dfxvideo: massive cleanup
[pcsx_rearmed.git] / plugins / dfxvideo / zn.c
diff --git a/plugins/dfxvideo/zn.c b/plugins/dfxvideo/zn.c
deleted file mode 100644 (file)
index ea8537b..0000000
+++ /dev/null
@@ -1,255 +0,0 @@
-/***************************************************************************
-                          zn.c  -  description
-                             -------------------
-    begin                : Sat Jan 31 2004
-    copyright            : (C) 2004 by Pete Bernert
-    email                : BlackDove@addcom.de
- ***************************************************************************/
-/***************************************************************************
- *                                                                         *
- *   This program is free software; you can redistribute it and/or modify  *
- *   it under the terms of the GNU General Public License as published by  *
- *   the Free Software Foundation; either version 2 of the License, or     *
- *   (at your option) any later version. See also the license.txt file for *
- *   additional informations.                                              *
- *                                                                         *
- ***************************************************************************/
-
-#define _IN_ZN
-
-#include "externals.h"
-
-// --------------------------------------------------- //
-// - psx gpu plugin interface prototypes-------------- //
-// --------------------------------------------------- //
-
-long GPUopen(unsigned long *disp, const char *CapText, const char *CfgFile);
-
-void CALLBACK GPUdisplayText(char * pText);
-void CALLBACK GPUdisplayFlags(uint32_t dwFlags);
-void CALLBACK GPUmakeSnapshot(void);
-long CALLBACK GPUinit();
-long CALLBACK GPUclose();
-long CALLBACK GPUshutdown();
-void CALLBACK GPUcursor(int iPlayer,int x,int y);
-void CALLBACK GPUupdateLace(void);
-uint32_t CALLBACK GPUreadStatus(void);
-void CALLBACK GPUwriteStatus(uint32_t gdata);
-void CALLBACK GPUreadDataMem(uint32_t * pMem, int iSize);
-uint32_t CALLBACK GPUreadData(void);
-void CALLBACK GPUwriteDataMem(uint32_t * pMem, int iSize);
-void CALLBACK GPUwriteData(uint32_t gdata);
-void CALLBACK GPUsetMode(uint32_t gdata);
-long CALLBACK GPUgetMode(void);
-long CALLBACK GPUdmaChain(uint32_t * baseAddrL, uint32_t addr);
-long CALLBACK GPUconfigure(void);
-void CALLBACK GPUabout(void);
-long CALLBACK GPUtest(void);
-long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,void * pF);
-void CALLBACK GPUgetScreenPic(unsigned char * pMem);
-void CALLBACK GPUshowScreenPic(unsigned char * pMem);
-
-void CALLBACK GPUkeypressed(int keycode);
-
-
-// --------------------------------------------------- // 
-// - zn gpu interface -------------------------------- // 
-// --------------------------------------------------- // 
-
-uint32_t      dwGPUVersion=0;
-int           iGPUHeight=512;
-int           iGPUHeightMask=511;
-int           GlobalTextIL=0;
-int           iTileCheat=0;
-
-// --------------------------------------------------- //
-// --------------------------------------------------- // 
-// --------------------------------------------------- // 
-
-typedef struct GPUOTAG
- {
-  uint32_t  Version;        // Version of structure - currently 1
-  long           hWnd;           // Window handle
-  uint32_t  ScreenRotation; // 0 = 0CW, 1 = 90CW, 2 = 180CW, 3 = 270CW = 90CCW
-  uint32_t  GPUVersion;     // 0 = a, 1 = b, 2 = c
-  const char*    GameName;       // NULL terminated string
-  const char*    CfgFile;        // NULL terminated string
- } GPUConfiguration_t;
-
-// --------------------------------------------------- // 
-// --------------------------------------------------- // 
-// --------------------------------------------------- // 
-
-void CALLBACK ZN_GPUdisplayFlags(uint32_t dwFlags)
-{
- GPUdisplayFlags(dwFlags);
-}
-
-// --------------------------------------------------- //
-
-void CALLBACK ZN_GPUmakeSnapshot(void)
-{
- GPUmakeSnapshot();
-}
-
-// --------------------------------------------------- //
-
-long CALLBACK ZN_GPUinit()
-{                                                      // we always set the vram size to 2MB, if the ZN interface is used
- iGPUHeight=1024;
- iGPUHeightMask=1023;
-
- return GPUinit();
-}
-
-// --------------------------------------------------- //
-
-long CALLBACK ZN_GPUopen(void * vcfg)
-{
- GPUConfiguration_t * cfg=(GPUConfiguration_t *)vcfg;
- long lret;
-
- if(!cfg)            return -1;
- if(cfg->Version!=1) return -1;
-
- lret = GPUopen(&cfg->hWnd, cfg->GameName, cfg->CfgFile);
-
-
-/*
- if(!lstrcmp(cfg->GameName,"kikaioh")     ||
-    !lstrcmp(cfg->GameName,"sr2j")        ||
-    !lstrcmp(cfg->GameName,"rvschool_a"))
-  iTileCheat=1;
-*/
-
- // some ZN games seem to erase the cluts with a 'white' TileS... strange..
- // I've added a cheat to avoid this issue. We can set it globally (for
- // all ZiNc games) without much risk
-
- iTileCheat=1;
-
- dwGPUVersion=cfg->GPUVersion;
-
- return lret;
-}
-
-// --------------------------------------------------- //
-
-long CALLBACK ZN_GPUclose()
-{
- return GPUclose();
-}
-
-// --------------------------------------------------- // 
-
-long CALLBACK ZN_GPUshutdown()
-{
- return GPUshutdown();
-}
-
-// --------------------------------------------------- // 
-
-void CALLBACK ZN_GPUupdateLace(void)
-{
- GPUupdateLace();
-}
-
-// --------------------------------------------------- // 
-
-uint32_t CALLBACK ZN_GPUreadStatus(void)
-{
- return GPUreadStatus();
-}
-
-// --------------------------------------------------- // 
-
-void CALLBACK ZN_GPUwriteStatus(uint32_t gdata)
-{
- GPUwriteStatus(gdata);
-}
-
-// --------------------------------------------------- // 
-
-long CALLBACK ZN_GPUdmaSliceOut(uint32_t *baseAddrL, uint32_t addr, uint32_t iSize)
-{
- GPUreadDataMem(baseAddrL+addr,iSize);
- return 0;
-}
-
-// --------------------------------------------------- // 
-
-uint32_t CALLBACK ZN_GPUreadData(void)
-{
- return GPUreadData();
-}
-
-// --------------------------------------------------- // 
-
-void CALLBACK ZN_GPUsetMode(uint32_t gdata)
-{
- GPUsetMode(gdata);
-}
-
-// --------------------------------------------------- // 
-
-long CALLBACK ZN_GPUgetMode(void)
-{
- return GPUgetMode();
-}
-
-// --------------------------------------------------- // 
-
-long CALLBACK ZN_GPUdmaSliceIn(uint32_t *baseAddrL, uint32_t addr, uint32_t iSize)
-{
- GPUwriteDataMem(baseAddrL+addr,iSize);
- return 0;
-}
-// --------------------------------------------------- // 
-
-void CALLBACK ZN_GPUwriteData(uint32_t gdata)
-{
- GPUwriteDataMem(&gdata,1);
-}
-
-// --------------------------------------------------- // 
-
-long CALLBACK ZN_GPUdmaChain(uint32_t * baseAddrL, uint32_t addr)
-{
- return GPUdmaChain(baseAddrL,addr);
-}
-
-// --------------------------------------------------- // 
-
-long CALLBACK ZN_GPUtest(void)
-{
- return GPUtest();
-}
-
-// --------------------------------------------------- // 
-
-long CALLBACK ZN_GPUfreeze(uint32_t ulGetFreezeData,void * pF)
-{
- return GPUfreeze(ulGetFreezeData,pF);
-}
-
-// --------------------------------------------------- // 
-
-void CALLBACK ZN_GPUgetScreenPic(unsigned char * pMem)
-{
- GPUgetScreenPic(pMem);
-}
-
-// --------------------------------------------------- // 
-
-void CALLBACK ZN_GPUshowScreenPic(unsigned char * pMem)
-{
- GPUshowScreenPic(pMem);
-}
-
-// --------------------------------------------------- // 
-
-void CALLBACK ZN_GPUkeypressed(int keycode)
-{
- GPUkeypressed(keycode);
-}
-