libretro: Add core options to namespace
[pcsx_rearmed.git] / frontend / plat_sdl.c
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CommitLineData
1/*
2 * (C) GraÅžvydas "notaz" Ignotas, 2011-2013
3 *
4 * This work is licensed under the terms of any of these licenses
5 * (at your option):
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
9 */
10
11#include <stdio.h>
12#include <SDL.h>
13
14#include "libpicofe/input.h"
15#include "libpicofe/in_sdl.h"
16#include "libpicofe/menu.h"
17#include "libpicofe/fonts.h"
18#include "libpicofe/plat_sdl.h"
19#include "libpicofe/gl.h"
20#include "cspace.h"
21#include "plugin_lib.h"
22#include "plugin.h"
23#include "main.h"
24#include "plat.h"
25#include "revision.h"
26
27static const struct in_default_bind in_sdl_defbinds[] = {
28 { SDLK_UP, IN_BINDTYPE_PLAYER12, DKEY_UP },
29 { SDLK_DOWN, IN_BINDTYPE_PLAYER12, DKEY_DOWN },
30 { SDLK_LEFT, IN_BINDTYPE_PLAYER12, DKEY_LEFT },
31 { SDLK_RIGHT, IN_BINDTYPE_PLAYER12, DKEY_RIGHT },
32 { SDLK_d, IN_BINDTYPE_PLAYER12, DKEY_TRIANGLE },
33 { SDLK_z, IN_BINDTYPE_PLAYER12, DKEY_CROSS },
34 { SDLK_x, IN_BINDTYPE_PLAYER12, DKEY_CIRCLE },
35 { SDLK_s, IN_BINDTYPE_PLAYER12, DKEY_SQUARE },
36 { SDLK_v, IN_BINDTYPE_PLAYER12, DKEY_START },
37 { SDLK_c, IN_BINDTYPE_PLAYER12, DKEY_SELECT },
38 { SDLK_w, IN_BINDTYPE_PLAYER12, DKEY_L1 },
39 { SDLK_r, IN_BINDTYPE_PLAYER12, DKEY_R1 },
40 { SDLK_e, IN_BINDTYPE_PLAYER12, DKEY_L2 },
41 { SDLK_t, IN_BINDTYPE_PLAYER12, DKEY_R2 },
42 { SDLK_ESCAPE, IN_BINDTYPE_EMU, SACTION_ENTER_MENU },
43 { SDLK_F1, IN_BINDTYPE_EMU, SACTION_SAVE_STATE },
44 { SDLK_F2, IN_BINDTYPE_EMU, SACTION_LOAD_STATE },
45 { SDLK_F3, IN_BINDTYPE_EMU, SACTION_PREV_SSLOT },
46 { SDLK_F4, IN_BINDTYPE_EMU, SACTION_NEXT_SSLOT },
47 { SDLK_F5, IN_BINDTYPE_EMU, SACTION_TOGGLE_FSKIP },
48 { SDLK_F6, IN_BINDTYPE_EMU, SACTION_SCREENSHOT },
49 { SDLK_F7, IN_BINDTYPE_EMU, SACTION_TOGGLE_FPS },
50 { SDLK_F8, IN_BINDTYPE_EMU, SACTION_SWITCH_DISPMODE },
51 { SDLK_F11, IN_BINDTYPE_EMU, SACTION_TOGGLE_FULLSCREEN },
52 { SDLK_BACKSPACE, IN_BINDTYPE_EMU, SACTION_FAST_FORWARD },
53 { 0, 0, 0 }
54};
55
56static int psx_w, psx_h;
57static void *shadow_fb, *menubg_img;
58static int in_menu;
59
60static int change_video_mode(int force)
61{
62 int w, h;
63
64 if (in_menu) {
65 w = g_menuscreen_w;
66 h = g_menuscreen_h;
67 }
68 else {
69 w = psx_w;
70 h = psx_h;
71 }
72
73 return plat_sdl_change_video_mode(w, h, force);
74}
75
76static void resize_cb(int w, int h)
77{
78 // used by some plugins..
79 pl_rearmed_cbs.screen_w = w;
80 pl_rearmed_cbs.screen_h = h;
81 pl_rearmed_cbs.gles_display = gl_es_display;
82 pl_rearmed_cbs.gles_surface = gl_es_surface;
83 plugin_call_rearmed_cbs();
84}
85
86static void quit_cb(void)
87{
88 emu_core_ask_exit();
89}
90
91static void get_layer_pos(int *x, int *y, int *w, int *h)
92{
93 // always fill entire SDL window
94 *x = *y = 0;
95 *w = pl_rearmed_cbs.screen_w;
96 *h = pl_rearmed_cbs.screen_h;
97}
98
99void plat_init(void)
100{
101 int shadow_size;
102 int ret;
103
104 plat_sdl_quit_cb = quit_cb;
105 plat_sdl_resize_cb = resize_cb;
106
107 ret = plat_sdl_init();
108 if (ret != 0)
109 exit(1);
110
111 in_menu = 1;
112 SDL_WM_SetCaption("PCSX-ReARMed " REV, NULL);
113
114 shadow_size = g_menuscreen_w * g_menuscreen_h * 2;
115 if (shadow_size < 640 * 512 * 2)
116 shadow_size = 640 * 512 * 2;
117
118 shadow_fb = malloc(shadow_size);
119 menubg_img = malloc(shadow_size);
120 if (shadow_fb == NULL || menubg_img == NULL) {
121 fprintf(stderr, "OOM\n");
122 exit(1);
123 }
124
125 in_sdl_init(in_sdl_defbinds, plat_sdl_event_handler);
126 in_probe();
127 pl_rearmed_cbs.only_16bpp = 1;
128 pl_rearmed_cbs.pl_get_layer_pos = get_layer_pos;
129
130 bgr_to_uyvy_init();
131}
132
133void plat_finish(void)
134{
135 free(shadow_fb);
136 shadow_fb = NULL;
137 free(menubg_img);
138 menubg_img = NULL;
139 plat_sdl_finish();
140}
141
142void plat_gvideo_open(int is_pal)
143{
144}
145
146static void uyvy_to_rgb565(void *d, const void *s, int pixels)
147{
148 unsigned short *dst = d;
149 const unsigned int *src = s;
150 int v;
151
152 // no colors, for now
153 for (; pixels > 0; src++, dst += 2, pixels -= 2) {
154 v = (*src >> 8) & 0xff;
155 v = (v - 16) * 255 / 219 / 8;
156 dst[0] = (v << 11) | (v << 6) | v;
157
158 v = (*src >> 24) & 0xff;
159 v = (v - 16) * 255 / 219 / 8;
160 dst[1] = (v << 11) | (v << 6) | v;
161 }
162}
163
164static void overlay_blit(int doffs, const void *src_, int w, int h,
165 int sstride, int bgr24)
166{
167 const unsigned short *src = src_;
168 unsigned short *dst;
169 int dstride = plat_sdl_overlay->w;
170
171 SDL_LockYUVOverlay(plat_sdl_overlay);
172 dst = (void *)plat_sdl_overlay->pixels[0];
173
174 dst += doffs;
175 if (bgr24) {
176 for (; h > 0; dst += dstride, src += sstride, h--)
177 bgr888_to_uyvy(dst, src, w);
178 }
179 else {
180 for (; h > 0; dst += dstride, src += sstride, h--)
181 bgr555_to_uyvy(dst, src, w);
182 }
183
184 SDL_UnlockYUVOverlay(plat_sdl_overlay);
185}
186
187static void overlay_hud_print(int x, int y, const char *str, int bpp)
188{
189 SDL_LockYUVOverlay(plat_sdl_overlay);
190 basic_text_out_uyvy_nf(plat_sdl_overlay->pixels[0], plat_sdl_overlay->w, x, y, str);
191 SDL_UnlockYUVOverlay(plat_sdl_overlay);
192}
193
194void *plat_gvideo_set_mode(int *w, int *h, int *bpp)
195{
196 psx_w = *w;
197 psx_h = *h;
198 change_video_mode(0);
199 if (plat_sdl_overlay != NULL) {
200 pl_plat_clear = plat_sdl_overlay_clear;
201 pl_plat_blit = overlay_blit;
202 pl_plat_hud_print = overlay_hud_print;
203 return NULL;
204 }
205 else {
206 pl_plat_clear = NULL;
207 pl_plat_blit = NULL;
208 pl_plat_hud_print = NULL;
209 if (plat_sdl_gl_active)
210 return shadow_fb;
211 else
212 return plat_sdl_screen->pixels;
213 }
214}
215
216void *plat_gvideo_flip(void)
217{
218 if (plat_sdl_overlay != NULL) {
219 SDL_Rect dstrect = { 0, 0, plat_sdl_screen->w, plat_sdl_screen->h };
220 SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
221 return NULL;
222 }
223 else if (plat_sdl_gl_active) {
224 gl_flip(shadow_fb, psx_w, psx_h);
225 return shadow_fb;
226 }
227 else {
228 // XXX: no locking, but should be fine with SDL_SWSURFACE?
229 SDL_Flip(plat_sdl_screen);
230 return plat_sdl_screen->pixels;
231 }
232}
233
234void plat_gvideo_close(void)
235{
236}
237
238void plat_video_menu_enter(int is_rom_loaded)
239{
240 int force_mode_change = 0;
241
242 in_menu = 1;
243
244 /* surface will be lost, must adjust pl_vout_buf for menu bg */
245 if (plat_sdl_overlay != NULL)
246 uyvy_to_rgb565(menubg_img, plat_sdl_overlay->pixels[0], psx_w * psx_h);
247 else if (plat_sdl_gl_active)
248 memcpy(menubg_img, shadow_fb, psx_w * psx_h * 2);
249 else
250 memcpy(menubg_img, plat_sdl_screen->pixels, psx_w * psx_h * 2);
251 pl_vout_buf = menubg_img;
252
253 /* gles plugin messes stuff up.. */
254 if (pl_rearmed_cbs.gpu_caps & GPU_CAP_OWNS_DISPLAY)
255 force_mode_change = 1;
256
257 change_video_mode(force_mode_change);
258}
259
260void plat_video_menu_begin(void)
261{
262 if (plat_sdl_overlay != NULL || plat_sdl_gl_active) {
263 g_menuscreen_ptr = shadow_fb;
264 }
265 else {
266 SDL_LockSurface(plat_sdl_screen);
267 g_menuscreen_ptr = plat_sdl_screen->pixels;
268 }
269}
270
271void plat_video_menu_end(void)
272{
273 if (plat_sdl_overlay != NULL) {
274 SDL_Rect dstrect = { 0, 0, plat_sdl_screen->w, plat_sdl_screen->h };
275
276 SDL_LockYUVOverlay(plat_sdl_overlay);
277 rgb565_to_uyvy(plat_sdl_overlay->pixels[0], shadow_fb,
278 g_menuscreen_w * g_menuscreen_h);
279 SDL_UnlockYUVOverlay(plat_sdl_overlay);
280
281 SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
282 }
283 else if (plat_sdl_gl_active) {
284 gl_flip(g_menuscreen_ptr, g_menuscreen_w, g_menuscreen_h);
285 }
286 else {
287 SDL_UnlockSurface(plat_sdl_screen);
288 SDL_Flip(plat_sdl_screen);
289 }
290 g_menuscreen_ptr = NULL;
291}
292
293void plat_video_menu_leave(void)
294{
295 in_menu = 0;
296}
297
298/* unused stuff */
299void *plat_prepare_screenshot(int *w, int *h, int *bpp)
300{
301 return 0;
302}
303
304void plat_trigger_vibrate(int is_strong)
305{
306}
307
308void plat_minimize(void)
309{
310}
311
312// vim:shiftwidth=2:expandtab