made SMD detection less likely to take .bin files
[picodrive.git] / Pico / Draw.s
CommitLineData
3d48f143 1@ vim:filetype=armasm\r
2\r
cc68a136 3@ assembly "optimized" version of some funtions from draw.c\r
4@ this is highly specialized, be careful if changing related C code!\r
5\r
6cadc2da 6@ (c) Copyright 2007, Grazvydas "notaz" Ignotas\r
cc68a136 7@ All Rights Reserved\r
8\r
ea8c405f 9.include "port_config.s"\r
cc68a136 10\r
11.extern Pico\r
12.extern PicoOpt\r
13.extern HighCol\r
14.extern Scanline\r
15.extern HighSprZ\r
16.extern rendstatus\r
17.extern DrawLineDest\r
cc68a136 18.extern DrawStripInterlace\r
19\r
20\r
21@ helper\r
22.macro TilePixel pat lsrr offs\r
23.if !\lsrr\r
24 ands r4, \pat, r2\r
25.else\r
26 ands r4, \pat, r2, lsr #\lsrr\r
27.endif\r
28 orrne r4, r3, r4\r
29 strneb r4, [r1,#\offs]\r
30.endm\r
31\r
32@ TileNorm (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf\r
33.macro TileNorm pat\r
34 TilePixel \pat, 12, 0 @ #0x0000f000\r
35 TilePixel \pat, 8, 1 @ #0x00000f00\r
36 TilePixel \pat, 4, 2 @ #0x000000f0\r
37 TilePixel \pat, 0, 3 @ #0x0000000f\r
38 TilePixel \pat, 28, 4 @ #0xf0000000\r
39 TilePixel \pat, 24, 5 @ #0x0f000000\r
40 TilePixel \pat, 20, 6 @ #0x00f00000\r
41 TilePixel \pat, 16, 7 @ #0x000f0000\r
42.endm\r
43\r
44@ TileFlip (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf\r
45.macro TileFlip pat\r
46 TilePixel \pat, 16, 0 @ #0x000f0000\r
47 TilePixel \pat, 20, 1 @ #0x00f00000\r
48 TilePixel \pat, 24, 2 @ #0x0f000000\r
49 TilePixel \pat, 28, 3 @ #0xf0000000\r
50 TilePixel \pat, 0, 4 @ #0x0000000f\r
51 TilePixel \pat, 4, 5 @ #0x000000f0\r
52 TilePixel \pat, 8, 6 @ #0x00000f00\r
53 TilePixel \pat, 12, 7 @ #0x0000f000\r
54.endm\r
55\r
56@ shadow/hilight mode\r
57\r
58@ this one is for hi priority layer\r
59.macro TilePixelShHP lsrr offs\r
60.if !\lsrr\r
61 ands r4, r12, r2\r
62.else\r
63 ands r4, r12, r2, lsr #\lsrr\r
64.endif\r
65 ldreqb r4, [r1,#\offs]\r
66 orrne r4, r3, r4\r
67 strneb r4, [r1,#\offs]\r
68 tsteq r4, #0x80\r
69 andeq r4, r4, #0x3f\r
70 streqb r4, [r1,#\offs]\r
71.endm\r
72\r
7a7c6476 73@ TileNormShHP (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: register with helper pattern 0xf, touches r3 high bits\r
cc68a136 74.macro TileNormShHP\r
75 TilePixelShHP 12, 0 @ #0x0000f000\r
76 TilePixelShHP 8, 1 @ #0x00000f00\r
77 TilePixelShHP 4, 2 @ #0x000000f0\r
78 TilePixelShHP 0, 3 @ #0x0000000f\r
79 TilePixelShHP 28, 4 @ #0xf0000000\r
80 TilePixelShHP 24, 5 @ #0x0f000000\r
81 TilePixelShHP 20, 6 @ #0x00f00000\r
82 TilePixelShHP 16, 7 @ #0x000f0000\r
83.endm\r
84\r
7a7c6476 85@ TileFlipShHP (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf\r
cc68a136 86.macro TileFlipShHP\r
87 TilePixelShHP 16, 0 @ #0x000f0000\r
88 TilePixelShHP 20, 1 @ #0x00f00000\r
89 TilePixelShHP 24, 2 @ #0x0f000000\r
90 TilePixelShHP 28, 3 @ #0xf0000000\r
91 TilePixelShHP 0, 4 @ #0x0000000f\r
92 TilePixelShHP 4, 5 @ #0x000000f0\r
93 TilePixelShHP 8, 6 @ #0x00000f00\r
94 TilePixelShHP 12, 7 @ #0x0000f000\r
95.endm\r
96\r
97\r
98@ TileSingleSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx; r12: helper pattern 0xf\r
99.macro TileSingleSh\r
100 tst r0, #1 @ not aligned?\r
101 mov r7, #0x00c000\r
102 orr r7, r7, #0xc0\r
103 ldrneb r4, [r1]\r
104 ldreqh r4, [r1]\r
105 orr r4, r4, r7\r
106 strneb r4, [r1], #1\r
107 streqh r4, [r1], #2\r
108 ldrh r4, [r1]\r
109 orr r4, r4, r7\r
110 strh r4, [r1], #2\r
111 ldrh r4, [r1]\r
112 orr r4, r4, r7\r
113 strh r4, [r1], #2\r
114 ldrh r4, [r1]\r
115 orr r4, r4, r7\r
116 strh r4, [r1], #2\r
117 ldrneb r4, [r1]\r
118 orr r4, r4, r7\r
119 strneb r4, [r1], #1\r
120.endm\r
121\r
122@ TileSingleHi (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf\r
123.macro TileSingleHi\r
124 tst r1, #1 @ not aligned?\r
125 mov r7, #0x008000\r
126 orr r7, r7, #0x80\r
127 ldrneb r4, [r1], #1\r
128 ldreqh r4, [r1], #2 @ 1ci\r
129 ldrh r12, [r1], #2\r
130 bic r4, r4, r7, lsr #1\r
131 orr r4, r4, r7\r
132 strneb r4, [r1, #-3]\r
133 streqh r4, [r1, #-4]\r
134 ldrh r4, [r1], #2\r
135 bic r12, r12, r7, lsr #1\r
136 orr r12, r12, r7\r
137 strh r12, [r1, #-4]\r
138 ldrh r12, [r1], #2\r
139 bic r4, r4, r7, lsr #1\r
140 orr r4, r4, r7\r
141 strh r4, [r1, #-4]\r
142 ldrneb r4, [r1]\r
143 bic r12, r12, r7, lsr #1\r
144 orr r12, r12, r7\r
145 strh r12, [r1, #-2]\r
146 bicne r4, r4, r7, lsr #1\r
147 orrne r4, r4, r7\r
148 strneb r4, [r1], #1\r
149 mov r12, #0xf\r
150.endm\r
151\r
152.macro TileDoShGenPixel shift ofs\r
153.if \shift\r
154 ands r4, r12, r2, lsr #\shift\r
155.else\r
156 ands r4, r12, r2\r
157.endif\r
158 beq 3f\r
159 cmp r4, #0xe\r
160 beq 2f\r
161 bgt 1f\r
162 orr r4, r3, r4\r
163 strb r4, [r1,#\ofs]\r
164 b 3f\r
1651:\r
166 ldrb r4, [r1,#\ofs] @ 2ci\r
167 orr r4, r4, #0xc0\r
168 strb r4, [r1,#\ofs]\r
169 b 3f\r
1702:\r
171 ldrb r4, [r1,#\ofs] @ 2ci\r
172 bic r4, r4, #0xc0\r
173 orr r4, r4, #0x80\r
174 strb r4, [r1,#\ofs]\r
1753:\r
176.endm\r
177\r
178@ TileFlipSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf\r
179.macro TileFlipSh\r
180 TileDoShGenPixel 16, 0 @ #0x000f0000\r
181 TileDoShGenPixel 20, 1 @ #0x00f00000\r
182 TileDoShGenPixel 24, 2 @ #0x0f000000\r
183 TileDoShGenPixel 28, 3 @ #0xf0000000\r
184 TileDoShGenPixel 0, 4 @ #0x0000000f\r
185 TileDoShGenPixel 4, 5 @ #0x000000f0\r
186 TileDoShGenPixel 8, 6 @ #0x00000f00\r
187 TileDoShGenPixel 12, 7 @ #0x0000f000\r
188.endm\r
189\r
190@ TileNormSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf\r
191.macro TileNormSh\r
192 TileDoShGenPixel 12, 0 @ #0x0000f000\r
193 TileDoShGenPixel 8, 1 @ #0x00000f00\r
194 TileDoShGenPixel 4, 2 @ #0x000000f0\r
195 TileDoShGenPixel 0, 3 @ #0x0000000f\r
196 TileDoShGenPixel 28, 4 @ #0xf0000000\r
197 TileDoShGenPixel 24, 5 @ #0x0f000000\r
198 TileDoShGenPixel 20, 6 @ #0x00f00000\r
199 TileDoShGenPixel 16, 7 @ #0x000f0000\r
200.endm\r
201\r
202\r
203@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
204\r
205@ struct TileStrip\r
206@ {\r
207@ int nametab; // 0x00\r
208@ int line; // 0x04\r
209@ int hscroll; // 0x08\r
210@ int xmask; // 0x0C\r
211@ int *hc; // 0x10 (pointer to cache buffer)\r
212@ int cells; // 0x14\r
213@ };\r
214\r
83c093a4 215@ void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r
cc68a136 216\r
83c093a4 217.global DrawLayer\r
cc68a136 218\r
219DrawLayer:\r
220 stmfd sp!, {r4-r11,lr}\r
221\r
222 ldr r11, =(Pico+0x22228) @ Pico.video\r
223 mov r8, #1\r
224\r
83c093a4 225 ldrb r7, [r11, #16] @ ??vv??hh\r
cc68a136 226\r
227 mov r6, r1 @ hcache\r
83c093a4 228 orr r9, r3, r0, lsl #30\r
229 orr r9, r9, r2, lsl #8 @ r9=sh[31]|cellskip[15:8]|maxcells[7:0] (tmp)\r
cc68a136 230\r
231 mov r1, r7, lsl #4\r
232 orr r1, r1, #0x00ff\r
233\r
234 and r10, r7, #3\r
235 cmp r10, #1\r
236 biclt r1, r1, #0xfc00\r
237 biceq r1, r1, #0xfe00\r
238 bicgt r1, r1, #0xff00 @ r1=ymask=(height<<8)|0xff; ...; // Y Mask in pixels\r
239\r
240 add r10, r10, #5\r
241 cmp r10, #7\r
242 subge r10, r10, #1 @ r10=shift[width] (5,6,6,7)\r
243\r
244 @ calculate xmask:\r
245 mov r5, r8, lsl r10\r
246 sub r5, r5, #1 @ r5=xmask\r
247\r
248 @ Find name table:\r
83c093a4 249 ands r0, r0, #1\r
cc68a136 250 ldreqb r12, [r11, #2]\r
251 ldrneb r12, [r11, #4]\r
252\r
253 ldr r2, =Scanline @ trying to make good use of pipeline here\r
254 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
255\r
256 moveq r12, r12, lsl #10\r
257 movne r12, r12, lsl #13\r
258 and r12, r12, #(7<<13) @ r12=(ts->nametab<<1) (halfword compliant)\r
259\r
260 ldrh r8, [r11, #12]\r
261 ldrb r7, [r11, #11]\r
262 ldr r2, [r2]\r
263\r
264 mov r4, r8, lsr #8 @ pvid->reg[13]\r
265 mov r4, r4, lsl #10 @ htab=pvid->reg[13]<<9; (halfwords)\r
266 tst r7, #2\r
267 addne r4, r4, r2, lsl #2 @ htab+=Scanline<<1; // Offset by line\r
268 tst r7, #1\r
269 biceq r4, r4, #0x1f @ htab&=~0xf; // Offset by tile\r
270 add r4, r4, r0, lsl #1 @ htab+=plane\r
271 bic r4, r4, #0x00ff0000 @ just in case\r
272 ldrh r3, [lr, r4] @ r3=hscroll\r
273\r
274 tst r7, #4\r
275 bne .DrawStrip_vsscroll\r
276\r
277 @ Get vertical scroll value:\r
278 add r7, lr, #0x012000\r
279 add r7, r7, #0x000180 @ r7=Pico.vsram (Pico+0x22180)\r
280 ldr r7, [r7]\r
281\r
282 tst r8, #2\r
283 tstne r8, #4\r
284 bne .DrawStrip_interlace\r
285\r
286 tst r0, r0\r
287 movne r7, r7, lsr #16\r
288\r
289 @ Find the line in the name table\r
290 add r2, r2, r7\r
291 and r2, r2, r1\r
292 mov r4, r2, lsr #3\r
293 add r10, r10, #1 @ shift[width]++\r
294 add r12, r12, r4, lsl r10 @ nametab+=(ts.line>>3)<<shift[width];\r
295\r
296 @ ldmia r0, {r1,r2,r3,r5,r6,r9} @ r2=line, r3=ts->hscroll, r5=ts->xmask, r6=ts->hc, r9=ts->cells\r
cc68a136 297\r
298 and r10,r2, #7\r
299 mov r10,r10, lsl #1 @ r10=ty=(ts->line&7)<<1;\r
300 orr r10,r10, r9, lsl #24\r
301\r
302 rsb r8, r3, #0\r
303 mov r8, r8, lsr #3 @ r8=tilex=(-ts->hscroll)>>3\r
304\r
305 sub r1, r3, #1\r
306 and r1, r1, #7\r
307 add r7, r1, #1 @ r7=dx=((ts->hscroll-1)&7)+1\r
308\r
309 tst r9, #1<<31\r
310 mov r3, #0\r
740da8c6 311 orrne r10,r10, #1<<23 @ r10=(cells<<24|sh<<23|hi_not_empty<<22|had_output<<21|ty)\r
cc68a136 312 movne r3, #0x40 @ default to shadowed pal on sh mode\r
313\r
cc68a136 314 cmp r7, #8\r
315 addne r10,r10, #0x01000000 @ we will loop cells+1 times if there is scroll\r
316\r
83c093a4 317 and r9, r9, #0xff00\r
318 add r8, r8, r9, lsr #8 @ tilex+=cellskip\r
319 add r7, r7, r9, lsr #5 @ dx+=cellskip<<3;\r
320 sub r10,r10,r9, lsl #16 @ cells-=cellskip\r
83c093a4 321\r
cc68a136 322 @ cache some stuff to avoid mem access\r
ea8c405f 323.if OVERRIDE_HIGHCOL\r
324 ldr r11,=HighCol\r
325 mov r0, #0xf\r
326 ldr r11,[r11]\r
327.else\r
cc68a136 328 ldr r11,=HighCol\r
329 mov r0, #0xf\r
ea8c405f 330.endif\r
331\r
332 mvn r9, #0 @ r9=prevcode=-1\r
cc68a136 333 add r1, r11, r7 @ r1=pdest\r
334\r
335\r
336 @ r4 & r7 are scratch in this loop\r
337.dsloop_subr1:\r
338 sub r1, r1, #8\r
339.dsloop: @ 40-41 times\r
340 subs r10,r10, #0x01000000\r
341 bmi .dsloop_exit\r
342\r
343.dsloop_enter:\r
344 and r7, r5, r8\r
345 add r7, lr, r7, lsl #1 @ Pico.vram+((tilex&ts->xmask) as halfwords)\r
346 ldrh r7, [r7, r12] @ r7=code (int, but from unsigned, no sign extend)\r
347\r
348 add r1, r1, #8\r
349 add r8, r8, #1\r
350\r
351 tst r7, #0x8000\r
352 bne .DrawStrip_hiprio\r
353\r
354 cmp r7, r9\r
355 beq .DrawStrip_samecode @ we know stuff about this tile already\r
356\r
357 mov r9, r7 @ remember code\r
740da8c6 358 orr r10, r10, #1<<21 @ seen non hi-prio tile\r
cc68a136 359\r
360 movs r2, r9, lsl #20 @ if (code&0x1000)\r
361 mov r2, r2, lsl #1\r
362 add r2, r2, r10, lsl #17\r
363 mov r2, r2, lsr #17\r
364 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
365\r
366 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
367\r
368 bic r7, r3, #0x3f\r
369 and r3, r9, #0x6000\r
370 add r3, r7, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);\r
371\r
372.DrawStrip_samecode:\r
373 tst r2, r2\r
374 beq .dsloop @ tileline blank\r
375\r
376 cmp r2, r2, ror #4\r
377 beq .DrawStrip_SingleColor @ tileline singlecolor \r
378\r
379 tst r9, #0x0800\r
7a7c6476 380 bne .DrawStrip_TileFlip\r
cc68a136 381\r
382 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r0: helper pattern\r
cc68a136 383.DrawStrip_TileNorm:\r
384 TileNorm r0\r
385 b .dsloop\r
386\r
7a7c6476 387.DrawStrip_TileFlip:\r
388 TileFlip r0\r
389 b .dsloop\r
390\r
cc68a136 391.DrawStrip_SingleColor:\r
392 and r4, r2, #0xf\r
393 orr r4, r3, r4\r
394 orr r4, r4, r4, lsl #8\r
395 tst r1, #1 @ not aligned?\r
396 strneb r4, [r1], #1\r
397 streqh r4, [r1], #2\r
398 strh r4, [r1], #2\r
399 strh r4, [r1], #2\r
400 strh r4, [r1], #2\r
401 strneb r4, [r1], #1 @ have a remaining unaligned pixel?\r
402 b .dsloop_subr1\r
403\r
cc68a136 404.DrawStrip_hiprio_maybempt:\r
405 cmp r7, r9\r
406 beq .dsloop @ must've been empty, otherwise we wouldn't get here\r
407 movs r2, r7, lsl #20 @ if (code&0x1000)\r
408 mov r2, r2, lsl #1\r
409 add r2, r2, r10, lsl #17\r
410 mov r2, r2, lsr #17\r
411 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
412 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
413 mov r9, r7 @ remember code\r
414 tst r2, r2\r
740da8c6 415 beq .dsloop\r
416 orr r10, r10, #1<<22\r
417\r
418.DrawStrip_hiprio:\r
419 tst r10, #0x00c00000\r
420 beq .DrawStrip_hiprio_maybempt\r
421 sub r0, r1, r11\r
422 orr r7, r7, r0, lsl #16\r
423 orr r7, r7, r10, lsl #25 @ (ty<<25)\r
424 tst r7, #0x1000\r
425 eorne r7, r7, #7<<26 @ if(code&0x1000) cval^=7<<26;\r
426 str r7, [r6], #4 @ cache hi priority tile\r
427 mov r0, #0xf\r
cc68a136 428 b .dsloop\r
429\r
430.dsloop_exit:\r
740da8c6 431 tst r10, #1<<21 @ seen non hi-prio tile\r
432 ldreq r1, =rendstatus\r
cc68a136 433 mov r0, #0\r
740da8c6 434 ldreq r2, [r1]\r
cc68a136 435 str r0, [r6] @ terminate the cache list\r
740da8c6 436 orreq r2, r2, #0x40 @ had a layer with all hi-prio tiles\r
437 streq r2, [r1]\r
cc68a136 438\r
439 ldmfd sp!, {r4-r11,lr}\r
440 bx lr\r
441\r
6d7acf9e 442@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
cc68a136 443\r
444.DrawStrip_vsscroll:\r
6d7acf9e 445 rsb r8, r3, #0\r
446 mov r8, r8, lsr #3 @ r8=tilex=(-ts->hscroll)>>3\r
7b802576 447 bic r8, r8, #0x3fc00000\r
448 orr r8, r8, r5, lsl #25 @ r8=(xmask[31:25]|had_output[24]|tilex[21:0])\r
cc68a136 449\r
6d7acf9e 450 ldr r4, =Scanline\r
451 orr r5, r1, r10, lsl #24\r
452 ldr r4, [r4]\r
453 sub r1, r3, #1\r
454 orr r5, r5, r4, lsl #16 @ r5=(shift_width[31:24]|scanline[23:16]|ymask[15:0])\r
455 and r1, r1, #7\r
456 add r7, r1, #1 @ r7=dx=((ts->hscroll-1)&7)+1\r
cc68a136 457\r
6d7acf9e 458 mov r10,r9, lsl #16\r
83c093a4 459 tst r0, #1\r
6d7acf9e 460 orrne r10,r10, #0x8000\r
461 tst r9, #1<<31\r
462 mov r3, #0\r
463 orr r10,r10, #0xff000000 @ will be adjusted on entering loop\r
83c093a4 464 orrne r10,r10, #1<<23 @ r10=(cell[31:24]|sh[23]|hi_not_empty[22]|cells_max[21:16]|plane[15]|ty[14:0])\r
6d7acf9e 465 movne r3, #0x40 @ default to shadowed pal on sh mode\r
cc68a136 466\r
83c093a4 467 cmp r7, #8\r
468 subne r10,r10, #0x01000000 @ have hscroll, start with negative cell\r
469\r
470 and r9, r9, #0xff00\r
471 add r8, r8, r9, lsr #8 @ tilex+=cellskip\r
472 add r7, r7, r9, lsr #5 @ dx+=cellskip<<3;\r
473 add r10,r10,r9, lsl #16 @ cell+=cellskip\r
cc68a136 474\r
6d7acf9e 475 @ cache some stuff to avoid mem access\r
ea8c405f 476.if OVERRIDE_HIGHCOL\r
6d7acf9e 477 ldr r11,=HighCol\r
478 mov r0, #0xf\r
ea8c405f 479 ldr r11,[r11]\r
480.else\r
481 ldr r11,=HighCol\r
482 mov r0, #0xf\r
483.endif\r
6d7acf9e 484\r
ea8c405f 485 mvn r9, #0 @ r9=prevcode=-1\r
486 add r1, r11, r7 @ r1=pdest\r
6d7acf9e 487\r
488 @ r4 & r7 are scratch in this loop\r
489.dsloop_vs_subr1:\r
490 sub r1, r1, #8\r
491.dsloop_vs: @ 40-41 times\r
492 add r10,r10, #0x01000000\r
493 and r4, r10, #0x003f0000\r
494 cmp r4, r10, asr #8\r
740da8c6 495 ble .dsloop_vs_exit\r
6d7acf9e 496\r
497 @ calc offset and read tileline code to r7, also calc ty\r
498 add r7, lr, #0x012000\r
499 add r7, r7, #0x000180 @ r7=Pico.vsram (Pico+0x22180)\r
500 add r7, r7, r10,asr #23 @ vsram + ((cell&~1)<<1)\r
501 bic r7, r7, #3\r
502 tst r10,#0x8000 @ plane1?\r
503 addne r7, r7, #2\r
504 ldrh r7, [r7] @ r7=vscroll\r
505\r
506 bic r10,r10,#0xff @ clear old ty\r
7b802576 507 and r4, r5, #0xff0000 @ scanline\r
508 add r4, r4, r7, lsl #16 @ ... += vscroll\r
509 and r4, r4, r5, lsl #16 @ ... &= ymask\r
6d7acf9e 510 and r7, r4, #0x70000\r
511 orr r10,r10,r7, lsr #15 @ new ty\r
512\r
513 mov r4, r4, lsr #19\r
514 mov r7, r5, lsr #24\r
515 mov r4, r4, lsl r7 @ nametabadd\r
516\r
517 and r7, r8, r8, lsr #25\r
518 add r7, lr, r7, lsl #1 @ Pico.vram+((tilex&ts->xmask) as halfwords)\r
519 add r7, r7, r4, lsl #1\r
520 ldrh r7, [r7, r12] @ r7=code (int, but from unsigned, no sign extend)\r
521\r
522 add r1, r1, #8\r
523 add r8, r8, #1\r
524\r
525 tst r7, #0x8000\r
526 bne .DrawStrip_vs_hiprio\r
527\r
528 cmp r7, r9\r
529 beq .DrawStrip_vs_samecode @ we know stuff about this tile already\r
530\r
531 mov r9, r7 @ remember code\r
7b802576 532 orr r8, r8, #(1<<24)@ seen non hi-prio tile\r
6d7acf9e 533\r
534 movs r2, r9, lsl #20 @ if (code&0x1000)\r
535 mov r2, r2, lsl #1\r
536 add r2, r2, r10, lsl #17\r
537 mov r2, r2, lsr #17\r
538 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
539\r
540 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
541\r
542 bic r7, r3, #0x3f\r
543 and r3, r9, #0x6000\r
544 add r3, r7, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);\r
545\r
546.DrawStrip_vs_samecode:\r
547 tst r2, r2\r
548 beq .dsloop_vs @ tileline blank\r
549\r
550 cmp r2, r2, ror #4\r
551 beq .DrawStrip_vs_SingleColor @ tileline singlecolor \r
552\r
553 tst r9, #0x0800\r
7a7c6476 554 bne .DrawStrip_vs_TileFlip\r
6d7acf9e 555\r
556 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r0: helper pattern\r
6d7acf9e 557.DrawStrip_vs_TileNorm:\r
558 TileNorm r0\r
559 b .dsloop_vs\r
560\r
7a7c6476 561.DrawStrip_vs_TileFlip:\r
562 TileFlip r0\r
563 b .dsloop_vs\r
564\r
6d7acf9e 565.DrawStrip_vs_SingleColor:\r
566 and r4, r2, #0xf\r
567 orr r4, r3, r4\r
568 orr r4, r4, r4, lsl #8\r
569 tst r1, #1 @ not aligned?\r
570 strneb r4, [r1], #1\r
571 streqh r4, [r1], #2\r
572 strh r4, [r1], #2\r
573 strh r4, [r1], #2\r
574 strh r4, [r1], #2\r
575 strneb r4, [r1], #1 @ have a remaining unaligned pixel?\r
576 b .dsloop_vs_subr1\r
577\r
578.DrawStrip_vs_hiprio:\r
579 tst r10, #0x00c00000\r
580 beq .DrawStrip_vs_hiprio_maybempt\r
581 sub r0, r1, r11\r
582 orr r7, r7, r0, lsl #16\r
583 orr r7, r7, r10, lsl #25 @ (ty<<25)\r
584 tst r7, #0x1000\r
585 eorne r7, r7, #7<<26 @ if(code&0x1000) cval^=7<<26;\r
586 str r7, [r6], #4 @ cache hi priority tile\r
587 mov r0, #0xf\r
588 b .dsloop_vs\r
589\r
590.DrawStrip_vs_hiprio_maybempt:\r
591 cmp r7, r9\r
592 beq .dsloop_vs @ must've been empty, otherwise we wouldn't get here\r
593 movs r2, r7, lsl #20 @ if (code&0x1000)\r
594 mov r2, r2, lsl #1\r
595 add r2, r2, r10, lsl #17\r
596 mov r2, r2, lsr #17\r
597 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
598 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
599 mov r9, r7 @ remember code\r
600 tst r2, r2\r
601 orrne r10, r10, #1<<22\r
602 bne .DrawStrip_vs_hiprio\r
603 b .dsloop_vs\r
604\r
740da8c6 605.dsloop_vs_exit:\r
7b802576 606 tst r8, #(1<<24) @ seen non hi-prio tile\r
740da8c6 607 ldreq r1, =rendstatus\r
608 mov r0, #0\r
609 ldreq r2, [r1]\r
610 str r0, [r6] @ terminate the cache list\r
611 orreq r2, r2, #0x40 @ had a layer with all hi-prio tiles\r
612 streq r2, [r1]\r
613\r
614 ldmfd sp!, {r4-r11,lr}\r
615 bx lr\r
616\r
6d7acf9e 617\r
618@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
cc68a136 619\r
620@ interlace mode 2? Sonic 2?\r
621.DrawStrip_interlace:\r
622 tst r0, r0\r
623 moveq r7, r7, lsl #21\r
624 movne r7, r7, lsl #5\r
625\r
626 @ Find the line in the name table\r
627 add r2, r7, r2, lsl #22 @ r2=(vscroll+(Scanline<<1))<<21 (11 bits);\r
628 orr r1, r1, #0x80000000\r
629 and r2, r2, r1, ror #10 @ &((ymask<<1)|1)<<21;\r
630 mov r2, r2, lsr #21\r
631 mov r4, r2, lsr #4\r
632 mov r12, r12, lsr #1 @ halfwords\r
633 add r0, r12, r4, lsl r10 @ nametab+=(ts.line>>4)<<shift[width];\r
634 and r9, r9, #0xff\r
635\r
636 sub sp, sp, #6*4\r
637 stmia sp, {r0,r2,r3,r5,r6,r9}\r
638\r
639 mov r0, sp\r
640 bl DrawStripInterlace @ struct TileStrip *ts\r
641\r
642 add sp, sp, #6*4\r
643 ldmfd sp!, {r4-r11,lr}\r
644 bx lr\r
645\r
646.pool\r
647\r
648@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
649\r
650\r
651.global BackFill @ int reg7, int sh\r
652\r
653BackFill:\r
654 stmfd sp!, {r4-r9,lr}\r
655\r
ea8c405f 656.if OVERRIDE_HIGHCOL\r
657 ldr lr, =HighCol\r
658 mov r0, r0, lsl #26\r
659 ldr lr, [lr]\r
660 mov r0, r0, lsr #26\r
661 add lr, lr, #8\r
662.else\r
cc68a136 663 ldr lr, =(HighCol+8)\r
cc68a136 664 mov r0, r0, lsl #26\r
665 mov r0, r0, lsr #26\r
ea8c405f 666.endif\r
667\r
cc68a136 668 orr r0, r0, r1, lsl #6\r
669 orr r0, r0, r0, lsl #8\r
670 orr r0, r0, r0, lsl #16\r
671\r
672 mov r1, r0\r
673 mov r2, r0\r
674 mov r3, r0\r
675 mov r4, r0\r
676 mov r5, r0\r
677 mov r6, r0\r
678 mov r7, r0\r
679\r
680 @ go go go!\r
681 stmia lr!, {r0-r7} @ 10*8*4\r
682 stmia lr!, {r0-r7}\r
683 stmia lr!, {r0-r7}\r
684 stmia lr!, {r0-r7}\r
685 stmia lr!, {r0-r7}\r
686 stmia lr!, {r0-r7}\r
687 stmia lr!, {r0-r7}\r
688 stmia lr!, {r0-r7}\r
689 stmia lr!, {r0-r7}\r
690 stmia lr!, {r0-r7}\r
691\r
692 ldmfd sp!, {r4-r9,r12}\r
693 bx r12\r
694\r
695\r
696@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
697\r
698\r
7a7c6476 699.global DrawTilesFromCache @ int *hc, int sh, int rlim\r
cc68a136 700\r
701DrawTilesFromCache:\r
702 stmfd sp!, {r4-r8,r11,lr}\r
703\r
cc68a136 704 @ cache some stuff to avoid mem access\r
ea8c405f 705.if OVERRIDE_HIGHCOL\r
cc68a136 706 ldr r11,=HighCol\r
cc68a136 707 mov r12,#0xf\r
ea8c405f 708 ldr r11,[r11]\r
709.else\r
710 ldr r11,=HighCol\r
711 mov r12,#0xf\r
712.endif\r
713 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
cc68a136 714\r
740da8c6 715 mvn r5, #0 @ r5=prevcode=-1\r
7a7c6476 716 ands r8, r1, #1\r
717 orr r8, r8, r2, lsl #1\r
740da8c6 718 bne .dtfc_check_rendflags\r
719\r
cc68a136 720 @ scratch: r4, r7\r
721.dtfc_loop:\r
722 ldr r6, [r0], #4 @ read code\r
723 movs r1, r6, lsr #16 @ r1=dx;\r
724 ldmeqfd sp!, {r4-r8,r11,pc} @ dx is never zero, this must be a terminator, return\r
7a7c6476 725 bic r4, r1, #0xfe00\r
726 add r1, r11, r4 @ r1=pdest\r
cc68a136 727\r
728 mov r7, r6, lsl #16\r
729 cmp r5, r7, lsr #16\r
730 beq .dtfc_samecode @ if (code==prevcode)\r
731\r
732 mov r5, r7, lsr #16\r
733\r
734 mov r2, r5, lsl #21\r
735 mov r2, r2, lsr #17 @ r2=addr=(code&0x7ff)<<4;\r
736 add r2, r2, r6, lsr #25 @ addr+=ty\r
737\r
738 and r3, r5, #0x6000\r
739 mov r3, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);\r
740\r
741 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
742\r
743.dtfc_samecode:\r
7a7c6476 744 rsbs r4, r4, r8, lsr #1\r
745 bmi .dtfc_cut_tile\r
746\r
747 tst r8, #1\r
cc68a136 748 bne .dtfc_shadow\r
749\r
750 tst r2, r2\r
751 beq .dtfc_loop\r
752\r
753 cmp r2, r2, ror #4\r
754 beq .dtfc_SingleColor @ tileline singlecolor \r
755\r
756 tst r5, #0x0800\r
7a7c6476 757 bne .dtfc_TileFlip\r
cc68a136 758\r
759 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
cc68a136 760.dtfc_TileNorm:\r
761 TileNorm r12\r
762 b .dtfc_loop\r
763\r
7a7c6476 764.dtfc_TileFlip:\r
765 TileFlip r12\r
766 b .dtfc_loop\r
767\r
cc68a136 768.dtfc_SingleColor:\r
769 and r4, r2, #0xf\r
770 orr r4, r3, r4\r
771 orr r4, r4, r4, lsl #8\r
772 tst r1, #1 @ not aligned?\r
773 strneb r4, [r1], #1\r
774 streqh r4, [r1], #2\r
775 strh r4, [r1], #2\r
776 strh r4, [r1], #2\r
777 strh r4, [r1], #2\r
778 strneb r4, [r1], #1 @ have a remaining unaligned pixel?\r
779 b .dtfc_loop\r
780\r
781.dtfc_shadow:\r
782 tst r2, r2\r
783 beq .dtfc_shadow_blank\r
784\r
785 cmp r2, r2, ror #4\r
786 beq .dtfc_SingleColor @ tileline singlecolor \r
787\r
788 tst r5, #0x0800\r
7a7c6476 789 bne .dtfc_TileFlipShHP\r
cc68a136 790\r
791 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
cc68a136 792.dtfc_TileNormShHP:\r
793 TileNormShHP\r
794 b .dtfc_loop\r
795\r
7a7c6476 796.dtfc_TileFlipShHP:\r
797 TileFlipShHP\r
798 b .dtfc_loop\r
799\r
cc68a136 800.dtfc_shadow_blank:\r
801 ldrb r4, [r1] @ 1ci\r
802 ldrb r12,[r1,#1]\r
803 tst r4, #0x80\r
804 andeq r4, r4,#0x3f\r
805 streqb r4, [r1]\r
806 tst r12,#0x80\r
807 ldrb r4, [r1,#2]\r
808 andeq r12,r12,#0x3f\r
809 streqb r12,[r1,#1]\r
810 tst r4, #0x80\r
811 ldrb r12,[r1,#3]\r
812 andeq r4, r4,#0x3f\r
813 streqb r4, [r1,#2]\r
814 tst r12,#0x80\r
815 ldrb r4, [r1,#4]\r
816 andeq r12,r12,#0x3f\r
817 streqb r12,[r1,#3]\r
818 tst r4, #0x80\r
819 ldrb r12,[r1,#5]\r
820 andeq r4, r4,#0x3f\r
821 streqb r4, [r1,#4]\r
822 tst r12,#0x80\r
823 ldrb r4, [r1,#6]\r
824 andeq r12,r12,#0x3f\r
825 streqb r12,[r1,#5]\r
826 tst r4, #0x80\r
827 ldrb r12,[r1,#7]\r
828 andeq r4, r4,#0x3f\r
829 streqb r4, [r1,#6]\r
830 tst r12,#0x80\r
831 andeq r12,r12,#0x3f\r
832 streqb r12,[r1,#7]\r
833 mov r12, #0xf\r
834 b .dtfc_loop\r
835\r
7a7c6476 836.dtfc_cut_tile:\r
837 add r4, r4, #7 @ 0-6\r
838 mov r4, r4, lsl #2\r
839 mov r12,#0xf<<28\r
840 mov r12,r12,asr r4\r
841 mov r2, r2, ror #16\r
842 tst r5, #0x0800 @ flipped?\r
843 mvnne r12,r12\r
844 and r2, r2, r12\r
845 mov r2, r2, ror #16\r
846 mov r12,#0xf\r
847 tst r8, #1\r
848 bne .dtfc_shadow\r
849 tst r2, r2\r
850 beq .dtfc_loop\r
851 tst r5, #0x0800\r
852 beq .dtfc_TileNorm\r
853 b .dtfc_TileFlip\r
854\r
740da8c6 855@ check if we have detected layer covered with hi-prio tiles:\r
856.dtfc_check_rendflags:\r
857 ldr r1, =rendstatus\r
858 ldr r2, [r1]\r
859 tst r2, #0xc0\r
860 beq .dtfc_loop\r
7a7c6476 861 bic r8, r8, #1 @ sh/hi mode off\r
740da8c6 862 tst r2, #0x80\r
863 bne .dtfc_loop @ already processed\r
864 orr r2, r2, #0x80\r
865 str r2, [r1]\r
866\r
867 add r1, r11,#8\r
868 mov r3, #320/4\r
869 mov r7, #0x80\r
870 orr r7, r7, r7, lsl #8\r
871 orr r7, r7, r7, lsl #16\r
872 mov r6, #0x3f\r
873 orr r6, r6, r6, lsl #8\r
874 orr r6, r6, r6, lsl #16\r
875.dtfc_loop_shprep:\r
876 subs r3, r3, #1\r
877 bmi .dtfc_loop @ done\r
878 ldr r2, [r1]\r
879 tst r2, r7\r
880 andeq r2, r2, r6\r
881 streq r2, [r1], #4\r
882 beq .dtfc_loop_shprep\r
883 tst r2, #0x80000000\r
884 biceq r2, r2, #0xc0000000\r
885 tst r2, #0x00800000\r
886 biceq r2, r2, #0x00c00000\r
887 tst r2, #0x00008000\r
888 biceq r2, r2, #0x0000c000\r
889 tst r2, #0x00000080\r
890 biceq r2, r2, #0x000000c0\r
891 str r2, [r1], #4\r
892 b .dtfc_loop_shprep\r
893\r
cc68a136 894.pool\r
895\r
896@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
897\r
898\r
899.global DrawSpritesFromCache @ int *hc, int sh\r
900\r
901DrawSpritesFromCache:\r
902 stmfd sp!, {r4-r11,lr}\r
903\r
904 @ cache some stuff to avoid mem access\r
ea8c405f 905.if OVERRIDE_HIGHCOL\r
cc68a136 906 ldr r11,=HighCol\r
ea8c405f 907 mov r12,#0xf\r
908 ldr r11,[r11]\r
909.else\r
910 ldr r11,=HighCol\r
911 mov r12,#0xf\r
912.endif\r
cc68a136 913 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
914 mov r6, r1, lsl #31\r
915 orr r6, r6, #1<<30\r
cc68a136 916\r
917 mov r10, r0\r
918\r
919.dsfc_loop:\r
920 ldr r9, [r10], #4 @ read code\r
921 bic r6, r6, #7 @ using pipeline\r
922 tst r9, r9\r
923 ldmeqfd sp!, {r4-r11,pc}\r
924\r
925 mov r4, r9, lsl #28\r
926 orr r6, r6, r4, lsr #30\r
927 add r6, r6, #1 @ r6=s1cc???? ... ?????www (s=shadow/hilight, cc=pal, w=width)\r
928\r
929 and r5, r9, #3\r
930 add r5, r5, #1 @ r5=delta\r
931 tst r9, #0x10000\r
932 rsbne r5, r5, #0 @ Flip X\r
933 mov r5, r5, lsl #4\r
934\r
935 mov r2, r9, lsr #17\r
936 mov r8, r2, lsl #1 @ tile=((unsigned int)code>>17)<<1;\r
937\r
938 and r3, r9, #0x30 @ r3=pal=(code&0x30);\r
939\r
940 bic r6, r6, #3<<28\r
941 orr r6, r6, r3, lsl #24\r
942\r
943 mov r0, r9, lsl #16\r
944 mov r0, r0, asr #22 @ sx=(code<<16)>>22\r
945 adds r0, r0, #0 @ set ZV\r
946 b .dsfc_inloop_enter\r
947\r
948@ scratch: r4, r7\r
949.dsfc_inloop:\r
950 sub r6, r6, #1\r
951 tst r6, #7\r
952 beq .dsfc_loop\r
953 adds r0, r0, #8\r
954 add r8, r8, r5\r
955\r
956.dsfc_inloop_enter:\r
957 ble .dsfc_inloop\r
958 cmp r0, #328\r
959 bge .dsfc_loop\r
960\r
961 mov r8, r8, lsl #17\r
962 mov r8, r8, lsr #17 @ tile&=0x7fff; // Clip tile address\r
963\r
964 ldr r2, [lr, r8, lsl #1] @ pack=*(unsigned int *)(Pico.vram+tile); // Get 8 pixels\r
965 add r1, r11, r0 @ r1=pdest\r
966 tst r2, r2\r
967 beq .dsfc_inloop\r
968\r
969 cmp r12, r6, lsr #28\r
970 beq .dsfc_shadow\r
971\r
972 cmp r2, r2, ror #4\r
973 beq .dsfc_SingleColor @ tileline singlecolor \r
974\r
975 tst r9, #0x10000\r
7a7c6476 976 bne .dsfc_TileFlip\r
cc68a136 977\r
978 @ TileFlip (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
cc68a136 979.dsfc_TileNorm:\r
980 TileNorm r12\r
981 b .dsfc_inloop\r
982\r
7a7c6476 983.dsfc_TileFlip:\r
984 TileFlip r12\r
985 b .dsfc_inloop\r
986\r
cc68a136 987.dsfc_SingleColor:\r
988 tst r0, #1 @ not aligned?\r
989 and r4, r2, #0xf\r
990 orr r4, r3, r4\r
991 orr r4, r4, r4, lsl #8\r
992 strneb r4, [r1], #1\r
993 streqh r4, [r1], #2\r
994 strh r4, [r1], #2\r
995 strh r4, [r1], #2\r
996 strh r4, [r1], #2\r
997 strneb r4, [r1], #1\r
998 b .dsfc_inloop\r
999\r
1000.dsfc_shadow:\r
1001 cmp r2, r2, ror #4\r
1002 beq .dsfc_singlec_sh\r
1003\r
1004 tst r9, #0x10000\r
7a7c6476 1005 bne .dsfc_TileFlip_sh\r
cc68a136 1006\r
1007 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
cc68a136 1008.dsfc_TileNorm_sh:\r
1009 TileNormSh\r
1010 b .dsfc_inloop\r
1011\r
7a7c6476 1012.dsfc_TileFlip_sh:\r
1013 TileFlipSh\r
1014 b .dsfc_inloop\r
1015\r
cc68a136 1016.dsfc_singlec_sh:\r
1017 cmp r2, #0xe0000000\r
1018 bcc .dsfc_SingleColor @ normal singlecolor tileline (carry inverted in ARM)\r
1019 tst r2, #0x10000000\r
1020 bne .dsfc_sh_sh\r
1021 TileSingleHi\r
1022 b .dsfc_inloop\r
1023\r
1024.dsfc_sh_sh:\r
1025 TileSingleSh\r
1026 b .dsfc_inloop\r
1027\r
1028.pool\r
1029\r
1030@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1031\r
1032@ + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
1033@ + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
1034\r
1035.global DrawSprite @ unsigned int *sprite, int **hc, int sh\r
1036\r
1037DrawSprite:\r
1038 stmfd sp!, {r4-r9,r11,lr}\r
1039\r
1040 ldr r3, [r0] @ sprite[0]\r
1041 ldr r7, =Scanline\r
1042 mov r6, r3, lsr #28\r
1043 sub r6, r6, #1 @ r6=width-1 (inc later)\r
1044 mov r5, r3, lsr #24\r
1045 and r5, r5, #7 @ r5=height\r
1046\r
1047 mov r4, r3, lsl #16 @ r4=sy<<16 (tmp)\r
1048\r
1049 ldr r7, [r7]\r
1050 ldr r9, [r0, #4]\r
1051 sub r7, r7, r4, asr #16 @ r7=row=Scanline-sy\r
1052\r
1053 tst r2, r2\r
1054 mov r2, r9, asr #16 @ r2=sx\r
1055 bic r9, r9, #0xfe000000\r
1056 orrne r9, r9, #1<<31 @ r9=code|(sh<<31)\r
1057\r
1058 tst r9, #0x1000\r
1059 movne r4, r5, lsl #3\r
1060 subne r4, r4, #1\r
1061 subne r7, r4, r7 @ if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
1062\r
1063 mov r8, r9, lsl #21\r
1064 mov r8, r8, lsr #21\r
1065 add r8, r8, r7, lsr #3 @ tile+=row>>3; // Tile number increases going down\r
1066 \r
1067 tst r9, #0x0800\r
1068 mlane r8, r5, r6, r8 @ if (code&0x0800) { tile+=delta*(width-1);\r
1069 rsbne r5, r5, #0 @ delta=-delta; } // r5=delta now\r
1070\r
1071 mov r8, r8, lsl #4\r
1072 and r7, r7, #7\r
1073 add r8, r8, r7, lsl #1 @ tile+=(row&7)<<1; // Tile address\r
1074\r
1075 tst r9, #0x8000\r
1076 bne .dspr_cache @ if(code&0x8000) // high priority - cache it\r
1077\r
1078 @ cache some stuff to avoid mem access\r
ea8c405f 1079.if OVERRIDE_HIGHCOL\r
1080 ldr r11,=HighCol\r
1081 mov r12,#0xf\r
1082 ldr r11,[r11]\r
1083.else\r
cc68a136 1084 ldr r11,=HighCol\r
cc68a136 1085 mov r12,#0xf\r
ea8c405f 1086.endif\r
1087 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
cc68a136 1088\r
1089 mov r5, r5, lsl #4 @ delta<<=4; // Delta of address\r
1090 and r4, r9, #0x6000\r
1091 orr r9, r9, r4, lsl #16\r
1092 orr r9, r9, #0x10000000 @ r9=scc1 ???? ... <code> (s=shadow/hilight, cc=pal)\r
1093\r
1094 tst r9, #1<<31\r
1095 mov r3, r4, lsr #9 @ r3=pal=((code>>9)&0x30);\r
1096 orrne r3, r3, #0x40 @ shadow by default\r
1097\r
1098 add r6, r6, #1 @ inc now\r
1099 adds r0, r2, #0 @ mov sx to r0 and set ZV flags\r
1100 b .dspr_loop_enter\r
1101\r
1102.dspr_loop:\r
1103 subs r6, r6, #1 @ width--\r
1104 ldmeqfd sp!, {r4-r9,r11,pc}@ return\r
1105 adds r0, r0, #8 @ sx+=8\r
1106 add r8, r8, r5 @ tile+=delta\r
1107\r
1108.dspr_loop_enter:\r
1109 ble .dspr_loop @ sx <= 0\r
1110 cmp r0, #328\r
1111 ldmgefd sp!, {r4-r9,r11,pc}@ return\r
1112\r
1113 mov r8, r8, lsl #17\r
1114 mov r8, r8, lsr #17 @ tile&=0x7fff; // Clip tile address\r
1115\r
1116 ldr r2, [lr, r8, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
1117 add r1, r11, r0 @ r1=pdest\r
1118 tst r2, r2\r
1119 beq .dspr_loop\r
1120\r
1121 cmp r12, r9, lsr #28\r
1122 beq .dspr_shadow\r
1123\r
1124 cmp r2, r2, ror #4\r
1125 beq .dspr_SingleColor @ tileline singlecolor \r
1126\r
1127 tst r9, #0x0800\r
7a7c6476 1128 bne .dspr_TileFlip\r
cc68a136 1129\r
1130 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
cc68a136 1131@ scratch: r4, r7\r
1132.dspr_TileNorm:\r
1133 TileNorm r12\r
1134 b .dspr_loop\r
1135\r
7a7c6476 1136.dspr_TileFlip:\r
1137 TileFlip r12\r
1138 b .dspr_loop\r
1139\r
cc68a136 1140.dspr_SingleColor:\r
1141 and r4, r2, #0xf\r
1142 orr r4, r3, r4\r
1143 orr r4, r4, r4, lsl #8\r
1144 tst r0, #1 @ not aligned?\r
1145 strneb r4, [r1], #1\r
1146 streqh r4, [r1], #2\r
1147 strh r4, [r1], #2\r
1148 strh r4, [r1], #2\r
1149 strh r4, [r1], #2\r
1150 strneb r4, [r1], #1\r
1151 b .dspr_loop\r
1152\r
1153.dspr_shadow:\r
1154 cmp r2, r2, ror #4\r
1155 beq .dspr_singlec_sh\r
1156\r
1157 tst r9, #0x0800\r
7a7c6476 1158 bne .dspr_TileFlip_sh\r
cc68a136 1159\r
1160 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
cc68a136 1161.dspr_TileNorm_sh:\r
1162 TileNormSh\r
1163 b .dspr_loop\r
1164\r
7a7c6476 1165.dspr_TileFlip_sh:\r
1166 TileFlipSh\r
1167 b .dspr_loop\r
1168\r
cc68a136 1169.dspr_singlec_sh:\r
1170 cmp r2, #0xe0000000\r
1171 bcc .dspr_SingleColor @ normal tileline\r
1172 tst r2, #0x10000000\r
1173 bne .dspr_sh_sh\r
1174 TileSingleHi\r
1175 b .dspr_loop\r
1176\r
1177.dspr_sh_sh:\r
1178 TileSingleSh\r
1179 b .dspr_loop\r
1180\r
1181\r
1182.dspr_cache:\r
1183 @ *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf);\r
1184 mov r4, r8, lsl #16 @ tile\r
1185 tst r9, #0x0800\r
1186 orrne r4, r4, #0x10000 @ code&0x0800\r
1187 mov r2, r2, lsl #22\r
1188 orr r4, r4, r2, lsr #16 @ (sx<<6)&0x0000ffc0\r
1189 and r2, r9, #0x6000\r
1190 orr r4, r4, r2, lsr #9 @ (code>>9)&0x30\r
1191 mov r3, r3, lsl #12\r
1192 ldr r2, [r1]\r
1193 orr r4, r4, r3, lsr #28 @ (sprite[0]>>24)&0xf\r
1194\r
1195 str r4, [r2], #4\r
1196 str r2, [r1]\r
1197\r
1198 ldmfd sp!, {r4-r9,r11,lr}\r
1199 bx lr\r
1200\r
1201@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1202\r
1203.global DrawWindow @ int tstart, int tend, int prio, int sh // int *hcache\r
1204\r
1205DrawWindow:\r
1206 stmfd sp!, {r4-r11,lr}\r
1207\r
1208 ldr r11, =(Pico+0x22228) @ Pico.video\r
1209 ldr r10, =Scanline\r
1210 ldrb r12, [r11, #3] @ pvid->reg[3]\r
1211\r
1212 ldr r10, [r10]\r
1213 ldr r4, [r11, #12]\r
1214 mov r5, r10, lsr #3\r
1215 and r10, r10, #7\r
1216 mov r10, r10, lsl #1 @ r10=ty\r
1217\r
1218 mov r12, r12, lsl #10\r
1219\r
1220 tst r4, #1 @ 40 cell mode?\r
1221 andne r12, r12, #0xf000 @ 0x3c<<10\r
1222 andeq r12, r12, #0xf800\r
1223 addne r12, r12, r5, lsl #7\r
1224 addeq r12, r12, r5, lsl #6 @ nametab\r
1225 add r12, r12, r0, lsl #2 @ +starttile\r
1226\r
1227 ldr r6, =rendstatus\r
1228 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
1229 ldrb r6, [r6]\r
1230\r
1231 @ fetch the first code now\r
1232 ldrh r7, [lr, r12]\r
1233\r
1234 ands r6, r6, #2 @ we care about bit 1 only\r
1235 orr r6, r6, r2\r
1236 bne .dw_no_sameprio\r
1237\r
1238 cmp r2, r7, lsr #15\r
1239 ldmnefd sp!, {r4-r11,pc} @ assume that whole window uses same priority\r
1240\r
1241.dw_no_sameprio:\r
1242 orr r6, r6, r3, lsl #8 @ shadow mode\r
1243\r
1244 sub r8, r1, r0\r
cc68a136 1245\r
1246 @ cache some stuff to avoid mem access\r
ea8c405f 1247.if OVERRIDE_HIGHCOL\r
1248 ldr r11,=HighCol\r
1249 mov r8, r8, lsl #1 @ cells\r
1250 ldr r11,[r11]\r
1251 mvn r9, #0 @ r9=prevcode=-1\r
1252 add r11,r11,#8\r
1253.else\r
cc68a136 1254 ldr r11,=(HighCol+8)\r
ea8c405f 1255 mov r8, r8, lsl #1 @ cells\r
1256 mvn r9, #0 @ r9=prevcode=-1\r
1257.endif\r
cc68a136 1258 add r1, r11, r0, lsl #4 @ r1=pdest\r
1259 mov r0, #0xf\r
1260 b .dwloop_enter\r
1261\r
1262 @ r4,r5 & r7 are scratch in this loop\r
1263.dwloop:\r
1264 add r1, r1, #8\r
1265.dwloop_nor1:\r
1266 add r12, r12, #2 @ halfwords\r
1267 ldrh r7, [lr, r12] @ r7=code (int, but from unsigned, no sign extend)\r
1268 subs r8, r8, #1\r
1269 beq .dwloop_end @ done\r
1270\r
1271 eor r5, r6, r7, lsr #15\r
1272 tst r5, #1\r
1273 orrne r6, r6, #2 @ wrong pri\r
1274 bne .dwloop\r
1275\r
1276 cmp r7, r9\r
1277 beq .dw_samecode @ we know stuff about this tile already\r
1278\r
1279.dwloop_enter:\r
1280 mov r9, r7 @ remember code\r
1281\r
1282 movs r2, r9, lsl #20 @ if (code&0x1000)\r
1283 mov r2, r2, lsl #1\r
1284 add r2, r10, r2, lsr #17 @ r2=addr=(code&0x7ff)<<4; addr+=ty\r
1285 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
1286\r
1287 and r3, r9, #0x6000\r
1288 mov r3, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);\r
1289\r
1290 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
1291\r
1292.dw_samecode:\r
1293 tst r6, #0x100\r
1294 bne .dw_shadow\r
1295.dw_shadow_done:\r
1296 tst r2, r2\r
1297 beq .dwloop @ tileline blank\r
1298\r
1299 cmp r2, r2, ror #4\r
1300 beq .dw_SingleColor @ tileline singlecolor \r
1301\r
1302 tst r9, #0x0800\r
7a7c6476 1303 bne .dw_TileFlip\r
cc68a136 1304\r
1305 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r0: helper pattern\r
cc68a136 1306.dw_TileNorm:\r
1307 TileNorm r0\r
1308 b .dwloop\r
1309\r
7a7c6476 1310.dw_TileFlip:\r
1311 TileFlip r0\r
1312 b .dwloop\r
1313\r
cc68a136 1314.dw_SingleColor:\r
1315 and r4, r0, r2 @ #0x0000000f\r
1316 orr r4, r3, r4\r
1317 orr r4, r4, r4, lsl #8\r
1318 orr r4, r4, r4, lsl #16\r
1319 mov r5, r4\r
1320 stmia r1!, {r4,r5}\r
1321 b .dwloop_nor1 @ we incremeted r1 ourselves\r
1322\r
1323.dw_shadow:\r
1324 tst r6, #1 @ hi pri?\r
1325 orreq r3, r3, #0x40\r
1326 beq .dw_shadow_done\r
1327 ldr r4, [r1]\r
1328 tst r4, #0x00000080\r
1329 biceq r4, r4, #0x000000c0\r
1330 tst r4, #0x00008000\r
1331 biceq r4, r4, #0x0000c000\r
1332 tst r4, #0x00800000\r
1333 biceq r4, r4, #0x00c00000\r
1334 tst r4, #0x80000000\r
1335 biceq r4, r4, #0xc0000000\r
1336 str r4, [r1]\r
1337 ldr r4, [r1,#4]\r
1338 tst r4, #0x00000080\r
1339 biceq r4, r4, #0x000000c0\r
1340 tst r4, #0x00008000\r
1341 biceq r4, r4, #0x0000c000\r
1342 tst r4, #0x00800000\r
1343 biceq r4, r4, #0x00c00000\r
1344 tst r4, #0x80000000\r
1345 biceq r4, r4, #0xc0000000\r
1346 str r4, [r1,#4]\r
1347 b .dw_shadow_done\r
1348\r
1349.dwloop_end:\r
1350 ldr r0, =rendstatus\r
1351 ldr r1, [r0]\r
1352 and r6, r6, #2\r
1353 orr r1, r1, r6\r
1354 str r1, [r0]\r
1355\r
1356 ldmfd sp!, {r4-r11,r12}\r
1357 bx r12\r
1358\r
1359\r
1360@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1361\r
1362\r
1363@ hilights 2 pixels in RGB444/BGR444 format\r
1364.macro TileDoShHi2Pixels444 reg\r
1365 mov \reg, \reg, ror #12\r
1366 adds \reg, \reg, #0x40000000\r
1367 orrcs \reg, \reg, #0xf0000000\r
1368 mov \reg, \reg, ror #28\r
1369 adds \reg, \reg, #0x40000000\r
1370 orrcs \reg, \reg, #0xf0000000\r
1371 mov \reg, \reg, ror #28\r
1372 adds \reg, \reg, #0x40000000\r
1373 orrcs \reg, \reg, #0xf0000000\r
1374 mov \reg, \reg, ror #24\r
1375 adds \reg, \reg, #0x40000000\r
1376 orrcs \reg, \reg, #0xf0000000\r
1377 mov \reg, \reg, ror #28\r
1378 adds \reg, \reg, #0x40000000\r
1379 orrcs \reg, \reg, #0xf0000000\r
1380 mov \reg, \reg, ror #28\r
1381 adds \reg, \reg, #0x40000000\r
1382 orrcs \reg, \reg, #0xf0000000\r
1383 mov \reg, \reg, ror #12\r
1384.endm\r
1385\r
1386\r
1387.global FinalizeLineBGR444 @ int sh\r
1388\r
1389FinalizeLineBGR444:\r
1390 stmfd sp!, {r4-r6,lr}\r
1391 mov r6, r0\r
1392 ldr lr, =(Pico+0x22228) @ Pico.video\r
1393 ldr r0, =DrawLineDest\r
1394 ldrb r12, [lr, #12]\r
1395 ldr r0, [r0]\r
1396 sub r3, lr, #0x128 @ r3=Pico.cram\r
1397\r
1398 tst r12, #1\r
1399 movne r2, #320/4 @ len\r
1400 bne .fl_no32colBGR444\r
1401 ldr r4, =PicoOpt\r
1402 mov r2, #256/4\r
1403 ldr r4, [r4]\r
1404 tst r4, #0x100\r
1405 addeq r0, r0, #32*2\r
1406\r
1407.fl_no32colBGR444:\r
1408 tst r6, r6\r
1409 beq .fl_noshBGR444\r
1410\r
1411 ldr r4, =HighPal\r
1412\r
1413 ldrb r12, [lr, #-0x1a] @ 0x2220e ~ dirtyPal\r
1414 tst r12, r12\r
1415 moveq r3, r4\r
1416 beq .fl_noshBGR444\r
1417 mov r12, #0\r
1418 strb r12, [lr, #-0x1a]\r
1419\r
1420 mov lr, #0x40/8\r
1421 @ copy pal:\r
1422.fl_loopcpBGR444:\r
1423 ldmia r3!, {r1,r5,r6,r12}\r
1424 subs lr, lr, #1\r
1425 stmia r4!, {r1,r5,r6,r12}\r
1426 bne .fl_loopcpBGR444\r
1427\r
1428 @ shadowed pixels:\r
1429 mov r12, #0x0077\r
1430 orr r12,r12,#0x0700\r
1431 orr r12,r12,r12,lsl #16\r
1432 sub r3, r3, #0x40*2\r
1433 add r5, r4, #0x80*2\r
1434 mov lr, #0x40/4\r
1435.fl_loopcpBGR444_sh:\r
1436 ldmia r3!, {r1,r6}\r
1437 subs lr, lr, #1\r
1438 and r1, r12, r1, lsr #1\r
1439 and r6, r12, r6, lsr #1\r
1440 stmia r4!, {r1,r6}\r
1441 stmia r5!, {r1,r6}\r
1442 bne .fl_loopcpBGR444_sh\r
1443\r
1444 @ hilighted pixels:\r
1445 sub r3, r3, #0x40*2\r
1446 mov lr, #0x40/2\r
1447.fl_loopcpBGR444_hi:\r
1448 ldr r1, [r3], #4\r
1449 TileDoShHi2Pixels444 r1\r
1450 str r1, [r4], #4\r
1451 subs lr, lr, #1\r
1452 bne .fl_loopcpBGR444_hi\r
1453\r
1454 sub r3, r4, #0x40*3*2\r
1455\r
1456\r
1457.fl_noshBGR444:\r
ea8c405f 1458.if OVERRIDE_HIGHCOL\r
1459 ldr r1, =HighCol\r
1460 mov lr, #0xff\r
1461 ldr r1, [r1]\r
1462 mov lr, lr, lsl #1\r
1463 add r1, r1, #8\r
1464.else\r
cc68a136 1465 ldr r1, =(HighCol+8)\r
1466 mov lr, #0xff\r
1467 mov lr, lr, lsl #1\r
ea8c405f 1468.endif\r
cc68a136 1469\r
1470.fl_loopBGR444:\r
1471\r
1472 ldr r12, [r1], #4\r
1473 subs r2, r2, #1\r
1474\r
1475 and r4, lr, r12, lsl #1\r
1476 ldrh r4, [r3, r4]\r
1477 and r5, lr, r12, lsr #7\r
1478 ldrh r5, [r3, r5]\r
1479 and r6, lr, r12, lsr #15\r
1480 ldrh r6, [r3, r6]\r
1481 orr r4, r4, r5, lsl #16\r
1482\r
1483 and r5, lr, r12, lsr #23\r
1484 ldrh r5, [r3, r5] @ 2c.i.\r
1485 orr r5, r6, r5, lsl #16\r
1486\r
1487 stmia r0!, {r4,r5}\r
1488 bne .fl_loopBGR444\r
1489\r
1490\r
1491 ldmfd sp!, {r4-r6,lr}\r
1492 bx lr\r
1493\r
1494\r
1495@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1496\r
1497\r
1498@ hilights 2 pixels in RGB555/BGR555 format\r
1499.macro TileDoShHi2Pixels555 reg\r
1500 adds \reg, \reg, #0x40000000\r
1501 orrcs \reg, \reg, #0xf0000000\r
1502 mov \reg, \reg, ror #27\r
1503 adds \reg, \reg, #0x40000000\r
1504 orrcs \reg, \reg, #0xf0000000\r
1505 mov \reg, \reg, ror #26\r
1506 adds \reg, \reg, #0x40000000\r
1507 orrcs \reg, \reg, #0xf0000000\r
1508 mov \reg, \reg, ror #27\r
1509 adds \reg, \reg, #0x40000000\r
1510 orrcs \reg, \reg, #0xf0000000\r
1511 mov \reg, \reg, ror #27\r
1512 adds \reg, \reg, #0x40000000\r
1513 orrcs \reg, \reg, #0xf0000000\r
1514 mov \reg, \reg, ror #26\r
1515 adds \reg, \reg, #0x40000000\r
1516 orrcs \reg, \reg, #0xf0000000\r
1517 mov \reg, \reg, ror #27\r
1518.endm\r
1519\r
1520\r
1521@ Convert 0000bbb0 ggg0rrr0\r
1522@ to rrrrrggg gggbbbbb\r
1523\r
1524@ r2,r3,r9 - scratch, lr = 0x001c001c, r8 = 0x00030003\r
1525.macro convRGB565 reg\r
1526 and r2, lr, \reg,lsl #1\r
1527 and r9, r8, \reg,lsr #2\r
1528 orr r2, r2, r9 @ r2=red\r
1529 and r3, lr, \reg,lsr #7\r
1530 and r9, r8, \reg,lsr #10\r
1531 orr r3, r3, r9 @ r3=blue\r
1532 and \reg, \reg, lr, lsl #3\r
1533 orr \reg, \reg, \reg,lsl #3 @ green\r
1534 orr \reg, \reg, r2, lsl #11 @ add red back\r
1535 orr \reg, \reg, r3 @ add blue back\r
1536.endm\r
1537\r
ea8c405f 1538.global vidConvCpyRGB565\r
1539\r
cc68a136 1540vidConvCpyRGB565: @ void *to, void *from, int pixels\r
1541 stmfd sp!, {r4-r9,lr}\r
1542\r
2ec14aec 1543 mov r12, r2, lsr #3 @ repeats\r
cc68a136 1544 mov lr, #0x001c0000\r
1545 orr lr, lr, #0x01c @ lr == pattern 0x001c001c\r
1546 mov r8, #0x00030000\r
2ec14aec 1547 orr r8, r8, #0x003\r
cc68a136 1548\r
1549.loopRGB565:\r
1550 ldmia r1!, {r4-r7}\r
1551 subs r12, r12, #1\r
1552 convRGB565 r4\r
1553 str r4, [r0], #4\r
1554 convRGB565 r5\r
1555 str r5, [r0], #4\r
1556 convRGB565 r6\r
1557 str r6, [r0], #4\r
1558 convRGB565 r7\r
1559 str r7, [r0], #4\r
1560\r
1561 bgt .loopRGB565\r
1562\r
1563 ldmfd sp!, {r4-r9,lr}\r
1564 bx lr\r
1565\r
1566\r
1567\r
1568.global FinalizeLineRGB555 @ int sh\r
1569\r
1570FinalizeLineRGB555:\r
1571 stmfd sp!, {r4-r8,lr}\r
3d48f143 1572 ldr r8, =(Pico+0x22228) @ Pico.video\r
cc68a136 1573 ldr r4, =HighPal\r
1574\r
3d48f143 1575 ldrb r7, [r8, #-0x1a] @ 0x2220e ~ dirtyPal\r
cc68a136 1576 mov r6, r0\r
1577 mov r1, #0\r
1578 tst r7, r7\r
1579 beq .fl_noconvRGB555\r
3d48f143 1580 strb r1, [r8, #-0x1a]\r
1581 sub r1, r8, #0x128 @ r1=Pico.cram\r
cc68a136 1582 mov r0, r4\r
1583 mov r2, #0x40\r
1584 bl vidConvCpyRGB565\r
1585\r
1586.fl_noconvRGB555:\r
cc68a136 1587 mov r3, r4\r
1588 tst r6, r6\r
1589 beq .fl_noshRGB555\r
1590 tst r7, r7\r
1591 beq .fl_noshRGB555\r
1592\r
1593 @ shadowed pixels:\r
1594 mov r12, #0x008e\r
1595 orr r12,r12,#0x7300\r
1596 orr r12,r12,r12,lsl #16\r
1597 add r4, r3, #0x40*2\r
1598 add r5, r3, #0xc0*2\r
1599 mov lr, #0x40/4\r
1600.fl_loopcpRGB555_sh:\r
1601 ldmia r3!, {r1,r6}\r
1602 subs lr, lr, #1\r
1603 and r1, r12, r1, lsr #1\r
1604 and r6, r12, r6, lsr #1\r
1605 stmia r4!, {r1,r6}\r
1606 stmia r5!, {r1,r6}\r
1607 bne .fl_loopcpRGB555_sh\r
1608\r
1609 @ hilighted pixels:\r
1610 sub r3, r3, #0x40*2\r
1611 mov lr, #0x40/2\r
1612.fl_loopcpRGB555_hi:\r
1613 ldr r1, [r3], #4\r
1614 TileDoShHi2Pixels555 r1\r
1615 str r1, [r4], #4\r
1616 subs lr, lr, #1\r
1617 bne .fl_loopcpRGB555_hi\r
1618\r
1619 sub r3, r3, #0x40*2\r
1620\r
cc68a136 1621.fl_noshRGB555:\r
ea8c405f 1622.if OVERRIDE_HIGHCOL\r
1623 ldr r1, =HighCol\r
1624 ldr r0, =DrawLineDest\r
1625 ldr r1, [r1]\r
1626 ldr r0, [r0]\r
1627 add r1, r1, #8\r
1628.else\r
3d48f143 1629 ldr r0, =DrawLineDest\r
cc68a136 1630 ldr r1, =(HighCol+8)\r
3d48f143 1631 ldr r0, [r0]\r
ea8c405f 1632.endif\r
3d48f143 1633\r
1634 ldrb r12, [r8, #12]\r
cc68a136 1635 mov lr, #0xff\r
1636 mov lr, lr, lsl #1\r
1637\r
3d48f143 1638 tst r12, #1\r
1639 movne r2, #320/8 @ len\r
1640 bne .fl_no32colRGB555\r
1641 ldr r4, =PicoOpt\r
1642 mov r2, #256/8\r
1643 ldr r4, [r4]\r
1644 tst r4, #0x4000\r
1645 bne .fl_32scale_RGB555\r
1646 tst r4, #0x0100\r
1647 addeq r0, r0, #32*2\r
1648\r
1649.fl_no32colRGB555:\r
cc68a136 1650\r
499a0be3 1651.if UNALIGNED_DRAWLINEDEST\r
1652 @ this is basically for Gizmondo, which has unaligned odd lines in the framebuffer\r
1653 tst r0, #2\r
1654 bne .fl_RGB555u\r
1655.endif\r
1656\r
1657.fl_loopRGB555:\r
cc68a136 1658 ldr r12, [r1], #4\r
1659 ldr r7, [r1], #4\r
1660\r
1661 and r4, lr, r12, lsl #1\r
1662 ldrh r4, [r3, r4]\r
1663 and r5, lr, r12, lsr #7\r
1664 ldrh r5, [r3, r5]\r
1665 and r6, lr, r12, lsr #15\r
1666 ldrh r6, [r3, r6]\r
1667 orr r4, r4, r5, lsl #16\r
1668\r
1669 and r5, lr, r12, lsr #23\r
1670 ldrh r5, [r3, r5]\r
1671 and r8, lr, r7, lsl #1\r
1672 ldrh r8, [r3, r8]\r
1673 orr r5, r6, r5, lsl #16\r
1674\r
1675 and r6, lr, r7, lsr #7\r
1676 ldrh r6, [r3, r6]\r
1677 and r12,lr, r7, lsr #15\r
1678 ldrh r12,[r3, r12]\r
499a0be3 1679 and r7, lr, r7, lsr #23\r
1680 ldrh r7, [r3, r7]\r
cc68a136 1681 orr r8, r8, r6, lsl #16\r
1682\r
cc68a136 1683 subs r2, r2, #1\r
499a0be3 1684 orr r12,r12, r7, lsl #16\r
cc68a136 1685\r
1686 stmia r0!, {r4,r5,r8,r12}\r
1687 bne .fl_loopRGB555\r
1688\r
3d48f143 1689 ldmfd sp!, {r4-r8,lr}\r
1690 bx lr\r
1691\r
1692\r
1693.fl_32scale_RGB555:\r
1694 stmfd sp!, {r9,r10}\r
1695 mov r9, #0x3900 @ f800 07e0 001f | e000 0780 001c | 3800 01e0 0007\r
1696 orr r9, r9, #0x00e7\r
1697\r
499a0be3 1698.if UNALIGNED_DRAWLINEDEST\r
1699 tst r0, #2\r
1700 bne .fl_32scale_RGB555u\r
1701.endif\r
1702\r
3d48f143 1703.fl_loop32scale_RGB555:\r
1704 ldr r12, [r1], #4\r
1705 ldr r7, [r1], #4\r
cc68a136 1706\r
3d48f143 1707 and r4, lr, r12,lsl #1\r
1708 ldrh r4, [r3, r4]\r
1709 and r5, lr, r12,lsr #7\r
1710 ldrh r5, [r3, r5]\r
1711 and r4, r4, r9, lsl #2\r
1712 orr r4, r4, r4, lsl #14 @ r4[31:16] = 1/4 pix_s 0\r
1713 and r5, r5, r9, lsl #2\r
1714 sub r6, r5, r5, lsr #2 @ r6 = 3/4 pix_s 1\r
1715 add r4, r4, r6, lsl #16 @ pix_d 0, 1\r
1716 and r6, lr, r12,lsr #15\r
1717 ldrh r6, [r3, r6]\r
1718 and r12,lr, r12,lsr #23\r
1719 ldrh r12,[r3, r12]\r
1720 and r6, r6, r9, lsl #2\r
1721 add r5, r5, r6\r
1722 mov r5, r5, lsr #1\r
1723 sub r6, r6, r6, lsr #2 @ r6 = 3/4 pix_s 2\r
1724 orr r5, r5, r6, lsl #16\r
1725\r
1726 and r6, lr, r7, lsl #1\r
1727 ldrh r6, [r3, r6]\r
1728 and r12,r12,r9, lsl #2\r
1729 add r5, r5, r12,lsl #14 @ pix_d 2, 3\r
1730 and r6, r6, r9, lsl #2\r
1731 orr r6, r12,r6, lsl #16 @ pix_d 4, 5\r
1732\r
1733 and r12,lr, r7, lsr #7\r
1734 ldrh r12,[r3, r12]\r
1735 and r10,lr, r7, lsr #15\r
1736 ldrh r10,[r3, r10]\r
1737 and r12,r12,r9, lsl #2\r
1738 sub r8, r12,r12,lsr #2 @ r8 = 3/4 pix_s 1\r
1739 add r8, r8, r6, lsr #18\r
1740 and r7, lr, r7, lsr #23\r
1741 ldrh r7, [r3, r7]\r
1742 and r10,r10,r9, lsl #2\r
1743 orr r8, r8, r10,lsl #15\r
1744 add r8, r8, r12,lsl #15 @ pix_d 6, 7\r
1745 sub r10,r10,r10,lsr #2 @ r10= 3/4 pix_s 2\r
1746 and r7, r7, r9, lsl #2\r
1747 add r10,r10,r7, lsr #2 @ += 1/4 pix_s 3\r
1748 orr r10,r10,r7, lsl #16 @ pix_d 8, 9\r
1749\r
1750 subs r2, r2, #1\r
1751\r
1752 stmia r0!, {r4,r5,r6,r8,r10}\r
1753 bne .fl_loop32scale_RGB555\r
1754\r
1755 ldmfd sp!, {r9,r10}\r
cc68a136 1756 ldmfd sp!, {r4-r8,lr}\r
3d48f143 1757 bx lr\r
1758\r
499a0be3 1759.if UNALIGNED_DRAWLINEDEST\r
1760 @ unaligned versions of loops\r
9839d126 1761 @ warning: starts drawing 2bytes before dst\r
499a0be3 1762\r
1763.fl_RGB555u:\r
9839d126 1764 sub r0, r0, #2 @ initial adjustment\r
1765 mov r8, #0\r
499a0be3 1766\r
1767.fl_loopRGB555u:\r
1768 ldr r12, [r1], #4\r
1769 ldr r7, [r1], #4\r
1770\r
9839d126 1771 and r6, lr, r12,lsl #1\r
1772 ldrh r6, [r3, r6]\r
1773 and r5, lr, r12,lsr #7\r
499a0be3 1774 ldrh r5, [r3, r5]\r
9839d126 1775 orr r4, r8, r6, lsl #16\r
499a0be3 1776\r
9839d126 1777 and r6, lr, r12,lsr #15\r
499a0be3 1778 ldrh r6, [r3, r6]\r
9839d126 1779 and r8, lr, r12,lsr #23\r
499a0be3 1780 ldrh r8, [r3, r8]\r
9839d126 1781 orr r5, r5, r6, lsl #16\r
499a0be3 1782\r
9839d126 1783 and r6, lr, r7, lsl #1\r
499a0be3 1784 ldrh r6, [r3, r6]\r
9839d126 1785 and r12,lr, r7, lsr #7\r
499a0be3 1786 ldrh r12,[r3, r12]\r
9839d126 1787 orr r6, r8, r6, lsl #16\r
1788\r
1789 and r8, lr, r7, lsr #15\r
499a0be3 1790 ldrh r8, [r3, r8]\r
9839d126 1791 and r7, lr, r7, lsr #23\r
499a0be3 1792\r
1793 subs r2, r2, #1\r
9839d126 1794 orr r12,r12,r8, lsl #16\r
1795 ldrh r8, [r3, r7]\r
1796\r
1797 stmia r0!, {r4,r5,r6,r12}\r
499a0be3 1798 bne .fl_loopRGB555u\r
1799\r
1800 strh r8, [r0], #2\r
1801\r
1802 ldmfd sp!, {r4-r8,lr}\r
1803 bx lr\r
1804\r
1805\r
1806.fl_32scale_RGB555u:\r
9839d126 1807 sub r0, r0, #2 @ initial adjustment\r
1808 mov r4, #0\r
499a0be3 1809\r
1810 @ r9 f800 07e0 001f | e000 0780 001c | 3800 01e0 0007\r
1811.fl_loop32scale_RGB555u:\r
1812 ldr r12, [r1], #4\r
1813 ldr r7, [r1], #4\r
1814\r
9839d126 1815 and r6, lr, r12,lsl #1\r
1816 ldrh r6, [r3, r6]\r
499a0be3 1817 and r5, lr, r12,lsr #7\r
1818 ldrh r5, [r3, r5]\r
9839d126 1819 and r6, r6, r9, lsl #2\r
1820 orr r4, r4, r6, lsl #16 @ r4 = pix_d -1, 0\r
499a0be3 1821\r
1822 and r5, r5, r9, lsl #2\r
9839d126 1823 sub r8, r5, r5, lsr #2 @ r8 = 3/4 pix_s 1\r
1824 add r6, r8, r6, lsr #2 @ r6 = (1/4 pix_s 0) + (3/4 pix_s 1)\r
1825 orr r5, r6, r5, lsl #15\r
499a0be3 1826\r
1827 and r6, lr, r12,lsr #15\r
1828 ldrh r6, [r3, r6]\r
1829 and r12,lr, r12,lsr #23\r
1830 ldrh r12,[r3, r12]\r
1831 and r6, r6, r9, lsl #2\r
9839d126 1832 add r5, r5, r6, lsl #15 @ r5 = pix_d 1, 2\r
499a0be3 1833\r
9839d126 1834 and r8, lr, r7, lsl #1\r
1835 ldrh r8, [r3, r8]\r
1836 and r10,lr, r7, lsr #7\r
1837 ldrh r10,[r3, r10]\r
499a0be3 1838 and r12,r12,r9, lsl #2\r
9839d126 1839 sub r6, r6, r6, lsr #2 @ r6 = 3/4 pix_s 2\r
1840 add r6, r6, r12,lsr #2\r
1841 orr r6, r6, r12,lsl #16 @ r6 = pix_d 3, 4\r
499a0be3 1842\r
9839d126 1843 and r8, r8, r9, lsl #2\r
1844 and r10,r10,r9, lsl #2\r
1845 sub r12,r10,r10,lsr #2 @ r12 = 3/4 pix_s 5\r
1846 orr r8, r8, r8, lsl #14\r
1847 add r8, r8, r12,lsl #16 @ r8 = pix_d 5, 6\r
1848 and r12,lr, r7, lsr #15\r
499a0be3 1849 ldrh r12,[r3, r12]\r
499a0be3 1850 and r7, lr, r7, lsr #23\r
1851 ldrh r7, [r3, r7]\r
9839d126 1852 and r12,r12,r9, lsl #2\r
1853 add r10,r10,r12\r
1854 mov r10,r10, lsr #1\r
1855 sub r12,r12,r12,lsr #2 @ r12 = 3/4 pix_s 6\r
1856 orr r10,r10,r12,lsl #16\r
499a0be3 1857 and r7, r7, r9, lsl #2\r
9839d126 1858 add r10,r10,r7, lsl #14 @ r10 = pix_d 7, 8\r
499a0be3 1859\r
1860 subs r2, r2, #1\r
1861\r
1862 stmia r0!, {r4,r5,r6,r8,r10}\r
9839d126 1863 mov r4, r7\r
499a0be3 1864 bne .fl_loop32scale_RGB555u\r
1865\r
9839d126 1866 strh r4, [r0], #2\r
1867\r
499a0be3 1868 ldmfd sp!, {r9,r10}\r
1869 ldmfd sp!, {r4-r8,lr}\r
1870 bx lr\r
1871\r
1872.endif @ UNALIGNED_DRAWLINEDEST\r
1873\r
cc68a136 1874\r
1875@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1876\r
1877@ utility\r
1878.global blockcpy @ void *dst, void *src, size_t n\r
1879\r
1880blockcpy:\r
1881 stmfd sp!, {r4,r5}\r
1882 mov r2, r2, lsr #4\r
1883blockcpy_loop:\r
1884 ldmia r1!, {r3-r5,r12}\r
1885 subs r2, r2, #1\r
1886 stmia r0!, {r3-r5,r12}\r
1887 bne blockcpy_loop\r
1888 ldmfd sp!, {r4,r5}\r
1889 bx lr\r
1890\r
1891\r
1892.global blockcpy_or @ void *dst, void *src, size_t n, int pat\r
1893\r
1894blockcpy_or:\r
1895 stmfd sp!, {r4-r6}\r
1896 orr r3, r3, r3, lsl #8\r
1897 orr r3, r3, r3, lsl #16\r
1898 mov r2, r2, lsr #4\r
1899blockcpy_loop_or:\r
1900 ldmia r1!, {r4-r6,r12}\r
1901 subs r2, r2, #1\r
1902 orr r4, r4, r3\r
1903 orr r5, r5, r3\r
1904 orr r6, r6, r3\r
1905 orr r12,r12,r3\r
1906 stmia r0!, {r4-r6,r12}\r
1907 bne blockcpy_loop_or\r
1908 ldmfd sp!, {r4-r6}\r
1909 bx lr\r
1910\r