cdrom: change pause timing again
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
7a8d521f 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 2.0
17 ********************************
18 *
19 * - 2.0: Add support for core options v2 interface
20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
53struct retro_core_option_v2_category option_cats_us[] = {
54 {
55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
58 },
59 {
60 "video",
61 "Video",
62 "Configure base display parameters."
63 },
64#ifdef GPU_NEON
65 {
66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
69 },
70#endif
71#ifdef GPU_PEOPS
72 {
73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
76 },
77#endif
78#ifdef GPU_UNAI
79 {
80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
83 },
84#endif
85 {
86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
89 },
90 {
91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
94 },
95 {
96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
99 },
100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
101 {
102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
105 },
106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
111 {
112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
118 {
119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
122 { NULL, NULL },
123 },
124 "auto",
125 },
126 {
127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
133 {
134 { "auto", "Auto" },
135 { "HLE", NULL },
136 { NULL, NULL },
137 },
138 "auto",
139 },
140 {
141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
150 { NULL, NULL },
151 },
152 "disabled",
153 },
154 {
155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
161 {
162 { "disabled", NULL },
163 { "enabled", NULL },
164 { NULL, NULL },
165 },
166 "disabled",
167 },
168#ifndef _WIN32
169 {
170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
176 {
177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
181 },
182 "sync",
183 },
184#endif
e0216409 185#ifdef HAVE_CDROM
186#define V(x) { #x, NULL }
187 {
188 "pcsx_rearmed_phys_cd_readahead",
189 "Physical CD read-ahead",
190 NULL,
191 "(Hardware CD-ROM only) Reads the specified amount of sectors ahead of time to try to avoid later stalls. 333000 will try to read the complete disk (requires an additional 750MB of RAM).",
192 NULL,
193 "system",
194 {
195 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7),
196 V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15),
197 V(16), V(32), V(64), V(128), V(256), V(512), V(1024), V(333000),
198 { NULL, NULL},
199 },
200 "12",
201 },
202#undef V
203#endif
7a8d521f 204#ifndef DRC_DISABLE
205 {
206 "pcsx_rearmed_drc",
207 "Dynamic Recompiler",
208 NULL,
209 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
210 NULL,
211 "system",
212 {
213 { "disabled", NULL },
214 { "enabled", NULL },
215 { NULL, NULL },
216 },
217 "enabled",
218 },
219#endif
220 {
221 "pcsx_rearmed_psxclock",
222 "PSX CPU Clock Speed",
223 NULL,
224 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
7a8d521f 225#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
226 " Default is 50."
227#else
228 " Default is 57."
229#endif
230 ,
231 NULL,
232 "system",
233 {
234 { "30", NULL },
235 { "31", NULL },
236 { "32", NULL },
237 { "33", NULL },
238 { "34", NULL },
239 { "35", NULL },
240 { "36", NULL },
241 { "37", NULL },
242 { "38", NULL },
243 { "39", NULL },
244 { "40", NULL },
245 { "41", NULL },
246 { "42", NULL },
247 { "43", NULL },
248 { "44", NULL },
249 { "45", NULL },
250 { "46", NULL },
251 { "47", NULL },
252 { "48", NULL },
253 { "49", NULL },
254 { "50", NULL },
255 { "51", NULL },
256 { "52", NULL },
257 { "53", NULL },
258 { "54", NULL },
259 { "55", NULL },
260 { "56", NULL },
261 { "57", NULL },
262 { "58", NULL },
263 { "59", NULL },
264 { "60", NULL },
265 { "61", NULL },
266 { "62", NULL },
267 { "63", NULL },
268 { "64", NULL },
269 { "65", NULL },
270 { "66", NULL },
271 { "67", NULL },
272 { "68", NULL },
273 { "69", NULL },
274 { "70", NULL },
275 { "71", NULL },
276 { "72", NULL },
277 { "73", NULL },
278 { "74", NULL },
279 { "75", NULL },
280 { "76", NULL },
281 { "77", NULL },
282 { "78", NULL },
283 { "79", NULL },
284 { "80", NULL },
285 { "81", NULL },
286 { "82", NULL },
287 { "83", NULL },
288 { "84", NULL },
289 { "85", NULL },
290 { "86", NULL },
291 { "87", NULL },
292 { "88", NULL },
293 { "89", NULL },
294 { "90", NULL },
295 { "91", NULL },
296 { "92", NULL },
297 { "93", NULL },
298 { "94", NULL },
299 { "95", NULL },
300 { "96", NULL },
301 { "97", NULL },
302 { "98", NULL },
303 { "99", NULL },
304 { "100", NULL },
305 { NULL, NULL },
306 },
307#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
308 "50",
309#else
310 "57",
311#endif
312 },
313 {
314 "pcsx_rearmed_dithering",
315 "Dithering Pattern",
316 NULL,
317 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
318 NULL,
319 "video",
320 {
321 { "disabled", NULL },
322 { "enabled", NULL },
323 { NULL, NULL },
324 },
325#if defined HAVE_LIBNX || defined _3DS
326 "disabled",
327#else
328 "enabled",
329#endif
330 },
7a8d521f 331#ifdef THREAD_RENDERING
332 {
333 "pcsx_rearmed_gpu_thread_rendering",
334 "Threaded Rendering",
335 NULL,
336 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
337 NULL,
338 "video",
339 {
340 { "disabled", NULL },
341 { "sync", "Synchronous" },
342 { "async", "Asynchronous" },
343 { NULL, NULL},
344 },
345 "disabled",
346 },
347#endif
348 {
349 "pcsx_rearmed_frameskip_type",
350 "Frameskip",
351 NULL,
352 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
353 NULL,
354 "video",
355 {
356 { "disabled", NULL },
357 { "auto", "Auto" },
358 { "auto_threshold", "Auto (Threshold)" },
359 { "fixed_interval", "Fixed Interval" },
360 { NULL, NULL },
361 },
362 "disabled"
363 },
364 {
365 "pcsx_rearmed_frameskip_threshold",
366 "Frameskip Threshold (%)",
367 NULL,
368 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
369 NULL,
370 "video",
371 {
372 { "15", NULL },
373 { "18", NULL },
374 { "21", NULL },
375 { "24", NULL },
376 { "27", NULL },
377 { "30", NULL },
378 { "33", NULL },
379 { "36", NULL },
380 { "39", NULL },
381 { "42", NULL },
382 { "45", NULL },
383 { "48", NULL },
384 { "51", NULL },
385 { "54", NULL },
386 { "57", NULL },
387 { "60", NULL },
388 { NULL, NULL },
389 },
390 "33"
391 },
392 {
393 "pcsx_rearmed_frameskip_interval",
394 "Frameskip Interval",
395 NULL,
396 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
397 NULL,
398 "video",
399 {
400 { "1", NULL },
401 { "2", NULL },
402 { "3", NULL },
403 { "4", NULL },
404 { "5", NULL },
405 { "6", NULL },
406 { "7", NULL },
407 { "8", NULL },
408 { "9", NULL },
409 { "10", NULL },
410 { NULL, NULL },
411 },
412 "3"
413 },
414 {
415 "pcsx_rearmed_display_internal_fps",
416 "Display Internal FPS",
417 NULL,
418 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
419 NULL,
420 "video",
421 {
422 { "disabled", NULL },
423 { "enabled", NULL },
424 { NULL, NULL },
425 },
426 "disabled",
427 },
4c8f1c25 428 {
429 "pcsx_rearmed_fractional_framerate",
430 "Use fractional frame rate",
431 NULL,
432 "Instead of the exact 50 or 60 (maximum) fps for PAL/NTSC the real console runs closer to something like 49.75 and 59.81fps (varies slightly between hw versions). PCSX-ReARMed uses the former \"round\" framerates to better match modern displays, however that may cause audio/video desync in games like DDR and Spyro 2 (intro). With this option you can try to use fractional framerates.",
433 NULL,
434 "video",
435 {
436 { "auto", "Auto" },
437 { "disabled", NULL },
438 { "enabled", NULL },
439 { NULL, NULL },
440 },
441 "auto",
442 },
8c84ba5f 443 {
444 "pcsx_rearmed_gpu_slow_llists",
445 "(GPU) Slow linked list processing",
446 NULL,
447 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
448 NULL,
449 "video",
450 {
4c8f1c25 451 { "auto", "Auto" },
8c84ba5f 452 { "disabled", NULL },
453 { "enabled", NULL },
454 { NULL, NULL },
455 },
456 "auto",
457 },
308c6e67 458 {
459 "pcsx_rearmed_screen_centering",
460 "(GPU) Screen centering",
461 NULL,
44e76f8a 462 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
308c6e67 463 NULL,
464 "video",
465 {
466 { "auto", "Auto" },
467 { "game", "Game-controlled" },
44e76f8a 468 { "borderless", "Borderless" },
308c6e67 469 { "manual", "Manual" },
470 { NULL, NULL },
471 },
472 "auto",
473 },
474#define V(x) { #x, NULL }
475 {
476 "pcsx_rearmed_screen_centering_x",
477 "(GPU) Manual screen centering X",
478 NULL,
479 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
480 NULL,
481 "video",
482 {
483 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
484 { NULL, NULL },
485 },
486 "0",
487 },
488 {
489 "pcsx_rearmed_screen_centering_y",
490 "(GPU) Manual screen centering Y",
491 NULL,
492 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
493 NULL,
494 "video",
495 {
496 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
497 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
498 { NULL, NULL },
499 },
500 "0",
501 },
502#undef V
7a8d521f 503#ifdef GPU_NEON
504 {
fdcde643 505 "pcsx_rearmed_neon_interlace_enable_v2",
7a8d521f 506 "(GPU) Show Interlaced Video",
507 "Show Interlaced Video",
fdcde643 508 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
7a8d521f 509 NULL,
510 "gpu_neon",
511 {
fdcde643 512 { "auto", NULL },
7a8d521f 513 { "disabled", NULL },
514 { "enabled", NULL },
515 { NULL, NULL },
516 },
fdcde643 517 "auto",
7a8d521f 518 },
519 {
520 "pcsx_rearmed_neon_enhancement_enable",
6777e331 521 "(GPU) Enhanced Resolution",
522 "Enhanced Resolution",
7a8d521f 523 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
524 NULL,
525 "gpu_neon",
526 {
527 { "disabled", NULL },
528 { "enabled", NULL },
529 { NULL, NULL },
530 },
531 "disabled",
532 },
533 {
534 "pcsx_rearmed_neon_enhancement_no_main",
535 "(GPU) Enhanced Resolution Speed Hack",
536 "Enhanced Resolution Speed Hack",
47bdde5d 537 "('Enhanced Resolution' Hack) Improves performance but reduces compatibility and may cause rendering errors.",
7a8d521f 538 NULL,
539 "gpu_neon",
540 {
541 { "disabled", NULL },
542 { "enabled", NULL },
543 { NULL, NULL },
544 },
545 "disabled",
546 },
6ab6ab97 547 {
548 "pcsx_rearmed_neon_enhancement_tex_adj",
549 "(GPU) Enhanced Resolution Texture Adjustment",
550 "Enhanced Resolution Texture Adjustment",
47bdde5d 551 "('Enhanced Resolution' Hack) Attempts to solve some texturing issues in some games, but causes new ones in others.",
6ab6ab97 552 NULL,
553 "gpu_neon",
554 {
555 { "disabled", NULL },
556 { "enabled", NULL },
557 { NULL, NULL },
558 },
559 "disabled",
560 },
7a8d521f 561#endif /* GPU_NEON */
562#ifdef GPU_PEOPS
563 {
564 "pcsx_rearmed_show_gpu_peops_settings",
565 "Show Advanced P.E.Op.S. GPU Settings",
566 NULL,
567 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
568 NULL,
569 NULL,
570 {
571 { "disabled", NULL },
572 { "enabled", NULL },
573 { NULL, NULL },
574 },
575 "disabled",
576 },
577 {
578 "pcsx_rearmed_gpu_peops_odd_even_bit",
579 "(GPU) Odd/Even Bit Hack",
580 "Odd/Even Bit Hack",
581 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
582 NULL,
583 "gpu_peops",
584 {
585 { "disabled", NULL },
586 { "enabled", NULL },
587 { NULL, NULL },
588 },
589 "disabled",
590 },
591 {
592 "pcsx_rearmed_gpu_peops_expand_screen_width",
593 "(GPU) Expand Screen Width",
594 "Expand Screen Width",
595 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
596 NULL,
597 "gpu_peops",
598 {
599 { "disabled", NULL },
600 { "enabled", NULL },
601 { NULL, NULL },
602 },
603 "disabled",
604 },
605 {
606 "pcsx_rearmed_gpu_peops_ignore_brightness",
607 "(GPU) Ignore Brightness Color",
608 "Ignore Brightness Color",
609 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
610 NULL,
611 "gpu_peops",
612 {
613 { "disabled", NULL },
614 { "enabled", NULL },
615 { NULL, NULL },
616 },
617 "disabled",
618 },
619 {
620 "pcsx_rearmed_gpu_peops_disable_coord_check",
621 "(GPU) Disable Coordinate Check",
622 "Disable Coordinate Check",
623 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
624 NULL,
625 "gpu_peops",
626 {
627 { "disabled", NULL },
628 { "enabled", NULL },
629 { NULL, NULL },
630 },
631 "disabled",
632 },
633 {
634 "pcsx_rearmed_gpu_peops_lazy_screen_update",
635 "(GPU) Lazy Screen Update",
636 "Lazy Screen Update",
637 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
638 NULL,
639 "gpu_peops",
640 {
641 { "disabled", NULL },
642 { "enabled", NULL },
643 { NULL, NULL },
644 },
645 "disabled",
646 },
647 {
648 "pcsx_rearmed_gpu_peops_repeated_triangles",
649 "(GPU) Repeat Flat Tex Triangles",
650 "Repeat Flat Tex Triangles",
651 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
652 NULL,
653 "gpu_peops",
654 {
655 { "disabled", NULL },
656 { "enabled", NULL },
657 { NULL, NULL },
658 },
659 "disabled",
660 },
661 {
662 "pcsx_rearmed_gpu_peops_quads_with_triangles",
663 "(GPU) Draw Tex-Quads as Triangles",
664 "Draw Tex-Quads as Triangles",
665 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
666 NULL,
667 "gpu_peops",
668 {
669 { "disabled", NULL },
670 { "enabled", NULL },
671 { NULL, NULL },
672 },
673 "disabled",
674 },
675 {
676 "pcsx_rearmed_gpu_peops_fake_busy_state",
677 "(GPU) Fake 'GPU Busy' States",
678 "Fake 'GPU Busy' States",
679 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
680 NULL,
681 "gpu_peops",
682 {
683 { "disabled", NULL },
684 { "enabled", NULL },
685 { NULL, NULL },
686 },
687 "disabled",
688 },
689#endif /* GPU_PEOPS */
690#ifdef GPU_UNAI
691 {
692 "pcsx_rearmed_show_gpu_unai_settings",
693 "Show Advanced UNAI GPU Settings",
694 NULL,
695 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
696 NULL,
697 NULL,
698 {
699 { "disabled", NULL },
700 { "enabled", NULL },
701 { NULL, NULL},
702 },
703 "disabled",
704 },
705 {
706 "pcsx_rearmed_gpu_unai_blending",
707 "(GPU) Texture Blending",
708 "Texture Blending",
709 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
710 NULL,
711 "gpu_unai",
712 {
713 { "disabled", NULL },
714 { "enabled", NULL },
715 { NULL, NULL},
716 },
717 "enabled",
718 },
719 {
720 "pcsx_rearmed_gpu_unai_lighting",
721 "(GPU) Lighting Effects",
722 "Lighting Effects",
723 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
724 NULL,
725 "gpu_unai",
726 {
727 { "disabled", NULL },
728 { "enabled", NULL },
729 { NULL, NULL},
730 },
731 "enabled",
732 },
733 {
734 "pcsx_rearmed_gpu_unai_fast_lighting",
735 "(GPU) Fast Lighting",
736 "Fast Lighting",
737 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
738 NULL,
739 "gpu_unai",
740 {
741 { "disabled", NULL },
742 { "enabled", NULL },
743 { NULL, NULL},
744 },
745 "disabled",
746 },
747 {
748 "pcsx_rearmed_gpu_unai_scale_hires",
749 "(GPU) Hi-Res Downscaling",
750 "Hi-Res Downscaling",
751 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
752 NULL,
753 "gpu_unai",
754 {
755 { "disabled", NULL },
756 { "enabled", NULL },
757 { NULL, NULL},
758 },
759#ifdef _MIYOO
760 "enabled",
761#else
762 "disabled",
763#endif
764 },
765#endif /* GPU_UNAI */
766 {
767 "pcsx_rearmed_spu_reverb",
768 "Audio Reverb Effects",
769 "Reverb Effects",
770 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
771 NULL,
772 "audio",
773 {
774 { "disabled", NULL },
775 { "enabled", NULL },
776 { NULL, NULL },
777 },
778#ifdef HAVE_PRE_ARMV7
779 "disabled",
780#else
781 "enabled",
782#endif
783 },
784 {
785 "pcsx_rearmed_spu_interpolation",
786 "Sound Interpolation",
787 NULL,
788 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
789 NULL,
790 "audio",
791 {
792 { "simple", "Simple" },
793 { "gaussian", "Gaussian" },
794 { "cubic", "Cubic" },
795 { "off", "disabled" },
796 { NULL, NULL },
797 },
798#ifdef HAVE_PRE_ARMV7
799 "off",
800#else
801 "simple",
802#endif
803 },
804 {
805 "pcsx_rearmed_nocdaudio",
806 "CD Audio",
807 NULL,
808 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
809 NULL,
810 "audio",
811 {
812 { "disabled", NULL },
813 { "enabled", NULL },
814 { NULL, NULL },
815 },
816 "enabled",
817 },
818 {
819 "pcsx_rearmed_noxadecoding",
820 "XA Decoding",
821 NULL,
822 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
823 NULL,
824 "audio",
825 {
826 { "disabled", NULL },
827 { "enabled", NULL },
828 { NULL, NULL },
829 },
830 "enabled",
831 },
9165d434 832#if P_HAVE_PTHREAD
16809ab9 833 {
834 "pcsx_rearmed_spu_thread",
835 "Threaded SPU",
836 NULL,
837 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
838 NULL,
839 "audio",
840 {
841 { "disabled", NULL },
842 { "enabled", NULL },
843 { NULL, NULL },
844 },
845 "disabled",
846 },
9165d434 847#endif // P_HAVE_PTHREAD
7a8d521f 848 {
849 "pcsx_rearmed_show_input_settings",
850 "Show Input Settings",
851 NULL,
852 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
853 NULL,
854 NULL,
855 {
856 { "disabled", NULL },
857 { "enabled", NULL },
858 { NULL, NULL },
859 },
860 "disabled",
861 },
862 {
863 "pcsx_rearmed_analog_axis_modifier",
864 "Analog Axis Bounds",
865 NULL,
866 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
867 NULL,
868 "input",
869 {
870 { "circle", "Circle" },
871 { "square", "Square" },
872 { NULL, NULL },
873 },
874 "circle",
875 },
876 {
877 "pcsx_rearmed_vibration",
878 "Rumble Effects",
879 NULL,
880 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
881 NULL,
882 "input",
883 {
884 { "disabled", NULL },
885 { "enabled", NULL },
e5241564 886 { NULL, NULL },
887 },
888 "enabled",
889 },
890 {
a3d87cd7 891 "pcsx_rearmed_analog_combo",
892 "DualShock Analog Mode Toggle Key Combo",
e5241564 893 NULL,
a3d87cd7 894 "When the input device type is DualShock, this option allows the emulated DualShock to be toggled between DIGITAL and ANALOG mode like original hardware. You can select the button combination for this.",
e5241564 895 NULL,
896 "input",
897 {
898 { "disabled", NULL },
a3d87cd7 899 { "l1+r1+select", "L1 + R1 + Select" },
900 { "l1+r1+start", "L1 + R1 + Start" },
901 { "l1+r1+l3", "L1 + R1 + L3" },
902 { "l1+r1+r3", "L1 + R1 + R3" },
903 { "l3+r3", "L3 + R3" },
7a8d521f 904 { NULL, NULL },
905 },
a3d87cd7 906 "l1+r1+select"
7a8d521f 907 },
908 {
909 "pcsx_rearmed_multitap",
f6eb0b1c 910 "Multitap Mode",
7a8d521f 911 NULL,
f6eb0b1c 912 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
7a8d521f 913 NULL,
914 "input",
915 {
916 { "disabled", NULL },
917 { "port 1", "Port 1" },
918 { "port 2", "Port 2" },
919 { "ports 1 and 2", "Ports 1 and 2" },
920 { NULL, NULL },
921 },
922 "disabled",
923 },
924 {
925 "pcsx_rearmed_negcon_deadzone",
926 "NegCon Twist Deadzone",
927 NULL,
928 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
929 NULL,
930 "input",
931 {
932 { "0", "0%" },
933 { "3", "3%" },
934 { "5", "5%" },
935 { "7", "7%" },
936 { "10", "10%" },
937 { "13", "13%" },
938 { "15", "15%" },
939 { "17", "17%" },
940 { "20", "20%" },
941 { "23", "23%" },
942 { "25", "25%" },
943 { "27", "27%" },
944 { "30", "30%" },
945 { NULL, NULL },
946 },
947 "0",
948 },
949 {
950 "pcsx_rearmed_negcon_response",
951 "NegCon Twist Response",
952 NULL,
953 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
954 NULL,
955 "input",
956 {
957 { "linear", "Linear" },
958 { "quadratic", "Quadratic" },
959 { "cubic", "Cubic" },
960 { NULL, NULL },
961 },
962 "linear",
963 },
964 {
965 "pcsx_rearmed_input_sensitivity",
966 "Mouse Sensitivity",
967 NULL,
968 "Adjust responsiveness of emulated 'mouse' input devices.",
969 NULL,
970 "input",
971 {
972 { "0.05", NULL },
973 { "0.10", NULL },
974 { "0.15", NULL },
975 { "0.20", NULL },
976 { "0.25", NULL },
977 { "0.30", NULL },
978 { "0.35", NULL },
979 { "0.40", NULL },
980 { "0.45", NULL },
981 { "0.50", NULL },
982 { "0.55", NULL },
983 { "0.60", NULL },
984 { "0.65", NULL },
985 { "0.70", NULL },
986 { "0.75", NULL },
987 { "0.80", NULL },
988 { "0.85", NULL },
989 { "0.90", NULL },
990 { "0.95", NULL },
991 { "1.00", NULL },
992 { "1.05", NULL },
993 { "1.10", NULL },
994 { "1.15", NULL },
995 { "1.20", NULL },
996 { "1.25", NULL },
997 { "1.30", NULL },
998 { "1.35", NULL },
999 { "1.40", NULL },
1000 { "1.45", NULL },
1001 { "1.50", NULL },
1002 { "1.55", NULL },
1003 { "1.60", NULL },
1004 { "1.65", NULL },
1005 { "1.70", NULL },
1006 { "1.75", NULL },
1007 { "1.80", NULL },
1008 { "1.85", NULL },
1009 { "1.90", NULL },
1010 { "1.95", NULL },
1011 { "2.00", NULL },
1012 },
1013 "1.00",
1014 },
d6a231b7
S
1015 {
1016 "pcsx_rearmed_crosshair1",
1017 "Player 1 Lightgun Crosshair",
1018 NULL,
1019 "Toggle player 1's crosshair for the Guncon or Konami Gun",
1020 NULL,
1021 "input",
1022 {
1023 { "disabled", NULL },
1024 { "blue", NULL },
1025 { "green", NULL },
1026 { "red", NULL },
1027 { "white", NULL },
1028 { NULL, NULL },
1029 },
1030 "disabled",
1031 },
1032 {
1033 "pcsx_rearmed_crosshair2",
1034 "Player 2 Lightgun Crosshair",
1035 NULL,
1036 "Toggle player 2's crosshair for the Guncon or Konami Gun",
1037 NULL,
1038 "input",
1039 {
1040 { "disabled", NULL },
1041 { "blue", NULL },
1042 { "green", NULL },
1043 { "red", NULL },
1044 { "white", NULL },
1045 { NULL, NULL },
1046 },
1047 "disabled",
1048 },
1049 {
1050 "pcsx_rearmed_konamigunadjustx",
1051 "Konami Gun X Axis Offset",
1052 NULL,
1053 "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1054 NULL,
1055 "input",
1056 {
1057 { "-40", NULL },
1058 { "-39", NULL },
1059 { "-38", NULL },
1060 { "-37", NULL },
1061 { "-36", NULL },
1062 { "-35", NULL },
1063 { "-34", NULL },
1064 { "-33", NULL },
1065 { "-32", NULL },
1066 { "-31", NULL },
1067 { "-30", NULL },
1068 { "-29", NULL },
1069 { "-28", NULL },
1070 { "-27", NULL },
1071 { "-26", NULL },
1072 { "-25", NULL },
1073 { "-24", NULL },
1074 { "-23", NULL },
1075 { "-22", NULL },
1076 { "-21", NULL },
1077 { "-20", NULL },
1078 { "-19", NULL },
1079 { "-18", NULL },
1080 { "-17", NULL },
1081 { "-16", NULL },
1082 { "-15", NULL },
1083 { "-14", NULL },
1084 { "-13", NULL },
1085 { "-12", NULL },
1086 { "-11", NULL },
1087 { "-10", NULL },
1088 { "-9", NULL },
1089 { "-8", NULL },
1090 { "-7", NULL },
1091 { "-6", NULL },
1092 { "-5", NULL },
1093 { "-4", NULL },
1094 { "-3", NULL },
1095 { "-2", NULL },
1096 { "-1", NULL },
1097 { "0", NULL },
1098 { "1", NULL },
1099 { "2", NULL },
1100 { "3", NULL },
1101 { "4", NULL },
1102 { "5", NULL },
1103 { "6", NULL },
1104 { "7", NULL },
1105 { "8", NULL },
1106 { "9", NULL },
1107 { "10", NULL },
1108 { "11", NULL },
1109 { "12", NULL },
1110 { "13", NULL },
1111 { "14", NULL },
1112 { "15", NULL },
1113 { "16", NULL },
1114 { "17", NULL },
1115 { "18", NULL },
1116 { "19", NULL },
1117 { "20", NULL },
1118 { "21", NULL },
1119 { "22", NULL },
1120 { "23", NULL },
1121 { "24", NULL },
1122 { "25", NULL },
1123 { "26", NULL },
1124 { "27", NULL },
1125 { "28", NULL },
1126 { "29", NULL },
1127 { "30", NULL },
1128 { "31", NULL },
1129 { "32", NULL },
1130 { "33", NULL },
1131 { "34", NULL },
1132 { "35", NULL },
1133 { "36", NULL },
1134 { "37", NULL },
1135 { "38", NULL },
1136 { "39", NULL },
1137 { "40", NULL },
1138 { NULL, NULL },
1139 },
1140 "0",
1141 },
1142 {
1143 "pcsx_rearmed_konamigunadjusty",
1144 "Konami Gun Y Axis Offset",
1145 NULL,
1146 "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1147 NULL,
1148 "input",
1149 {
1150 { "-40", NULL },
1151 { "-39", NULL },
1152 { "-38", NULL },
1153 { "-37", NULL },
1154 { "-36", NULL },
1155 { "-35", NULL },
1156 { "-34", NULL },
1157 { "-33", NULL },
1158 { "-32", NULL },
1159 { "-31", NULL },
1160 { "-30", NULL },
1161 { "-29", NULL },
1162 { "-28", NULL },
1163 { "-27", NULL },
1164 { "-26", NULL },
1165 { "-25", NULL },
1166 { "-24", NULL },
1167 { "-23", NULL },
1168 { "-22", NULL },
1169 { "-21", NULL },
1170 { "-20", NULL },
1171 { "-19", NULL },
1172 { "-18", NULL },
1173 { "-17", NULL },
1174 { "-16", NULL },
1175 { "-15", NULL },
1176 { "-14", NULL },
1177 { "-13", NULL },
1178 { "-12", NULL },
1179 { "-11", NULL },
1180 { "-10", NULL },
1181 { "-9", NULL },
1182 { "-8", NULL },
1183 { "-7", NULL },
1184 { "-6", NULL },
1185 { "-5", NULL },
1186 { "-4", NULL },
1187 { "-3", NULL },
1188 { "-2", NULL },
1189 { "-1", NULL },
1190 { "0", NULL },
1191 { "1", NULL },
1192 { "2", NULL },
1193 { "3", NULL },
1194 { "4", NULL },
1195 { "5", NULL },
1196 { "6", NULL },
1197 { "7", NULL },
1198 { "8", NULL },
1199 { "9", NULL },
1200 { "10", NULL },
1201 { "11", NULL },
1202 { "12", NULL },
1203 { "13", NULL },
1204 { "14", NULL },
1205 { "15", NULL },
1206 { "16", NULL },
1207 { "17", NULL },
1208 { "18", NULL },
1209 { "19", NULL },
1210 { "20", NULL },
1211 { "21", NULL },
1212 { "22", NULL },
1213 { "23", NULL },
1214 { "24", NULL },
1215 { "25", NULL },
1216 { "26", NULL },
1217 { "27", NULL },
1218 { "28", NULL },
1219 { "29", NULL },
1220 { "30", NULL },
1221 { "31", NULL },
1222 { "32", NULL },
1223 { "33", NULL },
1224 { "34", NULL },
1225 { "35", NULL },
1226 { "36", NULL },
1227 { "37", NULL },
1228 { "38", NULL },
1229 { "39", NULL },
1230 { "40", NULL },
1231 { NULL, NULL },
1232 },
1233 "0",
1234 },
7a8d521f 1235 {
1236 "pcsx_rearmed_gunconadjustx",
1237 "Guncon X Axis Offset",
1238 NULL,
1239 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1240 NULL,
1241 "input",
1242 {
d6a231b7
S
1243 { "-40", NULL },
1244 { "-39", NULL },
1245 { "-38", NULL },
1246 { "-37", NULL },
1247 { "-36", NULL },
1248 { "-35", NULL },
1249 { "-34", NULL },
1250 { "-33", NULL },
1251 { "-32", NULL },
1252 { "-31", NULL },
1253 { "-30", NULL },
1254 { "-29", NULL },
1255 { "-28", NULL },
1256 { "-27", NULL },
1257 { "-26", NULL },
7a8d521f 1258 { "-25", NULL },
1259 { "-24", NULL },
1260 { "-23", NULL },
1261 { "-22", NULL },
1262 { "-21", NULL },
1263 { "-20", NULL },
1264 { "-19", NULL },
1265 { "-18", NULL },
1266 { "-17", NULL },
1267 { "-16", NULL },
1268 { "-15", NULL },
1269 { "-14", NULL },
1270 { "-13", NULL },
1271 { "-12", NULL },
1272 { "-11", NULL },
1273 { "-10", NULL },
1274 { "-9", NULL },
1275 { "-8", NULL },
1276 { "-7", NULL },
1277 { "-6", NULL },
1278 { "-5", NULL },
1279 { "-4", NULL },
1280 { "-3", NULL },
1281 { "-2", NULL },
1282 { "-1", NULL },
1283 { "0", NULL },
1284 { "1", NULL },
1285 { "2", NULL },
1286 { "3", NULL },
1287 { "4", NULL },
1288 { "5", NULL },
1289 { "6", NULL },
1290 { "7", NULL },
1291 { "8", NULL },
1292 { "9", NULL },
1293 { "10", NULL },
1294 { "11", NULL },
1295 { "12", NULL },
1296 { "13", NULL },
1297 { "14", NULL },
1298 { "15", NULL },
1299 { "16", NULL },
1300 { "17", NULL },
1301 { "18", NULL },
1302 { "19", NULL },
1303 { "20", NULL },
1304 { "21", NULL },
1305 { "22", NULL },
1306 { "23", NULL },
1307 { "24", NULL },
1308 { "25", NULL },
d6a231b7
S
1309 { "26", NULL },
1310 { "27", NULL },
1311 { "28", NULL },
1312 { "29", NULL },
1313 { "30", NULL },
1314 { "31", NULL },
1315 { "32", NULL },
1316 { "33", NULL },
1317 { "34", NULL },
1318 { "35", NULL },
1319 { "36", NULL },
1320 { "37", NULL },
1321 { "38", NULL },
1322 { "39", NULL },
1323 { "40", NULL },
7a8d521f 1324 { NULL, NULL },
1325 },
1326 "0",
1327 },
1328 {
1329 "pcsx_rearmed_gunconadjusty",
1330 "Guncon Y Axis Offset",
1331 NULL,
1332 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1333 NULL,
1334 "input",
1335 {
d6a231b7
S
1336 { "-40", NULL },
1337 { "-39", NULL },
1338 { "-38", NULL },
1339 { "-37", NULL },
1340 { "-36", NULL },
1341 { "-35", NULL },
1342 { "-34", NULL },
1343 { "-33", NULL },
1344 { "-32", NULL },
1345 { "-31", NULL },
1346 { "-30", NULL },
1347 { "-29", NULL },
1348 { "-28", NULL },
1349 { "-27", NULL },
1350 { "-26", NULL },
7a8d521f 1351 { "-25", NULL },
1352 { "-24", NULL },
1353 { "-23", NULL },
1354 { "-22", NULL },
1355 { "-21", NULL },
1356 { "-20", NULL },
1357 { "-19", NULL },
1358 { "-18", NULL },
1359 { "-17", NULL },
1360 { "-16", NULL },
1361 { "-15", NULL },
1362 { "-14", NULL },
1363 { "-13", NULL },
1364 { "-12", NULL },
1365 { "-11", NULL },
1366 { "-10", NULL },
1367 { "-9", NULL },
1368 { "-8", NULL },
1369 { "-7", NULL },
1370 { "-6", NULL },
1371 { "-5", NULL },
1372 { "-4", NULL },
1373 { "-3", NULL },
1374 { "-2", NULL },
1375 { "-1", NULL },
1376 { "0", NULL },
1377 { "1", NULL },
1378 { "2", NULL },
1379 { "3", NULL },
1380 { "4", NULL },
1381 { "5", NULL },
1382 { "6", NULL },
1383 { "7", NULL },
1384 { "8", NULL },
1385 { "9", NULL },
1386 { "10", NULL },
1387 { "11", NULL },
1388 { "12", NULL },
1389 { "13", NULL },
1390 { "14", NULL },
1391 { "15", NULL },
1392 { "16", NULL },
1393 { "17", NULL },
1394 { "18", NULL },
1395 { "19", NULL },
1396 { "20", NULL },
1397 { "21", NULL },
1398 { "22", NULL },
1399 { "23", NULL },
1400 { "24", NULL },
1401 { "25", NULL },
d6a231b7
S
1402 { "26", NULL },
1403 { "27", NULL },
1404 { "28", NULL },
1405 { "29", NULL },
1406 { "30", NULL },
1407 { "31", NULL },
1408 { "32", NULL },
1409 { "33", NULL },
1410 { "34", NULL },
1411 { "35", NULL },
1412 { "36", NULL },
1413 { "37", NULL },
1414 { "38", NULL },
1415 { "39", NULL },
1416 { "40", NULL },
7a8d521f 1417 { NULL, NULL },
1418 },
1419 "0",
1420 },
1421 {
1422 "pcsx_rearmed_gunconadjustratiox",
1423 "Guncon X Axis Response",
1424 NULL,
1425 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1426 NULL,
1427 "input",
1428 {
1429 { "0.75", NULL },
1430 { "0.76", NULL },
1431 { "0.77", NULL },
1432 { "0.78", NULL },
1433 { "0.79", NULL },
1434 { "0.80", NULL },
1435 { "0.81", NULL },
1436 { "0.82", NULL },
1437 { "0.83", NULL },
1438 { "0.84", NULL },
1439 { "0.85", NULL },
1440 { "0.86", NULL },
1441 { "0.87", NULL },
1442 { "0.88", NULL },
1443 { "0.89", NULL },
1444 { "0.90", NULL },
1445 { "0.91", NULL },
1446 { "0.92", NULL },
1447 { "0.93", NULL },
1448 { "0.94", NULL },
1449 { "0.95", NULL },
1450 { "0.96", NULL },
1451 { "0.97", NULL },
1452 { "0.98", NULL },
1453 { "0.99", NULL },
1454 { "1.00", NULL },
1455 { "1.01", NULL },
1456 { "1.02", NULL },
1457 { "1.03", NULL },
1458 { "1.04", NULL },
1459 { "1.05", NULL },
1460 { "1.06", NULL },
1461 { "1.07", NULL },
1462 { "1.08", NULL },
1463 { "1.09", NULL },
1464 { "1.10", NULL },
1465 { "1.11", NULL },
1466 { "1.12", NULL },
1467 { "1.13", NULL },
1468 { "1.14", NULL },
1469 { "1.15", NULL },
1470 { "1.16", NULL },
1471 { "1.17", NULL },
1472 { "1.18", NULL },
1473 { "1.19", NULL },
1474 { "1.20", NULL },
1475 { "1.21", NULL },
1476 { "1.22", NULL },
1477 { "1.23", NULL },
1478 { "1.24", NULL },
1479 { "1.25", NULL },
1480 { NULL, NULL },
1481 },
1482 "1.00",
1483 },
1484 {
1485 "pcsx_rearmed_gunconadjustratioy",
1486 "Guncon Y Axis Response",
1487 NULL,
1488 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1489 NULL,
1490 "input",
1491 {
1492 { "0.75", NULL },
1493 { "0.76", NULL },
1494 { "0.77", NULL },
1495 { "0.78", NULL },
1496 { "0.79", NULL },
1497 { "0.80", NULL },
1498 { "0.81", NULL },
1499 { "0.82", NULL },
1500 { "0.83", NULL },
1501 { "0.84", NULL },
1502 { "0.85", NULL },
1503 { "0.86", NULL },
1504 { "0.87", NULL },
1505 { "0.88", NULL },
1506 { "0.89", NULL },
1507 { "0.90", NULL },
1508 { "0.91", NULL },
1509 { "0.92", NULL },
1510 { "0.93", NULL },
1511 { "0.94", NULL },
1512 { "0.95", NULL },
1513 { "0.96", NULL },
1514 { "0.97", NULL },
1515 { "0.98", NULL },
1516 { "0.99", NULL },
1517 { "1.00", NULL },
1518 { "1.01", NULL },
1519 { "1.02", NULL },
1520 { "1.03", NULL },
1521 { "1.04", NULL },
1522 { "1.05", NULL },
1523 { "1.06", NULL },
1524 { "1.07", NULL },
1525 { "1.08", NULL },
1526 { "1.09", NULL },
1527 { "1.10", NULL },
1528 { "1.11", NULL },
1529 { "1.12", NULL },
1530 { "1.13", NULL },
1531 { "1.14", NULL },
1532 { "1.15", NULL },
1533 { "1.16", NULL },
1534 { "1.17", NULL },
1535 { "1.18", NULL },
1536 { "1.19", NULL },
1537 { "1.20", NULL },
1538 { "1.21", NULL },
1539 { "1.22", NULL },
1540 { "1.23", NULL },
1541 { "1.24", NULL },
1542 { "1.25", NULL },
1543 { NULL, NULL },
1544 },
1545 "1.00",
1546 },
1547 {
1548 "pcsx_rearmed_icache_emulation",
1549 "Instruction Cache Emulation",
1550 NULL,
bc7c5acb 1551 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1552 NULL,
1553 "compat_hack",
1554 {
1555 { "enabled", NULL },
1556 { "disabled", NULL },
1557 { NULL, NULL },
1558 },
1559 "enabled",
1560 },
1561 {
1562 "pcsx_rearmed_exception_emulation",
1563 "Exception and Breakpoint Emulation",
1564 NULL,
1565 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
7a8d521f 1566 NULL,
1567 "compat_hack",
1568 {
1569 { "disabled", NULL },
1570 { "enabled", NULL },
1571 { NULL, NULL },
1572 },
1573 "disabled",
1574 },
1575#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
1576 {
1577 "pcsx_rearmed_nocompathacks",
1578 "Disable Automatic Compatibility Hacks",
1579 NULL,
1580 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1581 NULL,
1582 "compat_hack",
1583 {
1584 { "disabled", NULL },
1585 { "enabled", NULL },
1586 { NULL, NULL },
1587 },
1588 "disabled",
1589 },
1590 {
1591 "pcsx_rearmed_nosmccheck",
1592 "(Speed Hack) Disable SMC Checks",
1593 "Disable SMC Checks",
1594 "Will cause crashes when loading, and lead to memory card failure.",
1595 NULL,
1596 "speed_hack",
1597 {
1598 { "disabled", NULL },
1599 { "enabled", NULL },
1600 { NULL, NULL },
1601 },
1602 "disabled",
1603 },
1604 {
1605 "pcsx_rearmed_gteregsunneeded",
1606 "(Speed Hack) Assume GTE Registers Unneeded",
1607 "Assume GTE Registers Unneeded",
1608 "May cause rendering errors.",
1609 NULL,
1610 "speed_hack",
1611 {
1612 { "disabled", NULL },
1613 { "enabled", NULL },
1614 { NULL, NULL },
1615 },
1616 "disabled",
1617 },
1618 {
1619 "pcsx_rearmed_nogteflags",
1620 "(Speed Hack) Disable GTE Flags",
1621 "Disable GTE Flags",
1622 "Will cause rendering errors.",
1623 NULL,
1624 "speed_hack",
1625 {
1626 { "disabled", NULL },
1627 { "enabled", NULL },
1628 { NULL, NULL },
1629 },
1630 "disabled",
1631 },
606bece1 1632#endif /* !DRC_DISABLE && !LIGHTREC */
7a8d521f 1633 {
1634 "pcsx_rearmed_nostalls",
7a8d521f 1635 "Disable CPU/GTE Stalls",
7a8d521f 1636 NULL,
606bece1 1637 "Will cause some games to run too quickly."
1638#if defined(LIGHTREC)
1639 " Interpreter only."
1640#endif
1641 ,
1642 NULL,
1643 "compat_hack",
7a8d521f 1644 {
1645 { "disabled", NULL },
1646 { "enabled", NULL },
1647 { NULL, NULL },
1648 },
1649 "disabled",
1650 },
7a8d521f 1651 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1652};
1653
1654struct retro_core_options_v2 options_us = {
1655 option_cats_us,
1656 option_defs_us
1657};
1658
1659/*
1660 ********************************
1661 * Language Mapping
1662 ********************************
1663*/
1664
1665#ifndef HAVE_NO_LANGEXTRA
1666struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1667 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1668 NULL, /* RETRO_LANGUAGE_JAPANESE */
1669 NULL, /* RETRO_LANGUAGE_FRENCH */
1670 NULL, /* RETRO_LANGUAGE_SPANISH */
1671 NULL, /* RETRO_LANGUAGE_GERMAN */
1672 NULL, /* RETRO_LANGUAGE_ITALIAN */
1673 NULL, /* RETRO_LANGUAGE_DUTCH */
1674 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1675 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1676 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1677 NULL, /* RETRO_LANGUAGE_KOREAN */
1678 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1679 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1680 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1681 NULL, /* RETRO_LANGUAGE_POLISH */
1682 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1683 NULL, /* RETRO_LANGUAGE_ARABIC */
1684 NULL, /* RETRO_LANGUAGE_GREEK */
1685 &options_tr, /* RETRO_LANGUAGE_TURKISH */
1686};
1687#endif
1688
1689/*
1690 ********************************
1691 * Functions
1692 ********************************
1693*/
1694
1695/* Handles configuration/setting of core options.
1696 * Should be called as early as possible - ideally inside
1697 * retro_set_environment(), and no later than retro_load_game()
1698 * > We place the function body in the header to avoid the
1699 * necessity of adding more .c files (i.e. want this to
1700 * be as painless as possible for core devs)
1701 */
1702
1703static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1704 bool *categories_supported)
1705{
1706 unsigned version = 0;
1707#ifndef HAVE_NO_LANGEXTRA
1708 unsigned language = 0;
1709#endif
1710
1711 if (!environ_cb || !categories_supported)
1712 return;
1713
1714 *categories_supported = false;
1715
1716 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1717 version = 0;
1718
1719 if (version >= 2)
1720 {
1721#ifndef HAVE_NO_LANGEXTRA
1722 struct retro_core_options_v2_intl core_options_intl;
1723
1724 core_options_intl.us = &options_us;
1725 core_options_intl.local = NULL;
1726
1727 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1728 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1729 core_options_intl.local = options_intl[language];
1730
1731 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1732 &core_options_intl);
1733#else
1734 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1735 &options_us);
1736#endif
1737 }
1738 else
1739 {
1740 size_t i, j;
1741 size_t option_index = 0;
1742 size_t num_options = 0;
1743 struct retro_core_option_definition
1744 *option_v1_defs_us = NULL;
1745#ifndef HAVE_NO_LANGEXTRA
1746 size_t num_options_intl = 0;
1747 struct retro_core_option_v2_definition
1748 *option_defs_intl = NULL;
1749 struct retro_core_option_definition
1750 *option_v1_defs_intl = NULL;
1751 struct retro_core_options_intl
1752 core_options_v1_intl;
1753#endif
1754 struct retro_variable *variables = NULL;
1755 char **values_buf = NULL;
1756
1757 /* Determine total number of options */
1758 while (true)
1759 {
1760 if (option_defs_us[num_options].key)
1761 num_options++;
1762 else
1763 break;
1764 }
1765
1766 if (version >= 1)
1767 {
1768 /* Allocate US array */
1769 option_v1_defs_us = (struct retro_core_option_definition *)
1770 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1771
1772 /* Copy parameters from option_defs_us array */
1773 for (i = 0; i < num_options; i++)
1774 {
1775 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1776 struct retro_core_option_value *option_values = option_def_us->values;
1777 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1778 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
1779
1780 option_v1_def_us->key = option_def_us->key;
1781 option_v1_def_us->desc = option_def_us->desc;
1782 option_v1_def_us->info = option_def_us->info;
1783 option_v1_def_us->default_value = option_def_us->default_value;
1784
1785 /* Values must be copied individually... */
1786 while (option_values->value)
1787 {
1788 option_v1_values->value = option_values->value;
1789 option_v1_values->label = option_values->label;
1790
1791 option_values++;
1792 option_v1_values++;
1793 }
1794 }
1795
1796#ifndef HAVE_NO_LANGEXTRA
1797 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1798 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1799 options_intl[language])
1800 option_defs_intl = options_intl[language]->definitions;
1801
1802 if (option_defs_intl)
1803 {
1804 /* Determine number of intl options */
1805 while (true)
1806 {
1807 if (option_defs_intl[num_options_intl].key)
1808 num_options_intl++;
1809 else
1810 break;
1811 }
1812
1813 /* Allocate intl array */
1814 option_v1_defs_intl = (struct retro_core_option_definition *)
1815 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1816
1817 /* Copy parameters from option_defs_intl array */
1818 for (i = 0; i < num_options_intl; i++)
1819 {
1820 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1821 struct retro_core_option_value *option_values = option_def_intl->values;
1822 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1823 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1824
1825 option_v1_def_intl->key = option_def_intl->key;
1826 option_v1_def_intl->desc = option_def_intl->desc;
1827 option_v1_def_intl->info = option_def_intl->info;
1828 option_v1_def_intl->default_value = option_def_intl->default_value;
1829
1830 /* Values must be copied individually... */
1831 while (option_values->value)
1832 {
1833 option_v1_values->value = option_values->value;
1834 option_v1_values->label = option_values->label;
1835
1836 option_values++;
1837 option_v1_values++;
1838 }
1839 }
1840 }
1841
1842 core_options_v1_intl.us = option_v1_defs_us;
1843 core_options_v1_intl.local = option_v1_defs_intl;
1844
1845 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1846#else
1847 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1848#endif
1849 }
1850 else
1851 {
1852 /* Allocate arrays */
1853 variables = (struct retro_variable *)calloc(num_options + 1,
1854 sizeof(struct retro_variable));
1855 values_buf = (char **)calloc(num_options, sizeof(char *));
1856
1857 if (!variables || !values_buf)
1858 goto error;
1859
1860 /* Copy parameters from option_defs_us array */
1861 for (i = 0; i < num_options; i++)
1862 {
1863 const char *key = option_defs_us[i].key;
1864 const char *desc = option_defs_us[i].desc;
1865 const char *default_value = option_defs_us[i].default_value;
1866 struct retro_core_option_value *values = option_defs_us[i].values;
1867 size_t buf_len = 3;
1868 size_t default_index = 0;
1869
1870 values_buf[i] = NULL;
1871
1872 /* Skip options that are irrelevant when using the
1873 * old style core options interface */
1874 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1875 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1876 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1877 continue;
1878
1879 if (desc)
1880 {
1881 size_t num_values = 0;
1882
1883 /* Determine number of values */
1884 while (true)
1885 {
1886 if (values[num_values].value)
1887 {
1888 /* Check if this is the default value */
1889 if (default_value)
1890 if (strcmp(values[num_values].value, default_value) == 0)
1891 default_index = num_values;
1892
1893 buf_len += strlen(values[num_values].value);
1894 num_values++;
1895 }
1896 else
1897 break;
1898 }
1899
1900 /* Build values string */
1901 if (num_values > 0)
1902 {
1903 buf_len += num_values - 1;
1904 buf_len += strlen(desc);
1905
1906 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1907 if (!values_buf[i])
1908 goto error;
1909
1910 strcpy(values_buf[i], desc);
1911 strcat(values_buf[i], "; ");
1912
1913 /* Default value goes first */
1914 strcat(values_buf[i], values[default_index].value);
1915
1916 /* Add remaining values */
1917 for (j = 0; j < num_values; j++)
1918 {
1919 if (j != default_index)
1920 {
1921 strcat(values_buf[i], "|");
1922 strcat(values_buf[i], values[j].value);
1923 }
1924 }
1925 }
1926 }
1927
1928 variables[option_index].key = key;
1929 variables[option_index].value = values_buf[i];
1930 option_index++;
1931 }
1932
1933 /* Set variables */
1934 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1935 }
1936
1937error:
1938 /* Clean up */
1939
1940 if (option_v1_defs_us)
1941 {
1942 free(option_v1_defs_us);
1943 option_v1_defs_us = NULL;
1944 }
1945
1946#ifndef HAVE_NO_LANGEXTRA
1947 if (option_v1_defs_intl)
1948 {
1949 free(option_v1_defs_intl);
1950 option_v1_defs_intl = NULL;
1951 }
1952#endif
1953
1954 if (values_buf)
1955 {
1956 for (i = 0; i < num_options; i++)
1957 {
1958 if (values_buf[i])
1959 {
1960 free(values_buf[i]);
1961 values_buf[i] = NULL;
1962 }
1963 }
1964
1965 free(values_buf);
1966 values_buf = NULL;
1967 }
1968
1969 if (variables)
1970 {
1971 free(variables);
1972 variables = NULL;
1973 }
1974 }
1975}
1976
1977#ifdef __cplusplus
1978}
1979#endif
1980
1981#endif