4 #include "new_dynarec/new_dynarec.h"
6 /* It's duplicated from emu_if.c */
7 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
9 static const char * const MemorycardHack_db[] =
11 /* Lifeforce Tenka, also known as Codename Tenka */
12 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
13 "SLES00616", "SLES00617", "SCUS94409"
16 static const char * const cdr_read_hack_db[] =
18 /* T'ai Fu - Wrath of the Tiger */
22 static const char * const gpu_slow_llist_db[] =
24 /* Bomberman Fantasy Race */
25 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
27 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
28 /* Final Fantasy IV */
29 "SCES03840", "SLPM86028", "SLUS01360",
30 /* Spot Goes to Hollywood */
31 "SLES00330", "SLPS00394", "SLUS00014",
32 /* Vampire Hunter D */
33 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
36 static const char * const gpu_busy_hack_db[] =
39 "SLPS01919", "SLPS01920",
42 #define HACK_ENTRY(var, list) \
43 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
49 const char * const * id_list;
54 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
55 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
56 HACK_ENTRY(gpu_busy_hack, gpu_busy_hack_db),
61 const char * const id;
64 cycle_multiplier_overrides[] =
66 /* note: values are = (10000 / gui_option) */
67 /* Internal Section - fussy about timings */
69 /* Super Robot Taisen Alpha - on the edge with 175,
70 * changing memcard settings is enough to break/unbreak it */
73 /* Brave Fencer Musashi - cd sectors arrive too fast */
76 #if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
77 /* Parasite Eve II - internal timer checks */
83 /* Discworld Noir - audio skips if CPU runs too fast */
87 /* Judge Dredd - could also be poor MDEC timing */
95 /* Function for automatic patching according to GameID. */
96 void Apply_Hacks_Cdrom(void)
100 memset(&Config.hacks, 0, sizeof(Config.hacks));
102 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
104 for (j = 0; j < hack_db[i].id_list_len; j++)
106 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
109 SysPrintf("using hack: %s\n", hack_db[i].name);
114 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
115 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
117 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
119 /* Disable the second memory card slot for the game */
121 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
127 /* Dynarec game-specific hacks */
128 new_dynarec_hacks_pergame = 0;
129 Config.cycle_multiplier_override = 0;
131 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
133 if (strcmp(CdromId, cycle_multiplier_overrides[i].id) == 0)
135 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
136 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
137 SysPrintf("using cycle_multiplier_override: %d\n",
138 Config.cycle_multiplier_override);
144 // from duckstation's gamedb.json
145 static const u16 libcrypt_ids[] = {
146 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
147 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
148 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
149 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
150 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
151 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
152 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
153 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
154 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
155 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
156 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
157 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
158 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
159 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
160 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
161 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
162 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
163 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
164 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
165 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
166 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
167 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
171 // as documented by nocash
172 static const u16 libcrypt_sectors[16] = {
173 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
174 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
177 int check_unsatisfied_libcrypt(void)
179 const char *p = CdromId + 4;
183 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
188 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
189 if (id == libcrypt_ids[i])
191 if (i == ARRAY_SIZE(libcrypt_ids))
194 // detected a protected game
195 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
196 SysPrintf("==================================================\n");
197 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
198 SysPrintf("==================================================\n");
203 // calculate key just for fun (we don't really need it)
204 for (i = 0; i < 16; i++)
205 if (CheckSBI(libcrypt_sectors[i] - 2*75))
206 key |= 1u << (15 - i);
209 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
211 SysPrintf("%s\n", "LibCrypt detected");