psx_gpu: add a tool to generate asm offsets
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_offsets.h
diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_offsets.h b/plugins/gpu_neon/psx_gpu/psx_gpu_offsets.h
new file mode 100644 (file)
index 0000000..a47d965
--- /dev/null
@@ -0,0 +1,55 @@
+#define psx_gpu_test_mask_offset                          0x0
+#define psx_gpu_uvrg_offset                               0x10
+#define psx_gpu_uvrg_dx_offset                            0x20
+#define psx_gpu_uvrg_dy_offset                            0x30
+#define psx_gpu_u_block_span_offset                       0x40
+#define psx_gpu_v_block_span_offset                       0x50
+#define psx_gpu_r_block_span_offset                       0x60
+#define psx_gpu_g_block_span_offset                       0x70
+#define psx_gpu_b_block_span_offset                       0x80
+#define psx_gpu_b_offset                                  0x90
+#define psx_gpu_b_dy_offset                               0x94
+#define psx_gpu_triangle_area_offset                      0x98
+#define psx_gpu_texture_window_settings_offset            0x9c
+#define psx_gpu_current_texture_mask_offset               0xa0
+#define psx_gpu_viewport_mask_offset                      0xa4
+#define psx_gpu_dirty_textures_4bpp_mask_offset           0xa8
+#define psx_gpu_dirty_textures_8bpp_mask_offset           0xac
+#define psx_gpu_dirty_textures_8bpp_alternate_mask_offset 0xb0
+#define psx_gpu_triangle_color_offset                     0xb4
+#define psx_gpu_dither_table_offset                       0xb8
+#define psx_gpu_render_block_handler_offset               0xc8
+#define psx_gpu_texture_page_ptr_offset                   0xcc
+#define psx_gpu_texture_page_base_offset                  0xd0
+#define psx_gpu_clut_ptr_offset                           0xd4
+#define psx_gpu_vram_ptr_offset                           0xd8
+#define psx_gpu_render_state_base_offset                  0xdc
+#define psx_gpu_render_state_offset                       0xde
+#define psx_gpu_num_spans_offset                          0xe0
+#define psx_gpu_num_blocks_offset                         0xe2
+#define psx_gpu_offset_x_offset                           0xe4
+#define psx_gpu_offset_y_offset                           0xe6
+#define psx_gpu_clut_settings_offset                      0xe8
+#define psx_gpu_texture_settings_offset                   0xea
+#define psx_gpu_viewport_start_x_offset                   0xec
+#define psx_gpu_viewport_start_y_offset                   0xee
+#define psx_gpu_viewport_end_x_offset                     0xf0
+#define psx_gpu_viewport_end_y_offset                     0xf2
+#define psx_gpu_mask_msb_offset                           0xf4
+#define psx_gpu_triangle_winding_offset                   0xf6
+#define psx_gpu_display_area_draw_enable_offset           0xf7
+#define psx_gpu_current_texture_page_offset               0xf8
+#define psx_gpu_last_8bpp_texture_page_offset             0xf9
+#define psx_gpu_texture_mask_width_offset                 0xfa
+#define psx_gpu_texture_mask_height_offset                0xfb
+#define psx_gpu_texture_window_x_offset                   0xfc
+#define psx_gpu_texture_window_y_offset                   0xfd
+#define psx_gpu_primitive_type_offset                     0xfe
+#define psx_gpu_interlace_mode_offset                     0xff
+#define psx_gpu_blocks_offset                             0x100
+#define psx_gpu_span_uvrg_offset_offset                   0x2100
+#define psx_gpu_span_edge_data_offset                     0x4100
+#define psx_gpu_span_b_offset_offset                      0x5100
+#define psx_gpu_texture_4bpp_cache_offset                 0x5900
+#define psx_gpu_texture_8bpp_even_cache_offset            0x205900
+#define psx_gpu_texture_8bpp_odd_cache_offset             0x305900