cdrom: support cdda playback cursor and autopause/report
[pcsx_rearmed.git] / libpcsxcore / cdrom.c
1 /***************************************************************************
2  *   Copyright (C) 2007 Ryan Schultz, PCSX-df Team, PCSX team              *
3  *                                                                         *
4  *   This program is free software; you can redistribute it and/or modify  *
5  *   it under the terms of the GNU General Public License as published by  *
6  *   the Free Software Foundation; either version 2 of the License, or     *
7  *   (at your option) any later version.                                   *
8  *                                                                         *
9  *   This program is distributed in the hope that it will be useful,       *
10  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
11  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
12  *   GNU General Public License for more details.                          *
13  *                                                                         *
14  *   You should have received a copy of the GNU General Public License     *
15  *   along with this program; if not, write to the                         *
16  *   Free Software Foundation, Inc.,                                       *
17  *   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
18  ***************************************************************************/
19
20 /* 
21 * Handles all CD-ROM registers and functions.
22 */
23
24 #include "cdrom.h"
25 #include "ppf.h"
26 #include "psxdma.h"
27
28 cdrStruct cdr;
29
30 /* CD-ROM magic numbers */
31 #define CdlSync        0
32 #define CdlNop         1
33 #define CdlSetloc      2
34 #define CdlPlay        3
35 #define CdlForward     4
36 #define CdlBackward    5
37 #define CdlReadN       6
38 #define CdlStandby     7
39 #define CdlStop        8
40 #define CdlPause       9
41 #define CdlInit        10
42 #define CdlMute        11
43 #define CdlDemute      12
44 #define CdlSetfilter   13
45 #define CdlSetmode     14
46 #define CdlGetmode     15
47 #define CdlGetlocL     16
48 #define CdlGetlocP     17
49 #define CdlReadT       18
50 #define CdlGetTN       19
51 #define CdlGetTD       20
52 #define CdlSeekL       21
53 #define CdlSeekP       22
54 #define CdlSetclock    23
55 #define CdlGetclock    24
56 #define CdlTest        25
57 #define CdlID          26
58 #define CdlReadS       27
59 #define CdlReset       28
60 #define CdlReadToc     30
61
62 #define AUTOPAUSE      249
63 #define READ_ACK       250
64 #define READ           251
65 #define REPPLAY_ACK    252
66 #define REPPLAY        253
67 #define ASYNC          254
68 /* don't set 255, it's reserved */
69
70 char *CmdName[0x100]= {
71     "CdlSync",     "CdlNop",       "CdlSetloc",  "CdlPlay",
72     "CdlForward",  "CdlBackward",  "CdlReadN",   "CdlStandby",
73     "CdlStop",     "CdlPause",     "CdlInit",    "CdlMute",
74     "CdlDemute",   "CdlSetfilter", "CdlSetmode", "CdlGetmode",
75     "CdlGetlocL",  "CdlGetlocP",   "CdlReadT",   "CdlGetTN",
76     "CdlGetTD",    "CdlSeekL",     "CdlSeekP",   "CdlSetclock",
77     "CdlGetclock", "CdlTest",      "CdlID",      "CdlReadS",
78     "CdlReset",    NULL,           "CDlReadToc", NULL
79 };
80
81 unsigned char Test04[] = { 0 };
82 unsigned char Test05[] = { 0 };
83 unsigned char Test20[] = { 0x98, 0x06, 0x10, 0xC3 };
84 unsigned char Test22[] = { 0x66, 0x6F, 0x72, 0x20, 0x45, 0x75, 0x72, 0x6F };
85 unsigned char Test23[] = { 0x43, 0x58, 0x44, 0x32, 0x39 ,0x34, 0x30, 0x51 };
86
87 // cdr.Stat:
88 #define NoIntr          0
89 #define DataReady       1
90 #define Complete        2
91 #define Acknowledge     3
92 #define DataEnd         4
93 #define DiskError       5
94
95 /* Modes flags */
96 #define MODE_SPEED       (1<<7) // 0x80
97 #define MODE_STRSND      (1<<6) // 0x40 ADPCM on/off
98 #define MODE_SIZE_2340   (1<<5) // 0x20
99 #define MODE_SIZE_2328   (1<<4) // 0x10
100 #define MODE_SF          (1<<3) // 0x08 channel on/off
101 #define MODE_REPORT      (1<<2) // 0x04
102 #define MODE_AUTOPAUSE   (1<<1) // 0x02
103 #define MODE_CDDA        (1<<0) // 0x01
104
105 /* Status flags */
106 #define STATUS_PLAY      (1<<7) // 0x80
107 #define STATUS_SEEK      (1<<6) // 0x40
108 #define STATUS_READ      (1<<5) // 0x20
109 #define STATUS_SHELLOPEN (1<<4) // 0x10
110 #define STATUS_UNKNOWN3  (1<<3) // 0x08
111 #define STATUS_UNKNOWN2  (1<<2) // 0x04
112 #define STATUS_ROTATING  (1<<1) // 0x02
113 #define STATUS_ERROR     (1<<0) // 0x01
114
115
116
117 // 1x = 75 sectors per second
118 // PSXCLK = 1 sec in the ps
119 // so (PSXCLK / 75) = cdr read time (linuzappz)
120 #define cdReadTime (PSXCLK / 75)
121
122 static struct CdrStat stat;
123
124 static unsigned int msf2sec(char *msf) {
125         return ((msf[0] * 60 + msf[1]) * 75) + msf[2];
126 }
127
128 static void sec2msf(unsigned int s, char *msf) {
129         msf[0] = s / 75 / 60;
130         s = s - msf[0] * 75 * 60;
131         msf[1] = s / 75;
132         s = s - msf[1] * 75;
133         msf[2] = s;
134 }
135
136
137 #define CDR_INT(eCycle) { \
138         psxRegs.interrupt |= (1 << PSXINT_CDR); \
139         psxRegs.intCycle[PSXINT_CDR].cycle = eCycle; \
140         psxRegs.intCycle[PSXINT_CDR].sCycle = psxRegs.cycle; \
141         new_dyna_set_event(PSXINT_CDR, eCycle); \
142 }
143
144 #define CDREAD_INT(eCycle) { \
145         psxRegs.interrupt |= (1 << PSXINT_CDREAD); \
146         psxRegs.intCycle[PSXINT_CDREAD].cycle = eCycle; \
147         psxRegs.intCycle[PSXINT_CDREAD].sCycle = psxRegs.cycle; \
148         new_dyna_set_event(PSXINT_CDREAD, eCycle); \
149 }
150
151 #define CDRLID_INT(eCycle) { \
152         psxRegs.interrupt |= (1 << PSXINT_CDRLID); \
153         psxRegs.intCycle[PSXINT_CDRLID].cycle = eCycle; \
154         psxRegs.intCycle[PSXINT_CDRLID].sCycle = psxRegs.cycle; \
155         new_dyna_set_event(PSXINT_CDRLID, eCycle); \
156 }
157
158 #define CDRPLAY_INT(eCycle) { \
159         psxRegs.interrupt |= (1 << PSXINT_CDRPLAY); \
160         psxRegs.intCycle[PSXINT_CDRPLAY].cycle = eCycle; \
161         psxRegs.intCycle[PSXINT_CDRPLAY].sCycle = psxRegs.cycle; \
162         new_dyna_set_event(PSXINT_CDRPLAY, eCycle); \
163 }
164
165 #define StartReading(type, eCycle) { \
166         cdr.Reading = type; \
167         cdr.FirstSector = 1; \
168         cdr.Readed = 0xff; \
169         AddIrqQueue(READ_ACK, eCycle); \
170 }
171
172 #define StopReading() { \
173         if (cdr.Reading) { \
174                 cdr.Reading = 0; \
175                 psxRegs.interrupt &= ~(1 << PSXINT_CDREAD); \
176         } \
177         cdr.StatP &= ~STATUS_READ;\
178 }
179
180 #define StopCdda() { \
181         if (cdr.Play) { \
182                 if (!Config.Cdda) CDR_stop(); \
183                 cdr.StatP &= ~STATUS_PLAY; \
184                 cdr.Play = FALSE; \
185                 cdr.FastForward = 0; \
186                 cdr.FastBackward = 0; \
187                 /*SPU_registerCallback( SPUirq );*/ \
188         } \
189 }
190
191 #define SetResultSize(size) { \
192     cdr.ResultP = 0; \
193         cdr.ResultC = size; \
194         cdr.ResultReady = 1; \
195 }
196
197
198 void cdrLidSeekInterrupt()
199 {
200         // turn back on checking
201         if( cdr.LidCheck == 0x10 )
202         {
203                 cdr.LidCheck = 0;
204         }
205
206         // official lid close
207         else if( cdr.LidCheck == 0x30 )
208         {
209                 // GS CDX 3.3: $13
210                 cdr.StatP |= STATUS_ROTATING;
211
212
213                 // GS CDX 3.3 - ~50 getlocp tries
214                 CDRLID_INT( cdReadTime * 3 );
215                 cdr.LidCheck = 0x40;
216         }
217
218         // turn off ready
219         else if( cdr.LidCheck == 0x40 )
220         {
221                 // GS CDX 3.3: $01
222                 cdr.StatP &= ~STATUS_SHELLOPEN;
223                 cdr.StatP &= ~STATUS_ROTATING;
224
225
226                 // GS CDX 3.3 - ~50 getlocp tries
227                 CDRLID_INT( cdReadTime * 3 );
228                 cdr.LidCheck = 0x50;
229         }
230
231         // now seek
232         else if( cdr.LidCheck == 0x50 )
233         {
234                 // GameShark Lite: Start seeking ($42)
235                 cdr.StatP |= STATUS_SEEK;
236                 cdr.StatP |= STATUS_ROTATING;
237                 cdr.StatP &= ~STATUS_ERROR;
238
239
240                 CDRLID_INT( cdReadTime * 3 );
241                 cdr.LidCheck = 0x60;
242         }
243
244         // done = cd ready
245         else if( cdr.LidCheck == 0x60 )
246         {
247                 // GameShark Lite: Seek detection done ($02)
248                 cdr.StatP &= ~STATUS_SEEK;
249
250                 cdr.LidCheck = 0;
251         }
252 }
253
254
255 static void Check_Shell( int Irq )
256 {
257         // check case open/close
258         if (cdr.LidCheck > 0)
259         {
260 #ifdef CDR_LOG
261                 CDR_LOG( "LidCheck\n" );
262 #endif
263
264                 // $20 = check lid state
265                 if( cdr.LidCheck == 0x20 )
266                 {
267                         u32 i;
268
269                         i = stat.Status;
270                         if (CDR_getStatus(&stat) != -1)
271                         {
272                                 if (stat.Type == 0xff)
273                                         cdr.Stat = DiskError;
274
275                                 // case now open
276                                 else if (stat.Status & STATUS_SHELLOPEN)
277                                 {
278                                         // Vib Ribbon: pre-CD swap
279                                         StopCdda();
280
281
282                                         // GameShark Lite: Death if DiskError happens
283                                         //
284                                         // Vib Ribbon: Needs DiskError for CD swap
285
286                                         if (Irq != CdlNop)
287                                         {
288                                                 cdr.Stat = DiskError;
289
290                                                 cdr.StatP |= STATUS_ERROR;
291                                                 cdr.Result[0] |= STATUS_ERROR;
292                                         }
293
294                                         // GameShark Lite: Wants -exactly- $10
295                                         cdr.StatP |= STATUS_SHELLOPEN;
296                                         cdr.StatP &= ~STATUS_ROTATING;
297
298
299                                         CDRLID_INT( cdReadTime * 3 );
300                                         cdr.LidCheck = 0x10;
301
302
303                                         // GS CDX 3.3 = $11
304                                 }
305
306                                 // case just closed
307                                 else if ( i & STATUS_SHELLOPEN )
308                                 {
309                                         cdr.StatP |= STATUS_ROTATING;
310
311                                         CheckCdrom();
312
313
314                                         if( cdr.Stat == NoIntr )
315                                                 cdr.Stat = Acknowledge;
316
317                                         psxHu32ref(0x1070) |= SWAP32((u32)0x4);
318
319
320                                         // begin close-seek-ready cycle
321                                         CDRLID_INT( cdReadTime * 3 );
322                                         cdr.LidCheck = 0x30;
323
324
325                                         // GameShark Lite: Wants -exactly- $42, then $02
326                                         // GS CDX 3.3: Wants $11/$80, $13/$80, $01/$00
327                                 }
328
329                                 // case still closed - wait for recheck
330                                 else
331                                 {
332                                         CDRLID_INT( cdReadTime * 3 );
333                                         cdr.LidCheck = 0x10;
334                                 }
335                         }
336                 }
337
338
339                 // GS CDX: clear all values but #1,#2
340                 if( (cdr.LidCheck >= 0x30) || (cdr.StatP & STATUS_SHELLOPEN) )
341                 {
342                         SetResultSize(16);
343                         memset( cdr.Result, 0, 16 );
344
345                         cdr.Result[0] = cdr.StatP;
346
347
348                         // GS CDX: special return value
349                         if( cdr.StatP & STATUS_SHELLOPEN )
350                         {
351                                 cdr.Result[1] = 0x80;
352                         }
353
354
355                         if( cdr.Stat == NoIntr )
356                                 cdr.Stat = Acknowledge;
357
358                         psxHu32ref(0x1070) |= SWAP32((u32)0x4);
359                 }
360         }
361 }
362
363
364 void Find_CurTrack() {
365         cdr.CurTrack = 0;
366
367         if (CDR_getTN(cdr.ResultTN) != -1) {
368                 int lcv;
369
370                 for( lcv = 1; lcv <= cdr.ResultTN[1]; lcv++ ) {
371                         if (CDR_getTD((u8)(lcv), cdr.ResultTD) != -1) {
372                                 u32 sect1, sect2;
373
374 #ifdef CDR_LOG___0
375                                 CDR_LOG( "curtrack %d %d %d | %d %d %d | %d\n",
376                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2],
377                                         cdr.ResultTD[2], cdr.ResultTD[1], cdr.ResultTD[0],
378                                         cdr.CurTrack );
379 #endif
380
381                                 // find next track boundary - only need m:s accuracy
382                                 sect1 = cdr.SetSectorPlay[0] * 60 * 75 + cdr.SetSectorPlay[1] * 75;
383                                 sect2 = cdr.ResultTD[2] * 60 * 75 + cdr.ResultTD[1] * 75;
384
385                                 // Twisted Metal 4 - psx cdda pregap (2-sec)
386                                 // - fix in-game music
387                                 sect2 -= 75 * 2;
388
389                                 if( sect1 >= sect2 ) {
390                                         cdr.CurTrack++;
391                                         continue;
392                                 }
393                         }
394
395                         break;
396                 }
397         }
398 }
399
400 static void ReadTrack( u8 *time ) {
401         cdr.Prev[0] = itob( time[0] );
402         cdr.Prev[1] = itob( time[1] );
403         cdr.Prev[2] = itob( time[2] );
404
405 #ifdef CDR_LOG
406         CDR_LOG("ReadTrack() Log: KEY *** %x:%x:%x\n", cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]);
407 #endif
408         cdr.RErr = CDR_readTrack(cdr.Prev);
409 }
410
411
412 void AddIrqQueue(unsigned char irq, unsigned long ecycle) {
413         cdr.Irq = irq;
414         cdr.eCycle = ecycle;
415
416         // Doom: Force rescheduling
417         // - Fixes boot
418         CDR_INT(ecycle);
419 }
420
421
422 void Set_Track()
423 {
424         if (CDR_getTN(cdr.ResultTN) != -1) {
425                 int lcv;
426
427                 for( lcv = 1; lcv < cdr.ResultTN[1]; lcv++ ) {
428                         if (CDR_getTD((u8)(lcv), cdr.ResultTD) != -1) {
429 #ifdef CDR_LOG___0
430                                 CDR_LOG( "settrack %d %d %d | %d %d %d | %d\n",
431                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2],
432                                         cdr.ResultTD[2], cdr.ResultTD[1], cdr.ResultTD[0],
433                                         cdr.CurTrack );
434 #endif
435
436                                 // check if time matches track start (only need min, sec accuracy)
437                                 // - m:s:f vs f:s:m
438                                 if( cdr.SetSectorPlay[0] == cdr.ResultTD[2] &&
439                                                 cdr.SetSectorPlay[1] == cdr.ResultTD[1] ) {
440                                         // skip pregap frames
441                                         if( cdr.SetSectorPlay[2] < cdr.ResultTD[0] )
442                                                 cdr.SetSectorPlay[2] = cdr.ResultTD[0];
443
444                                         break;
445                                 }
446                                 else if( cdr.SetSectorPlay[0] < cdr.ResultTD[2] )
447                                         break;
448                         }
449                 }
450         }
451 }
452
453
454 static u8 fake_subq_local[3], fake_subq_real[3], fake_subq_index, fake_subq_change;
455 static void Create_Fake_Subq()
456 {
457         u8 temp_cur[3], temp_next[3], temp_start[3], pregap;
458         int diff;
459
460         if (CDR_getTN(cdr.ResultTN) == -1) return;
461         if( cdr.CurTrack+1 <= cdr.ResultTN[1] ) {
462                 pregap = 150;
463                 if( CDR_getTD(cdr.CurTrack+1, cdr.ResultTD) == -1 ) return;
464         } else {
465                 // last track - cd size
466                 pregap = 0;
467                 if( CDR_getTD(0, cdr.ResultTD) == -1 ) return;
468         }
469
470         if( cdr.Play == TRUE ) {
471                 temp_cur[0] = cdr.SetSectorPlay[0];
472                 temp_cur[1] = cdr.SetSectorPlay[1];
473                 temp_cur[2] = cdr.SetSectorPlay[2];
474         } else {
475                 temp_cur[0] = btoi( cdr.Prev[0] );
476                 temp_cur[1] = btoi( cdr.Prev[1] );
477                 temp_cur[2] = btoi( cdr.Prev[2] );
478         }
479
480         fake_subq_real[0] = temp_cur[0];
481         fake_subq_real[1] = temp_cur[1];
482         fake_subq_real[2] = temp_cur[2];
483
484         temp_next[0] = cdr.ResultTD[2];
485         temp_next[1] = cdr.ResultTD[1];
486         temp_next[2] = cdr.ResultTD[0];
487
488
489         // flag- next track
490         if( msf2sec(temp_cur) >= msf2sec( temp_next )-pregap ) {
491                 fake_subq_change = 1;
492
493                 cdr.CurTrack++;
494
495                 // end cd
496                 if( pregap == 0 ) StopCdda();
497         }
498
499         //////////////////////////////////////////////////
500         //////////////////////////////////////////////////
501
502         // repair
503         if( cdr.CurTrack <= cdr.ResultTN[1] ) {
504                 if( CDR_getTD(cdr.CurTrack, cdr.ResultTD) == -1 ) return;
505         } else {
506                 // last track - cd size
507                 if( CDR_getTD(0, cdr.ResultTD) == -1 ) return;
508         }
509         
510         temp_start[0] = cdr.ResultTD[2];
511         temp_start[1] = cdr.ResultTD[1];
512         temp_start[2] = cdr.ResultTD[0];
513
514
515 #ifdef CDR_LOG
516         CDR_LOG( "CDDA FAKE SUB - %d:%d:%d / %d:%d:%d / %d:%d:%d\n",
517                 temp_cur[0], temp_cur[1], temp_cur[2],
518                 temp_start[0], temp_start[1], temp_start[2],
519                 temp_next[0], temp_next[1], temp_next[2]);
520 #endif
521
522
523
524         // local time - pregap / real
525         diff = msf2sec(temp_cur) - msf2sec( temp_start );
526         if( diff < 0 ) {
527                 fake_subq_index = 0;
528
529                 sec2msf( -diff, fake_subq_local );
530         } else {
531                 fake_subq_index = 1;
532
533                 sec2msf( diff, fake_subq_local );
534         }
535 }
536
537
538 static void cdrPlayInterrupt_Autopause()
539 {
540         struct SubQ *subq = (struct SubQ *)CDR_getBufferSub();
541         if (subq != NULL ) {
542 #ifdef CDR_LOG
543                 CDR_LOG( "CDDA SUB - %X:%X:%X\n",
544                         subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] );
545 #endif
546
547                 /*
548                 CDDA Autopause
549
550                 Silhouette Mirage ($3)
551                 Tomb Raider 1 ($7)
552                 */
553
554                 if( cdr.CurTrack >= btoi( subq->TrackNumber ) )
555                         return;
556         } else {
557                 Create_Fake_Subq();
558 #ifdef CDR_LOG___0
559                 CDR_LOG( "CDDA FAKE SUB - %d:%d:%d\n",
560                         fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] );
561 #endif
562
563                 if( !fake_subq_change )
564                         return;
565
566                 fake_subq_change = 0;
567         }
568
569         if (cdr.Mode & MODE_AUTOPAUSE) {
570 #ifdef CDR_LOG
571                 CDR_LOG( "CDDA STOP\n" );
572 #endif
573
574                 // Magic the Gathering
575                 // - looping territory cdda
576
577                 // ...?
578                 //cdr.ResultReady = 1;
579                 //cdr.Stat = DataReady;
580                 cdr.Stat = DataEnd;
581                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
582
583                 StopCdda();
584         }
585         if (cdr.Mode & MODE_REPORT) {
586                 // rearmed note: PCSX-Reloaded does this for every sector,
587                 // but we try to get away with only track change here.
588                 memset( cdr.Result, 0, 8 );
589                 cdr.Result[0] |= 0x10;
590
591                 if (subq != NULL) {
592 #ifdef CDR_LOG
593                         CDR_LOG( "REPPLAY SUB - %X:%X:%X\n",
594                                 subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] );
595 #endif
596                         cdr.CurTrack = btoi( subq->TrackNumber );
597
598                         // BIOS CD Player: data already BCD format
599                         cdr.Result[1] = subq->TrackNumber;
600                         cdr.Result[2] = subq->IndexNumber;
601
602                         cdr.Result[3] = subq->AbsoluteAddress[0];
603                         cdr.Result[4] = subq->AbsoluteAddress[1];
604                         cdr.Result[5] = subq->AbsoluteAddress[2];
605                 } else {
606 #ifdef CDR_LOG___0
607                         CDR_LOG( "REPPLAY FAKE - %d:%d:%d\n",
608                                 fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] );
609 #endif
610
611                         // track # / index #
612                         cdr.Result[1] = itob(cdr.CurTrack);
613                         cdr.Result[2] = itob(fake_subq_index);
614                         // absolute
615                         cdr.Result[3] = itob( fake_subq_real[0] );
616                         cdr.Result[4] = itob( fake_subq_real[1] );
617                         cdr.Result[5] = itob( fake_subq_real[2] );
618                 }
619
620                 // Rayman: Logo freeze (resultready + dataready)
621                 cdr.ResultReady = 1;
622                 cdr.Stat = DataReady;
623
624                 SetResultSize(8);
625                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
626         }
627 }
628
629 void cdrPlayInterrupt()
630 {
631         if( !cdr.Play ) return;
632
633 #ifdef CDR_LOG
634         CDR_LOG( "CDDA - %d:%d:%d\n",
635                 cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
636 #endif
637         CDRPLAY_INT( cdReadTime );
638
639         if (!cdr.Irq && !cdr.Stat && (cdr.Mode & MODE_CDDA) && (cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)))
640                 cdrPlayInterrupt_Autopause();
641
642         cdr.SetSectorPlay[2]++;
643         if (cdr.SetSectorPlay[2] == 75) {
644                 cdr.SetSectorPlay[2] = 0;
645                 cdr.SetSectorPlay[1]++;
646                 if (cdr.SetSectorPlay[1] == 60) {
647                         cdr.SetSectorPlay[1] = 0;
648                         cdr.SetSectorPlay[0]++;
649                 }
650         }
651
652         //Check_Shell(0);
653 }
654
655 void cdrInterrupt() {
656         int i;
657         unsigned char Irq = cdr.Irq;
658         struct SubQ *subq;
659
660         // Reschedule IRQ
661         if (cdr.Stat) {
662                 CDR_INT( 0x100 );
663                 return;
664         }
665
666         cdr.Irq = 0xff;
667         cdr.Ctrl &= ~0x80;
668
669         switch (Irq) {
670                 case CdlSync:
671                         SetResultSize(1);
672                         cdr.StatP |= STATUS_ROTATING;
673                         cdr.Result[0] = cdr.StatP;
674                         cdr.Stat = Acknowledge; 
675                         break;
676
677                 case CdlNop:
678                         SetResultSize(1);
679                         cdr.Result[0] = cdr.StatP;
680                         cdr.Stat = Acknowledge;
681
682                         if (cdr.LidCheck == 0) cdr.LidCheck = 0x20;
683                         break;
684
685                 case CdlSetloc:
686                         cdr.CmdProcess = 0;
687                         SetResultSize(1);
688                         cdr.StatP |= STATUS_ROTATING;
689                         cdr.Result[0] = cdr.StatP;
690                         cdr.Stat = Acknowledge;
691                         break;
692
693                 case CdlPlay:
694                         fake_subq_change = 0;
695
696                         if( cdr.Seeked == FALSE ) {
697                                 memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 );
698                                 cdr.Seeked = TRUE;
699                         }
700
701                         /*
702                         Rayman: detect track changes
703                         - fixes logo freeze
704
705                         Twisted Metal 2: skip PREGAP + starting accurate SubQ
706                         - plays tracks without retry play
707
708                         Wild 9: skip PREGAP + starting accurate SubQ
709                         - plays tracks without retry play
710                         */
711                         Set_Track();
712                         Find_CurTrack();
713                         ReadTrack( cdr.SetSectorPlay );
714
715
716                         // GameShark CD Player: Calls 2x + Play 2x
717                         if( cdr.FastBackward || cdr.FastForward ) {
718                                 if( cdr.FastForward ) cdr.FastForward--;
719                                 if( cdr.FastBackward ) cdr.FastBackward--;
720
721                                 if( cdr.FastBackward == 0 && cdr.FastForward == 0 ) {
722                                         if( cdr.Play && CDR_getStatus(&stat) != -1 ) {
723                                                 cdr.SetSectorPlay[0] = stat.Time[0];
724                                                 cdr.SetSectorPlay[1] = stat.Time[1];
725                                                 cdr.SetSectorPlay[2] = stat.Time[2];
726                                         }
727                                 }
728                         }
729
730
731                         if (!Config.Cdda) {
732                                 // BIOS CD Player
733                                 // - Pause player, hit Track 01/02/../xx (Setloc issued!!)
734
735                                 // GameShark CD Player: Resume play
736                                 if( cdr.ParamC == 0 ) {
737 #ifdef CDR_LOG___0
738                                         CDR_LOG( "PLAY Resume @ %d:%d:%d\n",
739                                                 cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
740 #endif
741
742                                         //CDR_play( cdr.SetSectorPlay );
743                                 }
744                                 else
745                                 {
746                                         // BIOS CD Player: Resume play
747                                         if( cdr.Param[0] == 0 ) {
748 #ifdef CDR_LOG___0
749                                                 CDR_LOG( "PLAY Resume T0 @ %d:%d:%d\n",
750                                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
751 #endif
752
753                                                 //CDR_play( cdr.SetSectorPlay );
754                                         }
755                                         else {
756 #ifdef CDR_LOG___0
757                                                 CDR_LOG( "PLAY Resume Td @ %d:%d:%d\n",
758                                                         cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
759 #endif
760
761                                                 // BIOS CD Player: Allow track replaying
762                                                 StopCdda();
763
764
765                                                 cdr.CurTrack = btoi( cdr.Param[0] );
766
767                                                 if (CDR_getTN(cdr.ResultTN) != -1) {
768                                                         // check last track
769                                                         if (cdr.CurTrack > cdr.ResultTN[1])
770                                                                 cdr.CurTrack = cdr.ResultTN[1];
771
772                                                         if (CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD) != -1) {
773                                                                 cdr.SetSectorPlay[0] = cdr.ResultTD[2];
774                                                                 cdr.SetSectorPlay[1] = cdr.ResultTD[1];
775                                                                 cdr.SetSectorPlay[2] = cdr.ResultTD[0];
776
777                                                                 // reset data
778                                                                 Set_Track();
779                                                                 Find_CurTrack();
780                                                                 ReadTrack( cdr.SetSectorPlay );
781
782                                                                 //CDR_play(cdr.SetSectorPlay);
783                                                         }
784                                                 }
785                                         }
786                                 }
787                         }
788
789
790                         // Vib Ribbon: gameplay checks flag
791                         cdr.StatP &= ~STATUS_SEEK;
792
793
794                         cdr.CmdProcess = 0;
795                         SetResultSize(1);
796                         cdr.StatP |= STATUS_ROTATING;
797                         cdr.Result[0] = cdr.StatP;
798                         cdr.Stat = Acknowledge;
799
800                         cdr.StatP |= STATUS_PLAY;
801
802                         
803                         // BIOS player - set flag again
804                         cdr.Play = TRUE;
805
806                         CDRPLAY_INT( cdReadTime );
807                         break;
808
809                 case CdlForward:
810                         cdr.CmdProcess = 0;
811                         SetResultSize(1);
812                         cdr.StatP |= STATUS_ROTATING;
813                         cdr.Result[0] = cdr.StatP;
814                         cdr.Stat = Complete;
815
816
817                         // GameShark CD Player: Calls 2x + Play 2x
818                         if( cdr.FastForward == 0 ) cdr.FastForward = 2;
819                         else cdr.FastForward++;
820
821                         cdr.FastBackward = 0;
822                         break;
823
824                 case CdlBackward:
825                         cdr.CmdProcess = 0;
826                         SetResultSize(1);
827                         cdr.StatP |= STATUS_ROTATING;
828                         cdr.Result[0] = cdr.StatP;
829                         cdr.Stat = Complete;
830
831
832                         // GameShark CD Player: Calls 2x + Play 2x
833                         if( cdr.FastBackward == 0 ) cdr.FastBackward = 2;
834                         else cdr.FastBackward++;
835
836                         cdr.FastForward = 0;
837                         break;
838
839                 case CdlStandby:
840                         cdr.CmdProcess = 0;
841                         SetResultSize(1);
842                         cdr.StatP |= STATUS_ROTATING;
843                         cdr.Result[0] = cdr.StatP;
844                         cdr.Stat = Complete;
845                         break;
846
847                 case CdlStop:
848                         cdr.CmdProcess = 0;
849                         SetResultSize(1);
850                         cdr.StatP &= ~STATUS_ROTATING;
851                         cdr.Result[0] = cdr.StatP;
852                         cdr.Stat = Complete;
853 //                      cdr.Stat = Acknowledge;
854
855                         if (cdr.LidCheck == 0) cdr.LidCheck = 0x20;
856                         break;
857
858                 case CdlPause:
859                         SetResultSize(1);
860                         cdr.Result[0] = cdr.StatP;
861                         cdr.Stat = Acknowledge;
862
863                         AddIrqQueue(CdlPause + 0x20, 0x800);
864                         cdr.Ctrl |= 0x80;
865                         break;
866
867                 case CdlPause + 0x20:
868                         SetResultSize(1);
869                         cdr.StatP &= ~STATUS_READ;
870                         cdr.StatP |= STATUS_ROTATING;
871                         cdr.Result[0] = cdr.StatP;
872                         cdr.Stat = Complete;
873                         break;
874
875                 case CdlInit:
876                         SetResultSize(1);
877                         cdr.StatP = STATUS_ROTATING;
878                         cdr.Result[0] = cdr.StatP;
879                         cdr.Stat = Acknowledge;
880 //                      if (!cdr.Init) {
881                                 AddIrqQueue(CdlInit + 0x20, 0x800);
882 //                      }
883                 break;
884
885                 case CdlInit + 0x20:
886                         SetResultSize(1);
887                         cdr.Result[0] = cdr.StatP;
888                         cdr.Stat = Complete;
889                         cdr.Init = 1;
890                         break;
891
892                 case CdlMute:
893                         SetResultSize(1);
894                         cdr.StatP |= STATUS_ROTATING;
895                         cdr.Result[0] = cdr.StatP;
896                         cdr.Stat = Acknowledge;
897                         break;
898
899                 case CdlDemute:
900                         SetResultSize(1);
901                         cdr.StatP |= STATUS_ROTATING;
902                         cdr.Result[0] = cdr.StatP;
903                         cdr.Stat = Acknowledge;
904                         break;
905
906                 case CdlSetfilter:
907                         SetResultSize(1);
908                         cdr.StatP |= STATUS_ROTATING;
909                         cdr.Result[0] = cdr.StatP;
910                         cdr.Stat = Acknowledge; 
911                         break;
912
913                 case CdlSetmode:
914                         SetResultSize(1);
915                         cdr.StatP |= STATUS_ROTATING;
916                         cdr.Result[0] = cdr.StatP;
917                         cdr.Stat = Acknowledge;
918                         break;
919
920                 case CdlGetmode:
921                         SetResultSize(6);
922                         cdr.StatP |= STATUS_ROTATING;
923                         cdr.Result[0] = cdr.StatP;
924                         cdr.Result[1] = cdr.Mode;
925                         cdr.Result[2] = cdr.File;
926                         cdr.Result[3] = cdr.Channel;
927                         cdr.Result[4] = 0;
928                         cdr.Result[5] = 0;
929                         cdr.Stat = Acknowledge;
930                         break;
931
932                 case CdlGetlocL:
933                         SetResultSize(8);
934                         for (i = 0; i < 8; i++)
935                                 cdr.Result[i] = cdr.Transfer[i];
936                         cdr.Stat = Acknowledge;
937                         break;
938
939                 case CdlGetlocP:
940                         // GameShark CDX CD Player: uses 17 bytes output (wraps around)
941                         SetResultSize(17);
942                         memset( cdr.Result, 0, 16 );
943
944                         subq = (struct SubQ *)CDR_getBufferSub();
945
946                         if (subq != NULL) {
947                                 cdr.Result[0] = subq->TrackNumber;
948                                 cdr.Result[1] = subq->IndexNumber;
949                                 memcpy(cdr.Result + 2, subq->TrackRelativeAddress, 3);
950                                 memcpy(cdr.Result + 5, subq->AbsoluteAddress, 3);
951
952
953                                 // subQ integrity check - data only (skip audio)
954                                 if( subq->TrackNumber == 1 && stat.Type == 0x01 ) {
955                                 if (calcCrc((u8 *)subq + 12, 10) != (((u16)subq->CRC[0] << 8) | subq->CRC[1])) {
956                                         memset(cdr.Result + 2, 0, 3 + 3); // CRC wrong, wipe out time data
957                                 }
958                                 }
959                         } else {
960                                 if( cdr.Play == FALSE || !(cdr.Mode & MODE_CDDA) || !(cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)) )
961                                         Create_Fake_Subq();
962
963
964                                 // track # / index #
965                                 cdr.Result[0] = itob(cdr.CurTrack);
966                                 cdr.Result[1] = itob(fake_subq_index);
967
968                                 // local
969                                 cdr.Result[2] = itob( fake_subq_local[0] );
970                                 cdr.Result[3] = itob( fake_subq_local[1] );
971                                 cdr.Result[4] = itob( fake_subq_local[2] );
972
973                                 // absolute
974                                 cdr.Result[5] = itob( fake_subq_real[0] );
975                                 cdr.Result[6] = itob( fake_subq_real[1] );
976                                 cdr.Result[7] = itob( fake_subq_real[2] );
977                         }
978
979                         // redump.org - wipe time
980                         /*if( !cdr.Play && CheckSBI(cdr.Result+5) ) {
981                                 memset( cdr.Result+2, 0, 6 );
982                         }
983                         */
984
985                         cdr.Stat = Acknowledge;
986                         break;
987
988                 case CdlGetTN:
989                         // 5-Star Racing: don't stop CDDA
990                         //
991                         // Vib Ribbon: CD swap
992                         StopReading();
993
994                         cdr.CmdProcess = 0;
995                         SetResultSize(3);
996                         cdr.StatP |= STATUS_ROTATING;
997                         cdr.Result[0] = cdr.StatP;
998                         if (CDR_getTN(cdr.ResultTN) == -1) {
999                                 cdr.Stat = DiskError;
1000                                 cdr.Result[0] |= STATUS_ERROR;
1001                         } else {
1002                                 cdr.Stat = Acknowledge;
1003                                 cdr.Result[1] = itob(cdr.ResultTN[0]);
1004                                 cdr.Result[2] = itob(cdr.ResultTN[1]);
1005                         }
1006                         break;
1007
1008                 case CdlGetTD:
1009                         cdr.CmdProcess = 0;
1010                         cdr.Track = btoi(cdr.Param[0]);
1011                         SetResultSize(4);
1012                         cdr.StatP |= STATUS_ROTATING;
1013                         if (CDR_getTD(cdr.Track, cdr.ResultTD) == -1) {
1014                                 cdr.Stat = DiskError;
1015                                 cdr.Result[0] |= STATUS_ERROR;
1016                         } else {
1017                                 cdr.Stat = Acknowledge;
1018                                 cdr.Result[0] = cdr.StatP;
1019                                 cdr.Result[1] = itob(cdr.ResultTD[2]);
1020                                 cdr.Result[2] = itob(cdr.ResultTD[1]);
1021                                 cdr.Result[3] = itob(cdr.ResultTD[0]);
1022                         }
1023                         break;
1024
1025                 case CdlSeekL:
1026                         SetResultSize(1);
1027                         cdr.StatP |= STATUS_ROTATING;
1028                         cdr.Result[0] = cdr.StatP;
1029                         cdr.StatP |= STATUS_SEEK;
1030                         cdr.Stat = Acknowledge;
1031
1032                         /*
1033                         Crusaders of Might and Magic = 0.5x-4x
1034                         - fix cutscene speech start
1035
1036                         Eggs of Steel = 2x-?
1037                         - fix new game
1038
1039                         Medievil = ?-4x
1040                         - fix cutscene speech
1041
1042                         Rockman X5 = 0.5-4x
1043                         - fix capcom logo
1044                         */
1045                         AddIrqQueue(CdlSeekL + 0x20, cdReadTime * 4);
1046                         break;
1047
1048                 case CdlSeekL + 0x20:
1049                         SetResultSize(1);
1050                         cdr.StatP |= STATUS_ROTATING;
1051                         cdr.StatP &= ~STATUS_SEEK;
1052                         cdr.Result[0] = cdr.StatP;
1053                         cdr.Seeked = TRUE;
1054                         cdr.Stat = Complete;
1055
1056
1057                         // Mega Man Legends 2: must update read cursor for getlocp
1058                         ReadTrack( cdr.SetSector );
1059                         break;
1060
1061                 case CdlSeekP:
1062                         SetResultSize(1);
1063                         cdr.StatP |= STATUS_ROTATING;
1064                         cdr.Result[0] = cdr.StatP;
1065                         cdr.StatP |= STATUS_SEEK;
1066                         cdr.Stat = Acknowledge;
1067                         AddIrqQueue(CdlSeekP + 0x20, cdReadTime * 1);
1068                         break;
1069
1070                 case CdlSeekP + 0x20:
1071                         SetResultSize(1);
1072                         cdr.StatP |= STATUS_ROTATING;
1073                         cdr.StatP &= ~STATUS_SEEK;
1074                         cdr.Result[0] = cdr.StatP;
1075                         cdr.Stat = Complete;
1076                         cdr.Seeked = TRUE;
1077
1078                         // GameShark Music Player
1079                         memcpy( cdr.SetSectorPlay, cdr.SetSector, 4 );
1080
1081                         // Tomb Raider 2: must update read cursor for getlocp
1082                         Find_CurTrack();
1083                         ReadTrack( cdr.SetSectorPlay );
1084                         break;
1085
1086                 case CdlTest:
1087                         cdr.Stat = Acknowledge;
1088                         switch (cdr.Param[0]) {
1089                                 case 0x20: // System Controller ROM Version
1090                                         SetResultSize(4);
1091                                         memcpy(cdr.Result, Test20, 4);
1092                                         break;
1093                                 case 0x22:
1094                                         SetResultSize(8);
1095                                         memcpy(cdr.Result, Test22, 4);
1096                                         break;
1097                                 case 0x23: case 0x24:
1098                                         SetResultSize(8);
1099                                         memcpy(cdr.Result, Test23, 4);
1100                                         break;
1101                         }
1102                         break;
1103
1104                 case CdlID:
1105                         SetResultSize(1);
1106                         cdr.StatP |= STATUS_ROTATING;
1107                         cdr.Result[0] = cdr.StatP;
1108                         cdr.Stat = Acknowledge;
1109                         AddIrqQueue(CdlID + 0x20, 0x800);
1110                         break;
1111
1112                 case CdlID + 0x20:
1113                         SetResultSize(8);
1114
1115                         if (CDR_getStatus(&stat) == -1) {
1116                                 cdr.Result[0] = 0x00; // 0x08 and cdr.Result[1]|0x10 : audio cd, enters cd player
1117                                 cdr.Result[1] = 0x80; // 0x80 leads to the menu in the bios, else loads CD
1118                         }
1119                         else {
1120                                 if (stat.Type == 2) {
1121                                         // Music CD
1122                                         cdr.Result[0] = 0x08;
1123                                         cdr.Result[1] = 0x10;
1124
1125                                         cdr.Result[1] |= 0x80;
1126                                 }
1127                                 else {
1128                                         // Data CD
1129                                         if (CdromId[0] == '\0') {
1130                                                 cdr.Result[0] = 0x00;
1131                                                 cdr.Result[1] = 0x80;
1132                                         }
1133                                         else {
1134                                                 cdr.Result[0] = 0x08;
1135                                                 cdr.Result[1] = 0x00;
1136                                         }
1137                                 }
1138                         }
1139
1140                         cdr.Result[2] = 0x00;
1141                         cdr.Result[3] = 0x00;
1142                         strncpy((char *)&cdr.Result[4], "PCSX", 4);
1143                         cdr.Stat = Complete;
1144                         break;
1145
1146                 case CdlReset:
1147                         SetResultSize(1);
1148                         cdr.StatP = STATUS_ROTATING;
1149                         cdr.Result[0] = cdr.StatP;
1150                         cdr.Stat = Acknowledge;
1151                         break;
1152
1153                 case CdlReadT:
1154                         SetResultSize(1);
1155                         cdr.StatP |= STATUS_ROTATING;
1156                         cdr.Result[0] = cdr.StatP;
1157                         cdr.Stat = Acknowledge;
1158                         AddIrqQueue(CdlReadT + 0x20, 0x800);
1159                         break;
1160
1161                 case CdlReadT + 0x20:
1162                         SetResultSize(1);
1163                         cdr.StatP |= STATUS_ROTATING;
1164                         cdr.Result[0] = cdr.StatP;
1165                         cdr.Stat = Complete;
1166                         break;
1167
1168                 case CdlReadToc:
1169                         SetResultSize(1);
1170                         cdr.StatP |= STATUS_ROTATING;
1171                         cdr.Result[0] = cdr.StatP;
1172                         cdr.Stat = Acknowledge;
1173                         AddIrqQueue(CdlReadToc + 0x20, 0x800);
1174                         break;
1175
1176                 case CdlReadToc + 0x20:
1177                         SetResultSize(1);
1178                         cdr.StatP |= STATUS_ROTATING;
1179                         cdr.Result[0] = cdr.StatP;
1180                         cdr.Stat = Complete;
1181                         break;
1182
1183                 case AUTOPAUSE:
1184                         cdr.OCUP = 0;
1185 /*                      SetResultSize(1);
1186                         StopCdda();
1187                         StopReading();
1188                         cdr.OCUP = 0;
1189                         cdr.StatP&=~0x20;
1190                         cdr.StatP|= 0x2;
1191                         cdr.Result[0] = cdr.StatP;
1192                         cdr.Stat = DataEnd;
1193 */                      AddIrqQueue(CdlPause, 0x800);
1194                         break;
1195
1196                 case READ_ACK:
1197                         if (!cdr.Reading) return;
1198
1199
1200                         // Fighting Force 2 - update subq time immediately
1201                         // - fixes new game
1202                         ReadTrack( cdr.SetSector );
1203
1204
1205                         // Crusaders of Might and Magic - update getlocl now
1206                         // - fixes cutscene speech
1207                         {
1208                                 u8 *buf = CDR_getBuffer();
1209                                 memcpy(cdr.Transfer, buf, 8);
1210                         }
1211                         
1212                         
1213                         /*
1214                         Duke Nukem: Land of the Babes - seek then delay read for one frame
1215                         - fixes cutscenes
1216                         */
1217
1218                         if (!cdr.Seeked) {
1219                                 cdr.Seeked = TRUE;
1220
1221                                 cdr.StatP |= STATUS_SEEK;
1222                                 cdr.StatP &= ~STATUS_READ;
1223
1224                                 // Crusaders of Might and Magic - use short time
1225                                 // - fix cutscene speech (startup)
1226
1227                                 // ??? - use more accurate seek time later
1228                                 CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1);
1229                         } else {
1230                                 cdr.StatP |= STATUS_READ;
1231                                 cdr.StatP &= ~STATUS_SEEK;
1232
1233                                 CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime * 1);
1234                         }
1235
1236                         SetResultSize(1);
1237                         cdr.StatP |= STATUS_ROTATING;
1238                         cdr.Result[0] = cdr.StatP;
1239                         cdr.Stat = Acknowledge;
1240                         break;
1241
1242                 case 0xff:
1243                         return;
1244
1245                 default:
1246                         cdr.Stat = Complete;
1247                         break;
1248         }
1249
1250         Check_Shell( Irq );
1251
1252         if (cdr.Stat != NoIntr && cdr.Reg2 != 0x18) {
1253                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
1254         }
1255
1256 #ifdef CDR_LOG
1257         CDR_LOG("cdrInterrupt() Log: CDR Interrupt IRQ %x\n", Irq);
1258 #endif
1259 }
1260
1261 void cdrReadInterrupt() {
1262         u8 *buf;
1263
1264         if (!cdr.Reading)
1265                 return;
1266
1267         if (cdr.Irq || cdr.Stat) {
1268                 CDREAD_INT(0x100);
1269                 return;
1270         }
1271
1272 #ifdef CDR_LOG
1273         CDR_LOG("cdrReadInterrupt() Log: KEY END");
1274 #endif
1275
1276         cdr.OCUP = 1;
1277         SetResultSize(1);
1278         cdr.StatP |= STATUS_READ|STATUS_ROTATING;
1279         cdr.StatP &= ~STATUS_SEEK;
1280         cdr.Result[0] = cdr.StatP;
1281
1282         ReadTrack( cdr.SetSector );
1283
1284         buf = CDR_getBuffer();
1285         if (buf == NULL)
1286                 cdr.RErr = -1;
1287
1288         if (cdr.RErr == -1) {
1289 #ifdef CDR_LOG
1290                 fprintf(emuLog, "cdrReadInterrupt() Log: err\n");
1291 #endif
1292                 memset(cdr.Transfer, 0, DATA_SIZE);
1293                 cdr.Stat = DiskError;
1294                 cdr.Result[0] |= STATUS_ERROR;
1295                 CDREAD_INT((cdr.Mode & 0x80) ? (cdReadTime / 2) : cdReadTime);
1296                 return;
1297         }
1298
1299         memcpy(cdr.Transfer, buf, DATA_SIZE);
1300         CheckPPFCache(cdr.Transfer, cdr.Prev[0], cdr.Prev[1], cdr.Prev[2]);
1301
1302
1303 #ifdef CDR_LOG
1304         fprintf(emuLog, "cdrReadInterrupt() Log: cdr.Transfer %x:%x:%x\n", cdr.Transfer[0], cdr.Transfer[1], cdr.Transfer[2]);
1305 #endif
1306
1307         if ((!cdr.Muted) && (cdr.Mode & MODE_STRSND) && (!Config.Xa) && (cdr.FirstSector != -1)) { // CD-XA
1308                 // Firemen 2: Multi-XA files - briefings, cutscenes
1309                 if( cdr.FirstSector == 1 && (cdr.Mode & MODE_SF)==0 ) {
1310                         cdr.File = cdr.Transfer[4 + 0];
1311                         cdr.Channel = cdr.Transfer[4 + 1];
1312                 }
1313
1314                 if ((cdr.Transfer[4 + 2] & 0x4) &&
1315                          (cdr.Transfer[4 + 1] == cdr.Channel) &&
1316                         (cdr.Transfer[4 + 0] == cdr.File)) {
1317                         int ret = xa_decode_sector(&cdr.Xa, cdr.Transfer+4, cdr.FirstSector);
1318
1319                         if (!ret) {
1320                                 SPU_playADPCMchannel(&cdr.Xa);
1321                                 cdr.FirstSector = 0;
1322
1323
1324                                 // Crash Team Racing: music, speech
1325
1326                                 // signal ADPCM data ready
1327                                 psxHu32ref(0x1070) |= SWAP32((u32)0x200);
1328                         }
1329                         else cdr.FirstSector = -1;
1330                 }
1331         }
1332
1333         cdr.SetSector[2]++;
1334         if (cdr.SetSector[2] == 75) {
1335                 cdr.SetSector[2] = 0;
1336                 cdr.SetSector[1]++;
1337                 if (cdr.SetSector[1] == 60) {
1338                         cdr.SetSector[1] = 0;
1339                         cdr.SetSector[0]++;
1340                 }
1341         }
1342
1343         cdr.Readed = 0;
1344
1345         // G-Police: Don't autopause ADPCM even if mode set (music)
1346         if ((cdr.Transfer[4 + 2] & 0x80) && (cdr.Mode & MODE_AUTOPAUSE) &&
1347                         (cdr.Transfer[4 + 2] & 0x4) != 0x4 ) { // EOF
1348 #ifdef CDR_LOG
1349                 CDR_LOG("cdrReadInterrupt() Log: Autopausing read\n");
1350 #endif
1351 //              AddIrqQueue(AUTOPAUSE, 0x2000);
1352                 AddIrqQueue(CdlPause, 0x2000);
1353         }
1354         else {
1355                 CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
1356         }
1357
1358         /*
1359         Croc 2: $40 - only FORM1 (*)
1360         Judge Dredd: $C8 - only FORM1 (*)
1361         Sim Theme Park - no adpcm at all (zero)
1362         */
1363
1364         if( (cdr.Mode & MODE_STRSND) == 0 || (cdr.Transfer[4+2] & 0x4) != 0x4 ) {
1365                 cdr.Stat = DataReady;
1366         } else {
1367                 // Breath of Fire 3 - fix inn sleeping
1368                 // Rockman X5 - no music restart problem
1369                 cdr.Stat = NoIntr;
1370         }
1371         psxHu32ref(0x1070) |= SWAP32((u32)0x4);
1372
1373         Check_Shell(0);
1374 }
1375
1376 /*
1377 cdrRead0:
1378         bit 0 - 0 REG1 command send / 1 REG1 data read
1379         bit 1 - 0 data transfer finish / 1 data transfer ready/in progress
1380         bit 2 - unknown
1381         bit 3 - unknown
1382         bit 4 - unknown
1383         bit 5 - 1 result ready
1384         bit 6 - 1 dma ready
1385         bit 7 - 1 command being processed
1386 */
1387
1388 unsigned char cdrRead0(void) {
1389         if (cdr.ResultReady)
1390                 cdr.Ctrl |= 0x20;
1391         else
1392                 cdr.Ctrl &= ~0x20;
1393
1394         if (cdr.OCUP)
1395                 cdr.Ctrl |= 0x40;
1396 //  else
1397 //              cdr.Ctrl &= ~0x40;
1398
1399         // What means the 0x10 and the 0x08 bits? I only saw it used by the bios
1400         cdr.Ctrl |= 0x18;
1401
1402 #ifdef CDR_LOG
1403         CDR_LOG("cdrRead0() Log: CD0 Read: %x\n", cdr.Ctrl);
1404 #endif
1405
1406         return psxHu8(0x1800) = cdr.Ctrl;
1407 }
1408
1409 /*
1410 cdrWrite0:
1411         0 - to send a command / 1 - to get the result
1412 */
1413
1414 void cdrWrite0(unsigned char rt) {
1415 #ifdef CDR_LOG
1416         CDR_LOG("cdrWrite0() Log: CD0 write: %x\n", rt);
1417 #endif
1418         cdr.Ctrl = rt | (cdr.Ctrl & ~0x3);
1419
1420         if (rt == 0) {
1421                 cdr.ParamP = 0;
1422                 cdr.ParamC = 0;
1423                 cdr.ResultReady = 0;
1424         }
1425 }
1426
1427 unsigned char cdrRead1(void) {
1428     if (cdr.ResultReady) { // && cdr.Ctrl & 0x1) {
1429                 // GameShark CDX CD Player: uses 17 bytes output (wraps around)
1430                 psxHu8(0x1801) = cdr.Result[cdr.ResultP & 0xf];
1431                 cdr.ResultP++;
1432                 if (cdr.ResultP == cdr.ResultC)
1433                         cdr.ResultReady = 0;
1434         } else {
1435                 psxHu8(0x1801) = 0;
1436         }
1437 #ifdef CDR_LOG
1438         CDR_LOG("cdrRead1() Log: CD1 Read: %x\n", psxHu8(0x1801));
1439 #endif
1440         return psxHu8(0x1801);
1441 }
1442
1443 void cdrWrite1(unsigned char rt) {
1444         int i;
1445
1446 #ifdef CDR_LOG
1447         CDR_LOG("cdrWrite1() Log: CD1 write: %x (%s)\n", rt, CmdName[rt]);
1448 #endif
1449
1450
1451         // Tekken: CDXA fade-out
1452         if( (cdr.Ctrl & 3) == 3 ) {
1453                 //cdr.AttenuatorRight[0] = rt;
1454         }
1455
1456
1457 //      psxHu8(0x1801) = rt;
1458         cdr.Cmd = rt;
1459         cdr.OCUP = 0;
1460
1461 #ifdef CDRCMD_DEBUG
1462         SysPrintf("cdrWrite1() Log: CD1 write: %x (%s)", rt, CmdName[rt]);
1463         if (cdr.ParamC) {
1464                 SysPrintf(" Param[%d] = {", cdr.ParamC);
1465                 for (i = 0; i < cdr.ParamC; i++)
1466                         SysPrintf(" %x,", cdr.Param[i]);
1467                 SysPrintf("}\n");
1468         } else {
1469                 SysPrintf("\n");
1470         }
1471 #endif
1472
1473         if (cdr.Ctrl & 0x1) return;
1474
1475         switch (cdr.Cmd) {
1476         case CdlSync:
1477                 cdr.Ctrl |= 0x80;
1478                 cdr.Stat = NoIntr; 
1479                 AddIrqQueue(cdr.Cmd, 0x800);
1480                 break;
1481
1482         case CdlNop:
1483                 cdr.Ctrl |= 0x80;
1484                 cdr.Stat = NoIntr; 
1485
1486                 // Twisted Metal 3 - fix music
1487                 AddIrqQueue(cdr.Cmd, 0x800);
1488                 break;
1489
1490         case CdlSetloc:
1491                 StopReading();
1492                 cdr.Seeked = FALSE;
1493                 for (i = 0; i < 3; i++)
1494                         cdr.SetSector[i] = btoi(cdr.Param[i]);
1495                 cdr.SetSector[3] = 0;
1496
1497                 /*
1498                    if ((cdr.SetSector[0] | cdr.SetSector[1] | cdr.SetSector[2]) == 0) {
1499                  *(u32 *)cdr.SetSector = *(u32 *)cdr.SetSectorSeek;
1500                  }*/
1501
1502                 cdr.Ctrl |= 0x80;
1503                 cdr.Stat = NoIntr;
1504                 AddIrqQueue(cdr.Cmd, 0x800);
1505                 break;
1506
1507         case CdlPlay:
1508                 // Vib Ribbon: try same track again
1509                 StopCdda();
1510
1511                 if (!cdr.SetSector[0] & !cdr.SetSector[1] & !cdr.SetSector[2]) {
1512                         if (CDR_getTN(cdr.ResultTN) != -1) {
1513                                 if (cdr.CurTrack > cdr.ResultTN[1])
1514                                         cdr.CurTrack = cdr.ResultTN[1];
1515                                 if (CDR_getTD((unsigned char)(cdr.CurTrack), cdr.ResultTD) != -1) {
1516                                         int tmp = cdr.ResultTD[2];
1517                                         cdr.ResultTD[2] = cdr.ResultTD[0];
1518                                         cdr.ResultTD[0] = tmp;
1519                                         if (!Config.Cdda) CDR_play(cdr.ResultTD);
1520                                 }
1521                         }
1522                 } else if (!Config.Cdda) {
1523                         CDR_play(cdr.SetSector);
1524                 }
1525
1526                 // Vib Ribbon - decoded buffer IRQ for CDDA reading
1527                 // - fixes ribbon timing + music CD mode
1528                 //TODO?
1529                 //CDRDBUF_INT( PSXCLK / 44100 * 0x100 );
1530
1531
1532                 cdr.Play = TRUE;
1533
1534                 cdr.StatP |= STATUS_SEEK;
1535                 cdr.StatP &= ~STATUS_ROTATING;
1536
1537                 cdr.Ctrl |= 0x80;
1538                 cdr.Stat = NoIntr; 
1539                 AddIrqQueue(cdr.Cmd, 0x800);
1540                 break;
1541
1542         case CdlForward:
1543                 //if (cdr.CurTrack < 0xaa)
1544                 //      cdr.CurTrack++;
1545                 cdr.Ctrl |= 0x80;
1546                 cdr.Stat = NoIntr; 
1547                 AddIrqQueue(cdr.Cmd, 0x800);
1548                 break;
1549
1550         case CdlBackward:
1551                 //if (cdr.CurTrack > 1)
1552                 //cdr.CurTrack--;
1553                 cdr.Ctrl |= 0x80;
1554                 cdr.Stat = NoIntr; 
1555                 AddIrqQueue(cdr.Cmd, 0x800);
1556                 break;
1557
1558         case CdlReadN:
1559                 cdr.Irq = 0;
1560                 StopReading();
1561                 cdr.Ctrl|= 0x80;
1562                 cdr.Stat = NoIntr; 
1563                 StartReading(1, 0x800);
1564                 break;
1565
1566         case CdlStandby:
1567                 StopCdda();
1568                 StopReading();
1569                 cdr.Ctrl |= 0x80;
1570                 cdr.Stat = NoIntr;
1571                 AddIrqQueue(cdr.Cmd, 0x800);
1572                 break;
1573
1574         case CdlStop:
1575                 // GameShark CD Player: Reset CDDA to track start
1576                 if( cdr.Play && CDR_getStatus(&stat) != -1 ) {
1577                         cdr.SetSectorPlay[0] = stat.Time[0];
1578                         cdr.SetSectorPlay[1] = stat.Time[1];
1579                         cdr.SetSectorPlay[2] = stat.Time[2];
1580
1581                         Find_CurTrack();
1582
1583
1584                         // grab time for current track
1585                         CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD);
1586
1587                         cdr.SetSectorPlay[0] = cdr.ResultTD[2];
1588                         cdr.SetSectorPlay[1] = cdr.ResultTD[1];
1589                         cdr.SetSectorPlay[2] = cdr.ResultTD[0];
1590                 }
1591
1592                 StopCdda();
1593                 StopReading();
1594
1595                 cdr.Ctrl |= 0x80;
1596                 cdr.Stat = NoIntr;
1597                 AddIrqQueue(cdr.Cmd, 0x800);
1598                 break;
1599
1600         case CdlPause:
1601                 /*
1602                    GameShark CD Player: save time for resume
1603
1604                    Twisted Metal - World Tour: don't save times for DATA reads
1605                    - Only get 1 chance to do this right
1606                    */
1607                 if( cdr.Play && CDR_getStatus(&stat) != -1 ) {
1608                         cdr.SetSectorPlay[0] = stat.Time[0];
1609                         cdr.SetSectorPlay[1] = stat.Time[1];
1610                         cdr.SetSectorPlay[2] = stat.Time[2];
1611                 }
1612
1613                 StopCdda();
1614                 StopReading();
1615                 cdr.Ctrl |= 0x80;
1616                 cdr.Stat = NoIntr;
1617
1618                 /*
1619                    Gundam Battle Assault 2: much slower (*)
1620                    - Fixes boot, gameplay
1621
1622                    Hokuto no Ken 2: slower
1623                    - Fixes intro + subtitles
1624
1625                    InuYasha - Feudal Fairy Tale: slower
1626                    - Fixes battles
1627                    */
1628                 AddIrqQueue(cdr.Cmd, cdReadTime * 3);
1629                 break;
1630
1631         case CdlReset:
1632         case CdlInit:
1633                 StopCdda();
1634                 StopReading();
1635                 cdr.Ctrl |= 0x80;
1636                 cdr.Stat = NoIntr; 
1637                 AddIrqQueue(cdr.Cmd, 0x800);
1638                 break;
1639
1640         case CdlMute:
1641                 cdr.Muted = TRUE;
1642                 cdr.Ctrl |= 0x80;
1643                 cdr.Stat = NoIntr; 
1644                 AddIrqQueue(cdr.Cmd, 0x800);
1645
1646                         // Duke Nukem - Time to Kill
1647                         // - do not directly set cd-xa volume
1648                         //SPU_writeRegister( H_CDLeft, 0x0000 );
1649                         //SPU_writeRegister( H_CDRight, 0x0000 );
1650                 break;
1651
1652         case CdlDemute:
1653                 cdr.Muted = FALSE;
1654                 cdr.Ctrl |= 0x80;
1655                 cdr.Stat = NoIntr; 
1656                 AddIrqQueue(cdr.Cmd, 0x800);
1657
1658                         // Duke Nukem - Time to Kill
1659                         // - do not directly set cd-xa volume
1660                         //SPU_writeRegister( H_CDLeft, 0x7f00 );
1661                         //SPU_writeRegister( H_CDRight, 0x7f00 );
1662                 break;
1663
1664         case CdlSetfilter:
1665                 cdr.File = cdr.Param[0];
1666                 cdr.Channel = cdr.Param[1];
1667                 cdr.Ctrl |= 0x80;
1668                 cdr.Stat = NoIntr; 
1669                 AddIrqQueue(cdr.Cmd, 0x800);
1670                 break;
1671
1672         case CdlSetmode:
1673 #ifdef CDR_LOG
1674                 CDR_LOG("cdrWrite1() Log: Setmode %x\n", cdr.Param[0]);
1675 #endif 
1676                 cdr.Mode = cdr.Param[0];
1677                 cdr.Ctrl |= 0x80;
1678                 cdr.Stat = NoIntr; 
1679                 AddIrqQueue(cdr.Cmd, 0x800);
1680
1681                 // Squaresoft on PlayStation 1998 Collector's CD Vol. 1
1682                 // - fixes choppy movie sound
1683                 if( cdr.Play && (cdr.Mode & MODE_CDDA) == 0 )
1684                         StopCdda();
1685                 break;
1686
1687         case CdlGetmode:
1688                 cdr.Ctrl |= 0x80;
1689                 cdr.Stat = NoIntr; 
1690                 AddIrqQueue(cdr.Cmd, 0x800);
1691                 break;
1692
1693         case CdlGetlocL:
1694                 cdr.Ctrl |= 0x80;
1695                 cdr.Stat = NoIntr; 
1696
1697                 // Crusaders of Might and Magic - cutscene speech
1698                 AddIrqQueue(cdr.Cmd, 0x800);
1699                 break;
1700
1701         case CdlGetlocP:
1702                 cdr.Ctrl |= 0x80;
1703                 cdr.Stat = NoIntr; 
1704
1705                 // GameShark CDX / Lite Player: pretty narrow time window
1706                 // - doesn't always work due to time inprecision
1707                 //AddIrqQueue(cdr.Cmd, 0x28);
1708
1709                 // Tomb Raider 2 - cdda
1710                 //AddIrqQueue(cdr.Cmd, 0x40);
1711
1712                 // rearmed: the above works in pcsxr-svn, but breaks here
1713                 // (TOCA world touring cars), perhaps some other code is not merged yet
1714                 AddIrqQueue(cdr.Cmd, 0x1000);
1715                 break;
1716
1717         case CdlGetTN:
1718                 cdr.Ctrl |= 0x80;
1719                 cdr.Stat = NoIntr; 
1720                 //AddIrqQueue(cdr.Cmd, 0x800);
1721
1722                 // GameShark CDX CD Player: very long time
1723                 AddIrqQueue(cdr.Cmd, 0x100000);
1724                 break;
1725
1726         case CdlGetTD:
1727                 cdr.Ctrl |= 0x80;
1728                 cdr.Stat = NoIntr; 
1729                 AddIrqQueue(cdr.Cmd, 0x800);
1730                 break;
1731
1732         case CdlSeekL:
1733 //                      ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0];
1734                 cdr.Ctrl |= 0x80;
1735                 cdr.Stat = NoIntr; 
1736                 AddIrqQueue(cdr.Cmd, 0x800);
1737
1738                 StopCdda();
1739                 StopReading();
1740
1741                 break;
1742
1743         case CdlSeekP:
1744 //              ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0];
1745                 cdr.Ctrl |= 0x80;
1746                 cdr.Stat = NoIntr; 
1747
1748                 // Tomb Raider 2 - reset cdda
1749                 StopCdda();
1750                 StopReading();
1751
1752                 AddIrqQueue(cdr.Cmd, 0x800);
1753                 break;
1754
1755         // Destruction Derby: read TOC? GetTD after this
1756         case CdlReadT:
1757                 cdr.Ctrl |= 0x80;
1758                 cdr.Stat = NoIntr;
1759                 AddIrqQueue(cdr.Cmd, 0x800);
1760                 break;
1761
1762         case CdlTest:
1763                 cdr.Ctrl |= 0x80;
1764                 cdr.Stat = NoIntr; 
1765                 AddIrqQueue(cdr.Cmd, 0x800);
1766                 break;
1767
1768         case CdlID:
1769                 cdr.Ctrl |= 0x80;
1770                 cdr.Stat = NoIntr; 
1771                 AddIrqQueue(cdr.Cmd, 0x800);
1772                 break;
1773
1774         case CdlReadS:
1775                 cdr.Irq = 0;
1776                 StopReading();
1777                 cdr.Ctrl |= 0x80;
1778                 cdr.Stat = NoIntr; 
1779                 StartReading(2, 0x800);
1780                 break;
1781
1782         case CdlReadToc:
1783                 cdr.Ctrl |= 0x80;
1784                 cdr.Stat = NoIntr; 
1785                 AddIrqQueue(cdr.Cmd, 0x800);
1786                 break;
1787
1788         default:
1789 #ifdef CDR_LOG
1790                 CDR_LOG("cdrWrite1() Log: Unknown command: %x\n", cdr.Cmd);
1791 #endif
1792                 return;
1793         }
1794         if (cdr.Stat != NoIntr) {
1795                 psxHu32ref(0x1070) |= SWAP32((u32)0x4);
1796         }
1797 }
1798
1799 unsigned char cdrRead2(void) {
1800         unsigned char ret;
1801
1802         if (cdr.Readed == 0) {
1803                 ret = 0;
1804         } else {
1805                 ret = *cdr.pTransfer++;
1806         }
1807
1808 #ifdef CDR_LOG
1809         CDR_LOG("cdrRead2() Log: CD2 Read: %x\n", ret);
1810 #endif
1811         return ret;
1812 }
1813
1814 void cdrWrite2(unsigned char rt) {
1815 #ifdef CDR_LOG
1816         CDR_LOG("cdrWrite2() Log: CD2 write: %x\n", rt);
1817 #endif
1818
1819         // Tekken: CDXA fade-out
1820         if( (cdr.Ctrl & 3) == 2 ) {
1821                 //cdr.AttenuatorLeft[0] = rt;
1822         }
1823         else if( (cdr.Ctrl & 3) == 3 ) {
1824                 //cdr.AttenuatorRight[1] = rt;
1825         }
1826
1827
1828         if (cdr.Ctrl & 0x1) {
1829                 switch (rt) {
1830                         case 0x07:
1831                                 cdr.ParamP = 0;
1832                                 cdr.ParamC = 0;
1833                                 cdr.ResultReady = 1; //0;
1834                                 cdr.Ctrl &= ~3; //cdr.Ctrl = 0;
1835                                 break;
1836
1837                         default:
1838                                 cdr.Reg2 = rt;
1839                                 break;
1840                 }
1841         } else if (!(cdr.Ctrl & 0x1) && cdr.ParamP < 8) {
1842                 cdr.Param[cdr.ParamP++] = rt;
1843                 cdr.ParamC++;
1844         }
1845 }
1846
1847 unsigned char cdrRead3(void) {
1848         if (cdr.Stat) {
1849                 if (cdr.Ctrl & 0x1)
1850                         psxHu8(0x1803) = cdr.Stat | 0xE0;
1851                 else
1852                         psxHu8(0x1803) = 0xff;
1853         } else {
1854                 psxHu8(0x1803) = 0;
1855         }
1856 #ifdef CDR_LOG
1857         CDR_LOG("cdrRead3() Log: CD3 Read: %x\n", psxHu8(0x1803));
1858 #endif
1859         return psxHu8(0x1803);
1860 }
1861
1862 void cdrWrite3(unsigned char rt) {
1863 #ifdef CDR_LOG
1864         CDR_LOG("cdrWrite3() Log: CD3 write: %x\n", rt);
1865 #endif
1866 /*
1867         // Tekken: CDXA fade-out
1868         if( (cdr.Ctrl & 3) == 2 ) {
1869                 cdr.AttenuatorLeft[1] = rt;
1870         }
1871         else if( (cdr.Ctrl & 3) == 3 && rt == 0x20 ) {
1872 #ifdef CDR_LOG
1873                 CDR_LOG( "CD-XA Volume: %X %X | %X %X\n",
1874                         cdr.AttenuatorLeft[0], cdr.AttenuatorLeft[1],
1875                         cdr.AttenuatorRight[0], cdr.AttenuatorRight[1] );
1876 #endif
1877         }
1878 */
1879
1880         // GameShark CDX CD Player: Irq timing mania
1881         if( rt == 0 &&
1882                         cdr.Irq != 0 && cdr.Irq != 0xff &&
1883                         cdr.ResultReady == 0 ) {
1884
1885                 // GS CDX: ~0x28 cycle timing - way too precise
1886                 if( cdr.Irq == CdlGetlocP ) {
1887                         cdrInterrupt();
1888
1889                         psxRegs.interrupt &= ~(1 << PSXINT_CDR);
1890                 }
1891         }
1892
1893
1894         if (rt == 0x07 && cdr.Ctrl & 0x1) {
1895                 cdr.Stat = 0;
1896
1897                 if (cdr.Irq == 0xff) {
1898                         cdr.Irq = 0;
1899                         return;
1900                 }
1901
1902                 if (cdr.Reading && !cdr.ResultReady) {
1903                         CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
1904                 }
1905
1906                 return;
1907         }
1908
1909         if (rt == 0x80 && !(cdr.Ctrl & 0x1) && cdr.Readed == 0) {
1910                 cdr.Readed = 1;
1911                 cdr.pTransfer = cdr.Transfer;
1912
1913                 switch (cdr.Mode & 0x30) {
1914                         case MODE_SIZE_2328:
1915                         case 0x00:
1916                                 cdr.pTransfer += 12;
1917                                 break;
1918
1919                         case MODE_SIZE_2340:
1920                                 cdr.pTransfer += 0;
1921                                 break;
1922
1923                         default:
1924                                 break;
1925                 }
1926         }
1927 }
1928
1929 void psxDma3(u32 madr, u32 bcr, u32 chcr) {
1930         u32 cdsize;
1931         u8 *ptr;
1932
1933 #ifdef CDR_LOG
1934         CDR_LOG("psxDma3() Log: *** DMA 3 *** %x addr = %x size = %x\n", chcr, madr, bcr);
1935 #endif
1936
1937         switch (chcr) {
1938                 case 0x11000000:
1939                 case 0x11400100:
1940                         if (cdr.Readed == 0) {
1941 #ifdef CDR_LOG
1942                                 CDR_LOG("psxDma3() Log: *** DMA 3 *** NOT READY\n");
1943 #endif
1944                                 break;
1945                         }
1946
1947                         cdsize = (bcr & 0xffff) * 4;
1948
1949                         // Ape Escape: bcr = 0001 / 0000
1950                         // - fix boot
1951                         if( cdsize == 0 )
1952                         {
1953                                 switch (cdr.Mode & 0x30) {
1954                                         case 0x00: cdsize = 2048; break;
1955                                         case MODE_SIZE_2328: cdsize = 2328; break;
1956                                         case MODE_SIZE_2340: cdsize = 2340; break;
1957                                 }
1958                         }
1959
1960
1961                         ptr = (u8 *)PSXM(madr);
1962                         if (ptr == NULL) {
1963 #ifdef CPU_LOG
1964                                 CDR_LOG("psxDma3() Log: *** DMA 3 *** NULL Pointer!\n");
1965 #endif
1966                                 break;
1967                         }
1968
1969                         /*
1970                         GS CDX: Enhancement CD crash
1971                         - Setloc 0:0:0
1972                         - CdlPlay
1973                         - Spams DMA3 and gets buffer overrun
1974                         */
1975
1976                         if( (cdr.pTransfer-cdr.Transfer) + cdsize > 2352 )
1977                         {
1978                                 // avoid crash - probably should wrap here
1979                                 //memcpy(ptr, cdr.pTransfer, cdsize);
1980                         }
1981                         else
1982                         {
1983                                 memcpy(ptr, cdr.pTransfer, cdsize);
1984                         }
1985
1986                         psxCpu->Clear(madr, cdsize / 4);
1987                         cdr.pTransfer += cdsize;
1988
1989
1990                         // burst vs normal
1991                         if( chcr == 0x11400100 ) {
1992                                 CDRDMA_INT( (cdsize/4) / 4 );
1993                         }
1994                         else if( chcr == 0x11000000 ) {
1995                                 CDRDMA_INT( (cdsize/4) * 1 );
1996                         }
1997                         return;
1998
1999                 default:
2000 #ifdef CDR_LOG
2001                         CDR_LOG("psxDma3() Log: Unknown cddma %x\n", chcr);
2002 #endif
2003                         break;
2004         }
2005
2006         HW_DMA3_CHCR &= SWAP32(~0x01000000);
2007         DMA_INTERRUPT(3);
2008 }
2009
2010 void cdrDmaInterrupt()
2011 {
2012         HW_DMA3_CHCR &= SWAP32(~0x01000000);
2013         DMA_INTERRUPT(3);
2014 }
2015
2016 void cdrReset() {
2017         memset(&cdr, 0, sizeof(cdr));
2018         cdr.CurTrack = 1;
2019         cdr.File = 1;
2020         cdr.Channel = 1;
2021 }
2022
2023 int cdrFreeze(gzFile f, int Mode) {
2024         uintptr_t tmp;
2025
2026
2027         if( Mode == 0 ) {
2028                 StopCdda();
2029         }
2030         
2031         gzfreeze(&cdr, sizeof(cdr));
2032         
2033         if (Mode == 1)
2034                 tmp = cdr.pTransfer - cdr.Transfer;
2035
2036         gzfreeze(&tmp, sizeof(tmp));
2037
2038         if (Mode == 0)
2039                 cdr.pTransfer = cdr.Transfer + tmp;
2040
2041         return 0;
2042 }
2043
2044 void LidInterrupt() {
2045         cdr.LidCheck = 0x20; // start checker
2046
2047         CDRLID_INT( cdReadTime * 3 );
2048         
2049         // generate interrupt if none active - open or close
2050         if (cdr.Irq == 0 || cdr.Irq == 0xff) {
2051                 cdr.Ctrl |= 0x80;
2052                 cdr.Stat = NoIntr;
2053                 AddIrqQueue(CdlNop, 0x800);
2054         }
2055 }