int *dst = (int *)plat_sdl_overlay->pixels[0];
int v = 0x10801080;
- for (; pixels > 0; dst += 4, pixels -= 2 * 4)
+ for (; pixels > 7; dst += 4, pixels -= 2 * 4)
dst[0] = dst[1] = dst[2] = dst[3] = v;
- for (; pixels > 0; dst++, pixels -= 2)
+ for (; pixels > 1; dst++, pixels -= 2)
*dst = v;
}