pcsxr-1.9.92
[pcsx_rearmed.git] / macosx / plugins / DFInput / SDL / src / haptic / SDL_syshaptic.h
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1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 2008 Edgar Simo
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22
23#include "SDL_config.h"
24
25#include "SDL_haptic.h"
26
27
28/*
29 * Number of haptic devices on the system.
30 */
31extern Uint8 SDL_numhaptics;
32
33
34struct haptic_effect
35{
36 SDL_HapticEffect effect; /* The current event */
37 struct haptic_hweffect *hweffect; /* The hardware behind the event */
38};
39
40/*
41 * The real SDL_Haptic struct.
42 */
43struct _SDL_Haptic
44{
45 Uint8 index; /* Stores index it is attached to */
46
47 struct haptic_effect *effects; /* Allocated effects */
48 int neffects; /* Maximum amount of effects */
49 int nplaying; /* Maximum amount of effects to play at the same time */
50 unsigned int supported; /* Supported effects */
51 int naxes; /* Number of axes on the device. */
52
53 struct haptic_hwdata *hwdata; /* Driver dependent */
54 int ref_count; /* Count for multiple opens */
55};
56
57/*
58 * Scans the system for haptic devices.
59 *
60 * Returns 0 on success, -1 on error.
61 */
62extern int SDL_SYS_HapticInit(void);
63
64/*
65 * Gets the device dependent name of the haptic device
66 */
67extern const char *SDL_SYS_HapticName(int index);
68
69/*
70 * Opens the haptic device for usage. The haptic device should have
71 * the index value set previously.
72 *
73 * Returns 0 on success, -1 on error.
74 */
75extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic);
76
77/*
78 * Returns the index of the haptic core pointer or -1 if none is found.
79 */
80int SDL_SYS_HapticMouse(void);
81
82/*
83 * Checks to see if the joystick has haptic capabilities.
84 *
85 * Returns >0 if haptic capabilities are detected, 0 if haptic
86 * capabilities aren't detected and -1 on error.
87 */
88extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick);
89
90/*
91 * Opens the haptic device for usage using the same device as
92 * the joystick.
93 *
94 * Returns 0 on success, -1 on error.
95 */
96extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic,
97 SDL_Joystick * joystick);
98/*
99 * Checks to see if haptic device and joystick device are the same.
100 *
101 * Returns 1 if they are the same, 0 if they aren't.
102 */
103extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic,
104 SDL_Joystick * joystick);
105
106/*
107 * Closes a haptic device after usage.
108 */
109extern void SDL_SYS_HapticClose(SDL_Haptic * haptic);
110
111/*
112 * Performs a cleanup on the haptic subsystem.
113 */
114extern void SDL_SYS_HapticQuit(void);
115
116/*
117 * Creates a new haptic effect on the haptic device using base
118 * as a template for the effect.
119 *
120 * Returns 0 on success, -1 on error.
121 */
122extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
123 struct haptic_effect *effect,
124 SDL_HapticEffect * base);
125
126/*
127 * Updates the haptic effect on the haptic device using data
128 * as a template.
129 *
130 * Returns 0 on success, -1 on error.
131 */
132extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
133 struct haptic_effect *effect,
134 SDL_HapticEffect * data);
135
136/*
137 * Runs the effect on the haptic device.
138 *
139 * Returns 0 on success, -1 on error.
140 */
141extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic,
142 struct haptic_effect *effect,
143 Uint32 iterations);
144
145/*
146 * Stops the effect on the haptic device.
147 *
148 * Returns 0 on success, -1 on error.
149 */
150extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic,
151 struct haptic_effect *effect);
152
153/*
154 * Cleanups up the effect on the haptic device.
155 */
156extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic,
157 struct haptic_effect *effect);
158
159/*
160 * Queries the device for the status of effect.
161 *
162 * Returns 0 if device is stopped, >0 if device is playing and
163 * -1 on error.
164 */
165extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
166 struct haptic_effect *effect);
167
168/*
169 * Sets the global gain of the haptic device.
170 *
171 * Returns 0 on success, -1 on error.
172 */
173extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain);
174
175/*
176 * Sets the autocenter feature of the haptic device.
177 *
178 * Returns 0 on success, -1 on error.
179 */
180extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
181
182/*
183 * Pauses the haptic device.
184 *
185 * Returns 0 on success, -1 on error.
186 */
187extern int SDL_SYS_HapticPause(SDL_Haptic * haptic);
188
189/*
190 * Unpauses the haptic device.
191 *
192 * Returns 0 on success, -1 on error.
193 */
194extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic);
195
196/*
197 * Stops all the currently playing haptic effects on the device.
198 *
199 * Returns 0 on success, -1 on error.
200 */
201extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);