Diablo Music fix for PCSX Rearmed. (optional hack)
[pcsx_rearmed.git] / frontend / main.c
index bdea1b5..43a5548 100644 (file)
@@ -26,6 +26,7 @@
 #include "../libpcsxcore/new_dynarec/new_dynarec.h"
 #include "../plugins/cdrcimg/cdrcimg.h"
 #include "../plugins/dfsound/spu_config.h"
+#include "arm_features.h"
 #include "revision.h"
 
 #ifndef NO_FRONTEND
@@ -137,11 +138,13 @@ void emu_set_default_config(void)
        pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
 
        spu_config.iUseReverb = 1;
+       spu_config.idiablofix = 0;
        spu_config.iUseInterpolation = 1;
        spu_config.iXAPitch = 0;
        spu_config.iVolume = 768;
        spu_config.iTempo = 0;
-#if defined(__arm__) && !defined(__ARM_ARCH_7A__) /* XXX GPH hack */
+       spu_config.iUseThread = 1; // no effect if only 1 core is detected
+#ifdef HAVE_PRE_ARMV7 /* XXX GPH hack */
        spu_config.iUseReverb = 0;
        spu_config.iUseInterpolation = 0;
        spu_config.iTempo = 1;
@@ -770,7 +773,7 @@ int emu_save_state(int slot)
                return ret;
 
        ret = SaveState(fname);
-#if defined(__arm__) && !defined(__ARM_ARCH_7A__) /* XXX GPH hack */
+#ifdef HAVE_PRE_ARMV7 /* XXX GPH hack */
        sync();
 #endif
        SysPrintf("* %s \"%s\" [%d]\n",