gpu_neon: basic skeleton gpu plugin
[pcsx_rearmed.git] / plugins / gpu_neon / gpu.c
CommitLineData
1ab64c54
GI
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#include <stdint.h>
12#include <string.h>
13
14#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
15
16static struct {
17 uint16_t vram[1024 * 512];
18 uint16_t guard[1024 * 512]; // overdraw guard
19 uint32_t regs[16];
20 union {
21 uint32_t reg;
22 struct {
23 uint32_t tx:4; // 0 texture page
24 uint32_t ty:1;
25 uint32_t abr:2;
26 uint32_t tp:2; // 7 t.p. mode (4,8,15bpp)
27 uint32_t dtd:1; // 9 dither
28 uint32_t dfe:1;
29 uint32_t md:1; // 11 set mask bit when drawing
30 uint32_t me:1; // 12 no draw on mask
31 uint32_t unkn:3;
32 uint32_t width1:1;// 16
33 uint32_t width0:2;
34 uint32_t height:1;
35 uint32_t video:1; // 20 NTSC,PAL
36 uint32_t rgb24:1;
37 uint32_t inter:1; // 22 interlace on
38 uint32_t den:1; // 23 display not enabled
39 uint32_t unkn2:2;
40 uint32_t busy:1; // 26 !busy drawing
41 uint32_t img:1; // 27 ready to DMA
42 uint32_t com:1; // 28 ready for commands
43 uint32_t dma:2; // 29 off, ?, to vram, from vram
44 uint32_t lcf:1; // 21 odd frame/blanking?
45 };
46 } status;
47 struct {
48 int x, y, w, h;
49 int y1, y2;
50 } screen;
51 uint32_t blanking;
52} gpu;
53
54long GPUinit(void)
55{
56 return 0;
57}
58
59long GPUshutdown(void)
60{
61 return 0;
62}
63
64uint32_t GPUreadStatus(void)
65{
66 return gpu.status.reg | (gpu.blanking << 31);
67}
68
69void GPUwriteStatus(uint32_t data)
70{
71 static const short hres[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
72 static const short vres[4] = { 240, 480, 256, 480 };
73 uint32_t cmd = data >> 24;
74
75 switch (data >> 24) {
76 case 0x00:
77 break;
78 case 0x03:
79 gpu.status.den = data & 1;
80 break;
81 case 0x04:
82 gpu.status.dma = data & 3;
83 break;
84 case 0x05:
85 gpu.screen.x = data & 0x3ff;
86 gpu.screen.y = (data >> 10) & 0x3ff;
87 break;
88 case 0x07:
89 gpu.screen.y1 = data & 0x3ff;
90 gpu.screen.y2 = (data >> 10) & 0x3ff;
91 break;
92 case 0x08:
93 gpu.status.reg = (gpu.status.reg & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
94 gpu.screen.w = hres[(gpu.status.reg >> 16) & 7];
95 gpu.screen.h = vres[(gpu.status.reg >> 19) & 3];
96 break;
97 }
98
99 if (cmd < ARRAY_SIZE(gpu.regs))
100 gpu.regs[cmd] = data;
101}
102
103void GPUreadDataMem(uint32_t *mem, int count)
104{
105}
106
107uint32_t GPUreadData(void)
108{
109 return 0;
110}
111
112void GPUwriteDataMem(uint32_t *mem, int count)
113{
114}
115
116void GPUwriteData(uint32_t gdata)
117{
118}
119
120long GPUdmaChain(uint32_t *base, uint32_t addr)
121{
122 return 0;
123}
124
125typedef struct GPUFREEZETAG
126{
127 uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu)
128 uint32_t ulStatus; // current gpu status
129 uint32_t ulControl[256]; // latest control register values
130 unsigned char psxVRam[1024*1024*2]; // current VRam image (full 2 MB for ZN)
131} GPUFreeze_t;
132
133long GPUfreeze(uint32_t type, GPUFreeze_t *freeze)
134{
135 switch (type) {
136 case 1: // save
137 memcpy(freeze->psxVRam, gpu.vram, sizeof(gpu.vram));
138 memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs));
139 freeze->ulStatus = gpu.status.reg;
140 freeze->ulControl[255] = gpu.blanking; // abuse free space
141 break;
142 case 0: // load
143 memcpy(gpu.vram, freeze->psxVRam, sizeof(gpu.vram));
144 memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs));
145 gpu.status.reg = freeze->ulStatus;
146 gpu.blanking = freeze->ulControl[255];
147 GPUwriteStatus((5 << 24) | gpu.regs[5]);
148 GPUwriteStatus((7 << 24) | gpu.regs[7]);
149 GPUwriteStatus((8 << 24) | gpu.regs[8]);
150 break;
151 }
152
153 return 1;
154}
155
156void GPUvBlank(int val)
157{
158 gpu.blanking = !!val;
159}
160
161// rearmed specific
162
163#include "../../frontend/plugin_lib.h"
164#include "../../frontend/arm_utils.h"
165
166static const struct rearmed_cbs *cbs;
167static void *screen_buf;
168
169static void blit(void)
170{
171 static uint32_t old_status, old_h;
172 int x = gpu.screen.x & ~3; // alignment needed by blitter
173 int y = gpu.screen.y;
174 int w = gpu.screen.w;
175 int h;
176 uint16_t *srcs;
177 uint8_t *dest;
178
179 srcs = &gpu.vram[y * 1024 + x];
180
181 h = gpu.screen.y2 - gpu.screen.y1;
182
183 if (h <= 0)
184 return;
185
186 if ((gpu.status.reg ^ old_status) & ((7<<16)|(1<<21)) || h != old_h) // width|rgb24 change?
187 {
188 old_status = gpu.status.reg;
189 old_h = h;
190 screen_buf = cbs->pl_fbdev_set_mode(w, h, gpu.status.rgb24 ? 24 : 16);
191 }
192 dest = screen_buf;
193
194 if (gpu.status.rgb24)
195 {
196#ifndef MAEMO
197 for (; h-- > 0; dest += w * 3, srcs += 1024)
198 {
199 bgr888_to_rgb888(dest, srcs, w * 3);
200 }
201#else
202 for (; h-- > 0; dest += w * 2, srcs += 1024)
203 {
204 bgr888_to_rgb565(dest, srcs, w * 3);
205 }
206#endif
207 }
208 else
209 {
210 for (; h-- > 0; dest += w * 2, srcs += 1024)
211 {
212 bgr555_to_rgb565(dest, srcs, w * 2);
213 }
214 }
215
216 screen_buf = cbs->pl_fbdev_flip();
217}
218
219void GPUupdateLace(void)
220{
221 blit();
222}
223
224long GPUopen(void)
225{
226 cbs->pl_fbdev_open();
227 screen_buf = cbs->pl_fbdev_flip();
228 return 0;
229}
230
231long GPUclose(void)
232{
233 cbs->pl_fbdev_close();
234 return 0;
235}
236
237void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_)
238{
239 cbs = cbs_;
240}
241
242// vim:shiftwidth=2:expandtab