spu: save/restore decode_pos
[pcsx_rearmed.git] / plugins / dfsound / freeze.c
1 /***************************************************************************\r
2                           freeze.c  -  description\r
3                              -------------------\r
4     begin                : Wed May 15 2002\r
5     copyright            : (C) 2002 by Pete Bernert\r
6     email                : BlackDove@addcom.de\r
7  ***************************************************************************/\r
8 /***************************************************************************\r
9  *                                                                         *\r
10  *   This program is free software; you can redistribute it and/or modify  *\r
11  *   it under the terms of the GNU General Public License as published by  *\r
12  *   the Free Software Foundation; either version 2 of the License, or     *\r
13  *   (at your option) any later version. See also the license.txt file for *\r
14  *   additional informations.                                              *\r
15  *                                                                         *\r
16  ***************************************************************************/\r
17 \r
18 #include "stdafx.h"\r
19 \r
20 #define _IN_FREEZE\r
21 \r
22 #include "externals.h"\r
23 #include "registers.h"\r
24 #include "spu.h"\r
25 \r
26 ////////////////////////////////////////////////////////////////////////\r
27 // freeze structs\r
28 ////////////////////////////////////////////////////////////////////////\r
29 \r
30 typedef struct\r
31 {\r
32  int            AttackModeExp;\r
33  int            AttackTime;\r
34  int            DecayTime;\r
35  int            SustainLevel;\r
36  int            SustainModeExp;\r
37  int            SustainModeDec;\r
38  int            SustainTime;\r
39  int            ReleaseModeExp;\r
40  unsigned int   ReleaseVal;\r
41  int            ReleaseTime;\r
42  int            ReleaseStartTime; \r
43  int            ReleaseVol; \r
44  int            lTime;\r
45  int            lVolume;\r
46 } ADSRInfo;\r
47 \r
48 typedef struct\r
49 {\r
50  int            State;\r
51  int            AttackModeExp;\r
52  int            AttackRate;\r
53  int            DecayRate;\r
54  int            SustainLevel;\r
55  int            SustainModeExp;\r
56  int            SustainIncrease;\r
57  int            SustainRate;\r
58  int            ReleaseModeExp;\r
59  int            ReleaseRate;\r
60  int            EnvelopeVol;\r
61  int            lVolume;\r
62  int            lDummy1;\r
63  int            lDummy2;\r
64 } ADSRInfoEx_orig;\r
65 \r
66 typedef struct\r
67 {\r
68  // no mutexes used anymore... don't need them to sync access\r
69  //HANDLE            hMutex;\r
70 \r
71  int               bNew;                               // start flag\r
72 \r
73  int               iSBPos;                             // mixing stuff\r
74  int               spos;\r
75  int               sinc;\r
76  int               SB[32+32];                          // Pete added another 32 dwords in 1.6 ... prevents overflow issues with gaussian/cubic interpolation (thanx xodnizel!), and can be used for even better interpolations, eh? :)\r
77  int               sval;\r
78 \r
79  int               iStart;                             // start ptr into sound mem\r
80  int               iCurr;                              // current pos in sound mem\r
81  int               iLoop;                              // loop ptr in sound mem\r
82 \r
83  int               bOn;                                // is channel active (sample playing?)\r
84  int               bStop;                              // is channel stopped (sample _can_ still be playing, ADSR Release phase)\r
85  int               bReverb;                            // can we do reverb on this channel? must have ctrl register bit, to get active\r
86  int               iActFreq;                           // current psx pitch\r
87  int               iUsedFreq;                          // current pc pitch\r
88  int               iLeftVolume;                        // left volume\r
89  int               iLeftVolRaw;                        // left psx volume value\r
90  int               bIgnoreLoop;                        // ignore loop bit, if an external loop address is used\r
91  int               iMute;                              // mute mode\r
92  int               iRightVolume;                       // right volume\r
93  int               iRightVolRaw;                       // right psx volume value\r
94  int               iRawPitch;                          // raw pitch (0...3fff)\r
95  int               iIrqDone;                           // debug irq done flag\r
96  int               s_1;                                // last decoding infos\r
97  int               s_2;\r
98  int               bRVBActive;                         // reverb active flag\r
99  int               iRVBOffset;                         // reverb offset\r
100  int               iRVBRepeat;                         // reverb repeat\r
101  int               bNoise;                             // noise active flag\r
102  int               bFMod;                              // freq mod (0=off, 1=sound channel, 2=freq channel)\r
103  int               iRVBNum;                            // another reverb helper\r
104  int               iOldNoise;                          // old noise val for this channel   \r
105  ADSRInfo          ADSR;                               // active ADSR settings\r
106  ADSRInfoEx_orig   ADSRX;                              // next ADSR settings (will be moved to active on sample start)\r
107 } SPUCHAN_orig;\r
108 \r
109 typedef struct\r
110 {\r
111  char          szSPUName[8];\r
112  uint32_t ulFreezeVersion;\r
113  uint32_t ulFreezeSize;\r
114  unsigned char cSPUPort[0x200];\r
115  unsigned char cSPURam[0x80000];\r
116  xa_decode_t   xaS;     \r
117 } SPUFreeze_t;\r
118 \r
119 typedef struct\r
120 {\r
121  unsigned short  spuIrq;\r
122  unsigned short  decode_pos;\r
123  uint32_t   pSpuIrq;\r
124  uint32_t   spuAddr;\r
125  uint32_t   dummy1;\r
126  uint32_t   dummy2;\r
127  uint32_t   dummy3;\r
128 \r
129  SPUCHAN_orig s_chan[MAXCHAN];   \r
130 \r
131 } SPUOSSFreeze_t;\r
132 \r
133 ////////////////////////////////////////////////////////////////////////\r
134 \r
135 void LoadStateV5(SPUFreeze_t * pF);                    // newest version\r
136 void LoadStateUnknown(SPUFreeze_t * pF, uint32_t cycles); // unknown format\r
137 \r
138 // we want to retain compatibility between versions,\r
139 // so use original channel struct\r
140 static void save_channel(SPUCHAN_orig *d, const SPUCHAN *s, int ch)\r
141 {\r
142  memset(d, 0, sizeof(*d));\r
143  d->bNew = !!(spu.dwNewChannel & (1<<ch));\r
144  d->iSBPos = s->iSBPos;\r
145  d->spos = s->spos;\r
146  d->sinc = s->sinc;\r
147  memcpy(d->SB, spu.SB + ch * SB_SIZE, sizeof(d->SB[0]) * SB_SIZE);\r
148  d->iStart = (regAreaGet(ch,6)&~1)<<3;\r
149  d->iCurr = 0; // set by the caller\r
150  d->iLoop = 0; // set by the caller\r
151  d->bOn = !!(spu.dwChannelOn & (1<<ch));\r
152  d->bStop = s->ADSRX.State == ADSR_RELEASE;\r
153  d->bReverb = s->bReverb;\r
154  d->iActFreq = 1;\r
155  d->iUsedFreq = 2;\r
156  d->iLeftVolume = s->iLeftVolume;\r
157  // this one is nasty but safe, save compat is important\r
158  d->bIgnoreLoop = (s->prevflags ^ 2) << 1;\r
159  d->iRightVolume = s->iRightVolume;\r
160  d->iRawPitch = s->iRawPitch;\r
161  d->s_1 = spu.SB[ch * SB_SIZE + 27]; // yes it's reversed\r
162  d->s_2 = spu.SB[ch * SB_SIZE + 26];\r
163  d->bRVBActive = s->bRVBActive;\r
164  d->bNoise = s->bNoise;\r
165  d->bFMod = s->bFMod;\r
166  d->ADSRX.State = s->ADSRX.State;\r
167  d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
168  d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
169  d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
170  d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
171  d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
172  d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
173  d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
174  d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
175  d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
176  d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
177  d->ADSRX.lVolume = d->bOn; // hmh\r
178 }\r
179 \r
180 static void load_channel(SPUCHAN *d, const SPUCHAN_orig *s, int ch)\r
181 {\r
182  memset(d, 0, sizeof(*d));\r
183  if (s->bNew) spu.dwNewChannel |= 1<<ch;\r
184  d->iSBPos = s->iSBPos;\r
185  if ((uint32_t)d->iSBPos >= 28) d->iSBPos = 27;\r
186  d->spos = s->spos;\r
187  d->sinc = s->sinc;\r
188  d->sinc_inv = 0;\r
189  memcpy(spu.SB + ch * SB_SIZE, s->SB, sizeof(spu.SB[0]) * SB_SIZE);\r
190  d->pCurr = (void *)((long)s->iCurr & 0x7fff0);\r
191  d->pLoop = (void *)((long)s->iLoop & 0x7fff0);\r
192  d->bReverb = s->bReverb;\r
193  d->iLeftVolume = s->iLeftVolume;\r
194  d->iRightVolume = s->iRightVolume;\r
195  d->iRawPitch = s->iRawPitch;\r
196  d->bRVBActive = s->bRVBActive;\r
197  d->bNoise = s->bNoise;\r
198  d->bFMod = s->bFMod;\r
199  d->prevflags = (s->bIgnoreLoop >> 1) ^ 2;\r
200  d->ADSRX.State = s->ADSRX.State;\r
201  if (s->bStop) d->ADSRX.State = ADSR_RELEASE;\r
202  d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
203  d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
204  d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
205  d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
206  d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
207  d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
208  d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
209  d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
210  d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
211  d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
212  if (s->bOn) spu.dwChannelOn |= 1<<ch;\r
213  else d->ADSRX.EnvelopeVol = 0;\r
214 }\r
215 \r
216 // force load from regArea to variables\r
217 static void load_register(unsigned long reg, unsigned int cycles)\r
218 {\r
219  unsigned short *r = &spu.regArea[((reg & 0xfff) - 0xc00) >> 1];\r
220  *r ^= 1;\r
221  SPUwriteRegister(reg, *r ^ 1, cycles);\r
222 }\r
223 \r
224 ////////////////////////////////////////////////////////////////////////\r
225 // SPUFREEZE: called by main emu on savestate load/save\r
226 ////////////////////////////////////////////////////////////////////////\r
227 \r
228 long CALLBACK SPUfreeze(uint32_t ulFreezeMode, SPUFreeze_t * pF,\r
229  uint32_t cycles)\r
230 {\r
231  int i;SPUOSSFreeze_t * pFO;\r
232 \r
233  if(!pF) return 0;                                     // first check\r
234 \r
235  do_samples(cycles, 1);\r
236 \r
237  if(ulFreezeMode)                                      // info or save?\r
238   {//--------------------------------------------------//\r
239    if(ulFreezeMode==1)                                 \r
240     memset(pF,0,sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t));\r
241 \r
242    strcpy(pF->szSPUName,"PBOSS");\r
243    pF->ulFreezeVersion=5;\r
244    pF->ulFreezeSize=sizeof(SPUFreeze_t)+sizeof(SPUOSSFreeze_t);\r
245 \r
246    if(ulFreezeMode==2) return 1;                       // info mode? ok, bye\r
247                                                        // save mode:\r
248    memcpy(pF->cSPURam,spu.spuMem,0x80000);             // copy common infos\r
249    memcpy(pF->cSPUPort,spu.regArea,0x200);\r
250 \r
251    if(spu.xapGlobal && spu.XAPlay!=spu.XAFeed)         // some xa\r
252     {\r
253      pF->xaS=*spu.xapGlobal;\r
254     }\r
255    else \r
256    memset(&pF->xaS,0,sizeof(xa_decode_t));             // or clean xa\r
257 \r
258    pFO=(SPUOSSFreeze_t *)(pF+1);                       // store special stuff\r
259 \r
260    pFO->spuIrq = spu.regArea[(H_SPUirqAddr - 0x0c00) / 2];\r
261    if(spu.pSpuIrq) pFO->pSpuIrq  = (unsigned long)spu.pSpuIrq-(unsigned long)spu.spuMemC;\r
262 \r
263    pFO->spuAddr=spu.spuAddr;\r
264    if(pFO->spuAddr==0) pFO->spuAddr=0xbaadf00d;\r
265    pFO->decode_pos = spu.decode_pos;\r
266 \r
267    for(i=0;i<MAXCHAN;i++)\r
268     {\r
269      save_channel(&pFO->s_chan[i],&spu.s_chan[i],i);\r
270      if(spu.s_chan[i].pCurr)\r
271       pFO->s_chan[i].iCurr=spu.s_chan[i].pCurr-spu.spuMemC;\r
272      if(spu.s_chan[i].pLoop)\r
273       pFO->s_chan[i].iLoop=spu.s_chan[i].pLoop-spu.spuMemC;\r
274     }\r
275 \r
276    return 1;\r
277    //--------------------------------------------------//\r
278   }\r
279                                                        \r
280  if(ulFreezeMode!=0) return 0;                         // bad mode? bye\r
281 \r
282  memcpy(spu.spuMem,pF->cSPURam,0x80000);               // get ram\r
283  memcpy(spu.regArea,pF->cSPUPort,0x200);\r
284  spu.bMemDirty = 1;\r
285 \r
286  if(pF->xaS.nsamples<=4032)                            // start xa again\r
287   SPUplayADPCMchannel(&pF->xaS);\r
288 \r
289  spu.xapGlobal=0;\r
290 \r
291  if(!strcmp(pF->szSPUName,"PBOSS") && pF->ulFreezeVersion==5)\r
292    LoadStateV5(pF);\r
293  else LoadStateUnknown(pF, cycles);\r
294 \r
295  // repair some globals\r
296  for(i=0;i<=62;i+=2)\r
297   load_register(H_Reverb+i, cycles);\r
298  load_register(H_SPUReverbAddr, cycles);\r
299  load_register(H_SPUrvolL, cycles);\r
300  load_register(H_SPUrvolR, cycles);\r
301 \r
302  load_register(H_SPUctrl, cycles);\r
303  load_register(H_SPUstat, cycles);\r
304  load_register(H_CDLeft, cycles);\r
305  load_register(H_CDRight, cycles);\r
306 \r
307  // fix to prevent new interpolations from crashing\r
308  for(i=0;i<MAXCHAN;i++) spu.SB[i * SB_SIZE + 28]=0;\r
309 \r
310  ClearWorkingState();\r
311  spu.cycles_played = cycles;\r
312 \r
313  if (spu.spuCtrl & CTRL_IRQ)\r
314   schedule_next_irq();\r
315 \r
316  return 1;\r
317 }\r
318 \r
319 ////////////////////////////////////////////////////////////////////////\r
320 \r
321 void LoadStateV5(SPUFreeze_t * pF)\r
322 {\r
323  int i;SPUOSSFreeze_t * pFO;\r
324 \r
325  pFO=(SPUOSSFreeze_t *)(pF+1);\r
326 \r
327  spu.pSpuIrq = spu.spuMemC + ((spu.regArea[(H_SPUirqAddr - 0x0c00) / 2] << 3) & ~0xf);\r
328 \r
329  if(pFO->spuAddr)\r
330   {\r
331    if (pFO->spuAddr == 0xbaadf00d) spu.spuAddr = 0;\r
332    else spu.spuAddr = pFO->spuAddr & 0x7fffe;\r
333   }\r
334  spu.decode_pos = pFO->decode_pos & 0x1ff;\r
335 \r
336  spu.dwNewChannel=0;\r
337  spu.dwChannelOn=0;\r
338  spu.dwChannelDead=0;\r
339  for(i=0;i<MAXCHAN;i++)\r
340   {\r
341    load_channel(&spu.s_chan[i],&pFO->s_chan[i],i);\r
342 \r
343    spu.s_chan[i].pCurr+=(unsigned long)spu.spuMemC;\r
344    spu.s_chan[i].pLoop+=(unsigned long)spu.spuMemC;\r
345   }\r
346 }\r
347 \r
348 ////////////////////////////////////////////////////////////////////////\r
349 \r
350 void LoadStateUnknown(SPUFreeze_t * pF, uint32_t cycles)\r
351 {\r
352  int i;\r
353 \r
354  for(i=0;i<MAXCHAN;i++)\r
355   {\r
356    spu.s_chan[i].pLoop=spu.spuMemC;\r
357   }\r
358 \r
359  spu.dwNewChannel=0;\r
360  spu.dwChannelOn=0;\r
361  spu.dwChannelDead=0;\r
362  spu.pSpuIrq=spu.spuMemC;\r
363 \r
364  for(i=0;i<0xc0;i++)\r
365   {\r
366    load_register(0x1f801c00 + i*2, cycles);\r
367   }\r
368 }\r
369 \r
370 ////////////////////////////////////////////////////////////////////////\r