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gpu-gles: remove short types
[pcsx_rearmed.git]
/
plugins
/
gpu-gles
/
gpuPrim.c
diff --git
a/plugins/gpu-gles/gpuPrim.c
b/plugins/gpu-gles/gpuPrim.c
index
980d3dd
..
7772dba
100644
(file)
--- a/
plugins/gpu-gles/gpuPrim.c
+++ b/
plugins/gpu-gles/gpuPrim.c
@@
-1514,7
+1514,7
@@
void PrepareFullScreenUpload (long Position)
////////////////////////////////////////////////////////////////////////
\r
////////////////////////////////////////////////////////////////////////
\r
\r
////////////////////////////////////////////////////////////////////////
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-u
8
* LoadDirectMovieFast(void);
\r
+u
nsigned char
* LoadDirectMovieFast(void);
\r
\r
void UploadScreenEx(long Position)
\r
{
\r
\r
void UploadScreenEx(long Position)
\r
{
\r
@@
-1745,7
+1745,7
@@
BOOL IsInsideNextScreen(short x, short y, short xoff, short yoff)
//Mask1 Set mask bit while drawing. 1 = on
\r
//Mask2 Do not draw to mask areas. 1= on
\r
\r
//Mask1 Set mask bit while drawing. 1 = on
\r
//Mask2 Do not draw to mask areas. 1= on
\r
\r
-void cmdSTP(u
8
* baseAddr)
\r
+void cmdSTP(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];
\r
\r
{
\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];
\r
\r
@@
-1778,7
+1778,7
@@
void cmdSTP(u8 * baseAddr)
// cmd: Set texture page infos
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: Set texture page infos
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void cmdTexturePage(u
8
* baseAddr)
\r
+void cmdTexturePage(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];
\r
UpdateGlobalTP((unsigned short)gdata);
\r
{
\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];
\r
UpdateGlobalTP((unsigned short)gdata);
\r
@@
-1789,7
+1789,7
@@
void cmdTexturePage(u8 * baseAddr)
// cmd: turn on/off texture window
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: turn on/off texture window
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void cmdTextureWindow(u
8
*baseAddr)
\r
+void cmdTextureWindow(u
nsigned char
*baseAddr)
\r
{
\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];
\r
\r
{
\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];
\r
\r
@@
-1998,7
+1998,7
@@
void ClampToPSXScreenOffset(short *x0, short *y0, short *x1, short *y1)
// cmd: start of drawing area... primitives will be clipped inside
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: start of drawing area... primitives will be clipped inside
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void cmdDrawAreaStart(u
8
* baseAddr)
\r
+void cmdDrawAreaStart(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];
\r
\r
{
\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];
\r
\r
@@
-2029,7
+2029,7
@@
void cmdDrawAreaStart(u8 * baseAddr)
// cmd: end of drawing area... primitives will be clipped inside
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: end of drawing area... primitives will be clipped inside
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void cmdDrawAreaEnd(u
8
* baseAddr)
\r
+void cmdDrawAreaEnd(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];
\r
\r
{
\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];
\r
\r
@@
-2064,7
+2064,7
@@
void cmdDrawAreaEnd(u8 * baseAddr)
// cmd: draw offset... will be added to prim coords
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: draw offset... will be added to prim coords
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void cmdDrawOffset(u
8
* baseAddr)
\r
+void cmdDrawOffset(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];
\r
\r
{
\r
unsigned long gdata = ((unsigned long*)baseAddr)[0];
\r
\r
@@
-2095,7
+2095,7
@@
void cmdDrawOffset(u8 * baseAddr)
// cmd: load image to vram
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: load image to vram
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primLoadImage(u
8
* baseAddr)
\r
+void primLoadImage(u
nsigned char
* baseAddr)
\r
{
\r
unsigned short *sgpuData = ((unsigned short *) baseAddr);
\r
\r
{
\r
unsigned short *sgpuData = ((unsigned short *) baseAddr);
\r
\r
@@
-2252,7
+2252,7
@@
void CheckWriteUpdate()
// cmd: vram -> psx mem
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: vram -> psx mem
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primStoreImage(u
8
* baseAddr)
\r
+void primStoreImage(u
nsigned char
* baseAddr)
\r
{
\r
unsigned short *sgpuData = ((unsigned short *) baseAddr);
\r
\r
{
\r
unsigned short *sgpuData = ((unsigned short *) baseAddr);
\r
\r
@@
-2274,7
+2274,7
@@
void primStoreImage(u8 * baseAddr)
// cmd: blkfill - NO primitive! Doesn't care about draw areas...
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: blkfill - NO primitive! Doesn't care about draw areas...
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primBlkFill(u
8
* baseAddr)
\r
+void primBlkFill(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-2471,7
+2471,7
@@
void MoveImageWrapped(short imageX0,short imageY0,
\r
////////////////////////////////////////////////////////////////////////
\r
\r
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primMoveImage(u
8
* baseAddr)
\r
+void primMoveImage(u
nsigned char
* baseAddr)
\r
{
\r
short *sgpuData = ((short *) baseAddr);
\r
short imageY0,imageX0,imageY1,imageX1,imageSX,imageSY,i,j;
\r
{
\r
short *sgpuData = ((short *) baseAddr);
\r
short imageY0,imageX0,imageY1,imageX1,imageSX,imageSY,i,j;
\r
@@
-2630,7
+2630,7
@@
void primMoveImage(u8 * baseAddr)
// cmd: draw free-size Tile
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: draw free-size Tile
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primTileS(u
8
* baseAddr)
\r
+void primTileS(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long*)baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long*)baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-2695,7
+2695,7
@@
void primTileS(u8 * baseAddr)
// cmd: draw 1 dot Tile (point)
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: draw 1 dot Tile (point)
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primTile1(u
8
* baseAddr)
\r
+void primTile1(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long*)baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long*)baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-2742,7
+2742,7
@@
void primTile1(u8 * baseAddr)
// cmd: draw 8 dot Tile (small rect)
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: draw 8 dot Tile (small rect)
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primTile8(u
8
* baseAddr)
\r
+void primTile8(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long*)baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long*)baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-2789,7
+2789,7
@@
void primTile8(u8 * baseAddr)
// cmd: draw 16 dot Tile (medium rect)
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: draw 16 dot Tile (medium rect)
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primTile16(u
8
* baseAddr)
\r
+void primTile16(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long*)baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long*)baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-2900,7
+2900,7
@@
void DrawMultiFilterSprite(void)
// cmd: small sprite (textured rect)
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: small sprite (textured rect)
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primSprt8(u
8
* baseAddr)
\r
+void primSprt8(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-3021,7
+3021,7
@@
void primSprt8(u8 * baseAddr)
// cmd: medium sprite (textured rect)
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: medium sprite (textured rect)
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primSprt16(u
8
* baseAddr)
\r
+void primSprt16(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-3141,7
+3141,7
@@
void primSprt16(u8 * baseAddr)
// cmd: free-size sprite (textured rect)
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: free-size sprite (textured rect)
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primSprtSRest(u
8
* baseAddr,unsigned short type)
\r
+void primSprtSRest(u
nsigned char
* baseAddr,unsigned short type)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-3312,7
+3312,7
@@
void primSprtSRest(u8 * baseAddr,unsigned short type)
}
\r
}
\r
\r
}
\r
}
\r
\r
-void primSprtS(u
8
* baseAddr)
\r
+void primSprtS(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-3451,7
+3451,7
@@
void primSprtS(u8 * baseAddr)
// cmd: flat shaded Poly4
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: flat shaded Poly4
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primPolyF4(u
8
*baseAddr)
\r
+void primPolyF4(u
nsigned char
*baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-3496,7
+3496,7
@@
void primPolyF4(u8 *baseAddr)
// cmd: smooth shaded Poly4
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: smooth shaded Poly4
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primPolyG4(u
8
* baseAddr);
\r
+void primPolyG4(u
nsigned char
* baseAddr);
\r
\r
BOOL bDrawOffscreenFrontFF9G4(void)
\r
{
\r
\r
BOOL bDrawOffscreenFrontFF9G4(void)
\r
{
\r
@@
-3519,9
+3519,9
@@
BOOL bDrawOffscreenFrontFF9G4(void)
return TRUE;
\r
}
\r
\r
return TRUE;
\r
}
\r
\r
-BOOL bCheckFF9G4(u
8
* baseAddr)
\r
+BOOL bCheckFF9G4(u
nsigned char
* baseAddr)
\r
{
\r
{
\r
- static u
8
pFF9G4Cache[32];
\r
+ static u
nsigned char
pFF9G4Cache[32];
\r
static int iFF9Fix=0;
\r
\r
if(baseAddr)
\r
static int iFF9Fix=0;
\r
\r
if(baseAddr)
\r
@@
-3560,7
+3560,7
@@
BOOL bCheckFF9G4(u8 * baseAddr)
\r
////////////////////////////////////////////////////////////////////////
\r
\r
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primPolyG4(u
8
* baseAddr)
\r
+void primPolyG4(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long *gpuData = (unsigned long *)baseAddr;
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = (unsigned long *)baseAddr;
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-3778,7
+3778,7
@@
BOOL DoLineCheck(unsigned long * gpuData)
\r
////////////////////////////////////////////////////////////////////////
\r
\r
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primPolyFT3(u
8
* baseAddr)
\r
+void primPolyFT3(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-4214,7
+4214,7
@@
void RectTexAlign(void)
\r
}
\r
\r
\r
}
\r
\r
-void primPolyFT4(u
8
* baseAddr)
\r
+void primPolyFT4(u
nsigned char
* baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-4302,7
+4302,7
@@
void primPolyFT4(u8 * baseAddr)
// cmd: smooth shaded Texture3
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: smooth shaded Texture3
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primPolyGT3(u
8
*baseAddr)
\r
+void primPolyGT3(u
nsigned char
*baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-4411,7
+4411,7
@@
void primPolyGT3(u8 *baseAddr)
// cmd: smooth shaded Poly3
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: smooth shaded Poly3
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primPolyG3(u
8
*baseAddr)
\r
+void primPolyG3(u
nsigned char
*baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-4456,7
+4456,7
@@
void primPolyG3(u8 *baseAddr)
// cmd: smooth shaded Texture4
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: smooth shaded Texture4
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primPolyGT4(u
8
*baseAddr)
\r
+void primPolyGT4(u
nsigned char
*baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-4576,7
+4576,7
@@
void primPolyGT4(u8 *baseAddr)
// cmd: smooth shaded Poly3
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: smooth shaded Poly3
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primPolyF3(u
8
*baseAddr)
\r
+void primPolyF3(u
nsigned char
*baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-4620,7
+4620,7
@@
void primPolyF3(u8 *baseAddr)
// cmd: skipping shaded polylines
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: skipping shaded polylines
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primLineGSkip(u
8
*baseAddr)
\r
+void primLineGSkip(u
nsigned char
*baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-4645,7
+4645,7
@@
void primLineGSkip(u8 *baseAddr)
// cmd: shaded polylines
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: shaded polylines
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primLineGEx(u
8
*baseAddr)
\r
+void primLineGEx(u
nsigned char
*baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
int iMax=255;
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
int iMax=255;
\r
@@
-4709,7
+4709,7
@@
void primLineGEx(u8 *baseAddr)
// cmd: shaded polyline2
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: shaded polyline2
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primLineG2(u
8
*baseAddr)
\r
+void primLineG2(u
nsigned char
*baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-4754,7
+4754,7
@@
void primLineG2(u8 *baseAddr)
// cmd: skipping flat polylines
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: skipping flat polylines
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primLineFSkip(u
8
*baseAddr)
\r
+void primLineFSkip(u
nsigned char
*baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
int i=2,iMax=255;
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
int i=2,iMax=255;
\r
@@
-4774,7
+4774,7
@@
void primLineFSkip(u8 *baseAddr)
// cmd: drawing flat polylines
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: drawing flat polylines
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primLineFEx(u
8
*baseAddr)
\r
+void primLineFEx(u
nsigned char
*baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
int iMax;
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
int iMax;
\r
@@
-4832,7
+4832,7
@@
void primLineFEx(u8 *baseAddr)
// cmd: drawing flat polyline2
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: drawing flat polyline2
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primLineF2(u
8
*baseAddr)
\r
+void primLineF2(u
nsigned char
*baseAddr)
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
{
\r
unsigned long *gpuData = ((unsigned long *) baseAddr);
\r
short *sgpuData = ((short *) baseAddr);
\r
@@
-4873,7
+4873,7
@@
void primLineF2(u8 *baseAddr)
// cmd: well, easiest command... not implemented
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd: well, easiest command... not implemented
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void primNI(u
8
*bA)
\r
+void primNI(u
nsigned char
*bA)
\r
{
\r
}
\r
\r
{
\r
}
\r
\r
@@
-4881,7
+4881,7
@@
void primNI(u8 *bA)
// cmd func ptr table
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd func ptr table
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void (*primTableJ[256])(u
8
*) =
\r
+void (*primTableJ[256])(u
nsigned char
*) =
\r
{
\r
// 00
\r
primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI,
\r
{
\r
// 00
\r
primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI,
\r
@@
-4953,7
+4953,7
@@
void (*primTableJ[256])(u8 *) =
// cmd func ptr table for skipping
\r
////////////////////////////////////////////////////////////////////////
\r
\r
// cmd func ptr table for skipping
\r
////////////////////////////////////////////////////////////////////////
\r
\r
-void (*primTableSkip[256])(u
8
*) =
\r
+void (*primTableSkip[256])(u
nsigned char
*) =
\r
{
\r
// 00
\r
primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI,
\r
{
\r
// 00
\r
primNI,primNI,primBlkFill,primNI,primNI,primNI,primNI,primNI,
\r