dfxvideo: massive cleanup
[pcsx_rearmed.git] / plugins / dfxvideo / draw_fb.c
... / ...
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1/*
2 * (C) notaz, 2010
3 *
4 * This work is licensed under the terms of the GNU GPLv2 or later.
5 * See the COPYING file in the top-level directory.
6 */
7
8#define _IN_DRAW
9
10#include "gpu.h"
11
12#include "plugin_lib.h"
13#include "pcnt.h"
14
15// misc globals
16long lLowerpart;
17BOOL bCheckMask = FALSE;
18unsigned short sSetMask;
19unsigned long lSetMask;
20
21#ifndef __arm__
22#define bgr555_to_rgb565 memcpy
23#define bgr888_to_rgb888 memcpy
24#endif
25
26static void blit(void)
27{
28 extern void bgr555_to_rgb565(void *dst, void *src, int bytes);
29 extern void bgr888_to_rgb888(void *dst, void *src, int bytes);
30 int px = PSXDisplay.DisplayPosition.x & ~3; // XXX: align needed by bgr*_to_...
31 int py = PSXDisplay.DisplayPosition.y;
32 int w = PreviousPSXDisplay.Range.x1;
33 int h = PreviousPSXDisplay.DisplayMode.y;
34 int pitch = PreviousPSXDisplay.DisplayMode.x;
35 unsigned short *srcs = psxVuw + py * 1024 + px;
36 unsigned char *dest = pl_fbdev_buf;
37
38 if (w <= 0)
39 return;
40
41 // TODO: clear border if centering?
42
43 pitch *= PSXDisplay.RGB24 ? 3 : 2;
44
45 // account for centering
46 h -= PreviousPSXDisplay.Range.y0;
47 dest += PreviousPSXDisplay.Range.y0 / 2 * pitch;
48 dest += (PreviousPSXDisplay.Range.x0 & ~3) * 2; // must align here too..
49
50 if (PSXDisplay.RGB24)
51 {
52 for (; h-- > 0; dest += pitch, srcs += 1024)
53 {
54 bgr888_to_rgb888(dest, srcs, w * 3);
55 }
56 }
57 else
58 {
59 for (; h-- > 0; dest += pitch, srcs += 1024)
60 {
61 bgr555_to_rgb565(dest, srcs, w * 2);
62 }
63 }
64}
65
66void DoBufferSwap(void)
67{
68 static int fbw, fbh, fb24bpp;
69
70 if (PreviousPSXDisplay.DisplayMode.x == 0 || PreviousPSXDisplay.DisplayMode.y == 0)
71 return;
72
73 /* careful if rearranging this code, we try to set mode and flip
74 * to get the hardware apply both changes at the same time */
75 if (PreviousPSXDisplay.DisplayMode.x != fbw || PreviousPSXDisplay.DisplayMode.y != fbh
76 || PSXDisplay.RGB24 != fb24bpp) {
77 fbw = PreviousPSXDisplay.DisplayMode.x;
78 fbh = PreviousPSXDisplay.DisplayMode.y;
79 fb24bpp = PSXDisplay.RGB24;
80 pl_fbdev_set_mode(fbw, fbh, fb24bpp ? 24 : 16);
81 }
82
83 pcnt_start(PCNT_BLIT);
84 blit();
85 pcnt_end(PCNT_BLIT);
86
87 pl_fbdev_flip();
88}
89
90void DoClearScreenBuffer(void)
91{
92}
93
94unsigned long ulInitDisplay(void)
95{
96 if (pl_fbdev_open() != 0)
97 return 0;
98
99 return 1; /* ok */
100}
101
102void CloseDisplay(void)
103{
104 pl_fbdev_close();
105}
106