\r
#include <stdio.h>\r
#include <stdlib.h>\r
+#include <unistd.h>\r
\r
#include "plat_gp2x.h"\r
#include "soc.h"\r
vidResetMode();\r
scaling_update();\r
\r
+ // dirty buffers better go now than during gameplay\r
+ sync();\r
+ sleep(0);\r
+\r
pemu_sound_start();\r
}\r
\r