cdrom: change pause timing again
[pcsx_rearmed.git] / frontend / plat_sdl.c
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011-2013
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#include <stdio.h>
12#include <SDL.h>
13
14#include "libpicofe/input.h"
15#include "libpicofe/in_sdl.h"
16#include "libpicofe/menu.h"
17#include "libpicofe/fonts.h"
18#include "libpicofe/plat_sdl.h"
19#include "libpicofe/gl.h"
20#include "cspace.h"
21#include "plugin_lib.h"
22#include "plugin.h"
23#include "main.h"
24#include "plat.h"
25#include "revision.h"
26
27static const struct in_default_bind in_sdl_defbinds[] = {
28 { SDLK_UP, IN_BINDTYPE_PLAYER12, DKEY_UP },
29 { SDLK_DOWN, IN_BINDTYPE_PLAYER12, DKEY_DOWN },
30 { SDLK_LEFT, IN_BINDTYPE_PLAYER12, DKEY_LEFT },
31 { SDLK_RIGHT, IN_BINDTYPE_PLAYER12, DKEY_RIGHT },
32 { SDLK_d, IN_BINDTYPE_PLAYER12, DKEY_TRIANGLE },
33 { SDLK_z, IN_BINDTYPE_PLAYER12, DKEY_CROSS },
34 { SDLK_x, IN_BINDTYPE_PLAYER12, DKEY_CIRCLE },
35 { SDLK_s, IN_BINDTYPE_PLAYER12, DKEY_SQUARE },
36 { SDLK_v, IN_BINDTYPE_PLAYER12, DKEY_START },
37 { SDLK_c, IN_BINDTYPE_PLAYER12, DKEY_SELECT },
38 { SDLK_w, IN_BINDTYPE_PLAYER12, DKEY_L1 },
39 { SDLK_r, IN_BINDTYPE_PLAYER12, DKEY_R1 },
40 { SDLK_e, IN_BINDTYPE_PLAYER12, DKEY_L2 },
41 { SDLK_t, IN_BINDTYPE_PLAYER12, DKEY_R2 },
42 { SDLK_ESCAPE, IN_BINDTYPE_EMU, SACTION_ENTER_MENU },
43 { SDLK_F1, IN_BINDTYPE_EMU, SACTION_SAVE_STATE },
44 { SDLK_F2, IN_BINDTYPE_EMU, SACTION_LOAD_STATE },
45 { SDLK_F3, IN_BINDTYPE_EMU, SACTION_PREV_SSLOT },
46 { SDLK_F4, IN_BINDTYPE_EMU, SACTION_NEXT_SSLOT },
47 { SDLK_F5, IN_BINDTYPE_EMU, SACTION_TOGGLE_FSKIP },
48 { SDLK_F6, IN_BINDTYPE_EMU, SACTION_SCREENSHOT },
49 { SDLK_F7, IN_BINDTYPE_EMU, SACTION_TOGGLE_FPS },
50 { SDLK_F8, IN_BINDTYPE_EMU, SACTION_SWITCH_DISPMODE },
51 { SDLK_F11, IN_BINDTYPE_EMU, SACTION_TOGGLE_FULLSCREEN },
52 { SDLK_BACKSPACE, IN_BINDTYPE_EMU, SACTION_FAST_FORWARD },
53 { 0, 0, 0 }
54};
55
56const struct menu_keymap in_sdl_key_map[] =
57{
58 { SDLK_UP, PBTN_UP },
59 { SDLK_DOWN, PBTN_DOWN },
60 { SDLK_LEFT, PBTN_LEFT },
61 { SDLK_RIGHT, PBTN_RIGHT },
62 { SDLK_RETURN, PBTN_MOK },
63 { SDLK_ESCAPE, PBTN_MBACK },
64 { SDLK_SEMICOLON, PBTN_MA2 },
65 { SDLK_QUOTE, PBTN_MA3 },
66 { SDLK_LEFTBRACKET, PBTN_L },
67 { SDLK_RIGHTBRACKET, PBTN_R },
68};
69
70const struct menu_keymap in_sdl_joy_map[] =
71{
72 { SDLK_UP, PBTN_UP },
73 { SDLK_DOWN, PBTN_DOWN },
74 { SDLK_LEFT, PBTN_LEFT },
75 { SDLK_RIGHT, PBTN_RIGHT },
76 /* joystick */
77 { SDLK_WORLD_0, PBTN_MOK },
78 { SDLK_WORLD_1, PBTN_MBACK },
79 { SDLK_WORLD_2, PBTN_MA2 },
80 { SDLK_WORLD_3, PBTN_MA3 },
81};
82
83static const struct in_pdata in_sdl_platform_data = {
84 .defbinds = in_sdl_defbinds,
85 .key_map = in_sdl_key_map,
86 .kmap_size = sizeof(in_sdl_key_map) / sizeof(in_sdl_key_map[0]),
87 .joy_map = in_sdl_joy_map,
88 .jmap_size = sizeof(in_sdl_joy_map) / sizeof(in_sdl_joy_map[0]),
89};
90
91static int psx_w = 256, psx_h = 240;
92static void *shadow_fb, *menubg_img;
93static int in_menu;
94
95static void centered_clear(void);
96static void *setup_blit_callbacks(int w);
97
98static int change_video_mode(int force)
99{
100 int w, h, ret;
101
102 if (in_menu) {
103 w = g_menuscreen_w;
104 h = g_menuscreen_h;
105 }
106 else {
107 w = psx_w;
108 h = psx_h;
109 }
110
111 ret = plat_sdl_change_video_mode(w, h, force);
112 if (ret == 0 && plat_sdl_overlay == NULL && !plat_sdl_gl_active)
113 centered_clear();
114 return ret;
115}
116
117static void resize_cb(int w, int h)
118{
119 // used by some plugins..
120 pl_rearmed_cbs.screen_w = w;
121 pl_rearmed_cbs.screen_h = h;
122 pl_rearmed_cbs.gles_display = gl_es_display;
123 pl_rearmed_cbs.gles_surface = gl_es_surface;
124 plugin_call_rearmed_cbs();
125 setup_blit_callbacks(psx_w);
126}
127
128static void quit_cb(void)
129{
130 emu_core_ask_exit();
131}
132
133static void get_layer_pos(int *x, int *y, int *w, int *h)
134{
135 // always fill entire SDL window
136 *x = *y = 0;
137 *w = pl_rearmed_cbs.screen_w;
138 *h = pl_rearmed_cbs.screen_h;
139}
140
141void plat_init(void)
142{
143 int shadow_size;
144 int ret;
145
146 plat_sdl_quit_cb = quit_cb;
147 plat_sdl_resize_cb = resize_cb;
148
149 ret = plat_sdl_init();
150 if (ret != 0)
151 exit(1);
152
153 in_menu = 1;
154 SDL_WM_SetCaption("PCSX-ReARMed " REV, NULL);
155
156 shadow_size = g_menuscreen_w * g_menuscreen_h * 2;
157 // alloc enough for double res. rendering
158 if (shadow_size < 1024 * 512 * 2)
159 shadow_size = 1024 * 512 * 2;
160
161 shadow_fb = malloc(shadow_size);
162 menubg_img = malloc(shadow_size);
163 if (shadow_fb == NULL || menubg_img == NULL) {
164 fprintf(stderr, "OOM\n");
165 exit(1);
166 }
167
168 in_sdl_init(&in_sdl_platform_data, plat_sdl_event_handler);
169 in_probe();
170 pl_rearmed_cbs.only_16bpp = 1;
171 pl_rearmed_cbs.pl_get_layer_pos = get_layer_pos;
172
173 bgr_to_uyvy_init();
174}
175
176void plat_finish(void)
177{
178 free(shadow_fb);
179 shadow_fb = NULL;
180 free(menubg_img);
181 menubg_img = NULL;
182 plat_sdl_finish();
183}
184
185void plat_gvideo_open(int is_pal)
186{
187}
188
189static void uyvy_to_rgb565(void *d, const void *s, int pixels)
190{
191 unsigned short *dst = d;
192 const unsigned int *src = s;
193 int v;
194
195 // no colors, for now
196 for (; pixels > 0; src++, dst += 2, pixels -= 2) {
197 v = (*src >> 8) & 0xff;
198 v = (v - 16) * 255 / 219 / 8;
199 dst[0] = (v << 11) | (v << 6) | v;
200
201 v = (*src >> 24) & 0xff;
202 v = (v - 16) * 255 / 219 / 8;
203 dst[1] = (v << 11) | (v << 6) | v;
204 }
205}
206
207static void overlay_blit(int doffs, const void *src_, int w, int h,
208 int sstride, int bgr24)
209{
210 const unsigned short *src = src_;
211 unsigned short *dst;
212 int dstride = plat_sdl_overlay->w;
213
214 SDL_LockYUVOverlay(plat_sdl_overlay);
215 dst = (void *)plat_sdl_overlay->pixels[0];
216
217 dst += doffs;
218 if (bgr24) {
219 for (; h > 0; dst += dstride, src += sstride, h--)
220 bgr888_to_uyvy(dst, src, w);
221 }
222 else {
223 for (; h > 0; dst += dstride, src += sstride, h--)
224 bgr555_to_uyvy(dst, src, w);
225 }
226
227 SDL_UnlockYUVOverlay(plat_sdl_overlay);
228}
229
230static void overlay_hud_print(int x, int y, const char *str, int bpp)
231{
232 SDL_LockYUVOverlay(plat_sdl_overlay);
233 basic_text_out_uyvy_nf(plat_sdl_overlay->pixels[0], plat_sdl_overlay->w, x, y, str);
234 SDL_UnlockYUVOverlay(plat_sdl_overlay);
235}
236
237static void centered_clear(void)
238{
239 int dstride = plat_sdl_screen->pitch / 2;
240 int w = plat_sdl_screen->w;
241 int h = plat_sdl_screen->h;
242 unsigned short *dst;
243
244 SDL_LockSurface(plat_sdl_screen);
245 dst = plat_sdl_screen->pixels;
246
247 for (; h > 0; dst += dstride, h--)
248 memset(dst, 0, w * 2);
249
250 SDL_UnlockSurface(plat_sdl_screen);
251}
252
253static void centered_blit(int doffs, const void *src_, int w, int h,
254 int sstride, int bgr24)
255{
256 const unsigned short *src = src_;
257 unsigned short *dst;
258 int dstride;
259
260 SDL_LockSurface(plat_sdl_screen);
261 dst = plat_sdl_screen->pixels;
262 dstride = plat_sdl_screen->pitch / 2;
263
264 dst += doffs + (plat_sdl_screen->w - w) / 2;
265 dst += dstride * (plat_sdl_screen->h - h) / 2;
266 if (bgr24) {
267 for (; h > 0; dst += dstride, src += sstride, h--)
268 bgr888_to_rgb565(dst, src, w * 3);
269 }
270 else {
271 for (; h > 0; dst += dstride, src += sstride, h--)
272 bgr555_to_rgb565(dst, src, w * 2);
273 }
274
275 SDL_UnlockSurface(plat_sdl_screen);
276}
277
278static void centered_blit_menu(void)
279{
280 const unsigned short *src = g_menuscreen_ptr;
281 int w = g_menuscreen_w;
282 int h = g_menuscreen_h;
283 unsigned short *dst;
284 int dstride;
285
286 SDL_LockSurface(plat_sdl_screen);
287 dst = plat_sdl_screen->pixels;
288 dstride = plat_sdl_screen->pitch / 2;
289
290 dst += (plat_sdl_screen->w - w) / 2;
291 dst += dstride * (plat_sdl_screen->h - h) / 2;
292 for (; h > 0; dst += dstride, src += g_menuscreen_pp, h--)
293 memcpy(dst, src, w * 2);
294
295 SDL_UnlockSurface(plat_sdl_screen);
296}
297
298static void centered_hud_print(int x, int y, const char *str, int bpp)
299{
300 x += (plat_sdl_screen->w - psx_w) / 2;
301 y += (plat_sdl_screen->h - psx_h) / 2;
302 SDL_LockSurface(plat_sdl_screen);
303 basic_text_out16_nf(plat_sdl_screen->pixels, plat_sdl_screen->pitch / 2, x, y, str);
304 SDL_UnlockSurface(plat_sdl_screen);
305}
306
307static void *setup_blit_callbacks(int w)
308{
309 pl_plat_clear = NULL;
310 pl_plat_blit = NULL;
311 pl_plat_hud_print = NULL;
312 if (plat_sdl_overlay != NULL) {
313 pl_plat_clear = plat_sdl_overlay_clear;
314 pl_plat_blit = overlay_blit;
315 pl_plat_hud_print = overlay_hud_print;
316 }
317 else if (plat_sdl_gl_active) {
318 return shadow_fb;
319 }
320 else {
321 if (w == plat_sdl_screen->w)
322 return plat_sdl_screen->pixels;
323 else {
324 pl_plat_clear = centered_clear;
325 pl_plat_blit = centered_blit;
326 pl_plat_hud_print = centered_hud_print;
327 }
328 }
329 return NULL;
330}
331
332void *plat_gvideo_set_mode(int *w, int *h, int *bpp)
333{
334 psx_w = *w;
335 psx_h = *h;
336 change_video_mode(0);
337 if (plat_sdl_gl_active)
338 memset(shadow_fb, 0, psx_w * psx_h * 2);
339 return setup_blit_callbacks(*w);
340}
341
342void *plat_gvideo_flip(void)
343{
344 if (plat_sdl_overlay != NULL) {
345 SDL_Rect dstrect = { 0, 0, plat_sdl_screen->w, plat_sdl_screen->h };
346 SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
347 return NULL;
348 }
349 else if (plat_sdl_gl_active) {
350 gl_flip(shadow_fb, psx_w, psx_h);
351 return shadow_fb;
352 }
353 else {
354 // XXX: no locking, but should be fine with SDL_SWSURFACE?
355 SDL_Flip(plat_sdl_screen);
356 return plat_sdl_screen->pixels;
357 }
358}
359
360void plat_gvideo_close(void)
361{
362}
363
364void plat_video_menu_enter(int is_rom_loaded)
365{
366 int force_mode_change = 0;
367
368 in_menu = 1;
369
370 /* surface will be lost, must adjust pl_vout_buf for menu bg */
371 if (plat_sdl_overlay != NULL)
372 uyvy_to_rgb565(menubg_img, plat_sdl_overlay->pixels[0], psx_w * psx_h);
373 else if (plat_sdl_gl_active)
374 memcpy(menubg_img, shadow_fb, psx_w * psx_h * 2);
375 else
376 memcpy(menubg_img, plat_sdl_screen->pixels, psx_w * psx_h * 2);
377 pl_vout_buf = menubg_img;
378
379 /* gles plugin messes stuff up.. */
380 if (pl_rearmed_cbs.gpu_caps & GPU_CAP_OWNS_DISPLAY)
381 force_mode_change = 1;
382
383 change_video_mode(force_mode_change);
384}
385
386void plat_video_menu_begin(void)
387{
388 g_menuscreen_ptr = shadow_fb;
389}
390
391void plat_video_menu_end(void)
392{
393 if (plat_sdl_overlay != NULL) {
394 SDL_Rect dstrect = { 0, 0, plat_sdl_screen->w, plat_sdl_screen->h };
395
396 SDL_LockYUVOverlay(plat_sdl_overlay);
397 rgb565_to_uyvy(plat_sdl_overlay->pixels[0], shadow_fb,
398 g_menuscreen_w * g_menuscreen_h);
399 SDL_UnlockYUVOverlay(plat_sdl_overlay);
400
401 SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
402 }
403 else if (plat_sdl_gl_active) {
404 gl_flip(g_menuscreen_ptr, g_menuscreen_w, g_menuscreen_h);
405 }
406 else {
407 centered_blit_menu();
408 SDL_Flip(plat_sdl_screen);
409 }
410 g_menuscreen_ptr = NULL;
411}
412
413void plat_video_menu_leave(void)
414{
415 void *fb = NULL;
416 if (plat_sdl_overlay != NULL || plat_sdl_gl_active)
417 fb = shadow_fb;
418 else if (plat_sdl_screen)
419 fb = plat_sdl_screen->pixels;
420 if (fb)
421 memset(fb, 0, g_menuscreen_w * g_menuscreen_h * 2);
422 in_menu = 0;
423}
424
425/* unused stuff */
426void *plat_prepare_screenshot(int *w, int *h, int *bpp)
427{
428 return 0;
429}
430
431void plat_trigger_vibrate(int pad, int low, int high)
432{
433}
434
435void plat_minimize(void)
436{
437}
438
439// vim:shiftwidth=2:expandtab