release r3
[pcsx_rearmed.git] / pandora / readme.txt
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303ee308 1
2PCSX-ReARMed - yet another PCSX fork
3
4
5About
6-----
7
8PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
9which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
10version is ARM architecture oriented and features MIPS->ARM recompiler by
11Ari64. It was created for Pandora handheld, but should be usable on other
12devices after some code adjustments.
13
14It does not, however, have anything in common with similar psx4all and
15pcsx4all projects, except that all of these are PCSX ports.
16
17
18Usage
19-----
20
21This version features a framebuffer driven menu that can be used to run
22games and configure the emulator.
23
24Supportd CD image formats:
f932e54b 25- .bin/.cue
26- .bin/.toc
27- .img/.ccd/.sub
28- .mdf/.mds
303ee308 29- .Z/.Z.table
30
31CDDA (CD audio) support requires .cue/.bin format.
32
33
ee78346e 34Plugins
35-------
36
37GPU (graphics) and SPU (sound) plugins can be selected in
38[BIOS/Plugins] menu:
39
40builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow.
41gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
42gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
43 Occasionally faster but has lots of glitches and seems to
44 be rather unstable (may crash the system).
45builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow.
46spunull.so - NULL plugin, i.e. no sound emulation.
47
48
9af2e936 49Changelog
50---------
51
ee78346e 52r3 (2011-01-05):
53+ added Pickle's port of gpu-gles from psx4m project
54+ added PCSX4ALL gpu as a plugin
55* improved gpu plugin support
56+ added savestate preview
57* various frontend fixes
58
59r2 (2010-12-29):
9af2e936 60* fixed memcard paths
61* fixed a keybind copy-paste bug
62* properly implemented pad handling
ee78346e 63 (inputs no longer control both emulated pads at once)
9af2e936 64* fixed a crash caused by framebuffer out of range access
65* fixed SWL/SWR handling (usually resulted in graphic glitches)
66* fixed BxxZAL (Medal of Honor)
67* fixed alignment crash in color space conversion code (Lunar)
68* fixed SWC2 occasional use of wrong address register (Parasite Eve)
69* fixed firstfile() handling in HLE BIOS (broken memory cards in some games)
70+ added per-game configs (controls still not saved though)
71+ added simple plugin select interface to the menu
72
ee78346e 73r1 (2010-12-25):
9af2e936 74* initial release
75
76
303ee308 77Credits / License
78-----------------
79
f932e54b 80Emulator core:
81
303ee308 82(C) 1999-2003 PCSX Team
6b8a7b88 83 (c) 1998 Vision Thing
84 Linuzappz <linuzappz@pcsx.net>
85 Shadow <shadow@pcsx.net>
86 Pete Bernett <psswitch@online.de>
87 NoComp <NoComp@mailcity.com>
88 Nik3d
89 Akumax <akumax@pcsx.net>
90
303ee308 91(C) 2005-2009 PCSX-df Team
6b8a7b88 92 (c) Ryan Schultz <schultz.ryan@gmail.com>
93 (c) Andrew Burton <adb@iinet.net.au>
94 (c) Stephen Chao <schao@myrealbox.com>
95 (c) Marcus Comstedt <marcus@mc.pp.se>
96 Stefan Sikora <hoshy@schrauberstube.de>
97
303ee308 98(C) 2009-2010 PCSX-Reloaded Team
6b8a7b88 99 edgbla (Root counters, various core/plugin fixes)
100 Firnis (GTE code from PCSX-Revolution Project)
101 Gabriele Gorla (MDEC decoder)
6b8a7b88 102 Peter Collingbourne (Various core/psxbios fixes)
ee78346e 103 Dario, NeToU, siveritas (Various bugfixes)
6b8a7b88 104 shalma (GTE Divider, various core fixes)
6b8a7b88 105 Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
106
ee78346e 107PCSX4ALL GPU plugin:
108 (C) 2010 PCSX4ALL Team
109 (C) 2010 Unai
110 Franxis <franxism@gmail.com>
111 Chui <sdl_gp32@yahoo.es>
112
113GLES plugin (psx4m project):
f932e54b 114 (C) 1999-2009 by Pete Bernert
115 EQ
116 Olli Hinkka
117 Proger
118 Pickle
119
120builtin GPU/SPU plugins:
121 Pete Bernert and the P.E.Op.S. team
122
123MIPS->ARM recompiler:
124 (C) 2009-2010 Ari64
6b8a7b88 125
f932e54b 126integration, optimization and frontend:
127 (C) 2010-2011 notaz
303ee308 128
129Source code is released under GNU GPL license, version 2 or later.
130See COPYING included in the archive (.pnd can be extracted using unsquashfs).
131The source code is available in a GIT repository at:
132
133git://notaz.gp2x.de/~notaz/pcsx_rearmed.git
134