psx_gpu: use different uvrgb phase for enhancement
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
CommitLineData
75e28f62
E
1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#include <stdio.h>
16
17#include "common.h"
18
652c6b8b 19#ifndef command_lengths
75e28f62
E
20const u8 command_lengths[256] =
21{
22 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00
23 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10
24 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
25 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30
26 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
27 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50
652c6b8b 28 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
75e28f62
E
29 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70
30 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
31 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90
32 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
33 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0
34 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
35 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0
36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
37 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0
38};
652c6b8b 39#endif
75e28f62
E
40
41void update_texture_ptr(psx_gpu_struct *psx_gpu)
42{
3867c6ef 43 u8 *texture_base;
75e28f62
E
44 u8 *texture_ptr;
45
46 switch((psx_gpu->render_state_base >> 8) & 0x3)
47 {
48 default:
49 case TEXTURE_MODE_4BPP:
3867c6ef
E
50 texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
51
52 texture_ptr = texture_base;
75e28f62
E
53 texture_ptr += psx_gpu->texture_window_x & 0xF;
54 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
55 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
56 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
75e28f62
E
57 break;
58
59 case TEXTURE_MODE_8BPP:
75e28f62
E
60 if(psx_gpu->current_texture_page & 0x1)
61 {
3867c6ef 62 texture_base =
75e28f62
E
63 psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
64 }
65 else
66 {
3867c6ef 67 texture_base =
75e28f62
E
68 psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
69 }
70
3867c6ef
E
71 texture_ptr = texture_base;
72 texture_ptr += psx_gpu->texture_window_x & 0xF;
75e28f62
E
73 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
74 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
75 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
75e28f62
E
76 break;
77
78 case TEXTURE_MODE_16BPP:
3867c6ef
E
79 texture_base = (u8 *)(psx_gpu->vram_ptr);
80 texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
81 texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
82
83 texture_ptr = texture_base;
75e28f62
E
84 texture_ptr += psx_gpu->texture_window_x * 2;
85 texture_ptr += (psx_gpu->texture_window_y) * 2048;
86 break;
87 }
88
3867c6ef 89 psx_gpu->texture_page_base = texture_base;
75e28f62
E
90 psx_gpu->texture_page_ptr = texture_ptr;
91}
92
93void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
94{
f3492649 95 texture_settings &= 0x1FF;
75e28f62
E
96 if(psx_gpu->texture_settings != texture_settings)
97 {
98 u32 new_texture_page = texture_settings & 0x1F;
99 u32 texture_mode = (texture_settings >> 7) & 0x3;
100 u32 render_state_base = psx_gpu->render_state_base;
101
b7ed0632 102 flush_render_block_buffer(psx_gpu);
75e28f62
E
103
104 render_state_base &= ~(0xF << 6);
105 render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
106
107 psx_gpu->render_state_base = render_state_base;
108
109 psx_gpu->current_texture_mask = 0x1 << new_texture_page;
110
111 if(texture_mode == TEXTURE_MODE_8BPP)
112 {
113 // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it
114 // wraps back around to the left edge.
115 u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10);
116 psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page;
117
118 if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1)
119 {
120 u32 dirty_textures_8bpp_alternate_mask =
121 psx_gpu->dirty_textures_8bpp_alternate_mask;
122 psx_gpu->dirty_textures_8bpp_alternate_mask =
123 psx_gpu->dirty_textures_8bpp_mask;
124 psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask;
125 }
126
127 psx_gpu->last_8bpp_texture_page = new_texture_page;
128 }
129
130 psx_gpu->current_texture_page = new_texture_page;
131 psx_gpu->texture_settings = texture_settings;
132
133 update_texture_ptr(psx_gpu);
134 }
135}
136
137void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings)
138{
139 if(psx_gpu->clut_settings != clut_settings)
140 {
141 flush_render_block_buffer(psx_gpu);
142 psx_gpu->clut_settings = clut_settings;
143 psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16);
144 }
145}
146
147void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
148{
149 if(psx_gpu->triangle_color != triangle_color)
150 {
151 flush_render_block_buffer(psx_gpu);
152 psx_gpu->triangle_color = triangle_color;
153 }
154}
155
c1817bd9 156static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y,
157 u32 width, u32 height, u32 color)
158{
159 x &= ~0xF;
160 width = ((width + 0xF) & ~0xF);
161
162 flush_render_block_buffer(psx_gpu);
163
164 if(unlikely((x + width) > 1024))
165 {
166 u32 width_a = 1024 - x;
167 u32 width_b = width - width_a;
168
169 if(unlikely((y + height) > 512))
170 {
171 u32 height_a = 512 - y;
172 u32 height_b = height - height_a;
173
174 render_block_fill(psx_gpu, color, x, y, width_a, height_a);
175 render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
176 render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
177 render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
178 }
179 else
180 {
181 render_block_fill(psx_gpu, color, x, y, width_a, height);
182 render_block_fill(psx_gpu, color, 0, y, width_b, height);
183 }
184 }
185 else
186 {
187 if(unlikely((y + height) > 512))
188 {
189 u32 height_a = 512 - y;
190 u32 height_b = height - height_a;
191
192 render_block_fill(psx_gpu, color, x, y, width, height_a);
193 render_block_fill(psx_gpu, color, x, 0, width, height_b);
194 }
195 else
196 {
197 render_block_fill(psx_gpu, color, x, y, width, height);
198 }
199 }
200}
201
75e28f62
E
202#define sign_extend_12bit(value) \
203 (((s32)((value) << 20)) >> 20) \
204
4be044ba
E
205#define sign_extend_11bit(value) \
206 (((s32)((value) << 21)) >> 21) \
207
208#define sign_extend_10bit(value) \
209 (((s32)((value) << 22)) >> 22) \
210
211
75e28f62
E
212#define get_vertex_data_xy(vertex_number, offset16) \
213 vertexes[vertex_number].x = \
214 sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
215 vertexes[vertex_number].y = \
216 sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \
217
218#define get_vertex_data_uv(vertex_number, offset16) \
219 vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \
220 vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \
221
222#define get_vertex_data_rgb(vertex_number, offset32) \
223 vertexes[vertex_number].r = list[offset32] & 0xFF; \
224 vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \
225 vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \
226
227#define get_vertex_data_xy_uv(vertex_number, offset16) \
228 get_vertex_data_xy(vertex_number, offset16); \
229 get_vertex_data_uv(vertex_number, (offset16) + 2) \
230
231#define get_vertex_data_xy_rgb(vertex_number, offset16) \
232 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
233 get_vertex_data_xy(vertex_number, (offset16) + 2); \
234
235#define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \
236 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
237 get_vertex_data_xy(vertex_number, (offset16) + 2); \
238 get_vertex_data_uv(vertex_number, (offset16) + 4); \
239
240#define set_vertex_color_constant(vertex_number, color) \
241 vertexes[vertex_number].r = color & 0xFF; \
242 vertexes[vertex_number].g = (color >> 8) & 0xFF; \
243 vertexes[vertex_number].b = (color >> 16) & 0xFF \
244
245#define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \
246 get_vertex_data_xy(vertex_number, offset16); \
247 set_vertex_color_constant(vertex_number, color) \
248
b243416b 249#ifndef SET_Ex
250#define SET_Ex(r, v)
251#endif
252
75e28f62
E
253vertex_struct vertexes[4] __attribute__((aligned(32)));
254
b243416b 255u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
75e28f62 256{
b243416b 257 u32 current_command = 0, command_length;
258
259 u32 *list_start = list;
75e28f62
E
260 u32 *list_end = list + (size / 4);
261
262 for(; list < list_end; list += 1 + command_length)
263 {
264 s16 *list_s16 = (void *)list;
265 current_command = *list >> 24;
266 command_length = command_lengths[current_command];
b243416b 267 if (list + 1 + command_length > list_end) {
268 current_command = (u32)-1;
269 break;
270 }
87c45ad1 271
75e28f62
E
272 switch(current_command)
273 {
274 case 0x00:
275 break;
276
277 case 0x02:
87c45ad1
E
278 {
279 u32 x = list_s16[2] & 0x3FF;
280 u32 y = list_s16[3] & 0x1FF;
281 u32 width = list_s16[4] & 0x3FF;
282 u32 height = list_s16[5] & 0x1FF;
283 u32 color = list[0] & 0xFFFFFF;
284
c1817bd9 285 do_fill(psx_gpu, x, y, width, height, color);
75e28f62 286 break;
87c45ad1 287 }
75e28f62
E
288
289 case 0x20 ... 0x23:
290 {
291 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
292
293 get_vertex_data_xy(0, 2);
294 get_vertex_data_xy(1, 4);
295 get_vertex_data_xy(2, 6);
f9248bbf 296
75e28f62
E
297 render_triangle(psx_gpu, vertexes, current_command);
298 break;
299 }
300
301 case 0x24 ... 0x27:
302 {
303 set_clut(psx_gpu, list_s16[5]);
304 set_texture(psx_gpu, list_s16[9]);
305 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
306
307 get_vertex_data_xy_uv(0, 2);
308 get_vertex_data_xy_uv(1, 6);
309 get_vertex_data_xy_uv(2, 10);
310
311 render_triangle(psx_gpu, vertexes, current_command);
312 break;
313 }
314
315 case 0x28 ... 0x2B:
316 {
317 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
318
319 get_vertex_data_xy(0, 2);
320 get_vertex_data_xy(1, 4);
321 get_vertex_data_xy(2, 6);
322 get_vertex_data_xy(3, 8);
323
324 render_triangle(psx_gpu, vertexes, current_command);
325 render_triangle(psx_gpu, &(vertexes[1]), current_command);
326 break;
327 }
328
329 case 0x2C ... 0x2F:
330 {
331 set_clut(psx_gpu, list_s16[5]);
332 set_texture(psx_gpu, list_s16[9]);
333 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
334
335 get_vertex_data_xy_uv(0, 2);
336 get_vertex_data_xy_uv(1, 6);
337 get_vertex_data_xy_uv(2, 10);
338 get_vertex_data_xy_uv(3, 14);
339
340 render_triangle(psx_gpu, vertexes, current_command);
341 render_triangle(psx_gpu, &(vertexes[1]), current_command);
342 break;
343 }
344
345 case 0x30 ... 0x33:
346 {
347 get_vertex_data_xy_rgb(0, 0);
348 get_vertex_data_xy_rgb(1, 4);
349 get_vertex_data_xy_rgb(2, 8);
350
351 render_triangle(psx_gpu, vertexes, current_command);
352 break;
353 }
354
355 case 0x34:
356 case 0x35:
357 case 0x36:
358 case 0x37:
359 {
360 set_clut(psx_gpu, list_s16[5]);
361 set_texture(psx_gpu, list_s16[11]);
362
363 get_vertex_data_xy_uv_rgb(0, 0);
364 get_vertex_data_xy_uv_rgb(1, 6);
365 get_vertex_data_xy_uv_rgb(2, 12);
366
367 render_triangle(psx_gpu, vertexes, current_command);
368 break;
369 }
370
371 case 0x38:
372 case 0x39:
373 case 0x3A:
374 case 0x3B:
375 {
376 get_vertex_data_xy_rgb(0, 0);
377 get_vertex_data_xy_rgb(1, 4);
378 get_vertex_data_xy_rgb(2, 8);
379 get_vertex_data_xy_rgb(3, 12);
380
381 render_triangle(psx_gpu, vertexes, current_command);
382 render_triangle(psx_gpu, &(vertexes[1]), current_command);
383 break;
384 }
385
386 case 0x3C:
387 case 0x3D:
388 case 0x3E:
389 case 0x3F:
390 {
391 set_clut(psx_gpu, list_s16[5]);
392 set_texture(psx_gpu, list_s16[11]);
393
394 get_vertex_data_xy_uv_rgb(0, 0);
395 get_vertex_data_xy_uv_rgb(1, 6);
396 get_vertex_data_xy_uv_rgb(2, 12);
397 get_vertex_data_xy_uv_rgb(3, 18);
398
399 render_triangle(psx_gpu, vertexes, current_command);
400 render_triangle(psx_gpu, &(vertexes[1]), current_command);
401 break;
402 }
403
404 case 0x40 ... 0x47:
405 {
406 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
407 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
408 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
409 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
410
411 render_line(psx_gpu, vertexes, current_command, list[0]);
412 break;
413 }
414
415 case 0x48 ... 0x4F:
416 {
417 u32 num_vertexes = 1;
418 u32 *list_position = &(list[2]);
419 u32 xy = list[1];
420
421 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
422 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
423
c8eaa363 424 xy = *list_position;
75e28f62
E
425 while(1)
426 {
75e28f62
E
427 vertexes[0] = vertexes[1];
428
429 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
430 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
431
c8eaa363 432 render_line(psx_gpu, vertexes, current_command, list[0]);
433
75e28f62
E
434 list_position++;
435 num_vertexes++;
436
c8eaa363 437 if(list_position >= list_end)
f9248bbf
E
438 break;
439
c8eaa363 440 xy = *list_position;
441 if((xy & 0xF000F000) == 0x50005000)
442 break;
75e28f62
E
443 }
444
c8eaa363 445 command_length += (num_vertexes - 2);
446 break;
75e28f62
E
447 }
448
449 case 0x50 ... 0x57:
450 {
451 vertexes[0].r = list[0] & 0xFF;
452 vertexes[0].g = (list[0] >> 8) & 0xFF;
453 vertexes[0].b = (list[0] >> 16) & 0xFF;
454 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
455 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
456
457 vertexes[1].r = list[2] & 0xFF;
458 vertexes[1].g = (list[2] >> 8) & 0xFF;
459 vertexes[1].b = (list[2] >> 16) & 0xFF;
460 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
461 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
462
463 render_line(psx_gpu, vertexes, current_command, 0);
464 break;
465 }
466
467 case 0x58 ... 0x5F:
468 {
469 u32 num_vertexes = 1;
470 u32 *list_position = &(list[2]);
471 u32 color = list[0];
472 u32 xy = list[1];
473
474 vertexes[1].r = color & 0xFF;
475 vertexes[1].g = (color >> 8) & 0xFF;
476 vertexes[1].b = (color >> 16) & 0xFF;
477 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
478 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
479
c8eaa363 480 color = list_position[0];
75e28f62
E
481 while(1)
482 {
75e28f62
E
483 xy = list_position[1];
484
485 vertexes[0] = vertexes[1];
486
487 vertexes[1].r = color & 0xFF;
488 vertexes[1].g = (color >> 8) & 0xFF;
489 vertexes[1].b = (color >> 16) & 0xFF;
490 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
491 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
492
c8eaa363 493 render_line(psx_gpu, vertexes, current_command, 0);
494
75e28f62
E
495 list_position += 2;
496 num_vertexes++;
497
c8eaa363 498 if(list_position >= list_end)
f9248bbf
E
499 break;
500
c8eaa363 501 color = list_position[0];
502 if((color & 0xF000F000) == 0x50005000)
503 break;
75e28f62
E
504 }
505
c8eaa363 506 command_length += ((num_vertexes - 2) * 2);
507 break;
75e28f62
E
508 }
509
510 case 0x60 ... 0x63:
511 {
4be044ba
E
512 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
513 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
514 u32 width = list_s16[4] & 0x3FF;
515 u32 height = list_s16[5] & 0x1FF;
516
75e28f62
E
517 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
518 break;
519 }
520
521 case 0x64 ... 0x67:
522 {
4be044ba
E
523 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
524 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
525 u32 uv = list_s16[4];
526 u32 width = list_s16[6] & 0x3FF;
527 u32 height = list_s16[7] & 0x1FF;
528
75e28f62
E
529 set_clut(psx_gpu, list_s16[5]);
530
531 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
532 current_command, list[0]);
533 break;
534 }
535
536 case 0x68:
537 case 0x69:
538 case 0x6A:
539 case 0x6B:
540 {
4be044ba
E
541 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
542 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 543
75e28f62
E
544 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
545 break;
546 }
547
548 case 0x70:
549 case 0x71:
550 case 0x72:
551 case 0x73:
552 {
4be044ba
E
553 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
554 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 555
75e28f62
E
556 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
557 break;
558 }
559
560 case 0x74:
561 case 0x75:
562 case 0x76:
563 case 0x77:
564 {
4be044ba
E
565 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
566 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
567 u32 uv = list_s16[4];
568
75e28f62
E
569 set_clut(psx_gpu, list_s16[5]);
570
571 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
572 current_command, list[0]);
573 break;
574 }
575
576 case 0x78:
577 case 0x79:
578 case 0x7A:
579 case 0x7B:
580 {
4be044ba
E
581 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
582 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62 583
75e28f62
E
584 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
585 break;
586 }
587
588 case 0x7C:
589 case 0x7D:
590 case 0x7E:
591 case 0x7F:
592 {
4be044ba
E
593 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
594 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
75e28f62
E
595 u32 uv = list_s16[4];
596
75e28f62
E
597 set_clut(psx_gpu, list_s16[5]);
598
599 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
600 current_command, list[0]);
601 break;
602 }
603
604 case 0x80: // vid -> vid
605 render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
b8d961ef 606 list_s16[4] & 0x3FF, list_s16[5] & 0x1FF,
607 ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1);
75e28f62 608 break;
b243416b 609
610#ifdef PCSX
611 case 0xA0: // sys -> vid
612 case 0xC0: // vid -> sys
613 goto breakloop;
614#else
75e28f62
E
615 case 0xA0: // sys -> vid
616 {
1f88961f
E
617 u32 load_x = list_s16[2] & 0x3FF;
618 u32 load_y = list_s16[3] & 0x1FF;
619 u32 load_width = list_s16[4] & 0x3FF;
620 u32 load_height = list_s16[5] & 0x1FF;
75e28f62
E
621 u32 load_size = load_width * load_height;
622
623 command_length += load_size / 2;
cec398c0
E
624
625 if(load_size & 1)
626 command_length++;
627
75e28f62
E
628 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
629 load_width, load_height, load_width);
630 break;
631 }
b243416b 632
75e28f62
E
633 case 0xC0: // vid -> sys
634 break;
b243416b 635#endif
636
75e28f62 637 case 0xE1:
f3492649 638 set_texture(psx_gpu, list[0]);
87c45ad1 639
75e28f62
E
640 if(list[0] & (1 << 9))
641 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
642 else
643 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
644
645 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
b243416b 646 SET_Ex(1, list[0]);
75e28f62
E
647 break;
648
649 case 0xE2:
650 {
651 // TODO: Clean
652 u32 texture_window_settings = list[0];
653 u32 tmp, x, y, w, h;
654
655 if(texture_window_settings != psx_gpu->texture_window_settings)
656 {
657 tmp = (texture_window_settings & 0x1F) | 0x20;
658 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
659
660 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
661 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
662
663 tmp = 32 - (w >> 3);
664 x = ((texture_window_settings >> 10) & tmp) << 3;
665
666 tmp = 32 - (h >> 3);
667 y = ((texture_window_settings >> 15) & tmp) << 3;
668
669 flush_render_block_buffer(psx_gpu);
670
de35a464 671 psx_gpu->texture_window_settings = texture_window_settings;
75e28f62
E
672 psx_gpu->texture_window_x = x;
673 psx_gpu->texture_window_y = y;
674 psx_gpu->texture_mask_width = w - 1;
675 psx_gpu->texture_mask_height = h - 1;
676
677 update_texture_ptr(psx_gpu);
678 }
b243416b 679 SET_Ex(2, list[0]);
75e28f62
E
680 break;
681 }
682
683 case 0xE3:
684 psx_gpu->viewport_start_x = list[0] & 0x3FF;
685 psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
686
687#ifdef TEXTURE_CACHE_4BPP
688 psx_gpu->viewport_mask =
689 texture_region_mask(psx_gpu->viewport_start_x,
690 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
691 psx_gpu->viewport_end_y);
692#endif
b243416b 693 SET_Ex(3, list[0]);
75e28f62
E
694 break;
695
696 case 0xE4:
697 psx_gpu->viewport_end_x = list[0] & 0x3FF;
698 psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
699
700#ifdef TEXTURE_CACHE_4BPP
701 psx_gpu->viewport_mask =
702 texture_region_mask(psx_gpu->viewport_start_x,
703 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
704 psx_gpu->viewport_end_y);
705#endif
b243416b 706 SET_Ex(4, list[0]);
75e28f62
E
707 break;
708
709 case 0xE5:
710 {
711 s32 offset_x = list[0] << 21;
712 s32 offset_y = list[0] << 10;
713 psx_gpu->offset_x = offset_x >> 21;
714 psx_gpu->offset_y = offset_y >> 21;
715
b243416b 716 SET_Ex(5, list[0]);
75e28f62
E
717 break;
718 }
719
720 case 0xE6:
721 {
722 u32 mask_settings = list[0];
723 u16 mask_msb = mask_settings << 15;
724
725 if(list[0] & 0x2)
726 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
727 else
728 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
729
730 if(mask_msb != psx_gpu->mask_msb)
731 {
732 flush_render_block_buffer(psx_gpu);
733 psx_gpu->mask_msb = mask_msb;
734 }
735
b243416b 736 SET_Ex(6, list[0]);
75e28f62
E
737 break;
738 }
739
740 default:
741 break;
742 }
743 }
b243416b 744
745#ifdef PCSX
746breakloop:
747#endif
748 if (last_command != NULL)
749 *last_command = current_command;
750 return list - list_start;
75e28f62
E
751}
752
c1817bd9 753#define enhancement_disable() { \
754 psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
755 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
756 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
757 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
758 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
f1359c57 759 psx_gpu->render_mode &= ~RENDER_DOUBLE_MODE; \
c6063f89 760 psx_gpu->uvrgb_phase = 0x8000; \
c1817bd9 761}
762
763#define enhancement_enable() { \
764 psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr; \
765 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \
766 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \
767 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2; \
768 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2; \
f1359c57 769 psx_gpu->render_mode |= RENDER_DOUBLE_MODE; \
c6063f89 770 psx_gpu->uvrgb_phase = 0x1000; \
c1817bd9 771}
772
773#define shift_vertices3(v) { \
774 v[0]->x *= 2; \
775 v[0]->y *= 2; \
776 v[1]->x *= 2; \
777 v[1]->y *= 2; \
778 v[2]->x *= 2; \
779 v[2]->y *= 2; \
780}
781
782#define unshift_vertices3(v) { \
783 v[0]->x /= 2; \
784 v[0]->y /= 2; \
785 v[1]->x /= 2; \
786 v[1]->y /= 2; \
787 v[2]->x /= 2; \
788 v[2]->y /= 2; \
789}
790
791#define shift_triangle_area() \
792 psx_gpu->triangle_area *= 4
793
794static int disable_main_render;
795
796static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
797 vertex_struct *vertexes, u32 current_command)
798{
799 vertex_struct *vertex_ptrs[3];
800
801 if (!prepare_triangle(psx_gpu, vertexes, vertex_ptrs))
802 return;
803
804 if (!disable_main_render)
805 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
806
807 enhancement_enable();
808 shift_vertices3(vertex_ptrs);
809 shift_triangle_area();
810 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
811}
812
813static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
814 u32 current_command)
815{
816 vertex_struct *vertex_ptrs[3];
817
818 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
819 if (!disable_main_render)
820 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
821
822 enhancement_enable();
823 shift_vertices3(vertex_ptrs);
824 shift_triangle_area();
825 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
826 unshift_vertices3(vertex_ptrs);
827 }
828 enhancement_disable();
829 if (prepare_triangle(psx_gpu, &vertexes[1], vertex_ptrs)) {
830 if (!disable_main_render)
831 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
832
833 enhancement_enable();
834 shift_vertices3(vertex_ptrs);
835 shift_triangle_area();
836 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
837 }
838}
839
24c742fc 840#define fill_vertex(i, x_, y_, u_, v_, rgb_) \
841 vertexes[i].x = x_; \
842 vertexes[i].y = y_; \
843 vertexes[i].u = u_; \
844 vertexes[i].v = v_; \
845 vertexes[i].r = rgb_; \
846 vertexes[i].g = (rgb_) >> 8; \
847 vertexes[i].b = (rgb_) >> 16
848
849static void do_esprite_in_triangles(psx_gpu_struct *psx_gpu, int x, int y,
850 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
851{
852 vertex_struct *vertex_ptrs[3];
853 u32 flags = (cmd_rgb >> 24);
854 u32 color = cmd_rgb & 0xffffff;
855 u32 render_state_base_saved = psx_gpu->render_state_base;
856 int x1, y1;
857 u8 u1, v1;
858
859 flags &=
860 (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |
861 RENDER_FLAGS_TEXTURE_MAP);
862
863 set_triangle_color(psx_gpu, color);
864 if(color == 0x808080)
865 flags |= RENDER_FLAGS_MODULATE_TEXELS;
866
867 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
868 enhancement_enable();
869
870 x1 = x + w;
871 y1 = y + h;
872 u1 = u + w;
873 v1 = v + h;
874 // FIXME..
875 if (u1 < u) u1 = 0xff;
876 if (v1 < v) v1 = 0xff;
877
878 // 0-2
879 // |/
880 // 1
881 fill_vertex(0, x, y, u, v, color);
882 fill_vertex(1, x, y1, u, v1, color);
883 fill_vertex(2, x1, y, u1, v, color);
884 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
885 shift_vertices3(vertex_ptrs);
886 shift_triangle_area();
887 render_triangle_p(psx_gpu, vertex_ptrs, flags);
888 }
889
890 // 0
891 // /|
892 // 1-2
893 fill_vertex(0, x1, y, u1, v, color);
894 fill_vertex(1, x, y1, u, v1, color);
895 fill_vertex(2, x1, y1, u1, v1, color);
896 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
897 shift_vertices3(vertex_ptrs);
898 shift_triangle_area();
899 render_triangle_p(psx_gpu, vertex_ptrs, flags);
900 }
901
902 psx_gpu->render_state_base = render_state_base_saved;
903}
904
c1817bd9 905u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
906{
907 u32 current_command = 0, command_length;
908
909 u32 *list_start = list;
910 u32 *list_end = list + (size / 4);
911
912 psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
913 psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
914 psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
915 psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
916
917 for(; list < list_end; list += 1 + command_length)
918 {
919 s16 *list_s16 = (void *)list;
920 current_command = *list >> 24;
921 command_length = command_lengths[current_command];
922 if (list + 1 + command_length > list_end) {
923 current_command = (u32)-1;
924 break;
925 }
926
927 enhancement_disable();
928
929 switch(current_command)
930 {
931 case 0x00:
932 break;
933
934 case 0x02:
935 {
936 u32 x = list_s16[2] & 0x3FF;
937 u32 y = list_s16[3] & 0x1FF;
938 u32 width = list_s16[4] & 0x3FF;
939 u32 height = list_s16[5] & 0x1FF;
940 u32 color = list[0] & 0xFFFFFF;
941
f1359c57 942 x &= ~0xF;
943 width = ((width + 0xF) & ~0xF);
944
c1817bd9 945 do_fill(psx_gpu, x, y, width, height, color);
946
947 psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr;
948 x *= 2;
949 y *= 2;
950 width *= 2;
951 height *= 2;
f1359c57 952 render_block_fill_enh(psx_gpu, color, x, y, width, height);
c1817bd9 953 break;
954 }
955
956 case 0x20 ... 0x23:
957 {
958 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
959
960 get_vertex_data_xy(0, 2);
961 get_vertex_data_xy(1, 4);
962 get_vertex_data_xy(2, 6);
963
964 do_triangle_enhanced(psx_gpu, vertexes, current_command);
965 break;
966 }
967
968 case 0x24 ... 0x27:
969 {
970 set_clut(psx_gpu, list_s16[5]);
971 set_texture(psx_gpu, list_s16[9]);
972 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
973
974 get_vertex_data_xy_uv(0, 2);
975 get_vertex_data_xy_uv(1, 6);
976 get_vertex_data_xy_uv(2, 10);
977
978 do_triangle_enhanced(psx_gpu, vertexes, current_command);
979 break;
980 }
981
982 case 0x28 ... 0x2B:
983 {
984 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
985
986 get_vertex_data_xy(0, 2);
987 get_vertex_data_xy(1, 4);
988 get_vertex_data_xy(2, 6);
989 get_vertex_data_xy(3, 8);
990
991 do_quad_enhanced(psx_gpu, vertexes, current_command);
992 break;
993 }
994
995 case 0x2C ... 0x2F:
996 {
997 set_clut(psx_gpu, list_s16[5]);
998 set_texture(psx_gpu, list_s16[9]);
999 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1000
1001 get_vertex_data_xy_uv(0, 2);
1002 get_vertex_data_xy_uv(1, 6);
1003 get_vertex_data_xy_uv(2, 10);
1004 get_vertex_data_xy_uv(3, 14);
1005
1006 do_quad_enhanced(psx_gpu, vertexes, current_command);
1007 break;
1008 }
1009
1010 case 0x30 ... 0x33:
1011 {
1012 get_vertex_data_xy_rgb(0, 0);
1013 get_vertex_data_xy_rgb(1, 4);
1014 get_vertex_data_xy_rgb(2, 8);
1015
1016 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1017 break;
1018 }
1019
1020 case 0x34:
1021 case 0x35:
1022 case 0x36:
1023 case 0x37:
1024 {
1025 set_clut(psx_gpu, list_s16[5]);
1026 set_texture(psx_gpu, list_s16[11]);
1027
1028 get_vertex_data_xy_uv_rgb(0, 0);
1029 get_vertex_data_xy_uv_rgb(1, 6);
1030 get_vertex_data_xy_uv_rgb(2, 12);
1031
1032 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1033 break;
1034 }
1035
1036 case 0x38:
1037 case 0x39:
1038 case 0x3A:
1039 case 0x3B:
1040 {
1041 get_vertex_data_xy_rgb(0, 0);
1042 get_vertex_data_xy_rgb(1, 4);
1043 get_vertex_data_xy_rgb(2, 8);
1044 get_vertex_data_xy_rgb(3, 12);
1045
1046 do_quad_enhanced(psx_gpu, vertexes, current_command);
1047 break;
1048 }
1049
1050 case 0x3C:
1051 case 0x3D:
1052 case 0x3E:
1053 case 0x3F:
1054 {
1055 set_clut(psx_gpu, list_s16[5]);
1056 set_texture(psx_gpu, list_s16[11]);
1057
1058 get_vertex_data_xy_uv_rgb(0, 0);
1059 get_vertex_data_xy_uv_rgb(1, 6);
1060 get_vertex_data_xy_uv_rgb(2, 12);
1061 get_vertex_data_xy_uv_rgb(3, 18);
1062
1063 do_quad_enhanced(psx_gpu, vertexes, current_command);
1064 break;
1065 }
1066
1067 case 0x40 ... 0x47:
1068 {
1069 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1070 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1071 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
1072 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
1073
1074 render_line(psx_gpu, vertexes, current_command, list[0]);
1075 break;
1076 }
1077
1078 case 0x48 ... 0x4F:
1079 {
1080 u32 num_vertexes = 1;
1081 u32 *list_position = &(list[2]);
1082 u32 xy = list[1];
1083
1084 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1085 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1086
1087 xy = *list_position;
1088 while(1)
1089 {
1090 vertexes[0] = vertexes[1];
1091
1092 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1093 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1094
1095 render_line(psx_gpu, vertexes, current_command, list[0]);
1096
1097 list_position++;
1098 num_vertexes++;
1099
1100 if(list_position >= list_end)
1101 break;
1102
1103 xy = *list_position;
1104 if((xy & 0xF000F000) == 0x50005000)
1105 break;
1106 }
1107
1108 command_length += (num_vertexes - 2);
1109 break;
1110 }
1111
1112 case 0x50 ... 0x57:
1113 {
1114 vertexes[0].r = list[0] & 0xFF;
1115 vertexes[0].g = (list[0] >> 8) & 0xFF;
1116 vertexes[0].b = (list[0] >> 16) & 0xFF;
1117 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1118 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1119
1120 vertexes[1].r = list[2] & 0xFF;
1121 vertexes[1].g = (list[2] >> 8) & 0xFF;
1122 vertexes[1].b = (list[2] >> 16) & 0xFF;
1123 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
1124 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
1125
1126 render_line(psx_gpu, vertexes, current_command, 0);
1127 break;
1128 }
1129
1130 case 0x58 ... 0x5F:
1131 {
1132 u32 num_vertexes = 1;
1133 u32 *list_position = &(list[2]);
1134 u32 color = list[0];
1135 u32 xy = list[1];
1136
1137 vertexes[1].r = color & 0xFF;
1138 vertexes[1].g = (color >> 8) & 0xFF;
1139 vertexes[1].b = (color >> 16) & 0xFF;
1140 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1141 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1142
1143 color = list_position[0];
1144 while(1)
1145 {
1146 xy = list_position[1];
1147
1148 vertexes[0] = vertexes[1];
1149
1150 vertexes[1].r = color & 0xFF;
1151 vertexes[1].g = (color >> 8) & 0xFF;
1152 vertexes[1].b = (color >> 16) & 0xFF;
1153 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1154 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1155
1156 render_line(psx_gpu, vertexes, current_command, 0);
1157
1158 list_position += 2;
1159 num_vertexes++;
1160
1161 if(list_position >= list_end)
1162 break;
1163
1164 color = list_position[0];
1165 if((color & 0xF000F000) == 0x50005000)
1166 break;
1167 }
1168
1169 command_length += ((num_vertexes - 2) * 2);
1170 break;
1171 }
1172
1173 case 0x60 ... 0x63:
1174 {
1175 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1176 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1177 u32 width = list_s16[4] & 0x3FF;
1178 u32 height = list_s16[5] & 0x1FF;
1179
1180 render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
24c742fc 1181 do_esprite_in_triangles(psx_gpu, x, y, 0, 0, width, height, list[0]);
c1817bd9 1182 break;
1183 }
1184
1185 case 0x64 ... 0x67:
1186 {
1187 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1188 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1189 u8 u = list_s16[4];
1190 u8 v = list_s16[4] >> 8;
c1817bd9 1191 u32 width = list_s16[6] & 0x3FF;
1192 u32 height = list_s16[7] & 0x1FF;
1193
1194 set_clut(psx_gpu, list_s16[5]);
1195
24c742fc 1196 render_sprite(psx_gpu, x, y, u, v, width, height,
c1817bd9 1197 current_command, list[0]);
24c742fc 1198 do_esprite_in_triangles(psx_gpu, x, y, u, v, width, height, list[0]);
c1817bd9 1199 break;
1200 }
1201
1202 case 0x68:
1203 case 0x69:
1204 case 0x6A:
1205 case 0x6B:
1206 {
1207 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1208 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1209
1210 render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
24c742fc 1211 do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 1, 1, list[0]);
c1817bd9 1212 break;
1213 }
1214
1215 case 0x70:
1216 case 0x71:
1217 case 0x72:
1218 case 0x73:
1219 {
1220 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1221 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1222
1223 render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
24c742fc 1224 do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 8, 8, list[0]);
c1817bd9 1225 break;
1226 }
1227
1228 case 0x74:
1229 case 0x75:
1230 case 0x76:
1231 case 0x77:
1232 {
1233 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1234 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1235 u8 u = list_s16[4];
1236 u8 v = list_s16[4] >> 8;
c1817bd9 1237
1238 set_clut(psx_gpu, list_s16[5]);
1239
24c742fc 1240 render_sprite(psx_gpu, x, y, u, v, 8, 8,
c1817bd9 1241 current_command, list[0]);
24c742fc 1242 do_esprite_in_triangles(psx_gpu, x, y, u, v, 8, 8, list[0]);
c1817bd9 1243 break;
1244 }
1245
1246 case 0x78:
1247 case 0x79:
1248 case 0x7A:
1249 case 0x7B:
1250 {
1251 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1252 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1253
1254 render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
24c742fc 1255 do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 16, 16, list[0]);
c1817bd9 1256 break;
1257 }
1258
1259 case 0x7C:
1260 case 0x7D:
1261 case 0x7E:
1262 case 0x7F:
1263 {
1264 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1265 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
24c742fc 1266 u8 u = list_s16[4];
1267 u8 v = list_s16[4] >> 8;
c1817bd9 1268
1269 set_clut(psx_gpu, list_s16[5]);
1270
24c742fc 1271 render_sprite(psx_gpu, x, y, u, v, 16, 16, current_command, list[0]);
1272 do_esprite_in_triangles(psx_gpu, x, y, u, v, 16, 16, list[0]);
c1817bd9 1273 break;
1274 }
1275
1276 case 0x80: // vid -> vid
1277 render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
1278 list_s16[4] & 0x3FF, list_s16[5] & 0x1FF,
1279 ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1);
1280 break;
1281
1282#ifdef PCSX
1283 case 0xA0: // sys -> vid
1284 case 0xC0: // vid -> sys
1285 goto breakloop;
1286#else
1287 case 0xA0: // sys -> vid
1288 {
1289 u32 load_x = list_s16[2] & 0x3FF;
1290 u32 load_y = list_s16[3] & 0x1FF;
1291 u32 load_width = list_s16[4] & 0x3FF;
1292 u32 load_height = list_s16[5] & 0x1FF;
1293 u32 load_size = load_width * load_height;
1294
1295 command_length += load_size / 2;
1296
1297 if(load_size & 1)
1298 command_length++;
1299
1300 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
1301 load_width, load_height, load_width);
1302 break;
1303 }
1304
1305 case 0xC0: // vid -> sys
1306 break;
1307#endif
1308
1309 case 0xE1:
f3492649 1310 set_texture(psx_gpu, list[0]);
c1817bd9 1311
1312 if(list[0] & (1 << 9))
1313 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
1314 else
1315 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1316
1317 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
1318 SET_Ex(1, list[0]);
1319 break;
1320
1321 case 0xE2:
1322 {
1323 // TODO: Clean
1324 u32 texture_window_settings = list[0];
1325 u32 tmp, x, y, w, h;
1326
1327 if(texture_window_settings != psx_gpu->texture_window_settings)
1328 {
1329 tmp = (texture_window_settings & 0x1F) | 0x20;
1330 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
1331
1332 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
1333 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
1334
1335 tmp = 32 - (w >> 3);
1336 x = ((texture_window_settings >> 10) & tmp) << 3;
1337
1338 tmp = 32 - (h >> 3);
1339 y = ((texture_window_settings >> 15) & tmp) << 3;
1340
1341 flush_render_block_buffer(psx_gpu);
1342
1343 psx_gpu->texture_window_settings = texture_window_settings;
1344 psx_gpu->texture_window_x = x;
1345 psx_gpu->texture_window_y = y;
1346 psx_gpu->texture_mask_width = w - 1;
1347 psx_gpu->texture_mask_height = h - 1;
1348
1349 update_texture_ptr(psx_gpu);
1350 }
1351 SET_Ex(2, list[0]);
1352 break;
1353 }
1354
1355 case 0xE3:
1356 psx_gpu->viewport_start_x = list[0] & 0x3FF;
1357 psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
1358 psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
1359 psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
1360
1361#ifdef TEXTURE_CACHE_4BPP
1362 psx_gpu->viewport_mask =
1363 texture_region_mask(psx_gpu->viewport_start_x,
1364 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1365 psx_gpu->viewport_end_y);
1366#endif
1367 SET_Ex(3, list[0]);
1368 break;
1369
1370 case 0xE4:
1371 psx_gpu->viewport_end_x = list[0] & 0x3FF;
1372 psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
1373 psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
1374 psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
1375
1376#ifdef TEXTURE_CACHE_4BPP
1377 psx_gpu->viewport_mask =
1378 texture_region_mask(psx_gpu->viewport_start_x,
1379 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1380 psx_gpu->viewport_end_y);
1381#endif
1382 SET_Ex(4, list[0]);
1383 break;
1384
1385 case 0xE5:
1386 {
1387 s32 offset_x = list[0] << 21;
1388 s32 offset_y = list[0] << 10;
1389 psx_gpu->offset_x = offset_x >> 21;
1390 psx_gpu->offset_y = offset_y >> 21;
1391
1392 SET_Ex(5, list[0]);
1393 break;
1394 }
1395
1396 case 0xE6:
1397 {
1398 u32 mask_settings = list[0];
1399 u16 mask_msb = mask_settings << 15;
1400
1401 if(list[0] & 0x2)
1402 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
1403 else
1404 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
1405
1406 if(mask_msb != psx_gpu->mask_msb)
1407 {
1408 flush_render_block_buffer(psx_gpu);
1409 psx_gpu->mask_msb = mask_msb;
1410 }
1411
1412 SET_Ex(6, list[0]);
1413 break;
1414 }
1415
1416 default:
1417 break;
1418 }
1419 }
1420
1421#ifdef PCSX
1422breakloop:
1423#endif
1424enhancement_disable();
1425 if (last_command != NULL)
1426 *last_command = current_command;
1427 return list - list_start;
1428}
1429
1430// vim:shiftwidth=2:expandtab