{
int do_it = 1;
- if ( emu_checkSaveFile(state_slot) &&
+ if ( emu_check_save_file(state_slot) &&
(( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
(!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
{
{
osd_text(4, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME", 1, 0);
PicoStateProgressCB = emu_msg_cb;
- emu_SaveLoadGame((which & 0x1000) >> 12, 0);
+ emu_save_load_game((which & 0x1000) >> 12, 0);
PicoStateProgressCB = NULL;
psp_msleep(0);
}
if(state_slot > 9) state_slot = 0;
}
plat_status_msg("SAVE SLOT %i [%s]", state_slot,
- emu_checkSaveFile(state_slot) ? "USED" : "FREE");
+ emu_check_save_file(state_slot) ? "USED" : "FREE");
}
}
events = (allActions[0] | allActions[1]) >> 16;
if ((events ^ prevEvents) & 0x40) {
- emu_changeFastForward(events & 0x40);
+ emu_set_fastforward(events & 0x40);
reset_timing = 1;
}
}
- emu_changeFastForward(0);
+ emu_set_fastforward(0);
if (PicoAHW & PAHW_MCD) PicoCDBufferFree();
// save SRAM
if ((currentConfig.EmuOpt & 1) && SRam.changed) {
emu_msg_cb("Writing SRAM/BRAM..");
- emu_SaveLoadGame(0, 1);
+ emu_save_load_game(0, 1);
SRam.changed = 0;
}