gpu_neon: fix x86 build
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
CommitLineData
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1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#include <stdio.h>
16
17#include "common.h"
18
19const u8 command_lengths[256] =
20{
21 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00
22 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10
23 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
24 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30
25 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
26 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50
27 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, // 60
28 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70
29 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
30 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90
31 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
32 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0
33 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
34 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0
35 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0
37};
38
39void update_texture_ptr(psx_gpu_struct *psx_gpu)
40{
3867c6ef 41 u8 *texture_base;
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42 u8 *texture_ptr;
43
44 switch((psx_gpu->render_state_base >> 8) & 0x3)
45 {
46 default:
47 case TEXTURE_MODE_4BPP:
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48 texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
49
50 texture_ptr = texture_base;
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51 texture_ptr += psx_gpu->texture_window_x & 0xF;
52 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
53 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
54 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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55 break;
56
57 case TEXTURE_MODE_8BPP:
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58 if(psx_gpu->current_texture_page & 0x1)
59 {
3867c6ef 60 texture_base =
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61 psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
62 }
63 else
64 {
3867c6ef 65 texture_base =
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66 psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
67 }
68
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69 texture_ptr = texture_base;
70 texture_ptr += psx_gpu->texture_window_x & 0xF;
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71 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
72 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
73 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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74 break;
75
76 case TEXTURE_MODE_16BPP:
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77 texture_base = (u8 *)(psx_gpu->vram_ptr);
78 texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
79 texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
80
81 texture_ptr = texture_base;
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82 texture_ptr += psx_gpu->texture_window_x * 2;
83 texture_ptr += (psx_gpu->texture_window_y) * 2048;
84 break;
85 }
86
3867c6ef 87 psx_gpu->texture_page_base = texture_base;
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88 psx_gpu->texture_page_ptr = texture_ptr;
89}
90
91void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
92{
93 if(psx_gpu->texture_settings != texture_settings)
94 {
95 u32 new_texture_page = texture_settings & 0x1F;
96 u32 texture_mode = (texture_settings >> 7) & 0x3;
97 u32 render_state_base = psx_gpu->render_state_base;
98
b7ed0632 99 flush_render_block_buffer(psx_gpu);
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100
101 render_state_base &= ~(0xF << 6);
102 render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
103
104 psx_gpu->render_state_base = render_state_base;
105
106 psx_gpu->current_texture_mask = 0x1 << new_texture_page;
107
108 if(texture_mode == TEXTURE_MODE_8BPP)
109 {
110 // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it
111 // wraps back around to the left edge.
112 u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10);
113 psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page;
114
115 if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1)
116 {
117 u32 dirty_textures_8bpp_alternate_mask =
118 psx_gpu->dirty_textures_8bpp_alternate_mask;
119 psx_gpu->dirty_textures_8bpp_alternate_mask =
120 psx_gpu->dirty_textures_8bpp_mask;
121 psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask;
122 }
123
124 psx_gpu->last_8bpp_texture_page = new_texture_page;
125 }
126
127 psx_gpu->current_texture_page = new_texture_page;
128 psx_gpu->texture_settings = texture_settings;
129
130 update_texture_ptr(psx_gpu);
131 }
132}
133
134void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings)
135{
136 if(psx_gpu->clut_settings != clut_settings)
137 {
138 flush_render_block_buffer(psx_gpu);
139 psx_gpu->clut_settings = clut_settings;
140 psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16);
141 }
142}
143
144void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
145{
146 if(psx_gpu->triangle_color != triangle_color)
147 {
148 flush_render_block_buffer(psx_gpu);
149 psx_gpu->triangle_color = triangle_color;
150 }
151}
152
153#define sign_extend_12bit(value) \
154 (((s32)((value) << 20)) >> 20) \
155
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156#define sign_extend_11bit(value) \
157 (((s32)((value) << 21)) >> 21) \
158
159#define sign_extend_10bit(value) \
160 (((s32)((value) << 22)) >> 22) \
161
162
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163#define get_vertex_data_xy(vertex_number, offset16) \
164 vertexes[vertex_number].x = \
165 sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
166 vertexes[vertex_number].y = \
167 sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \
168
169#define get_vertex_data_uv(vertex_number, offset16) \
170 vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \
171 vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \
172
173#define get_vertex_data_rgb(vertex_number, offset32) \
174 vertexes[vertex_number].r = list[offset32] & 0xFF; \
175 vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \
176 vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \
177
178#define get_vertex_data_xy_uv(vertex_number, offset16) \
179 get_vertex_data_xy(vertex_number, offset16); \
180 get_vertex_data_uv(vertex_number, (offset16) + 2) \
181
182#define get_vertex_data_xy_rgb(vertex_number, offset16) \
183 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
184 get_vertex_data_xy(vertex_number, (offset16) + 2); \
185
186#define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \
187 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
188 get_vertex_data_xy(vertex_number, (offset16) + 2); \
189 get_vertex_data_uv(vertex_number, (offset16) + 4); \
190
191#define set_vertex_color_constant(vertex_number, color) \
192 vertexes[vertex_number].r = color & 0xFF; \
193 vertexes[vertex_number].g = (color >> 8) & 0xFF; \
194 vertexes[vertex_number].b = (color >> 16) & 0xFF \
195
196#define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \
197 get_vertex_data_xy(vertex_number, offset16); \
198 set_vertex_color_constant(vertex_number, color) \
199
200vertex_struct vertexes[4] __attribute__((aligned(32)));
201
202void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
203{
204 u32 current_command, command_length;
205
206 u32 *list_end = list + (size / 4);
207
208 for(; list < list_end; list += 1 + command_length)
209 {
210 s16 *list_s16 = (void *)list;
211 current_command = *list >> 24;
212 command_length = command_lengths[current_command];
87c45ad1 213
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214 switch(current_command)
215 {
216 case 0x00:
217 break;
218
219 case 0x02:
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220 {
221 u32 x = list_s16[2] & 0x3FF;
222 u32 y = list_s16[3] & 0x1FF;
223 u32 width = list_s16[4] & 0x3FF;
224 u32 height = list_s16[5] & 0x1FF;
225 u32 color = list[0] & 0xFFFFFF;
226
227 x &= ~0xF;
228 width = ((width + 0xF) & ~0xF);
229
230 if((x + width) > 1024)
231 {
232 u32 width_a = 1024 - x;
233 u32 width_b = width - width_a;
234
235 if((y + height) > 512)
236 {
237 u32 height_a = 512 - y;
238 u32 height_b = height - height_a;
239
240 render_block_fill(psx_gpu, color, x, y, width_a, height_a);
241 render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
242 render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
243 render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
244 }
245 else
246 {
247 render_block_fill(psx_gpu, color, x, y, width_a, height);
248 render_block_fill(psx_gpu, color, 0, y, width_b, height);
249 }
250 }
251 else
252 {
253 if((y + height) > 512)
254 {
255 u32 height_a = 512 - y;
256 u32 height_b = height - height_a;
257
258 render_block_fill(psx_gpu, color, x, y, width, height_a);
259 render_block_fill(psx_gpu, color, x, 0, width, height_b);
260 }
261 else
262 {
263 render_block_fill(psx_gpu, color, x, y, width, height);
264 }
265 }
75e28f62 266 break;
87c45ad1 267 }
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268
269 case 0x20 ... 0x23:
270 {
271 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
272
273 get_vertex_data_xy(0, 2);
274 get_vertex_data_xy(1, 4);
275 get_vertex_data_xy(2, 6);
f9248bbf 276
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277 render_triangle(psx_gpu, vertexes, current_command);
278 break;
279 }
280
281 case 0x24 ... 0x27:
282 {
283 set_clut(psx_gpu, list_s16[5]);
284 set_texture(psx_gpu, list_s16[9]);
285 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
286
287 get_vertex_data_xy_uv(0, 2);
288 get_vertex_data_xy_uv(1, 6);
289 get_vertex_data_xy_uv(2, 10);
290
291 render_triangle(psx_gpu, vertexes, current_command);
292 break;
293 }
294
295 case 0x28 ... 0x2B:
296 {
297 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
298
299 get_vertex_data_xy(0, 2);
300 get_vertex_data_xy(1, 4);
301 get_vertex_data_xy(2, 6);
302 get_vertex_data_xy(3, 8);
303
304 render_triangle(psx_gpu, vertexes, current_command);
305 render_triangle(psx_gpu, &(vertexes[1]), current_command);
306 break;
307 }
308
309 case 0x2C ... 0x2F:
310 {
311 set_clut(psx_gpu, list_s16[5]);
312 set_texture(psx_gpu, list_s16[9]);
313 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
314
315 get_vertex_data_xy_uv(0, 2);
316 get_vertex_data_xy_uv(1, 6);
317 get_vertex_data_xy_uv(2, 10);
318 get_vertex_data_xy_uv(3, 14);
319
320 render_triangle(psx_gpu, vertexes, current_command);
321 render_triangle(psx_gpu, &(vertexes[1]), current_command);
322 break;
323 }
324
325 case 0x30 ... 0x33:
326 {
327 get_vertex_data_xy_rgb(0, 0);
328 get_vertex_data_xy_rgb(1, 4);
329 get_vertex_data_xy_rgb(2, 8);
330
331 render_triangle(psx_gpu, vertexes, current_command);
332 break;
333 }
334
335 case 0x34:
336 case 0x35:
337 case 0x36:
338 case 0x37:
339 {
340 set_clut(psx_gpu, list_s16[5]);
341 set_texture(psx_gpu, list_s16[11]);
342
343 get_vertex_data_xy_uv_rgb(0, 0);
344 get_vertex_data_xy_uv_rgb(1, 6);
345 get_vertex_data_xy_uv_rgb(2, 12);
346
347 render_triangle(psx_gpu, vertexes, current_command);
348 break;
349 }
350
351 case 0x38:
352 case 0x39:
353 case 0x3A:
354 case 0x3B:
355 {
356 get_vertex_data_xy_rgb(0, 0);
357 get_vertex_data_xy_rgb(1, 4);
358 get_vertex_data_xy_rgb(2, 8);
359 get_vertex_data_xy_rgb(3, 12);
360
361 render_triangle(psx_gpu, vertexes, current_command);
362 render_triangle(psx_gpu, &(vertexes[1]), current_command);
363 break;
364 }
365
366 case 0x3C:
367 case 0x3D:
368 case 0x3E:
369 case 0x3F:
370 {
371 set_clut(psx_gpu, list_s16[5]);
372 set_texture(psx_gpu, list_s16[11]);
373
374 get_vertex_data_xy_uv_rgb(0, 0);
375 get_vertex_data_xy_uv_rgb(1, 6);
376 get_vertex_data_xy_uv_rgb(2, 12);
377 get_vertex_data_xy_uv_rgb(3, 18);
378
379 render_triangle(psx_gpu, vertexes, current_command);
380 render_triangle(psx_gpu, &(vertexes[1]), current_command);
381 break;
382 }
383
384 case 0x40 ... 0x47:
385 {
386 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
387 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
388 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
389 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
390
391 render_line(psx_gpu, vertexes, current_command, list[0]);
392 break;
393 }
394
395 case 0x48 ... 0x4F:
396 {
397 u32 num_vertexes = 1;
398 u32 *list_position = &(list[2]);
399 u32 xy = list[1];
400
401 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
402 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
403
404 while(1)
405 {
406 xy = *list_position;
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407
408 if((xy & 0xF000F000) == 0x50005000)
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409 break;
410
411 vertexes[0] = vertexes[1];
412
413 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
414 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
415
416 list_position++;
417 num_vertexes++;
418
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419 if(list_position > list_end)
420 break;
421
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422 render_line(psx_gpu, vertexes, current_command, list[0]);
423 }
424
425 if(num_vertexes > 2)
426 command_length += (num_vertexes - 2);
427
428 break;
429 }
430
431 case 0x50 ... 0x57:
432 {
433 vertexes[0].r = list[0] & 0xFF;
434 vertexes[0].g = (list[0] >> 8) & 0xFF;
435 vertexes[0].b = (list[0] >> 16) & 0xFF;
436 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
437 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
438
439 vertexes[1].r = list[2] & 0xFF;
440 vertexes[1].g = (list[2] >> 8) & 0xFF;
441 vertexes[1].b = (list[2] >> 16) & 0xFF;
442 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
443 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
444
445 render_line(psx_gpu, vertexes, current_command, 0);
446 break;
447 }
448
449 case 0x58 ... 0x5F:
450 {
451 u32 num_vertexes = 1;
452 u32 *list_position = &(list[2]);
453 u32 color = list[0];
454 u32 xy = list[1];
455
456 vertexes[1].r = color & 0xFF;
457 vertexes[1].g = (color >> 8) & 0xFF;
458 vertexes[1].b = (color >> 16) & 0xFF;
459 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
460 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
461
462 while(1)
463 {
464 color = list_position[0];
f9248bbf 465 if((color & 0xF000F000) == 0x50005000)
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466 break;
467
468 xy = list_position[1];
469
470 vertexes[0] = vertexes[1];
471
472 vertexes[1].r = color & 0xFF;
473 vertexes[1].g = (color >> 8) & 0xFF;
474 vertexes[1].b = (color >> 16) & 0xFF;
475 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
476 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
477
478 list_position += 2;
479 num_vertexes++;
480
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481 if(list_position > list_end)
482 break;
483
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484 render_line(psx_gpu, vertexes, current_command, 0);
485 }
486
487 if(num_vertexes > 2)
488 command_length += ((num_vertexes * 2) - 2);
489
490 break;
491 }
492
493 case 0x60 ... 0x63:
494 {
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495 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
496 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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497 u32 width = list_s16[4] & 0x3FF;
498 u32 height = list_s16[5] & 0x1FF;
499
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500 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
501 break;
502 }
503
504 case 0x64 ... 0x67:
505 {
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506 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
507 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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508 u32 uv = list_s16[4];
509 u32 width = list_s16[6] & 0x3FF;
510 u32 height = list_s16[7] & 0x1FF;
511
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512 set_clut(psx_gpu, list_s16[5]);
513
514 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
515 current_command, list[0]);
516 break;
517 }
518
519 case 0x68:
520 case 0x69:
521 case 0x6A:
522 case 0x6B:
523 {
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524 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
525 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 526
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527 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
528 break;
529 }
530
531 case 0x70:
532 case 0x71:
533 case 0x72:
534 case 0x73:
535 {
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536 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
537 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 538
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539 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
540 break;
541 }
542
543 case 0x74:
544 case 0x75:
545 case 0x76:
546 case 0x77:
547 {
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548 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
549 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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550 u32 uv = list_s16[4];
551
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552 set_clut(psx_gpu, list_s16[5]);
553
554 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
555 current_command, list[0]);
556 break;
557 }
558
559 case 0x78:
560 case 0x79:
561 case 0x7A:
562 case 0x7B:
563 {
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564 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
565 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 566
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567 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
568 break;
569 }
570
571 case 0x7C:
572 case 0x7D:
573 case 0x7E:
574 case 0x7F:
575 {
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576 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
577 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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578 u32 uv = list_s16[4];
579
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580 set_clut(psx_gpu, list_s16[5]);
581
582 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
583 current_command, list[0]);
584 break;
585 }
586
587 case 0x80: // vid -> vid
588 render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
589 list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, list_s16[6], list_s16[7]);
590 break;
591
592 case 0xA0: // sys -> vid
593 {
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594 u32 load_x = list_s16[2] & 0x3FF;
595 u32 load_y = list_s16[3] & 0x1FF;
596 u32 load_width = list_s16[4] & 0x3FF;
597 u32 load_height = list_s16[5] & 0x1FF;
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598 u32 load_size = load_width * load_height;
599
600 command_length += load_size / 2;
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E
601
602 if(load_size & 1)
603 command_length++;
604
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605 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
606 load_width, load_height, load_width);
607 break;
608 }
609
610 case 0xC0: // vid -> sys
611 break;
612
613 case 0xE1:
614 set_texture(psx_gpu, list[0] & 0x1FF);
87c45ad1 615
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616 if(list[0] & (1 << 9))
617 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
618 else
619 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
620
621 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
622 break;
623
624 case 0xE2:
625 {
626 // TODO: Clean
627 u32 texture_window_settings = list[0];
628 u32 tmp, x, y, w, h;
629
630 if(texture_window_settings != psx_gpu->texture_window_settings)
631 {
632 tmp = (texture_window_settings & 0x1F) | 0x20;
633 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
634
635 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
636 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
637
638 tmp = 32 - (w >> 3);
639 x = ((texture_window_settings >> 10) & tmp) << 3;
640
641 tmp = 32 - (h >> 3);
642 y = ((texture_window_settings >> 15) & tmp) << 3;
643
644 flush_render_block_buffer(psx_gpu);
645
de35a464 646 psx_gpu->texture_window_settings = texture_window_settings;
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647 psx_gpu->texture_window_x = x;
648 psx_gpu->texture_window_y = y;
649 psx_gpu->texture_mask_width = w - 1;
650 psx_gpu->texture_mask_height = h - 1;
651
652 update_texture_ptr(psx_gpu);
653 }
654 break;
655 }
656
657 case 0xE3:
658 psx_gpu->viewport_start_x = list[0] & 0x3FF;
659 psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
660
661#ifdef TEXTURE_CACHE_4BPP
662 psx_gpu->viewport_mask =
663 texture_region_mask(psx_gpu->viewport_start_x,
664 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
665 psx_gpu->viewport_end_y);
666#endif
667 break;
668
669 case 0xE4:
670 psx_gpu->viewport_end_x = list[0] & 0x3FF;
671 psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
672
673#ifdef TEXTURE_CACHE_4BPP
674 psx_gpu->viewport_mask =
675 texture_region_mask(psx_gpu->viewport_start_x,
676 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
677 psx_gpu->viewport_end_y);
678#endif
679 break;
680
681 case 0xE5:
682 {
683 s32 offset_x = list[0] << 21;
684 s32 offset_y = list[0] << 10;
685 psx_gpu->offset_x = offset_x >> 21;
686 psx_gpu->offset_y = offset_y >> 21;
687
688 break;
689 }
690
691 case 0xE6:
692 {
693 u32 mask_settings = list[0];
694 u16 mask_msb = mask_settings << 15;
695
696 if(list[0] & 0x2)
697 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
698 else
699 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
700
701 if(mask_msb != psx_gpu->mask_msb)
702 {
703 flush_render_block_buffer(psx_gpu);
704 psx_gpu->mask_msb = mask_msb;
705 }
706
707 break;
708 }
709
710 default:
711 break;
712 }
713 }
714}
715