drc: a bit more sophisticated f1 hack
[pcsx_rearmed.git] / plugins / gpu_neon /
2017-05-02 notazuse pc-relative offsets for PIC too
2013-11-03 notazpsx_gpu: workaround binutils bug #14887
2013-04-02 notazdrc/psx_gpu: handle more calling conventions
2013-04-01 notazpsx_gpu: support relative jumptables
2013-04-01 notazpsx_gpu: convert to UAL, load everything from context
2013-03-15 notazpsx_gpu: fix line mask test
2013-03-15 notazpsx_gpu: minor test fixes
2013-03-15 notazpsx_gpu: fix mask set in blend_blocks variant
2013-01-06 notazgpus: handle list underflows better
2012-11-12 notazpsx_gpu: fix interlace mode
2012-11-03 notazpsx_gpu: change enh buffer selection once more
2012-11-02 notazMerge branch 'enhancement'
2012-11-02 notazpsx_gpu: rework enhancement buffer selection
2012-11-02 notazmove blit to core, allow filtering while blitting
2012-10-28 notazpsx_gpu: workaround overflow crash
2012-10-27 notazpsx_gpu: add some preloads
2012-10-27 notazpsx_gpu: implement setup_sprite_untextured in asm
2012-10-23 notazgpu: move enhacement logic out of vout_pl
2012-10-23 notazpsx_gpu: select buffers differently
2012-10-22 notazpsx_gpu: change reciprocal table again
2012-10-22 notazpsx_gpu: consolidate C code, implement exnhancement asm
2012-10-13 notazpsx_gpu: 2x sprite fixes and integration
2012-10-13 Exophasepsx_gpu: 2x sprite renderer
2012-10-11 notazvarious enhancement tweaks
2012-10-11 notazstart mmap'ing vram, with hugetlb if possible
2012-10-11 notazpsx_gpu: start handling vram loads/moves for enhancement
2012-10-11 notazpsx_gpu: do enhanced lines
2012-10-11 notazpsx_gpu: switch to 1024 width again.
2012-10-11 notazpsx_gpu: use different uvrgb phase for enhancement
2012-10-11 notazpsx_gpu: do enhaced sprites with triangles
2012-10-11 notazpsx_gpu: move masking to set_texture
2012-10-11 notazpsx_gpu: switch enhancement to 2048 width
2012-10-11 notazpsx_gpu: add enhanced triangle rendering
2012-10-11 notazpsx_gpu: add a tool to generate asm offsets
2012-10-07 Exophasepsx_gpu: increase reciprocal accuracy
2012-10-07 notazpsx_gpu: more limit checking
2012-10-06 notazpsx_gpu: standalone test build + tweaks
2012-07-18 notazpsx_gpu: change line parsing
2012-07-18 notazpsx_gpu: fix line cmd length and move w/h masking
2012-06-24 Exophasepsx_gpu: fix a blending issue
2012-04-21 notazbring in configure build system
2012-02-26 notazgpulib: eliminate list scan-ahead
2012-01-18 notazrefactor gpu plugins and Makefiles
2012-01-18 notazgpu_neon/psx_gpu: workaround for library build
2012-01-09 notazgpu_neon: warning fix
2012-01-08 notazgpu_neon: psx_gpu: try to update texture cache instead...
2012-01-07 notazgpu_neon: handle command reset register
2012-01-04 notazgpu_neon: merge cmd size tables
2012-01-04 notazgpu_neon: add some intelace mode handling
2012-01-04 Exophasepsx_gpu: partial interlace mode support
2012-01-04 Exophasepsx_gpu: change fill handling again
2012-01-03 notazbring GPUvBlank back
2012-01-02 notazgpu_neon: fix x86 build
2012-01-01 notazgpu_neon: flush queues before reads too
2012-01-01 Exophasepsx_gpu: improve fills
2012-01-01 notazgpu_neon: start calculating cycles
2011-12-30 notazgpu_neon: flush cmd buffer before blit too
2011-12-29 notazpsx_gpu: use mask bit for copies
2011-12-29 notazgpu_neon: flush queues on upper level too
2011-12-29 Exophasepsx_gpu: flush render buffer before move/cppy/fill
2011-12-29 Exophasepsx_gpu: fix lines
2011-12-24 Exophasepsx_gpu: bugfix
2011-12-23 Exophasepsx_gpu: fix sprite sign extend
2011-12-23 Exophasepsx_gpu: some argument checks
2011-12-23 Exophasepsx_gpu: fix sprite coordinates
2011-12-23 Exophasepsx_gpu: texture cache fix2
2011-12-23 Exophasepsx_gpu: texture cache fix, updates
2011-12-23 notazgpu_neon/psx_gpu: update texture_window_settings
2011-12-23 Exophasepsx_gpu: fix divide by 0
2011-12-21 notazgpu_neon/psx_gpu: fix bad masking/alignment fault
2011-12-21 notazgpu_neon: integrate Exophase's rasterizer
2011-12-21 notazgpu_neon/psx_gpu: remove unused psx_gpu_alt
2011-12-21 notazgpu_neon/psx_gpu: rename a define
2011-12-21 notazgpu_neon/psx_gpu: use external vram
2011-12-20 Exophaseadd NEON GPU rasterizer
2011-12-20 notazgpu_unai: add 4bpp asm sprite blitter
2011-12-19 notazgpu_neon: make use of unai's lineskip mode
2011-12-19 notazgpu_neon: fix test mode of unai renderer
2011-12-10 notazgpu_neon: update for armv5pollux build
2011-12-10 notazgpu_neon: tune frameskip further, allow >1
2011-12-08 notazgpu_neon: fix unai rasterizer
2011-12-08 notazgpu_neon: propagate configs to rasterizers
2011-12-08 notazgpu_neon: fix linkage for c++ code (una-i)
2011-12-06 notazgpu_neon: fix several frameskip issues
2011-12-06 notazgpu_neon: keep texture bits in sync
2011-12-05 notazexport frame count to gpu too
2011-12-04 notazremove gpu vblank callbacks
2011-11-19 notazgpu_neon: add a test
2011-11-19 notazgpu_neon: support unai as rendering backend
2011-10-30 notazgpu_neon: fix fb wrapping
2011-09-23 notazsupport armv5 build
2011-09-19 notazadd fixed frameskip option
2011-08-12 notazgpu_neon: handle 0xEx cmds while frameskiping
2011-08-12 notazgpu_neon: frameskip: skip blits until flipped
2011-08-12 notazgpu_neon: add peops as temp renderer
2011-08-12 notazgpu_neon: support caching renderers, update rearmed if
2011-08-12 notazgpu_neon: do list resubmit detection
2011-08-12 notazgpu_neon: gpu info reads, some bugfixes
2011-08-12 notazgpu_neon: basic frameskip, change check, minor stuff
2011-08-12 notazgpu_neon: partially support range regs
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