gpulib: handle vram copy in gpulib
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
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1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#include <stdio.h>
16
17#include "common.h"
18
652c6b8b 19#ifndef command_lengths
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20const u8 command_lengths[256] =
21{
22 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00
23 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10
24 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
25 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30
26 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
27 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50
652c6b8b 28 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
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29 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70
30 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
31 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90
32 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
33 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0
34 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
35 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0
36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
37 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0
38};
652c6b8b 39#endif
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40
41void update_texture_ptr(psx_gpu_struct *psx_gpu)
42{
3867c6ef 43 u8 *texture_base;
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44 u8 *texture_ptr;
45
46 switch((psx_gpu->render_state_base >> 8) & 0x3)
47 {
75e28f62 48 case TEXTURE_MODE_4BPP:
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49 texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
50
51 texture_ptr = texture_base;
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52 texture_ptr += psx_gpu->texture_window_x & 0xF;
53 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
54 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
55 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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56 break;
57
58 case TEXTURE_MODE_8BPP:
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59 if(psx_gpu->current_texture_page & 0x1)
60 {
3867c6ef 61 texture_base =
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62 psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
63 }
64 else
65 {
3867c6ef 66 texture_base =
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67 psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
68 }
69
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70 texture_ptr = texture_base;
71 texture_ptr += psx_gpu->texture_window_x & 0xF;
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72 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
73 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
74 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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75 break;
76
b7f5c059 77 default:
75e28f62 78 case TEXTURE_MODE_16BPP:
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79 texture_base = (u8 *)(psx_gpu->vram_ptr);
80 texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
81 texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
82
83 texture_ptr = texture_base;
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84 texture_ptr += psx_gpu->texture_window_x * 2;
85 texture_ptr += (psx_gpu->texture_window_y) * 2048;
86 break;
87 }
88
3867c6ef 89 psx_gpu->texture_page_base = texture_base;
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90 psx_gpu->texture_page_ptr = texture_ptr;
91}
92
93void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
94{
f3492649 95 texture_settings &= 0x1FF;
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96 if(psx_gpu->texture_settings != texture_settings)
97 {
98 u32 new_texture_page = texture_settings & 0x1F;
99 u32 texture_mode = (texture_settings >> 7) & 0x3;
100 u32 render_state_base = psx_gpu->render_state_base;
101
b7ed0632 102 flush_render_block_buffer(psx_gpu);
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103
104 render_state_base &= ~(0xF << 6);
105 render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
106
107 psx_gpu->render_state_base = render_state_base;
108
109 psx_gpu->current_texture_mask = 0x1 << new_texture_page;
110
111 if(texture_mode == TEXTURE_MODE_8BPP)
112 {
113 // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it
114 // wraps back around to the left edge.
115 u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10);
116 psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page;
117
118 if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1)
119 {
120 u32 dirty_textures_8bpp_alternate_mask =
121 psx_gpu->dirty_textures_8bpp_alternate_mask;
122 psx_gpu->dirty_textures_8bpp_alternate_mask =
123 psx_gpu->dirty_textures_8bpp_mask;
124 psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask;
125 }
126
127 psx_gpu->last_8bpp_texture_page = new_texture_page;
128 }
129
130 psx_gpu->current_texture_page = new_texture_page;
131 psx_gpu->texture_settings = texture_settings;
132
133 update_texture_ptr(psx_gpu);
134 }
135}
136
137void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings)
138{
139 if(psx_gpu->clut_settings != clut_settings)
140 {
141 flush_render_block_buffer(psx_gpu);
142 psx_gpu->clut_settings = clut_settings;
143 psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16);
144 }
145}
146
147void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
148{
149 if(psx_gpu->triangle_color != triangle_color)
150 {
151 flush_render_block_buffer(psx_gpu);
152 psx_gpu->triangle_color = triangle_color;
153 }
154}
155
c1817bd9 156static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y,
157 u32 width, u32 height, u32 color)
158{
159 x &= ~0xF;
160 width = ((width + 0xF) & ~0xF);
161
162 flush_render_block_buffer(psx_gpu);
163
164 if(unlikely((x + width) > 1024))
165 {
166 u32 width_a = 1024 - x;
167 u32 width_b = width - width_a;
168
169 if(unlikely((y + height) > 512))
170 {
171 u32 height_a = 512 - y;
172 u32 height_b = height - height_a;
173
174 render_block_fill(psx_gpu, color, x, y, width_a, height_a);
175 render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
176 render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
177 render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
178 }
179 else
180 {
181 render_block_fill(psx_gpu, color, x, y, width_a, height);
182 render_block_fill(psx_gpu, color, 0, y, width_b, height);
183 }
184 }
185 else
186 {
187 if(unlikely((y + height) > 512))
188 {
189 u32 height_a = 512 - y;
190 u32 height_b = height - height_a;
191
192 render_block_fill(psx_gpu, color, x, y, width, height_a);
193 render_block_fill(psx_gpu, color, x, 0, width, height_b);
194 }
195 else
196 {
197 render_block_fill(psx_gpu, color, x, y, width, height);
198 }
199 }
200}
201
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202#define sign_extend_12bit(value) \
203 (((s32)((value) << 20)) >> 20) \
204
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205#define sign_extend_11bit(value) \
206 (((s32)((value) << 21)) >> 21) \
207
208#define sign_extend_10bit(value) \
209 (((s32)((value) << 22)) >> 22) \
210
211
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212#define get_vertex_data_xy(vertex_number, offset16) \
213 vertexes[vertex_number].x = \
214 sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
215 vertexes[vertex_number].y = \
216 sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \
217
218#define get_vertex_data_uv(vertex_number, offset16) \
219 vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \
220 vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \
221
222#define get_vertex_data_rgb(vertex_number, offset32) \
223 vertexes[vertex_number].r = list[offset32] & 0xFF; \
224 vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \
225 vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \
226
227#define get_vertex_data_xy_uv(vertex_number, offset16) \
228 get_vertex_data_xy(vertex_number, offset16); \
229 get_vertex_data_uv(vertex_number, (offset16) + 2) \
230
231#define get_vertex_data_xy_rgb(vertex_number, offset16) \
232 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
233 get_vertex_data_xy(vertex_number, (offset16) + 2); \
234
235#define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \
236 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
237 get_vertex_data_xy(vertex_number, (offset16) + 2); \
238 get_vertex_data_uv(vertex_number, (offset16) + 4); \
239
240#define set_vertex_color_constant(vertex_number, color) \
241 vertexes[vertex_number].r = color & 0xFF; \
242 vertexes[vertex_number].g = (color >> 8) & 0xFF; \
243 vertexes[vertex_number].b = (color >> 16) & 0xFF \
244
245#define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \
246 get_vertex_data_xy(vertex_number, offset16); \
247 set_vertex_color_constant(vertex_number, color) \
248
b243416b 249#ifndef SET_Ex
250#define SET_Ex(r, v)
251#endif
252
b243416b 253u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
75e28f62 254{
0b4038f8 255 vertex_struct vertexes[4] __attribute__((aligned(16))) = {};
b243416b 256 u32 current_command = 0, command_length;
257
258 u32 *list_start = list;
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259 u32 *list_end = list + (size / 4);
260
261 for(; list < list_end; list += 1 + command_length)
262 {
263 s16 *list_s16 = (void *)list;
264 current_command = *list >> 24;
265 command_length = command_lengths[current_command];
b243416b 266 if (list + 1 + command_length > list_end) {
267 current_command = (u32)-1;
268 break;
269 }
87c45ad1 270
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271 switch(current_command)
272 {
273 case 0x00:
274 break;
275
276 case 0x02:
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277 {
278 u32 x = list_s16[2] & 0x3FF;
279 u32 y = list_s16[3] & 0x1FF;
280 u32 width = list_s16[4] & 0x3FF;
281 u32 height = list_s16[5] & 0x1FF;
282 u32 color = list[0] & 0xFFFFFF;
283
c1817bd9 284 do_fill(psx_gpu, x, y, width, height, color);
75e28f62 285 break;
87c45ad1 286 }
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287
288 case 0x20 ... 0x23:
289 {
290 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
291
292 get_vertex_data_xy(0, 2);
293 get_vertex_data_xy(1, 4);
294 get_vertex_data_xy(2, 6);
f9248bbf 295
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296 render_triangle(psx_gpu, vertexes, current_command);
297 break;
298 }
299
300 case 0x24 ... 0x27:
301 {
302 set_clut(psx_gpu, list_s16[5]);
303 set_texture(psx_gpu, list_s16[9]);
304 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
305
306 get_vertex_data_xy_uv(0, 2);
307 get_vertex_data_xy_uv(1, 6);
308 get_vertex_data_xy_uv(2, 10);
309
310 render_triangle(psx_gpu, vertexes, current_command);
311 break;
312 }
313
314 case 0x28 ... 0x2B:
315 {
316 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
317
318 get_vertex_data_xy(0, 2);
319 get_vertex_data_xy(1, 4);
320 get_vertex_data_xy(2, 6);
321 get_vertex_data_xy(3, 8);
322
323 render_triangle(psx_gpu, vertexes, current_command);
324 render_triangle(psx_gpu, &(vertexes[1]), current_command);
325 break;
326 }
327
328 case 0x2C ... 0x2F:
329 {
330 set_clut(psx_gpu, list_s16[5]);
331 set_texture(psx_gpu, list_s16[9]);
332 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
333
334 get_vertex_data_xy_uv(0, 2);
335 get_vertex_data_xy_uv(1, 6);
336 get_vertex_data_xy_uv(2, 10);
337 get_vertex_data_xy_uv(3, 14);
338
339 render_triangle(psx_gpu, vertexes, current_command);
340 render_triangle(psx_gpu, &(vertexes[1]), current_command);
341 break;
342 }
343
344 case 0x30 ... 0x33:
345 {
346 get_vertex_data_xy_rgb(0, 0);
347 get_vertex_data_xy_rgb(1, 4);
348 get_vertex_data_xy_rgb(2, 8);
349
350 render_triangle(psx_gpu, vertexes, current_command);
351 break;
352 }
353
354 case 0x34:
355 case 0x35:
356 case 0x36:
357 case 0x37:
358 {
359 set_clut(psx_gpu, list_s16[5]);
360 set_texture(psx_gpu, list_s16[11]);
361
362 get_vertex_data_xy_uv_rgb(0, 0);
363 get_vertex_data_xy_uv_rgb(1, 6);
364 get_vertex_data_xy_uv_rgb(2, 12);
365
366 render_triangle(psx_gpu, vertexes, current_command);
367 break;
368 }
369
370 case 0x38:
371 case 0x39:
372 case 0x3A:
373 case 0x3B:
374 {
375 get_vertex_data_xy_rgb(0, 0);
376 get_vertex_data_xy_rgb(1, 4);
377 get_vertex_data_xy_rgb(2, 8);
378 get_vertex_data_xy_rgb(3, 12);
379
380 render_triangle(psx_gpu, vertexes, current_command);
381 render_triangle(psx_gpu, &(vertexes[1]), current_command);
382 break;
383 }
384
385 case 0x3C:
386 case 0x3D:
387 case 0x3E:
388 case 0x3F:
389 {
390 set_clut(psx_gpu, list_s16[5]);
391 set_texture(psx_gpu, list_s16[11]);
392
393 get_vertex_data_xy_uv_rgb(0, 0);
394 get_vertex_data_xy_uv_rgb(1, 6);
395 get_vertex_data_xy_uv_rgb(2, 12);
396 get_vertex_data_xy_uv_rgb(3, 18);
397
398 render_triangle(psx_gpu, vertexes, current_command);
399 render_triangle(psx_gpu, &(vertexes[1]), current_command);
400 break;
401 }
402
403 case 0x40 ... 0x47:
404 {
405 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
406 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
407 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
408 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
409
3b3dee71 410 render_line(psx_gpu, vertexes, current_command, list[0], 0);
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411 break;
412 }
413
414 case 0x48 ... 0x4F:
415 {
416 u32 num_vertexes = 1;
417 u32 *list_position = &(list[2]);
418 u32 xy = list[1];
419
420 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
421 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
422
c8eaa363 423 xy = *list_position;
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424 while(1)
425 {
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426 vertexes[0] = vertexes[1];
427
428 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
429 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
430
3b3dee71 431 render_line(psx_gpu, vertexes, current_command, list[0], 0);
c8eaa363 432
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433 list_position++;
434 num_vertexes++;
435
c8eaa363 436 if(list_position >= list_end)
804789d7 437 {
438 current_command = (u32)-1;
439 goto breakloop;
440 }
f9248bbf 441
c8eaa363 442 xy = *list_position;
443 if((xy & 0xF000F000) == 0x50005000)
444 break;
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445 }
446
c8eaa363 447 command_length += (num_vertexes - 2);
448 break;
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449 }
450
451 case 0x50 ... 0x57:
452 {
453 vertexes[0].r = list[0] & 0xFF;
454 vertexes[0].g = (list[0] >> 8) & 0xFF;
455 vertexes[0].b = (list[0] >> 16) & 0xFF;
456 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
457 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
458
459 vertexes[1].r = list[2] & 0xFF;
460 vertexes[1].g = (list[2] >> 8) & 0xFF;
461 vertexes[1].b = (list[2] >> 16) & 0xFF;
462 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
463 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
464
3b3dee71 465 render_line(psx_gpu, vertexes, current_command, 0, 0);
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466 break;
467 }
468
469 case 0x58 ... 0x5F:
470 {
471 u32 num_vertexes = 1;
472 u32 *list_position = &(list[2]);
473 u32 color = list[0];
474 u32 xy = list[1];
475
476 vertexes[1].r = color & 0xFF;
477 vertexes[1].g = (color >> 8) & 0xFF;
478 vertexes[1].b = (color >> 16) & 0xFF;
479 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
480 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
481
c8eaa363 482 color = list_position[0];
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483 while(1)
484 {
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485 xy = list_position[1];
486
487 vertexes[0] = vertexes[1];
488
489 vertexes[1].r = color & 0xFF;
490 vertexes[1].g = (color >> 8) & 0xFF;
491 vertexes[1].b = (color >> 16) & 0xFF;
492 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
493 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
494
3b3dee71 495 render_line(psx_gpu, vertexes, current_command, 0, 0);
c8eaa363 496
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497 list_position += 2;
498 num_vertexes++;
499
c8eaa363 500 if(list_position >= list_end)
804789d7 501 {
502 current_command = (u32)-1;
503 goto breakloop;
504 }
f9248bbf 505
c8eaa363 506 color = list_position[0];
507 if((color & 0xF000F000) == 0x50005000)
508 break;
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509 }
510
c8eaa363 511 command_length += ((num_vertexes - 2) * 2);
512 break;
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513 }
514
515 case 0x60 ... 0x63:
516 {
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517 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
518 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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519 u32 width = list_s16[4] & 0x3FF;
520 u32 height = list_s16[5] & 0x1FF;
521
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522 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
523 break;
524 }
525
526 case 0x64 ... 0x67:
527 {
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528 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
529 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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530 u32 uv = list_s16[4];
531 u32 width = list_s16[6] & 0x3FF;
532 u32 height = list_s16[7] & 0x1FF;
533
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534 set_clut(psx_gpu, list_s16[5]);
535
536 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
537 current_command, list[0]);
538 break;
539 }
540
541 case 0x68:
542 case 0x69:
543 case 0x6A:
544 case 0x6B:
545 {
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546 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
547 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 548
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549 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
550 break;
551 }
552
553 case 0x70:
554 case 0x71:
555 case 0x72:
556 case 0x73:
557 {
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558 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
559 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 560
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561 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
562 break;
563 }
564
565 case 0x74:
566 case 0x75:
567 case 0x76:
568 case 0x77:
569 {
4be044ba
E
570 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
571 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
572 u32 uv = list_s16[4];
573
75e28f62
E
574 set_clut(psx_gpu, list_s16[5]);
575
576 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
577 current_command, list[0]);
578 break;
579 }
580
581 case 0x78:
582 case 0x79:
583 case 0x7A:
584 case 0x7B:
585 {
4be044ba
E
586 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
587 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 588
75e28f62
E
589 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
590 break;
591 }
592
593 case 0x7C:
594 case 0x7D:
595 case 0x7E:
596 case 0x7F:
597 {
4be044ba
E
598 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
599 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
600 u32 uv = list_s16[4];
601
75e28f62
E
602 set_clut(psx_gpu, list_s16[5]);
603
604 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
605 current_command, list[0]);
606 break;
607 }
608
72583812 609#ifdef PCSX
610 case 0x80 ... 0x9F: // vid -> vid
611 case 0xA0 ... 0xBF: // sys -> vid
612 case 0xC0 ... 0xDF: // vid -> sys
613 goto breakloop;
614#else
615 case 0x80 ... 0x9F: // vid -> vid
06bc35c8 616 {
617 u32 sx = list_s16[2] & 0x3FF;
618 u32 sy = list_s16[3] & 0x1FF;
619 u32 dx = list_s16[4] & 0x3FF;
620 u32 dy = list_s16[5] & 0x1FF;
621 u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
622 u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
623
624 if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
625 break;
626
627 render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
628 break;
629 }
630
72583812 631 case 0xA0 ... 0xBF: // sys -> vid
75e28f62 632 {
1f88961f
E
633 u32 load_x = list_s16[2] & 0x3FF;
634 u32 load_y = list_s16[3] & 0x1FF;
635 u32 load_width = list_s16[4] & 0x3FF;
636 u32 load_height = list_s16[5] & 0x1FF;
75e28f62
E
637 u32 load_size = load_width * load_height;
638
639 command_length += load_size / 2;
cec398c0
E
640
641 if(load_size & 1)
642 command_length++;
643
75e28f62
E
644 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
645 load_width, load_height, load_width);
646 break;
647 }
b243416b 648
72583812 649 case 0xC0 ... 0xDF: // vid -> sys
650 break;
b243416b 651#endif
652
75e28f62 653 case 0xE1:
f3492649 654 set_texture(psx_gpu, list[0]);
87c45ad1 655
75e28f62
E
656 if(list[0] & (1 << 9))
657 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
658 else
659 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
660
661 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
b243416b 662 SET_Ex(1, list[0]);
75e28f62
E
663 break;
664
665 case 0xE2:
666 {
667 // TODO: Clean
668 u32 texture_window_settings = list[0];
669 u32 tmp, x, y, w, h;
670
671 if(texture_window_settings != psx_gpu->texture_window_settings)
672 {
673 tmp = (texture_window_settings & 0x1F) | 0x20;
674 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
675
676 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
677 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
678
679 tmp = 32 - (w >> 3);
680 x = ((texture_window_settings >> 10) & tmp) << 3;
681
682 tmp = 32 - (h >> 3);
683 y = ((texture_window_settings >> 15) & tmp) << 3;
684
685 flush_render_block_buffer(psx_gpu);
686
de35a464 687 psx_gpu->texture_window_settings = texture_window_settings;
75e28f62
E
688 psx_gpu->texture_window_x = x;
689 psx_gpu->texture_window_y = y;
690 psx_gpu->texture_mask_width = w - 1;
691 psx_gpu->texture_mask_height = h - 1;
692
693 update_texture_ptr(psx_gpu);
694 }
b243416b 695 SET_Ex(2, list[0]);
75e28f62 696 break;
77e34391 697 }
698
699 case 0xE3:
700 {
701 s16 viewport_start_x = list[0] & 0x3FF;
702 s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
703
704 if(viewport_start_x == psx_gpu->viewport_start_x &&
705 viewport_start_y == psx_gpu->viewport_start_y)
706 {
707 break;
708 }
75e28f62 709
77e34391 710 psx_gpu->viewport_start_x = viewport_start_x;
711 psx_gpu->viewport_start_y = viewport_start_y;
75e28f62
E
712
713#ifdef TEXTURE_CACHE_4BPP
714 psx_gpu->viewport_mask =
715 texture_region_mask(psx_gpu->viewport_start_x,
716 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
717 psx_gpu->viewport_end_y);
718#endif
77e34391 719 SET_Ex(3, list[0]);
720 break;
721 }
722
723 case 0xE4:
724 {
725 s16 viewport_end_x = list[0] & 0x3FF;
726 s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
727
728 if(viewport_end_x == psx_gpu->viewport_end_x &&
729 viewport_end_y == psx_gpu->viewport_end_y)
730 {
731 break;
732 }
733
734 psx_gpu->viewport_end_x = viewport_end_x;
735 psx_gpu->viewport_end_y = viewport_end_y;
75e28f62
E
736
737#ifdef TEXTURE_CACHE_4BPP
738 psx_gpu->viewport_mask =
739 texture_region_mask(psx_gpu->viewport_start_x,
740 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
741 psx_gpu->viewport_end_y);
742#endif
77e34391 743 SET_Ex(4, list[0]);
744 break;
745 }
75e28f62 746
77e34391 747 case 0xE5:
75e28f62
E
748 {
749 s32 offset_x = list[0] << 21;
750 s32 offset_y = list[0] << 10;
751 psx_gpu->offset_x = offset_x >> 21;
752 psx_gpu->offset_y = offset_y >> 21;
753
b243416b 754 SET_Ex(5, list[0]);
75e28f62
E
755 break;
756 }
757
758 case 0xE6:
759 {
760 u32 mask_settings = list[0];
761 u16 mask_msb = mask_settings << 15;
762
763 if(list[0] & 0x2)
764 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
765 else
766 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
767
768 if(mask_msb != psx_gpu->mask_msb)
769 {
770 flush_render_block_buffer(psx_gpu);
771 psx_gpu->mask_msb = mask_msb;
772 }
773
b243416b 774 SET_Ex(6, list[0]);
75e28f62
E
775 break;
776 }
777
778 default:
779 break;
780 }
781 }
b243416b 782
b243416b 783breakloop:
b243416b 784 if (last_command != NULL)
785 *last_command = current_command;
786 return list - list_start;
75e28f62
E
787}
788
fc6cef7d 789#ifdef PCSX
790
77e34391 791#define ENH_BUF_TABLE_STEP (1024 / sizeof(psx_gpu->enhancement_buf_by_x16))
792
0b4038f8 793static int is_new_scanout(psx_gpu_struct *psx_gpu, int x)
794{
795 int i, scanout_x;
796 for (i = 0; i < ARRAY_SIZE(psx_gpu->enhancement_scanout_x); i++)
797 {
798 scanout_x = psx_gpu->enhancement_scanout_x[i];
799 if (x <= scanout_x && scanout_x < x + ENH_BUF_TABLE_STEP)
800 {
801 if (x != scanout_x)
802 log_anomaly("unaligned scanout x: %d,%d\n", scanout_x, x);
803 return 1;
804 }
805 }
806 return 0;
807}
808
77e34391 809static void update_enhancement_buf_table_from_hres(psx_gpu_struct *psx_gpu)
06bc35c8 810{
0b4038f8 811 u32 b, x;
7956599f 812
813 b = 0;
0b4038f8 814 psx_gpu->enhancement_buf_by_x16[0] = b;
815 psx_gpu->enhancement_buf_start[0] = 0;
816 for (x = 1; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++)
7956599f 817 {
0b4038f8 818 if (b < 3 && is_new_scanout(psx_gpu, x * ENH_BUF_TABLE_STEP)) {
7956599f 819 b++;
0b4038f8 820 psx_gpu->enhancement_buf_start[b] = x * ENH_BUF_TABLE_STEP;
7956599f 821 }
0b4038f8 822
7956599f 823 psx_gpu->enhancement_buf_by_x16[x] = b;
824 }
0b4038f8 825#if 0
826 printf("buf_by_x16:\n");
827 for (b = 0; b < 3; b++) {
828 int first = -1, count = 0;
829 for (x = 0; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++) {
830 if (psx_gpu->enhancement_buf_by_x16[x] == b) {
831 if (first < 0) first = x;
832 count++;
833 }
834 }
835 if (count) {
836 assert(first * ENH_BUF_TABLE_STEP == psx_gpu->enhancement_buf_start[b]);
837 printf("%d: %3zd-%zd\n", b, first * ENH_BUF_TABLE_STEP,
838 (first + count) * ENH_BUF_TABLE_STEP);
839 }
840 }
841#endif
e929dec5 842}
843
77e34391 844static void update_enhancement_buf_table_from_x(psx_gpu_struct *psx_gpu,
845 u32 x0, u32 len)
846{
0b4038f8 847#if 0
77e34391 848 u32 x, b;
849
850 for (x = x0, b = 0; x >= len; b++)
851 x -= len;
852 if (b > 3)
853 b = 3;
854
855 memset(psx_gpu->enhancement_buf_by_x16 + x0 / ENH_BUF_TABLE_STEP,
856 b, (len + ENH_BUF_TABLE_STEP - 1) / ENH_BUF_TABLE_STEP);
0b4038f8 857#endif
77e34391 858}
859
06bc35c8 860#define select_enhancement_buf(psx_gpu) \
861 psx_gpu->enhancement_current_buf_ptr = \
7956599f 862 select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x)
06bc35c8 863
c1817bd9 864#define enhancement_disable() { \
865 psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
866 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
867 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
868 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
869 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
c6063f89 870 psx_gpu->uvrgb_phase = 0x8000; \
c1817bd9 871}
872
873#define enhancement_enable() { \
e929dec5 874 psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; \
c1817bd9 875 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \
876 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \
06bc35c8 877 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1; \
878 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1; \
39db3a96 879 psx_gpu->uvrgb_phase = 0x7fff; \
c1817bd9 880}
881
882#define shift_vertices3(v) { \
0b4038f8 883 v[0]->x <<= 1; \
884 v[0]->y <<= 1; \
885 v[1]->x <<= 1; \
886 v[1]->y <<= 1; \
887 v[2]->x <<= 1; \
888 v[2]->y <<= 1; \
c1817bd9 889}
890
891#define unshift_vertices3(v) { \
0b4038f8 892 v[0]->x >>= 1; \
893 v[0]->y >>= 1; \
894 v[1]->x >>= 1; \
895 v[1]->y >>= 1; \
896 v[2]->x >>= 1; \
897 v[2]->y >>= 1; \
c1817bd9 898}
899
900#define shift_triangle_area() \
901 psx_gpu->triangle_area *= 4
902
06bc35c8 903#ifndef NEON_BUILD
7a8d521f 904void scale2x_tiles8(void *dst, const void *src, int w8, int h)
905{
906 uint16_t* d = (uint16_t*)dst;
907 const uint16_t* s = (const uint16_t*)src;
908
909 while ( h-- )
910 {
911 uint16_t* d_save = d;
912 const uint16_t* s_save = s;
913 int w = w8;
914
915 while ( w-- )
916 {
917 d[ 0 ] = *s;
918 d[ 1 ] = *s;
919 d[ 1024 ] = *s;
920 d[ 1025 ] = *s;
921 d += 2; s++;
922
923 d[ 0 ] = *s;
924 d[ 1 ] = *s;
925 d[ 1024 ] = *s;
926 d[ 1025 ] = *s;
927 d += 2; s++;
928
929 d[ 0 ] = *s;
930 d[ 1 ] = *s;
931 d[ 1024 ] = *s;
932 d[ 1025 ] = *s;
933 d += 2; s++;
934
935 d[ 0 ] = *s;
936 d[ 1 ] = *s;
937 d[ 1024 ] = *s;
938 d[ 1025 ] = *s;
939 d += 2; s++;
940
941 d[ 0 ] = *s;
942 d[ 1 ] = *s;
943 d[ 1024 ] = *s;
944 d[ 1025 ] = *s;
945 d += 2; s++;
946
947 d[ 0 ] = *s;
948 d[ 1 ] = *s;
949 d[ 1024 ] = *s;
950 d[ 1025 ] = *s;
951 d += 2; s++;
952
953 d[ 0 ] = *s;
954 d[ 1 ] = *s;
955 d[ 1024 ] = *s;
956 d[ 1025 ] = *s;
957 d += 2; s++;
958
959 d[ 0 ] = *s;
960 d[ 1 ] = *s;
961 d[ 1024 ] = *s;
962 d[ 1025 ] = *s;
963 d += 2; s++;
964 }
965
966 d = d_save + 2048;
967 s = s_save + 1024; /* or 512? */
968 }
969}
06bc35c8 970#endif
971
c1817bd9 972static int disable_main_render;
973
0b4038f8 974static int check_enhanced_range(psx_gpu_struct *psx_gpu, int x, int x_end)
975{
2646cb48 976 // reject to avoid oveflowing the 1024 width
0b4038f8 977 // (assume some offscreen render-to-texture thing)
2646cb48 978 int fb_index;
979 if (x < 0)
980 return 1;
981 fb_index = select_enhancement_buf_index(psx_gpu, x);
982 if (x >= psx_gpu->enhancement_buf_start[fb_index] + 512)
0b4038f8 983 return 0;
984
985 return 1;
986}
987
39db3a96 988static int is_in_array(int val, int array[], int len)
989{
990 int i;
991 for (i = 0; i < len; i++)
992 if (array[i] == val)
993 return 1;
994 return 0;
995}
996
997static int make_members_unique(int array[], int len)
998{
999 int i, j;
1000 for (i = j = 1; i < len; i++)
1001 if (!is_in_array(array[i], array, j))
1002 array[j++] = array[i];
1003
1004 if (array[0] > array[1]) {
1005 i = array[0]; array[0] = array[1]; array[1] = i;
1006 }
1007 return j;
1008}
1009
1010static void patch_u(vertex_struct *vertex_ptrs, int count, int old, int new)
1011{
1012 int i;
1013 for (i = 0; i < count; i++)
1014 if (vertex_ptrs[i].u == old)
1015 vertex_ptrs[i].u = new;
1016}
1017
1018static void patch_v(vertex_struct *vertex_ptrs, int count, int old, int new)
1019{
1020 int i;
1021 for (i = 0; i < count; i++)
1022 if (vertex_ptrs[i].v == old)
1023 vertex_ptrs[i].v = new;
1024}
1025
1026static void uv_hack(vertex_struct *vertex_ptrs, int vertex_count)
1027{
1028 int i, u[4], v[4];
1029
1030 for (i = 0; i < vertex_count; i++) {
1031 u[i] = vertex_ptrs[i].u;
1032 v[i] = vertex_ptrs[i].v;
1033 }
1034 if (make_members_unique(u, vertex_count) == 2 && u[1] - u[0] >= 8) {
1035 if ((u[0] & 7) == 7) {
1036 patch_u(vertex_ptrs, vertex_count, u[0], u[0] + 1);
1037 //printf("u hack: %3u-%3u -> %3u-%3u\n", u[0], u[1], u[0]+1, u[1]);
1038 }
1039 else if ((u[1] & 7) == 0 || u[1] - u[0] > 128) {
1040 patch_u(vertex_ptrs, vertex_count, u[1], u[1] - 1);
1041 //printf("u hack: %3u-%3u -> %3u-%3u\n", u[0], u[1], u[0], u[1]-1);
1042 }
1043 }
1044 if (make_members_unique(v, vertex_count) == 2 && ((v[0] - v[1]) & 7) == 0) {
1045 if ((v[0] & 7) == 7) {
1046 patch_v(vertex_ptrs, vertex_count, v[0], v[0] + 1);
1047 //printf("v hack: %3u-%3u -> %3u-%3u\n", v[0], v[1], v[0]+1, v[1]);
1048 }
1049 else if ((v[1] & 7) == 0) {
1050 patch_v(vertex_ptrs, vertex_count, v[1], v[1] - 1);
1051 //printf("v hack: %3u-%3u -> %3u-%3u\n", v[0], v[1], v[0], v[1]-1);
1052 }
1053 }
1054}
1055
c1817bd9 1056static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
1057 vertex_struct *vertexes, u32 current_command)
1058{
1059 vertex_struct *vertex_ptrs[3];
1060
1061 if (!prepare_triangle(psx_gpu, vertexes, vertex_ptrs))
1062 return;
1063
1064 if (!disable_main_render)
1065 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
1066
0b4038f8 1067 if (!check_enhanced_range(psx_gpu, vertex_ptrs[0]->x, vertex_ptrs[2]->x))
1068 return;
1069
c1817bd9 1070 enhancement_enable();
1071 shift_vertices3(vertex_ptrs);
1072 shift_triangle_area();
1073 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
0b4038f8 1074 unshift_vertices3(vertex_ptrs);
c1817bd9 1075}
1076
1077static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
1078 u32 current_command)
1079{
0b4038f8 1080 do_triangle_enhanced(psx_gpu, vertexes, current_command);
c1817bd9 1081 enhancement_disable();
0b4038f8 1082 do_triangle_enhanced(psx_gpu, &vertexes[1], current_command);
c1817bd9 1083}
1084
fc6cef7d 1085#if 0
1086
24c742fc 1087#define fill_vertex(i, x_, y_, u_, v_, rgb_) \
1088 vertexes[i].x = x_; \
1089 vertexes[i].y = y_; \
1090 vertexes[i].u = u_; \
1091 vertexes[i].v = v_; \
1092 vertexes[i].r = rgb_; \
1093 vertexes[i].g = (rgb_) >> 8; \
1094 vertexes[i].b = (rgb_) >> 16
1095
fc6cef7d 1096static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
24c742fc 1097 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
1098{
1099 vertex_struct *vertex_ptrs[3];
1100 u32 flags = (cmd_rgb >> 24);
1101 u32 color = cmd_rgb & 0xffffff;
1102 u32 render_state_base_saved = psx_gpu->render_state_base;
1103 int x1, y1;
1104 u8 u1, v1;
1105
1106 flags &=
1107 (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |
1108 RENDER_FLAGS_TEXTURE_MAP);
1109
1110 set_triangle_color(psx_gpu, color);
1111 if(color == 0x808080)
1112 flags |= RENDER_FLAGS_MODULATE_TEXELS;
1113
1114 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1115 enhancement_enable();
1116
1117 x1 = x + w;
1118 y1 = y + h;
1119 u1 = u + w;
1120 v1 = v + h;
1121 // FIXME..
1122 if (u1 < u) u1 = 0xff;
1123 if (v1 < v) v1 = 0xff;
1124
1125 // 0-2
1126 // |/
1127 // 1
1128 fill_vertex(0, x, y, u, v, color);
1129 fill_vertex(1, x, y1, u, v1, color);
1130 fill_vertex(2, x1, y, u1, v, color);
1131 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
1132 shift_vertices3(vertex_ptrs);
1133 shift_triangle_area();
1134 render_triangle_p(psx_gpu, vertex_ptrs, flags);
1135 }
1136
1137 // 0
1138 // /|
1139 // 1-2
1140 fill_vertex(0, x1, y, u1, v, color);
1141 fill_vertex(1, x, y1, u, v1, color);
1142 fill_vertex(2, x1, y1, u1, v1, color);
1143 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
1144 shift_vertices3(vertex_ptrs);
1145 shift_triangle_area();
1146 render_triangle_p(psx_gpu, vertex_ptrs, flags);
1147 }
1148
1149 psx_gpu->render_state_base = render_state_base_saved;
1150}
fc6cef7d 1151#else
1152static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
1153 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
1154{
1155 u32 flags = (cmd_rgb >> 24);
1156 u32 color = cmd_rgb & 0xffffff;
1157
fc6cef7d 1158 render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color);
1159}
1160#endif
24c742fc 1161
7956599f 1162u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
1163 u32 *last_command)
c1817bd9 1164{
0b4038f8 1165 vertex_struct vertexes[4] __attribute__((aligned(16))) = {};
c1817bd9 1166 u32 current_command = 0, command_length;
1167
1168 u32 *list_start = list;
1169 u32 *list_end = list + (size / 4);
1170
1171 psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
1172 psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
1173 psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
1174 psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
e929dec5 1175 select_enhancement_buf(psx_gpu);
c1817bd9 1176
1177 for(; list < list_end; list += 1 + command_length)
1178 {
1179 s16 *list_s16 = (void *)list;
1180 current_command = *list >> 24;
1181 command_length = command_lengths[current_command];
1182 if (list + 1 + command_length > list_end) {
1183 current_command = (u32)-1;
1184 break;
1185 }
1186
1187 enhancement_disable();
1188
1189 switch(current_command)
1190 {
1191 case 0x00:
1192 break;
1193
1194 case 0x02:
1195 {
1196 u32 x = list_s16[2] & 0x3FF;
1197 u32 y = list_s16[3] & 0x1FF;
1198 u32 width = list_s16[4] & 0x3FF;
1199 u32 height = list_s16[5] & 0x1FF;
1200 u32 color = list[0] & 0xFFFFFF;
0b4038f8 1201 u32 i1, i2;
c1817bd9 1202
f1359c57 1203 x &= ~0xF;
1204 width = ((width + 0xF) & ~0xF);
0b4038f8 1205 if (width == 0 || height == 0)
1206 break;
f1359c57 1207
c1817bd9 1208 do_fill(psx_gpu, x, y, width, height, color);
1209
0b4038f8 1210 i1 = select_enhancement_buf_index(psx_gpu, x);
1211 i2 = select_enhancement_buf_index(psx_gpu, x + width - 1);
1212 if (i1 != i2) {
1213 sync_enhancement_buffers(x, y, width, height);
1214 break;
1215 }
1216 if (x >= psx_gpu->enhancement_buf_start[i1] + psx_gpu->saved_hres)
1217 break;
1218
7956599f 1219 psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x);
c1817bd9 1220 x *= 2;
1221 y *= 2;
1222 width *= 2;
1223 height *= 2;
f1359c57 1224 render_block_fill_enh(psx_gpu, color, x, y, width, height);
c1817bd9 1225 break;
1226 }
1227
1228 case 0x20 ... 0x23:
1229 {
1230 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1231
1232 get_vertex_data_xy(0, 2);
1233 get_vertex_data_xy(1, 4);
1234 get_vertex_data_xy(2, 6);
1235
1236 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1237 break;
1238 }
1239
1240 case 0x24 ... 0x27:
1241 {
1242 set_clut(psx_gpu, list_s16[5]);
1243 set_texture(psx_gpu, list_s16[9]);
1244 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1245
1246 get_vertex_data_xy_uv(0, 2);
1247 get_vertex_data_xy_uv(1, 6);
1248 get_vertex_data_xy_uv(2, 10);
1249
1250 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1251 break;
1252 }
1253
1254 case 0x28 ... 0x2B:
1255 {
1256 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1257
1258 get_vertex_data_xy(0, 2);
1259 get_vertex_data_xy(1, 4);
1260 get_vertex_data_xy(2, 6);
1261 get_vertex_data_xy(3, 8);
1262
1263 do_quad_enhanced(psx_gpu, vertexes, current_command);
1264 break;
1265 }
1266
1267 case 0x2C ... 0x2F:
1268 {
1269 set_clut(psx_gpu, list_s16[5]);
1270 set_texture(psx_gpu, list_s16[9]);
1271 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1272
1273 get_vertex_data_xy_uv(0, 2);
1274 get_vertex_data_xy_uv(1, 6);
1275 get_vertex_data_xy_uv(2, 10);
1276 get_vertex_data_xy_uv(3, 14);
1277
39db3a96 1278 uv_hack(vertexes, 4);
c1817bd9 1279 do_quad_enhanced(psx_gpu, vertexes, current_command);
1280 break;
1281 }
1282
1283 case 0x30 ... 0x33:
1284 {
1285 get_vertex_data_xy_rgb(0, 0);
1286 get_vertex_data_xy_rgb(1, 4);
1287 get_vertex_data_xy_rgb(2, 8);
1288
1289 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1290 break;
1291 }
1292
1293 case 0x34:
1294 case 0x35:
1295 case 0x36:
1296 case 0x37:
1297 {
1298 set_clut(psx_gpu, list_s16[5]);
1299 set_texture(psx_gpu, list_s16[11]);
1300
1301 get_vertex_data_xy_uv_rgb(0, 0);
1302 get_vertex_data_xy_uv_rgb(1, 6);
1303 get_vertex_data_xy_uv_rgb(2, 12);
1304
1305 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1306 break;
1307 }
1308
1309 case 0x38:
1310 case 0x39:
1311 case 0x3A:
1312 case 0x3B:
1313 {
1314 get_vertex_data_xy_rgb(0, 0);
1315 get_vertex_data_xy_rgb(1, 4);
1316 get_vertex_data_xy_rgb(2, 8);
1317 get_vertex_data_xy_rgb(3, 12);
1318
1319 do_quad_enhanced(psx_gpu, vertexes, current_command);
1320 break;
1321 }
1322
1323 case 0x3C:
1324 case 0x3D:
1325 case 0x3E:
1326 case 0x3F:
1327 {
1328 set_clut(psx_gpu, list_s16[5]);
1329 set_texture(psx_gpu, list_s16[11]);
1330
1331 get_vertex_data_xy_uv_rgb(0, 0);
1332 get_vertex_data_xy_uv_rgb(1, 6);
1333 get_vertex_data_xy_uv_rgb(2, 12);
1334 get_vertex_data_xy_uv_rgb(3, 18);
1335
39db3a96 1336 uv_hack(vertexes, 4);
c1817bd9 1337 do_quad_enhanced(psx_gpu, vertexes, current_command);
1338 break;
1339 }
1340
1341 case 0x40 ... 0x47:
1342 {
1343 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1344 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1345 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
1346 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
1347
3b3dee71 1348 render_line(psx_gpu, vertexes, current_command, list[0], 0);
1349 enhancement_enable();
1350 render_line(psx_gpu, vertexes, current_command, list[0], 1);
c1817bd9 1351 break;
1352 }
1353
1354 case 0x48 ... 0x4F:
1355 {
1356 u32 num_vertexes = 1;
1357 u32 *list_position = &(list[2]);
1358 u32 xy = list[1];
1359
1360 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1361 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1362
1363 xy = *list_position;
1364 while(1)
1365 {
1366 vertexes[0] = vertexes[1];
1367
1368 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1369 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1370
3b3dee71 1371 enhancement_disable();
1372 render_line(psx_gpu, vertexes, current_command, list[0], 0);
1373 enhancement_enable();
1374 render_line(psx_gpu, vertexes, current_command, list[0], 1);
c1817bd9 1375
1376 list_position++;
1377 num_vertexes++;
1378
1379 if(list_position >= list_end)
804789d7 1380 {
1381 current_command = (u32)-1;
1382 goto breakloop;
1383 }
c1817bd9 1384
1385 xy = *list_position;
1386 if((xy & 0xF000F000) == 0x50005000)
1387 break;
1388 }
1389
1390 command_length += (num_vertexes - 2);
1391 break;
1392 }
1393
1394 case 0x50 ... 0x57:
1395 {
1396 vertexes[0].r = list[0] & 0xFF;
1397 vertexes[0].g = (list[0] >> 8) & 0xFF;
1398 vertexes[0].b = (list[0] >> 16) & 0xFF;
1399 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1400 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1401
1402 vertexes[1].r = list[2] & 0xFF;
1403 vertexes[1].g = (list[2] >> 8) & 0xFF;
1404 vertexes[1].b = (list[2] >> 16) & 0xFF;
1405 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
1406 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
1407
3b3dee71 1408 render_line(psx_gpu, vertexes, current_command, 0, 0);
1409 enhancement_enable();
1410 render_line(psx_gpu, vertexes, current_command, 0, 1);
c1817bd9 1411 break;
1412 }
1413
1414 case 0x58 ... 0x5F:
1415 {
1416 u32 num_vertexes = 1;
1417 u32 *list_position = &(list[2]);
1418 u32 color = list[0];
1419 u32 xy = list[1];
1420
1421 vertexes[1].r = color & 0xFF;
1422 vertexes[1].g = (color >> 8) & 0xFF;
1423 vertexes[1].b = (color >> 16) & 0xFF;
1424 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1425 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1426
1427 color = list_position[0];
1428 while(1)
1429 {
1430 xy = list_position[1];
1431
1432 vertexes[0] = vertexes[1];
1433
1434 vertexes[1].r = color & 0xFF;
1435 vertexes[1].g = (color >> 8) & 0xFF;
1436 vertexes[1].b = (color >> 16) & 0xFF;
1437 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1438 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1439
3b3dee71 1440 enhancement_disable();
1441 render_line(psx_gpu, vertexes, current_command, 0, 0);
1442 enhancement_enable();
1443 render_line(psx_gpu, vertexes, current_command, 0, 1);
c1817bd9 1444
1445 list_position += 2;
1446 num_vertexes++;
1447
1448 if(list_position >= list_end)
804789d7 1449 {
1450 current_command = (u32)-1;
1451 goto breakloop;
1452 }
c1817bd9 1453
1454 color = list_position[0];
1455 if((color & 0xF000F000) == 0x50005000)
1456 break;
1457 }
1458
1459 command_length += ((num_vertexes - 2) * 2);
1460 break;
1461 }
1462
1463 case 0x60 ... 0x63:
1464 {
1465 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1466 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1467 u32 width = list_s16[4] & 0x3FF;
1468 u32 height = list_s16[5] & 0x1FF;
1469
1470 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
0b4038f8 1471
1472 if (check_enhanced_range(psx_gpu, x, x + width))
1473 do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]);
c1817bd9 1474 break;
1475 }
1476
1477 case 0x64 ... 0x67:
1478 {
1479 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1480 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1481 u8 u = list_s16[4];
1482 u8 v = list_s16[4] >> 8;
c1817bd9 1483 u32 width = list_s16[6] & 0x3FF;
1484 u32 height = list_s16[7] & 0x1FF;
1485
1486 set_clut(psx_gpu, list_s16[5]);
1487
24c742fc 1488 render_sprite(psx_gpu, x, y, u, v, width, height,
c1817bd9 1489 current_command, list[0]);
0b4038f8 1490
1491 if (check_enhanced_range(psx_gpu, x, x + width))
1492 do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]);
c1817bd9 1493 break;
1494 }
1495
1496 case 0x68:
1497 case 0x69:
1498 case 0x6A:
1499 case 0x6B:
1500 {
1501 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1502 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1503
1504 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
0b4038f8 1505
1506 if (check_enhanced_range(psx_gpu, x, x + 1))
1507 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]);
c1817bd9 1508 break;
1509 }
1510
1511 case 0x70:
1512 case 0x71:
1513 case 0x72:
1514 case 0x73:
1515 {
1516 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1517 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1518
1519 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
0b4038f8 1520
1521 if (check_enhanced_range(psx_gpu, x, x + 8))
1522 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]);
c1817bd9 1523 break;
1524 }
1525
1526 case 0x74:
1527 case 0x75:
1528 case 0x76:
1529 case 0x77:
1530 {
1531 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1532 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1533 u8 u = list_s16[4];
1534 u8 v = list_s16[4] >> 8;
c1817bd9 1535
1536 set_clut(psx_gpu, list_s16[5]);
1537
24c742fc 1538 render_sprite(psx_gpu, x, y, u, v, 8, 8,
c1817bd9 1539 current_command, list[0]);
0b4038f8 1540
1541 if (check_enhanced_range(psx_gpu, x, x + 8))
1542 do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]);
c1817bd9 1543 break;
1544 }
1545
1546 case 0x78:
1547 case 0x79:
1548 case 0x7A:
1549 case 0x7B:
1550 {
1551 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1552 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1553
1554 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
0b4038f8 1555
1556 if (check_enhanced_range(psx_gpu, x, x + 16))
1557 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]);
c1817bd9 1558 break;
1559 }
1560
1561 case 0x7C:
1562 case 0x7D:
1563 case 0x7E:
1564 case 0x7F:
1565 {
1566 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1567 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1568 u8 u = list_s16[4];
1569 u8 v = list_s16[4] >> 8;
c1817bd9 1570
1571 set_clut(psx_gpu, list_s16[5]);
1572
24c742fc 1573 render_sprite(psx_gpu, x, y, u, v, 16, 16, current_command, list[0]);
0b4038f8 1574
1575 if (check_enhanced_range(psx_gpu, x, x + 16))
1576 do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]);
c1817bd9 1577 break;
1578 }
06bc35c8 1579
72583812 1580 case 0x80 ... 0x9F: // vid -> vid
1581 case 0xA0 ... 0xBF: // sys -> vid
1582 case 0xC0 ... 0xDF: // vid -> sys
c1817bd9 1583 goto breakloop;
c1817bd9 1584
1585 case 0xE1:
f3492649 1586 set_texture(psx_gpu, list[0]);
c1817bd9 1587
1588 if(list[0] & (1 << 9))
1589 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
1590 else
1591 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1592
1593 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
1594 SET_Ex(1, list[0]);
1595 break;
1596
1597 case 0xE2:
1598 {
1599 // TODO: Clean
1600 u32 texture_window_settings = list[0];
1601 u32 tmp, x, y, w, h;
1602
1603 if(texture_window_settings != psx_gpu->texture_window_settings)
1604 {
1605 tmp = (texture_window_settings & 0x1F) | 0x20;
1606 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
1607
1608 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
1609 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
1610
1611 tmp = 32 - (w >> 3);
1612 x = ((texture_window_settings >> 10) & tmp) << 3;
1613
1614 tmp = 32 - (h >> 3);
1615 y = ((texture_window_settings >> 15) & tmp) << 3;
1616
1617 flush_render_block_buffer(psx_gpu);
1618
1619 psx_gpu->texture_window_settings = texture_window_settings;
1620 psx_gpu->texture_window_x = x;
1621 psx_gpu->texture_window_y = y;
1622 psx_gpu->texture_mask_width = w - 1;
1623 psx_gpu->texture_mask_height = h - 1;
1624
1625 update_texture_ptr(psx_gpu);
1626 }
1627 SET_Ex(2, list[0]);
1628 break;
1629 }
1630
1631 case 0xE3:
7956599f 1632 {
77e34391 1633 s16 viewport_start_x = list[0] & 0x3FF;
1634 s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
a084eccd 1635 u32 w;
1636 s32 d;
7956599f 1637
77e34391 1638 if(viewport_start_x == psx_gpu->viewport_start_x &&
1639 viewport_start_y == psx_gpu->viewport_start_y)
1640 {
1641 break;
1642 }
1643 psx_gpu->viewport_start_x = viewport_start_x;
1644 psx_gpu->viewport_start_y = viewport_start_y;
1645 psx_gpu->saved_viewport_start_x = viewport_start_x;
1646 psx_gpu->saved_viewport_start_y = viewport_start_y;
1647
a084eccd 1648 w = (u32)psx_gpu->viewport_end_x - (u32)viewport_start_x + 1;
0b4038f8 1649 d = psx_gpu->saved_hres - w;
a084eccd 1650 if(-16 <= d && d <= 16)
7956599f 1651 {
77e34391 1652 update_enhancement_buf_table_from_x(psx_gpu,
a084eccd 1653 viewport_start_x, w);
7956599f 1654 }
e929dec5 1655 select_enhancement_buf(psx_gpu);
c1817bd9 1656
1657#ifdef TEXTURE_CACHE_4BPP
1658 psx_gpu->viewport_mask =
1659 texture_region_mask(psx_gpu->viewport_start_x,
1660 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1661 psx_gpu->viewport_end_y);
1662#endif
1663 SET_Ex(3, list[0]);
1664 break;
7956599f 1665 }
1666
c1817bd9 1667 case 0xE4:
77e34391 1668 {
1669 s16 viewport_end_x = list[0] & 0x3FF;
1670 s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
a084eccd 1671 u32 w;
1672 s32 d;
77e34391 1673
1674 if(viewport_end_x == psx_gpu->viewport_end_x &&
1675 viewport_end_y == psx_gpu->viewport_end_y)
1676 {
1677 break;
1678 }
1679
1680 psx_gpu->viewport_end_x = viewport_end_x;
1681 psx_gpu->viewport_end_y = viewport_end_y;
1682 psx_gpu->saved_viewport_end_x = viewport_end_x;
1683 psx_gpu->saved_viewport_end_y = viewport_end_y;
1684
a084eccd 1685 w = (u32)viewport_end_x - (u32)psx_gpu->viewport_start_x + 1;
0b4038f8 1686 d = psx_gpu->saved_hres - w;
a084eccd 1687 if(-16 <= d && d <= 16)
77e34391 1688 {
1689 update_enhancement_buf_table_from_x(psx_gpu,
a084eccd 1690 psx_gpu->viewport_start_x, w);
77e34391 1691 }
1692 select_enhancement_buf(psx_gpu);
c1817bd9 1693
1694#ifdef TEXTURE_CACHE_4BPP
1695 psx_gpu->viewport_mask =
1696 texture_region_mask(psx_gpu->viewport_start_x,
1697 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1698 psx_gpu->viewport_end_y);
1699#endif
1700 SET_Ex(4, list[0]);
1701 break;
77e34391 1702 }
c1817bd9 1703
1704 case 0xE5:
1705 {
1706 s32 offset_x = list[0] << 21;
1707 s32 offset_y = list[0] << 10;
1708 psx_gpu->offset_x = offset_x >> 21;
1709 psx_gpu->offset_y = offset_y >> 21;
1710
1711 SET_Ex(5, list[0]);
1712 break;
1713 }
1714
1715 case 0xE6:
1716 {
1717 u32 mask_settings = list[0];
1718 u16 mask_msb = mask_settings << 15;
1719
1720 if(list[0] & 0x2)
1721 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
1722 else
1723 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
1724
1725 if(mask_msb != psx_gpu->mask_msb)
1726 {
1727 flush_render_block_buffer(psx_gpu);
1728 psx_gpu->mask_msb = mask_msb;
1729 }
1730
1731 SET_Ex(6, list[0]);
1732 break;
1733 }
1734
1735 default:
1736 break;
1737 }
1738 }
1739
fc6cef7d 1740 enhancement_disable();
1741
c1817bd9 1742breakloop:
c1817bd9 1743 if (last_command != NULL)
1744 *last_command = current_command;
1745 return list - list_start;
1746}
1747
fc6cef7d 1748#endif /* PCSX */
1749
b0d96051 1750// vim:ts=2:shiftwidth=2:expandtab