{\r
const menu_entry *ent;\r
int x, y, w = 0, h = 0;\r
- int offs, opt_offs = 27 * me_mfont_w;\r
+ int offs, col2_offs = 27 * me_mfont_w;\r
const char *name;\r
int asel = 0;\r
int i, n;\r
\r
if (ent->beh != MB_NONE)\r
{\r
- if (wt > opt_offs)\r
- opt_offs = wt + me_mfont_w;\r
- wt = opt_offs;\r
+ if (wt > col2_offs)\r
+ col2_offs = wt + me_mfont_w;\r
+ wt = col2_offs;\r
\r
switch (ent->beh) {\r
case MB_NONE: break;\r
case MB_NONE:\r
break;\r
case MB_OPT_ONOFF:\r
- text_out16(x + opt_offs, y, (*(int *)ent->var & ent->mask) ? "ON" : "OFF");\r
+ text_out16(x + col2_offs, y, (*(int *)ent->var & ent->mask) ? "ON" : "OFF");\r
break;\r
case MB_OPT_RANGE:\r
- text_out16(x + opt_offs, y, "%i", *(int *)ent->var);\r
+ text_out16(x + col2_offs, y, "%i", *(int *)ent->var);\r
break;\r
case MB_OPT_CUSTOM:\r
case MB_OPT_CUSTONOFF:\r
if (ent->generate_name)\r
name = ent->generate_name(ent->id, &offs);\r
if (name != NULL)\r
- text_out16(x + opt_offs + offs * me_mfont_w, y, "%s", name);\r
+ text_out16(x + col2_offs + offs * me_mfont_w, y, "%s", name);\r
break;\r
}\r
\r
\r
static char *action_binds(int player_idx, int action_mask, int dev_id)\r
{\r
+ int k, count, can_combo, type;\r
const int *binds;\r
- int k, count;\r
\r
static_buff[0] = 0;\r
\r
return static_buff;\r
\r
count = in_get_dev_info(dev_id, IN_INFO_BIND_COUNT);\r
+ can_combo = in_get_dev_info(dev_id, IN_INFO_DOES_COMBOS);\r
+\r
+ type = IN_BINDTYPE_EMU;\r
+ if (player_idx >= 0) {\r
+ can_combo = 0;\r
+ type = IN_BINDTYPE_PLAYER12;\r
+ }\r
+ if (player_idx == 1)\r
+ action_mask <<= 16;\r
+\r
for (k = 0; k < count; k++)\r
{\r
const char *xname;\r
int len;\r
- if (!(binds[k] & action_mask))\r
- continue;\r
\r
- if (player_idx >= 0 && ((binds[k] >> 16) & 3) != player_idx)\r
+ if (!(binds[IN_BIND_OFFS(k, type)] & action_mask))\r
continue;\r
\r
xname = in_get_key_name(dev_id, k);\r
len = strlen(static_buff);\r
if (len) {\r
- strncat(static_buff, " + ", sizeof(static_buff) - len - 1);\r
- len += 3;\r
+ strncat(static_buff, can_combo ? " + " : ", ",\r
+ sizeof(static_buff) - len - 1);\r
+ len += can_combo ? 3 : 2;\r
}\r
strncat(static_buff, xname, sizeof(static_buff) - len - 1);\r
}\r
return static_buff;\r
}\r
\r
-static int count_bound_keys(int dev_id, int action_mask, int player_idx)\r
+static int count_bound_keys(int dev_id, int action_mask, int bindtype)\r
{\r
const int *binds;\r
int k, keys = 0;\r
count = in_get_dev_info(dev_id, IN_INFO_BIND_COUNT);\r
for (k = 0; k < count; k++)\r
{\r
- if (!(binds[k] & action_mask))\r
- continue;\r
-\r
- if (player_idx >= 0 && ((binds[k] >> 16) & 3) != player_idx)\r
- continue;\r
-\r
- keys++;\r
+ if (binds[IN_BIND_OFFS(k, bindtype)] & action_mask)\r
+ keys++;\r
}\r
\r
return keys;\r
static void key_config_loop(const me_bind_action *opts, int opt_cnt, int player_idx)\r
{\r
int i, sel = 0, menu_sel_max = opt_cnt - 1;\r
- int dev_id, dev_count, kc, is_down, mkey, unbind;\r
+ int dev_id, dev_count, kc, is_down, mkey;\r
+ int unbind, bindtype, mask;\r
\r
for (i = 0, dev_id = -1, dev_count = 0; i < IN_MAX_DEVS; i++) {\r
if (in_get_dev_name(i, 1, 0) != NULL) {\r
for (is_down = 1; is_down; )\r
kc = in_update_keycode(&dev_id, &is_down, -1);\r
\r
- i = count_bound_keys(dev_id, opts[sel].mask, player_idx);\r
+ bindtype = player_idx >= 0 ? IN_BINDTYPE_PLAYER12 : IN_BINDTYPE_EMU;\r
+ mask = opts[sel].mask;\r
+ if (player_idx == 1)\r
+ mask <<= 16;\r
+\r
+ i = count_bound_keys(dev_id, mask, bindtype);\r
unbind = (i > 0);\r
\r
/* allow combos if device supports them */\r
- if (i == 1 && in_get_dev_info(dev_id, IN_INFO_DOES_COMBOS))\r
+ if (i == 1 && bindtype == IN_BINDTYPE_EMU &&\r
+ in_get_dev_info(dev_id, IN_INFO_DOES_COMBOS))\r
unbind = 0;\r
\r
- in_bind_key(dev_id, kc, opts[sel].mask, unbind);\r
- if (player_idx >= 0) {\r
- /* FIXME */\r
- in_bind_key(dev_id, kc, 3 << 16, 1);\r
- in_bind_key(dev_id, kc, player_idx << 16, 0);\r
- }\r
+ in_bind_key(dev_id, kc, bindtype, mask, unbind);\r
}\r
}\r
\r
{ "Z ", 0x0100 }\r
};\r
\r
-// player2_flag, reserved, ?, ?,\r
-// ?, ?, fast forward, menu\r
-// "NEXT SAVE SLOT", "PREV SAVE SLOT", "SWITCH RENDERER", "SAVE STATE",\r
-// "LOAD STATE", "VOLUME UP", "VOLUME DOWN", "DONE"\r
me_bind_action emuctrl_actions[] =\r
{\r
{ "Load State ", PEV_STATE_LOAD },\r