gpu_neon: fix texels vs pixels confusion
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
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1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#include <stdio.h>
16
17#include "common.h"
18
652c6b8b 19#ifndef command_lengths
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20const u8 command_lengths[256] =
21{
22 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00
23 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10
24 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
25 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30
26 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
27 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50
652c6b8b 28 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
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29 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70
30 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
31 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90
32 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
33 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0
34 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
35 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0
36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
37 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0
38};
652c6b8b 39#endif
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40
41void update_texture_ptr(psx_gpu_struct *psx_gpu)
42{
3867c6ef 43 u8 *texture_base;
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44 u8 *texture_ptr;
45
46 switch((psx_gpu->render_state_base >> 8) & 0x3)
47 {
75e28f62 48 case TEXTURE_MODE_4BPP:
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49 texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
50
51 texture_ptr = texture_base;
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52 texture_ptr += psx_gpu->texture_window_x & 0xF;
53 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
54 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
55 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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56 break;
57
58 case TEXTURE_MODE_8BPP:
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59 if(psx_gpu->current_texture_page & 0x1)
60 {
3867c6ef 61 texture_base =
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62 psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
63 }
64 else
65 {
3867c6ef 66 texture_base =
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67 psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
68 }
69
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70 texture_ptr = texture_base;
71 texture_ptr += psx_gpu->texture_window_x & 0xF;
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72 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
73 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
74 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
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75 break;
76
b7f5c059 77 default:
75e28f62 78 case TEXTURE_MODE_16BPP:
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79 texture_base = (u8 *)(psx_gpu->vram_ptr);
80 texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
81 texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
82
83 texture_ptr = texture_base;
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84 texture_ptr += psx_gpu->texture_window_x * 2;
85 texture_ptr += (psx_gpu->texture_window_y) * 2048;
86 break;
87 }
88
3867c6ef 89 psx_gpu->texture_page_base = texture_base;
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90 psx_gpu->texture_page_ptr = texture_ptr;
91}
92
93void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
94{
f3492649 95 texture_settings &= 0x1FF;
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96 if(psx_gpu->texture_settings != texture_settings)
97 {
98 u32 new_texture_page = texture_settings & 0x1F;
99 u32 texture_mode = (texture_settings >> 7) & 0x3;
100 u32 render_state_base = psx_gpu->render_state_base;
101
b7ed0632 102 flush_render_block_buffer(psx_gpu);
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103
104 render_state_base &= ~(0xF << 6);
105 render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
106
107 psx_gpu->render_state_base = render_state_base;
108
109 psx_gpu->current_texture_mask = 0x1 << new_texture_page;
110
111 if(texture_mode == TEXTURE_MODE_8BPP)
112 {
113 // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it
114 // wraps back around to the left edge.
115 u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10);
116 psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page;
117
118 if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1)
119 {
120 u32 dirty_textures_8bpp_alternate_mask =
121 psx_gpu->dirty_textures_8bpp_alternate_mask;
122 psx_gpu->dirty_textures_8bpp_alternate_mask =
123 psx_gpu->dirty_textures_8bpp_mask;
124 psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask;
125 }
126
127 psx_gpu->last_8bpp_texture_page = new_texture_page;
128 }
129
130 psx_gpu->current_texture_page = new_texture_page;
131 psx_gpu->texture_settings = texture_settings;
132
133 update_texture_ptr(psx_gpu);
134 }
135}
136
137void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings)
138{
139 if(psx_gpu->clut_settings != clut_settings)
140 {
141 flush_render_block_buffer(psx_gpu);
142 psx_gpu->clut_settings = clut_settings;
143 psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16);
144 }
145}
146
147void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
148{
149 if(psx_gpu->triangle_color != triangle_color)
150 {
151 flush_render_block_buffer(psx_gpu);
152 psx_gpu->triangle_color = triangle_color;
153 }
154}
155
c1817bd9 156static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y,
157 u32 width, u32 height, u32 color)
158{
159 x &= ~0xF;
160 width = ((width + 0xF) & ~0xF);
161
162 flush_render_block_buffer(psx_gpu);
163
164 if(unlikely((x + width) > 1024))
165 {
166 u32 width_a = 1024 - x;
167 u32 width_b = width - width_a;
168
169 if(unlikely((y + height) > 512))
170 {
171 u32 height_a = 512 - y;
172 u32 height_b = height - height_a;
173
174 render_block_fill(psx_gpu, color, x, y, width_a, height_a);
175 render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
176 render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
177 render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
178 }
179 else
180 {
181 render_block_fill(psx_gpu, color, x, y, width_a, height);
182 render_block_fill(psx_gpu, color, 0, y, width_b, height);
183 }
184 }
185 else
186 {
187 if(unlikely((y + height) > 512))
188 {
189 u32 height_a = 512 - y;
190 u32 height_b = height - height_a;
191
192 render_block_fill(psx_gpu, color, x, y, width, height_a);
193 render_block_fill(psx_gpu, color, x, 0, width, height_b);
194 }
195 else
196 {
197 render_block_fill(psx_gpu, color, x, y, width, height);
198 }
199 }
200}
201
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202#define sign_extend_12bit(value) \
203 (((s32)((value) << 20)) >> 20) \
204
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205#define sign_extend_11bit(value) \
206 (((s32)((value) << 21)) >> 21) \
207
208#define sign_extend_10bit(value) \
209 (((s32)((value) << 22)) >> 22) \
210
211
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212#define get_vertex_data_xy(vertex_number, offset16) \
213 vertexes[vertex_number].x = \
214 sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
215 vertexes[vertex_number].y = \
216 sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \
217
218#define get_vertex_data_uv(vertex_number, offset16) \
219 vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \
220 vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \
221
222#define get_vertex_data_rgb(vertex_number, offset32) \
223 vertexes[vertex_number].r = list[offset32] & 0xFF; \
224 vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \
225 vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \
226
227#define get_vertex_data_xy_uv(vertex_number, offset16) \
228 get_vertex_data_xy(vertex_number, offset16); \
229 get_vertex_data_uv(vertex_number, (offset16) + 2) \
230
231#define get_vertex_data_xy_rgb(vertex_number, offset16) \
232 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
233 get_vertex_data_xy(vertex_number, (offset16) + 2); \
234
235#define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \
236 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
237 get_vertex_data_xy(vertex_number, (offset16) + 2); \
238 get_vertex_data_uv(vertex_number, (offset16) + 4); \
239
240#define set_vertex_color_constant(vertex_number, color) \
241 vertexes[vertex_number].r = color & 0xFF; \
242 vertexes[vertex_number].g = (color >> 8) & 0xFF; \
243 vertexes[vertex_number].b = (color >> 16) & 0xFF \
244
245#define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \
246 get_vertex_data_xy(vertex_number, offset16); \
247 set_vertex_color_constant(vertex_number, color) \
248
b243416b 249#ifndef SET_Ex
250#define SET_Ex(r, v)
251#endif
252
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253vertex_struct vertexes[4] __attribute__((aligned(32)));
254
b243416b 255u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
75e28f62 256{
b243416b 257 u32 current_command = 0, command_length;
258
259 u32 *list_start = list;
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260 u32 *list_end = list + (size / 4);
261
262 for(; list < list_end; list += 1 + command_length)
263 {
264 s16 *list_s16 = (void *)list;
265 current_command = *list >> 24;
266 command_length = command_lengths[current_command];
b243416b 267 if (list + 1 + command_length > list_end) {
268 current_command = (u32)-1;
269 break;
270 }
87c45ad1 271
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272 switch(current_command)
273 {
274 case 0x00:
275 break;
276
277 case 0x02:
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278 {
279 u32 x = list_s16[2] & 0x3FF;
280 u32 y = list_s16[3] & 0x1FF;
281 u32 width = list_s16[4] & 0x3FF;
282 u32 height = list_s16[5] & 0x1FF;
283 u32 color = list[0] & 0xFFFFFF;
284
c1817bd9 285 do_fill(psx_gpu, x, y, width, height, color);
75e28f62 286 break;
87c45ad1 287 }
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288
289 case 0x20 ... 0x23:
290 {
291 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
292
293 get_vertex_data_xy(0, 2);
294 get_vertex_data_xy(1, 4);
295 get_vertex_data_xy(2, 6);
f9248bbf 296
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297 render_triangle(psx_gpu, vertexes, current_command);
298 break;
299 }
300
301 case 0x24 ... 0x27:
302 {
303 set_clut(psx_gpu, list_s16[5]);
304 set_texture(psx_gpu, list_s16[9]);
305 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
306
307 get_vertex_data_xy_uv(0, 2);
308 get_vertex_data_xy_uv(1, 6);
309 get_vertex_data_xy_uv(2, 10);
310
311 render_triangle(psx_gpu, vertexes, current_command);
312 break;
313 }
314
315 case 0x28 ... 0x2B:
316 {
317 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
318
319 get_vertex_data_xy(0, 2);
320 get_vertex_data_xy(1, 4);
321 get_vertex_data_xy(2, 6);
322 get_vertex_data_xy(3, 8);
323
324 render_triangle(psx_gpu, vertexes, current_command);
325 render_triangle(psx_gpu, &(vertexes[1]), current_command);
326 break;
327 }
328
329 case 0x2C ... 0x2F:
330 {
331 set_clut(psx_gpu, list_s16[5]);
332 set_texture(psx_gpu, list_s16[9]);
333 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
334
335 get_vertex_data_xy_uv(0, 2);
336 get_vertex_data_xy_uv(1, 6);
337 get_vertex_data_xy_uv(2, 10);
338 get_vertex_data_xy_uv(3, 14);
339
340 render_triangle(psx_gpu, vertexes, current_command);
341 render_triangle(psx_gpu, &(vertexes[1]), current_command);
342 break;
343 }
344
345 case 0x30 ... 0x33:
346 {
347 get_vertex_data_xy_rgb(0, 0);
348 get_vertex_data_xy_rgb(1, 4);
349 get_vertex_data_xy_rgb(2, 8);
350
351 render_triangle(psx_gpu, vertexes, current_command);
352 break;
353 }
354
355 case 0x34:
356 case 0x35:
357 case 0x36:
358 case 0x37:
359 {
360 set_clut(psx_gpu, list_s16[5]);
361 set_texture(psx_gpu, list_s16[11]);
362
363 get_vertex_data_xy_uv_rgb(0, 0);
364 get_vertex_data_xy_uv_rgb(1, 6);
365 get_vertex_data_xy_uv_rgb(2, 12);
366
367 render_triangle(psx_gpu, vertexes, current_command);
368 break;
369 }
370
371 case 0x38:
372 case 0x39:
373 case 0x3A:
374 case 0x3B:
375 {
376 get_vertex_data_xy_rgb(0, 0);
377 get_vertex_data_xy_rgb(1, 4);
378 get_vertex_data_xy_rgb(2, 8);
379 get_vertex_data_xy_rgb(3, 12);
380
381 render_triangle(psx_gpu, vertexes, current_command);
382 render_triangle(psx_gpu, &(vertexes[1]), current_command);
383 break;
384 }
385
386 case 0x3C:
387 case 0x3D:
388 case 0x3E:
389 case 0x3F:
390 {
391 set_clut(psx_gpu, list_s16[5]);
392 set_texture(psx_gpu, list_s16[11]);
393
394 get_vertex_data_xy_uv_rgb(0, 0);
395 get_vertex_data_xy_uv_rgb(1, 6);
396 get_vertex_data_xy_uv_rgb(2, 12);
397 get_vertex_data_xy_uv_rgb(3, 18);
398
399 render_triangle(psx_gpu, vertexes, current_command);
400 render_triangle(psx_gpu, &(vertexes[1]), current_command);
401 break;
402 }
403
404 case 0x40 ... 0x47:
405 {
406 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
407 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
408 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
409 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
410
3b3dee71 411 render_line(psx_gpu, vertexes, current_command, list[0], 0);
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412 break;
413 }
414
415 case 0x48 ... 0x4F:
416 {
417 u32 num_vertexes = 1;
418 u32 *list_position = &(list[2]);
419 u32 xy = list[1];
420
421 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
422 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
423
c8eaa363 424 xy = *list_position;
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425 while(1)
426 {
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427 vertexes[0] = vertexes[1];
428
429 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
430 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
431
3b3dee71 432 render_line(psx_gpu, vertexes, current_command, list[0], 0);
c8eaa363 433
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434 list_position++;
435 num_vertexes++;
436
c8eaa363 437 if(list_position >= list_end)
804789d7 438 {
439 current_command = (u32)-1;
440 goto breakloop;
441 }
f9248bbf 442
c8eaa363 443 xy = *list_position;
444 if((xy & 0xF000F000) == 0x50005000)
445 break;
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446 }
447
c8eaa363 448 command_length += (num_vertexes - 2);
449 break;
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450 }
451
452 case 0x50 ... 0x57:
453 {
454 vertexes[0].r = list[0] & 0xFF;
455 vertexes[0].g = (list[0] >> 8) & 0xFF;
456 vertexes[0].b = (list[0] >> 16) & 0xFF;
457 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
458 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
459
460 vertexes[1].r = list[2] & 0xFF;
461 vertexes[1].g = (list[2] >> 8) & 0xFF;
462 vertexes[1].b = (list[2] >> 16) & 0xFF;
463 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
464 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
465
3b3dee71 466 render_line(psx_gpu, vertexes, current_command, 0, 0);
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467 break;
468 }
469
470 case 0x58 ... 0x5F:
471 {
472 u32 num_vertexes = 1;
473 u32 *list_position = &(list[2]);
474 u32 color = list[0];
475 u32 xy = list[1];
476
477 vertexes[1].r = color & 0xFF;
478 vertexes[1].g = (color >> 8) & 0xFF;
479 vertexes[1].b = (color >> 16) & 0xFF;
480 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
481 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
482
c8eaa363 483 color = list_position[0];
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484 while(1)
485 {
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486 xy = list_position[1];
487
488 vertexes[0] = vertexes[1];
489
490 vertexes[1].r = color & 0xFF;
491 vertexes[1].g = (color >> 8) & 0xFF;
492 vertexes[1].b = (color >> 16) & 0xFF;
493 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
494 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
495
3b3dee71 496 render_line(psx_gpu, vertexes, current_command, 0, 0);
c8eaa363 497
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498 list_position += 2;
499 num_vertexes++;
500
c8eaa363 501 if(list_position >= list_end)
804789d7 502 {
503 current_command = (u32)-1;
504 goto breakloop;
505 }
f9248bbf 506
c8eaa363 507 color = list_position[0];
508 if((color & 0xF000F000) == 0x50005000)
509 break;
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510 }
511
c8eaa363 512 command_length += ((num_vertexes - 2) * 2);
513 break;
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514 }
515
516 case 0x60 ... 0x63:
517 {
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518 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
519 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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520 u32 width = list_s16[4] & 0x3FF;
521 u32 height = list_s16[5] & 0x1FF;
522
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523 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
524 break;
525 }
526
527 case 0x64 ... 0x67:
528 {
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529 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
530 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
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531 u32 uv = list_s16[4];
532 u32 width = list_s16[6] & 0x3FF;
533 u32 height = list_s16[7] & 0x1FF;
534
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535 set_clut(psx_gpu, list_s16[5]);
536
537 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
538 current_command, list[0]);
539 break;
540 }
541
542 case 0x68:
543 case 0x69:
544 case 0x6A:
545 case 0x6B:
546 {
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547 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
548 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 549
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550 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
551 break;
552 }
553
554 case 0x70:
555 case 0x71:
556 case 0x72:
557 case 0x73:
558 {
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E
559 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
560 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 561
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562 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
563 break;
564 }
565
566 case 0x74:
567 case 0x75:
568 case 0x76:
569 case 0x77:
570 {
4be044ba
E
571 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
572 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
573 u32 uv = list_s16[4];
574
75e28f62
E
575 set_clut(psx_gpu, list_s16[5]);
576
577 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
578 current_command, list[0]);
579 break;
580 }
581
582 case 0x78:
583 case 0x79:
584 case 0x7A:
585 case 0x7B:
586 {
4be044ba
E
587 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
588 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 589
75e28f62
E
590 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
591 break;
592 }
593
594 case 0x7C:
595 case 0x7D:
596 case 0x7E:
597 case 0x7F:
598 {
4be044ba
E
599 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
600 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
601 u32 uv = list_s16[4];
602
75e28f62
E
603 set_clut(psx_gpu, list_s16[5]);
604
605 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
606 current_command, list[0]);
607 break;
608 }
609
06bc35c8 610 case 0x80: // vid -> vid
611 {
612 u32 sx = list_s16[2] & 0x3FF;
613 u32 sy = list_s16[3] & 0x1FF;
614 u32 dx = list_s16[4] & 0x3FF;
615 u32 dy = list_s16[5] & 0x1FF;
616 u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
617 u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
618
619 if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
620 break;
621
622 render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
623 break;
624 }
625
b243416b 626#ifdef PCSX
627 case 0xA0: // sys -> vid
628 case 0xC0: // vid -> sys
629 goto breakloop;
630#else
75e28f62
E
631 case 0xA0: // sys -> vid
632 {
1f88961f
E
633 u32 load_x = list_s16[2] & 0x3FF;
634 u32 load_y = list_s16[3] & 0x1FF;
635 u32 load_width = list_s16[4] & 0x3FF;
636 u32 load_height = list_s16[5] & 0x1FF;
75e28f62
E
637 u32 load_size = load_width * load_height;
638
639 command_length += load_size / 2;
cec398c0
E
640
641 if(load_size & 1)
642 command_length++;
643
75e28f62
E
644 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
645 load_width, load_height, load_width);
646 break;
647 }
b243416b 648
75e28f62
E
649 case 0xC0: // vid -> sys
650 break;
b243416b 651#endif
652
75e28f62 653 case 0xE1:
f3492649 654 set_texture(psx_gpu, list[0]);
87c45ad1 655
75e28f62
E
656 if(list[0] & (1 << 9))
657 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
658 else
659 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
660
661 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
b243416b 662 SET_Ex(1, list[0]);
75e28f62
E
663 break;
664
665 case 0xE2:
666 {
667 // TODO: Clean
668 u32 texture_window_settings = list[0];
669 u32 tmp, x, y, w, h;
670
671 if(texture_window_settings != psx_gpu->texture_window_settings)
672 {
673 tmp = (texture_window_settings & 0x1F) | 0x20;
674 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
675
676 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
677 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
678
679 tmp = 32 - (w >> 3);
680 x = ((texture_window_settings >> 10) & tmp) << 3;
681
682 tmp = 32 - (h >> 3);
683 y = ((texture_window_settings >> 15) & tmp) << 3;
684
685 flush_render_block_buffer(psx_gpu);
686
de35a464 687 psx_gpu->texture_window_settings = texture_window_settings;
75e28f62
E
688 psx_gpu->texture_window_x = x;
689 psx_gpu->texture_window_y = y;
690 psx_gpu->texture_mask_width = w - 1;
691 psx_gpu->texture_mask_height = h - 1;
692
693 update_texture_ptr(psx_gpu);
694 }
b243416b 695 SET_Ex(2, list[0]);
75e28f62 696 break;
77e34391 697 }
698
699 case 0xE3:
700 {
701 s16 viewport_start_x = list[0] & 0x3FF;
702 s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
703
704 if(viewport_start_x == psx_gpu->viewport_start_x &&
705 viewport_start_y == psx_gpu->viewport_start_y)
706 {
707 break;
708 }
75e28f62 709
77e34391 710 psx_gpu->viewport_start_x = viewport_start_x;
711 psx_gpu->viewport_start_y = viewport_start_y;
75e28f62
E
712
713#ifdef TEXTURE_CACHE_4BPP
714 psx_gpu->viewport_mask =
715 texture_region_mask(psx_gpu->viewport_start_x,
716 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
717 psx_gpu->viewport_end_y);
718#endif
77e34391 719 SET_Ex(3, list[0]);
720 break;
721 }
722
723 case 0xE4:
724 {
725 s16 viewport_end_x = list[0] & 0x3FF;
726 s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
727
728 if(viewport_end_x == psx_gpu->viewport_end_x &&
729 viewport_end_y == psx_gpu->viewport_end_y)
730 {
731 break;
732 }
733
734 psx_gpu->viewport_end_x = viewport_end_x;
735 psx_gpu->viewport_end_y = viewport_end_y;
75e28f62
E
736
737#ifdef TEXTURE_CACHE_4BPP
738 psx_gpu->viewport_mask =
739 texture_region_mask(psx_gpu->viewport_start_x,
740 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
741 psx_gpu->viewport_end_y);
742#endif
77e34391 743 SET_Ex(4, list[0]);
744 break;
745 }
75e28f62 746
77e34391 747 case 0xE5:
75e28f62
E
748 {
749 s32 offset_x = list[0] << 21;
750 s32 offset_y = list[0] << 10;
751 psx_gpu->offset_x = offset_x >> 21;
752 psx_gpu->offset_y = offset_y >> 21;
753
b243416b 754 SET_Ex(5, list[0]);
75e28f62
E
755 break;
756 }
757
758 case 0xE6:
759 {
760 u32 mask_settings = list[0];
761 u16 mask_msb = mask_settings << 15;
762
763 if(list[0] & 0x2)
764 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
765 else
766 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
767
768 if(mask_msb != psx_gpu->mask_msb)
769 {
770 flush_render_block_buffer(psx_gpu);
771 psx_gpu->mask_msb = mask_msb;
772 }
773
b243416b 774 SET_Ex(6, list[0]);
75e28f62
E
775 break;
776 }
777
778 default:
779 break;
780 }
781 }
b243416b 782
b243416b 783breakloop:
b243416b 784 if (last_command != NULL)
785 *last_command = current_command;
786 return list - list_start;
75e28f62
E
787}
788
fc6cef7d 789#ifdef PCSX
790
77e34391 791#define ENH_BUF_TABLE_STEP (1024 / sizeof(psx_gpu->enhancement_buf_by_x16))
792
793static void update_enhancement_buf_table_from_hres(psx_gpu_struct *psx_gpu)
06bc35c8 794{
7956599f 795 u32 b, x, s;
796
797 b = 0;
798 s = psx_gpu->enhancement_x_threshold;
799 for (x = 0; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++)
800 {
77e34391 801 if (b < 3 && x * ENH_BUF_TABLE_STEP >= s - ENH_BUF_TABLE_STEP - 1)
7956599f 802 {
803 s += psx_gpu->enhancement_x_threshold;
804 b++;
805 }
806 psx_gpu->enhancement_buf_by_x16[x] = b;
807 }
e929dec5 808}
809
77e34391 810static void update_enhancement_buf_table_from_x(psx_gpu_struct *psx_gpu,
811 u32 x0, u32 len)
812{
813 u32 x, b;
814
815 for (x = x0, b = 0; x >= len; b++)
816 x -= len;
817 if (b > 3)
818 b = 3;
819
820 memset(psx_gpu->enhancement_buf_by_x16 + x0 / ENH_BUF_TABLE_STEP,
821 b, (len + ENH_BUF_TABLE_STEP - 1) / ENH_BUF_TABLE_STEP);
822}
823
06bc35c8 824#define select_enhancement_buf(psx_gpu) \
825 psx_gpu->enhancement_current_buf_ptr = \
7956599f 826 select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x)
06bc35c8 827
c1817bd9 828#define enhancement_disable() { \
829 psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
830 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
831 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
832 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
833 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
c6063f89 834 psx_gpu->uvrgb_phase = 0x8000; \
c1817bd9 835}
836
837#define enhancement_enable() { \
e929dec5 838 psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; \
c1817bd9 839 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \
840 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \
06bc35c8 841 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1; \
842 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1; \
c6063f89 843 psx_gpu->uvrgb_phase = 0x1000; \
c1817bd9 844}
845
846#define shift_vertices3(v) { \
847 v[0]->x *= 2; \
848 v[0]->y *= 2; \
849 v[1]->x *= 2; \
850 v[1]->y *= 2; \
851 v[2]->x *= 2; \
852 v[2]->y *= 2; \
853}
854
855#define unshift_vertices3(v) { \
856 v[0]->x /= 2; \
857 v[0]->y /= 2; \
858 v[1]->x /= 2; \
859 v[1]->y /= 2; \
860 v[2]->x /= 2; \
861 v[2]->y /= 2; \
862}
863
864#define shift_triangle_area() \
865 psx_gpu->triangle_area *= 4
866
50f9355a 867extern void scale2x_tiles8(void *dst, const void *src, int w8, int h);
868
06bc35c8 869#ifndef NEON_BUILD
870// TODO?
7a8d521f 871void scale2x_tiles8(void *dst, const void *src, int w8, int h)
872{
873 uint16_t* d = (uint16_t*)dst;
874 const uint16_t* s = (const uint16_t*)src;
875
876 while ( h-- )
877 {
878 uint16_t* d_save = d;
879 const uint16_t* s_save = s;
880 int w = w8;
881
882 while ( w-- )
883 {
884 d[ 0 ] = *s;
885 d[ 1 ] = *s;
886 d[ 1024 ] = *s;
887 d[ 1025 ] = *s;
888 d += 2; s++;
889
890 d[ 0 ] = *s;
891 d[ 1 ] = *s;
892 d[ 1024 ] = *s;
893 d[ 1025 ] = *s;
894 d += 2; s++;
895
896 d[ 0 ] = *s;
897 d[ 1 ] = *s;
898 d[ 1024 ] = *s;
899 d[ 1025 ] = *s;
900 d += 2; s++;
901
902 d[ 0 ] = *s;
903 d[ 1 ] = *s;
904 d[ 1024 ] = *s;
905 d[ 1025 ] = *s;
906 d += 2; s++;
907
908 d[ 0 ] = *s;
909 d[ 1 ] = *s;
910 d[ 1024 ] = *s;
911 d[ 1025 ] = *s;
912 d += 2; s++;
913
914 d[ 0 ] = *s;
915 d[ 1 ] = *s;
916 d[ 1024 ] = *s;
917 d[ 1025 ] = *s;
918 d += 2; s++;
919
920 d[ 0 ] = *s;
921 d[ 1 ] = *s;
922 d[ 1024 ] = *s;
923 d[ 1025 ] = *s;
924 d += 2; s++;
925
926 d[ 0 ] = *s;
927 d[ 1 ] = *s;
928 d[ 1024 ] = *s;
929 d[ 1025 ] = *s;
930 d += 2; s++;
931 }
932
933 d = d_save + 2048;
934 s = s_save + 1024; /* or 512? */
935 }
936}
06bc35c8 937#endif
938
c1817bd9 939static int disable_main_render;
940
941static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
942 vertex_struct *vertexes, u32 current_command)
943{
944 vertex_struct *vertex_ptrs[3];
945
946 if (!prepare_triangle(psx_gpu, vertexes, vertex_ptrs))
947 return;
948
949 if (!disable_main_render)
950 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
951
952 enhancement_enable();
953 shift_vertices3(vertex_ptrs);
954 shift_triangle_area();
955 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
956}
957
958static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
959 u32 current_command)
960{
961 vertex_struct *vertex_ptrs[3];
962
963 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
964 if (!disable_main_render)
965 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
966
967 enhancement_enable();
968 shift_vertices3(vertex_ptrs);
969 shift_triangle_area();
970 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
971 unshift_vertices3(vertex_ptrs);
972 }
973 enhancement_disable();
974 if (prepare_triangle(psx_gpu, &vertexes[1], vertex_ptrs)) {
975 if (!disable_main_render)
976 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
977
978 enhancement_enable();
979 shift_vertices3(vertex_ptrs);
980 shift_triangle_area();
981 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
982 }
983}
984
fc6cef7d 985#if 0
986
24c742fc 987#define fill_vertex(i, x_, y_, u_, v_, rgb_) \
988 vertexes[i].x = x_; \
989 vertexes[i].y = y_; \
990 vertexes[i].u = u_; \
991 vertexes[i].v = v_; \
992 vertexes[i].r = rgb_; \
993 vertexes[i].g = (rgb_) >> 8; \
994 vertexes[i].b = (rgb_) >> 16
995
fc6cef7d 996static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
24c742fc 997 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
998{
999 vertex_struct *vertex_ptrs[3];
1000 u32 flags = (cmd_rgb >> 24);
1001 u32 color = cmd_rgb & 0xffffff;
1002 u32 render_state_base_saved = psx_gpu->render_state_base;
1003 int x1, y1;
1004 u8 u1, v1;
1005
1006 flags &=
1007 (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |
1008 RENDER_FLAGS_TEXTURE_MAP);
1009
1010 set_triangle_color(psx_gpu, color);
1011 if(color == 0x808080)
1012 flags |= RENDER_FLAGS_MODULATE_TEXELS;
1013
1014 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1015 enhancement_enable();
1016
1017 x1 = x + w;
1018 y1 = y + h;
1019 u1 = u + w;
1020 v1 = v + h;
1021 // FIXME..
1022 if (u1 < u) u1 = 0xff;
1023 if (v1 < v) v1 = 0xff;
1024
1025 // 0-2
1026 // |/
1027 // 1
1028 fill_vertex(0, x, y, u, v, color);
1029 fill_vertex(1, x, y1, u, v1, color);
1030 fill_vertex(2, x1, y, u1, v, color);
1031 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
1032 shift_vertices3(vertex_ptrs);
1033 shift_triangle_area();
1034 render_triangle_p(psx_gpu, vertex_ptrs, flags);
1035 }
1036
1037 // 0
1038 // /|
1039 // 1-2
1040 fill_vertex(0, x1, y, u1, v, color);
1041 fill_vertex(1, x, y1, u, v1, color);
1042 fill_vertex(2, x1, y1, u1, v1, color);
1043 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
1044 shift_vertices3(vertex_ptrs);
1045 shift_triangle_area();
1046 render_triangle_p(psx_gpu, vertex_ptrs, flags);
1047 }
1048
1049 psx_gpu->render_state_base = render_state_base_saved;
1050}
fc6cef7d 1051#else
1052static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
1053 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
1054{
1055 u32 flags = (cmd_rgb >> 24);
1056 u32 color = cmd_rgb & 0xffffff;
1057
fc6cef7d 1058 render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color);
1059}
1060#endif
24c742fc 1061
7956599f 1062u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
1063 u32 *last_command)
c1817bd9 1064{
1065 u32 current_command = 0, command_length;
1066
1067 u32 *list_start = list;
1068 u32 *list_end = list + (size / 4);
1069
1070 psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
1071 psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
1072 psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
1073 psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
e929dec5 1074 select_enhancement_buf(psx_gpu);
c1817bd9 1075
1076 for(; list < list_end; list += 1 + command_length)
1077 {
1078 s16 *list_s16 = (void *)list;
1079 current_command = *list >> 24;
1080 command_length = command_lengths[current_command];
1081 if (list + 1 + command_length > list_end) {
1082 current_command = (u32)-1;
1083 break;
1084 }
1085
1086 enhancement_disable();
1087
1088 switch(current_command)
1089 {
1090 case 0x00:
1091 break;
1092
1093 case 0x02:
1094 {
1095 u32 x = list_s16[2] & 0x3FF;
1096 u32 y = list_s16[3] & 0x1FF;
1097 u32 width = list_s16[4] & 0x3FF;
1098 u32 height = list_s16[5] & 0x1FF;
1099 u32 color = list[0] & 0xFFFFFF;
1100
f1359c57 1101 x &= ~0xF;
1102 width = ((width + 0xF) & ~0xF);
1103
c1817bd9 1104 do_fill(psx_gpu, x, y, width, height, color);
1105
7956599f 1106 psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x);
c1817bd9 1107 x *= 2;
1108 y *= 2;
1109 width *= 2;
1110 height *= 2;
f1359c57 1111 render_block_fill_enh(psx_gpu, color, x, y, width, height);
c1817bd9 1112 break;
1113 }
1114
1115 case 0x20 ... 0x23:
1116 {
1117 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1118
1119 get_vertex_data_xy(0, 2);
1120 get_vertex_data_xy(1, 4);
1121 get_vertex_data_xy(2, 6);
1122
1123 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1124 break;
1125 }
1126
1127 case 0x24 ... 0x27:
1128 {
1129 set_clut(psx_gpu, list_s16[5]);
1130 set_texture(psx_gpu, list_s16[9]);
1131 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1132
1133 get_vertex_data_xy_uv(0, 2);
1134 get_vertex_data_xy_uv(1, 6);
1135 get_vertex_data_xy_uv(2, 10);
1136
1137 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1138 break;
1139 }
1140
1141 case 0x28 ... 0x2B:
1142 {
1143 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1144
1145 get_vertex_data_xy(0, 2);
1146 get_vertex_data_xy(1, 4);
1147 get_vertex_data_xy(2, 6);
1148 get_vertex_data_xy(3, 8);
1149
1150 do_quad_enhanced(psx_gpu, vertexes, current_command);
1151 break;
1152 }
1153
1154 case 0x2C ... 0x2F:
1155 {
1156 set_clut(psx_gpu, list_s16[5]);
1157 set_texture(psx_gpu, list_s16[9]);
1158 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1159
1160 get_vertex_data_xy_uv(0, 2);
1161 get_vertex_data_xy_uv(1, 6);
1162 get_vertex_data_xy_uv(2, 10);
1163 get_vertex_data_xy_uv(3, 14);
1164
1165 do_quad_enhanced(psx_gpu, vertexes, current_command);
1166 break;
1167 }
1168
1169 case 0x30 ... 0x33:
1170 {
1171 get_vertex_data_xy_rgb(0, 0);
1172 get_vertex_data_xy_rgb(1, 4);
1173 get_vertex_data_xy_rgb(2, 8);
1174
1175 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1176 break;
1177 }
1178
1179 case 0x34:
1180 case 0x35:
1181 case 0x36:
1182 case 0x37:
1183 {
1184 set_clut(psx_gpu, list_s16[5]);
1185 set_texture(psx_gpu, list_s16[11]);
1186
1187 get_vertex_data_xy_uv_rgb(0, 0);
1188 get_vertex_data_xy_uv_rgb(1, 6);
1189 get_vertex_data_xy_uv_rgb(2, 12);
1190
1191 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1192 break;
1193 }
1194
1195 case 0x38:
1196 case 0x39:
1197 case 0x3A:
1198 case 0x3B:
1199 {
1200 get_vertex_data_xy_rgb(0, 0);
1201 get_vertex_data_xy_rgb(1, 4);
1202 get_vertex_data_xy_rgb(2, 8);
1203 get_vertex_data_xy_rgb(3, 12);
1204
1205 do_quad_enhanced(psx_gpu, vertexes, current_command);
1206 break;
1207 }
1208
1209 case 0x3C:
1210 case 0x3D:
1211 case 0x3E:
1212 case 0x3F:
1213 {
1214 set_clut(psx_gpu, list_s16[5]);
1215 set_texture(psx_gpu, list_s16[11]);
1216
1217 get_vertex_data_xy_uv_rgb(0, 0);
1218 get_vertex_data_xy_uv_rgb(1, 6);
1219 get_vertex_data_xy_uv_rgb(2, 12);
1220 get_vertex_data_xy_uv_rgb(3, 18);
1221
1222 do_quad_enhanced(psx_gpu, vertexes, current_command);
1223 break;
1224 }
1225
1226 case 0x40 ... 0x47:
1227 {
1228 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1229 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1230 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
1231 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
1232
3b3dee71 1233 render_line(psx_gpu, vertexes, current_command, list[0], 0);
1234 enhancement_enable();
1235 render_line(psx_gpu, vertexes, current_command, list[0], 1);
c1817bd9 1236 break;
1237 }
1238
1239 case 0x48 ... 0x4F:
1240 {
1241 u32 num_vertexes = 1;
1242 u32 *list_position = &(list[2]);
1243 u32 xy = list[1];
1244
1245 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1246 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1247
1248 xy = *list_position;
1249 while(1)
1250 {
1251 vertexes[0] = vertexes[1];
1252
1253 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1254 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1255
3b3dee71 1256 enhancement_disable();
1257 render_line(psx_gpu, vertexes, current_command, list[0], 0);
1258 enhancement_enable();
1259 render_line(psx_gpu, vertexes, current_command, list[0], 1);
c1817bd9 1260
1261 list_position++;
1262 num_vertexes++;
1263
1264 if(list_position >= list_end)
804789d7 1265 {
1266 current_command = (u32)-1;
1267 goto breakloop;
1268 }
c1817bd9 1269
1270 xy = *list_position;
1271 if((xy & 0xF000F000) == 0x50005000)
1272 break;
1273 }
1274
1275 command_length += (num_vertexes - 2);
1276 break;
1277 }
1278
1279 case 0x50 ... 0x57:
1280 {
1281 vertexes[0].r = list[0] & 0xFF;
1282 vertexes[0].g = (list[0] >> 8) & 0xFF;
1283 vertexes[0].b = (list[0] >> 16) & 0xFF;
1284 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1285 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1286
1287 vertexes[1].r = list[2] & 0xFF;
1288 vertexes[1].g = (list[2] >> 8) & 0xFF;
1289 vertexes[1].b = (list[2] >> 16) & 0xFF;
1290 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
1291 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
1292
3b3dee71 1293 render_line(psx_gpu, vertexes, current_command, 0, 0);
1294 enhancement_enable();
1295 render_line(psx_gpu, vertexes, current_command, 0, 1);
c1817bd9 1296 break;
1297 }
1298
1299 case 0x58 ... 0x5F:
1300 {
1301 u32 num_vertexes = 1;
1302 u32 *list_position = &(list[2]);
1303 u32 color = list[0];
1304 u32 xy = list[1];
1305
1306 vertexes[1].r = color & 0xFF;
1307 vertexes[1].g = (color >> 8) & 0xFF;
1308 vertexes[1].b = (color >> 16) & 0xFF;
1309 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1310 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1311
1312 color = list_position[0];
1313 while(1)
1314 {
1315 xy = list_position[1];
1316
1317 vertexes[0] = vertexes[1];
1318
1319 vertexes[1].r = color & 0xFF;
1320 vertexes[1].g = (color >> 8) & 0xFF;
1321 vertexes[1].b = (color >> 16) & 0xFF;
1322 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1323 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1324
3b3dee71 1325 enhancement_disable();
1326 render_line(psx_gpu, vertexes, current_command, 0, 0);
1327 enhancement_enable();
1328 render_line(psx_gpu, vertexes, current_command, 0, 1);
c1817bd9 1329
1330 list_position += 2;
1331 num_vertexes++;
1332
1333 if(list_position >= list_end)
804789d7 1334 {
1335 current_command = (u32)-1;
1336 goto breakloop;
1337 }
c1817bd9 1338
1339 color = list_position[0];
1340 if((color & 0xF000F000) == 0x50005000)
1341 break;
1342 }
1343
1344 command_length += ((num_vertexes - 2) * 2);
1345 break;
1346 }
1347
1348 case 0x60 ... 0x63:
1349 {
1350 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1351 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1352 u32 width = list_s16[4] & 0x3FF;
1353 u32 height = list_s16[5] & 0x1FF;
1354
1355 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
fc6cef7d 1356 do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]);
c1817bd9 1357 break;
1358 }
1359
1360 case 0x64 ... 0x67:
1361 {
1362 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1363 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1364 u8 u = list_s16[4];
1365 u8 v = list_s16[4] >> 8;
c1817bd9 1366 u32 width = list_s16[6] & 0x3FF;
1367 u32 height = list_s16[7] & 0x1FF;
1368
1369 set_clut(psx_gpu, list_s16[5]);
1370
24c742fc 1371 render_sprite(psx_gpu, x, y, u, v, width, height,
c1817bd9 1372 current_command, list[0]);
fc6cef7d 1373 do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]);
c1817bd9 1374 break;
1375 }
1376
1377 case 0x68:
1378 case 0x69:
1379 case 0x6A:
1380 case 0x6B:
1381 {
1382 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1383 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1384
1385 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
fc6cef7d 1386 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]);
c1817bd9 1387 break;
1388 }
1389
1390 case 0x70:
1391 case 0x71:
1392 case 0x72:
1393 case 0x73:
1394 {
1395 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1396 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1397
1398 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
fc6cef7d 1399 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]);
c1817bd9 1400 break;
1401 }
1402
1403 case 0x74:
1404 case 0x75:
1405 case 0x76:
1406 case 0x77:
1407 {
1408 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1409 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1410 u8 u = list_s16[4];
1411 u8 v = list_s16[4] >> 8;
c1817bd9 1412
1413 set_clut(psx_gpu, list_s16[5]);
1414
24c742fc 1415 render_sprite(psx_gpu, x, y, u, v, 8, 8,
c1817bd9 1416 current_command, list[0]);
fc6cef7d 1417 do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]);
c1817bd9 1418 break;
1419 }
1420
1421 case 0x78:
1422 case 0x79:
1423 case 0x7A:
1424 case 0x7B:
1425 {
1426 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1427 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1428
1429 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
fc6cef7d 1430 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]);
c1817bd9 1431 break;
1432 }
1433
1434 case 0x7C:
1435 case 0x7D:
1436 case 0x7E:
1437 case 0x7F:
1438 {
1439 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1440 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1441 u8 u = list_s16[4];
1442 u8 v = list_s16[4] >> 8;
c1817bd9 1443
1444 set_clut(psx_gpu, list_s16[5]);
1445
24c742fc 1446 render_sprite(psx_gpu, x, y, u, v, 16, 16, current_command, list[0]);
fc6cef7d 1447 do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]);
c1817bd9 1448 break;
1449 }
1450
1451 case 0x80: // vid -> vid
50f9355a 1452 {
1453 u32 sx = list_s16[2] & 0x3FF;
1454 u32 sy = list_s16[3] & 0x1FF;
1455 u32 dx = list_s16[4] & 0x3FF;
1456 u32 dy = list_s16[5] & 0x1FF;
1457 u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
1458 u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
06bc35c8 1459 u16 *buf;
1460
1461 if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
1462 break;
50f9355a 1463
1464 render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
1465 if (dy + h > 512)
1466 h = 512 - dy;
1467 sx = sx & ~7; // FIXME?
1468 dx = dx * 2 & ~7;
1469 dy *= 2;
06bc35c8 1470 w = (w + 7) / 8;
1471 buf = select_enhancement_buf_ptr(psx_gpu, dx / 2);
1472 scale2x_tiles8(buf + dy * 1024 + dx,
1473 psx_gpu->vram_ptr + sy * 1024 + sx, w, h);
c1817bd9 1474 break;
50f9355a 1475 }
c1817bd9 1476
c1817bd9 1477 case 0xA0: // sys -> vid
1478 case 0xC0: // vid -> sys
1479 goto breakloop;
c1817bd9 1480
1481 case 0xE1:
f3492649 1482 set_texture(psx_gpu, list[0]);
c1817bd9 1483
1484 if(list[0] & (1 << 9))
1485 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
1486 else
1487 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1488
1489 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
1490 SET_Ex(1, list[0]);
1491 break;
1492
1493 case 0xE2:
1494 {
1495 // TODO: Clean
1496 u32 texture_window_settings = list[0];
1497 u32 tmp, x, y, w, h;
1498
1499 if(texture_window_settings != psx_gpu->texture_window_settings)
1500 {
1501 tmp = (texture_window_settings & 0x1F) | 0x20;
1502 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
1503
1504 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
1505 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
1506
1507 tmp = 32 - (w >> 3);
1508 x = ((texture_window_settings >> 10) & tmp) << 3;
1509
1510 tmp = 32 - (h >> 3);
1511 y = ((texture_window_settings >> 15) & tmp) << 3;
1512
1513 flush_render_block_buffer(psx_gpu);
1514
1515 psx_gpu->texture_window_settings = texture_window_settings;
1516 psx_gpu->texture_window_x = x;
1517 psx_gpu->texture_window_y = y;
1518 psx_gpu->texture_mask_width = w - 1;
1519 psx_gpu->texture_mask_height = h - 1;
1520
1521 update_texture_ptr(psx_gpu);
1522 }
1523 SET_Ex(2, list[0]);
1524 break;
1525 }
1526
1527 case 0xE3:
7956599f 1528 {
77e34391 1529 s16 viewport_start_x = list[0] & 0x3FF;
1530 s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
a084eccd 1531 u32 w;
1532 s32 d;
7956599f 1533
77e34391 1534 if(viewport_start_x == psx_gpu->viewport_start_x &&
1535 viewport_start_y == psx_gpu->viewport_start_y)
1536 {
1537 break;
1538 }
1539 psx_gpu->viewport_start_x = viewport_start_x;
1540 psx_gpu->viewport_start_y = viewport_start_y;
1541 psx_gpu->saved_viewport_start_x = viewport_start_x;
1542 psx_gpu->saved_viewport_start_y = viewport_start_y;
1543
a084eccd 1544 w = (u32)psx_gpu->viewport_end_x - (u32)viewport_start_x + 1;
1545 d = psx_gpu->enhancement_x_threshold - w;
1546 if(-16 <= d && d <= 16)
7956599f 1547 {
77e34391 1548 update_enhancement_buf_table_from_x(psx_gpu,
a084eccd 1549 viewport_start_x, w);
7956599f 1550 }
e929dec5 1551 select_enhancement_buf(psx_gpu);
c1817bd9 1552
1553#ifdef TEXTURE_CACHE_4BPP
1554 psx_gpu->viewport_mask =
1555 texture_region_mask(psx_gpu->viewport_start_x,
1556 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1557 psx_gpu->viewport_end_y);
1558#endif
1559 SET_Ex(3, list[0]);
1560 break;
7956599f 1561 }
1562
c1817bd9 1563 case 0xE4:
77e34391 1564 {
1565 s16 viewport_end_x = list[0] & 0x3FF;
1566 s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
a084eccd 1567 u32 w;
1568 s32 d;
77e34391 1569
1570 if(viewport_end_x == psx_gpu->viewport_end_x &&
1571 viewport_end_y == psx_gpu->viewport_end_y)
1572 {
1573 break;
1574 }
1575
1576 psx_gpu->viewport_end_x = viewport_end_x;
1577 psx_gpu->viewport_end_y = viewport_end_y;
1578 psx_gpu->saved_viewport_end_x = viewport_end_x;
1579 psx_gpu->saved_viewport_end_y = viewport_end_y;
1580
a084eccd 1581 w = (u32)viewport_end_x - (u32)psx_gpu->viewport_start_x + 1;
1582 d = psx_gpu->enhancement_x_threshold - w;
1583 if(-16 <= d && d <= 16)
77e34391 1584 {
1585 update_enhancement_buf_table_from_x(psx_gpu,
a084eccd 1586 psx_gpu->viewport_start_x, w);
77e34391 1587 }
1588 select_enhancement_buf(psx_gpu);
c1817bd9 1589
1590#ifdef TEXTURE_CACHE_4BPP
1591 psx_gpu->viewport_mask =
1592 texture_region_mask(psx_gpu->viewport_start_x,
1593 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1594 psx_gpu->viewport_end_y);
1595#endif
1596 SET_Ex(4, list[0]);
1597 break;
77e34391 1598 }
c1817bd9 1599
1600 case 0xE5:
1601 {
1602 s32 offset_x = list[0] << 21;
1603 s32 offset_y = list[0] << 10;
1604 psx_gpu->offset_x = offset_x >> 21;
1605 psx_gpu->offset_y = offset_y >> 21;
1606
1607 SET_Ex(5, list[0]);
1608 break;
1609 }
1610
1611 case 0xE6:
1612 {
1613 u32 mask_settings = list[0];
1614 u16 mask_msb = mask_settings << 15;
1615
1616 if(list[0] & 0x2)
1617 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
1618 else
1619 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
1620
1621 if(mask_msb != psx_gpu->mask_msb)
1622 {
1623 flush_render_block_buffer(psx_gpu);
1624 psx_gpu->mask_msb = mask_msb;
1625 }
1626
1627 SET_Ex(6, list[0]);
1628 break;
1629 }
1630
1631 default:
1632 break;
1633 }
1634 }
1635
fc6cef7d 1636 enhancement_disable();
1637
c1817bd9 1638breakloop:
c1817bd9 1639 if (last_command != NULL)
1640 *last_command = current_command;
1641 return list - list_start;
1642}
1643
fc6cef7d 1644#endif /* PCSX */
1645
b0d96051 1646// vim:ts=2:shiftwidth=2:expandtab