int in_type1, in_type2;
int in_a1[2] = { 127, 127 }, in_a2[2] = { 127, 127 };
int in_keystate, in_state_gun;
+int in_enable_vibration;
int pl_flip_cnt;
void *tsdev;
void *pl_vout_buf;
void pl_init(void)
{
+ extern unsigned int hSyncCount; // from psxcounters
+ extern unsigned int frame_counter;
+
pl_vout_w = pl_vout_h = 256;
pl_vout_bpp = 16;
tsdev = pl_gun_ts_init();
+
+ pl_rearmed_cbs.gpu_hcnt = &hSyncCount;
+ pl_rearmed_cbs.gpu_frame_count = &frame_counter;
}