#ifdef HAVE_GLES
-int gl_init(void *display, void *window, int *quirks);
+int gl_init(void *display, int *quirks);
+int gl_create(void *window, int *quirks, int w, int h);
void gl_announce(void);
+int gl_flip_v(const void *fb, int w, int h, const float *vertices);
int gl_flip(const void *fb, int w, int h);
-void gl_finish(void);
+void gl_clear(void);
+void gl_destroy(void);
+void gl_shutdown(void);
/* for external flips */
extern void *gl_es_display;
#else
-static __inline int gl_init(void *display, void *window, int *quirks)
+static __inline int gl_init(void *display, int *quirks)
{
return -1;
}
-static void gl_announce(void)
+
+static __inline int gl_create(void *window, int *quirks, int w, int h)
{
+ return -1;
}
-static __inline int gl_flip(const void *fb, int w, int h)
+static __inline void gl_announce(void)
+{
+}
+static __inline int gl_flip_v(const void *fb, int w, int h, const float *vertices)
{
return -1;
}
-static __inline void gl_finish(void)
+static __inline int gl_flip(const void *fb, int w, int h)
{
+ return -1;
}
+static __inline void gl_clear(void) {}
+static __inline void gl_destroy(void) {}
+static __inline void gl_shutdown(void) {}
#define gl_es_display (void *)0
#define gl_es_surface (void *)0
#endif
#define GL_QUIRK_ACTIVATE_RECREATE 1
+#define GL_QUIRK_SCALING_NEAREST 2
+#define GL_QUIRK_VSYNC_ON 4
#endif // LIBPICOFE_GL_H