psp port runs, bad colors
[picodrive.git] / Pico / Draw.c
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cc68a136 1// This is part of Pico Library\r
2\r
3// (c) Copyright 2004 Dave, All rights reserved.\r
4// (c) Copyright 2006 notaz, All rights reserved.\r
5// Free for non-commercial use.\r
6\r
7// For commercial use, separate licencing terms must be obtained.\r
8\r
9\r
10#include "PicoInt.h"\r
cc68a136 11\r
12int (*PicoScan)(unsigned int num, void *data)=NULL;\r
13\r
ea8c405f 14#if OVERRIDE_HIGHCOL\r
15static unsigned char DefHighCol[8+320+8];\r
16unsigned char *HighCol=DefHighCol;\r
17#else\r
cc68a136 18unsigned char HighCol[8+320+8];\r
ea8c405f 19#endif\r
20unsigned short DefOutBuff[320*2];\r
21void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to\r
22\r
cc68a136 23static int HighCacheA[41+1]; // caches for high layers\r
24static int HighCacheB[41+1];\r
25static int HighCacheS[80+1]; // and sprites\r
26static int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
27char HighSprZ[320+8+8]; // Z-buffer for accurate sprites and shadow/hilight mode\r
28 // (if bit 7 == 0, sh caused by tile; if bit 6 == 0 pixel must be shadowed, else hilighted, if bit5 == 1)\r
740da8c6 29// lsb->msb: moved sprites, not all window tiles use same priority, accurate sprites (copied from PicoOpt), interlace\r
30// dirty sprites, sonic mode, have layer with all hi prio tiles (mk3), layer sh/hi already processed\r
cc68a136 31int rendstatus;\r
cc68a136 32int Scanline=0; // Scanline\r
33\r
34static int SpriteBlocks;\r
35//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };\r
36\r
37struct TileStrip\r
38{\r
39 int nametab; // Position in VRAM of name table (for this tile line)\r
6d7acf9e 40 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap\r
cc68a136 41 int hscroll; // Horizontal scroll value in pixels for the line\r
42 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r
43 int *hc; // cache for high tile codes and their positions\r
44 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r
45};\r
46\r
47// stuff available in asm:\r
48#ifdef _ASM_DRAW_C\r
49void DrawWindow(int tstart, int tend, int prio, int sh);\r
50void BackFill(int reg7, int sh);\r
51void DrawSprite(int *sprite, int **hc, int sh);\r
7a7c6476 52void DrawTilesFromCache(int *hc, int sh, int rlim);\r
cc68a136 53void DrawSpritesFromCache(int *hc, int sh);\r
83c093a4 54void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r
cc68a136 55void FinalizeLineBGR444(int sh);\r
56void FinalizeLineRGB555(int sh);\r
57void blockcpy_or(void *dst, void *src, size_t n, int pat);\r
58#else\r
59// utility\r
60void blockcpy_or(void *dst, void *src, size_t n, int pat)\r
61{\r
62 unsigned char *pd = dst, *ps = src;\r
63 for (; n; n--)\r
64 *pd++ = (unsigned char) (*ps++ | pat);\r
65}\r
66#endif\r
67\r
68\r
69static int TileNorm(int sx,int addr,int pal)\r
70{\r
71 unsigned char *pd = HighCol+sx;\r
72 unsigned int pack=0; unsigned int t=0;\r
73\r
74 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
75 if (pack)\r
76 {\r
77 t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
78 t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
79 t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
80 t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
81 t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
82 t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
83 t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
84 t=pack&0x000f0000; if (t) pd[7]=(unsigned char)(pal|(t>>16));\r
85 return 0;\r
86 }\r
87\r
88 return 1; // Tile blank\r
89}\r
90\r
91static int TileFlip(int sx,int addr,int pal)\r
92{\r
93 unsigned char *pd = HighCol+sx;\r
94 unsigned int pack=0; unsigned int t=0;\r
95\r
96 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
97 if (pack)\r
98 {\r
99 t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
100 t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
101 t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
102 t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
103 t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
104 t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
105 t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8));\r
106 t=pack&0x0000f000; if (t) pd[7]=(unsigned char)(pal|(t>>12));\r
107 return 0;\r
108 }\r
109 return 1; // Tile blank\r
110}\r
111\r
112\r
113// tile renderers for hacky operator sprite support\r
114#define sh_pix(x) \\r
115 if(!t); \\r
116 else if(t==0xe) pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ \\r
117 else if(t==0xf) pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ \\r
118 else pd[x]=(unsigned char)(pal|t)\r
119\r
120#ifndef _ASM_DRAW_C\r
121static int TileNormSH(int sx,int addr,int pal)\r
122{\r
123 unsigned int pack=0; unsigned int t=0;\r
124 unsigned char *pd = HighCol+sx;\r
125\r
126 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
127 if (pack)\r
128 {\r
129 t=(pack&0x0000f000)>>12; sh_pix(0);\r
130 t=(pack&0x00000f00)>> 8; sh_pix(1);\r
131 t=(pack&0x000000f0)>> 4; sh_pix(2);\r
132 t=(pack&0x0000000f) ; sh_pix(3);\r
133 t=(pack&0xf0000000)>>28; sh_pix(4);\r
134 t=(pack&0x0f000000)>>24; sh_pix(5);\r
135 t=(pack&0x00f00000)>>20; sh_pix(6);\r
136 t=(pack&0x000f0000)>>16; sh_pix(7);\r
137 return 0;\r
138 }\r
139\r
140 return 1; // Tile blank\r
141}\r
142\r
143static int TileFlipSH(int sx,int addr,int pal)\r
144{\r
145 unsigned int pack=0; unsigned int t=0;\r
146 unsigned char *pd = HighCol+sx;\r
147\r
148 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
149 if (pack)\r
150 {\r
151 t=(pack&0x000f0000)>>16; sh_pix(0);\r
152 t=(pack&0x00f00000)>>20; sh_pix(1);\r
153 t=(pack&0x0f000000)>>24; sh_pix(2);\r
154 t=(pack&0xf0000000)>>28; sh_pix(3);\r
155 t=(pack&0x0000000f) ; sh_pix(4);\r
156 t=(pack&0x000000f0)>> 4; sh_pix(5);\r
157 t=(pack&0x00000f00)>> 8; sh_pix(6);\r
158 t=(pack&0x0000f000)>>12; sh_pix(7);\r
159 return 0;\r
160 }\r
161 return 1; // Tile blank\r
162}\r
163#endif\r
164\r
165static int TileNormZ(int sx,int addr,int pal,int zval)\r
166{\r
167 unsigned int pack=0; unsigned int t=0;\r
168 unsigned char *pd = HighCol+sx;\r
169 char *zb = HighSprZ+sx;\r
170 int collision = 0, zb_s;\r
171\r
172 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
173 if (pack)\r
174 {\r
175 t=pack&0x0000f000; if(t) { zb_s=zb[0]; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>12)); zb[0]=(char)zval; } }\r
176 t=pack&0x00000f00; if(t) { zb_s=zb[1]; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>> 8)); zb[1]=(char)zval; } }\r
177 t=pack&0x000000f0; if(t) { zb_s=zb[2]; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>> 4)); zb[2]=(char)zval; } }\r
178 t=pack&0x0000000f; if(t) { zb_s=zb[3]; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t )); zb[3]=(char)zval; } }\r
179 t=pack&0xf0000000; if(t) { zb_s=zb[4]; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t>>28)); zb[4]=(char)zval; } }\r
180 t=pack&0x0f000000; if(t) { zb_s=zb[5]; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>>24)); zb[5]=(char)zval; } }\r
181 t=pack&0x00f00000; if(t) { zb_s=zb[6]; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>>20)); zb[6]=(char)zval; } }\r
182 t=pack&0x000f0000; if(t) { zb_s=zb[7]; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>16)); zb[7]=(char)zval; } }\r
183 if(collision) Pico.video.status|=0x20;\r
184 return 0;\r
185 }\r
186\r
187 return 1; // Tile blank\r
188}\r
189\r
190static int TileFlipZ(int sx,int addr,int pal,int zval)\r
191{\r
192 unsigned int pack=0; unsigned int t=0;\r
193 unsigned char *pd = HighCol+sx;\r
194 char *zb = HighSprZ+sx;\r
195 int collision = 0, zb_s;\r
196\r
197 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
198 if (pack)\r
199 {\r
200 t=pack&0x000f0000; if(t) { zb_s=zb[0]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>16)); zb[0]=(char)zval; } }\r
201 t=pack&0x00f00000; if(t) { zb_s=zb[1]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>>20)); zb[1]=(char)zval; } }\r
202 t=pack&0x0f000000; if(t) { zb_s=zb[2]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>>24)); zb[2]=(char)zval; } }\r
203 t=pack&0xf0000000; if(t) { zb_s=zb[3]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t>>28)); zb[3]=(char)zval; } }\r
204 t=pack&0x0000000f; if(t) { zb_s=zb[4]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t )); zb[4]=(char)zval; } }\r
205 t=pack&0x000000f0; if(t) { zb_s=zb[5]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>> 4)); zb[5]=(char)zval; } }\r
206 t=pack&0x00000f00; if(t) { zb_s=zb[6]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>> 8)); zb[6]=(char)zval; } }\r
207 t=pack&0x0000f000; if(t) { zb_s=zb[7]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>12)); zb[7]=(char)zval; } }\r
208 if(collision) Pico.video.status|=0x20;\r
209 return 0;\r
210 }\r
211 return 1; // Tile blank\r
212}\r
213\r
214\r
215#define sh_pixZ(x) \\r
216 if(t) { \\r
217 if(zb[x]) collision=1; \\r
218 if(zval>zb[x]) { \\r
219 if (t==0xe) { pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ } \\r
220 else if(t==0xf) { pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ } \\r
221 else { zb[x]=(char)zval; pd[x]=(unsigned char)(pal|t); } \\r
222 } \\r
223 }\r
224\r
225static int TileNormZSH(int sx,int addr,int pal,int zval)\r
226{\r
227 unsigned int pack=0; unsigned int t=0;\r
228 unsigned char *pd = HighCol+sx;\r
229 char *zb = HighSprZ+sx;\r
230 int collision = 0;\r
231\r
232 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
233 if (pack)\r
234 {\r
235 t=(pack&0x0000f000)>>12; sh_pixZ(0);\r
236 t=(pack&0x00000f00)>> 8; sh_pixZ(1);\r
237 t=(pack&0x000000f0)>> 4; sh_pixZ(2);\r
238 t=(pack&0x0000000f) ; sh_pixZ(3);\r
239 t=(pack&0xf0000000)>>28; sh_pixZ(4);\r
240 t=(pack&0x0f000000)>>24; sh_pixZ(5);\r
241 t=(pack&0x00f00000)>>20; sh_pixZ(6);\r
242 t=(pack&0x000f0000)>>16; sh_pixZ(7);\r
243 if(collision) Pico.video.status|=0x20;\r
244 return 0;\r
245 }\r
246\r
247 return 1; // Tile blank\r
248}\r
249\r
250static int TileFlipZSH(int sx,int addr,int pal,int zval)\r
251{\r
252 unsigned int pack=0; unsigned int t=0;\r
253 unsigned char *pd = HighCol+sx;\r
254 char *zb = HighSprZ+sx;\r
255 int collision = 0;\r
256\r
257 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
258 if (pack)\r
259 {\r
260 t=(pack&0x000f0000)>>16; sh_pixZ(0);\r
261 t=(pack&0x00f00000)>>20; sh_pixZ(1);\r
262 t=(pack&0x0f000000)>>24; sh_pixZ(2);\r
263 t=(pack&0xf0000000)>>28; sh_pixZ(3);\r
264 t=(pack&0x0000000f) ; sh_pixZ(4);\r
265 t=(pack&0x000000f0)>> 4; sh_pixZ(5);\r
266 t=(pack&0x00000f00)>> 8; sh_pixZ(6);\r
267 t=(pack&0x0000f000)>>12; sh_pixZ(7);\r
268 if(collision) Pico.video.status|=0x20;\r
269 return 0;\r
270 }\r
271 return 1; // Tile blank\r
272}\r
273\r
274// --------------------------------------------\r
275\r
276#ifndef _ASM_DRAW_C\r
83c093a4 277static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)\r
cc68a136 278{\r
83c093a4 279 int tilex,dx,ty,code=0,addr=0,cells;\r
cc68a136 280 int oldcode=-1,blank=-1; // The tile we know is blank\r
83c093a4 281 int pal=0,sh;\r
cc68a136 282\r
283 // Draw tiles across screen:\r
83c093a4 284 sh=(plane_sh<<5)&0x40;\r
285 tilex=((-ts->hscroll)>>3)+cellskip;\r
cc68a136 286 ty=(ts->line&7)<<1; // Y-Offset into tile\r
287 dx=((ts->hscroll-1)&7)+1;\r
83c093a4 288 cells = ts->cells - cellskip;\r
cc68a136 289 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
83c093a4 290 dx+=cellskip<<3;\r
cc68a136 291\r
83c093a4 292 for (; cells > 0; dx+=8,tilex++,cells--)\r
cc68a136 293 {\r
294 int zero=0;\r
295\r
296 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
297 if (code==blank) continue;\r
298 if (code>>15) { // high priority tile\r
299 int cval = code | (dx<<16) | (ty<<25);\r
300 if(code&0x1000) cval^=7<<26;\r
301 *ts->hc++ = cval; // cache it\r
302 continue;\r
303 }\r
304\r
305 if (code!=oldcode) {\r
306 oldcode = code;\r
307 // Get tile address/2:\r
308 addr=(code&0x7ff)<<4;\r
309 addr+=ty;\r
310 if (code&0x1000) addr^=0xe; // Y-flip\r
311\r
83c093a4 312 pal=((code>>9)&0x30)|sh;\r
cc68a136 313 }\r
314\r
315 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
316 else zero=TileNorm(dx,addr,pal);\r
317\r
318 if (zero) blank=code; // We know this tile is blank now\r
319 }\r
320\r
321 // terminate the cache list\r
322 *ts->hc = 0;\r
740da8c6 323 // if oldcode wasn't changed, it means all layer is hi priority\r
324 if (oldcode == -1) rendstatus|=0x40;\r
cc68a136 325}\r
cc68a136 326\r
327// this is messy\r
83c093a4 328void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)\r
cc68a136 329{\r
83c093a4 330 int tilex,dx,code=0,addr=0,cell=0;\r
cc68a136 331 int oldcode=-1,blank=-1; // The tile we know is blank\r
332 int pal=0,scan=Scanline;\r
333\r
334 // Draw tiles across screen:\r
335 tilex=(-ts->hscroll)>>3;\r
336 dx=((ts->hscroll-1)&7)+1;\r
83c093a4 337 if(dx != 8) cell--; // have hscroll, start with negative cell\r
338 cell+=cellskip;\r
339 tilex+=cellskip;\r
340 dx+=cellskip<<3;\r
cc68a136 341\r
342 for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
343 {\r
83c093a4 344 int zero=0,nametabadd,ty;\r
cc68a136 345\r
83c093a4 346 //if((cell&1)==0)\r
347 {\r
cc68a136 348 int line,vscroll;\r
83c093a4 349 vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];\r
cc68a136 350\r
351 // Find the line in the name table\r
352 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
353 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
354 ty=(line&7)<<1; // Y-Offset into tile\r
355 }\r
356\r
357 code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r
358 if (code==blank) continue;\r
359 if (code>>15) { // high priority tile\r
360 int cval = code | (dx<<16) | (ty<<25);\r
361 if(code&0x1000) cval^=7<<26;\r
362 *ts->hc++ = cval; // cache it\r
363 continue;\r
364 }\r
365\r
366 if (code!=oldcode) {\r
367 oldcode = code;\r
368 // Get tile address/2:\r
369 addr=(code&0x7ff)<<4;\r
370 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
371\r
83c093a4 372 pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);\r
cc68a136 373 }\r
374\r
375 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
376 else zero=TileNorm(dx,addr,pal);\r
377\r
378 if (zero) blank=code; // We know this tile is blank now\r
379 }\r
380\r
381 // terminate the cache list\r
382 *ts->hc = 0;\r
740da8c6 383 if (oldcode == -1) rendstatus|=0x40;\r
cc68a136 384}\r
6d7acf9e 385#endif\r
cc68a136 386\r
387#ifndef _ASM_DRAW_C\r
388static\r
389#endif\r
390void DrawStripInterlace(struct TileStrip *ts)\r
391{\r
392 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
393 int oldcode=-1,blank=-1; // The tile we know is blank\r
394 int pal=0;\r
395\r
396 // Draw tiles across screen:\r
397 tilex=(-ts->hscroll)>>3;\r
398 ty=(ts->line&15)<<1; // Y-Offset into tile\r
399 dx=((ts->hscroll-1)&7)+1;\r
400 cells = ts->cells;\r
401 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
402\r
403 for (; cells; dx+=8,tilex++,cells--)\r
404 {\r
405 int zero=0;\r
406\r
407 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
408 if (code==blank) continue;\r
409 if (code>>15) { // high priority tile\r
410 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r
411 cval|=(code&0x3ff)<<1;\r
412 if(code&0x1000) cval^=0xf<<26;\r
413 *ts->hc++ = cval; // cache it\r
414 continue;\r
415 }\r
416\r
417 if (code!=oldcode) {\r
418 oldcode = code;\r
419 // Get tile address/2:\r
420 addr=(code&0x7ff)<<5;\r
421 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r
422\r
423// pal=Pico.cram+((code>>9)&0x30);\r
424 pal=((code>>9)&0x30);\r
425 }\r
426\r
427 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
428 else zero=TileNorm(dx,addr,pal);\r
429\r
430 if (zero) blank=code; // We know this tile is blank now\r
431 }\r
432\r
433 // terminate the cache list\r
434 *ts->hc = 0;\r
435}\r
436\r
437// --------------------------------------------\r
438\r
439#ifndef _ASM_DRAW_C\r
83c093a4 440static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells)\r
cc68a136 441{\r
442 struct PicoVideo *pvid=&Pico.video;\r
443 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
444 struct TileStrip ts;\r
445 int width, height, ymask;\r
446 int vscroll, htab;\r
447\r
448 ts.hc=hcache;\r
449 ts.cells=maxcells;\r
450\r
451 // Work out the TileStrip to draw\r
452\r
453 // Work out the name table size: 32 64 or 128 tiles (0-3)\r
454 width=pvid->reg[16];\r
455 height=(width>>4)&3; width&=3;\r
456\r
457 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r
458 ymask=(height<<8)|0xff; // Y Mask in pixels\r
459 if(width == 1) ymask&=0x1ff;\r
460 else if(width>1) ymask =0x0ff;\r
461\r
462 // Find name table:\r
83c093a4 463 if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
464 else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
cc68a136 465\r
466 htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
467 if ( pvid->reg[11]&2) htab+=Scanline<<1; // Offset by line\r
468 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
83c093a4 469 htab+=plane_sh&1; // A or B\r
cc68a136 470\r
471 // Get horizontal scroll value, will be masked later\r
472 ts.hscroll=Pico.vram[htab&0x7fff];\r
473\r
474 if((pvid->reg[12]&6) == 6) {\r
475 // interlace mode 2\r
83c093a4 476 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
cc68a136 477\r
478 // Find the line in the name table\r
479 ts.line=(vscroll+(Scanline<<1))&((ymask<<1)|1);\r
480 ts.nametab+=(ts.line>>4)<<shift[width];\r
481\r
482 DrawStripInterlace(&ts);\r
483 } else if( pvid->reg[11]&4) {\r
484 // shit, we have 2-cell column based vscroll\r
485 // luckily this doesn't happen too often\r
486 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
83c093a4 487 DrawStripVSRam(&ts, plane_sh, cellskip);\r
cc68a136 488 } else {\r
83c093a4 489 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
cc68a136 490\r
491 // Find the line in the name table\r
492 ts.line=(vscroll+Scanline)&ymask;\r
493 ts.nametab+=(ts.line>>3)<<shift[width];\r
494\r
83c093a4 495 DrawStrip(&ts, plane_sh, cellskip);\r
cc68a136 496 }\r
497}\r
498\r
499\r
500// --------------------------------------------\r
501\r
502// tstart & tend are tile pair numbers\r
503static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache\r
504{\r
505 struct PicoVideo *pvid=&Pico.video;\r
506 int tilex=0,ty=0,nametab,code=0;\r
507 int blank=-1; // The tile we know is blank\r
508\r
509 // Find name table line:\r
510 if (pvid->reg[12]&1)\r
511 {\r
512 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
513 nametab+=(Scanline>>3)<<6;\r
514 }\r
515 else\r
516 {\r
517 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
518 nametab+=(Scanline>>3)<<5;\r
519 }\r
520\r
521 tilex=tstart<<1;\r
522 tend<<=1;\r
523\r
524 ty=(Scanline&7)<<1; // Y-Offset into tile\r
525\r
526 if(!(rendstatus&2)) {\r
527 // check the first tile code\r
528 code=Pico.vram[nametab+tilex];\r
529 // if the whole window uses same priority (what is often the case), we may be able to skip this field\r
530 if((code>>15) != prio) return;\r
531 }\r
532\r
533 // Draw tiles across screen:\r
534 for (; tilex < tend; tilex++)\r
535 {\r
536 int addr=0,zero=0;\r
537 int pal;\r
538\r
539 code=Pico.vram[nametab+tilex];\r
540 if(code==blank) continue;\r
541 if((code>>15) != prio) {\r
542 rendstatus|=2;\r
543 continue;\r
544 }\r
545\r
546 pal=((code>>9)&0x30);\r
547\r
548 if(sh) {\r
549 int tmp, *zb = (int *)(HighCol+8+(tilex<<3));\r
550 if(prio) {\r
551 tmp = *zb;\r
552 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
553 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
554 *zb++=tmp; tmp = *zb;\r
555 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
556 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
557 *zb++=tmp;\r
558 } else {\r
559 pal |= 0x40;\r
560 }\r
561 }\r
562\r
563 // Get tile address/2:\r
564 addr=(code&0x7ff)<<4;\r
565 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
566\r
567 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
568 else zero=TileNorm(8+(tilex<<3),addr,pal);\r
569\r
570 if (zero) blank=code; // We know this tile is blank now\r
571 }\r
572\r
573 // terminate the cache list\r
574 //*hcache = 0;\r
575}\r
576\r
577// --------------------------------------------\r
578\r
7a7c6476 579static void DrawTilesFromCache(int *hc, int sh, int rlim)\r
cc68a136 580{\r
740da8c6 581 int code, addr, dx;\r
cc68a136 582 int pal;\r
cc68a136 583\r
584 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r
585\r
740da8c6 586 if (sh && (rendstatus&0xc0))\r
587 {\r
588 if (!(rendstatus&0x80))\r
589 {\r
590 // as some layer has covered whole line with hi priority tiles,\r
591 // we can process whole line and then act as if sh/hi mode was off.\r
592 rendstatus|=0x80;\r
593 int c = 320/4, *zb = (int *)(HighCol+8);\r
594 while (c--)\r
595 {\r
596 int tmp = *zb;\r
597 if (!(tmp & 0x80808080)) *zb=tmp&0x3f3f3f3f;\r
598 else {\r
599 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
600 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
601 *zb=tmp;\r
602 }\r
603 zb++;\r
604 }\r
605 }\r
606 sh = 0;\r
607 }\r
cc68a136 608\r
740da8c6 609 if (sh)\r
610 {\r
7a7c6476 611 while ((code=*hc++)) {\r
740da8c6 612 unsigned char *zb;\r
613 // Get tile address/2:\r
614 addr=(code&0x7ff)<<4;\r
615 addr+=(unsigned int)code>>25; // y offset into tile\r
616 dx=(code>>16)&0x1ff;\r
617 zb = HighCol+dx;\r
cc68a136 618 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
619 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
620 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
621 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
740da8c6 622\r
623 pal=((code>>9)&0x30);\r
7a7c6476 624 if (rlim-dx < 0) goto last_cut_tile;\r
740da8c6 625\r
626 if (code&0x0800) TileFlip(dx,addr,pal);\r
627 else TileNorm(dx,addr,pal);\r
cc68a136 628 }\r
740da8c6 629 }\r
630 else\r
631 {\r
632 short blank=-1; // The tile we know is blank\r
7a7c6476 633 while ((code=*hc++)) {\r
740da8c6 634 int zero;\r
635 if((short)code == blank) continue;\r
636 // Get tile address/2:\r
637 addr=(code&0x7ff)<<4;\r
638 addr+=(unsigned int)code>>25; // y offset into tile\r
639 dx=(code>>16)&0x1ff;\r
cc68a136 640\r
740da8c6 641 pal=((code>>9)&0x30);\r
7a7c6476 642 if (rlim-dx < 0) goto last_cut_tile;\r
cc68a136 643\r
740da8c6 644 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
645 else zero=TileNorm(dx,addr,pal);\r
cc68a136 646\r
7a7c6476 647 if (zero) blank=(short)code;\r
648 }\r
649 }\r
650 return;\r
651\r
652last_cut_tile:\r
653 {\r
654 unsigned int t, pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
655 unsigned char *pd = HighCol+dx;\r
656 if (!pack) return;\r
657 if (code&0x0800)\r
658 {\r
659 switch (rlim-dx+8)\r
660 {\r
661 case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally\r
662 case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
663 case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
664 case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
665 case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
666 case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
667 case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
668 default: break;\r
669 }\r
670 }\r
671 else\r
672 {\r
673 switch (rlim-dx+8)\r
674 {\r
675 case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
676 case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
677 case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
678 case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
679 case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
680 case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
681 case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
682 default: break;\r
683 }\r
740da8c6 684 }\r
cc68a136 685 }\r
686}\r
687\r
688// --------------------------------------------\r
689\r
690// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
691// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
692\r
693static void DrawSprite(int *sprite, int **hc, int sh)\r
694{\r
695 int width=0,height=0;\r
696 int row=0,code=0;\r
697 int pal;\r
698 int tile=0,delta=0;\r
699 int sx, sy;\r
700 int (*fTileFunc)(int sx,int addr,int pal);\r
701\r
702 // parse the sprite data\r
703 sy=sprite[0];\r
704 code=sprite[1];\r
705 sx=code>>16; // X\r
706 width=sy>>28;\r
707 height=(sy>>24)&7; // Width and height in tiles\r
708 sy=(sy<<16)>>16; // Y\r
709\r
710 row=Scanline-sy; // Row of the sprite we are on\r
711\r
712 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
713\r
714 tile=code&0x7ff; // Tile number\r
715 tile+=row>>3; // Tile number increases going down\r
716 delta=height; // Delta to increase tile by going right\r
717 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
718\r
719 tile<<=4; tile+=(row&7)<<1; // Tile address\r
720\r
721 if(code&0x8000) { // high priority - cache it\r
722 *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>16)&0xf);\r
723 } else {\r
724 delta<<=4; // Delta of address\r
725 pal=((code>>9)&0x30)|(sh<<6);\r
726\r
727 if(sh && (code&0x6000) == 0x6000) {\r
728 if(code&0x0800) fTileFunc=TileFlipSH;\r
729 else fTileFunc=TileNormSH;\r
730 } else {\r
731 if(code&0x0800) fTileFunc=TileFlip;\r
732 else fTileFunc=TileNorm;\r
733 }\r
734\r
735 for (; width; width--,sx+=8,tile+=delta)\r
736 {\r
737 if(sx<=0) continue;\r
738 if(sx>=328) break; // Offscreen\r
739\r
740 tile&=0x7fff; // Clip tile address\r
741 fTileFunc(sx,tile,pal);\r
742 }\r
743 }\r
744}\r
745#endif\r
746\r
747\r
748// Index + 0 : hhhhvvvv s---hhvv yyyyyyyy yyyyyyyy // s: skip flag, h: horiz. size\r
749// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
750\r
751static void DrawSpriteZ(int pack, int pack2, int shpri, int sprio)\r
752{\r
753 int width=0,height=0;\r
754 int row=0;\r
755 int pal;\r
756 int tile=0,delta=0;\r
757 int sx, sy;\r
758 int (*fTileFunc)(int sx,int addr,int pal,int zval);\r
759\r
760 // parse the sprite data\r
761 sx=pack2>>16; // X\r
762 sy=(pack <<16)>>16; // Y\r
763 width=pack>>28;\r
764 height=(pack>>24)&7; // Width and height in tiles\r
765\r
766 row=Scanline-sy; // Row of the sprite we are on\r
767\r
768 if (pack2&0x1000) row=(height<<3)-1-row; // Flip Y\r
769\r
770 tile=pack2&0x7ff; // Tile number\r
771 tile+=row>>3; // Tile number increases going down\r
772 delta=height; // Delta to increase tile by going right\r
773 if (pack2&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
774\r
775 tile<<=4; tile+=(row&7)<<1; // Tile address\r
776 delta<<=4; // Delta of address\r
777 pal=((pack2>>9)&0x30);\r
778 if((shpri&1)&&!(shpri&2)) pal|=0x40;\r
779\r
780 shpri&=1;\r
781 if((pack2&0x6000) != 0x6000) shpri = 0;\r
782 shpri |= (pack2&0x0800)>>10;\r
783 switch(shpri) {\r
784 default:\r
785 case 0: fTileFunc=TileNormZ; break;\r
786 case 1: fTileFunc=TileNormZSH; break;\r
787 case 2: fTileFunc=TileFlipZ; break;\r
788 case 3: fTileFunc=TileFlipZSH; break;\r
789 }\r
790\r
791 for (; width; width--,sx+=8,tile+=delta)\r
792 {\r
793 if(sx<=0) continue;\r
794 if(sx>=328) break; // Offscreen\r
795\r
796 tile&=0x7fff; // Clip tile address\r
797 fTileFunc(sx,tile,pal,sprio);\r
798 }\r
799}\r
800\r
801static void DrawSpriteInterlace(unsigned int *sprite)\r
802{\r
803 int width=0,height=0;\r
804 int row=0,code=0;\r
805 int pal;\r
806 int tile=0,delta=0;\r
807 int sx, sy;\r
808\r
809 // parse the sprite data\r
810 sy=sprite[0];\r
811 height=sy>>24;\r
812 sy=(sy&0x3ff)-0x100; // Y\r
813 width=(height>>2)&3; height&=3;\r
814 width++; height++; // Width and height in tiles\r
815\r
816 row=(Scanline<<1)-sy; // Row of the sprite we are on\r
817\r
818 code=sprite[1];\r
819 sx=((code>>16)&0x1ff)-0x78; // X\r
820\r
821 if (code&0x1000) row^=(16<<height)-1; // Flip Y\r
822\r
823 tile=code&0x3ff; // Tile number\r
824 tile+=row>>4; // Tile number increases going down\r
825 delta=height; // Delta to increase tile by going right\r
826 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
827\r
828 tile<<=5; tile+=(row&15)<<1; // Tile address\r
829\r
830 delta<<=5; // Delta of address\r
831 pal=((code>>9)&0x30); // Get palette pointer\r
832\r
833 for (; width; width--,sx+=8,tile+=delta)\r
834 {\r
835 if(sx<=0) continue;\r
836 if(sx>=328) break; // Offscreen\r
837\r
838 tile&=0x7fff; // Clip tile address\r
839 if (code&0x0800) TileFlip(sx,tile,pal);\r
840 else TileNorm(sx,tile,pal);\r
841 }\r
842}\r
843\r
844\r
845static void DrawAllSpritesInterlace(int pri, int maxwidth)\r
846{\r
847 struct PicoVideo *pvid=&Pico.video;\r
848 int i,u,table,link=0,sline=Scanline<<1;\r
849 unsigned int *sprites[80]; // Sprite index\r
850\r
851 table=pvid->reg[5]&0x7f;\r
852 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
853 table<<=8; // Get sprite table address/2\r
854\r
855 for (i=u=0; u < 80 && i < 21; u++)\r
856 {\r
857 unsigned int *sprite;\r
858 int code, sx, sy, height;\r
859\r
860 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
861\r
862 // get sprite info\r
863 code = sprite[0];\r
864 sx = sprite[1];\r
865 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r
866\r
867 // check if it is on this line\r
868 sy = (code&0x3ff)-0x100;\r
869 height = (((code>>24)&3)+1)<<4;\r
870 if(sline < sy || sline >= sy+height) goto nextsprite; // no\r
871\r
872 // check if sprite is not hidden offscreen\r
873 sx = (sx>>16)&0x1ff;\r
874 sx -= 0x78; // Get X coordinate + 8\r
875 if(sx <= -8*3 || sx >= maxwidth) goto nextsprite;\r
876\r
877 // sprite is good, save it's pointer\r
878 sprites[i++]=sprite;\r
879\r
880 nextsprite:\r
881 // Find next sprite\r
882 link=(code>>16)&0x7f;\r
883 if(!link) break; // End of sprites\r
884 }\r
885\r
886 // Go through sprites backwards:\r
887 for (i-- ;i>=0; i--)\r
888 DrawSpriteInterlace(sprites[i]);\r
889}\r
890\r
891\r
892#ifndef _ASM_DRAW_C\r
893static void DrawSpritesFromCache(int *hc, int sh)\r
894{\r
895 int code, tile, sx, delta, width;\r
896 int pal;\r
897 int (*fTileFunc)(int sx,int addr,int pal);\r
898\r
899 // *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf);\r
900\r
901 while((code=*hc++)) {\r
902 pal=(code&0x30);\r
903 delta=code&0xf;\r
904 width=delta>>2; delta&=3;\r
905 width++; delta++; // Width and height in tiles\r
906 if (code&0x10000) delta=-delta; // Flip X\r
907 delta<<=4;\r
908 tile=((unsigned int)code>>17)<<1;\r
909 sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend\r
910\r
911 if(sh && pal == 0x30) { //\r
912 if(code&0x10000) fTileFunc=TileFlipSH;\r
913 else fTileFunc=TileNormSH;\r
914 } else {\r
915 if(code&0x10000) fTileFunc=TileFlip;\r
916 else fTileFunc=TileNorm;\r
917 }\r
918\r
919 for (; width; width--,sx+=8,tile+=delta)\r
920 {\r
921 if(sx<=0) continue;\r
922 if(sx>=328) break; // Offscreen\r
923\r
924 tile&=0x7fff; // Clip tile address\r
925 fTileFunc(sx,tile,pal);\r
926 }\r
927 }\r
928}\r
929#endif\r
930\r
931\r
932// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r
933// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r
934// v\r
935// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
936// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
937\r
938static void PrepareSprites(int full)\r
939{\r
940 struct PicoVideo *pvid=&Pico.video;\r
941 int u=0,link=0,sblocks=0;\r
942 int table=0;\r
943 int *pd = HighPreSpr;\r
944\r
945 table=pvid->reg[5]&0x7f;\r
946 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
947 table<<=8; // Get sprite table address/2\r
948\r
949 if (!full)\r
950 {\r
951 int pack;\r
952 // updates: tilecode, sx\r
953 for (u=0; u < 80 && (pack = *pd); u++, pd+=2)\r
954 {\r
955 unsigned int *sprite;\r
956 int code, code2, sx, sy, skip=0;\r
957\r
958 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
959\r
960 // parse sprite info\r
961 code = sprite[0];\r
962 code2 = sprite[1];\r
963 code2 &= ~0xfe000000;\r
964 code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r
965 sx = code2>>16;\r
966\r
967 if((sx <= 8-((pack>>28)<<3) && sx >= -0x76) || sx >= 328) skip=1<<23;\r
968 else if ((sy = (pack<<16)>>16) < 240 && sy > -32) {\r
969 int sbl = (2<<(pack>>28))-1;\r
970 sblocks |= sbl<<(sy>>3);\r
971 }\r
972\r
973 *pd = (pack&~(1<<23))|skip;\r
974 *(pd+1) = code2;\r
975\r
976 // Find next sprite\r
977 link=(code>>16)&0x7f;\r
978 if(!link) break; // End of sprites\r
979 }\r
980 SpriteBlocks |= sblocks;\r
981 }\r
982 else\r
983 {\r
984 for (; u < 80; u++)\r
985 {\r
986 unsigned int *sprite;\r
987 int code, code2, sx, sy, hv, height, width, skip=0, sx_min;\r
988\r
989 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
990\r
991 // parse sprite info\r
992 code = sprite[0];\r
993 sy = (code&0x1ff)-0x80;\r
994 hv = (code>>24)&0xf;\r
995 height = (hv&3)+1;\r
996\r
997 if(sy > 240 || sy + (height<<3) <= 0) skip|=1<<22;\r
6d7acf9e 998\r
cc68a136 999 width = (hv>>2)+1;\r
1000 code2 = sprite[1];\r
1001 sx = (code2>>16)&0x1ff;\r
1002 sx -= 0x78; // Get X coordinate + 8\r
1003 sx_min = 8-(width<<3);\r
6d7acf9e 1004\r
cc68a136 1005 if((sx <= sx_min && sx >= -0x76) || sx >= 328) skip|=1<<23;\r
1006 else if (sx > sx_min && !skip) {\r
1007 int sbl = (2<<height)-1;\r
1008 int shi = sy>>3;\r
1009 if(shi < 0) shi=0; // negative sy\r
1010 sblocks |= sbl<<shi;\r
1011 }\r
6d7acf9e 1012\r
cc68a136 1013 *pd++ = (width<<28)|(height<<24)|skip|(hv<<16)|((unsigned short)sy);\r
1014 *pd++ = (sx<<16)|((unsigned short)code2);\r
6d7acf9e 1015\r
cc68a136 1016 // Find next sprite\r
1017 link=(code>>16)&0x7f;\r
1018 if(!link) break; // End of sprites\r
1019 }\r
1020 SpriteBlocks = sblocks;\r
1021 *pd = 0; // terminate\r
1022 }\r
1023}\r
1024\r
1025static void DrawAllSprites(int *hcache, int maxwidth, int prio, int sh)\r
1026{\r
1027 int i,u,n;\r
1028 int sx1seen=0; // sprite with x coord 1 or 0 seen\r
1029 int ntiles = 0; // tile counter for sprite limit emulation\r
1030 int *sprites[40]; // Sprites to draw in fast mode\r
1031 int *ps, pack, rs = rendstatus, scan=Scanline;\r
1032\r
1033 if(rs&8) {\r
1034 DrawAllSpritesInterlace(prio, maxwidth);\r
1035 return;\r
1036 }\r
1037 if(rs&0x11) {\r
1038 //dprintf("PrepareSprites(%i) [%i]", (rs>>4)&1, scan);\r
1039 PrepareSprites(rs&0x10);\r
1040 rendstatus=rs&~0x11;\r
1041 }\r
1042 if (!(SpriteBlocks & (1<<(scan>>3)))) return;\r
1043\r
1044 if(((rs&4)||sh)&&prio==0)\r
1045 memset(HighSprZ, 0, 328);\r
1046 if(!(rs&4)&&prio) {\r
1047 if(hcache[0]) DrawSpritesFromCache(hcache, sh);\r
1048 return;\r
1049 }\r
1050\r
1051 ps = HighPreSpr;\r
1052\r
1053 // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
1054 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
1055\r
1056 for(i=u=n=0; (pack = *ps) && n < 20; ps+=2, u++)\r
1057 {\r
1058 int sx, sy, row, pack2;\r
1059\r
1060 if(pack & 0x00400000) continue;\r
1061\r
1062 // get sprite info\r
1063 pack2 = *(ps+1);\r
1064 sx = pack2>>16;\r
1065 sy = (pack <<16)>>16;\r
1066 row = scan-sy;\r
1067\r
1068 //dprintf("x: %i y: %i %ix%i", sx, sy, (pack>>28)<<3, (pack>>21)&0x38);\r
1069\r
1070 if(sx == -0x77) sx1seen|=1; // for masking mode 2\r
1071\r
1072 // check if it is on this line\r
1073 if(row < 0 || row >= ((pack>>21)&0x38)) continue; // no\r
1074 n++; // number of sprites on this line (both visible and hidden, max is 20) [broken]\r
1075\r
1076 // sprite limit\r
1077 ntiles += pack>>28;\r
1078 if(ntiles > 40) break;\r
1079\r
1080 if(pack & 0x00800000) continue;\r
1081\r
1082 // masking sprite?\r
1083 if(sx == -0x78) {\r
1084 if(!(sx1seen&1) || sx1seen==3) {\r
1085 break; // this sprite is not drawn and remaining sprites are masked\r
1086 }\r
1087 if((sx1seen>>8) == 0) sx1seen=(i+1)<<8;\r
1088 continue;\r
1089 }\r
1090 else if(sx == -0x77) {\r
1091 // masking mode2 (Outrun, Galaxy Force II, Shadow of the beast)\r
1092 if(sx1seen>>8) { i=(sx1seen>>8)-1; break; } // seen both 0 and 1\r
1093 sx1seen |= 2;\r
1094 continue;\r
1095 }\r
1096\r
1097 // accurate sprites\r
1098 //dprintf("P:%i",((sx>>15)&1));\r
1099 if(rs&4) {\r
1100 // might need to skip this sprite\r
1101 if((pack2&0x8000) ^ (prio<<15)) continue;\r
1102 DrawSpriteZ(pack,pack2,sh|(prio<<1),(char)(0x1f-n));\r
1103 continue;\r
1104 }\r
1105\r
1106 // sprite is good, save it's pointer\r
1107 sprites[i++]=ps;\r
1108 }\r
1109\r
1110 // Go through sprites backwards:\r
1111 if(!(rs&4)) {\r
1112 for (i--; i>=0; i--)\r
1113 DrawSprite(sprites[i],&hcache,sh);\r
1114\r
1115 // terminate cache list\r
1116 *hcache = 0;\r
1117 }\r
1118}\r
1119\r
1120\r
1121// --------------------------------------------\r
1122\r
1123#ifndef _ASM_DRAW_C\r
1124static void BackFill(int reg7, int sh)\r
1125{\r
1126 unsigned int back=0;\r
1127 unsigned int *pd=NULL,*end=NULL;\r
1128\r
1129 // Start with a blank scanline (background colour):\r
1130 back=reg7&0x3f;\r
1131 back|=sh<<6;\r
1132 back|=back<<8;\r
1133 back|=back<<16;\r
1134\r
1135 pd= (unsigned int *)(HighCol+8);\r
1136 end=(unsigned int *)(HighCol+8+320);\r
1137\r
1138 do { pd[0]=pd[1]=pd[2]=pd[3]=back; pd+=4; } while (pd<end);\r
1139}\r
1140#endif\r
1141\r
1142// --------------------------------------------\r
1143\r
1144unsigned short HighPal[0x100];\r
1145\r
1146#ifndef _ASM_DRAW_C\r
1147static void FinalizeLineBGR444(int sh)\r
1148{\r
1149 unsigned short *pd=DrawLineDest;\r
1150 unsigned char *ps=HighCol+8;\r
1151 unsigned short *pal=Pico.cram;\r
1152 int len, i, t;\r
1153\r
1154 if (Pico.video.reg[12]&1) {\r
1155 len = 320;\r
1156 } else {\r
1157 if(!(PicoOpt&0x100)) pd+=32;\r
1158 len = 256;\r
1159 }\r
1160\r
1161 if(sh) {\r
1162 pal=HighPal;\r
1163 if(Pico.m.dirtyPal) {\r
1164 blockcpy(pal, Pico.cram, 0x40*2);\r
1165 // shadowed pixels\r
1166 for(i = 0x3f; i >= 0; i--)\r
1167 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);\r
1168 // hilighted pixels\r
1169 for(i = 0x3f; i >= 0; i--) {\r
1170 t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;\r
1171 pal[0x80|i]=(unsigned short)t;\r
1172 }\r
1173 Pico.m.dirtyPal = 0;\r
1174 }\r
1175 }\r
1176\r
1177 for(i = 0; i < len; i++)\r
1178 pd[i] = pal[ps[i]];\r
1179}\r
1180\r
1181\r
1182static void FinalizeLineRGB555(int sh)\r
1183{\r
1184 unsigned short *pd=DrawLineDest;\r
1185 unsigned char *ps=HighCol+8;\r
1186 unsigned short *pal=HighPal;\r
1187 int len, i, t, dirtyPal = Pico.m.dirtyPal;\r
1188\r
1189 if(dirtyPal) {\r
1190 unsigned short *ppal=Pico.cram;\r
1191 for(i = 0x3f; i >= 0; i--)\r
1192 pal[i] = (unsigned short) (((ppal[i]&0x00f)<<12)|((ppal[i]&0x0f0)<<3)|((ppal[i]&0xf00)>>7));\r
1193 Pico.m.dirtyPal = 0;\r
1194 }\r
1195\r
1196 if (Pico.video.reg[12]&1) {\r
1197 len = 320;\r
1198 } else {\r
1199 if(!(PicoOpt&0x100)) pd+=32;\r
1200 len = 256;\r
1201 }\r
1202\r
1203 if(sh) {\r
1204 if(dirtyPal) {\r
1205 // shadowed pixels\r
1206 for(i = 0x3f; i >= 0; i--)\r
1207 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);\r
1208 // hilighted pixels\r
1209 for(i = 0x3f; i >= 0; i--) {\r
1210 t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r
1211 pal[0x80|i]=(unsigned short)t;\r
1212 }\r
1213 }\r
1214 }\r
1215\r
1216 for(i = 0; i < len; i++)\r
1217 pd[i] = pal[ps[i]];\r
1218}\r
1219#endif\r
1220\r
1221static void FinalizeLine8bit(int sh)\r
1222{\r
1223 unsigned char *pd=DrawLineDest;\r
1224 int len, rs = rendstatus;\r
1225 static int dirty_count;\r
1226\r
1227 if (!sh && Pico.m.dirtyPal == 1 && Scanline < 222) {\r
1228 // a hack for mid-frame palette changes\r
1229 if (!(rs & 0x20))\r
1230 dirty_count = 1;\r
1231 else dirty_count++;\r
1232 rs |= 0x20;\r
1233 rendstatus = rs;\r
1234 if (dirty_count == 3) {\r
1235 blockcpy(HighPal, Pico.cram, 0x40*2);\r
1236 } else if (dirty_count == 11) {\r
1237 blockcpy(HighPal+0x40, Pico.cram, 0x40*2);\r
1238 }\r
1239 }\r
1240\r
1241 if (Pico.video.reg[12]&1) {\r
1242 len = 320;\r
1243 } else {\r
1244 if(!(PicoOpt&0x100)) pd+=32;\r
1245 len = 256;\r
1246 }\r
1247\r
1248 if (!sh && rs & 0x20) {\r
1249 if (dirty_count >= 11) {\r
1250 blockcpy_or(pd, HighCol+8, len, 0x80);\r
1251 } else {\r
1252 blockcpy_or(pd, HighCol+8, len, 0x40);\r
1253 }\r
1254 } else {\r
1255 blockcpy(pd, HighCol+8, len);\r
1256 }\r
1257}\r
1258\r
ea8c405f 1259static void (*FinalizeLine)(int sh) = FinalizeLineBGR444;\r
cc68a136 1260\r
1261// --------------------------------------------\r
1262\r
1263static int DrawDisplay(int sh)\r
1264{\r
1265 struct PicoVideo *pvid=&Pico.video;\r
1266 int win=0,edge=0,hvwind=0;\r
1267 int maxw, maxcells;\r
1268\r
740da8c6 1269 rendstatus&=~0xc0;\r
1270\r
cc68a136 1271 if(pvid->reg[12]&1) {\r
1272 maxw = 328; maxcells = 40;\r
1273 } else {\r
1274 maxw = 264; maxcells = 32;\r
1275 }\r
1276\r
1277 // Find out if the window is on this line:\r
1278 win=pvid->reg[0x12];\r
1279 edge=(win&0x1f)<<3;\r
1280\r
1281 if (win&0x80) { if (Scanline>=edge) hvwind=1; }\r
1282 else { if (Scanline< edge) hvwind=1; }\r
1283\r
7a7c6476 1284 if (!hvwind) { // we might have a vertical window here\r
cc68a136 1285 win=pvid->reg[0x11];\r
1286 edge=win&0x1f;\r
7a7c6476 1287 if (win&0x80) {\r
1288 if (!edge) hvwind=1;\r
cc68a136 1289 else if(edge < (maxcells>>1)) hvwind=2;\r
1290 } else {\r
7a7c6476 1291 if (!edge);\r
cc68a136 1292 else if(edge < (maxcells>>1)) hvwind=2;\r
1293 else hvwind=1;\r
1294 }\r
1295 }\r
1296\r
83c093a4 1297 DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells);\r
7a7c6476 1298 if (hvwind == 1)\r
83c093a4 1299 DrawWindow(0, maxcells>>1, 0, sh);\r
7a7c6476 1300 else if (hvwind == 2) {\r
cc68a136 1301 // ahh, we have vertical window\r
83c093a4 1302 DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);\r
1303 DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh);\r
cc68a136 1304 } else\r
83c093a4 1305 DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells);\r
cc68a136 1306 DrawAllSprites(HighCacheS, maxw, 0, sh);\r
1307\r
7a7c6476 1308 if (HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh, 328);\r
1309 if (hvwind == 1)\r
cc68a136 1310 DrawWindow(0, maxcells>>1, 1, sh);\r
7a7c6476 1311 else if (hvwind == 2) {\r
83c093a4 1312 if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : 328);\r
cc68a136 1313 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);\r
1314 } else\r
7a7c6476 1315 if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, 328);\r
cc68a136 1316 DrawAllSprites(HighCacheS, maxw, 1, sh);\r
1317\r
740da8c6 1318#if 0\r
1319 {\r
1320 int *c, a, b;\r
1321 for (a = 0, c = HighCacheA; *c; c++, a++);\r
1322 for (b = 0, c = HighCacheB; *c; c++, b++);\r
1323 printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, Scanline, a, b);\r
1324 }\r
1325#endif\r
1326\r
cc68a136 1327 return 0;\r
1328}\r
1329\r
1330\r
1331static int Skip=0;\r
1332\r
eff55556 1333PICO_INTERNAL void PicoFrameStart(void)\r
cc68a136 1334{\r
1335 // prepare to do this frame\r
1336 rendstatus = (PicoOpt&0x80)>>5; // accurate sprites\r
1337 if(rendstatus)\r
1338 Pico.video.status &= ~0x0020;\r
1339 else Pico.video.status |= 0x0020; // sprite collision\r
1340 if((Pico.video.reg[12]&6) == 6) rendstatus |= 8; // interlace mode\r
1341 if(Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed\r
1342\r
1343 PrepareSprites(1);\r
1344 Skip=0;\r
1345}\r
1346\r
eff55556 1347PICO_INTERNAL int PicoLine(int scan)\r
cc68a136 1348{\r
1349 int sh;\r
1350 if (Skip>0) { Skip--; return 0; } // Skip rendering lines\r
1351\r
1352 Scanline=scan;\r
1353 sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?\r
1354\r
1355 // Draw screen:\r
1356 BackFill(Pico.video.reg[7], sh);\r
1357 if (Pico.video.reg[1]&0x40)\r
1358 DrawDisplay(sh);\r
1359\r
ea8c405f 1360 if (FinalizeLine != NULL)\r
1361 FinalizeLine(sh);\r
cc68a136 1362\r
1363 Skip=PicoScan(Scanline,DrawLineDest);\r
1364\r
1365 return 0;\r
1366}\r
1367\r
1368\r
1369void PicoDrawSetColorFormat(int which)\r
1370{\r
ea8c405f 1371 switch (which)\r
1372 {\r
1373 case 2: FinalizeLine = FinalizeLine8bit; break;\r
1374 case 1: FinalizeLine = FinalizeLineRGB555; break;\r
1375 case 0: FinalizeLine = FinalizeLineBGR444; break;\r
1376 default:FinalizeLine = NULL; break;\r
1377 }\r
499a0be3 1378#if OVERRIDE_HIGHCOL\r
1379 if (which) HighCol=DefHighCol;\r
1380#endif\r
cc68a136 1381}\r
ea8c405f 1382\r