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[picodrive.git] / Pico / Draw2.c
1 // This is part of Pico Library\r
2 \r
3 // (c) Copyright 2007, Grazvydas "notaz" Ignotas\r
4 // Free for non-commercial use.\r
5 \r
6 // For commercial use, separate licencing terms must be obtained.\r
7 \r
8 \r
9 // this is a frame-based renderer, alternative to Dave's line based which is in Draw.c\r
10 \r
11 \r
12 #include "PicoInt.h"\r
13 \r
14 // port_config.h include must define these 2 defines:\r
15 // #define START_ROW  1 // which row of tiles to start rendering at?\r
16 // #define END_ROW   27 // ..end\r
17 // one row means 8 pixels. If above example was used, (27-1)*8=208 lines would be rendered.\r
18 \r
19 #define TILE_ROWS END_ROW-START_ROW\r
20 \r
21 #define USE_CACHE\r
22 \r
23 \r
24 int currpri = 0;\r
25 \r
26 static int HighCache2A[41*(TILE_ROWS+1)+1+1]; // caches for high layers\r
27 static int HighCache2B[41*(TILE_ROWS+1)+1+1];\r
28 \r
29 unsigned short *PicoCramHigh=Pico.cram; // pointer to CRAM buff (0x40 shorts), converted to native device color (works only with 16bit for now)\r
30 void (*PicoPrepareCram)()=0;            // prepares PicoCramHigh for renderer to use\r
31 \r
32 \r
33 // stuff available in asm:\r
34 #ifdef _ASM_DRAW_C\r
35 void BackFillFull(int reg7);\r
36 void DrawLayerFull(int plane, int *hcache, int planestart, int planeend);\r
37 void DrawTilesFromCacheF(int *hc);\r
38 void DrawWindowFull(int start, int end, int prio);\r
39 void DrawSpriteFull(unsigned int *sprite);\r
40 #else\r
41 \r
42 \r
43 static int TileXnormYnorm(unsigned char *pd,int addr,unsigned char pal)\r
44 {\r
45         unsigned int pack=0; unsigned int t=0, blank = 1;\r
46         int i;\r
47 \r
48         for(i=8; i; i--, addr+=2, pd += 320+8) {\r
49                 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
50                 if(!pack) continue;\r
51 \r
52                 t=pack&0x0000f000; if (t) pd[0]=(unsigned char)((t>>12)|pal);\r
53                 t=pack&0x00000f00; if (t) pd[1]=(unsigned char)((t>> 8)|pal);\r
54                 t=pack&0x000000f0; if (t) pd[2]=(unsigned char)((t>> 4)|pal);\r
55                 t=pack&0x0000000f; if (t) pd[3]=(unsigned char)((t    )|pal);\r
56                 t=pack&0xf0000000; if (t) pd[4]=(unsigned char)((t>>28)|pal);\r
57                 t=pack&0x0f000000; if (t) pd[5]=(unsigned char)((t>>24)|pal);\r
58                 t=pack&0x00f00000; if (t) pd[6]=(unsigned char)((t>>20)|pal);\r
59                 t=pack&0x000f0000; if (t) pd[7]=(unsigned char)((t>>16)|pal);\r
60                 blank = 0;\r
61         }\r
62 \r
63         return blank; // Tile blank?\r
64 }\r
65 \r
66 static int TileXflipYnorm(unsigned char *pd,int addr,unsigned char pal)\r
67 {\r
68         unsigned int pack=0; unsigned int t=0, blank = 1;\r
69         int i;\r
70 \r
71         for(i=8; i; i--, addr+=2, pd += 320+8) {\r
72                 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
73                 if(!pack) continue;\r
74 \r
75                 t=pack&0x000f0000; if (t) pd[0]=(unsigned char)((t>>16)|pal);\r
76                 t=pack&0x00f00000; if (t) pd[1]=(unsigned char)((t>>20)|pal);\r
77                 t=pack&0x0f000000; if (t) pd[2]=(unsigned char)((t>>24)|pal);\r
78                 t=pack&0xf0000000; if (t) pd[3]=(unsigned char)((t>>28)|pal);\r
79                 t=pack&0x0000000f; if (t) pd[4]=(unsigned char)((t    )|pal);\r
80                 t=pack&0x000000f0; if (t) pd[5]=(unsigned char)((t>> 4)|pal);\r
81                 t=pack&0x00000f00; if (t) pd[6]=(unsigned char)((t>> 8)|pal);\r
82                 t=pack&0x0000f000; if (t) pd[7]=(unsigned char)((t>>12)|pal);\r
83                 blank = 0;\r
84         }\r
85         return blank; // Tile blank?\r
86 }\r
87 \r
88 static int TileXnormYflip(unsigned char *pd,int addr,unsigned char pal)\r
89 {\r
90         unsigned int pack=0; unsigned int t=0, blank = 1;\r
91         int i;\r
92 \r
93         addr+=14;\r
94         for(i=8; i; i--, addr-=2, pd += 320+8) {\r
95                 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
96                 if(!pack) continue;\r
97 \r
98                 t=pack&0x0000f000; if (t) pd[0]=(unsigned char)((t>>12)|pal);\r
99                 t=pack&0x00000f00; if (t) pd[1]=(unsigned char)((t>> 8)|pal);\r
100                 t=pack&0x000000f0; if (t) pd[2]=(unsigned char)((t>> 4)|pal);\r
101                 t=pack&0x0000000f; if (t) pd[3]=(unsigned char)((t    )|pal);\r
102                 t=pack&0xf0000000; if (t) pd[4]=(unsigned char)((t>>28)|pal);\r
103                 t=pack&0x0f000000; if (t) pd[5]=(unsigned char)((t>>24)|pal);\r
104                 t=pack&0x00f00000; if (t) pd[6]=(unsigned char)((t>>20)|pal);\r
105                 t=pack&0x000f0000; if (t) pd[7]=(unsigned char)((t>>16)|pal);\r
106                 blank = 0;\r
107         }\r
108 \r
109         return blank; // Tile blank?\r
110 }\r
111 \r
112 static int TileXflipYflip(unsigned char *pd,int addr,unsigned char pal)\r
113 {\r
114         unsigned int pack=0; unsigned int t=0, blank = 1;\r
115         int i;\r
116 \r
117         addr+=14;\r
118         for(i=8; i; i--, addr-=2, pd += 320+8) {\r
119                 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
120                 if(!pack) continue;\r
121 \r
122                 t=pack&0x000f0000; if (t) pd[0]=(unsigned char)((t>>16)|pal);\r
123                 t=pack&0x00f00000; if (t) pd[1]=(unsigned char)((t>>20)|pal);\r
124                 t=pack&0x0f000000; if (t) pd[2]=(unsigned char)((t>>24)|pal);\r
125                 t=pack&0xf0000000; if (t) pd[3]=(unsigned char)((t>>28)|pal);\r
126                 t=pack&0x0000000f; if (t) pd[4]=(unsigned char)((t    )|pal);\r
127                 t=pack&0x000000f0; if (t) pd[5]=(unsigned char)((t>> 4)|pal);\r
128                 t=pack&0x00000f00; if (t) pd[6]=(unsigned char)((t>> 8)|pal);\r
129                 t=pack&0x0000f000; if (t) pd[7]=(unsigned char)((t>>12)|pal);\r
130                 blank = 0;\r
131         }\r
132         return blank; // Tile blank?\r
133 }\r
134 \r
135 \r
136 // start: (tile_start<<16)|row_start, end: [same]\r
137 static void DrawWindowFull(int start, int end, int prio)\r
138 {\r
139         struct PicoVideo *pvid=&Pico.video;\r
140         int nametab, nametab_step, trow, tilex, blank=-1, code;\r
141         unsigned char *scrpos = PicoDraw2FB;\r
142         int tile_start, tile_end; // in cells\r
143 \r
144         // parse ranges\r
145         tile_start = start>>16;\r
146         tile_end = end>>16;\r
147         start = start<<16>>16;\r
148         end = end<<16>>16;\r
149 \r
150         // Find name table line:\r
151         if (pvid->reg[12]&1)\r
152         {\r
153                 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
154                 nametab_step = 1<<6;\r
155         }\r
156         else\r
157         {\r
158                 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
159                 nametab_step = 1<<5;\r
160         }\r
161         nametab += nametab_step*start;\r
162 \r
163         // check priority\r
164         code=Pico.vram[nametab+tile_start];\r
165         if ((code>>15) != prio) return; // hack: just assume that whole window uses same priority\r
166 \r
167         scrpos+=8*328+8;\r
168         scrpos+=8*328*(start-START_ROW);\r
169 \r
170         // do a window until we reach planestart row\r
171         for(trow = start; trow < end; trow++, nametab+=nametab_step) { // current tile row\r
172                 for (tilex=tile_start; tilex<tile_end; tilex++)\r
173                 {\r
174                         int code,addr,zero=0;\r
175 //                      unsigned short *pal=NULL;\r
176                         unsigned char pal;\r
177 \r
178                         code=Pico.vram[nametab+tilex];\r
179                         if (code==blank) continue;\r
180 \r
181                         // Get tile address/2:\r
182                         addr=(code&0x7ff)<<4;\r
183 \r
184 //                      pal=PicoCramHigh+((code>>9)&0x30);\r
185                         pal=(unsigned char)((code>>9)&0x30);\r
186 \r
187                         switch((code>>11)&3) {\r
188                                 case 0: zero=TileXnormYnorm(scrpos+(tilex<<3),addr,pal); break;\r
189                                 case 1: zero=TileXflipYnorm(scrpos+(tilex<<3),addr,pal); break;\r
190                                 case 2: zero=TileXnormYflip(scrpos+(tilex<<3),addr,pal); break;\r
191                                 case 3: zero=TileXflipYflip(scrpos+(tilex<<3),addr,pal); break;\r
192                         }\r
193                         if(zero) blank=code; // We know this tile is blank now\r
194                 }\r
195 \r
196                 scrpos += 328*8;\r
197         }\r
198 }\r
199 \r
200 \r
201 static void DrawLayerFull(int plane, int *hcache, int planestart, int planeend)\r
202 {\r
203         struct PicoVideo *pvid=&Pico.video;\r
204         static char shift[4]={5,6,6,7}; // 32,64 or 128 sized tilemaps\r
205         int width, height, ymask, htab;\r
206         int nametab, hscroll=0, vscroll, cells;\r
207         unsigned char *scrpos;\r
208         int blank=-1, xmask, nametab_row, trow;\r
209 \r
210         // parse ranges\r
211         cells = (planeend>>16)-(planestart>>16);\r
212         planestart = planestart<<16>>16;\r
213         planeend = planeend<<16>>16;\r
214 \r
215         // Work out the Tiles to draw\r
216 \r
217         htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
218 //      if ( pvid->reg[11]&2)     htab+=Scanline<<1; // Offset by line\r
219 //      if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
220         htab+=plane; // A or B\r
221 \r
222         if(!(pvid->reg[11]&3)) { // full screen scroll\r
223                 // Get horizontal scroll value\r
224                 hscroll=Pico.vram[htab&0x7fff];\r
225                 htab = 0; // this marks that we don't have to update scroll value\r
226         }\r
227 \r
228         // Work out the name table size: 32 64 or 128 tiles (0-3)\r
229         width=pvid->reg[16];\r
230         height=(width>>4)&3; width&=3;\r
231 \r
232         xmask=(1<<shift[width ])-1; // X Mask in tiles\r
233         ymask=(height<<5)|0x1f;     // Y Mask in tiles\r
234         if(width == 1)   ymask&=0x3f;\r
235         else if(width>1) ymask =0x1f;\r
236 \r
237         // Find name table:\r
238         if (plane==0) nametab=(pvid->reg[2]&0x38)<< 9; // A\r
239         else          nametab=(pvid->reg[4]&0x07)<<12; // B\r
240 \r
241         scrpos = PicoDraw2FB;\r
242         scrpos+=8*328*(planestart-START_ROW);\r
243 \r
244         // Get vertical scroll value:\r
245         vscroll=Pico.vsram[plane]&0x1ff;\r
246         scrpos+=(8-(vscroll&7))*328;\r
247         if(vscroll&7) planeend++; // we have vertically clipped tiles due to vscroll, so we need 1 more row\r
248 \r
249         *hcache++ = 8-(vscroll&7); // push y-offset to tilecache\r
250 \r
251 \r
252         for(trow = planestart; trow < planeend; trow++) { // current tile row\r
253                 int cellc=cells,tilex,dx;\r
254 \r
255                 // Find the tile row in the name table\r
256                 //ts.line=(vscroll+Scanline)&ymask;\r
257                 //ts.nametab+=(ts.line>>3)<<shift[width];\r
258                 nametab_row = nametab + (((trow+(vscroll>>3))&ymask)<<shift[width]); // pointer to nametable entries for this row\r
259 \r
260                 // update hscroll if needed\r
261                 if(htab) {\r
262                         int htaddr=htab+(trow<<4);\r
263                         if(trow) htaddr-=(vscroll&7)<<1;\r
264                         hscroll=Pico.vram[htaddr&0x7fff];\r
265                 }\r
266 \r
267                 // Draw tiles across screen:\r
268                 tilex=(-hscroll)>>3;\r
269                 dx=((hscroll-1)&7)+1;\r
270                 if(dx != 8) cellc++; // have hscroll, do more cells\r
271 \r
272                 for (; cellc; dx+=8,tilex++,cellc--)\r
273                 {\r
274                         int code=0,addr=0,zero=0;\r
275 //                      unsigned short *pal=NULL;\r
276                         unsigned char pal;\r
277 \r
278                         code=Pico.vram[nametab_row+(tilex&xmask)];\r
279                         if (code==blank) continue;\r
280 \r
281 #ifdef USE_CACHE\r
282                         if (code>>15) { // high priority tile\r
283                                 *hcache++ = code|(dx<<16)|(trow<<27); // cache it\r
284 #else\r
285                         if ((code>>15) != currpri) {\r
286 #endif\r
287                                 continue;\r
288                         }\r
289 \r
290                         // Get tile address/2:\r
291                         addr=(code&0x7ff)<<4;\r
292 \r
293 //                      pal=PicoCramHigh+((code>>9)&0x30);\r
294                         pal=(unsigned char)((code>>9)&0x30);\r
295 \r
296                         switch((code>>11)&3) {\r
297                                 case 0: zero=TileXnormYnorm(scrpos+dx,addr,pal); break;\r
298                                 case 1: zero=TileXflipYnorm(scrpos+dx,addr,pal); break;\r
299                                 case 2: zero=TileXnormYflip(scrpos+dx,addr,pal); break;\r
300                                 case 3: zero=TileXflipYflip(scrpos+dx,addr,pal); break;\r
301                         }\r
302                         if(zero) blank=code; // We know this tile is blank now\r
303                 }\r
304 \r
305                 scrpos += 328*8;\r
306         }\r
307 \r
308         *hcache = 0; // terminate cache\r
309 }\r
310 \r
311 \r
312 static void DrawTilesFromCacheF(int *hc)\r
313 {\r
314         int code, addr, zero = 0;\r
315         unsigned int prevy=0xFFFFFFFF;\r
316 //      unsigned short *pal;\r
317         unsigned char pal;\r
318         short blank=-1; // The tile we know is blank\r
319         unsigned char *scrpos = PicoDraw2FB, *pd = 0;\r
320 \r
321         // *hcache++ = code|(dx<<16)|(trow<<27); // cache it\r
322         scrpos+=(*hc++)*328 - START_ROW*328*8;\r
323 \r
324         while((code=*hc++)) {\r
325                 if((short)code == blank) continue;\r
326 \r
327                 // y pos\r
328                 if(((unsigned)code>>27) != prevy) {\r
329                         prevy = (unsigned)code>>27;\r
330                         pd = scrpos + prevy*328*8;\r
331                 }\r
332 \r
333                 // Get tile address/2:\r
334                 addr=(code&0x7ff)<<4;\r
335 //              pal=PicoCramHigh+((code>>9)&0x30);\r
336                 pal=(unsigned char)((code>>9)&0x30);\r
337 \r
338                 switch((code>>11)&3) {\r
339                         case 0: zero=TileXnormYnorm(pd+((code>>16)&0x1ff),addr,pal); break;\r
340                         case 1: zero=TileXflipYnorm(pd+((code>>16)&0x1ff),addr,pal); break;\r
341                         case 2: zero=TileXnormYflip(pd+((code>>16)&0x1ff),addr,pal); break;\r
342                         case 3: zero=TileXflipYflip(pd+((code>>16)&0x1ff),addr,pal); break;\r
343                 }\r
344 \r
345                 if(zero) blank=(short)code;\r
346         }\r
347 }\r
348 \r
349 \r
350 // sx and sy are coords of virtual screen with 8pix borders on top and on left\r
351 static void DrawSpriteFull(unsigned int *sprite)\r
352 {\r
353         int width=0,height=0;\r
354 //      unsigned short *pal=NULL;\r
355         unsigned char pal;\r
356         int tile,code,tdeltax,tdeltay;\r
357         unsigned char *scrpos;\r
358         int sx, sy;\r
359 \r
360         sy=sprite[0];\r
361         height=sy>>24;\r
362         sy=(sy&0x1ff)-0x78; // Y\r
363         width=(height>>2)&3; height&=3;\r
364         width++; height++; // Width and height in tiles\r
365 \r
366         code=sprite[1];\r
367         sx=((code>>16)&0x1ff)-0x78; // X\r
368 \r
369         tile=code&0x7ff; // Tile number\r
370         tdeltax=height; // Delta to increase tile by going right\r
371         tdeltay=1;      // Delta to increase tile by going down\r
372         if (code&0x0800) { tdeltax=-tdeltax; tile+=height*(width-1); } // Flip X\r
373         if (code&0x1000) { tdeltay=-tdeltay; tile+=height-1; } // Flip Y\r
374 \r
375         //delta<<=4; // Delta of address\r
376 //      pal=PicoCramHigh+((code>>9)&0x30); // Get palette pointer\r
377         pal=(unsigned char)((code>>9)&0x30);\r
378 \r
379         // goto first vertically visible tile\r
380         while(sy <= START_ROW*8) { sy+=8; tile+=tdeltay; height--; }\r
381 \r
382         scrpos = PicoDraw2FB;\r
383         scrpos+=(sy-START_ROW*8)*328;\r
384 \r
385         for (; height > 0; height--, sy+=8, tile+=tdeltay)\r
386         {\r
387                 int w = width, x=sx, t=tile;\r
388 \r
389                 if(sy >= END_ROW*8+8) return; // offscreen\r
390 \r
391                 for (; w; w--,x+=8,t+=tdeltax)\r
392                 {\r
393                         if(x<=0)   continue;\r
394                         if(x>=328) break; // Offscreen\r
395 \r
396                         t&=0x7fff; // Clip tile address\r
397                         switch((code>>11)&3) {\r
398                                 case 0: TileXnormYnorm(scrpos+x,t<<4,pal); break;\r
399                                 case 1: TileXflipYnorm(scrpos+x,t<<4,pal); break;\r
400                                 case 2: TileXnormYflip(scrpos+x,t<<4,pal); break;\r
401                                 case 3: TileXflipYflip(scrpos+x,t<<4,pal); break;\r
402                         }\r
403                 }\r
404 \r
405                 scrpos+=8*328;\r
406         }\r
407 }\r
408 #endif\r
409 \r
410 \r
411 static void DrawAllSpritesFull(int prio, int maxwidth)\r
412 {\r
413         struct PicoVideo *pvid=&Pico.video;\r
414         int table=0,maskrange=0;\r
415         int i,u,link=0;\r
416         unsigned int *sprites[80]; // Sprites\r
417         int y_min=START_ROW*8, y_max=END_ROW*8; // for a simple sprite masking\r
418 \r
419         table=pvid->reg[5]&0x7f;\r
420         if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
421         table<<=8; // Get sprite table address/2\r
422 \r
423         for (i=u=0; u < 80; u++)\r
424         {\r
425                 unsigned int *sprite=NULL;\r
426                 int code, code2, sx, sy, height;\r
427 \r
428                 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
429 \r
430                 // get sprite info\r
431                 code = sprite[0];\r
432 \r
433                 // check if it is not hidden vertically\r
434                 sy = (code&0x1ff)-0x80;\r
435                 height = (((code>>24)&3)+1)<<3;\r
436                 if(sy+height <= y_min || sy > y_max) goto nextsprite;\r
437 \r
438                 // masking sprite?\r
439                 code2=sprite[1];\r
440                 sx = (code2>>16)&0x1ff;\r
441                 if(!sx) {\r
442                         int to = sy+height; // sy ~ from\r
443                         if(maskrange) {\r
444                                 // try to merge with previous range\r
445                                 if((maskrange>>16)+1 >= sy && (maskrange>>16) <= to && (maskrange&0xffff) < sy) sy = (maskrange&0xffff);\r
446                                 else if((maskrange&0xffff)-1 <= to && (maskrange&0xffff) >= sy && (maskrange>>16) > to) to = (maskrange>>16);\r
447                         }\r
448                         // support only very simple masking (top and bottom of screen)\r
449                         if(sy <= y_min && to+1 > y_min) y_min = to+1;\r
450                         else if(to >= y_max && sy-1 < y_max) y_max = sy-1;\r
451                         else maskrange=sy|(to<<16);\r
452 \r
453                         goto nextsprite;\r
454                 }\r
455 \r
456                 // priority\r
457                 if(((code2>>15)&1) != prio) goto nextsprite; // wrong priority\r
458 \r
459                 // check if sprite is not hidden horizontally\r
460                 sx -= 0x78; // Get X coordinate + 8\r
461                 if(sx <= -8*3 || sx >= maxwidth) goto nextsprite;\r
462 \r
463                 // sprite is good, save it's index\r
464                 sprites[i++]=sprite;\r
465 \r
466                 nextsprite:\r
467                 // Find next sprite\r
468                 link=(code>>16)&0x7f;\r
469                 if(!link) break; // End of sprites\r
470         }\r
471 \r
472         // Go through sprites backwards:\r
473         for (i-- ;i>=0; i--)\r
474         {\r
475                 DrawSpriteFull(sprites[i]);\r
476         }\r
477 }\r
478 \r
479 #ifndef _ASM_DRAW_C\r
480 static void BackFillFull(int reg7)\r
481 {\r
482         unsigned int back, i;\r
483         unsigned int *p=(unsigned int *)PicoDraw2FB;\r
484 \r
485         // Start with a background color:\r
486 //      back=PicoCramHigh[reg7&0x3f];\r
487         back=reg7&0x3f;\r
488         back|=back<<8;\r
489         back|=back<<16;\r
490 \r
491         for(i = (8+320)*(8+(END_ROW-START_ROW)*8)/16; i; i--) {\r
492                 *p++ = back; // do 16 pixels per iteration\r
493                 *p++ = back;\r
494                 *p++ = back;\r
495                 *p++ = back;\r
496         }\r
497 }\r
498 #endif\r
499 \r
500 static void DrawDisplayFull()\r
501 {\r
502         struct PicoVideo *pvid=&Pico.video;\r
503         int win, edge=0, hvwin=0; // LSb->MSb: hwin&plane, vwin&plane, full\r
504         int planestart=START_ROW, planeend=END_ROW; // plane A start/end when window shares display with plane A (in tile rows or columns)\r
505         int winstart=START_ROW, winend=END_ROW;     // same for window\r
506         int maxw, maxcolc; // max width and col cells\r
507 \r
508         if(pvid->reg[12]&1) {\r
509                 maxw = 328; maxcolc = 40;\r
510         } else {\r
511                 maxw = 264; maxcolc = 32;\r
512         }\r
513 \r
514         // horizontal window?\r
515         if((win=pvid->reg[0x12])) {\r
516                 hvwin=1; // hwindow shares display with plane A\r
517                 edge=win&0x1f;\r
518                 if(win == 0x80) {\r
519                         // fullscreen window\r
520                         hvwin=4;\r
521                 } else if(win < 0x80) {\r
522                         // window on the top\r
523                              if(edge <= START_ROW) hvwin=0; // window not visible in our drawing region\r
524                         else if(edge >= END_ROW)   hvwin=4;\r
525                         else planestart = winend = edge;\r
526                 } else if(win > 0x80) {\r
527                         // window at the bottom\r
528                         if(edge >= END_ROW) hvwin=0;\r
529                         else planeend = winstart = edge;\r
530                 }\r
531         }\r
532 \r
533         // check for vertical window, but only if win is not fullscreen\r
534         if(hvwin != 4) {\r
535                 win=pvid->reg[0x11];\r
536                 edge=win&0x1f;\r
537                 if (win&0x80) {\r
538                         if(!edge) hvwin=4;\r
539                         else if(edge < (maxcolc>>1)) {\r
540                                 // window is on the right\r
541                                 hvwin|=2;\r
542                                 planeend|=edge<<17;\r
543                                 winstart|=edge<<17;\r
544                                 winend|=maxcolc<<16;\r
545                         }\r
546                 } else {\r
547                         if(edge >= (maxcolc>>1)) hvwin=4;\r
548                         else if(edge) {\r
549                                 // window is on the left\r
550                                 hvwin|=2;\r
551                                 winend|=edge<<17;\r
552                                 planestart|=edge<<17;\r
553                                 planeend|=maxcolc<<16;\r
554                         }\r
555                 }\r
556         }\r
557 \r
558         if(hvwin==1) { winend|=maxcolc<<16; planeend|=maxcolc<<16; }\r
559 \r
560         currpri = 0;\r
561         DrawLayerFull(1, HighCache2B, START_ROW, (maxcolc<<16)|END_ROW);\r
562         switch(hvwin) {\r
563                 case 4:\r
564                 // fullscreen window\r
565                 DrawWindowFull(START_ROW, (maxcolc<<16)|END_ROW, 0);\r
566                 HighCache2A[1] = 0;\r
567                 break;\r
568 \r
569                 case 3:\r
570                 // we have plane A and both v and h windows\r
571                 DrawLayerFull(0, HighCache2A, planestart, planeend);\r
572                 DrawWindowFull( winstart&~0xff0000, (winend&~0xff0000)|(maxcolc<<16), 0); // h\r
573                 DrawWindowFull((winstart&~0xff)|START_ROW, (winend&~0xff)|END_ROW, 0);    // v\r
574                 break;\r
575 \r
576                 case 2:\r
577                 case 1:\r
578                 // both window and plane A visible, window is vertical XOR horizontal\r
579                 DrawLayerFull(0, HighCache2A, planestart, planeend);\r
580                 DrawWindowFull(winstart, winend, 0);\r
581                 break;\r
582 \r
583                 default:\r
584                 // fullscreen plane A\r
585                 DrawLayerFull(0, HighCache2A, START_ROW, (maxcolc<<16)|END_ROW);\r
586                 break;\r
587         }\r
588         DrawAllSpritesFull(0, maxw);\r
589 \r
590 #ifdef USE_CACHE\r
591         if(HighCache2B[1]) DrawTilesFromCacheF(HighCache2B);\r
592         if(HighCache2A[1]) DrawTilesFromCacheF(HighCache2A);\r
593         switch(hvwin) {\r
594                 case 4:\r
595                 // fullscreen window\r
596                 DrawWindowFull(START_ROW, (maxcolc<<16)|END_ROW, 1);\r
597                 break;\r
598 \r
599                 case 3:\r
600                 // we have plane A and both v and h windows\r
601                 DrawWindowFull( winstart&~0xff0000, (winend&~0xff0000)|(maxcolc<<16), 1); // h\r
602                 DrawWindowFull((winstart&~0xff)|START_ROW, (winend&~0xff)|END_ROW, 1);    // v\r
603                 break;\r
604 \r
605                 case 2:\r
606                 case 1:\r
607                 // both window and plane A visible, window is vertical XOR horizontal\r
608                 DrawWindowFull(winstart, winend, 1);\r
609                 break;\r
610         }\r
611 #else\r
612         currpri = 1;\r
613         // TODO\r
614 #endif\r
615         DrawAllSpritesFull(1, maxw);\r
616 }\r
617 \r
618 \r
619 PICO_INTERNAL void PicoFrameFull()\r
620 {\r
621         // prepare cram?\r
622         if(PicoPrepareCram) PicoPrepareCram();\r
623 \r
624         // Draw screen:\r
625         BackFillFull(Pico.video.reg[7]);\r
626         if (Pico.video.reg[1]&0x40) DrawDisplayFull();\r
627 }\r
628 \r