rm the old debugger stuff, like in libretro fork
[pcsx_rearmed.git] / frontend / main.c
index 43a5548..2343645 100644 (file)
@@ -43,8 +43,8 @@ static void check_memcards(void);
 #endif
 
 // don't include debug.h - it breaks ARM build (R1 redefined)
-void StartDebugger();
-void StopDebugger();
+static void StartDebugger() {}
+static void StopDebugger() {}
 
 int ready_to_go, g_emu_want_quit, g_emu_resetting;
 unsigned long gpuDisp;
@@ -122,7 +122,7 @@ void emu_set_default_config(void)
 {
        // try to set sane config on which most games work
        Config.Xa = Config.Cdda = Config.Sio =
-       Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
+       Config.icache_emulation = Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
        Config.PsxAuto = 1;
 
        pl_rearmed_cbs.gpu_neon.allow_interlace = 2; // auto
@@ -130,6 +130,12 @@ void emu_set_default_config(void)
        pl_rearmed_cbs.gpu_neon.enhancement_no_main = 0;
        pl_rearmed_cbs.gpu_peops.iUseDither = 0;
        pl_rearmed_cbs.gpu_peops.dwActFixes = 1<<7;
+       pl_rearmed_cbs.gpu_senquack.ilace_force = 0;
+       pl_rearmed_cbs.gpu_senquack.pixel_skip = 0;
+       pl_rearmed_cbs.gpu_senquack.lighting = 1;
+       pl_rearmed_cbs.gpu_senquack.fast_lighting = 0;
+       pl_rearmed_cbs.gpu_senquack.blending = 1;
+       pl_rearmed_cbs.gpu_senquack.dithering = 0;
        pl_rearmed_cbs.gpu_unai.abe_hack =
        pl_rearmed_cbs.gpu_unai.no_light =
        pl_rearmed_cbs.gpu_unai.no_blend = 0;
@@ -138,7 +144,6 @@ void emu_set_default_config(void)
        pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
 
        spu_config.iUseReverb = 1;
-       spu_config.idiablofix = 0;
        spu_config.iUseInterpolation = 1;
        spu_config.iXAPitch = 0;
        spu_config.iVolume = 768;