SDL-1.2.14
[sdl_omap.git] / docs / man3 / SDL_SetPalette.3
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e14743d1 1.TH "SDL_SetPalette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
2.SH "NAME"
3SDL_SetPalette \- Sets the colors in the palette of an 8-bit surface\&.
4.SH "SYNOPSIS"
5.PP
6\fB#include "SDL\&.h"
7.sp
8\fBint \fBSDL_SetPalette\fP\fR(\fBSDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors\fR);
9.SH "DESCRIPTION"
10.PP
11Sets a portion of the palette for the given 8-bit surface\&.
12.PP
13Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&.
14.PP
15This function can modify either the logical or physical palette by specifing \fBSDL_LOGPAL\fP or \fBSDL_PHYSPAL\fPthe in the \fBflags\fR parameter\&.
16.PP
17When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetPalette\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&.
18.PP
19The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3=16777216 colors\&.
20.SH "RETURN VALUE"
21.PP
22If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetPalette\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&.
23.SH "EXAMPLE"
24.PP
25.nf
26\f(CW /* Create a display surface with a grayscale palette */
27 SDL_Surface *screen;
28 SDL_Color colors[256];
29 int i;
30 \&.
31 \&.
32 \&.
33 /* Fill colors with color information */
34 for(i=0;i<256;i++){
35 colors[i]\&.r=i;
36 colors[i]\&.g=i;
37 colors[i]\&.b=i;
38 }
39
40 /* Create display */
41 screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
42 if(!screen){
43 printf("Couldn\&'t set video mode: %s
44", SDL_GetError());
45 exit(-1);
46 }
47
48 /* Set palette */
49 SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
50 \&.
51 \&.
52 \&.
53 \&.\fR
54.fi
55.PP
56.SH "SEE ALSO"
57.PP
58\fISDL_SetColors\fR, \fISDL_SetVideoMode\fR, \fISDL_Surface\fR, \fISDL_Color\fR
59.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01