cdrom: change pause timing again
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
... / ...
CommitLineData
1/*
2 * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com>
3 *
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 */
14
15#include <stdio.h>
16
17#include "common.h"
18#include "../../gpulib/gpu_timing.h"
19
20#ifndef command_lengths
21const u8 command_lengths[256] =
22{
23 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00
24 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10
25 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
26 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30
27 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40
28 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50
29 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
30 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70
31 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
32 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90
33 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
34 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0
35 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
36 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0
37 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
38 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0
39};
40#endif
41
42void update_texture_ptr(psx_gpu_struct *psx_gpu)
43{
44 u8 *texture_base;
45 u8 *texture_ptr;
46
47 switch((psx_gpu->render_state_base >> 8) & 0x3)
48 {
49 case TEXTURE_MODE_4BPP:
50 texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
51
52 texture_ptr = texture_base;
53 texture_ptr += psx_gpu->texture_window_x & 0xF;
54 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
55 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
56 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
57 break;
58
59 case TEXTURE_MODE_8BPP:
60 if(psx_gpu->current_texture_page & 0x1)
61 {
62 texture_base =
63 psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
64 }
65 else
66 {
67 texture_base =
68 psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
69 }
70
71 texture_ptr = texture_base;
72 texture_ptr += psx_gpu->texture_window_x & 0xF;
73 texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
74 texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
75 texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
76 break;
77
78 default:
79 case TEXTURE_MODE_16BPP:
80 texture_base = (u8 *)(psx_gpu->vram_ptr);
81 texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
82 texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
83
84 texture_ptr = texture_base;
85 texture_ptr += psx_gpu->texture_window_x * 2;
86 texture_ptr += (psx_gpu->texture_window_y) * 2048;
87 break;
88 }
89
90 psx_gpu->texture_page_base = texture_base;
91 psx_gpu->texture_page_ptr = texture_ptr;
92}
93
94void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
95{
96 texture_settings &= 0x1FF;
97 if(psx_gpu->texture_settings != texture_settings)
98 {
99 u32 new_texture_page = texture_settings & 0x1F;
100 u32 texture_mode = (texture_settings >> 7) & 0x3;
101 u32 render_state_base = psx_gpu->render_state_base;
102
103 flush_render_block_buffer(psx_gpu);
104
105 render_state_base &= ~(0xF << 6);
106 render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
107
108 psx_gpu->render_state_base = render_state_base;
109
110 psx_gpu->current_texture_mask = 0x1 << new_texture_page;
111
112 if(texture_mode == TEXTURE_MODE_8BPP)
113 {
114 // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it
115 // wraps back around to the left edge.
116 u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10);
117 psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page;
118
119 if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1)
120 {
121 u32 dirty_textures_8bpp_alternate_mask =
122 psx_gpu->dirty_textures_8bpp_alternate_mask;
123 psx_gpu->dirty_textures_8bpp_alternate_mask =
124 psx_gpu->dirty_textures_8bpp_mask;
125 psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask;
126 }
127
128 psx_gpu->last_8bpp_texture_page = new_texture_page;
129 }
130
131 psx_gpu->current_texture_page = new_texture_page;
132 psx_gpu->texture_settings = texture_settings;
133
134 update_texture_ptr(psx_gpu);
135 }
136}
137
138void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings)
139{
140 if(psx_gpu->clut_settings != clut_settings)
141 {
142 flush_render_block_buffer(psx_gpu);
143 psx_gpu->clut_settings = clut_settings;
144 psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16);
145 }
146}
147
148void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
149{
150 if(psx_gpu->triangle_color != triangle_color)
151 {
152 flush_render_block_buffer(psx_gpu);
153 psx_gpu->triangle_color = triangle_color;
154 }
155}
156
157static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y,
158 u32 width, u32 height, u32 color)
159{
160 x &= ~0xF;
161 width = ((width + 0xF) & ~0xF);
162
163 flush_render_block_buffer(psx_gpu);
164
165 if(unlikely((x + width) > 1024))
166 {
167 u32 width_a = 1024 - x;
168 u32 width_b = width - width_a;
169
170 if(unlikely((y + height) > 512))
171 {
172 u32 height_a = 512 - y;
173 u32 height_b = height - height_a;
174
175 render_block_fill(psx_gpu, color, x, y, width_a, height_a);
176 render_block_fill(psx_gpu, color, 0, y, width_b, height_a);
177 render_block_fill(psx_gpu, color, x, 0, width_a, height_b);
178 render_block_fill(psx_gpu, color, 0, 0, width_b, height_b);
179 }
180 else
181 {
182 render_block_fill(psx_gpu, color, x, y, width_a, height);
183 render_block_fill(psx_gpu, color, 0, y, width_b, height);
184 }
185 }
186 else
187 {
188 if(unlikely((y + height) > 512))
189 {
190 u32 height_a = 512 - y;
191 u32 height_b = height - height_a;
192
193 render_block_fill(psx_gpu, color, x, y, width, height_a);
194 render_block_fill(psx_gpu, color, x, 0, width, height_b);
195 }
196 else
197 {
198 render_block_fill(psx_gpu, color, x, y, width, height);
199 }
200 }
201}
202
203#define sign_extend_12bit(value) \
204 (((s32)((value) << 20)) >> 20) \
205
206#define sign_extend_11bit(value) \
207 (((s32)((value) << 21)) >> 21) \
208
209#define sign_extend_10bit(value) \
210 (((s32)((value) << 22)) >> 22) \
211
212
213#define get_vertex_data_xy(vertex_number, offset16) \
214 vertexes[vertex_number].x = \
215 sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
216 vertexes[vertex_number].y = \
217 sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \
218
219#define get_vertex_data_uv(vertex_number, offset16) \
220 vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \
221 vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \
222
223#define get_vertex_data_rgb(vertex_number, offset32) \
224 vertexes[vertex_number].r = list[offset32] & 0xFF; \
225 vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \
226 vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \
227
228#define get_vertex_data_xy_uv(vertex_number, offset16) \
229 get_vertex_data_xy(vertex_number, offset16); \
230 get_vertex_data_uv(vertex_number, (offset16) + 2) \
231
232#define get_vertex_data_xy_rgb(vertex_number, offset16) \
233 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
234 get_vertex_data_xy(vertex_number, (offset16) + 2); \
235
236#define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \
237 get_vertex_data_rgb(vertex_number, (offset16) / 2); \
238 get_vertex_data_xy(vertex_number, (offset16) + 2); \
239 get_vertex_data_uv(vertex_number, (offset16) + 4); \
240
241#define set_vertex_color_constant(vertex_number, color) \
242 vertexes[vertex_number].r = color & 0xFF; \
243 vertexes[vertex_number].g = (color >> 8) & 0xFF; \
244 vertexes[vertex_number].b = (color >> 16) & 0xFF \
245
246#define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \
247 get_vertex_data_xy(vertex_number, offset16); \
248 set_vertex_color_constant(vertex_number, color) \
249
250#ifndef SET_Ex
251#define SET_Ex(r, v)
252#endif
253
254u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
255 s32 *cpu_cycles_sum_out, s32 *cpu_cycles_last, u32 *last_command)
256{
257 vertex_struct vertexes[4] __attribute__((aligned(16))) = {};
258 u32 current_command = 0, command_length;
259 u32 cpu_cycles_sum = 0, cpu_cycles = *cpu_cycles_last;
260
261 u32 *list_start = list;
262 u32 *list_end = list + (size / 4);
263
264 for(; list < list_end; list += 1 + command_length)
265 {
266 s16 *list_s16 = (void *)list;
267 current_command = *list >> 24;
268 command_length = command_lengths[current_command];
269 if (list + 1 + command_length > list_end) {
270 current_command = (u32)-1;
271 break;
272 }
273
274 switch(current_command)
275 {
276 case 0x00:
277 break;
278
279 case 0x02:
280 {
281 u32 x = list_s16[2] & 0x3FF;
282 u32 y = list_s16[3] & 0x1FF;
283 u32 width = list_s16[4] & 0x3FF;
284 u32 height = list_s16[5] & 0x1FF;
285 u32 color = list[0] & 0xFFFFFF;
286
287 do_fill(psx_gpu, x, y, width, height, color);
288 gput_sum(cpu_cycles_sum, cpu_cycles, gput_fill(width, height));
289 break;
290 }
291
292 case 0x20 ... 0x23:
293 {
294 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
295
296 get_vertex_data_xy(0, 2);
297 get_vertex_data_xy(1, 4);
298 get_vertex_data_xy(2, 6);
299
300 render_triangle(psx_gpu, vertexes, current_command);
301 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base());
302 break;
303 }
304
305 case 0x24 ... 0x27:
306 {
307 set_clut(psx_gpu, list_s16[5]);
308 set_texture(psx_gpu, list_s16[9]);
309 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
310
311 get_vertex_data_xy_uv(0, 2);
312 get_vertex_data_xy_uv(1, 6);
313 get_vertex_data_xy_uv(2, 10);
314
315 render_triangle(psx_gpu, vertexes, current_command);
316 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_t());
317 break;
318 }
319
320 case 0x28 ... 0x2B:
321 {
322 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
323
324 get_vertex_data_xy(0, 2);
325 get_vertex_data_xy(1, 4);
326 get_vertex_data_xy(2, 6);
327 get_vertex_data_xy(3, 8);
328
329 render_triangle(psx_gpu, vertexes, current_command);
330 render_triangle(psx_gpu, &(vertexes[1]), current_command);
331 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base());
332 break;
333 }
334
335 case 0x2C ... 0x2F:
336 {
337 set_clut(psx_gpu, list_s16[5]);
338 set_texture(psx_gpu, list_s16[9]);
339 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
340
341 get_vertex_data_xy_uv(0, 2);
342 get_vertex_data_xy_uv(1, 6);
343 get_vertex_data_xy_uv(2, 10);
344 get_vertex_data_xy_uv(3, 14);
345
346 render_triangle(psx_gpu, vertexes, current_command);
347 render_triangle(psx_gpu, &(vertexes[1]), current_command);
348 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_t());
349 break;
350 }
351
352 case 0x30 ... 0x33:
353 {
354 get_vertex_data_xy_rgb(0, 0);
355 get_vertex_data_xy_rgb(1, 4);
356 get_vertex_data_xy_rgb(2, 8);
357
358 render_triangle(psx_gpu, vertexes, current_command);
359 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_g());
360 break;
361 }
362
363 case 0x34 ... 0x37:
364 {
365 set_clut(psx_gpu, list_s16[5]);
366 set_texture(psx_gpu, list_s16[11]);
367
368 get_vertex_data_xy_uv_rgb(0, 0);
369 get_vertex_data_xy_uv_rgb(1, 6);
370 get_vertex_data_xy_uv_rgb(2, 12);
371
372 render_triangle(psx_gpu, vertexes, current_command);
373 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_gt());
374 break;
375 }
376
377 case 0x38 ... 0x3B:
378 {
379 get_vertex_data_xy_rgb(0, 0);
380 get_vertex_data_xy_rgb(1, 4);
381 get_vertex_data_xy_rgb(2, 8);
382 get_vertex_data_xy_rgb(3, 12);
383
384 render_triangle(psx_gpu, vertexes, current_command);
385 render_triangle(psx_gpu, &(vertexes[1]), current_command);
386 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_g());
387 break;
388 }
389
390 case 0x3C ... 0x3F:
391 {
392 set_clut(psx_gpu, list_s16[5]);
393 set_texture(psx_gpu, list_s16[11]);
394
395 get_vertex_data_xy_uv_rgb(0, 0);
396 get_vertex_data_xy_uv_rgb(1, 6);
397 get_vertex_data_xy_uv_rgb(2, 12);
398 get_vertex_data_xy_uv_rgb(3, 18);
399
400 render_triangle(psx_gpu, vertexes, current_command);
401 render_triangle(psx_gpu, &(vertexes[1]), current_command);
402 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_gt());
403 break;
404 }
405
406 case 0x40 ... 0x47:
407 {
408 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
409 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
410 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
411 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
412
413 render_line(psx_gpu, vertexes, current_command, list[0], 0);
414 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
415 break;
416 }
417
418 case 0x48 ... 0x4F:
419 {
420 u32 num_vertexes = 1;
421 u32 *list_position = &(list[2]);
422 u32 xy = list[1];
423
424 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
425 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
426
427 xy = *list_position;
428 while(1)
429 {
430 vertexes[0] = vertexes[1];
431
432 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
433 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
434
435 render_line(psx_gpu, vertexes, current_command, list[0], 0);
436 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
437
438 list_position++;
439 num_vertexes++;
440
441 if(list_position >= list_end)
442 {
443 current_command = (u32)-1;
444 goto breakloop;
445 }
446
447 xy = *list_position;
448 if((xy & 0xF000F000) == 0x50005000)
449 break;
450 }
451
452 command_length += (num_vertexes - 2);
453 break;
454 }
455
456 case 0x50 ... 0x57:
457 {
458 vertexes[0].r = list[0] & 0xFF;
459 vertexes[0].g = (list[0] >> 8) & 0xFF;
460 vertexes[0].b = (list[0] >> 16) & 0xFF;
461 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
462 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
463
464 vertexes[1].r = list[2] & 0xFF;
465 vertexes[1].g = (list[2] >> 8) & 0xFF;
466 vertexes[1].b = (list[2] >> 16) & 0xFF;
467 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
468 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
469
470 render_line(psx_gpu, vertexes, current_command, 0, 0);
471 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
472 break;
473 }
474
475 case 0x58 ... 0x5F:
476 {
477 u32 num_vertexes = 1;
478 u32 *list_position = &(list[2]);
479 u32 color = list[0];
480 u32 xy = list[1];
481
482 vertexes[1].r = color & 0xFF;
483 vertexes[1].g = (color >> 8) & 0xFF;
484 vertexes[1].b = (color >> 16) & 0xFF;
485 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
486 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
487
488 color = list_position[0];
489 while(1)
490 {
491 xy = list_position[1];
492
493 vertexes[0] = vertexes[1];
494
495 vertexes[1].r = color & 0xFF;
496 vertexes[1].g = (color >> 8) & 0xFF;
497 vertexes[1].b = (color >> 16) & 0xFF;
498 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
499 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
500
501 render_line(psx_gpu, vertexes, current_command, 0, 0);
502 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
503
504 list_position += 2;
505 num_vertexes++;
506
507 if(list_position >= list_end)
508 {
509 current_command = (u32)-1;
510 goto breakloop;
511 }
512
513 color = list_position[0];
514 if((color & 0xF000F000) == 0x50005000)
515 break;
516 }
517
518 command_length += ((num_vertexes - 2) * 2);
519 break;
520 }
521
522 case 0x60 ... 0x63:
523 {
524 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
525 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
526 s32 width = list_s16[4] & 0x3FF;
527 s32 height = list_s16[5] & 0x1FF;
528
529 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
530 current_command, list[0]);
531 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
532 break;
533 }
534
535 case 0x64 ... 0x67:
536 {
537 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
538 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
539 u32 uv = list_s16[4];
540 s32 width = list_s16[6] & 0x3FF;
541 s32 height = list_s16[7] & 0x1FF;
542
543 set_clut(psx_gpu, list_s16[5]);
544
545 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF,
546 &width, &height, current_command, list[0]);
547 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
548 break;
549 }
550
551 case 0x68 ... 0x6B:
552 {
553 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
554 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
555 s32 width = 1, height = 1;
556
557 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
558 current_command, list[0]);
559 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(1, 1));
560 break;
561 }
562
563 case 0x70 ... 0x73:
564 {
565 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
566 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
567 s32 width = 8, height = 8;
568
569 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
570 current_command, list[0]);
571 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
572 break;
573 }
574
575 case 0x74 ... 0x77:
576 {
577 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
578 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
579 u32 uv = list_s16[4];
580 s32 width = 8, height = 8;
581
582 set_clut(psx_gpu, list_s16[5]);
583
584 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF,
585 &width, &height, current_command, list[0]);
586 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
587 break;
588 }
589
590 case 0x78 ... 0x7B:
591 {
592 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
593 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
594 s32 width = 16, height = 16;
595
596 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
597 current_command, list[0]);
598 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
599 break;
600 }
601
602 case 0x7C ... 0x7F:
603 {
604 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
605 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
606 u32 uv = list_s16[4];
607 s32 width = 16, height = 16;
608
609 set_clut(psx_gpu, list_s16[5]);
610
611 render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF,
612 &width, &height, current_command, list[0]);
613 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
614 break;
615 }
616
617#ifdef PCSX
618 case 0x1F: // irq?
619 case 0x80 ... 0x9F: // vid -> vid
620 case 0xA0 ... 0xBF: // sys -> vid
621 case 0xC0 ... 0xDF: // vid -> sys
622 goto breakloop;
623#else
624 case 0x80 ... 0x9F: // vid -> vid
625 {
626 u32 sx = list_s16[2] & 0x3FF;
627 u32 sy = list_s16[3] & 0x1FF;
628 u32 dx = list_s16[4] & 0x3FF;
629 u32 dy = list_s16[5] & 0x1FF;
630 u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
631 u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
632
633 if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
634 break;
635
636 render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
637 break;
638 }
639
640 case 0xA0 ... 0xBF: // sys -> vid
641 {
642 u32 load_x = list_s16[2] & 0x3FF;
643 u32 load_y = list_s16[3] & 0x1FF;
644 u32 load_width = list_s16[4] & 0x3FF;
645 u32 load_height = list_s16[5] & 0x1FF;
646 u32 load_size = load_width * load_height;
647
648 command_length += load_size / 2;
649
650 if(load_size & 1)
651 command_length++;
652
653 render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
654 load_width, load_height, load_width);
655 break;
656 }
657
658 case 0xC0 ... 0xDF: // vid -> sys
659 break;
660#endif
661
662 case 0xE1:
663 set_texture(psx_gpu, list[0]);
664
665 if(list[0] & (1 << 9))
666 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
667 else
668 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
669
670 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
671 SET_Ex(1, list[0]);
672 break;
673
674 case 0xE2:
675 {
676 // TODO: Clean
677 u32 texture_window_settings = list[0];
678 u32 tmp, x, y, w, h;
679
680 if(texture_window_settings != psx_gpu->texture_window_settings)
681 {
682 tmp = (texture_window_settings & 0x1F) | 0x20;
683 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
684
685 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
686 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
687
688 tmp = 32 - (w >> 3);
689 x = ((texture_window_settings >> 10) & tmp) << 3;
690
691 tmp = 32 - (h >> 3);
692 y = ((texture_window_settings >> 15) & tmp) << 3;
693
694 flush_render_block_buffer(psx_gpu);
695
696 psx_gpu->texture_window_settings = texture_window_settings;
697 psx_gpu->texture_window_x = x;
698 psx_gpu->texture_window_y = y;
699 psx_gpu->texture_mask_width = w - 1;
700 psx_gpu->texture_mask_height = h - 1;
701
702 update_texture_ptr(psx_gpu);
703 }
704 SET_Ex(2, list[0]);
705 break;
706 }
707
708 case 0xE3:
709 {
710 s16 viewport_start_x = list[0] & 0x3FF;
711 s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
712
713 if(viewport_start_x == psx_gpu->viewport_start_x &&
714 viewport_start_y == psx_gpu->viewport_start_y)
715 {
716 break;
717 }
718
719 psx_gpu->viewport_start_x = viewport_start_x;
720 psx_gpu->viewport_start_y = viewport_start_y;
721
722#ifdef TEXTURE_CACHE_4BPP
723 psx_gpu->viewport_mask =
724 texture_region_mask(psx_gpu->viewport_start_x,
725 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
726 psx_gpu->viewport_end_y);
727#endif
728 SET_Ex(3, list[0]);
729 break;
730 }
731
732 case 0xE4:
733 {
734 s16 viewport_end_x = list[0] & 0x3FF;
735 s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
736
737 if(viewport_end_x == psx_gpu->viewport_end_x &&
738 viewport_end_y == psx_gpu->viewport_end_y)
739 {
740 break;
741 }
742
743 psx_gpu->viewport_end_x = viewport_end_x;
744 psx_gpu->viewport_end_y = viewport_end_y;
745
746#ifdef TEXTURE_CACHE_4BPP
747 psx_gpu->viewport_mask =
748 texture_region_mask(psx_gpu->viewport_start_x,
749 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
750 psx_gpu->viewport_end_y);
751#endif
752 SET_Ex(4, list[0]);
753 break;
754 }
755
756 case 0xE5:
757 {
758 s32 offset_x = list[0] << 21;
759 s32 offset_y = list[0] << 10;
760 psx_gpu->offset_x = offset_x >> 21;
761 psx_gpu->offset_y = offset_y >> 21;
762
763 SET_Ex(5, list[0]);
764 break;
765 }
766
767 case 0xE6:
768 {
769 u32 mask_settings = list[0];
770 u16 mask_msb = mask_settings << 15;
771
772 if(list[0] & 0x2)
773 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
774 else
775 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
776
777 if(mask_msb != psx_gpu->mask_msb)
778 {
779 flush_render_block_buffer(psx_gpu);
780 psx_gpu->mask_msb = mask_msb;
781 }
782
783 SET_Ex(6, list[0]);
784 break;
785 }
786
787 default:
788 break;
789 }
790 }
791
792breakloop:
793 *cpu_cycles_sum_out += cpu_cycles_sum;
794 *cpu_cycles_last = cpu_cycles;
795 *last_command = current_command;
796 return list - list_start;
797}
798
799#ifdef PCSX
800
801// this thing has become such a PITA, should just handle the 2048 width really
802static void update_enhancement_buf_scanouts(psx_gpu_struct *psx_gpu,
803 int x, int y, int w, int h)
804{
805 int max_bufs = ARRAY_SIZE(psx_gpu->enhancement_scanouts);
806 struct psx_gpu_scanout *s;
807 int i, sel, right, bottom;
808 u32 tol_x = 48, tol_y = 16;
809 u32 intersection;
810
811 //w = (w + 15) & ~15;
812 psx_gpu->saved_hres = w;
813 assert(!(max_bufs & (max_bufs - 1)));
814 for (i = 0; i < max_bufs; i++) {
815 s = &psx_gpu->enhancement_scanouts[i];
816 if (s->x == x && s->y == y && w - s->w <= tol_x && h - s->h <= tol_y)
817 return;
818 }
819
820 // evict any scanout that intersects
821 right = x + w;
822 bottom = y + h;
823 for (i = 0, sel = -1; i < max_bufs; i++) {
824 s = &psx_gpu->enhancement_scanouts[i];
825 if (s->x >= right) continue;
826 if (s->x + s->w <= x) continue;
827 if (s->y >= bottom) continue;
828 if (s->y + s->h <= y) continue;
829 // ... but allow upto 16 pixels intersection that some games do
830 if ((intersection = s->x + s->w - x) - 1u <= tol_x) {
831 s->w -= intersection;
832 continue;
833 }
834 if ((intersection = s->y + s->h - y) - 1u <= tol_y) {
835 s->h -= intersection;
836 continue;
837 }
838 //printf("%4d%4d%4dx%d evicted\n", s->x, s->y, s->w, s->h);
839 s->w = 0;
840 sel = i;
841 break;
842 }
843 if (sel >= 0) {
844 // 2nd intersection check
845 for (i = 0; i < max_bufs; i++) {
846 s = &psx_gpu->enhancement_scanouts[i];
847 if (!s->w)
848 continue;
849 if ((intersection = right - s->x) - 1u <= tol_x) {
850 w -= intersection;
851 break;
852 }
853 if ((intersection = bottom - s->y) - 1u <= tol_y) {
854 h -= intersection;
855 break;
856 }
857 }
858 }
859 else
860 sel = psx_gpu->enhancement_scanout_eselect++;
861 psx_gpu->enhancement_scanout_eselect &= max_bufs - 1;
862 s = &psx_gpu->enhancement_scanouts[sel];
863 s->x = x;
864 s->y = y;
865 s->w = w;
866 s->h = h;
867
868 sync_enhancement_buffers(x, y, w, h);
869#if 0
870 printf("scanouts:\n");
871 for (i = 0; i < ARRAY_SIZE(psx_gpu->enhancement_scanouts); i++) {
872 s = &psx_gpu->enhancement_scanouts[i];
873 if (s->w)
874 printf("%4d%4d%4dx%d\n", s->x, s->y, s->w, s->h);
875 }
876#endif
877}
878
879static int select_enhancement_buf_index(psx_gpu_struct *psx_gpu, s32 x, s32 y)
880{
881 int i;
882 for (i = 0; i < ARRAY_SIZE(psx_gpu->enhancement_scanouts); i++) {
883 const struct psx_gpu_scanout *s = &psx_gpu->enhancement_scanouts[i];
884 if (s->x <= x && x < s->x + s->w &&
885 s->y <= y && y < s->y + s->h)
886 return i;
887 }
888 return -1;
889}
890
891#define select_enhancement_buf_by_index(psx_gpu_, i_) \
892 ((psx_gpu_)->enhancement_buf_ptr + ((i_) << 20))
893
894static void *select_enhancement_buf_ptr(psx_gpu_struct *psx_gpu, s32 x, s32 y)
895{
896 int i = select_enhancement_buf_index(psx_gpu, x, y);
897 return i >= 0 ? select_enhancement_buf_by_index(psx_gpu, i) : NULL;
898}
899
900static void select_enhancement_buf(psx_gpu_struct *psx_gpu)
901{
902 s32 x = psx_gpu->saved_viewport_start_x + 16;
903 s32 y = psx_gpu->saved_viewport_start_y + 16;
904 psx_gpu->enhancement_current_buf_ptr = select_enhancement_buf_ptr(psx_gpu, x, y);
905}
906
907#define enhancement_disable() { \
908 psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
909 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
910 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
911 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
912 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
913 psx_gpu->uvrgb_phase = 0x8000; \
914}
915
916static int enhancement_enable(psx_gpu_struct *psx_gpu)
917{
918 if (!psx_gpu->enhancement_current_buf_ptr)
919 return 0;
920 psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr;
921 psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2;
922 psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2;
923 psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1;
924 psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1;
925 if (psx_gpu->viewport_end_x - psx_gpu->viewport_start_x + 1 > 1024)
926 psx_gpu->viewport_end_x = psx_gpu->viewport_start_x + 1023;
927 psx_gpu->uvrgb_phase = 0x7fff;
928 return 1;
929}
930
931#define shift_vertices3(v) { \
932 v[0]->x <<= 1; \
933 v[0]->y <<= 1; \
934 v[1]->x <<= 1; \
935 v[1]->y <<= 1; \
936 v[2]->x <<= 1; \
937 v[2]->y <<= 1; \
938}
939
940#define unshift_vertices3(v) { \
941 v[0]->x >>= 1; \
942 v[0]->y >>= 1; \
943 v[1]->x >>= 1; \
944 v[1]->y >>= 1; \
945 v[2]->x >>= 1; \
946 v[2]->y >>= 1; \
947}
948
949#define shift_triangle_area() \
950 psx_gpu->triangle_area *= 4
951
952#ifndef NEON_BUILD
953void scale2x_tiles8(void *dst, const void *src, int w8, int h)
954{
955 uint16_t* d = (uint16_t*)dst;
956 const uint16_t* s = (const uint16_t*)src;
957
958 while ( h-- )
959 {
960 uint16_t* d_save = d;
961 const uint16_t* s_save = s;
962 int w = w8;
963
964 while ( w-- )
965 {
966 d[ 0 ] = *s;
967 d[ 1 ] = *s;
968 d[ 1024 ] = *s;
969 d[ 1025 ] = *s;
970 d += 2; s++;
971
972 d[ 0 ] = *s;
973 d[ 1 ] = *s;
974 d[ 1024 ] = *s;
975 d[ 1025 ] = *s;
976 d += 2; s++;
977
978 d[ 0 ] = *s;
979 d[ 1 ] = *s;
980 d[ 1024 ] = *s;
981 d[ 1025 ] = *s;
982 d += 2; s++;
983
984 d[ 0 ] = *s;
985 d[ 1 ] = *s;
986 d[ 1024 ] = *s;
987 d[ 1025 ] = *s;
988 d += 2; s++;
989
990 d[ 0 ] = *s;
991 d[ 1 ] = *s;
992 d[ 1024 ] = *s;
993 d[ 1025 ] = *s;
994 d += 2; s++;
995
996 d[ 0 ] = *s;
997 d[ 1 ] = *s;
998 d[ 1024 ] = *s;
999 d[ 1025 ] = *s;
1000 d += 2; s++;
1001
1002 d[ 0 ] = *s;
1003 d[ 1 ] = *s;
1004 d[ 1024 ] = *s;
1005 d[ 1025 ] = *s;
1006 d += 2; s++;
1007
1008 d[ 0 ] = *s;
1009 d[ 1 ] = *s;
1010 d[ 1024 ] = *s;
1011 d[ 1025 ] = *s;
1012 d += 2; s++;
1013 }
1014
1015 d = d_save + 2048;
1016 s = s_save + 1024; /* or 512? */
1017 }
1018}
1019#endif
1020
1021// simple check for a case where no clipping is used
1022// - now handled by adjusting the viewport
1023static int check_enhanced_range(psx_gpu_struct *psx_gpu, int x, int y)
1024{
1025 return 1;
1026}
1027
1028static int is_in_array(int val, int array[], int len)
1029{
1030 int i;
1031 for (i = 0; i < len; i++)
1032 if (array[i] == val)
1033 return 1;
1034 return 0;
1035}
1036
1037static int make_members_unique(int array[], int len)
1038{
1039 int i, j;
1040 for (i = j = 1; i < len; i++)
1041 if (!is_in_array(array[i], array, j))
1042 array[j++] = array[i];
1043
1044 if (array[0] > array[1]) {
1045 i = array[0]; array[0] = array[1]; array[1] = i;
1046 }
1047 return j;
1048}
1049
1050static void patch_u(vertex_struct *vertex_ptrs, int count, int old, int new)
1051{
1052 int i;
1053 for (i = 0; i < count; i++)
1054 if (vertex_ptrs[i].u == old)
1055 vertex_ptrs[i].u = new;
1056}
1057
1058static void patch_v(vertex_struct *vertex_ptrs, int count, int old, int new)
1059{
1060 int i;
1061 for (i = 0; i < count; i++)
1062 if (vertex_ptrs[i].v == old)
1063 vertex_ptrs[i].v = new;
1064}
1065
1066// this sometimes does more harm than good, like in PE2
1067static void uv_hack(vertex_struct *vertex_ptrs, int vertex_count)
1068{
1069 int i, u[4], v[4];
1070
1071 for (i = 0; i < vertex_count; i++) {
1072 u[i] = vertex_ptrs[i].u;
1073 v[i] = vertex_ptrs[i].v;
1074 }
1075 if (make_members_unique(u, vertex_count) == 2 && u[1] - u[0] >= 8) {
1076 if ((u[0] & 7) == 7) {
1077 patch_u(vertex_ptrs, vertex_count, u[0], u[0] + 1);
1078 //printf("u hack: %3u-%3u -> %3u-%3u\n", u[0], u[1], u[0]+1, u[1]);
1079 }
1080 else if ((u[1] & 7) == 0 || u[1] - u[0] > 128) {
1081 patch_u(vertex_ptrs, vertex_count, u[1], u[1] - 1);
1082 //printf("u hack: %3u-%3u -> %3u-%3u\n", u[0], u[1], u[0], u[1]-1);
1083 }
1084 }
1085 if (make_members_unique(v, vertex_count) == 2 && ((v[0] - v[1]) & 7) == 0) {
1086 if ((v[0] & 7) == 7) {
1087 patch_v(vertex_ptrs, vertex_count, v[0], v[0] + 1);
1088 //printf("v hack: %3u-%3u -> %3u-%3u\n", v[0], v[1], v[0]+1, v[1]);
1089 }
1090 else if ((v[1] & 7) == 0) {
1091 patch_v(vertex_ptrs, vertex_count, v[1], v[1] - 1);
1092 //printf("v hack: %3u-%3u -> %3u-%3u\n", v[0], v[1], v[0], v[1]-1);
1093 }
1094 }
1095}
1096
1097static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
1098 vertex_struct *vertexes, u32 current_command)
1099{
1100 vertex_struct *vertex_ptrs[3];
1101
1102 if (!prepare_triangle(psx_gpu, vertexes, vertex_ptrs))
1103 return;
1104
1105 if (!psx_gpu->hack_disable_main)
1106 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
1107
1108 if (!check_enhanced_range(psx_gpu, vertex_ptrs[0]->x, vertex_ptrs[2]->x))
1109 return;
1110
1111 if (!enhancement_enable(psx_gpu))
1112 return;
1113
1114 shift_vertices3(vertex_ptrs);
1115 shift_triangle_area();
1116 render_triangle_p(psx_gpu, vertex_ptrs, current_command);
1117 unshift_vertices3(vertex_ptrs);
1118}
1119
1120static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
1121 u32 current_command)
1122{
1123 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1124 enhancement_disable();
1125 do_triangle_enhanced(psx_gpu, &vertexes[1], current_command);
1126}
1127
1128#if 0
1129
1130#define fill_vertex(i, x_, y_, u_, v_, rgb_) \
1131 vertexes[i].x = x_; \
1132 vertexes[i].y = y_; \
1133 vertexes[i].u = u_; \
1134 vertexes[i].v = v_; \
1135 vertexes[i].r = rgb_; \
1136 vertexes[i].g = (rgb_) >> 8; \
1137 vertexes[i].b = (rgb_) >> 16
1138
1139static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
1140 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
1141{
1142 vertex_struct *vertex_ptrs[3];
1143 u32 flags = (cmd_rgb >> 24);
1144 u32 color = cmd_rgb & 0xffffff;
1145 u32 render_state_base_saved = psx_gpu->render_state_base;
1146 int x1, y1;
1147 u8 u1, v1;
1148
1149 flags &=
1150 (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |
1151 RENDER_FLAGS_TEXTURE_MAP);
1152
1153 set_triangle_color(psx_gpu, color);
1154 if(color == 0x808080)
1155 flags |= RENDER_FLAGS_MODULATE_TEXELS;
1156
1157 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1158 enhancement_enable();
1159
1160 x1 = x + w;
1161 y1 = y + h;
1162 u1 = u + w;
1163 v1 = v + h;
1164 // FIXME..
1165 if (u1 < u) u1 = 0xff;
1166 if (v1 < v) v1 = 0xff;
1167
1168 // 0-2
1169 // |/
1170 // 1
1171 fill_vertex(0, x, y, u, v, color);
1172 fill_vertex(1, x, y1, u, v1, color);
1173 fill_vertex(2, x1, y, u1, v, color);
1174 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
1175 shift_vertices3(vertex_ptrs);
1176 shift_triangle_area();
1177 render_triangle_p(psx_gpu, vertex_ptrs, flags);
1178 }
1179
1180 // 0
1181 // /|
1182 // 1-2
1183 fill_vertex(0, x1, y, u1, v, color);
1184 fill_vertex(1, x, y1, u, v1, color);
1185 fill_vertex(2, x1, y1, u1, v1, color);
1186 if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
1187 shift_vertices3(vertex_ptrs);
1188 shift_triangle_area();
1189 render_triangle_p(psx_gpu, vertex_ptrs, flags);
1190 }
1191
1192 psx_gpu->render_state_base = render_state_base_saved;
1193}
1194#else
1195static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
1196 u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
1197{
1198 u32 flags = (cmd_rgb >> 24);
1199 u32 color = cmd_rgb & 0xffffff;
1200
1201 render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color);
1202}
1203#endif
1204
1205u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
1206 s32 *cpu_cycles_sum_out, s32 *cpu_cycles_last, u32 *last_command)
1207{
1208 vertex_struct vertexes[4] __attribute__((aligned(16))) = {};
1209 u32 current_command = 0, command_length;
1210 u32 cpu_cycles_sum = 0, cpu_cycles = *cpu_cycles_last;
1211
1212 u32 *list_start = list;
1213 u32 *list_end = list + (size / 4);
1214
1215 psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
1216 psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
1217 psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
1218 psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
1219 select_enhancement_buf(psx_gpu);
1220
1221 for(; list < list_end; list += 1 + command_length)
1222 {
1223 s16 *list_s16 = (void *)list;
1224 current_command = *list >> 24;
1225 command_length = command_lengths[current_command];
1226 if (list + 1 + command_length > list_end) {
1227 current_command = (u32)-1;
1228 break;
1229 }
1230
1231 enhancement_disable();
1232
1233 switch(current_command)
1234 {
1235 case 0x00:
1236 break;
1237
1238 case 0x02:
1239 {
1240 u32 x = list_s16[2] & 0x3FF;
1241 u32 y = list_s16[3] & 0x1FF;
1242 u32 width = list_s16[4] & 0x3FF;
1243 u32 height = list_s16[5] & 0x1FF;
1244 u32 color = list[0] & 0xFFFFFF;
1245 s32 i1, i2;
1246
1247 x &= ~0xF;
1248 width = ((width + 0xF) & ~0xF);
1249 gput_sum(cpu_cycles_sum, cpu_cycles, gput_fill(width, height));
1250 if (width == 0 || height == 0)
1251 break;
1252
1253 do_fill(psx_gpu, x, y, width, height, color);
1254
1255 i1 = select_enhancement_buf_index(psx_gpu, x, y);
1256 i2 = select_enhancement_buf_index(psx_gpu, x + width - 1, y + height - 1);
1257 if (i1 < 0 || i1 != i2) {
1258 sync_enhancement_buffers(x, y, width, height);
1259 break;
1260 }
1261
1262 psx_gpu->vram_out_ptr = select_enhancement_buf_by_index(psx_gpu, i1);
1263 x *= 2;
1264 y *= 2;
1265 width *= 2;
1266 height *= 2;
1267 render_block_fill_enh(psx_gpu, color, x, y, width, height);
1268 break;
1269 }
1270
1271 case 0x20 ... 0x23:
1272 {
1273 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1274
1275 get_vertex_data_xy(0, 2);
1276 get_vertex_data_xy(1, 4);
1277 get_vertex_data_xy(2, 6);
1278
1279 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1280 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base());
1281 break;
1282 }
1283
1284 case 0x24 ... 0x27:
1285 {
1286 set_clut(psx_gpu, list_s16[5]);
1287 set_texture(psx_gpu, list_s16[9]);
1288 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1289
1290 get_vertex_data_xy_uv(0, 2);
1291 get_vertex_data_xy_uv(1, 6);
1292 get_vertex_data_xy_uv(2, 10);
1293
1294 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1295 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_t());
1296 break;
1297 }
1298
1299 case 0x28 ... 0x2B:
1300 {
1301 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1302
1303 get_vertex_data_xy(0, 2);
1304 get_vertex_data_xy(1, 4);
1305 get_vertex_data_xy(2, 6);
1306 get_vertex_data_xy(3, 8);
1307
1308 do_quad_enhanced(psx_gpu, vertexes, current_command);
1309 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base());
1310 break;
1311 }
1312
1313 case 0x2C ... 0x2F:
1314 {
1315 set_clut(psx_gpu, list_s16[5]);
1316 set_texture(psx_gpu, list_s16[9]);
1317 set_triangle_color(psx_gpu, list[0] & 0xFFFFFF);
1318
1319 get_vertex_data_xy_uv(0, 2);
1320 get_vertex_data_xy_uv(1, 6);
1321 get_vertex_data_xy_uv(2, 10);
1322 get_vertex_data_xy_uv(3, 14);
1323
1324 if (psx_gpu->hack_texture_adj)
1325 uv_hack(vertexes, 4);
1326 do_quad_enhanced(psx_gpu, vertexes, current_command);
1327 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_t());
1328 break;
1329 }
1330
1331 case 0x30 ... 0x33:
1332 {
1333 get_vertex_data_xy_rgb(0, 0);
1334 get_vertex_data_xy_rgb(1, 4);
1335 get_vertex_data_xy_rgb(2, 8);
1336
1337 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1338 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_g());
1339 break;
1340 }
1341
1342 case 0x34 ... 0x37:
1343 {
1344 set_clut(psx_gpu, list_s16[5]);
1345 set_texture(psx_gpu, list_s16[11]);
1346
1347 get_vertex_data_xy_uv_rgb(0, 0);
1348 get_vertex_data_xy_uv_rgb(1, 6);
1349 get_vertex_data_xy_uv_rgb(2, 12);
1350
1351 do_triangle_enhanced(psx_gpu, vertexes, current_command);
1352 gput_sum(cpu_cycles_sum, cpu_cycles, gput_poly_base_gt());
1353 break;
1354 }
1355
1356 case 0x38 ... 0x3B:
1357 {
1358 get_vertex_data_xy_rgb(0, 0);
1359 get_vertex_data_xy_rgb(1, 4);
1360 get_vertex_data_xy_rgb(2, 8);
1361 get_vertex_data_xy_rgb(3, 12);
1362
1363 do_quad_enhanced(psx_gpu, vertexes, current_command);
1364 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_g());
1365 break;
1366 }
1367
1368 case 0x3C ... 0x3F:
1369 {
1370 set_clut(psx_gpu, list_s16[5]);
1371 set_texture(psx_gpu, list_s16[11]);
1372
1373 get_vertex_data_xy_uv_rgb(0, 0);
1374 get_vertex_data_xy_uv_rgb(1, 6);
1375 get_vertex_data_xy_uv_rgb(2, 12);
1376 get_vertex_data_xy_uv_rgb(3, 18);
1377
1378 if (psx_gpu->hack_texture_adj)
1379 uv_hack(vertexes, 4);
1380 do_quad_enhanced(psx_gpu, vertexes, current_command);
1381 gput_sum(cpu_cycles_sum, cpu_cycles, gput_quad_base_gt());
1382 break;
1383 }
1384
1385 case 0x40 ... 0x47:
1386 {
1387 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1388 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1389 vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
1390 vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
1391
1392 render_line(psx_gpu, vertexes, current_command, list[0], 0);
1393 if (enhancement_enable(psx_gpu))
1394 render_line(psx_gpu, vertexes, current_command, list[0], 1);
1395 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
1396 break;
1397 }
1398
1399 case 0x48 ... 0x4F:
1400 {
1401 u32 num_vertexes = 1;
1402 u32 *list_position = &(list[2]);
1403 u32 xy = list[1];
1404
1405 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1406 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1407
1408 xy = *list_position;
1409 while(1)
1410 {
1411 vertexes[0] = vertexes[1];
1412
1413 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1414 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1415
1416 enhancement_disable();
1417 render_line(psx_gpu, vertexes, current_command, list[0], 0);
1418 if (enhancement_enable(psx_gpu))
1419 render_line(psx_gpu, vertexes, current_command, list[0], 1);
1420 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
1421
1422 list_position++;
1423 num_vertexes++;
1424
1425 if(list_position >= list_end)
1426 {
1427 current_command = (u32)-1;
1428 goto breakloop;
1429 }
1430
1431 xy = *list_position;
1432 if((xy & 0xF000F000) == 0x50005000)
1433 break;
1434 }
1435
1436 command_length += (num_vertexes - 2);
1437 break;
1438 }
1439
1440 case 0x50 ... 0x57:
1441 {
1442 vertexes[0].r = list[0] & 0xFF;
1443 vertexes[0].g = (list[0] >> 8) & 0xFF;
1444 vertexes[0].b = (list[0] >> 16) & 0xFF;
1445 vertexes[0].x = list_s16[2] + psx_gpu->offset_x;
1446 vertexes[0].y = list_s16[3] + psx_gpu->offset_y;
1447
1448 vertexes[1].r = list[2] & 0xFF;
1449 vertexes[1].g = (list[2] >> 8) & 0xFF;
1450 vertexes[1].b = (list[2] >> 16) & 0xFF;
1451 vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
1452 vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
1453
1454 render_line(psx_gpu, vertexes, current_command, 0, 0);
1455 if (enhancement_enable(psx_gpu))
1456 render_line(psx_gpu, vertexes, current_command, 0, 1);
1457 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
1458 break;
1459 }
1460
1461 case 0x58 ... 0x5F:
1462 {
1463 u32 num_vertexes = 1;
1464 u32 *list_position = &(list[2]);
1465 u32 color = list[0];
1466 u32 xy = list[1];
1467
1468 vertexes[1].r = color & 0xFF;
1469 vertexes[1].g = (color >> 8) & 0xFF;
1470 vertexes[1].b = (color >> 16) & 0xFF;
1471 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1472 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1473
1474 color = list_position[0];
1475 while(1)
1476 {
1477 xy = list_position[1];
1478
1479 vertexes[0] = vertexes[1];
1480
1481 vertexes[1].r = color & 0xFF;
1482 vertexes[1].g = (color >> 8) & 0xFF;
1483 vertexes[1].b = (color >> 16) & 0xFF;
1484 vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
1485 vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
1486
1487 enhancement_disable();
1488 render_line(psx_gpu, vertexes, current_command, 0, 0);
1489 if (enhancement_enable(psx_gpu))
1490 render_line(psx_gpu, vertexes, current_command, 0, 1);
1491 gput_sum(cpu_cycles_sum, cpu_cycles, gput_line(0));
1492
1493 list_position += 2;
1494 num_vertexes++;
1495
1496 if(list_position >= list_end)
1497 {
1498 current_command = (u32)-1;
1499 goto breakloop;
1500 }
1501
1502 color = list_position[0];
1503 if((color & 0xF000F000) == 0x50005000)
1504 break;
1505 }
1506
1507 command_length += ((num_vertexes - 2) * 2);
1508 break;
1509 }
1510
1511 case 0x60 ... 0x63:
1512 {
1513 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1514 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1515 s32 width = list_s16[4] & 0x3FF;
1516 s32 height = list_s16[5] & 0x1FF;
1517
1518 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
1519 current_command, list[0]);
1520 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
1521
1522 if (check_enhanced_range(psx_gpu, x, x + width)) {
1523 width = list_s16[4] & 0x3FF;
1524 height = list_s16[5] & 0x1FF;
1525 do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]);
1526 }
1527 break;
1528 }
1529
1530 case 0x64 ... 0x67:
1531 {
1532 u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1533 u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1534 u8 u = list_s16[4];
1535 u8 v = list_s16[4] >> 8;
1536 s32 width = list_s16[6] & 0x3FF;
1537 s32 height = list_s16[7] & 0x1FF;
1538
1539 set_clut(psx_gpu, list_s16[5]);
1540
1541 render_sprite(psx_gpu, x, y, u, v,
1542 &width, &height, current_command, list[0]);
1543 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
1544
1545 if (check_enhanced_range(psx_gpu, x, x + width)) {
1546 width = list_s16[6] & 0x3FF;
1547 height = list_s16[7] & 0x1FF;
1548 do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]);
1549 }
1550 break;
1551 }
1552
1553 case 0x68 ... 0x6B:
1554 {
1555 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1556 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1557 s32 width = 1, height = 1;
1558
1559 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
1560 current_command, list[0]);
1561 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(1, 1));
1562
1563 if (check_enhanced_range(psx_gpu, x, x + 1))
1564 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]);
1565 break;
1566 }
1567
1568 case 0x70 ... 0x73:
1569 {
1570 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1571 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1572 s32 width = 8, height = 8;
1573
1574 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
1575 current_command, list[0]);
1576 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
1577
1578 if (check_enhanced_range(psx_gpu, x, x + 8))
1579 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]);
1580 break;
1581 }
1582
1583 case 0x74 ... 0x77:
1584 {
1585 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1586 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1587 u8 u = list_s16[4];
1588 u8 v = list_s16[4] >> 8;
1589 s32 width = 8, height = 8;
1590
1591 set_clut(psx_gpu, list_s16[5]);
1592
1593 render_sprite(psx_gpu, x, y, u, v,
1594 &width, &height, current_command, list[0]);
1595 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
1596
1597 if (check_enhanced_range(psx_gpu, x, x + 8))
1598 do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]);
1599 break;
1600 }
1601
1602 case 0x78 ... 0x7B:
1603 {
1604 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1605 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1606 s32 width = 16, height = 16;
1607
1608 render_sprite(psx_gpu, x, y, 0, 0, &width, &height,
1609 current_command, list[0]);
1610 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
1611
1612 if (check_enhanced_range(psx_gpu, x, x + 16))
1613 do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]);
1614 break;
1615 }
1616
1617 case 0x7C ... 0x7F:
1618 {
1619 s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
1620 s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
1621 u8 u = list_s16[4];
1622 u8 v = list_s16[4] >> 8;
1623 s32 width = 16, height = 16;
1624
1625 set_clut(psx_gpu, list_s16[5]);
1626
1627 render_sprite(psx_gpu, x, y, u, v,
1628 &width, &height, current_command, list[0]);
1629 gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
1630
1631 if (check_enhanced_range(psx_gpu, x, x + 16))
1632 do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]);
1633 break;
1634 }
1635
1636 case 0x80 ... 0x9F: // vid -> vid
1637 case 0xA0 ... 0xBF: // sys -> vid
1638 case 0xC0 ... 0xDF: // vid -> sys
1639 goto breakloop;
1640
1641 case 0xE1:
1642 set_texture(psx_gpu, list[0]);
1643
1644 if(list[0] & (1 << 9))
1645 psx_gpu->render_state_base |= RENDER_STATE_DITHER;
1646 else
1647 psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
1648
1649 psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1;
1650 SET_Ex(1, list[0]);
1651 break;
1652
1653 case 0xE2:
1654 {
1655 // TODO: Clean
1656 u32 texture_window_settings = list[0];
1657 u32 tmp, x, y, w, h;
1658
1659 if(texture_window_settings != psx_gpu->texture_window_settings)
1660 {
1661 tmp = (texture_window_settings & 0x1F) | 0x20;
1662 for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1);
1663
1664 tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20;
1665 for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1);
1666
1667 tmp = 32 - (w >> 3);
1668 x = ((texture_window_settings >> 10) & tmp) << 3;
1669
1670 tmp = 32 - (h >> 3);
1671 y = ((texture_window_settings >> 15) & tmp) << 3;
1672
1673 flush_render_block_buffer(psx_gpu);
1674
1675 psx_gpu->texture_window_settings = texture_window_settings;
1676 psx_gpu->texture_window_x = x;
1677 psx_gpu->texture_window_y = y;
1678 psx_gpu->texture_mask_width = w - 1;
1679 psx_gpu->texture_mask_height = h - 1;
1680
1681 update_texture_ptr(psx_gpu);
1682 }
1683 SET_Ex(2, list[0]);
1684 break;
1685 }
1686
1687 case 0xE3:
1688 {
1689 s16 viewport_start_x = list[0] & 0x3FF;
1690 s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
1691
1692 if(viewport_start_x == psx_gpu->viewport_start_x &&
1693 viewport_start_y == psx_gpu->viewport_start_y)
1694 {
1695 break;
1696 }
1697 psx_gpu->viewport_start_x = viewport_start_x;
1698 psx_gpu->viewport_start_y = viewport_start_y;
1699 psx_gpu->saved_viewport_start_x = viewport_start_x;
1700 psx_gpu->saved_viewport_start_y = viewport_start_y;
1701
1702 select_enhancement_buf(psx_gpu);
1703
1704#ifdef TEXTURE_CACHE_4BPP
1705 psx_gpu->viewport_mask =
1706 texture_region_mask(psx_gpu->viewport_start_x,
1707 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1708 psx_gpu->viewport_end_y);
1709#endif
1710 SET_Ex(3, list[0]);
1711 break;
1712 }
1713
1714 case 0xE4:
1715 {
1716 s16 viewport_end_x = list[0] & 0x3FF;
1717 s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
1718
1719 if(viewport_end_x == psx_gpu->viewport_end_x &&
1720 viewport_end_y == psx_gpu->viewport_end_y)
1721 {
1722 break;
1723 }
1724
1725 psx_gpu->viewport_end_x = viewport_end_x;
1726 psx_gpu->viewport_end_y = viewport_end_y;
1727 psx_gpu->saved_viewport_end_x = viewport_end_x;
1728 psx_gpu->saved_viewport_end_y = viewport_end_y;
1729
1730 select_enhancement_buf(psx_gpu);
1731#if 0
1732 if (!psx_gpu->enhancement_current_buf_ptr)
1733 log_anomaly("vp %3d,%3d %3d,%d - no buf\n",
1734 psx_gpu->viewport_start_x, psx_gpu->viewport_start_y,
1735 viewport_end_x, viewport_end_y);
1736#endif
1737#ifdef TEXTURE_CACHE_4BPP
1738 psx_gpu->viewport_mask =
1739 texture_region_mask(psx_gpu->viewport_start_x,
1740 psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
1741 psx_gpu->viewport_end_y);
1742#endif
1743 SET_Ex(4, list[0]);
1744 break;
1745 }
1746
1747 case 0xE5:
1748 {
1749 s32 offset_x = list[0] << 21;
1750 s32 offset_y = list[0] << 10;
1751 psx_gpu->offset_x = offset_x >> 21;
1752 psx_gpu->offset_y = offset_y >> 21;
1753
1754 SET_Ex(5, list[0]);
1755 break;
1756 }
1757
1758 case 0xE6:
1759 {
1760 u32 mask_settings = list[0];
1761 u16 mask_msb = mask_settings << 15;
1762
1763 if(list[0] & 0x2)
1764 psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE;
1765 else
1766 psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE;
1767
1768 if(mask_msb != psx_gpu->mask_msb)
1769 {
1770 flush_render_block_buffer(psx_gpu);
1771 psx_gpu->mask_msb = mask_msb;
1772 }
1773
1774 SET_Ex(6, list[0]);
1775 break;
1776 }
1777
1778 default:
1779 break;
1780 }
1781 }
1782
1783 enhancement_disable();
1784
1785breakloop:
1786 *cpu_cycles_sum_out += cpu_cycles_sum;
1787 *cpu_cycles_last = cpu_cycles;
1788 *last_command = current_command;
1789 return list - list_start;
1790}
1791
1792#endif /* PCSX */
1793
1794// vim:ts=2:shiftwidth=2:expandtab