get rid of some CamelCase names
[libpicofe.git] / psp / emu.c
index 9e299ea..21abfca 100644 (file)
--- a/psp/emu.c
+++ b/psp/emu.c
@@ -748,7 +748,7 @@ static void RunEvents(unsigned int which)
        {
                int do_it = 1;
 
-               if ( emu_checkSaveFile(state_slot) &&
+               if ( emu_check_save_file(state_slot) &&
                                (( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
                                 (!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
                {
@@ -767,7 +767,7 @@ static void RunEvents(unsigned int which)
                {
                        osd_text(4, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME", 1, 0);
                        PicoStateProgressCB = emu_msg_cb;
-                       emu_SaveLoadGame((which & 0x1000) >> 12, 0);
+                       emu_save_load_game((which & 0x1000) >> 12, 0);
                        PicoStateProgressCB = NULL;
                        psp_msleep(0);
                }
@@ -796,7 +796,7 @@ static void RunEvents(unsigned int which)
                        if(state_slot > 9) state_slot = 0;
                }
                plat_status_msg("SAVE SLOT %i [%s]", state_slot,
-                       emu_checkSaveFile(state_slot) ? "USED" : "FREE");
+                       emu_check_save_file(state_slot) ? "USED" : "FREE");
        }
 }
 
@@ -825,7 +825,7 @@ static void updateKeys(void)
        events = (allActions[0] | allActions[1]) >> 16;
 
        if ((events ^ prevEvents) & 0x40) {
-               emu_changeFastForward(events & 0x40);
+               emu_set_fastforward(events & 0x40);
                reset_timing = 1;
        }
 
@@ -1039,7 +1039,7 @@ void pemu_loop(void)
        }
 
 
-       emu_changeFastForward(0);
+       emu_set_fastforward(0);
 
        if (PicoAHW & PAHW_MCD) PicoCDBufferFree();
 
@@ -1051,7 +1051,7 @@ void pemu_loop(void)
        // save SRAM
        if ((currentConfig.EmuOpt & 1) && SRam.changed) {
                emu_msg_cb("Writing SRAM/BRAM..");
-               emu_SaveLoadGame(0, 1);
+               emu_save_load_game(0, 1);
                SRam.changed = 0;
        }