static int old_fullscreen;
static int vout_mode_overlay = -1, vout_mode_gl = -1;
static void *display, *window;
+static int gl_quirks;
/* w, h is layer resolution */
int plat_sdl_change_video_mode(int w, int h, int force)
}
}
else if (plat_target.vout_method == vout_mode_gl) {
- plat_sdl_gl_active = (gl_init(display, window) == 0);
+ plat_sdl_gl_active = (gl_init(display, window, &gl_quirks) == 0);
if (!plat_sdl_gl_active) {
fprintf(stderr, "warning: could not init GL.\n");
plat_target.vout_method = 0;
SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
}
else if (plat_sdl_gl_active) {
+ if (gl_quirks & GL_QUIRK_ACTIVATE_RECREATE) {
+ gl_finish();
+ plat_sdl_gl_active = (gl_init(display, window, &gl_quirks) == 0);
+ }
gl_flip(NULL, 0, 0);
}
// else SDL takes care of it
display = wminfo.info.x11.display;
window = (void *)wminfo.info.x11.window;
- ret = gl_init(display, window);
+ ret = gl_init(display, window, &gl_quirks);
if (ret == 0) {
gl_works = 1;
gl_finish();