psx_gpu: flush render buffer before move/cppy/fill
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_inner.h
1 /***************************************************************************
2 *   Copyright (C) 2010 PCSX4ALL Team                                      *
3 *   Copyright (C) 2010 Unai                                               *
4 *                                                                         *
5 *   This program is free software; you can redistribute it and/or modify  *
6 *   it under the terms of the GNU General Public License as published by  *
7 *   the Free Software Foundation; either version 2 of the License, or     *
8 *   (at your option) any later version.                                   *
9 *                                                                         *
10 *   This program is distributed in the hope that it will be useful,       *
11 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
12 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
13 *   GNU General Public License for more details.                          *
14 *                                                                         *
15 *   You should have received a copy of the GNU General Public License     *
16 *   along with this program; if not, write to the                         *
17 *   Free Software Foundation, Inc.,                                       *
18 *   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
19 ***************************************************************************/
20
21 ///////////////////////////////////////////////////////////////////////////////
22 //  Inner loop driver instanciation file
23
24 ///////////////////////////////////////////////////////////////////////////////
25 //  Option Masks
26 #define   L ((CF>>0)&1)
27 #define   B ((CF>>1)&1)
28 #define   M ((CF>>2)&1)
29 #define  BM ((CF>>3)&3)
30 #define  TM ((CF>>5)&3)
31 #define   G ((CF>>7)&1)
32
33 #define  AH ((CF>>7)&1)
34
35 #define  MB ((CF>>8)&1)
36
37 #include "gpu_inner_blend.h"
38 #include "gpu_inner_light.h"
39
40 ///////////////////////////////////////////////////////////////////////////////
41 //  GPU Pixel opperations generator
42 template<const int CF>
43 INLINE void gpuPixelFn(u16 *pixel,const u16 data)
44 {
45         if ((!M)&&(!B))
46         {
47                 if(MB) { *pixel = data | 0x8000; }
48                 else   { *pixel = data; }
49         }
50         else if ((M)&&(!B))
51         {
52                 if (!(*pixel&0x8000))
53                 {
54                         if(MB) { *pixel = data | 0x8000; }
55                         else   { *pixel = data; }
56                 }
57         }
58         else
59         {
60                 u16 uDst = *pixel;
61                 if(M) { if (uDst&0x8000) return; }
62                 u16 uSrc = data;
63                 u32 uMsk; if (BM==0) uMsk=0x7BDE;
64                 if (BM==0) gpuBlending00(uSrc, uDst);
65                 if (BM==1) gpuBlending01(uSrc, uDst);
66                 if (BM==2) gpuBlending02(uSrc, uDst);
67                 if (BM==3) gpuBlending03(uSrc, uDst);
68                 if(MB) { *pixel = uSrc | 0x8000; }
69                 else   { *pixel = uSrc; }
70         }
71 }
72 ///////////////////////////////////////////////////////////////////////////////
73
74 ///////////////////////////////////////////////////////////////////////////////
75 //  Pixel drawing drivers, for lines (only blending)
76 typedef void (*PD)(u16 *pixel,const u16 data);
77 const PD  gpuPixelDrivers[32] =   //  We only generate pixel op for MASKING/BLEND_ENABLE/BLEND_MODE
78
79         gpuPixelFn<0x00<<1>,gpuPixelFn<0x01<<1>,gpuPixelFn<0x02<<1>,gpuPixelFn<0x03<<1>,  
80         NULL,gpuPixelFn<0x05<<1>,NULL,gpuPixelFn<0x07<<1>,
81         NULL,gpuPixelFn<0x09<<1>,NULL,gpuPixelFn<0x0B<<1>,
82         NULL,gpuPixelFn<0x0D<<1>,NULL,gpuPixelFn<0x0F<<1>,
83
84         gpuPixelFn<(0x00<<1)|256>,gpuPixelFn<(0x01<<1)|256>,gpuPixelFn<(0x02<<1)|256>,gpuPixelFn<(0x03<<1)|256>,  
85         NULL,gpuPixelFn<(0x05<<1)|256>,NULL,gpuPixelFn<(0x07<<1)|256>,
86         NULL,gpuPixelFn<(0x09<<1)|256>,NULL,gpuPixelFn<(0x0B<<1)|256>,
87         NULL,gpuPixelFn<(0x0D<<1)|256>,NULL,gpuPixelFn<(0x0F<<1)|256>
88 };
89
90 ///////////////////////////////////////////////////////////////////////////////
91 //  GPU Tiles innerloops generator
92
93 template<const int CF>
94 INLINE void  gpuTileSpanFn(u16 *pDst, u32 count, u16 data)
95 {
96         if ((!M)&&(!B))
97         {
98                 if (MB) { data = data | 0x8000; }
99                 do { *pDst++ = data; } while (--count);
100         }
101         else if ((M)&&(!B))
102         {
103                 if (MB) { data = data | 0x8000; }
104                 do { if (!(*pDst&0x8000)) { *pDst = data; } pDst++; } while (--count);
105         }
106         else
107         {
108                 u16 uSrc;
109                 u16 uDst;
110                 u32 uMsk; if (BM==0) uMsk=0x7BDE;
111                 do
112                 {
113                         //  MASKING
114                         uDst = *pDst;
115                         if(M) { if (uDst&0x8000) goto endtile;  }
116                         uSrc = data;
117
118                         //  BLEND
119                         if (BM==0) gpuBlending00(uSrc, uDst);
120                         if (BM==1) gpuBlending01(uSrc, uDst);
121                         if (BM==2) gpuBlending02(uSrc, uDst);
122                         if (BM==3) gpuBlending03(uSrc, uDst);
123
124                         if (MB) { *pDst = uSrc | 0x8000; }
125                         else    { *pDst = uSrc; }
126                         endtile: pDst++;
127                 }
128                 while (--count);
129         }
130 }
131
132 ///////////////////////////////////////////////////////////////////////////////
133 //  Tiles innerloops driver
134 typedef void (*PT)(u16 *pDst, u32 count, u16 data);
135 const PT gpuTileSpanDrivers[64] = 
136 {
137         gpuTileSpanFn<0x00>,NULL,gpuTileSpanFn<0x02>,NULL,  gpuTileSpanFn<0x04>,NULL,gpuTileSpanFn<0x06>,NULL,  NULL,NULL,gpuTileSpanFn<0x0A>,NULL,  NULL,NULL,gpuTileSpanFn<0x0E>,NULL,
138         NULL,NULL,gpuTileSpanFn<0x12>,NULL,  NULL,NULL,gpuTileSpanFn<0x16>,NULL,  NULL,NULL,gpuTileSpanFn<0x1A>,NULL,  NULL,NULL,gpuTileSpanFn<0x1E>,NULL,
139
140         gpuTileSpanFn<0x100>,NULL,gpuTileSpanFn<0x102>,NULL,  gpuTileSpanFn<0x104>,NULL,gpuTileSpanFn<0x106>,NULL,  NULL,NULL,gpuTileSpanFn<0x10A>,NULL,  NULL,NULL,gpuTileSpanFn<0x10E>,NULL,
141         NULL,NULL,gpuTileSpanFn<0x112>,NULL,  NULL,NULL,gpuTileSpanFn<0x116>,NULL,  NULL,NULL,gpuTileSpanFn<0x11A>,NULL,  NULL,NULL,gpuTileSpanFn<0x11E>,NULL,
142 };
143
144 ///////////////////////////////////////////////////////////////////////////////
145 //  GPU Sprites innerloops generator
146
147 template<const int CF>
148 INLINE void  gpuSpriteSpanFn(u16 *pDst, u32 count, u32 u0, const u32 mask)
149 {
150         u16 uSrc;
151         u16 uDst;
152         const u16* pTxt = TBA+(u0&~0x1ff); u0=u0&0x1ff;
153         const u16 *_CBA; if(TM!=3) _CBA=CBA;
154         u32 lCol; if(L)  { lCol = ((u32)(b4<< 2)&(0x03ff)) | ((u32)(g4<<13)&(0x07ff<<10)) | ((u32)(r4<<24)&(0x07ff<<21));  }
155         u8 rgb; if (TM==1) rgb = ((u8*)pTxt)[u0>>1];
156         u32 uMsk; if ((B)&&(BM==0)) uMsk=0x7BDE;
157
158         do
159         {
160                 //  MASKING
161                 if(M)   { uDst = *pDst;   if (uDst&0x8000) { u0=(u0+1)&mask; goto endsprite; }  }
162
163                 //  TEXTURE MAPPING
164                 if (TM==1) { if (!(u0&1)) rgb = ((u8*)pTxt)[u0>>1]; uSrc = _CBA[(rgb>>((u0&1)<<2))&0xf]; u0=(u0+1)&mask; }
165                 if (TM==2) { uSrc = _CBA[((u8*)pTxt)[u0]]; u0=(u0+1)&mask; }
166                 if (TM==3) { uSrc = pTxt[u0]; u0=(u0+1)&mask; }
167                 if(!AH) { if (!uSrc) goto endsprite; }
168
169                 //  BLEND
170                 if(B)
171                 {
172                         if(uSrc&0x8000)
173                         {
174                                 //  LIGHTING CALCULATIONS
175                                 if(L)  { gpuLightingTXT(uSrc, lCol);   }
176
177                                 if(!M)    { uDst = *pDst; }
178                                 if (BM==0) gpuBlending00(uSrc, uDst);
179                                 if (BM==1) gpuBlending01(uSrc, uDst);
180                                 if (BM==2) gpuBlending02(uSrc, uDst);
181                                 if (BM==3) gpuBlending03(uSrc, uDst);
182                         }
183                         else
184                         {
185                                 //  LIGHTING CALCULATIONS
186                                 if(L)  { gpuLightingTXT(uSrc, lCol); }
187                         }
188                 }
189                 else
190                 {
191                         //  LIGHTING CALCULATIONS
192                         if(L)  { gpuLightingTXT(uSrc, lCol);   } else
193                         { if(!MB) uSrc&= 0x7fff;               }
194                 }
195
196                 if (MB) { *pDst = uSrc | 0x8000; }
197                 else    { *pDst = uSrc; }
198                 
199                 endsprite: pDst++;
200         }
201         while (--count);
202 }
203 ///////////////////////////////////////////////////////////////////////////////
204
205 ///////////////////////////////////////////////////////////////////////////////
206 //  Sprite innerloops driver
207 typedef void (*PS)(u16 *pDst, u32 count, u32 u0, const u32 mask);
208 const PS gpuSpriteSpanDrivers[512] = 
209 {
210         NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
211         NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
212         gpuSpriteSpanFn<0x20>,gpuSpriteSpanFn<0x21>,gpuSpriteSpanFn<0x22>,gpuSpriteSpanFn<0x23>,  gpuSpriteSpanFn<0x24>,gpuSpriteSpanFn<0x25>,gpuSpriteSpanFn<0x26>,gpuSpriteSpanFn<0x27>,  NULL,NULL,gpuSpriteSpanFn<0x2A>,gpuSpriteSpanFn<0x2B>,  NULL,NULL,gpuSpriteSpanFn<0x2E>,gpuSpriteSpanFn<0x2F>,
213         NULL,NULL,gpuSpriteSpanFn<0x32>,gpuSpriteSpanFn<0x33>,  NULL,NULL,gpuSpriteSpanFn<0x36>,gpuSpriteSpanFn<0x37>,  NULL,NULL,gpuSpriteSpanFn<0x3A>,gpuSpriteSpanFn<0x3B>,  NULL,NULL,gpuSpriteSpanFn<0x3E>,gpuSpriteSpanFn<0x3F>,
214         gpuSpriteSpanFn<0x40>,gpuSpriteSpanFn<0x41>,gpuSpriteSpanFn<0x42>,gpuSpriteSpanFn<0x43>,  gpuSpriteSpanFn<0x44>,gpuSpriteSpanFn<0x45>,gpuSpriteSpanFn<0x46>,gpuSpriteSpanFn<0x47>,  NULL,NULL,gpuSpriteSpanFn<0x4A>,gpuSpriteSpanFn<0x4B>,  NULL,NULL,gpuSpriteSpanFn<0x4E>,gpuSpriteSpanFn<0x4F>,
215         NULL,NULL,gpuSpriteSpanFn<0x52>,gpuSpriteSpanFn<0x53>,  NULL,NULL,gpuSpriteSpanFn<0x56>,gpuSpriteSpanFn<0x57>,  NULL,NULL,gpuSpriteSpanFn<0x5A>,gpuSpriteSpanFn<0x5B>,  NULL,NULL,gpuSpriteSpanFn<0x5E>,gpuSpriteSpanFn<0x5F>,
216         gpuSpriteSpanFn<0x60>,gpuSpriteSpanFn<0x61>,gpuSpriteSpanFn<0x62>,gpuSpriteSpanFn<0x63>,  gpuSpriteSpanFn<0x64>,gpuSpriteSpanFn<0x65>,gpuSpriteSpanFn<0x66>,gpuSpriteSpanFn<0x67>,  NULL,NULL,gpuSpriteSpanFn<0x6A>,gpuSpriteSpanFn<0x6B>,  NULL,NULL,gpuSpriteSpanFn<0x6E>,gpuSpriteSpanFn<0x6F>,
217         NULL,NULL,gpuSpriteSpanFn<0x72>,gpuSpriteSpanFn<0x73>,  NULL,NULL,gpuSpriteSpanFn<0x76>,gpuSpriteSpanFn<0x77>,  NULL,NULL,gpuSpriteSpanFn<0x7A>,gpuSpriteSpanFn<0x7B>,  NULL,NULL,gpuSpriteSpanFn<0x7E>,gpuSpriteSpanFn<0x7F>,
218
219         NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
220         NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
221         gpuSpriteSpanFn<0xa0>,gpuSpriteSpanFn<0xa1>,gpuSpriteSpanFn<0xa2>,gpuSpriteSpanFn<0xa3>,  gpuSpriteSpanFn<0xa4>,gpuSpriteSpanFn<0xa5>,gpuSpriteSpanFn<0xa6>,gpuSpriteSpanFn<0xa7>,  NULL,NULL,gpuSpriteSpanFn<0xaA>,gpuSpriteSpanFn<0xaB>,  NULL,NULL,gpuSpriteSpanFn<0xaE>,gpuSpriteSpanFn<0xaF>,
222         NULL,NULL,gpuSpriteSpanFn<0xb2>,gpuSpriteSpanFn<0xb3>,  NULL,NULL,gpuSpriteSpanFn<0xb6>,gpuSpriteSpanFn<0xb7>,  NULL,NULL,gpuSpriteSpanFn<0xbA>,gpuSpriteSpanFn<0xbB>,  NULL,NULL,gpuSpriteSpanFn<0xbE>,gpuSpriteSpanFn<0xbF>,
223         gpuSpriteSpanFn<0xc0>,gpuSpriteSpanFn<0xc1>,gpuSpriteSpanFn<0xc2>,gpuSpriteSpanFn<0xc3>,  gpuSpriteSpanFn<0xc4>,gpuSpriteSpanFn<0xc5>,gpuSpriteSpanFn<0xc6>,gpuSpriteSpanFn<0xc7>,  NULL,NULL,gpuSpriteSpanFn<0xcA>,gpuSpriteSpanFn<0xcB>,  NULL,NULL,gpuSpriteSpanFn<0xcE>,gpuSpriteSpanFn<0xcF>,
224         NULL,NULL,gpuSpriteSpanFn<0xd2>,gpuSpriteSpanFn<0xd3>,  NULL,NULL,gpuSpriteSpanFn<0xd6>,gpuSpriteSpanFn<0xd7>,  NULL,NULL,gpuSpriteSpanFn<0xdA>,gpuSpriteSpanFn<0xdB>,  NULL,NULL,gpuSpriteSpanFn<0xdE>,gpuSpriteSpanFn<0xdF>,
225         gpuSpriteSpanFn<0xe0>,gpuSpriteSpanFn<0xe1>,gpuSpriteSpanFn<0xe2>,gpuSpriteSpanFn<0xe3>,  gpuSpriteSpanFn<0xe4>,gpuSpriteSpanFn<0xe5>,gpuSpriteSpanFn<0xe6>,gpuSpriteSpanFn<0xe7>,  NULL,NULL,gpuSpriteSpanFn<0xeA>,gpuSpriteSpanFn<0xeB>,  NULL,NULL,gpuSpriteSpanFn<0xeE>,gpuSpriteSpanFn<0xeF>,
226         NULL,NULL,gpuSpriteSpanFn<0xf2>,gpuSpriteSpanFn<0xf3>,  NULL,NULL,gpuSpriteSpanFn<0xf6>,gpuSpriteSpanFn<0xf7>,  NULL,NULL,gpuSpriteSpanFn<0xfA>,gpuSpriteSpanFn<0xfB>,  NULL,NULL,gpuSpriteSpanFn<0xfE>,gpuSpriteSpanFn<0xfF>,
227
228         NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
229         NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
230         gpuSpriteSpanFn<0x120>,gpuSpriteSpanFn<0x121>,gpuSpriteSpanFn<0x122>,gpuSpriteSpanFn<0x123>,  gpuSpriteSpanFn<0x124>,gpuSpriteSpanFn<0x125>,gpuSpriteSpanFn<0x126>,gpuSpriteSpanFn<0x127>,  NULL,NULL,gpuSpriteSpanFn<0x12A>,gpuSpriteSpanFn<0x12B>,  NULL,NULL,gpuSpriteSpanFn<0x12E>,gpuSpriteSpanFn<0x12F>,
231         NULL,NULL,gpuSpriteSpanFn<0x132>,gpuSpriteSpanFn<0x133>,  NULL,NULL,gpuSpriteSpanFn<0x136>,gpuSpriteSpanFn<0x137>,  NULL,NULL,gpuSpriteSpanFn<0x13A>,gpuSpriteSpanFn<0x13B>,  NULL,NULL,gpuSpriteSpanFn<0x13E>,gpuSpriteSpanFn<0x13F>,
232         gpuSpriteSpanFn<0x140>,gpuSpriteSpanFn<0x141>,gpuSpriteSpanFn<0x142>,gpuSpriteSpanFn<0x143>,  gpuSpriteSpanFn<0x144>,gpuSpriteSpanFn<0x145>,gpuSpriteSpanFn<0x146>,gpuSpriteSpanFn<0x147>,  NULL,NULL,gpuSpriteSpanFn<0x14A>,gpuSpriteSpanFn<0x14B>,  NULL,NULL,gpuSpriteSpanFn<0x14E>,gpuSpriteSpanFn<0x14F>,
233         NULL,NULL,gpuSpriteSpanFn<0x152>,gpuSpriteSpanFn<0x153>,  NULL,NULL,gpuSpriteSpanFn<0x156>,gpuSpriteSpanFn<0x157>,  NULL,NULL,gpuSpriteSpanFn<0x15A>,gpuSpriteSpanFn<0x15B>,  NULL,NULL,gpuSpriteSpanFn<0x15E>,gpuSpriteSpanFn<0x15F>,
234         gpuSpriteSpanFn<0x160>,gpuSpriteSpanFn<0x161>,gpuSpriteSpanFn<0x162>,gpuSpriteSpanFn<0x163>,  gpuSpriteSpanFn<0x164>,gpuSpriteSpanFn<0x165>,gpuSpriteSpanFn<0x166>,gpuSpriteSpanFn<0x167>,  NULL,NULL,gpuSpriteSpanFn<0x16A>,gpuSpriteSpanFn<0x16B>,  NULL,NULL,gpuSpriteSpanFn<0x16E>,gpuSpriteSpanFn<0x16F>,
235         NULL,NULL,gpuSpriteSpanFn<0x172>,gpuSpriteSpanFn<0x173>,  NULL,NULL,gpuSpriteSpanFn<0x176>,gpuSpriteSpanFn<0x177>,  NULL,NULL,gpuSpriteSpanFn<0x17A>,gpuSpriteSpanFn<0x17B>,  NULL,NULL,gpuSpriteSpanFn<0x17E>,gpuSpriteSpanFn<0x17F>,
236                                                                                                                                                                                                                                                                                                                                                                                       
237         NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
238         NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
239         gpuSpriteSpanFn<0x1a0>,gpuSpriteSpanFn<0x1a1>,gpuSpriteSpanFn<0x1a2>,gpuSpriteSpanFn<0x1a3>,  gpuSpriteSpanFn<0x1a4>,gpuSpriteSpanFn<0x1a5>,gpuSpriteSpanFn<0x1a6>,gpuSpriteSpanFn<0x1a7>,  NULL,NULL,gpuSpriteSpanFn<0x1aA>,gpuSpriteSpanFn<0x1aB>,  NULL,NULL,gpuSpriteSpanFn<0x1aE>,gpuSpriteSpanFn<0x1aF>,
240         NULL,NULL,gpuSpriteSpanFn<0x1b2>,gpuSpriteSpanFn<0x1b3>,  NULL,NULL,gpuSpriteSpanFn<0x1b6>,gpuSpriteSpanFn<0x1b7>,  NULL,NULL,gpuSpriteSpanFn<0x1bA>,gpuSpriteSpanFn<0x1bB>,  NULL,NULL,gpuSpriteSpanFn<0x1bE>,gpuSpriteSpanFn<0x1bF>,
241         gpuSpriteSpanFn<0x1c0>,gpuSpriteSpanFn<0x1c1>,gpuSpriteSpanFn<0x1c2>,gpuSpriteSpanFn<0x1c3>,  gpuSpriteSpanFn<0x1c4>,gpuSpriteSpanFn<0x1c5>,gpuSpriteSpanFn<0x1c6>,gpuSpriteSpanFn<0x1c7>,  NULL,NULL,gpuSpriteSpanFn<0x1cA>,gpuSpriteSpanFn<0x1cB>,  NULL,NULL,gpuSpriteSpanFn<0x1cE>,gpuSpriteSpanFn<0x1cF>,
242         NULL,NULL,gpuSpriteSpanFn<0x1d2>,gpuSpriteSpanFn<0x1d3>,  NULL,NULL,gpuSpriteSpanFn<0x1d6>,gpuSpriteSpanFn<0x1d7>,  NULL,NULL,gpuSpriteSpanFn<0x1dA>,gpuSpriteSpanFn<0x1dB>,  NULL,NULL,gpuSpriteSpanFn<0x1dE>,gpuSpriteSpanFn<0x1dF>,
243         gpuSpriteSpanFn<0x1e0>,gpuSpriteSpanFn<0x1e1>,gpuSpriteSpanFn<0x1e2>,gpuSpriteSpanFn<0x1e3>,  gpuSpriteSpanFn<0x1e4>,gpuSpriteSpanFn<0x1e5>,gpuSpriteSpanFn<0x1e6>,gpuSpriteSpanFn<0x1e7>,  NULL,NULL,gpuSpriteSpanFn<0x1eA>,gpuSpriteSpanFn<0x1eB>,  NULL,NULL,gpuSpriteSpanFn<0x1eE>,gpuSpriteSpanFn<0x1eF>,
244         NULL,NULL,gpuSpriteSpanFn<0x1f2>,gpuSpriteSpanFn<0x1f3>,  NULL,NULL,gpuSpriteSpanFn<0x1f6>,gpuSpriteSpanFn<0x1f7>,  NULL,NULL,gpuSpriteSpanFn<0x1fA>,gpuSpriteSpanFn<0x1fB>,  NULL,NULL,gpuSpriteSpanFn<0x1fE>,gpuSpriteSpanFn<0x1fF>
245 };
246
247 ///////////////////////////////////////////////////////////////////////////////
248 //  GPU Polygon innerloops generator
249 template<const int CF>
250 INLINE void  gpuPolySpanFn(u16 *pDst, u32 count)
251 {
252         if (!TM)
253         {       
254                 // NO TEXTURE
255                 if (!G)
256                 {
257                         // NO GOURAUD
258                         u16 data;
259                         if (L) { u32 lCol=((u32)(b4<< 2)&(0x03ff)) | ((u32)(g4<<13)&(0x07ff<<10)) | ((u32)(r4<<24)&(0x07ff<<21)); gpuLightingRGB(data,lCol); }
260                         else data=PixelData;
261                         if ((!M)&&(!B))
262                         {
263                                 if (MB) { data = data | 0x8000; }
264                                 do { *pDst++ = data; } while (--count);
265                         }
266                         else if ((M)&&(!B))
267                         {
268                                 if (MB) { data = data | 0x8000; }
269                                 do { if (!(*pDst&0x8000)) { *pDst = data; } pDst++; } while (--count);
270                         }
271                         else
272                         {
273                                 u16 uSrc;
274                                 u16 uDst;
275                                 u32 uMsk; if (BM==0) uMsk=0x7BDE;
276                                 do
277                                 {
278                                         //  masking
279                                         uDst = *pDst;
280                                         if(M) { if (uDst&0x8000) goto endtile;  }
281                                         uSrc = data;
282                                         //  blend
283                                         if (BM==0) gpuBlending00(uSrc, uDst);
284                                         if (BM==1) gpuBlending01(uSrc, uDst);
285                                         if (BM==2) gpuBlending02(uSrc, uDst);
286                                         if (BM==3) gpuBlending03(uSrc, uDst);
287                                         if (MB) { *pDst = uSrc | 0x8000; }
288                                         else    { *pDst = uSrc; }
289                                         endtile: pDst++;
290                                 }
291                                 while (--count);
292                         }
293                 }
294                 else
295                 {
296                         // GOURAUD
297                         u16 uDst;
298                         u16 uSrc;
299                         u32 linc=lInc;
300                         u32 lCol=((u32)(b4>>14)&(0x03ff)) | ((u32)(g4>>3)&(0x07ff<<10)) | ((u32)(r4<<8)&(0x07ff<<21));
301                         u32 uMsk; if ((B)&&(BM==0)) uMsk=0x7BDE;
302                         do
303                         {
304                                 //  masking
305                                 if(M) { uDst = *pDst;  if (uDst&0x8000) goto endgou;  }
306                                 //  blend
307                                 if(B)
308                                 {
309                                         //  light
310                                         gpuLightingRGB(uSrc,lCol);
311                                         if(!M)    { uDst = *pDst; }
312                                         if (BM==0) gpuBlending00(uSrc, uDst);
313                                         if (BM==1) gpuBlending01(uSrc, uDst);
314                                         if (BM==2) gpuBlending02(uSrc, uDst);
315                                         if (BM==3) gpuBlending03(uSrc, uDst);
316                                 }
317                                 else
318                                 {
319                                         //  light
320                                         gpuLightingRGB(uSrc,lCol);
321                                 }
322                                 if (MB) { *pDst = uSrc | 0x8000; }
323                                 else    { *pDst = uSrc; }
324                                 endgou: pDst++; lCol=(lCol+linc);
325                         }
326                         while (--count);
327                 }
328         }
329         else
330         {
331                 // TEXTURE
332                 u16 uDst;
333                 u16 uSrc;
334                 u32 linc; if (L&&G) linc=lInc;
335                 u32 tinc=tInc;
336                 u32 tmsk=tMsk;
337                 u32 tCor = ((u32)( u4<<7)&0x7fff0000) | ((u32)( v4>>9)&0x00007fff); tCor&= tmsk;
338                 const u16* _TBA=TBA;
339                 const u16* _CBA; if (TM!=3) _CBA=CBA;
340                 u32 lCol;
341                 if(L && !G) { lCol = ((u32)(b4<< 2)&(0x03ff)) | ((u32)(g4<<13)&(0x07ff<<10)) | ((u32)(r4<<24)&(0x07ff<<21)); }
342                 else if(L && G) { lCol = ((u32)(b4>>14)&(0x03ff)) | ((u32)(g4>>3)&(0x07ff<<10)) | ((u32)(r4<<8)&(0x07ff<<21));  }
343                 u32 uMsk; if ((B)&&(BM==0)) uMsk=0x7BDE;
344                 do
345                 {
346                         //  masking
347                         if(M) { uDst = *pDst;  if (uDst&0x8000) goto endpoly;  }
348                         //  texture
349                         if (TM==1) { u32 tu=(tCor>>23); u32 tv=(tCor<<4)&(0xff<<11); u8 rgb=((u8*)_TBA)[tv+(tu>>1)]; uSrc=_CBA[(rgb>>((tu&1)<<2))&0xf]; if(!uSrc) goto endpoly; }
350                         if (TM==2) { uSrc = _CBA[(((u8*)_TBA)[(tCor>>23)+((tCor<<4)&(0xff<<11))])]; if(!uSrc)  goto endpoly; }
351                         if (TM==3) { uSrc = _TBA[(tCor>>23)+((tCor<<3)&(0xff<<10))]; if(!uSrc)  goto endpoly; }
352                         //  blend
353                         if(B)
354                         {
355                                 if (uSrc&0x8000)
356                                 {
357                                         //  light
358                                         if(L) gpuLightingTXT(uSrc, lCol);
359                                         if(!M)    { uDst = *pDst; }
360                                         if (BM==0) gpuBlending00(uSrc, uDst);
361                                         if (BM==1) gpuBlending01(uSrc, uDst);
362                                         if (BM==2) gpuBlending02(uSrc, uDst);
363                                         if (BM==3) gpuBlending03(uSrc, uDst);
364                                 }
365                                 else
366                                 {
367                                         // light
368                                         if(L) gpuLightingTXT(uSrc, lCol);
369                                 }
370                         }
371                         else
372                         {
373                                 //  light
374                                 if(L)  { gpuLightingTXT(uSrc, lCol); } else if(!MB) { uSrc&= 0x7fff; }
375                         }
376                         if (MB) { *pDst = uSrc | 0x8000; }
377                         else    { *pDst = uSrc; }
378                         endpoly: pDst++;
379                         tCor=(tCor+tinc)&tmsk;
380                         if (L&&G) lCol=(lCol+linc);
381                 }
382                 while (--count);
383         }
384 }
385
386 // supposedly shouldn't be called?
387 static void gpuPolySpanFn_NULL_(u16 *pDst, u32 count)
388 {
389 }
390
391 ///////////////////////////////////////////////////////////////////////////////
392
393 ///////////////////////////////////////////////////////////////////////////////
394 //  Polygon innerloops driver
395 typedef void (*PP)(u16 *pDst, u32 count);
396 const PP gpuPolySpanDrivers[512] =
397 {
398         gpuPolySpanFn<0x00>,gpuPolySpanFn<0x01>,gpuPolySpanFn<0x02>,gpuPolySpanFn<0x03>,  gpuPolySpanFn<0x04>,gpuPolySpanFn<0x05>,gpuPolySpanFn<0x06>,gpuPolySpanFn<0x07>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x0A>,gpuPolySpanFn<0x0B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x0E>,gpuPolySpanFn<0x0F>,
399         gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x12>,gpuPolySpanFn<0x13>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x16>,gpuPolySpanFn<0x17>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1A>,gpuPolySpanFn<0x1B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1E>,gpuPolySpanFn<0x1F>,
400         gpuPolySpanFn<0x20>,gpuPolySpanFn<0x21>,gpuPolySpanFn<0x22>,gpuPolySpanFn<0x23>,  gpuPolySpanFn<0x24>,gpuPolySpanFn<0x25>,gpuPolySpanFn<0x26>,gpuPolySpanFn<0x27>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x2A>,gpuPolySpanFn<0x2B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x2E>,gpuPolySpanFn<0x2F>,
401         gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x32>,gpuPolySpanFn<0x33>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x36>,gpuPolySpanFn<0x37>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x3A>,gpuPolySpanFn<0x3B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x3E>,gpuPolySpanFn<0x3F>,
402         gpuPolySpanFn<0x40>,gpuPolySpanFn<0x41>,gpuPolySpanFn<0x42>,gpuPolySpanFn<0x43>,  gpuPolySpanFn<0x44>,gpuPolySpanFn<0x45>,gpuPolySpanFn<0x46>,gpuPolySpanFn<0x47>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x4A>,gpuPolySpanFn<0x4B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x4E>,gpuPolySpanFn<0x4F>,
403         gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x52>,gpuPolySpanFn<0x53>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x56>,gpuPolySpanFn<0x57>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x5A>,gpuPolySpanFn<0x5B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x5E>,gpuPolySpanFn<0x5F>,
404         gpuPolySpanFn<0x60>,gpuPolySpanFn<0x61>,gpuPolySpanFn<0x62>,gpuPolySpanFn<0x63>,  gpuPolySpanFn<0x64>,gpuPolySpanFn<0x65>,gpuPolySpanFn<0x66>,gpuPolySpanFn<0x67>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x6A>,gpuPolySpanFn<0x6B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x6E>,gpuPolySpanFn<0x6F>,
405         gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x72>,gpuPolySpanFn<0x73>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x76>,gpuPolySpanFn<0x77>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x7A>,gpuPolySpanFn<0x7B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x7E>,gpuPolySpanFn<0x7F>,
406
407         gpuPolySpanFn_NULL_,gpuPolySpanFn<0x81>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x83>,  gpuPolySpanFn_NULL_,gpuPolySpanFn<0x85>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x87>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x8B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x8F>,
408         gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x93>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x97>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x9B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x9F>,
409         gpuPolySpanFn_NULL_,gpuPolySpanFn<0xa1>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xa3>,  gpuPolySpanFn_NULL_,gpuPolySpanFn<0xa5>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xa7>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xaB>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xaF>,
410         gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xb3>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xb7>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xbB>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xbF>,
411         gpuPolySpanFn_NULL_,gpuPolySpanFn<0xc1>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xc3>,  gpuPolySpanFn_NULL_,gpuPolySpanFn<0xc5>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xc7>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xcB>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xcF>,
412         gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xd3>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xd7>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xdB>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xdF>,
413         gpuPolySpanFn_NULL_,gpuPolySpanFn<0xe1>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xe3>,  gpuPolySpanFn_NULL_,gpuPolySpanFn<0xe5>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xe7>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xeB>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xeF>,
414         gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xf3>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xf7>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xfB>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0xfF>,
415
416         gpuPolySpanFn<0x100>,gpuPolySpanFn<0x101>,gpuPolySpanFn<0x102>,gpuPolySpanFn<0x103>,  gpuPolySpanFn<0x104>,gpuPolySpanFn<0x105>,gpuPolySpanFn<0x106>,gpuPolySpanFn<0x107>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x10A>,gpuPolySpanFn<0x10B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x10E>,gpuPolySpanFn<0x10F>,
417         gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x112>,gpuPolySpanFn<0x113>,  gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x116>,gpuPolySpanFn<0x117>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x11A>,gpuPolySpanFn<0x11B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x11E>,gpuPolySpanFn<0x11F>,
418         gpuPolySpanFn<0x120>,gpuPolySpanFn<0x121>,gpuPolySpanFn<0x122>,gpuPolySpanFn<0x123>,  gpuPolySpanFn<0x124>,gpuPolySpanFn<0x125>,gpuPolySpanFn<0x126>,gpuPolySpanFn<0x127>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x12A>,gpuPolySpanFn<0x12B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x12E>,gpuPolySpanFn<0x12F>,
419         gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x132>,gpuPolySpanFn<0x133>,  gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x136>,gpuPolySpanFn<0x137>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x13A>,gpuPolySpanFn<0x13B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x13E>,gpuPolySpanFn<0x13F>,
420         gpuPolySpanFn<0x140>,gpuPolySpanFn<0x141>,gpuPolySpanFn<0x142>,gpuPolySpanFn<0x143>,  gpuPolySpanFn<0x144>,gpuPolySpanFn<0x145>,gpuPolySpanFn<0x146>,gpuPolySpanFn<0x147>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x14A>,gpuPolySpanFn<0x14B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x14E>,gpuPolySpanFn<0x14F>,
421         gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x152>,gpuPolySpanFn<0x153>,  gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x156>,gpuPolySpanFn<0x157>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x15A>,gpuPolySpanFn<0x15B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x15E>,gpuPolySpanFn<0x15F>,
422         gpuPolySpanFn<0x160>,gpuPolySpanFn<0x161>,gpuPolySpanFn<0x162>,gpuPolySpanFn<0x163>,  gpuPolySpanFn<0x164>,gpuPolySpanFn<0x165>,gpuPolySpanFn<0x166>,gpuPolySpanFn<0x167>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x16A>,gpuPolySpanFn<0x16B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x16E>,gpuPolySpanFn<0x16F>,
423         gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x172>,gpuPolySpanFn<0x173>,  gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_, gpuPolySpanFn<0x176>,gpuPolySpanFn<0x177>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x17A>,gpuPolySpanFn<0x17B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x17E>,gpuPolySpanFn<0x17F>,
424                                                                                                                                                                                                                                                                                                                                                                                       
425         gpuPolySpanFn_NULL_,gpuPolySpanFn<0x181>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x183>,  gpuPolySpanFn_NULL_,gpuPolySpanFn<0x185>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x187>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x18B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x18F>,
426         gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x193>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x197>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x19B>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x19F>,
427         gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1a1>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1a3>,  gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1a5>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1a7>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1aB>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1aF>,
428         gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1b3>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1b7>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1bB>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1bF>,
429         gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1c1>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1c3>,  gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1c5>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1c7>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1cB>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1cF>,
430         gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1d3>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1d7>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1dB>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1dF>,
431         gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1e1>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1e3>,  gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1e5>,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1e7>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1eB>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1eF>,
432         gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1f3>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_, gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1f7>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1fB>,  gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn_NULL_,gpuPolySpanFn<0x1fF>
433 };