{
static int prev_w, prev_h;
+ // skip GL recreation if window doesn't change - avoids flicker
+ if (plat_target.vout_method == vout_mode_gl && plat_sdl_gl_active
+ && plat_target.vout_fullscreen == old_fullscreen
+ && w == prev_w && h == prev_h && !force)
+ {
+ return 0;
+ }
+
if (w == 0)
w = prev_w;
else
plat_target.vout_method = 0;
}
- // skip GL recreation if window doesn't change - avoids flicker
- if (plat_target.vout_method == vout_mode_gl && plat_sdl_gl_active
- && plat_target.vout_fullscreen == old_fullscreen && !force)
- {
- return 0;
- }
-
if (plat_sdl_overlay != NULL) {
SDL_FreeYUVOverlay(plat_sdl_overlay);
plat_sdl_overlay = NULL;
|| plat_target.vout_method == vout_mode_overlay2x) {
int W = plat_target.vout_method == vout_mode_overlay2x && w < 640 ? 2*w : w;
plat_sdl_overlay = SDL_CreateYUVOverlay(W, h, SDL_UYVY_OVERLAY, plat_sdl_screen);
- if (plat_sdl_overlay != NULL) {
+ if (plat_sdl_overlay != NULL && SDL_LockYUVOverlay(plat_sdl_overlay) == 0) {
if ((long)plat_sdl_overlay->pixels[0] & 3)
fprintf(stderr, "warning: overlay pointer is unaligned\n");
plat_sdl_overlay_clear();
+
+ SDL_UnlockYUVOverlay(plat_sdl_overlay);
}
else {
fprintf(stderr, "warning: could not create overlay.\n");