bump libpicofe for r-pi gl code
[pcsx_rearmed.git] / frontend / plat_sdl.c
... / ...
CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011,2012
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#include <stdio.h>
12#include <SDL.h>
13
14#include "libpicofe/input.h"
15#include "libpicofe/in_sdl.h"
16#include "libpicofe/menu.h"
17#include "libpicofe/fonts.h"
18#include "libpicofe/plat_sdl.h"
19#include "libpicofe/gl.h"
20#include "../plugins/gpulib/cspace.h"
21#include "plugin_lib.h"
22#include "main.h"
23#include "plat.h"
24#include "revision.h"
25
26static const struct in_default_bind in_sdl_defbinds[] = {
27 { SDLK_UP, IN_BINDTYPE_PLAYER12, DKEY_UP },
28 { SDLK_DOWN, IN_BINDTYPE_PLAYER12, DKEY_DOWN },
29 { SDLK_LEFT, IN_BINDTYPE_PLAYER12, DKEY_LEFT },
30 { SDLK_RIGHT, IN_BINDTYPE_PLAYER12, DKEY_RIGHT },
31 { SDLK_d, IN_BINDTYPE_PLAYER12, DKEY_TRIANGLE },
32 { SDLK_z, IN_BINDTYPE_PLAYER12, DKEY_CROSS },
33 { SDLK_x, IN_BINDTYPE_PLAYER12, DKEY_CIRCLE },
34 { SDLK_s, IN_BINDTYPE_PLAYER12, DKEY_SQUARE },
35 { SDLK_v, IN_BINDTYPE_PLAYER12, DKEY_START },
36 { SDLK_c, IN_BINDTYPE_PLAYER12, DKEY_SELECT },
37 { SDLK_w, IN_BINDTYPE_PLAYER12, DKEY_L1 },
38 { SDLK_r, IN_BINDTYPE_PLAYER12, DKEY_R1 },
39 { SDLK_e, IN_BINDTYPE_PLAYER12, DKEY_L2 },
40 { SDLK_t, IN_BINDTYPE_PLAYER12, DKEY_R2 },
41 { SDLK_ESCAPE, IN_BINDTYPE_EMU, SACTION_ENTER_MENU },
42 { SDLK_F1, IN_BINDTYPE_EMU, SACTION_SAVE_STATE },
43 { SDLK_F2, IN_BINDTYPE_EMU, SACTION_LOAD_STATE },
44 { SDLK_F3, IN_BINDTYPE_EMU, SACTION_PREV_SSLOT },
45 { SDLK_F4, IN_BINDTYPE_EMU, SACTION_NEXT_SSLOT },
46 { SDLK_F5, IN_BINDTYPE_EMU, SACTION_TOGGLE_FSKIP },
47 { SDLK_F6, IN_BINDTYPE_EMU, SACTION_SCREENSHOT },
48 { SDLK_F7, IN_BINDTYPE_EMU, SACTION_TOGGLE_FPS },
49 { SDLK_F8, IN_BINDTYPE_EMU, SACTION_SWITCH_DISPMODE },
50 { SDLK_F11, IN_BINDTYPE_EMU, SACTION_TOGGLE_FULLSCREEN },
51 { SDLK_BACKSPACE, IN_BINDTYPE_EMU, SACTION_FAST_FORWARD },
52 { 0, 0, 0 }
53};
54
55static int psx_w, psx_h;
56static void *shadow_fb, *menubg_img;
57static int in_menu;
58
59static int change_video_mode(void)
60{
61 int w, h;
62
63 if (in_menu) {
64 w = g_menuscreen_w;
65 h = g_menuscreen_h;
66 }
67 else {
68 w = psx_w;
69 h = psx_h;
70 }
71
72 return plat_sdl_change_video_mode(w, h, 0);
73}
74
75void plat_init(void)
76{
77 int ret;
78
79 ret = plat_sdl_init();
80 if (ret != 0)
81 exit(1);
82
83 in_menu = 1;
84 SDL_WM_SetCaption("PCSX-ReARMed " REV, NULL);
85
86 shadow_fb = malloc(640 * 512 * 2);
87 menubg_img = malloc(640 * 512 * 2);
88 if (shadow_fb == NULL || menubg_img == NULL) {
89 fprintf(stderr, "OOM\n");
90 exit(1);
91 }
92
93 in_sdl_init(in_sdl_defbinds, plat_sdl_event_handler);
94 in_probe();
95 pl_rearmed_cbs.only_16bpp = 1;
96
97 bgr_to_uyvy_init();
98}
99
100void plat_finish(void)
101{
102 free(shadow_fb);
103 shadow_fb = NULL;
104 free(menubg_img);
105 menubg_img = NULL;
106 plat_sdl_finish();
107}
108
109void plat_gvideo_open(int is_pal)
110{
111}
112
113static void uyvy_to_rgb565(void *d, const void *s, int pixels)
114{
115 unsigned short *dst = d;
116 const unsigned int *src = s;
117 int v;
118
119 // no colors, for now
120 for (; pixels > 0; src++, dst += 2, pixels -= 2) {
121 v = (*src >> 8) & 0xff;
122 v = (v - 16) * 255 / 219 / 8;
123 dst[0] = (v << 11) | (v << 6) | v;
124
125 v = (*src >> 24) & 0xff;
126 v = (v - 16) * 255 / 219 / 8;
127 dst[1] = (v << 11) | (v << 6) | v;
128 }
129}
130
131static void overlay_blit(int doffs, const void *src_, int w, int h,
132 int sstride, int bgr24)
133{
134 const unsigned short *src = src_;
135 unsigned short *dst;
136 int dstride = plat_sdl_overlay->w;
137
138 SDL_LockYUVOverlay(plat_sdl_overlay);
139 dst = (void *)plat_sdl_overlay->pixels[0];
140
141 dst += doffs;
142 if (bgr24) {
143 for (; h > 0; dst += dstride, src += sstride, h--)
144 bgr888_to_uyvy(dst, src, w);
145 }
146 else {
147 for (; h > 0; dst += dstride, src += sstride, h--)
148 bgr555_to_uyvy(dst, src, w);
149 }
150
151 SDL_UnlockYUVOverlay(plat_sdl_overlay);
152}
153
154static void overlay_hud_print(int x, int y, const char *str, int bpp)
155{
156 SDL_LockYUVOverlay(plat_sdl_overlay);
157 basic_text_out_uyvy_nf(plat_sdl_overlay->pixels[0], plat_sdl_overlay->w, x, y, str);
158 SDL_UnlockYUVOverlay(plat_sdl_overlay);
159}
160
161void *plat_gvideo_set_mode(int *w, int *h, int *bpp)
162{
163 psx_w = *w;
164 psx_h = *h;
165 change_video_mode();
166 if (plat_sdl_overlay != NULL) {
167 pl_plat_clear = plat_sdl_overlay_clear;
168 pl_plat_blit = overlay_blit;
169 pl_plat_hud_print = overlay_hud_print;
170 return NULL;
171 }
172 else {
173 pl_plat_clear = NULL;
174 pl_plat_blit = NULL;
175 pl_plat_hud_print = NULL;
176 if (plat_sdl_gl_active)
177 return shadow_fb;
178 else
179 return plat_sdl_screen->pixels;
180 }
181}
182
183void *plat_gvideo_flip(void)
184{
185 if (plat_sdl_overlay != NULL) {
186 SDL_Rect dstrect = { 0, 0, plat_sdl_screen->w, plat_sdl_screen->h };
187 SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
188 return NULL;
189 }
190 else if (plat_sdl_gl_active) {
191 gl_flip(shadow_fb, psx_w, psx_h);
192 return shadow_fb;
193 }
194 else {
195 // XXX: no locking, but should be fine with SDL_SWSURFACE?
196 SDL_Flip(plat_sdl_screen);
197 return plat_sdl_screen->pixels;
198 }
199}
200
201void plat_gvideo_close(void)
202{
203}
204
205void plat_video_menu_enter(int is_rom_loaded)
206{
207 in_menu = 1;
208
209 /* surface will be lost, must adjust pl_vout_buf for menu bg */
210 if (plat_sdl_overlay != NULL)
211 uyvy_to_rgb565(menubg_img, plat_sdl_overlay->pixels[0], psx_w * psx_h);
212 else if (plat_sdl_gl_active)
213 memcpy(menubg_img, shadow_fb, psx_w * psx_h * 2);
214 else
215 memcpy(menubg_img, plat_sdl_screen->pixels, psx_w * psx_h * 2);
216 pl_vout_buf = menubg_img;
217
218 change_video_mode();
219}
220
221void plat_video_menu_begin(void)
222{
223 if (plat_sdl_overlay != NULL || plat_sdl_gl_active) {
224 g_menuscreen_ptr = shadow_fb;
225 }
226 else {
227 SDL_LockSurface(plat_sdl_screen);
228 g_menuscreen_ptr = plat_sdl_screen->pixels;
229 }
230}
231
232void plat_video_menu_end(void)
233{
234 if (plat_sdl_overlay != NULL) {
235 SDL_Rect dstrect = { 0, 0, plat_sdl_screen->w, plat_sdl_screen->h };
236
237 SDL_LockYUVOverlay(plat_sdl_overlay);
238 rgb565_to_uyvy(plat_sdl_overlay->pixels[0], shadow_fb,
239 g_menuscreen_w * g_menuscreen_h);
240 SDL_UnlockYUVOverlay(plat_sdl_overlay);
241
242 SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
243 }
244 else if (plat_sdl_gl_active) {
245 gl_flip(g_menuscreen_ptr, g_menuscreen_w, g_menuscreen_h);
246 }
247 else {
248 SDL_UnlockSurface(plat_sdl_screen);
249 SDL_Flip(plat_sdl_screen);
250 }
251 g_menuscreen_ptr = NULL;
252}
253
254void plat_video_menu_leave(void)
255{
256 in_menu = 0;
257}
258
259/* unused stuff */
260void *plat_prepare_screenshot(int *w, int *h, int *bpp)
261{
262 return 0;
263}
264
265void plat_trigger_vibrate(int is_strong)
266{
267}
268
269void plat_minimize(void)
270{
271}
272
273// vim:shiftwidth=2:expandtab