gpulib: trust game's centering based on a database
[pcsx_rearmed.git] / libpcsxcore / database.c
CommitLineData
eedfe806 1#include "misc.h"
eedfe806 2#include "sio.h"
f3746eea 3#include "ppf.h"
a3203cf4 4#include "new_dynarec/new_dynarec.h"
eedfe806 5
6/* It's duplicated from emu_if.c */
7#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
8
688bdb95 9static const char * const MemorycardHack_db[] =
eedfe806 10{
11 /* Lifeforce Tenka, also known as Codename Tenka */
688bdb95 12 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
13 "SLES00616", "SLES00617", "SCUS94409"
14};
15
16static const char * const cdr_read_hack_db[] =
17{
18 /* T'ai Fu - Wrath of the Tiger */
19 "SLUS00787",
20};
21
8c84ba5f 22static const char * const gpu_slow_llist_db[] =
23{
e189515f
WVP
24 /* Bomberman Fantasy Race */
25 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
8c84ba5f 26 /* Crash Bash */
27 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
28 /* Final Fantasy IV */
29 "SCES03840", "SLPM86028", "SLUS01360",
30 /* Spot Goes to Hollywood */
31 "SLES00330", "SLPS00394", "SLUS00014",
32 /* Vampire Hunter D */
33 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
34};
35
979b861b 36static const char * const gpu_busy_hack_db[] =
37{
38 /* ToHeart (Japan) */
39 "SLPS01919", "SLPS01920",
40};
41
9ed80467 42static const char * const gpu_centering_hack_db[] =
43{
44 /* Gradius Gaiden */
45 "SLPM86042", "SLPM86103", "SLPM87323",
46 /* Sexy Parodius */
47 "SLPM86009",
48};
49
688bdb95 50#define HACK_ENTRY(var, list) \
51 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
52
53static const struct
54{
55 const char *name;
56 boolean *var;
57 const char * const * id_list;
58 size_t id_list_len;
59}
60hack_db[] =
61{
62 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
8c84ba5f 63 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
9ed80467 64 HACK_ENTRY(gpu_busy, gpu_busy_hack_db),
65 HACK_ENTRY(gpu_centering, gpu_centering_hack_db),
eedfe806 66};
67
4a02afab 68static const struct
69{
70 const char * const id;
71 int mult;
72}
d5aeda23 73cycle_multiplier_overrides[] =
4a02afab 74{
bd9ad3d8 75 /* note: values are = (10000 / gui_option) */
4a02afab 76 /* Internal Section - fussy about timings */
77 { "SLPS01868", 202 },
78 /* Super Robot Taisen Alpha - on the edge with 175,
79 * changing memcard settings is enough to break/unbreak it */
80 { "SLPS02528", 190 },
81 { "SLPS02636", 190 },
54c4acac 82 /* Brave Fencer Musashi - cd sectors arrive too fast */
83 { "SLUS00726", 170 },
84 { "SLPS01490", 170 },
7a8d521f 85#if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
d5aeda23 86 /* Parasite Eve II - internal timer checks */
87 { "SLUS01042", 125 },
88 { "SLUS01055", 125 },
89 { "SLES02558", 125 },
90 { "SLES12558", 125 },
91#endif
7b9a83e8 92 /* Discworld Noir - audio skips if CPU runs too fast */
93 { "SLES01549", 222 },
94 { "SLES02063", 222 },
95 { "SLES02064", 222 },
bd9ad3d8 96 /* Judge Dredd - could also be poor MDEC timing */
97 { "SLUS00630", 128 },
98 { "SLES00755", 128 },
99 /* Digimon World */
100 { "SLUS01032", 153 },
101 { "SLES02914", 153 },
8392bff9 102 /* Syphon Filter - reportedly hangs under unknown conditions */
103 { "SCUS94240", 169 },
4a02afab 104};
105
eedfe806 106/* Function for automatic patching according to GameID. */
f3746eea 107void Apply_Hacks_Cdrom(void)
eedfe806 108{
688bdb95 109 size_t i, j;
110
111 memset(&Config.hacks, 0, sizeof(Config.hacks));
112
113 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
114 {
115 for (j = 0; j < hack_db[i].id_list_len; j++)
116 {
117 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
118 continue;
119 *hack_db[i].var = 1;
120 SysPrintf("using hack: %s\n", hack_db[i].name);
121 break;
122 }
123 }
124
eedfe806 125 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
688bdb95 126 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
eedfe806 127 {
128 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
129 {
130 /* Disable the second memory card slot for the game */
131 Config.Mcd2[0] = 0;
132 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
133 McdDisable[1] = 1;
688bdb95 134 break;
eedfe806 135 }
136 }
a3203cf4 137
138 /* Dynarec game-specific hacks */
d62c125a 139 new_dynarec_hacks_pergame = 0;
d5aeda23 140 Config.cycle_multiplier_override = 0;
a3203cf4 141
d5aeda23 142 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
a3203cf4 143 {
d5aeda23 144 if (strcmp(CdromId, cycle_multiplier_overrides[i].id) == 0)
4a02afab 145 {
d5aeda23 146 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
4a02afab 147 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
d5aeda23 148 SysPrintf("using cycle_multiplier_override: %d\n",
149 Config.cycle_multiplier_override);
4a02afab 150 break;
151 }
a3203cf4 152 }
eedfe806 153}
f3746eea 154
155// from duckstation's gamedb.json
156static const u16 libcrypt_ids[] = {
157 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
158 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
159 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
160 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
161 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
162 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
163 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
164 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
165 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
166 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
167 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
168 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
169 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
170 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
171 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
172 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
173 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
174 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
175 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
176 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
177 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
178 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
179 32967, 32968, 32969
180};
181
182// as documented by nocash
183static const u16 libcrypt_sectors[16] = {
184 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
185 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
186};
187
188int check_unsatisfied_libcrypt(void)
189{
190 const char *p = CdromId + 4;
191 u16 id, key = 0;
192 size_t i;
193
194 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
195 return 0;
196 while (*p == '0')
197 p++;
198 id = (u16)atoi(p);
199 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
200 if (id == libcrypt_ids[i])
201 break;
202 if (i == ARRAY_SIZE(libcrypt_ids))
203 return 0;
204
205 // detected a protected game
206 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
207 SysPrintf("==================================================\n");
208 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
209 SysPrintf("==================================================\n");
210 return 1;
211 }
212
213 if (sbi_sectors) {
214 // calculate key just for fun (we don't really need it)
215 for (i = 0; i < 16; i++)
216 if (CheckSBI(libcrypt_sectors[i] - 2*75))
217 key |= 1u << (15 - i);
218 }
219 if (key)
220 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
221 else
222 SysPrintf("%s\n", "LibCrypt detected");
223 return 0;
224}