#define psx_gpu_span_edge_data_offset 0x4100
#define psx_gpu_span_b_offset_offset 0x5100
-#define psx_gpu__vram_offset 0x005900
-
#define edge_data_left_x_offset 0
#define edge_data_num_blocks_offset 2
#define edge_data_right_mask_offset 4
ldrh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]
add block, psx_gpu, #psx_gpu_blocks_offset
- bic texture_offset_base, texture_offset_base, #0x7
+ bic texture_offset_base, texture_offset_base, #0xF
cmp block_width, #1
ldr texture_page_ptr, [ psx_gpu, #psx_gpu_texture_page_ptr_offset ]