gpu_neon: rework buffer selection
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
CommitLineData
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1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#include <stdio.h>
16
17#include "common.h"
18
652c6b8b 19#ifndef command_lengths
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20const u8 command_lengths[256] =
21{
22 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00
23 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10
24 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
25 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30
26 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
27 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50
652c6b8b 28 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
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29 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70
30 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
31 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90
32 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
33 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0
34 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
35 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0
36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
37 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0
38};
652c6b8b 39#endif
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40
41void update_texture_ptr(psx_gpu_struct *psx_gpu)
42{
3867c6ef 43 u8 *texture_base;
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44 u8 *texture_ptr;
45
46 switch((psx_gpu->render_state_base >> 8) & 0x3)
47 {
75e28f62 48 case TEXTURE_MODE_4BPP:
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49 texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
50
51 texture_ptr = texture_base;
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52 texture_ptr += psx_gpu->texture_window_x & 0xF;
53 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
54 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
55 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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56 break;
57
58 case TEXTURE_MODE_8BPP:
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59 if(psx_gpu->current_texture_page & 0x1)
60 {
3867c6ef 61 texture_base =
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62 psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
63 }
64 else
65 {
3867c6ef 66 texture_base =
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67 psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
68 }
69
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70 texture_ptr = texture_base;
71 texture_ptr += psx_gpu->texture_window_x & 0xF;
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72 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
73 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
74 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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75 break;
76
b7f5c059 77 default:
75e28f62 78 case TEXTURE_MODE_16BPP:
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79 texture_base = (u8 *)(psx_gpu->vram_ptr);
80 texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
81 texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
82
83 texture_ptr = texture_base;
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84 texture_ptr += psx_gpu->texture_window_x * 2;
85 texture_ptr += (psx_gpu->texture_window_y) * 2048;
86 break;
87 }
88
3867c6ef 89 psx_gpu->texture_page_base = texture_base;
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90 psx_gpu->texture_page_ptr = texture_ptr;
91}
92
93void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
94{
f3492649 95 texture_settings &= 0x1FF;
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96 if(psx_gpu->texture_settings != texture_settings)
97 {
98 u32 new_texture_page = texture_settings & 0x1F;
99 u32 texture_mode = (texture_settings >> 7) & 0x3;
100 u32 render_state_base = psx_gpu->render_state_base;
101
b7ed0632 102 flush_render_block_buffer(psx_gpu);
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103
104 render_state_base &= ~(0xF << 6);
105 render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
106
107 psx_gpu->render_state_base = render_state_base;
108
109 psx_gpu->current_texture_mask = 0x1 << new_texture_page;
110
111 if(texture_mode == TEXTURE_MODE_8BPP)
112 {
113 // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it
114 // wraps back around to the left edge.
115 u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10);
116 psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page;
117
118 if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1)
119 {
120 u32 dirty_textures_8bpp_alternate_mask =
121 psx_gpu->dirty_textures_8bpp_alternate_mask;
122 psx_gpu->dirty_textures_8bpp_alternate_mask =
123 psx_gpu->dirty_textures_8bpp_mask;
124 psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask;
125 }
126
127 psx_gpu->last_8bpp_texture_page = new_texture_page;
128 }
129
130 psx_gpu->current_texture_page = new_texture_page;
131 psx_gpu->texture_settings = texture_settings;
132
133 update_texture_ptr(psx_gpu);
134 }
135}
136
137void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings)
138{
139 if(psx_gpu->clut_settings != clut_settings)
140 {
141 flush_render_block_buffer(psx_gpu);
142 psx_gpu->clut_settings = clut_settings;
143 psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16);
144 }
145}
146
147void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
148{
149 if(psx_gpu->triangle_color != triangle_color)
150 {
151 flush_render_block_buffer(psx_gpu);
152 psx_gpu->triangle_color = triangle_color;
153 }
154}
155
c1817bd9 156static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y,
157 u32 width, u32 height, u32 color)
158{
159 x &= ~0xF;
160 width = ((width + 0xF) & ~0xF);
161
162 flush_render_block_buffer(psx_gpu);
163
164 if(unlikely((x + width) > 1024))
165 {
166 u32 width_a = 1024 - x;
167 u32 width_b = width - width_a;
168
169 if(unlikely((y + height) > 512))
170 {
171 u32 height_a = 512 - y;
172 u32 height_b = height - height_a;
173
174 render_block_fill(psx_gpu, color, x, y, width_a, height_a);
175 render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
176 render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
177 render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
178 }
179 else
180 {
181 render_block_fill(psx_gpu, color, x, y, width_a, height);
182 render_block_fill(psx_gpu, color, 0, y, width_b, height);
183 }
184 }
185 else
186 {
187 if(unlikely((y + height) > 512))
188 {
189 u32 height_a = 512 - y;
190 u32 height_b = height - height_a;
191
192 render_block_fill(psx_gpu, color, x, y, width, height_a);
193 render_block_fill(psx_gpu, color, x, 0, width, height_b);
194 }
195 else
196 {
197 render_block_fill(psx_gpu, color, x, y, width, height);
198 }
199 }
200}
201
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202#define sign_extend_12bit(value) \
203 (((s32)((value) << 20)) >> 20) \
204
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205#define sign_extend_11bit(value) \
206 (((s32)((value) << 21)) >> 21) \
207
208#define sign_extend_10bit(value) \
209 (((s32)((value) << 22)) >> 22) \
210
211
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212#define get_vertex_data_xy(vertex_number, offset16) \
213 vertexes[vertex_number].x = \
214 sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
215 vertexes[vertex_number].y = \
216 sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \
217
218#define get_vertex_data_uv(vertex_number, offset16) \
219 vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \
220 vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \
221
222#define get_vertex_data_rgb(vertex_number, offset32) \
223 vertexes[vertex_number].r = list[offset32] & 0xFF; \
224 vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \
225 vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \
226
227#define get_vertex_data_xy_uv(vertex_number, offset16) \
228 get_vertex_data_xy(vertex_number, offset16); \
229 get_vertex_data_uv(vertex_number, (offset16) + 2) \
230
231#define get_vertex_data_xy_rgb(vertex_number, offset16) \
232 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
233 get_vertex_data_xy(vertex_number, (offset16) + 2); \
234
235#define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \
236 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
237 get_vertex_data_xy(vertex_number, (offset16) + 2); \
238 get_vertex_data_uv(vertex_number, (offset16) + 4); \
239
240#define set_vertex_color_constant(vertex_number, color) \
241 vertexes[vertex_number].r = color & 0xFF; \
242 vertexes[vertex_number].g = (color >> 8) & 0xFF; \
243 vertexes[vertex_number].b = (color >> 16) & 0xFF \
244
245#define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \
246 get_vertex_data_xy(vertex_number, offset16); \
247 set_vertex_color_constant(vertex_number, color) \
248
b243416b 249#ifndef SET_Ex
250#define SET_Ex(r, v)
251#endif
252
b243416b 253u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
75e28f62 254{
0b4038f8 255 vertex_struct vertexes[4] __attribute__((aligned(16))) = {};
b243416b 256 u32 current_command = 0, command_length;
257
258 u32 *list_start = list;
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259 u32 *list_end = list + (size / 4);
260
261 for(; list < list_end; list += 1 + command_length)
262 {
263 s16 *list_s16 = (void *)list;
264 current_command = *list >> 24;
265 command_length = command_lengths[current_command];
b243416b 266 if (list + 1 + command_length > list_end) {
267 current_command = (u32)-1;
268 break;
269 }
87c45ad1 270
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271 switch(current_command)
272 {
273 case 0x00:
274 break;
275
276 case 0x02:
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277 {
278 u32 x = list_s16[2] & 0x3FF;
279 u32 y = list_s16[3] & 0x1FF;
280 u32 width = list_s16[4] & 0x3FF;
281 u32 height = list_s16[5] & 0x1FF;
282 u32 color = list[0] & 0xFFFFFF;
283
c1817bd9 284 do_fill(psx_gpu, x, y, width, height, color);
75e28f62 285 break;
87c45ad1 286 }
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287
288 case 0x20 ... 0x23:
289 {
290 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
291
292 get_vertex_data_xy(0, 2);
293 get_vertex_data_xy(1, 4);
294 get_vertex_data_xy(2, 6);
f9248bbf 295
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296 render_triangle(psx_gpu, vertexes, current_command);
297 break;
298 }
299
300 case 0x24 ... 0x27:
301 {
302 set_clut(psx_gpu, list_s16[5]);
303 set_texture(psx_gpu, list_s16[9]);
304 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
305
306 get_vertex_data_xy_uv(0, 2);
307 get_vertex_data_xy_uv(1, 6);
308 get_vertex_data_xy_uv(2, 10);
309
310 render_triangle(psx_gpu, vertexes, current_command);
311 break;
312 }
313
314 case 0x28 ... 0x2B:
315 {
316 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
317
318 get_vertex_data_xy(0, 2);
319 get_vertex_data_xy(1, 4);
320 get_vertex_data_xy(2, 6);
321 get_vertex_data_xy(3, 8);
322
323 render_triangle(psx_gpu, vertexes, current_command);
324 render_triangle(psx_gpu, &(vertexes[1]), current_command);
325 break;
326 }
327
328 case 0x2C ... 0x2F:
329 {
330 set_clut(psx_gpu, list_s16[5]);
331 set_texture(psx_gpu, list_s16[9]);
332 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
333
334 get_vertex_data_xy_uv(0, 2);
335 get_vertex_data_xy_uv(1, 6);
336 get_vertex_data_xy_uv(2, 10);
337 get_vertex_data_xy_uv(3, 14);
338
339 render_triangle(psx_gpu, vertexes, current_command);
340 render_triangle(psx_gpu, &(vertexes[1]), current_command);
341 break;
342 }
343
344 case 0x30 ... 0x33:
345 {
346 get_vertex_data_xy_rgb(0, 0);
347 get_vertex_data_xy_rgb(1, 4);
348 get_vertex_data_xy_rgb(2, 8);
349
350 render_triangle(psx_gpu, vertexes, current_command);
351 break;
352 }
353
354 case 0x34:
355 case 0x35:
356 case 0x36:
357 case 0x37:
358 {
359 set_clut(psx_gpu, list_s16[5]);
360 set_texture(psx_gpu, list_s16[11]);
361
362 get_vertex_data_xy_uv_rgb(0, 0);
363 get_vertex_data_xy_uv_rgb(1, 6);
364 get_vertex_data_xy_uv_rgb(2, 12);
365
366 render_triangle(psx_gpu, vertexes, current_command);
367 break;
368 }
369
370 case 0x38:
371 case 0x39:
372 case 0x3A:
373 case 0x3B:
374 {
375 get_vertex_data_xy_rgb(0, 0);
376 get_vertex_data_xy_rgb(1, 4);
377 get_vertex_data_xy_rgb(2, 8);
378 get_vertex_data_xy_rgb(3, 12);
379
380 render_triangle(psx_gpu, vertexes, current_command);
381 render_triangle(psx_gpu, &(vertexes[1]), current_command);
382 break;
383 }
384
385 case 0x3C:
386 case 0x3D:
387 case 0x3E:
388 case 0x3F:
389 {
390 set_clut(psx_gpu, list_s16[5]);
391 set_texture(psx_gpu, list_s16[11]);
392
393 get_vertex_data_xy_uv_rgb(0, 0);
394 get_vertex_data_xy_uv_rgb(1, 6);
395 get_vertex_data_xy_uv_rgb(2, 12);
396 get_vertex_data_xy_uv_rgb(3, 18);
397
398 render_triangle(psx_gpu, vertexes, current_command);
399 render_triangle(psx_gpu, &(vertexes[1]), current_command);
400 break;
401 }
402
403 case 0x40 ... 0x47:
404 {
405 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
406 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
407 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
408 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
409
3b3dee71 410 render_line(psx_gpu, vertexes, current_command, list[0], 0);
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411 break;
412 }
413
414 case 0x48 ... 0x4F:
415 {
416 u32 num_vertexes = 1;
417 u32 *list_position = &(list[2]);
418 u32 xy = list[1];
419
420 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
421 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
422
c8eaa363 423 xy = *list_position;
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424 while(1)
425 {
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426 vertexes[0] = vertexes[1];
427
428 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
429 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
430
3b3dee71 431 render_line(psx_gpu, vertexes, current_command, list[0], 0);
c8eaa363 432
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433 list_position++;
434 num_vertexes++;
435
c8eaa363 436 if(list_position >= list_end)
804789d7 437 {
438 current_command = (u32)-1;
439 goto breakloop;
440 }
f9248bbf 441
c8eaa363 442 xy = *list_position;
443 if((xy & 0xF000F000) == 0x50005000)
444 break;
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445 }
446
c8eaa363 447 command_length += (num_vertexes - 2);
448 break;
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449 }
450
451 case 0x50 ... 0x57:
452 {
453 vertexes[0].r = list[0] & 0xFF;
454 vertexes[0].g = (list[0] >> 8) & 0xFF;
455 vertexes[0].b = (list[0] >> 16) & 0xFF;
456 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
457 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
458
459 vertexes[1].r = list[2] & 0xFF;
460 vertexes[1].g = (list[2] >> 8) & 0xFF;
461 vertexes[1].b = (list[2] >> 16) & 0xFF;
462 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
463 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
464
3b3dee71 465 render_line(psx_gpu, vertexes, current_command, 0, 0);
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466 break;
467 }
468
469 case 0x58 ... 0x5F:
470 {
471 u32 num_vertexes = 1;
472 u32 *list_position = &(list[2]);
473 u32 color = list[0];
474 u32 xy = list[1];
475
476 vertexes[1].r = color & 0xFF;
477 vertexes[1].g = (color >> 8) & 0xFF;
478 vertexes[1].b = (color >> 16) & 0xFF;
479 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
480 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
481
c8eaa363 482 color = list_position[0];
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483 while(1)
484 {
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485 xy = list_position[1];
486
487 vertexes[0] = vertexes[1];
488
489 vertexes[1].r = color & 0xFF;
490 vertexes[1].g = (color >> 8) & 0xFF;
491 vertexes[1].b = (color >> 16) & 0xFF;
492 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
493 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
494
3b3dee71 495 render_line(psx_gpu, vertexes, current_command, 0, 0);
c8eaa363 496
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497 list_position += 2;
498 num_vertexes++;
499
c8eaa363 500 if(list_position >= list_end)
804789d7 501 {
502 current_command = (u32)-1;
503 goto breakloop;
504 }
f9248bbf 505
c8eaa363 506 color = list_position[0];
507 if((color & 0xF000F000) == 0x50005000)
508 break;
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509 }
510
c8eaa363 511 command_length += ((num_vertexes - 2) * 2);
512 break;
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513 }
514
515 case 0x60 ... 0x63:
516 {
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517 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
518 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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519 u32 width = list_s16[4] & 0x3FF;
520 u32 height = list_s16[5] & 0x1FF;
521
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522 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
523 break;
524 }
525
526 case 0x64 ... 0x67:
527 {
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528 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
529 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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530 u32 uv = list_s16[4];
531 u32 width = list_s16[6] & 0x3FF;
532 u32 height = list_s16[7] & 0x1FF;
533
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534 set_clut(psx_gpu, list_s16[5]);
535
536 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
537 current_command, list[0]);
538 break;
539 }
540
541 case 0x68:
542 case 0x69:
543 case 0x6A:
544 case 0x6B:
545 {
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546 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
547 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 548
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549 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
550 break;
551 }
552
553 case 0x70:
554 case 0x71:
555 case 0x72:
556 case 0x73:
557 {
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E
558 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
559 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 560
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561 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
562 break;
563 }
564
565 case 0x74:
566 case 0x75:
567 case 0x76:
568 case 0x77:
569 {
4be044ba
E
570 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
571 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
572 u32 uv = list_s16[4];
573
75e28f62
E
574 set_clut(psx_gpu, list_s16[5]);
575
576 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
577 current_command, list[0]);
578 break;
579 }
580
581 case 0x78:
582 case 0x79:
583 case 0x7A:
584 case 0x7B:
585 {
4be044ba
E
586 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
587 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 588
75e28f62
E
589 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
590 break;
591 }
592
593 case 0x7C:
594 case 0x7D:
595 case 0x7E:
596 case 0x7F:
597 {
4be044ba
E
598 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
599 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
600 u32 uv = list_s16[4];
601
75e28f62
E
602 set_clut(psx_gpu, list_s16[5]);
603
604 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
605 current_command, list[0]);
606 break;
607 }
608
06bc35c8 609 case 0x80: // vid -> vid
610 {
611 u32 sx = list_s16[2] & 0x3FF;
612 u32 sy = list_s16[3] & 0x1FF;
613 u32 dx = list_s16[4] & 0x3FF;
614 u32 dy = list_s16[5] & 0x1FF;
615 u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
616 u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
617
618 if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
619 break;
620
621 render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
622 break;
623 }
624
b243416b 625#ifdef PCSX
626 case 0xA0: // sys -> vid
627 case 0xC0: // vid -> sys
628 goto breakloop;
629#else
75e28f62
E
630 case 0xA0: // sys -> vid
631 {
1f88961f
E
632 u32 load_x = list_s16[2] & 0x3FF;
633 u32 load_y = list_s16[3] & 0x1FF;
634 u32 load_width = list_s16[4] & 0x3FF;
635 u32 load_height = list_s16[5] & 0x1FF;
75e28f62
E
636 u32 load_size = load_width * load_height;
637
638 command_length += load_size / 2;
cec398c0
E
639
640 if(load_size & 1)
641 command_length++;
642
75e28f62
E
643 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
644 load_width, load_height, load_width);
645 break;
646 }
b243416b 647
75e28f62
E
648 case 0xC0: // vid -> sys
649 break;
b243416b 650#endif
651
75e28f62 652 case 0xE1:
f3492649 653 set_texture(psx_gpu, list[0]);
87c45ad1 654
75e28f62
E
655 if(list[0] & (1 << 9))
656 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
657 else
658 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
659
660 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
b243416b 661 SET_Ex(1, list[0]);
75e28f62
E
662 break;
663
664 case 0xE2:
665 {
666 // TODO: Clean
667 u32 texture_window_settings = list[0];
668 u32 tmp, x, y, w, h;
669
670 if(texture_window_settings != psx_gpu->texture_window_settings)
671 {
672 tmp = (texture_window_settings & 0x1F) | 0x20;
673 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
674
675 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
676 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
677
678 tmp = 32 - (w >> 3);
679 x = ((texture_window_settings >> 10) & tmp) << 3;
680
681 tmp = 32 - (h >> 3);
682 y = ((texture_window_settings >> 15) & tmp) << 3;
683
684 flush_render_block_buffer(psx_gpu);
685
de35a464 686 psx_gpu->texture_window_settings = texture_window_settings;
75e28f62
E
687 psx_gpu->texture_window_x = x;
688 psx_gpu->texture_window_y = y;
689 psx_gpu->texture_mask_width = w - 1;
690 psx_gpu->texture_mask_height = h - 1;
691
692 update_texture_ptr(psx_gpu);
693 }
b243416b 694 SET_Ex(2, list[0]);
75e28f62 695 break;
77e34391 696 }
697
698 case 0xE3:
699 {
700 s16 viewport_start_x = list[0] & 0x3FF;
701 s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
702
703 if(viewport_start_x == psx_gpu->viewport_start_x &&
704 viewport_start_y == psx_gpu->viewport_start_y)
705 {
706 break;
707 }
75e28f62 708
77e34391 709 psx_gpu->viewport_start_x = viewport_start_x;
710 psx_gpu->viewport_start_y = viewport_start_y;
75e28f62
E
711
712#ifdef TEXTURE_CACHE_4BPP
713 psx_gpu->viewport_mask =
714 texture_region_mask(psx_gpu->viewport_start_x,
715 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
716 psx_gpu->viewport_end_y);
717#endif
77e34391 718 SET_Ex(3, list[0]);
719 break;
720 }
721
722 case 0xE4:
723 {
724 s16 viewport_end_x = list[0] & 0x3FF;
725 s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
726
727 if(viewport_end_x == psx_gpu->viewport_end_x &&
728 viewport_end_y == psx_gpu->viewport_end_y)
729 {
730 break;
731 }
732
733 psx_gpu->viewport_end_x = viewport_end_x;
734 psx_gpu->viewport_end_y = viewport_end_y;
75e28f62
E
735
736#ifdef TEXTURE_CACHE_4BPP
737 psx_gpu->viewport_mask =
738 texture_region_mask(psx_gpu->viewport_start_x,
739 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
740 psx_gpu->viewport_end_y);
741#endif
77e34391 742 SET_Ex(4, list[0]);
743 break;
744 }
75e28f62 745
77e34391 746 case 0xE5:
75e28f62
E
747 {
748 s32 offset_x = list[0] << 21;
749 s32 offset_y = list[0] << 10;
750 psx_gpu->offset_x = offset_x >> 21;
751 psx_gpu->offset_y = offset_y >> 21;
752
b243416b 753 SET_Ex(5, list[0]);
75e28f62
E
754 break;
755 }
756
757 case 0xE6:
758 {
759 u32 mask_settings = list[0];
760 u16 mask_msb = mask_settings << 15;
761
762 if(list[0] & 0x2)
763 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
764 else
765 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
766
767 if(mask_msb != psx_gpu->mask_msb)
768 {
769 flush_render_block_buffer(psx_gpu);
770 psx_gpu->mask_msb = mask_msb;
771 }
772
b243416b 773 SET_Ex(6, list[0]);
75e28f62
E
774 break;
775 }
776
777 default:
778 break;
779 }
780 }
b243416b 781
b243416b 782breakloop:
b243416b 783 if (last_command != NULL)
784 *last_command = current_command;
785 return list - list_start;
75e28f62
E
786}
787
fc6cef7d 788#ifdef PCSX
789
77e34391 790#define ENH_BUF_TABLE_STEP (1024 / sizeof(psx_gpu->enhancement_buf_by_x16))
791
0b4038f8 792static int is_new_scanout(psx_gpu_struct *psx_gpu, int x)
793{
794 int i, scanout_x;
795 for (i = 0; i < ARRAY_SIZE(psx_gpu->enhancement_scanout_x); i++)
796 {
797 scanout_x = psx_gpu->enhancement_scanout_x[i];
798 if (x <= scanout_x && scanout_x < x + ENH_BUF_TABLE_STEP)
799 {
800 if (x != scanout_x)
801 log_anomaly("unaligned scanout x: %d,%d\n", scanout_x, x);
802 return 1;
803 }
804 }
805 return 0;
806}
807
77e34391 808static void update_enhancement_buf_table_from_hres(psx_gpu_struct *psx_gpu)
06bc35c8 809{
0b4038f8 810 u32 b, x;
7956599f 811
812 b = 0;
0b4038f8 813 psx_gpu->enhancement_buf_by_x16[0] = b;
814 psx_gpu->enhancement_buf_start[0] = 0;
815 for (x = 1; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++)
7956599f 816 {
0b4038f8 817 if (b < 3 && is_new_scanout(psx_gpu, x * ENH_BUF_TABLE_STEP)) {
7956599f 818 b++;
0b4038f8 819 psx_gpu->enhancement_buf_start[b] = x * ENH_BUF_TABLE_STEP;
7956599f 820 }
0b4038f8 821
7956599f 822 psx_gpu->enhancement_buf_by_x16[x] = b;
823 }
0b4038f8 824#if 0
825 printf("buf_by_x16:\n");
826 for (b = 0; b < 3; b++) {
827 int first = -1, count = 0;
828 for (x = 0; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++) {
829 if (psx_gpu->enhancement_buf_by_x16[x] == b) {
830 if (first < 0) first = x;
831 count++;
832 }
833 }
834 if (count) {
835 assert(first * ENH_BUF_TABLE_STEP == psx_gpu->enhancement_buf_start[b]);
836 printf("%d: %3zd-%zd\n", b, first * ENH_BUF_TABLE_STEP,
837 (first + count) * ENH_BUF_TABLE_STEP);
838 }
839 }
840#endif
e929dec5 841}
842
77e34391 843static void update_enhancement_buf_table_from_x(psx_gpu_struct *psx_gpu,
844 u32 x0, u32 len)
845{
0b4038f8 846#if 0
77e34391 847 u32 x, b;
848
849 for (x = x0, b = 0; x >= len; b++)
850 x -= len;
851 if (b > 3)
852 b = 3;
853
854 memset(psx_gpu->enhancement_buf_by_x16 + x0 / ENH_BUF_TABLE_STEP,
855 b, (len + ENH_BUF_TABLE_STEP - 1) / ENH_BUF_TABLE_STEP);
0b4038f8 856#endif
77e34391 857}
858
06bc35c8 859#define select_enhancement_buf(psx_gpu) \
860 psx_gpu->enhancement_current_buf_ptr = \
7956599f 861 select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x)
06bc35c8 862
c1817bd9 863#define enhancement_disable() { \
864 psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
865 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
866 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
867 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
868 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
c6063f89 869 psx_gpu->uvrgb_phase = 0x8000; \
c1817bd9 870}
871
872#define enhancement_enable() { \
e929dec5 873 psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; \
c1817bd9 874 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \
875 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \
06bc35c8 876 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1; \
877 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1; \
c6063f89 878 psx_gpu->uvrgb_phase = 0x1000; \
c1817bd9 879}
880
881#define shift_vertices3(v) { \
0b4038f8 882 v[0]->x <<= 1; \
883 v[0]->y <<= 1; \
884 v[1]->x <<= 1; \
885 v[1]->y <<= 1; \
886 v[2]->x <<= 1; \
887 v[2]->y <<= 1; \
c1817bd9 888}
889
890#define unshift_vertices3(v) { \
0b4038f8 891 v[0]->x >>= 1; \
892 v[0]->y >>= 1; \
893 v[1]->x >>= 1; \
894 v[1]->y >>= 1; \
895 v[2]->x >>= 1; \
896 v[2]->y >>= 1; \
c1817bd9 897}
898
899#define shift_triangle_area() \
900 psx_gpu->triangle_area *= 4
901
06bc35c8 902#ifndef NEON_BUILD
7a8d521f 903void scale2x_tiles8(void *dst, const void *src, int w8, int h)
904{
905 uint16_t* d = (uint16_t*)dst;
906 const uint16_t* s = (const uint16_t*)src;
907
908 while ( h-- )
909 {
910 uint16_t* d_save = d;
911 const uint16_t* s_save = s;
912 int w = w8;
913
914 while ( w-- )
915 {
916 d[ 0 ] = *s;
917 d[ 1 ] = *s;
918 d[ 1024 ] = *s;
919 d[ 1025 ] = *s;
920 d += 2; s++;
921
922 d[ 0 ] = *s;
923 d[ 1 ] = *s;
924 d[ 1024 ] = *s;
925 d[ 1025 ] = *s;
926 d += 2; s++;
927
928 d[ 0 ] = *s;
929 d[ 1 ] = *s;
930 d[ 1024 ] = *s;
931 d[ 1025 ] = *s;
932 d += 2; s++;
933
934 d[ 0 ] = *s;
935 d[ 1 ] = *s;
936 d[ 1024 ] = *s;
937 d[ 1025 ] = *s;
938 d += 2; s++;
939
940 d[ 0 ] = *s;
941 d[ 1 ] = *s;
942 d[ 1024 ] = *s;
943 d[ 1025 ] = *s;
944 d += 2; s++;
945
946 d[ 0 ] = *s;
947 d[ 1 ] = *s;
948 d[ 1024 ] = *s;
949 d[ 1025 ] = *s;
950 d += 2; s++;
951
952 d[ 0 ] = *s;
953 d[ 1 ] = *s;
954 d[ 1024 ] = *s;
955 d[ 1025 ] = *s;
956 d += 2; s++;
957
958 d[ 0 ] = *s;
959 d[ 1 ] = *s;
960 d[ 1024 ] = *s;
961 d[ 1025 ] = *s;
962 d += 2; s++;
963 }
964
965 d = d_save + 2048;
966 s = s_save + 1024; /* or 512? */
967 }
968}
06bc35c8 969#endif
970
c1817bd9 971static int disable_main_render;
972
0b4038f8 973static int check_enhanced_range(psx_gpu_struct *psx_gpu, int x, int x_end)
974{
975 // simple reject to avoid oveflowing the 1024 width
976 // (assume some offscreen render-to-texture thing)
977 if (x >= (int)(psx_gpu->saved_viewport_start_x + 512))
978 return 0;
979
980 return 1;
981}
982
c1817bd9 983static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
984 vertex_struct *vertexes, u32 current_command)
985{
986 vertex_struct *vertex_ptrs[3];
987
988 if (!prepare_triangle(psx_gpu, vertexes, vertex_ptrs))
989 return;
990
991 if (!disable_main_render)
992 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
993
0b4038f8 994 if (!check_enhanced_range(psx_gpu, vertex_ptrs[0]->x, vertex_ptrs[2]->x))
995 return;
996
c1817bd9 997 enhancement_enable();
998 shift_vertices3(vertex_ptrs);
999 shift_triangle_area();
1000 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
0b4038f8 1001 unshift_vertices3(vertex_ptrs);
c1817bd9 1002}
1003
1004static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
1005 u32 current_command)
1006{
0b4038f8 1007 do_triangle_enhanced(psx_gpu, vertexes, current_command);
c1817bd9 1008 enhancement_disable();
0b4038f8 1009 do_triangle_enhanced(psx_gpu, &vertexes[1], current_command);
c1817bd9 1010}
1011
fc6cef7d 1012#if 0
1013
24c742fc 1014#define fill_vertex(i, x_, y_, u_, v_, rgb_) \
1015 vertexes[i].x = x_; \
1016 vertexes[i].y = y_; \
1017 vertexes[i].u = u_; \
1018 vertexes[i].v = v_; \
1019 vertexes[i].r = rgb_; \
1020 vertexes[i].g = (rgb_) >> 8; \
1021 vertexes[i].b = (rgb_) >> 16
1022
fc6cef7d 1023static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
24c742fc 1024 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
1025{
1026 vertex_struct *vertex_ptrs[3];
1027 u32 flags = (cmd_rgb >> 24);
1028 u32 color = cmd_rgb & 0xffffff;
1029 u32 render_state_base_saved = psx_gpu->render_state_base;
1030 int x1, y1;
1031 u8 u1, v1;
1032
1033 flags &=
1034 (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |
1035 RENDER_FLAGS_TEXTURE_MAP);
1036
1037 set_triangle_color(psx_gpu, color);
1038 if(color == 0x808080)
1039 flags |= RENDER_FLAGS_MODULATE_TEXELS;
1040
1041 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1042 enhancement_enable();
1043
1044 x1 = x + w;
1045 y1 = y + h;
1046 u1 = u + w;
1047 v1 = v + h;
1048 // FIXME..
1049 if (u1 < u) u1 = 0xff;
1050 if (v1 < v) v1 = 0xff;
1051
1052 // 0-2
1053 // |/
1054 // 1
1055 fill_vertex(0, x, y, u, v, color);
1056 fill_vertex(1, x, y1, u, v1, color);
1057 fill_vertex(2, x1, y, u1, v, color);
1058 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
1059 shift_vertices3(vertex_ptrs);
1060 shift_triangle_area();
1061 render_triangle_p(psx_gpu, vertex_ptrs, flags);
1062 }
1063
1064 // 0
1065 // /|
1066 // 1-2
1067 fill_vertex(0, x1, y, u1, v, color);
1068 fill_vertex(1, x, y1, u, v1, color);
1069 fill_vertex(2, x1, y1, u1, v1, color);
1070 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
1071 shift_vertices3(vertex_ptrs);
1072 shift_triangle_area();
1073 render_triangle_p(psx_gpu, vertex_ptrs, flags);
1074 }
1075
1076 psx_gpu->render_state_base = render_state_base_saved;
1077}
fc6cef7d 1078#else
1079static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
1080 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
1081{
1082 u32 flags = (cmd_rgb >> 24);
1083 u32 color = cmd_rgb & 0xffffff;
1084
fc6cef7d 1085 render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color);
1086}
1087#endif
24c742fc 1088
7956599f 1089u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
1090 u32 *last_command)
c1817bd9 1091{
0b4038f8 1092 vertex_struct vertexes[4] __attribute__((aligned(16))) = {};
c1817bd9 1093 u32 current_command = 0, command_length;
1094
1095 u32 *list_start = list;
1096 u32 *list_end = list + (size / 4);
1097
1098 psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
1099 psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
1100 psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
1101 psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
e929dec5 1102 select_enhancement_buf(psx_gpu);
c1817bd9 1103
1104 for(; list < list_end; list += 1 + command_length)
1105 {
1106 s16 *list_s16 = (void *)list;
1107 current_command = *list >> 24;
1108 command_length = command_lengths[current_command];
1109 if (list + 1 + command_length > list_end) {
1110 current_command = (u32)-1;
1111 break;
1112 }
1113
1114 enhancement_disable();
1115
1116 switch(current_command)
1117 {
1118 case 0x00:
1119 break;
1120
1121 case 0x02:
1122 {
1123 u32 x = list_s16[2] & 0x3FF;
1124 u32 y = list_s16[3] & 0x1FF;
1125 u32 width = list_s16[4] & 0x3FF;
1126 u32 height = list_s16[5] & 0x1FF;
1127 u32 color = list[0] & 0xFFFFFF;
0b4038f8 1128 u32 i1, i2;
c1817bd9 1129
f1359c57 1130 x &= ~0xF;
1131 width = ((width + 0xF) & ~0xF);
0b4038f8 1132 if (width == 0 || height == 0)
1133 break;
f1359c57 1134
c1817bd9 1135 do_fill(psx_gpu, x, y, width, height, color);
1136
0b4038f8 1137 i1 = select_enhancement_buf_index(psx_gpu, x);
1138 i2 = select_enhancement_buf_index(psx_gpu, x + width - 1);
1139 if (i1 != i2) {
1140 sync_enhancement_buffers(x, y, width, height);
1141 break;
1142 }
1143 if (x >= psx_gpu->enhancement_buf_start[i1] + psx_gpu->saved_hres)
1144 break;
1145
7956599f 1146 psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x);
c1817bd9 1147 x *= 2;
1148 y *= 2;
1149 width *= 2;
1150 height *= 2;
f1359c57 1151 render_block_fill_enh(psx_gpu, color, x, y, width, height);
c1817bd9 1152 break;
1153 }
1154
1155 case 0x20 ... 0x23:
1156 {
1157 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1158
1159 get_vertex_data_xy(0, 2);
1160 get_vertex_data_xy(1, 4);
1161 get_vertex_data_xy(2, 6);
1162
1163 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1164 break;
1165 }
1166
1167 case 0x24 ... 0x27:
1168 {
1169 set_clut(psx_gpu, list_s16[5]);
1170 set_texture(psx_gpu, list_s16[9]);
1171 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1172
1173 get_vertex_data_xy_uv(0, 2);
1174 get_vertex_data_xy_uv(1, 6);
1175 get_vertex_data_xy_uv(2, 10);
1176
1177 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1178 break;
1179 }
1180
1181 case 0x28 ... 0x2B:
1182 {
1183 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1184
1185 get_vertex_data_xy(0, 2);
1186 get_vertex_data_xy(1, 4);
1187 get_vertex_data_xy(2, 6);
1188 get_vertex_data_xy(3, 8);
1189
1190 do_quad_enhanced(psx_gpu, vertexes, current_command);
1191 break;
1192 }
1193
1194 case 0x2C ... 0x2F:
1195 {
1196 set_clut(psx_gpu, list_s16[5]);
1197 set_texture(psx_gpu, list_s16[9]);
1198 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1199
1200 get_vertex_data_xy_uv(0, 2);
1201 get_vertex_data_xy_uv(1, 6);
1202 get_vertex_data_xy_uv(2, 10);
1203 get_vertex_data_xy_uv(3, 14);
1204
1205 do_quad_enhanced(psx_gpu, vertexes, current_command);
1206 break;
1207 }
1208
1209 case 0x30 ... 0x33:
1210 {
1211 get_vertex_data_xy_rgb(0, 0);
1212 get_vertex_data_xy_rgb(1, 4);
1213 get_vertex_data_xy_rgb(2, 8);
1214
1215 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1216 break;
1217 }
1218
1219 case 0x34:
1220 case 0x35:
1221 case 0x36:
1222 case 0x37:
1223 {
1224 set_clut(psx_gpu, list_s16[5]);
1225 set_texture(psx_gpu, list_s16[11]);
1226
1227 get_vertex_data_xy_uv_rgb(0, 0);
1228 get_vertex_data_xy_uv_rgb(1, 6);
1229 get_vertex_data_xy_uv_rgb(2, 12);
1230
1231 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1232 break;
1233 }
1234
1235 case 0x38:
1236 case 0x39:
1237 case 0x3A:
1238 case 0x3B:
1239 {
1240 get_vertex_data_xy_rgb(0, 0);
1241 get_vertex_data_xy_rgb(1, 4);
1242 get_vertex_data_xy_rgb(2, 8);
1243 get_vertex_data_xy_rgb(3, 12);
1244
1245 do_quad_enhanced(psx_gpu, vertexes, current_command);
1246 break;
1247 }
1248
1249 case 0x3C:
1250 case 0x3D:
1251 case 0x3E:
1252 case 0x3F:
1253 {
1254 set_clut(psx_gpu, list_s16[5]);
1255 set_texture(psx_gpu, list_s16[11]);
1256
1257 get_vertex_data_xy_uv_rgb(0, 0);
1258 get_vertex_data_xy_uv_rgb(1, 6);
1259 get_vertex_data_xy_uv_rgb(2, 12);
1260 get_vertex_data_xy_uv_rgb(3, 18);
1261
1262 do_quad_enhanced(psx_gpu, vertexes, current_command);
1263 break;
1264 }
1265
1266 case 0x40 ... 0x47:
1267 {
1268 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1269 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1270 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
1271 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
1272
3b3dee71 1273 render_line(psx_gpu, vertexes, current_command, list[0], 0);
1274 enhancement_enable();
1275 render_line(psx_gpu, vertexes, current_command, list[0], 1);
c1817bd9 1276 break;
1277 }
1278
1279 case 0x48 ... 0x4F:
1280 {
1281 u32 num_vertexes = 1;
1282 u32 *list_position = &(list[2]);
1283 u32 xy = list[1];
1284
1285 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1286 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1287
1288 xy = *list_position;
1289 while(1)
1290 {
1291 vertexes[0] = vertexes[1];
1292
1293 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1294 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1295
3b3dee71 1296 enhancement_disable();
1297 render_line(psx_gpu, vertexes, current_command, list[0], 0);
1298 enhancement_enable();
1299 render_line(psx_gpu, vertexes, current_command, list[0], 1);
c1817bd9 1300
1301 list_position++;
1302 num_vertexes++;
1303
1304 if(list_position >= list_end)
804789d7 1305 {
1306 current_command = (u32)-1;
1307 goto breakloop;
1308 }
c1817bd9 1309
1310 xy = *list_position;
1311 if((xy & 0xF000F000) == 0x50005000)
1312 break;
1313 }
1314
1315 command_length += (num_vertexes - 2);
1316 break;
1317 }
1318
1319 case 0x50 ... 0x57:
1320 {
1321 vertexes[0].r = list[0] & 0xFF;
1322 vertexes[0].g = (list[0] >> 8) & 0xFF;
1323 vertexes[0].b = (list[0] >> 16) & 0xFF;
1324 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1325 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1326
1327 vertexes[1].r = list[2] & 0xFF;
1328 vertexes[1].g = (list[2] >> 8) & 0xFF;
1329 vertexes[1].b = (list[2] >> 16) & 0xFF;
1330 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
1331 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
1332
3b3dee71 1333 render_line(psx_gpu, vertexes, current_command, 0, 0);
1334 enhancement_enable();
1335 render_line(psx_gpu, vertexes, current_command, 0, 1);
c1817bd9 1336 break;
1337 }
1338
1339 case 0x58 ... 0x5F:
1340 {
1341 u32 num_vertexes = 1;
1342 u32 *list_position = &(list[2]);
1343 u32 color = list[0];
1344 u32 xy = list[1];
1345
1346 vertexes[1].r = color & 0xFF;
1347 vertexes[1].g = (color >> 8) & 0xFF;
1348 vertexes[1].b = (color >> 16) & 0xFF;
1349 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1350 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1351
1352 color = list_position[0];
1353 while(1)
1354 {
1355 xy = list_position[1];
1356
1357 vertexes[0] = vertexes[1];
1358
1359 vertexes[1].r = color & 0xFF;
1360 vertexes[1].g = (color >> 8) & 0xFF;
1361 vertexes[1].b = (color >> 16) & 0xFF;
1362 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1363 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1364
3b3dee71 1365 enhancement_disable();
1366 render_line(psx_gpu, vertexes, current_command, 0, 0);
1367 enhancement_enable();
1368 render_line(psx_gpu, vertexes, current_command, 0, 1);
c1817bd9 1369
1370 list_position += 2;
1371 num_vertexes++;
1372
1373 if(list_position >= list_end)
804789d7 1374 {
1375 current_command = (u32)-1;
1376 goto breakloop;
1377 }
c1817bd9 1378
1379 color = list_position[0];
1380 if((color & 0xF000F000) == 0x50005000)
1381 break;
1382 }
1383
1384 command_length += ((num_vertexes - 2) * 2);
1385 break;
1386 }
1387
1388 case 0x60 ... 0x63:
1389 {
1390 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1391 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1392 u32 width = list_s16[4] & 0x3FF;
1393 u32 height = list_s16[5] & 0x1FF;
1394
1395 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
0b4038f8 1396
1397 if (check_enhanced_range(psx_gpu, x, x + width))
1398 do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]);
c1817bd9 1399 break;
1400 }
1401
1402 case 0x64 ... 0x67:
1403 {
1404 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1405 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1406 u8 u = list_s16[4];
1407 u8 v = list_s16[4] >> 8;
c1817bd9 1408 u32 width = list_s16[6] & 0x3FF;
1409 u32 height = list_s16[7] & 0x1FF;
1410
1411 set_clut(psx_gpu, list_s16[5]);
1412
24c742fc 1413 render_sprite(psx_gpu, x, y, u, v, width, height,
c1817bd9 1414 current_command, list[0]);
0b4038f8 1415
1416 if (check_enhanced_range(psx_gpu, x, x + width))
1417 do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]);
c1817bd9 1418 break;
1419 }
1420
1421 case 0x68:
1422 case 0x69:
1423 case 0x6A:
1424 case 0x6B:
1425 {
1426 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1427 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1428
1429 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
0b4038f8 1430
1431 if (check_enhanced_range(psx_gpu, x, x + 1))
1432 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]);
c1817bd9 1433 break;
1434 }
1435
1436 case 0x70:
1437 case 0x71:
1438 case 0x72:
1439 case 0x73:
1440 {
1441 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1442 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1443
1444 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
0b4038f8 1445
1446 if (check_enhanced_range(psx_gpu, x, x + 8))
1447 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]);
c1817bd9 1448 break;
1449 }
1450
1451 case 0x74:
1452 case 0x75:
1453 case 0x76:
1454 case 0x77:
1455 {
1456 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1457 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1458 u8 u = list_s16[4];
1459 u8 v = list_s16[4] >> 8;
c1817bd9 1460
1461 set_clut(psx_gpu, list_s16[5]);
1462
24c742fc 1463 render_sprite(psx_gpu, x, y, u, v, 8, 8,
c1817bd9 1464 current_command, list[0]);
0b4038f8 1465
1466 if (check_enhanced_range(psx_gpu, x, x + 8))
1467 do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]);
c1817bd9 1468 break;
1469 }
1470
1471 case 0x78:
1472 case 0x79:
1473 case 0x7A:
1474 case 0x7B:
1475 {
1476 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1477 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1478
1479 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
0b4038f8 1480
1481 if (check_enhanced_range(psx_gpu, x, x + 16))
1482 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]);
c1817bd9 1483 break;
1484 }
1485
1486 case 0x7C:
1487 case 0x7D:
1488 case 0x7E:
1489 case 0x7F:
1490 {
1491 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1492 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1493 u8 u = list_s16[4];
1494 u8 v = list_s16[4] >> 8;
c1817bd9 1495
1496 set_clut(psx_gpu, list_s16[5]);
1497
24c742fc 1498 render_sprite(psx_gpu, x, y, u, v, 16, 16, current_command, list[0]);
0b4038f8 1499
1500 if (check_enhanced_range(psx_gpu, x, x + 16))
1501 do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]);
c1817bd9 1502 break;
1503 }
1504
1505 case 0x80: // vid -> vid
50f9355a 1506 {
1507 u32 sx = list_s16[2] & 0x3FF;
1508 u32 sy = list_s16[3] & 0x1FF;
1509 u32 dx = list_s16[4] & 0x3FF;
1510 u32 dy = list_s16[5] & 0x1FF;
1511 u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
1512 u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
06bc35c8 1513
1514 if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
1515 break;
50f9355a 1516
1517 render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
0b4038f8 1518 sync_enhancement_buffers(dx, dy, w, h);
c1817bd9 1519 break;
50f9355a 1520 }
c1817bd9 1521
c1817bd9 1522 case 0xA0: // sys -> vid
1523 case 0xC0: // vid -> sys
1524 goto breakloop;
c1817bd9 1525
1526 case 0xE1:
f3492649 1527 set_texture(psx_gpu, list[0]);
c1817bd9 1528
1529 if(list[0] & (1 << 9))
1530 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
1531 else
1532 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1533
1534 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
1535 SET_Ex(1, list[0]);
1536 break;
1537
1538 case 0xE2:
1539 {
1540 // TODO: Clean
1541 u32 texture_window_settings = list[0];
1542 u32 tmp, x, y, w, h;
1543
1544 if(texture_window_settings != psx_gpu->texture_window_settings)
1545 {
1546 tmp = (texture_window_settings & 0x1F) | 0x20;
1547 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
1548
1549 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
1550 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
1551
1552 tmp = 32 - (w >> 3);
1553 x = ((texture_window_settings >> 10) & tmp) << 3;
1554
1555 tmp = 32 - (h >> 3);
1556 y = ((texture_window_settings >> 15) & tmp) << 3;
1557
1558 flush_render_block_buffer(psx_gpu);
1559
1560 psx_gpu->texture_window_settings = texture_window_settings;
1561 psx_gpu->texture_window_x = x;
1562 psx_gpu->texture_window_y = y;
1563 psx_gpu->texture_mask_width = w - 1;
1564 psx_gpu->texture_mask_height = h - 1;
1565
1566 update_texture_ptr(psx_gpu);
1567 }
1568 SET_Ex(2, list[0]);
1569 break;
1570 }
1571
1572 case 0xE3:
7956599f 1573 {
77e34391 1574 s16 viewport_start_x = list[0] & 0x3FF;
1575 s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
a084eccd 1576 u32 w;
1577 s32 d;
7956599f 1578
77e34391 1579 if(viewport_start_x == psx_gpu->viewport_start_x &&
1580 viewport_start_y == psx_gpu->viewport_start_y)
1581 {
1582 break;
1583 }
1584 psx_gpu->viewport_start_x = viewport_start_x;
1585 psx_gpu->viewport_start_y = viewport_start_y;
1586 psx_gpu->saved_viewport_start_x = viewport_start_x;
1587 psx_gpu->saved_viewport_start_y = viewport_start_y;
1588
a084eccd 1589 w = (u32)psx_gpu->viewport_end_x - (u32)viewport_start_x + 1;
0b4038f8 1590 d = psx_gpu->saved_hres - w;
a084eccd 1591 if(-16 <= d && d <= 16)
7956599f 1592 {
77e34391 1593 update_enhancement_buf_table_from_x(psx_gpu,
a084eccd 1594 viewport_start_x, w);
7956599f 1595 }
e929dec5 1596 select_enhancement_buf(psx_gpu);
c1817bd9 1597
1598#ifdef TEXTURE_CACHE_4BPP
1599 psx_gpu->viewport_mask =
1600 texture_region_mask(psx_gpu->viewport_start_x,
1601 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1602 psx_gpu->viewport_end_y);
1603#endif
1604 SET_Ex(3, list[0]);
1605 break;
7956599f 1606 }
1607
c1817bd9 1608 case 0xE4:
77e34391 1609 {
1610 s16 viewport_end_x = list[0] & 0x3FF;
1611 s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
a084eccd 1612 u32 w;
1613 s32 d;
77e34391 1614
1615 if(viewport_end_x == psx_gpu->viewport_end_x &&
1616 viewport_end_y == psx_gpu->viewport_end_y)
1617 {
1618 break;
1619 }
1620
1621 psx_gpu->viewport_end_x = viewport_end_x;
1622 psx_gpu->viewport_end_y = viewport_end_y;
1623 psx_gpu->saved_viewport_end_x = viewport_end_x;
1624 psx_gpu->saved_viewport_end_y = viewport_end_y;
1625
a084eccd 1626 w = (u32)viewport_end_x - (u32)psx_gpu->viewport_start_x + 1;
0b4038f8 1627 d = psx_gpu->saved_hres - w;
a084eccd 1628 if(-16 <= d && d <= 16)
77e34391 1629 {
1630 update_enhancement_buf_table_from_x(psx_gpu,
a084eccd 1631 psx_gpu->viewport_start_x, w);
77e34391 1632 }
1633 select_enhancement_buf(psx_gpu);
c1817bd9 1634
1635#ifdef TEXTURE_CACHE_4BPP
1636 psx_gpu->viewport_mask =
1637 texture_region_mask(psx_gpu->viewport_start_x,
1638 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1639 psx_gpu->viewport_end_y);
1640#endif
1641 SET_Ex(4, list[0]);
1642 break;
77e34391 1643 }
c1817bd9 1644
1645 case 0xE5:
1646 {
1647 s32 offset_x = list[0] << 21;
1648 s32 offset_y = list[0] << 10;
1649 psx_gpu->offset_x = offset_x >> 21;
1650 psx_gpu->offset_y = offset_y >> 21;
1651
1652 SET_Ex(5, list[0]);
1653 break;
1654 }
1655
1656 case 0xE6:
1657 {
1658 u32 mask_settings = list[0];
1659 u16 mask_msb = mask_settings << 15;
1660
1661 if(list[0] & 0x2)
1662 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
1663 else
1664 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
1665
1666 if(mask_msb != psx_gpu->mask_msb)
1667 {
1668 flush_render_block_buffer(psx_gpu);
1669 psx_gpu->mask_msb = mask_msb;
1670 }
1671
1672 SET_Ex(6, list[0]);
1673 break;
1674 }
1675
1676 default:
1677 break;
1678 }
1679 }
1680
fc6cef7d 1681 enhancement_disable();
1682
c1817bd9 1683breakloop:
c1817bd9 1684 if (last_command != NULL)
1685 *last_command = current_command;
1686 return list - list_start;
1687}
1688
fc6cef7d 1689#endif /* PCSX */
1690
b0d96051 1691// vim:ts=2:shiftwidth=2:expandtab