fix x86 build
[pcsx_rearmed.git] / frontend / main.c
index a824fdc..4631618 100644 (file)
@@ -122,7 +122,7 @@ void emu_set_default_config(void)
 {
        // try to set sane config on which most games work
        Config.Xa = Config.Cdda = Config.Sio =
-       Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
+       Config.icache_emulation = Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
        Config.PsxAuto = 1;
 
        pl_rearmed_cbs.gpu_neon.allow_interlace = 2; // auto
@@ -130,6 +130,12 @@ void emu_set_default_config(void)
        pl_rearmed_cbs.gpu_neon.enhancement_no_main = 0;
        pl_rearmed_cbs.gpu_peops.iUseDither = 0;
        pl_rearmed_cbs.gpu_peops.dwActFixes = 1<<7;
+       pl_rearmed_cbs.gpu_senquack.ilace_force = 0;
+       pl_rearmed_cbs.gpu_senquack.pixel_skip = 0;
+       pl_rearmed_cbs.gpu_senquack.lighting = 1;
+       pl_rearmed_cbs.gpu_senquack.fast_lighting = 0;
+       pl_rearmed_cbs.gpu_senquack.blending = 1;
+       pl_rearmed_cbs.gpu_senquack.dithering = 0;
        pl_rearmed_cbs.gpu_unai.abe_hack =
        pl_rearmed_cbs.gpu_unai.no_light =
        pl_rearmed_cbs.gpu_unai.no_blend = 0;