int renderer;
int renderer32x;
int filter; // pandora
+ int analog_deadzone;
} currentConfig_t;
extern currentConfig_t currentConfig, defaultConfig;
int emu_write_config(int game);
char *emu_get_save_fname(int load, int is_sram, int slot);
-int emu_check_save_file(int slot);
+int emu_check_save_file(int slot, int *time);
void emu_text_out8 (int x, int y, const char *text);
void emu_text_out16(int x, int y, const char *text);
void emu_set_fastforward(int set_on);
void emu_status_msg(const char *format, ...);
+/* used by some (but not all) platforms */
+void emu_cmn_forced_frame(int no_scale, int do_emu);
+
#ifdef __cplusplus
} // extern "C"
#endif