gamepad suppord (fake d-pad digital btns) for input layer
[libpicofe.git] / common / input.c
index 980115e..0f850ec 100644 (file)
@@ -11,7 +11,6 @@ typedef struct
        void *drv_data;
        char *name;
        int *binds;
-       int prev_result;
        int probed:1;
 } in_dev_t;
 
@@ -156,18 +155,11 @@ int in_update(void)
 
        for (i = 0; i < in_dev_count; i++) {
                in_dev_t *dev = &in_devices[i];
-               int ret;
                if (dev->probed && dev->binds != NULL) {
                        switch (dev->drv_id) {
 #ifdef IN_EVDEV
                        case IN_DRVID_EVDEV:
-                               ret = in_evdev_update(dev->drv_data, dev->binds);
-                               if (ret == -1) /* no change */
-                                       result |= dev->prev_result;
-                               else {
-                                       dev->prev_result = ret;
-                                       result |= ret;
-                               }
+                               result |= in_evdev_update(dev->drv_data, dev->binds);
                                break;
 #endif
                        }
@@ -199,7 +191,6 @@ void in_set_blocking(int is_blocking)
        for (i = 0; i < in_dev_count; i++) {
                if (in_devices[i].probed)
                        DRV(in_devices[i].drv_id).set_blocking(in_devices[i].drv_data, is_blocking);
-               in_devices[i].prev_result = 0;
        }
 
        menu_key_state = 0;