initial import
[picodrive.git] / Pico / Draw2.c
1 // This is part of Pico Library\r
2 \r
3 // (c) Copyright 2006 notaz, All rights reserved.\r
4 // Free for non-commercial use.\r
5 \r
6 // For commercial use, separate licencing terms must be obtained.\r
7 \r
8 \r
9 // this is a frame-based renderer, alternative to Dave's line based which is in Draw.c\r
10 \r
11 \r
12 #include "PicoInt.h"\r
13 #include <assert.h>\r
14 #ifndef __GNUC__\r
15 #pragma warning (disable:4706) // Disable assignment within conditional\r
16 #endif\r
17 \r
18 // port_config.h include must define these 2 defines:\r
19 // #define START_ROW  1 // which row of tiles to start rendering at?\r
20 // #define END_ROW   27 // ..end\r
21 // one row means 8 pixels. If above example was used, (27-1)*8=208 lines would be rendered.\r
22 \r
23 #define TILE_ROWS END_ROW-START_ROW\r
24 \r
25 #define USE_CACHE\r
26 \r
27 \r
28 extern unsigned char *framebuff; // in format (8+320)x(8+224+8) (eights for borders)\r
29 int currpri = 0;\r
30 \r
31 static int HighCacheA[41*(TILE_ROWS+1)+1+1]; // caches for high layers\r
32 static int HighCacheB[41*(TILE_ROWS+1)+1+1];\r
33 \r
34 unsigned short *PicoCramHigh=Pico.cram; // pointer to CRAM buff (0x40 shorts), converted to native device color (works only with 16bit for now)\r
35 void (*PicoPrepareCram)()=0;            // prepares PicoCramHigh for renderer to use\r
36 \r
37 \r
38 // stuff available in asm:\r
39 #ifdef _ASM_DRAW_C\r
40 void BackFillFull(int reg7);\r
41 void DrawLayerFull(int plane, int *hcache, int planestart, int planeend);\r
42 void DrawTilesFromCacheF(int *hc);\r
43 void DrawWindowFull(int start, int end, int prio);\r
44 void DrawSpriteFull(unsigned int *sprite);\r
45 #else\r
46 \r
47 \r
48 static int TileXnormYnorm(unsigned char *pd,int addr,unsigned char pal)\r
49 {\r
50         unsigned int pack=0; unsigned int t=0, blank = 1;\r
51         int i;\r
52 \r
53         for(i=8; i; i--, addr+=2, pd += 320+8) {\r
54                 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
55                 if(!pack) continue;\r
56 \r
57                 t=pack&0x0000f000; if (t) pd[0]=(unsigned char)((t>>12)|pal);\r
58                 t=pack&0x00000f00; if (t) pd[1]=(unsigned char)((t>> 8)|pal);\r
59                 t=pack&0x000000f0; if (t) pd[2]=(unsigned char)((t>> 4)|pal);\r
60                 t=pack&0x0000000f; if (t) pd[3]=(unsigned char)((t    )|pal);\r
61                 t=pack&0xf0000000; if (t) pd[4]=(unsigned char)((t>>28)|pal);\r
62                 t=pack&0x0f000000; if (t) pd[5]=(unsigned char)((t>>24)|pal);\r
63                 t=pack&0x00f00000; if (t) pd[6]=(unsigned char)((t>>20)|pal);\r
64                 t=pack&0x000f0000; if (t) pd[7]=(unsigned char)((t>>16)|pal);\r
65                 blank = 0;\r
66         }\r
67 \r
68         return blank; // Tile blank?\r
69 }\r
70 \r
71 static int TileXflipYnorm(unsigned char *pd,int addr,unsigned char pal)\r
72 {\r
73         unsigned int pack=0; unsigned int t=0, blank = 1;\r
74         int i;\r
75 \r
76         for(i=8; i; i--, addr+=2, pd += 320+8) {\r
77                 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
78                 if(!pack) continue;\r
79 \r
80                 t=pack&0x000f0000; if (t) pd[0]=(unsigned char)((t>>16)|pal);\r
81                 t=pack&0x00f00000; if (t) pd[1]=(unsigned char)((t>>20)|pal);\r
82                 t=pack&0x0f000000; if (t) pd[2]=(unsigned char)((t>>24)|pal);\r
83                 t=pack&0xf0000000; if (t) pd[3]=(unsigned char)((t>>28)|pal);\r
84                 t=pack&0x0000000f; if (t) pd[4]=(unsigned char)((t    )|pal);\r
85                 t=pack&0x000000f0; if (t) pd[5]=(unsigned char)((t>> 4)|pal);\r
86                 t=pack&0x00000f00; if (t) pd[6]=(unsigned char)((t>> 8)|pal);\r
87                 t=pack&0x0000f000; if (t) pd[7]=(unsigned char)((t>>12)|pal);\r
88                 blank = 0;\r
89         }\r
90         return blank; // Tile blank?\r
91 }\r
92 \r
93 static int TileXnormYflip(unsigned char *pd,int addr,unsigned char pal)\r
94 {\r
95         unsigned int pack=0; unsigned int t=0, blank = 1;\r
96         int i;\r
97 \r
98         addr+=14;\r
99         for(i=8; i; i--, addr-=2, pd += 320+8) {\r
100                 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
101                 if(!pack) continue;\r
102 \r
103                 t=pack&0x0000f000; if (t) pd[0]=(unsigned char)((t>>12)|pal);\r
104                 t=pack&0x00000f00; if (t) pd[1]=(unsigned char)((t>> 8)|pal);\r
105                 t=pack&0x000000f0; if (t) pd[2]=(unsigned char)((t>> 4)|pal);\r
106                 t=pack&0x0000000f; if (t) pd[3]=(unsigned char)((t    )|pal);\r
107                 t=pack&0xf0000000; if (t) pd[4]=(unsigned char)((t>>28)|pal);\r
108                 t=pack&0x0f000000; if (t) pd[5]=(unsigned char)((t>>24)|pal);\r
109                 t=pack&0x00f00000; if (t) pd[6]=(unsigned char)((t>>20)|pal);\r
110                 t=pack&0x000f0000; if (t) pd[7]=(unsigned char)((t>>16)|pal);\r
111                 blank = 0;\r
112         }\r
113 \r
114         return blank; // Tile blank?\r
115 }\r
116 \r
117 static int TileXflipYflip(unsigned char *pd,int addr,unsigned char pal)\r
118 {\r
119         unsigned int pack=0; unsigned int t=0, blank = 1;\r
120         int i;\r
121 \r
122         addr+=14;\r
123         for(i=8; i; i--, addr-=2, pd += 320+8) {\r
124                 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
125                 if(!pack) continue;\r
126 \r
127                 t=pack&0x000f0000; if (t) pd[0]=(unsigned char)((t>>16)|pal);\r
128                 t=pack&0x00f00000; if (t) pd[1]=(unsigned char)((t>>20)|pal);\r
129                 t=pack&0x0f000000; if (t) pd[2]=(unsigned char)((t>>24)|pal);\r
130                 t=pack&0xf0000000; if (t) pd[3]=(unsigned char)((t>>28)|pal);\r
131                 t=pack&0x0000000f; if (t) pd[4]=(unsigned char)((t    )|pal);\r
132                 t=pack&0x000000f0; if (t) pd[5]=(unsigned char)((t>> 4)|pal);\r
133                 t=pack&0x00000f00; if (t) pd[6]=(unsigned char)((t>> 8)|pal);\r
134                 t=pack&0x0000f000; if (t) pd[7]=(unsigned char)((t>>12)|pal);\r
135                 blank = 0;\r
136         }\r
137         return blank; // Tile blank?\r
138 }\r
139 \r
140 \r
141 // start: (tile_start<<16)|row_start, end: [same]\r
142 static void DrawWindowFull(int start, int end, int prio)\r
143 {\r
144         struct PicoVideo *pvid=&Pico.video;\r
145         int nametab, nametab_step, trow, tilex, blank=-1, code;\r
146         unsigned char *scrpos = framebuff;\r
147         int tile_start, tile_end; // in cells\r
148 \r
149         // parse ranges\r
150         tile_start = start>>16;\r
151         tile_end = end>>16;\r
152         start = start<<16>>16;\r
153         end = end<<16>>16;\r
154 \r
155         // Find name table line:\r
156         if (pvid->reg[12]&1)\r
157         {\r
158                 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
159                 nametab_step = 1<<6;\r
160         }\r
161         else\r
162         {\r
163                 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
164                 nametab_step = 1<<5;\r
165         }\r
166         nametab += nametab_step*start;\r
167 \r
168         // check priority\r
169         code=Pico.vram[nametab+tile_start];\r
170         if ((code>>15) != prio) return; // hack: just assume that whole window uses same priority\r
171 \r
172         scrpos+=8*328+8;\r
173         scrpos+=8*328*(start-START_ROW);\r
174 \r
175         // do a window until we reach planestart row\r
176         for(trow = start; trow < end; trow++, nametab+=nametab_step) { // current tile row\r
177                 for (tilex=tile_start; tilex<tile_end; tilex++)\r
178                 {\r
179                         int code,addr,zero=0;\r
180 //                      unsigned short *pal=NULL;\r
181                         unsigned char pal;\r
182 \r
183                         code=Pico.vram[nametab+tilex];\r
184                         if (code==blank) continue;\r
185 \r
186                         // Get tile address/2:\r
187                         addr=(code&0x7ff)<<4;\r
188 \r
189 //                      pal=PicoCramHigh+((code>>9)&0x30);\r
190                         pal=(unsigned char)((code>>9)&0x30);\r
191 \r
192                         switch((code>>11)&3) {\r
193                                 case 0: zero=TileXnormYnorm(scrpos+(tilex<<3),addr,pal); break;\r
194                                 case 1: zero=TileXflipYnorm(scrpos+(tilex<<3),addr,pal); break;\r
195                                 case 2: zero=TileXnormYflip(scrpos+(tilex<<3),addr,pal); break;\r
196                                 case 3: zero=TileXflipYflip(scrpos+(tilex<<3),addr,pal); break;\r
197                         }\r
198                         if(zero) blank=code; // We know this tile is blank now\r
199                 }\r
200 \r
201                 scrpos += 328*8;\r
202         }\r
203 }\r
204 \r
205 \r
206 static void DrawLayerFull(int plane, int *hcache, int planestart, int planeend)\r
207 {\r
208         struct PicoVideo *pvid=&Pico.video;\r
209         static char shift[4]={5,6,6,7}; // 32,64 or 128 sized tilemaps\r
210         int width, height, ymask, htab;\r
211         int nametab, hscroll=0, vscroll, cells;\r
212         unsigned char *scrpos;\r
213         int blank=-1, xmask, nametab_row, trow;\r
214 \r
215         // parse ranges\r
216         cells = (planeend>>16)-(planestart>>16);\r
217         planestart = planestart<<16>>16;\r
218         planeend = planeend<<16>>16;\r
219 \r
220         // Work out the Tiles to draw\r
221 \r
222         htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
223 //      if ( pvid->reg[11]&2)     htab+=Scanline<<1; // Offset by line\r
224 //      if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
225         htab+=plane; // A or B\r
226 \r
227         if(!(pvid->reg[11]&3)) { // full screen scroll\r
228                 // Get horizontal scroll value\r
229                 hscroll=Pico.vram[htab&0x7fff];\r
230                 htab = 0; // this marks that we don't have to update scroll value\r
231         }\r
232 \r
233         // Work out the name table size: 32 64 or 128 tiles (0-3)\r
234         width=pvid->reg[16];\r
235         height=(width>>4)&3; width&=3;\r
236 \r
237         xmask=(1<<shift[width ])-1; // X Mask in tiles\r
238     ymask=(height<<5)|0x1f;     // Y Mask in tiles\r
239     if(width == 1)   ymask&=0x3f;\r
240     else if(width>1) ymask =0x1f;\r
241 \r
242         // Find name table:\r
243         if (plane==0) nametab=(pvid->reg[2]&0x38)<< 9; // A\r
244         else          nametab=(pvid->reg[4]&0x07)<<12; // B\r
245 \r
246         scrpos = framebuff;\r
247         scrpos+=8*328*(planestart-START_ROW);\r
248 \r
249         // Get vertical scroll value:\r
250         vscroll=Pico.vsram[plane]&0x1ff;\r
251         scrpos+=(8-(vscroll&7))*328;\r
252         if(vscroll&7) planeend++; // we have vertically clipped tiles due to vscroll, so we need 1 more row\r
253 \r
254         *hcache++ = 8-(vscroll&7); // push y-offset to tilecache\r
255 \r
256 \r
257         for(trow = planestart; trow < planeend; trow++) { // current tile row\r
258                 int cellc=cells,tilex,dx;\r
259 \r
260                 // Find the tile row in the name table\r
261                 //ts.line=(vscroll+Scanline)&ymask;\r
262                 //ts.nametab+=(ts.line>>3)<<shift[width];\r
263                 nametab_row = nametab + (((trow+(vscroll>>3))&ymask)<<shift[width]); // pointer to nametable entries for this row\r
264 \r
265                 // update hscroll if needed\r
266                 if(htab) {\r
267                         int htaddr=htab+(trow<<4);\r
268                         if(trow) htaddr-=(vscroll&7)<<1;\r
269                         hscroll=Pico.vram[htaddr&0x7fff];\r
270                 }\r
271 \r
272                 // Draw tiles across screen:\r
273                 tilex=(-hscroll)>>3;\r
274                 dx=((hscroll-1)&7)+1;\r
275                 if(dx != 8) cellc++; // have hscroll, do more cells\r
276 \r
277                 for (; cellc; dx+=8,tilex++,cellc--)\r
278                 {\r
279                         int code=0,addr=0,zero=0;\r
280 //                      unsigned short *pal=NULL;\r
281                         unsigned char pal;\r
282 \r
283                         code=Pico.vram[nametab_row+(tilex&xmask)];\r
284                         if (code==blank) continue;\r
285 \r
286 #ifdef USE_CACHE\r
287                         if (code>>15) { // high priority tile\r
288                                 *hcache++ = code|(dx<<16)|(trow<<27); // cache it\r
289 #else\r
290                         if ((code>>15) != currpri) {\r
291 #endif\r
292                                 continue;\r
293                         }\r
294 \r
295                         // Get tile address/2:\r
296                         addr=(code&0x7ff)<<4;\r
297 \r
298 //                      pal=PicoCramHigh+((code>>9)&0x30);\r
299                         pal=(unsigned char)((code>>9)&0x30);\r
300 \r
301                         switch((code>>11)&3) {\r
302                                 case 0: zero=TileXnormYnorm(scrpos+dx,addr,pal); break;\r
303                                 case 1: zero=TileXflipYnorm(scrpos+dx,addr,pal); break;\r
304                                 case 2: zero=TileXnormYflip(scrpos+dx,addr,pal); break;\r
305                                 case 3: zero=TileXflipYflip(scrpos+dx,addr,pal); break;\r
306                         }\r
307                         if(zero) blank=code; // We know this tile is blank now\r
308                 }\r
309 \r
310                 scrpos += 328*8;\r
311         }\r
312 \r
313         *hcache = 0; // terminate cache\r
314 }\r
315 \r
316 \r
317 static void DrawTilesFromCacheF(int *hc)\r
318 {\r
319         int code, addr, zero = 0;\r
320         unsigned int prevy=0xFFFFFFFF;\r
321 //      unsigned short *pal;\r
322         unsigned char pal;\r
323         short blank=-1; // The tile we know is blank\r
324         unsigned char *scrpos = framebuff, *pd = 0;\r
325 \r
326         // *hcache++ = code|(dx<<16)|(trow<<27); // cache it\r
327         scrpos+=(*hc++)*328 - START_ROW*328*8;\r
328 \r
329         while((code=*hc++)) {\r
330                 if((short)code == blank) continue;\r
331 \r
332                 // y pos\r
333                 if(((unsigned)code>>27) != prevy) {\r
334                         prevy = (unsigned)code>>27;\r
335                         pd = scrpos + prevy*328*8;\r
336                 }\r
337 \r
338                 // Get tile address/2:\r
339                 addr=(code&0x7ff)<<4;\r
340 //              pal=PicoCramHigh+((code>>9)&0x30);\r
341                 pal=(unsigned char)((code>>9)&0x30);\r
342 \r
343                 switch((code>>11)&3) {\r
344                         case 0: zero=TileXnormYnorm(pd+((code>>16)&0x1ff),addr,pal); break;\r
345                         case 1: zero=TileXflipYnorm(pd+((code>>16)&0x1ff),addr,pal); break;\r
346                         case 2: zero=TileXnormYflip(pd+((code>>16)&0x1ff),addr,pal); break;\r
347                         case 3: zero=TileXflipYflip(pd+((code>>16)&0x1ff),addr,pal); break;\r
348                 }\r
349 \r
350                 if(zero) blank=(short)code;\r
351         }\r
352 }\r
353 \r
354 \r
355 // sx and sy are coords of virtual screen with 8pix borders on top and on left\r
356 static void DrawSpriteFull(unsigned int *sprite)\r
357 {\r
358         int width=0,height=0;\r
359 //      unsigned short *pal=NULL;\r
360         unsigned char pal;\r
361         int tile,code,tdeltax,tdeltay;\r
362         unsigned char *scrpos;\r
363         int sx, sy;\r
364 \r
365         sy=sprite[0];\r
366         height=sy>>24;\r
367         sy=(sy&0x1ff)-0x78; // Y\r
368         width=(height>>2)&3; height&=3;\r
369         width++; height++; // Width and height in tiles\r
370 \r
371         code=sprite[1];\r
372         sx=((code>>16)&0x1ff)-0x78; // X\r
373 \r
374         tile=code&0x7ff; // Tile number\r
375         tdeltax=height; // Delta to increase tile by going right\r
376         tdeltay=1;      // Delta to increase tile by going down\r
377         if (code&0x0800) { tdeltax=-tdeltax; tile+=height*(width-1); } // Flip X\r
378         if (code&0x1000) { tdeltay=-tdeltay; tile+=height-1; } // Flip Y\r
379 \r
380         //delta<<=4; // Delta of address\r
381 //      pal=PicoCramHigh+((code>>9)&0x30); // Get palette pointer\r
382         pal=(unsigned char)((code>>9)&0x30);\r
383 \r
384         // goto first vertically visible tile\r
385         while(sy <= START_ROW*8) { sy+=8; tile+=tdeltay; height--; }\r
386 \r
387         scrpos = framebuff;\r
388         scrpos+=(sy-START_ROW*8)*328;\r
389 \r
390         for (; height > 0; height--, sy+=8, tile+=tdeltay)\r
391         {\r
392                 int w = width, x=sx, t=tile;\r
393 \r
394                 if(sy >= END_ROW*8+8) return; // offscreen\r
395 \r
396                 for (; w; w--,x+=8,t+=tdeltax)\r
397                 {\r
398                         if(x<=0)   continue;\r
399                         if(x>=328) break; // Offscreen\r
400 \r
401                         t&=0x7fff; // Clip tile address\r
402                         switch((code>>11)&3) {\r
403                                 case 0: TileXnormYnorm(scrpos+x,t<<4,pal); break;\r
404                                 case 1: TileXflipYnorm(scrpos+x,t<<4,pal); break;\r
405                                 case 2: TileXnormYflip(scrpos+x,t<<4,pal); break;\r
406                                 case 3: TileXflipYflip(scrpos+x,t<<4,pal); break;\r
407                         }\r
408                 }\r
409 \r
410                 scrpos+=8*328;\r
411         }\r
412 }\r
413 #endif\r
414 \r
415 \r
416 static void DrawAllSpritesFull(int prio, int maxwidth)\r
417 {\r
418         struct PicoVideo *pvid=&Pico.video;\r
419         int table=0,maskrange=0;\r
420         int i,u,link=0;\r
421         unsigned int *sprites[80]; // Sprites\r
422         int y_min=START_ROW*8, y_max=END_ROW*8; // for a simple sprite masking\r
423 \r
424         table=pvid->reg[5]&0x7f;\r
425         if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
426         table<<=8; // Get sprite table address/2\r
427 \r
428         for (i=u=0; u < 80; u++)\r
429         {\r
430                 unsigned int *sprite=NULL;\r
431                 int code, code2, sx, sy, height;\r
432 \r
433                 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
434 \r
435                 // get sprite info\r
436                 code = sprite[0];\r
437 \r
438                 // check if it is not hidden vertically\r
439                 sy = (code&0x1ff)-0x80;\r
440                 height = (((code>>24)&3)+1)<<3;\r
441                 if(sy+height <= y_min || sy > y_max) goto nextsprite;\r
442 \r
443                 // masking sprite?\r
444                 code2=sprite[1];\r
445                 sx = (code2>>16)&0x1ff;\r
446                 if(!sx) {\r
447                         int to = sy+height; // sy ~ from\r
448                         if(maskrange) {\r
449                                 // try to merge with previous range\r
450                                 if((maskrange>>16)+1 >= sy && (maskrange>>16) <= to && (maskrange&0xffff) < sy) sy = (maskrange&0xffff);\r
451                                 else if((maskrange&0xffff)-1 <= to && (maskrange&0xffff) >= sy && (maskrange>>16) > to) to = (maskrange>>16);\r
452                         }\r
453                         // support only very simple masking (top and bottom of screen)\r
454                         if(sy <= y_min && to+1 > y_min) y_min = to+1;\r
455                         else if(to >= y_max && sy-1 < y_max) y_max = sy-1;\r
456                         else maskrange=sy|(to<<16);\r
457 \r
458                         goto nextsprite;\r
459                 }\r
460 \r
461                 // priority\r
462                 if(((code2>>15)&1) != prio) goto nextsprite; // wrong priority\r
463 \r
464                 // check if sprite is not hidden horizontally\r
465                 sx -= 0x78; // Get X coordinate + 8\r
466                 if(sx <= -8*3 || sx >= maxwidth) goto nextsprite;\r
467 \r
468                 // sprite is good, save it's index\r
469                 sprites[i++]=sprite;\r
470 \r
471                 nextsprite:\r
472                 // Find next sprite\r
473                 link=(code>>16)&0x7f;\r
474                 if(!link) break; // End of sprites\r
475         }\r
476 \r
477         // Go through sprites backwards:\r
478         for (i-- ;i>=0; i--)\r
479         {\r
480                 DrawSpriteFull(sprites[i]);\r
481         }\r
482 }\r
483 \r
484 #ifndef _ASM_DRAW_C\r
485 static void BackFillFull(int reg7)\r
486 {\r
487         unsigned int back, i;\r
488         unsigned int *p=(unsigned int *)framebuff;\r
489 \r
490         // Start with a background color:\r
491 //      back=PicoCramHigh[reg7&0x3f];\r
492         back=reg7&0x3f;\r
493         back|=back<<8;\r
494         back|=back<<16;\r
495 \r
496         for(i = (8+320)*(8+(END_ROW-START_ROW)*8)/16; i; i--) {\r
497                 *p++ = back; // do 16 pixels per iteration\r
498                 *p++ = back;\r
499                 *p++ = back;\r
500                 *p++ = back;\r
501         }\r
502 }\r
503 #endif\r
504 \r
505 static void DrawDisplayFull()\r
506 {\r
507         struct PicoVideo *pvid=&Pico.video;\r
508         int win, edge=0, hvwin=0; // LSb->MSb: hwin&plane, vwin&plane, full\r
509         int planestart=START_ROW, planeend=END_ROW; // plane A start/end when window shares display with plane A (in tile rows or columns)\r
510         int winstart=START_ROW, winend=END_ROW;     // same for window\r
511         int maxw, maxcolc; // max width and col cells\r
512 \r
513         if(pvid->reg[12]&1) {\r
514                 maxw = 328; maxcolc = 40;\r
515         } else {\r
516                 maxw = 264; maxcolc = 32;\r
517         }\r
518 \r
519         // horizontal window?\r
520         if((win=pvid->reg[0x12])) {\r
521                 hvwin=1; // hwindow shares display with plane A\r
522                 edge=win&0x1f;\r
523                 if(win == 0x80) {\r
524                         // fullscreen window\r
525                         hvwin=4;\r
526                 } else if(win < 0x80) {\r
527                         // window on the top\r
528                              if(edge <= START_ROW) hvwin=0; // window not visible in our drawing region\r
529                         else if(edge >= END_ROW)   hvwin=4;\r
530                         else planestart = winend = edge;\r
531                 } else if(win > 0x80) {\r
532                         // window at the bottom\r
533                         if(edge >= END_ROW) hvwin=0;\r
534                         else planeend = winstart = edge;\r
535                 }\r
536         }\r
537 \r
538         // check for vertical window, but only if win is not fullscreen\r
539         if(hvwin != 4) {\r
540                 win=pvid->reg[0x11];\r
541                 edge=win&0x1f;\r
542                 if (win&0x80) {\r
543                         if(!edge) hvwin=4;\r
544                         else if(edge < (maxcolc>>1)) {\r
545                                 // window is on the right\r
546                                 hvwin|=2;\r
547                                 planeend|=edge<<17;\r
548                                 winstart|=edge<<17;\r
549                                 winend|=maxcolc<<16;\r
550                         }\r
551                 } else {\r
552                         if(edge >= (maxcolc>>1)) hvwin=4;\r
553                         else if(edge) {\r
554                                 // window is on the left\r
555                                 hvwin|=2;\r
556                                 winend|=edge<<17;\r
557                                 planestart|=edge<<17;\r
558                                 planeend|=maxcolc<<16;\r
559                         }\r
560                 }\r
561         }\r
562 \r
563         if(hvwin==1) { winend|=maxcolc<<16; planeend|=maxcolc<<16; }\r
564 \r
565         currpri = 0;\r
566         DrawLayerFull(1, HighCacheB, START_ROW, (maxcolc<<16)|END_ROW);\r
567         switch(hvwin) {\r
568                 case 4:\r
569                 // fullscreen window\r
570                 DrawWindowFull(START_ROW, (maxcolc<<16)|END_ROW, 0);\r
571                 HighCacheA[1] = 0;\r
572                 break;\r
573 \r
574                 case 3:\r
575                 // we have plane A and both v and h windows\r
576                 DrawLayerFull(0, HighCacheA, planestart, planeend);\r
577                 DrawWindowFull( winstart&~0xff0000, (winend&~0xff0000)|(maxcolc<<16), 0); // h\r
578                 DrawWindowFull((winstart&~0xff)|START_ROW, (winend&~0xff)|END_ROW, 0);    // v\r
579                 break;\r
580 \r
581                 case 2:\r
582                 case 1:\r
583                 // both window and plane A visible, window is vertical XOR horizontal\r
584                 DrawLayerFull(0, HighCacheA, planestart, planeend);\r
585                 DrawWindowFull(winstart, winend, 0);\r
586                 break;\r
587 \r
588                 default:\r
589                 // fullscreen plane A\r
590                 DrawLayerFull(0, HighCacheA, START_ROW, (maxcolc<<16)|END_ROW);\r
591                 break;\r
592         }\r
593         DrawAllSpritesFull(0, maxw);\r
594 \r
595 #ifdef USE_CACHE\r
596         if(HighCacheB[1]) DrawTilesFromCacheF(HighCacheB);\r
597         if(HighCacheA[1]) DrawTilesFromCacheF(HighCacheA);\r
598         switch(hvwin) {\r
599                 case 4:\r
600                 // fullscreen window\r
601                 DrawWindowFull(START_ROW, (maxcolc<<16)|END_ROW, 1);\r
602                 break;\r
603 \r
604                 case 3:\r
605                 // we have plane A and both v and h windows\r
606                 DrawWindowFull( winstart&~0xff0000, (winend&~0xff0000)|(maxcolc<<16), 1); // h\r
607                 DrawWindowFull((winstart&~0xff)|START_ROW, (winend&~0xff)|END_ROW, 1);    // v\r
608                 break;\r
609 \r
610                 case 2:\r
611                 case 1:\r
612                 // both window and plane A visible, window is vertical XOR horizontal\r
613                 DrawWindowFull(winstart, winend, 1);\r
614                 break;\r
615         }\r
616 #else\r
617         currpri = 1;\r
618         // TODO\r
619 #endif\r
620         DrawAllSpritesFull(1, maxw);\r
621 }\r
622 \r
623 \r
624 void PicoFrameFull()\r
625 {\r
626         // prepare cram?\r
627         if(PicoPrepareCram) PicoPrepareCram();\r
628 \r
629         // Draw screen:\r
630         BackFillFull(Pico.video.reg[7]);\r
631         if (Pico.video.reg[1]&0x40) DrawDisplayFull();\r
632 }\r
633 \r