SDL-1.2.14
[sdl_omap.git] / src / video / SDL_video.c
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* The high-level video driver subsystem */
25
26#include "SDL.h"
27#include "SDL_sysvideo.h"
28#include "SDL_blit.h"
29#include "SDL_pixels_c.h"
30#include "SDL_cursor_c.h"
31#include "../events/SDL_sysevents.h"
32#include "../events/SDL_events_c.h"
33
34/* Available video drivers */
35static VideoBootStrap *bootstrap[] = {
36#if SDL_VIDEO_DRIVER_QUARTZ
37 &QZ_bootstrap,
38#endif
39#if SDL_VIDEO_DRIVER_X11
40 &X11_bootstrap,
41#endif
42#if SDL_VIDEO_DRIVER_DGA
43 &DGA_bootstrap,
44#endif
45#if SDL_VIDEO_DRIVER_NANOX
46 &NX_bootstrap,
47#endif
48#if SDL_VIDEO_DRIVER_IPOD
49 &iPod_bootstrap,
50#endif
51#if SDL_VIDEO_DRIVER_QTOPIA
52 &Qtopia_bootstrap,
53#endif
54#if SDL_VIDEO_DRIVER_WSCONS
55 &WSCONS_bootstrap,
56#endif
57#if SDL_VIDEO_DRIVER_FBCON
58 &FBCON_bootstrap,
59#endif
60#if SDL_VIDEO_DRIVER_DIRECTFB
61 &DirectFB_bootstrap,
62#endif
63#if SDL_VIDEO_DRIVER_PS2GS
64 &PS2GS_bootstrap,
65#endif
66#if SDL_VIDEO_DRIVER_PS3
67 &PS3_bootstrap,
68#endif
69#if SDL_VIDEO_DRIVER_GGI
70 &GGI_bootstrap,
71#endif
72#if SDL_VIDEO_DRIVER_VGL
73 &VGL_bootstrap,
74#endif
75#if SDL_VIDEO_DRIVER_SVGALIB
76 &SVGALIB_bootstrap,
77#endif
78#if SDL_VIDEO_DRIVER_GAPI
79 &GAPI_bootstrap,
80#endif
81#if SDL_VIDEO_DRIVER_WINDIB
82 &WINDIB_bootstrap,
83#endif
84#if SDL_VIDEO_DRIVER_DDRAW
85 &DIRECTX_bootstrap,
86#endif
87#if SDL_VIDEO_DRIVER_BWINDOW
88 &BWINDOW_bootstrap,
89#endif
90#if SDL_VIDEO_DRIVER_TOOLBOX
91 &TOOLBOX_bootstrap,
92#endif
93#if SDL_VIDEO_DRIVER_DRAWSPROCKET
94 &DSp_bootstrap,
95#endif
96#if SDL_VIDEO_DRIVER_PHOTON
97 &ph_bootstrap,
98#endif
99#if SDL_VIDEO_DRIVER_EPOC
100 &EPOC_bootstrap,
101#endif
102#if SDL_VIDEO_DRIVER_XBIOS
103 &XBIOS_bootstrap,
104#endif
105#if SDL_VIDEO_DRIVER_GEM
106 &GEM_bootstrap,
107#endif
108#if SDL_VIDEO_DRIVER_PICOGUI
109 &PG_bootstrap,
110#endif
111#if SDL_VIDEO_DRIVER_DC
112 &DC_bootstrap,
113#endif
114#if SDL_VIDEO_DRIVER_NDS
115 &NDS_bootstrap,
116#endif
117#if SDL_VIDEO_DRIVER_RISCOS
118 &RISCOS_bootstrap,
119#endif
120#if SDL_VIDEO_DRIVER_OS2FS
121 &OS2FSLib_bootstrap,
122#endif
123#if SDL_VIDEO_DRIVER_AALIB
124 &AALIB_bootstrap,
125#endif
126#if SDL_VIDEO_DRIVER_CACA
127 &CACA_bootstrap,
128#endif
129#if SDL_VIDEO_DRIVER_DUMMY
130 &DUMMY_bootstrap,
131#endif
132 NULL
133};
134
135SDL_VideoDevice *current_video = NULL;
136
137/* Various local functions */
138int SDL_VideoInit(const char *driver_name, Uint32 flags);
139void SDL_VideoQuit(void);
140void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects);
141
142static SDL_GrabMode SDL_WM_GrabInputOff(void);
143#if SDL_VIDEO_OPENGL
144static int lock_count = 0;
145#endif
146
147
148/*
149 * Initialize the video and event subsystems -- determine native pixel format
150 */
151int SDL_VideoInit (const char *driver_name, Uint32 flags)
152{
153 SDL_VideoDevice *video;
154 int index;
155 int i;
156 SDL_PixelFormat vformat;
157 Uint32 video_flags;
158
159 /* Toggle the event thread flags, based on OS requirements */
160#if defined(MUST_THREAD_EVENTS)
161 flags |= SDL_INIT_EVENTTHREAD;
162#elif defined(CANT_THREAD_EVENTS)
163 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) {
164 SDL_SetError("OS doesn't support threaded events");
165 return(-1);
166 }
167#endif
168
169 /* Check to make sure we don't overwrite 'current_video' */
170 if ( current_video != NULL ) {
171 SDL_VideoQuit();
172 }
173
174 /* Select the proper video driver */
175 index = 0;
176 video = NULL;
177 if ( driver_name != NULL ) {
178#if 0 /* This will be replaced with a better driver selection API */
179 if ( SDL_strrchr(driver_name, ':') != NULL ) {
180 index = atoi(SDL_strrchr(driver_name, ':')+1);
181 }
182#endif
183 for ( i=0; bootstrap[i]; ++i ) {
184 if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
185 if ( bootstrap[i]->available() ) {
186 video = bootstrap[i]->create(index);
187 break;
188 }
189 }
190 }
191 } else {
192 for ( i=0; bootstrap[i]; ++i ) {
193 if ( bootstrap[i]->available() ) {
194 video = bootstrap[i]->create(index);
195 if ( video != NULL ) {
196 break;
197 }
198 }
199 }
200 }
201 if ( video == NULL ) {
202 SDL_SetError("No available video device");
203 return(-1);
204 }
205 current_video = video;
206 current_video->name = bootstrap[i]->name;
207
208 /* Do some basic variable initialization */
209 video->screen = NULL;
210 video->shadow = NULL;
211 video->visible = NULL;
212 video->physpal = NULL;
213 video->gammacols = NULL;
214 video->gamma = NULL;
215 video->wm_title = NULL;
216 video->wm_icon = NULL;
217 video->offset_x = 0;
218 video->offset_y = 0;
219 SDL_memset(&video->info, 0, (sizeof video->info));
220
221 video->displayformatalphapixel = NULL;
222
223 /* Set some very sane GL defaults */
224 video->gl_config.driver_loaded = 0;
225 video->gl_config.dll_handle = NULL;
226 video->gl_config.red_size = 3;
227 video->gl_config.green_size = 3;
228 video->gl_config.blue_size = 2;
229 video->gl_config.alpha_size = 0;
230 video->gl_config.buffer_size = 0;
231 video->gl_config.depth_size = 16;
232 video->gl_config.stencil_size = 0;
233 video->gl_config.double_buffer = 1;
234 video->gl_config.accum_red_size = 0;
235 video->gl_config.accum_green_size = 0;
236 video->gl_config.accum_blue_size = 0;
237 video->gl_config.accum_alpha_size = 0;
238 video->gl_config.stereo = 0;
239 video->gl_config.multisamplebuffers = 0;
240 video->gl_config.multisamplesamples = 0;
241 video->gl_config.accelerated = -1; /* not known, don't set */
242 video->gl_config.swap_control = -1; /* not known, don't set */
243
244 /* Initialize the video subsystem */
245 SDL_memset(&vformat, 0, sizeof(vformat));
246 if ( video->VideoInit(video, &vformat) < 0 ) {
247 SDL_VideoQuit();
248 return(-1);
249 }
250
251 /* Create a zero sized video surface of the appropriate format */
252 video_flags = SDL_SWSURFACE;
253 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0,
254 vformat.BitsPerPixel,
255 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0);
256 if ( SDL_VideoSurface == NULL ) {
257 SDL_VideoQuit();
258 return(-1);
259 }
260 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */
261
262#if 0 /* Don't change the current palette - may be used by other programs.
263 * The application can't do anything with the display surface until
264 * a video mode has been set anyway. :)
265 */
266 /* If we have a palettized surface, create a default palette */
267 if ( SDL_VideoSurface->format->palette ) {
268 SDL_PixelFormat *vf = SDL_VideoSurface->format;
269 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
270 video->SetColors(video,
271 0, vf->palette->ncolors, vf->palette->colors);
272 }
273#endif
274 video->info.vfmt = SDL_VideoSurface->format;
275
276 /* Start the event loop */
277 if ( SDL_StartEventLoop(flags) < 0 ) {
278 SDL_VideoQuit();
279 return(-1);
280 }
281 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD);
282
283 /* We're ready to go! */
284 return(0);
285}
286
287char *SDL_VideoDriverName(char *namebuf, int maxlen)
288{
289 if ( current_video != NULL ) {
290 SDL_strlcpy(namebuf, current_video->name, maxlen);
291 return(namebuf);
292 }
293 return(NULL);
294}
295
296/*
297 * Get the current display surface
298 */
299SDL_Surface *SDL_GetVideoSurface(void)
300{
301 SDL_Surface *visible;
302
303 visible = NULL;
304 if ( current_video ) {
305 visible = current_video->visible;
306 }
307 return(visible);
308}
309
310/*
311 * Get the current information about the video hardware
312 */
313const SDL_VideoInfo *SDL_GetVideoInfo(void)
314{
315 const SDL_VideoInfo *info;
316
317 info = NULL;
318 if ( current_video ) {
319 info = &current_video->info;
320 }
321 return(info);
322}
323
324/*
325 * Return a pointer to an array of available screen dimensions for the
326 * given format, sorted largest to smallest. Returns NULL if there are
327 * no dimensions available for a particular format, or (SDL_Rect **)-1
328 * if any dimension is okay for the given format. If 'format' is NULL,
329 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt
330 */
331SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags)
332{
333 SDL_VideoDevice *video = current_video;
334 SDL_VideoDevice *this = current_video;
335 SDL_Rect **modes;
336
337 modes = NULL;
338 if ( SDL_VideoSurface ) {
339 if ( format == NULL ) {
340 format = SDL_VideoSurface->format;
341 }
342 modes = video->ListModes(this, format, flags);
343 }
344 return(modes);
345}
346
347/*
348 * Check to see if a particular video mode is supported.
349 * It returns 0 if the requested mode is not supported under any bit depth,
350 * or returns the bits-per-pixel of the closest available mode with the
351 * given width and height. If this bits-per-pixel is different from the
352 * one used when setting the video mode, SDL_SetVideoMode() will succeed,
353 * but will emulate the requested bits-per-pixel with a shadow surface.
354 */
355static Uint8 SDL_closest_depths[4][8] = {
356 /* 8 bit closest depth ordering */
357 { 0, 8, 16, 15, 32, 24, 0, 0 },
358 /* 15,16 bit closest depth ordering */
359 { 0, 16, 15, 32, 24, 8, 0, 0 },
360 /* 24 bit closest depth ordering */
361 { 0, 24, 32, 16, 15, 8, 0, 0 },
362 /* 32 bit closest depth ordering */
363 { 0, 32, 16, 15, 24, 8, 0, 0 }
364};
365
366
367#ifdef __MACOS__ /* MPW optimization bug? */
368#define NEGATIVE_ONE 0xFFFFFFFF
369#else
370#define NEGATIVE_ONE -1
371#endif
372
373int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags)
374{
375 int table, b, i;
376 int supported;
377 SDL_PixelFormat format;
378 SDL_Rect **sizes;
379
380 /* Currently 1 and 4 bpp are not supported */
381 if ( bpp < 8 || bpp > 32 ) {
382 return(0);
383 }
384 if ( (width <= 0) || (height <= 0) ) {
385 return(0);
386 }
387
388 /* Search through the list valid of modes */
389 SDL_memset(&format, 0, sizeof(format));
390 supported = 0;
391 table = ((bpp+7)/8)-1;
392 SDL_closest_depths[table][0] = bpp;
393 SDL_closest_depths[table][7] = 0;
394 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
395 format.BitsPerPixel = SDL_closest_depths[table][b];
396 sizes = SDL_ListModes(&format, flags);
397 if ( sizes == (SDL_Rect **)0 ) {
398 /* No sizes supported at this bit-depth */
399 continue;
400 } else
401 if (sizes == (SDL_Rect **)NEGATIVE_ONE) {
402 /* Any size supported at this bit-depth */
403 supported = 1;
404 continue;
405 } else if (current_video->handles_any_size) {
406 /* Driver can center a smaller surface to simulate fullscreen */
407 for ( i=0; sizes[i]; ++i ) {
408 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) {
409 supported = 1; /* this mode can fit the centered window. */
410 break;
411 }
412 }
413 } else
414 for ( i=0; sizes[i]; ++i ) {
415 if ((sizes[i]->w == width) && (sizes[i]->h == height)) {
416 supported = 1;
417 break;
418 }
419 }
420 }
421 if ( supported ) {
422 --b;
423 return(SDL_closest_depths[table][b]);
424 } else {
425 return(0);
426 }
427}
428
429/*
430 * Get the closest non-emulated video mode to the one requested
431 */
432static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags)
433{
434 int table, b, i;
435 int supported;
436 int native_bpp;
437 SDL_PixelFormat format;
438 SDL_Rect **sizes;
439
440 /* Check parameters */
441 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) {
442 SDL_SetError("Invalid bits per pixel (range is {8...32})");
443 return(0);
444 }
445 if ((*w <= 0) || (*h <= 0)) {
446 SDL_SetError("Invalid width or height");
447 return(0);
448 }
449
450 /* Try the original video mode, get the closest depth */
451 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags);
452 if ( native_bpp == *BitsPerPixel ) {
453 return(1);
454 }
455 if ( native_bpp > 0 ) {
456 *BitsPerPixel = native_bpp;
457 return(1);
458 }
459
460 /* No exact size match at any depth, look for closest match */
461 SDL_memset(&format, 0, sizeof(format));
462 supported = 0;
463 table = ((*BitsPerPixel+7)/8)-1;
464 SDL_closest_depths[table][0] = *BitsPerPixel;
465 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel;
466 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
467 int best;
468
469 format.BitsPerPixel = SDL_closest_depths[table][b];
470 sizes = SDL_ListModes(&format, flags);
471 if ( sizes == (SDL_Rect **)0 ) {
472 /* No sizes supported at this bit-depth */
473 continue;
474 }
475 best=0;
476 for ( i=0; sizes[i]; ++i ) {
477 /* Mode with both dimensions bigger or equal than asked ? */
478 if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) {
479 /* Mode with any dimension smaller or equal than current best ? */
480 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) {
481 /* Now choose the mode that has less pixels */
482 if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) {
483 best=i;
484 supported = 1;
485 }
486 }
487 }
488 }
489 if (supported) {
490 *w=sizes[best]->w;
491 *h=sizes[best]->h;
492 *BitsPerPixel = SDL_closest_depths[table][b];
493 }
494 }
495 if ( ! supported ) {
496 SDL_SetError("No video mode large enough for %dx%d", *w, *h);
497 }
498 return(supported);
499}
500
501/* This should probably go somewhere else -- like SDL_surface.c */
502static void SDL_ClearSurface(SDL_Surface *surface)
503{
504 Uint32 black;
505
506 black = SDL_MapRGB(surface->format, 0, 0, 0);
507 SDL_FillRect(surface, NULL, black);
508 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) {
509 SDL_Flip(surface);
510 SDL_FillRect(surface, NULL, black);
511 }
512 if (surface->flags&SDL_FULLSCREEN) {
513 SDL_Flip(surface);
514 }
515}
516
517/*
518 * Create a shadow surface suitable for fooling the app. :-)
519 */
520static void SDL_CreateShadowSurface(int depth)
521{
522 Uint32 Rmask, Gmask, Bmask;
523
524 /* Allocate the shadow surface */
525 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
526 Rmask = (SDL_VideoSurface->format)->Rmask;
527 Gmask = (SDL_VideoSurface->format)->Gmask;
528 Bmask = (SDL_VideoSurface->format)->Bmask;
529 } else {
530 Rmask = Gmask = Bmask = 0;
531 }
532 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
533 SDL_VideoSurface->w, SDL_VideoSurface->h,
534 depth, Rmask, Gmask, Bmask, 0);
535 if ( SDL_ShadowSurface == NULL ) {
536 return;
537 }
538
539 /* 8-bit shadow surfaces report that they have exclusive palette */
540 if ( SDL_ShadowSurface->format->palette ) {
541 SDL_ShadowSurface->flags |= SDL_HWPALETTE;
542 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
543 SDL_memcpy(SDL_ShadowSurface->format->palette->colors,
544 SDL_VideoSurface->format->palette->colors,
545 SDL_VideoSurface->format->palette->ncolors*
546 sizeof(SDL_Color));
547 } else {
548 SDL_DitherColors(
549 SDL_ShadowSurface->format->palette->colors, depth);
550 }
551 }
552
553 /* If the video surface is resizable, the shadow should say so */
554 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) {
555 SDL_ShadowSurface->flags |= SDL_RESIZABLE;
556 }
557 /* If the video surface has no frame, the shadow should say so */
558 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) {
559 SDL_ShadowSurface->flags |= SDL_NOFRAME;
560 }
561 /* If the video surface is fullscreen, the shadow should say so */
562 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
563 SDL_ShadowSurface->flags |= SDL_FULLSCREEN;
564 }
565 /* If the video surface is flippable, the shadow should say so */
566 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
567 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF;
568 }
569 return;
570}
571
572#ifdef __QNXNTO__
573 #include <sys/neutrino.h>
574#endif /* __QNXNTO__ */
575
576/*
577 * Set the requested video mode, allocating a shadow buffer if necessary.
578 */
579SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
580{
581 SDL_VideoDevice *video, *this;
582 SDL_Surface *prev_mode, *mode;
583 int video_w;
584 int video_h;
585 int video_bpp;
586 int is_opengl;
587 SDL_GrabMode saved_grab;
588
589 /* Start up the video driver, if necessary..
590 WARNING: This is the only function protected this way!
591 */
592 if ( ! current_video ) {
593 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) {
594 return(NULL);
595 }
596 }
597 this = video = current_video;
598
599 /* Default to the current width and height */
600 if ( width == 0 ) {
601 width = video->info.current_w;
602 }
603 if ( height == 0 ) {
604 height = video->info.current_h;
605 }
606 /* Default to the current video bpp */
607 if ( bpp == 0 ) {
608 flags |= SDL_ANYFORMAT;
609 bpp = SDL_VideoSurface->format->BitsPerPixel;
610 }
611
612 /* Get a good video mode, the closest one possible */
613 video_w = width;
614 video_h = height;
615 video_bpp = bpp;
616 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) {
617 return(NULL);
618 }
619
620 /* Check the requested flags */
621 /* There's no palette in > 8 bits-per-pixel mode */
622 if ( video_bpp > 8 ) {
623 flags &= ~SDL_HWPALETTE;
624 }
625#if 0
626 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
627 /* There's no windowed double-buffering */
628 flags &= ~SDL_DOUBLEBUF;
629 }
630#endif
631 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
632 /* Use hardware surfaces when double-buffering */
633 flags |= SDL_HWSURFACE;
634 }
635
636 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL );
637 if ( is_opengl ) {
638 /* These flags are for 2D video modes only */
639 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF);
640 }
641
642 /* Reset the keyboard here so event callbacks can run */
643 SDL_ResetKeyboard();
644 SDL_ResetMouse();
645 SDL_SetMouseRange(width, height);
646 SDL_cursorstate &= ~CURSOR_USINGSW;
647
648 /* Clean up any previous video mode */
649 if ( SDL_PublicSurface != NULL ) {
650 SDL_PublicSurface = NULL;
651 }
652 if ( SDL_ShadowSurface != NULL ) {
653 SDL_Surface *ready_to_go;
654 ready_to_go = SDL_ShadowSurface;
655 SDL_ShadowSurface = NULL;
656 SDL_FreeSurface(ready_to_go);
657 }
658 if ( video->physpal ) {
659 SDL_free(video->physpal->colors);
660 SDL_free(video->physpal);
661 video->physpal = NULL;
662 }
663 if( video->gammacols) {
664 SDL_free(video->gammacols);
665 video->gammacols = NULL;
666 }
667
668 /* Save the previous grab state and turn off grab for mode switch */
669 saved_grab = SDL_WM_GrabInputOff();
670
671 /* Try to set the video mode, along with offset and clipping */
672 prev_mode = SDL_VideoSurface;
673 SDL_LockCursor();
674 SDL_VideoSurface = NULL; /* In case it's freed by driver */
675 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags);
676 if ( mode ) { /* Prevent resize events from mode change */
677 /* But not on OS/2 */
678#ifndef __OS2__
679 SDL_PrivateResize(mode->w, mode->h);
680#endif
681
682 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */
683 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) {
684 mode = NULL;
685 SDL_SetError("OpenGL not available");
686 }
687 }
688 /*
689 * rcg11292000
690 * If you try to set an SDL_OPENGL surface, and fail to find a
691 * matching visual, then the next call to SDL_SetVideoMode()
692 * will segfault, since we no longer point to a dummy surface,
693 * but rather NULL.
694 * Sam 11/29/00
695 * WARNING, we need to make sure that the previous mode hasn't
696 * already been freed by the video driver. What do we do in
697 * that case? Should we call SDL_VideoInit() again?
698 */
699 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode;
700
701 if ( (mode != NULL) && (!is_opengl) ) {
702 /* Sanity check */
703 if ( (mode->w < width) || (mode->h < height) ) {
704 SDL_SetError("Video mode smaller than requested");
705 return(NULL);
706 }
707
708 /* If we have a palettized surface, create a default palette */
709 if ( mode->format->palette ) {
710 SDL_PixelFormat *vf = mode->format;
711 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
712 video->SetColors(this, 0, vf->palette->ncolors,
713 vf->palette->colors);
714 }
715
716 /* Clear the surface to black */
717 video->offset_x = 0;
718 video->offset_y = 0;
719 mode->offset = 0;
720 SDL_SetClipRect(mode, NULL);
721 SDL_ClearSurface(mode);
722
723 /* Now adjust the offsets to match the desired mode */
724 video->offset_x = (mode->w-width)/2;
725 video->offset_y = (mode->h-height)/2;
726 mode->offset = video->offset_y*mode->pitch +
727 video->offset_x*mode->format->BytesPerPixel;
728#ifdef DEBUG_VIDEO
729 fprintf(stderr,
730 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n",
731 width, height, bpp,
732 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset);
733#endif
734 mode->w = width;
735 mode->h = height;
736 SDL_SetClipRect(mode, NULL);
737 }
738 SDL_ResetCursor();
739 SDL_UnlockCursor();
740
741 /* If we failed setting a video mode, return NULL... (Uh Oh!) */
742 if ( mode == NULL ) {
743 return(NULL);
744 }
745
746 /* If there is no window manager, set the SDL_NOFRAME flag */
747 if ( ! video->info.wm_available ) {
748 mode->flags |= SDL_NOFRAME;
749 }
750
751 /* Reset the mouse cursor and grab for new video mode */
752 SDL_SetCursor(NULL);
753 if ( video->UpdateMouse ) {
754 video->UpdateMouse(this);
755 }
756 SDL_WM_GrabInput(saved_grab);
757 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */
758
759#if SDL_VIDEO_OPENGL
760 /* Load GL symbols (before MakeCurrent, where we need glGetString). */
761 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) {
762
763#if defined(__QNXNTO__) && (_NTO_VERSION < 630)
764#define __SDL_NOGETPROCADDR__
765#elif defined(__MINT__)
766#define __SDL_NOGETPROCADDR__
767#endif
768#ifdef __SDL_NOGETPROCADDR__
769 #define SDL_PROC(ret,func,params) video->func=func;
770#else
771 #define SDL_PROC(ret,func,params) \
772 do { \
773 video->func = SDL_GL_GetProcAddress(#func); \
774 if ( ! video->func ) { \
775 SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
776 return(NULL); \
777 } \
778 } while ( 0 );
779
780#endif /* __SDL_NOGETPROCADDR__ */
781
782#include "SDL_glfuncs.h"
783#undef SDL_PROC
784 }
785#endif /* SDL_VIDEO_OPENGL */
786
787 /* If we're running OpenGL, make the context current */
788 if ( (video->screen->flags & SDL_OPENGL) &&
789 video->GL_MakeCurrent ) {
790 if ( video->GL_MakeCurrent(this) < 0 ) {
791 return(NULL);
792 }
793 }
794
795 /* Set up a fake SDL surface for OpenGL "blitting" */
796 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) {
797 /* Load GL functions for performing the texture updates */
798#if SDL_VIDEO_OPENGL
799
800 /* Create a software surface for blitting */
801#ifdef GL_VERSION_1_2
802 /* If the implementation either supports the packed pixels
803 extension, or implements the core OpenGL 1.2 API, it will
804 support the GL_UNSIGNED_SHORT_5_6_5 texture format.
805 */
806 if ( (bpp == 16) &&
807 (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") ||
808 (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f))
809 ) {
810 video->is_32bit = 0;
811 SDL_VideoSurface = SDL_CreateRGBSurface(
812 flags,
813 width,
814 height,
815 16,
816 31 << 11,
817 63 << 5,
818 31,
819 0
820 );
821 }
822 else
823#endif /* OpenGL 1.2 */
824 {
825 video->is_32bit = 1;
826 SDL_VideoSurface = SDL_CreateRGBSurface(
827 flags,
828 width,
829 height,
830 32,
831#if SDL_BYTEORDER == SDL_LIL_ENDIAN
832 0x000000FF,
833 0x0000FF00,
834 0x00FF0000,
835 0xFF000000
836#else
837 0xFF000000,
838 0x00FF0000,
839 0x0000FF00,
840 0x000000FF
841#endif
842 );
843 }
844 if ( ! SDL_VideoSurface ) {
845 return(NULL);
846 }
847 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT;
848
849 /* Free the original video mode surface (is this safe?) */
850 SDL_FreeSurface(mode);
851
852 /* Set the surface completely opaque & white by default */
853 SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch );
854 video->glGenTextures( 1, &video->texture );
855 video->glBindTexture( GL_TEXTURE_2D, video->texture );
856 video->glTexImage2D(
857 GL_TEXTURE_2D,
858 0,
859 video->is_32bit ? GL_RGBA : GL_RGB,
860 256,
861 256,
862 0,
863 video->is_32bit ? GL_RGBA : GL_RGB,
864#ifdef GL_VERSION_1_2
865 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
866#else
867 GL_UNSIGNED_BYTE,
868#endif
869 NULL);
870
871 video->UpdateRects = SDL_GL_UpdateRectsLock;
872#else
873 SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL");
874 return(NULL);
875#endif
876 }
877
878 /* Create a shadow surface if necessary */
879 /* There are three conditions under which we create a shadow surface:
880 1. We need a particular bits-per-pixel that we didn't get.
881 2. We need a hardware palette and didn't get one.
882 3. We need a software surface and got a hardware surface.
883 */
884 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) &&
885 (
886 ( !(flags&SDL_ANYFORMAT) &&
887 (SDL_VideoSurface->format->BitsPerPixel != bpp)) ||
888 ( (flags&SDL_HWPALETTE) &&
889 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) ||
890 /* If the surface is in hardware, video writes are visible
891 as soon as they are performed, so we need to buffer them
892 */
893 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) &&
894 (SDL_VideoSurface->flags&SDL_HWSURFACE)) ||
895 ( (flags&SDL_DOUBLEBUF) &&
896 (SDL_VideoSurface->flags&SDL_HWSURFACE) &&
897 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF))
898 ) ) {
899 SDL_CreateShadowSurface(bpp);
900 if ( SDL_ShadowSurface == NULL ) {
901 SDL_SetError("Couldn't create shadow surface");
902 return(NULL);
903 }
904 SDL_PublicSurface = SDL_ShadowSurface;
905 } else {
906 SDL_PublicSurface = SDL_VideoSurface;
907 }
908 video->info.vfmt = SDL_VideoSurface->format;
909 video->info.current_w = SDL_VideoSurface->w;
910 video->info.current_h = SDL_VideoSurface->h;
911
912 /* We're done! */
913 return(SDL_PublicSurface);
914}
915
916/*
917 * Convert a surface into the video pixel format.
918 */
919SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface)
920{
921 Uint32 flags;
922
923 if ( ! SDL_PublicSurface ) {
924 SDL_SetError("No video mode has been set");
925 return(NULL);
926 }
927 /* Set the flags appropriate for copying to display surface */
928 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw)
929 flags = SDL_HWSURFACE;
930 else
931 flags = SDL_SWSURFACE;
932#ifdef AUTORLE_DISPLAYFORMAT
933 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA));
934 flags |= SDL_RLEACCELOK;
935#else
936 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK);
937#endif
938 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags));
939}
940
941/*
942 * Convert a surface into a format that's suitable for blitting to
943 * the screen, but including an alpha channel.
944 */
945SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface)
946{
947 SDL_PixelFormat *vf;
948 SDL_PixelFormat *format;
949 SDL_Surface *converted;
950 Uint32 flags;
951 /* default to ARGB8888 */
952 Uint32 amask = 0xff000000;
953 Uint32 rmask = 0x00ff0000;
954 Uint32 gmask = 0x0000ff00;
955 Uint32 bmask = 0x000000ff;
956
957 if ( ! SDL_PublicSurface ) {
958 SDL_SetError("No video mode has been set");
959 return(NULL);
960 }
961 vf = SDL_PublicSurface->format;
962
963 switch(vf->BytesPerPixel) {
964 case 2:
965 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}.
966 For anything else (like ARGB4444) it doesn't matter
967 since we have no special code for it anyway */
968 if ( (vf->Rmask == 0x1f) &&
969 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) {
970 rmask = 0xff;
971 bmask = 0xff0000;
972 }
973 break;
974
975 case 3:
976 case 4:
977 /* Keep the video format, as long as the high 8 bits are
978 unused or alpha */
979 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) {
980 rmask = 0xff;
981 bmask = 0xff0000;
982 }
983 break;
984
985 default:
986 /* We have no other optimised formats right now. When/if a new
987 optimised alpha format is written, add the converter here */
988 break;
989 }
990 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask);
991 flags = SDL_PublicSurface->flags & SDL_HWSURFACE;
992 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
993 converted = SDL_ConvertSurface(surface, format, flags);
994 SDL_FreeFormat(format);
995 return(converted);
996}
997
998/*
999 * Update a specific portion of the physical screen
1000 */
1001void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h)
1002{
1003 if ( screen ) {
1004 SDL_Rect rect;
1005
1006 /* Perform some checking */
1007 if ( w == 0 )
1008 w = screen->w;
1009 if ( h == 0 )
1010 h = screen->h;
1011 if ( (int)(x+w) > screen->w )
1012 return;
1013 if ( (int)(y+h) > screen->h )
1014 return;
1015
1016 /* Fill the rectangle */
1017 rect.x = (Sint16)x;
1018 rect.y = (Sint16)y;
1019 rect.w = (Uint16)w;
1020 rect.h = (Uint16)h;
1021 SDL_UpdateRects(screen, 1, &rect);
1022 }
1023}
1024void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects)
1025{
1026 int i;
1027 SDL_VideoDevice *video = current_video;
1028 SDL_VideoDevice *this = current_video;
1029
1030 if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) {
1031 SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()");
1032 return;
1033 }
1034 if ( screen == SDL_ShadowSurface ) {
1035 /* Blit the shadow surface using saved mapping */
1036 SDL_Palette *pal = screen->format->palette;
1037 SDL_Color *saved_colors = NULL;
1038 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
1039 /* simulated 8bpp, use correct physical palette */
1040 saved_colors = pal->colors;
1041 if ( video->gammacols ) {
1042 /* gamma-corrected palette */
1043 pal->colors = video->gammacols;
1044 } else if ( video->physpal ) {
1045 /* physical palette different from logical */
1046 pal->colors = video->physpal->colors;
1047 }
1048 }
1049 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
1050 SDL_LockCursor();
1051 SDL_DrawCursor(SDL_ShadowSurface);
1052 for ( i=0; i<numrects; ++i ) {
1053 SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
1054 SDL_VideoSurface, &rects[i]);
1055 }
1056 SDL_EraseCursor(SDL_ShadowSurface);
1057 SDL_UnlockCursor();
1058 } else {
1059 for ( i=0; i<numrects; ++i ) {
1060 SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
1061 SDL_VideoSurface, &rects[i]);
1062 }
1063 }
1064 if ( saved_colors ) {
1065 pal->colors = saved_colors;
1066 }
1067
1068 /* Fall through to video surface update */
1069 screen = SDL_VideoSurface;
1070 }
1071 if ( screen == SDL_VideoSurface ) {
1072 /* Update the video surface */
1073 if ( screen->offset ) {
1074 for ( i=0; i<numrects; ++i ) {
1075 rects[i].x += video->offset_x;
1076 rects[i].y += video->offset_y;
1077 }
1078 video->UpdateRects(this, numrects, rects);
1079 for ( i=0; i<numrects; ++i ) {
1080 rects[i].x -= video->offset_x;
1081 rects[i].y -= video->offset_y;
1082 }
1083 } else {
1084 video->UpdateRects(this, numrects, rects);
1085 }
1086 }
1087}
1088
1089/*
1090 * Performs hardware double buffering, if possible, or a full update if not.
1091 */
1092int SDL_Flip(SDL_Surface *screen)
1093{
1094 SDL_VideoDevice *video = current_video;
1095 /* Copy the shadow surface to the video surface */
1096 if ( screen == SDL_ShadowSurface ) {
1097 SDL_Rect rect;
1098 SDL_Palette *pal = screen->format->palette;
1099 SDL_Color *saved_colors = NULL;
1100 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
1101 /* simulated 8bpp, use correct physical palette */
1102 saved_colors = pal->colors;
1103 if ( video->gammacols ) {
1104 /* gamma-corrected palette */
1105 pal->colors = video->gammacols;
1106 } else if ( video->physpal ) {
1107 /* physical palette different from logical */
1108 pal->colors = video->physpal->colors;
1109 }
1110 }
1111
1112 rect.x = 0;
1113 rect.y = 0;
1114 rect.w = screen->w;
1115 rect.h = screen->h;
1116 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
1117 SDL_LockCursor();
1118 SDL_DrawCursor(SDL_ShadowSurface);
1119 SDL_LowerBlit(SDL_ShadowSurface, &rect,
1120 SDL_VideoSurface, &rect);
1121 SDL_EraseCursor(SDL_ShadowSurface);
1122 SDL_UnlockCursor();
1123 } else {
1124 SDL_LowerBlit(SDL_ShadowSurface, &rect,
1125 SDL_VideoSurface, &rect);
1126 }
1127 if ( saved_colors ) {
1128 pal->colors = saved_colors;
1129 }
1130
1131 /* Fall through to video surface update */
1132 screen = SDL_VideoSurface;
1133 }
1134 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
1135 SDL_VideoDevice *this = current_video;
1136 return(video->FlipHWSurface(this, SDL_VideoSurface));
1137 } else {
1138 SDL_UpdateRect(screen, 0, 0, 0, 0);
1139 }
1140 return(0);
1141}
1142
1143static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors,
1144 int firstcolor, int ncolors)
1145{
1146 SDL_Palette *pal = screen->format->palette;
1147 SDL_Palette *vidpal;
1148
1149 if ( colors != (pal->colors + firstcolor) ) {
1150 SDL_memcpy(pal->colors + firstcolor, colors,
1151 ncolors * sizeof(*colors));
1152 }
1153
1154 if ( current_video && SDL_VideoSurface ) {
1155 vidpal = SDL_VideoSurface->format->palette;
1156 if ( (screen == SDL_ShadowSurface) && vidpal ) {
1157 /*
1158 * This is a shadow surface, and the physical
1159 * framebuffer is also indexed. Propagate the
1160 * changes to its logical palette so that
1161 * updates are always identity blits
1162 */
1163 SDL_memcpy(vidpal->colors + firstcolor, colors,
1164 ncolors * sizeof(*colors));
1165 }
1166 }
1167 SDL_FormatChanged(screen);
1168}
1169
1170static int SetPalette_physical(SDL_Surface *screen,
1171 SDL_Color *colors, int firstcolor, int ncolors)
1172{
1173 SDL_VideoDevice *video = current_video;
1174 int gotall = 1;
1175
1176 if ( video->physpal ) {
1177 /* We need to copy the new colors, since we haven't
1178 * already done the copy in the logical set above.
1179 */
1180 SDL_memcpy(video->physpal->colors + firstcolor,
1181 colors, ncolors * sizeof(*colors));
1182 }
1183 if ( screen == SDL_ShadowSurface ) {
1184 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) {
1185 /*
1186 * The real screen is also indexed - set its physical
1187 * palette. The physical palette does not include the
1188 * gamma modification, we apply it directly instead,
1189 * but this only happens if we have hardware palette.
1190 */
1191 screen = SDL_VideoSurface;
1192 } else {
1193 /*
1194 * The video surface is not indexed - invalidate any
1195 * active shadow-to-video blit mappings.
1196 */
1197 if ( screen->map->dst == SDL_VideoSurface ) {
1198 SDL_InvalidateMap(screen->map);
1199 }
1200 if ( video->gamma ) {
1201 if( ! video->gammacols ) {
1202 SDL_Palette *pp = video->physpal;
1203 if(!pp)
1204 pp = screen->format->palette;
1205 video->gammacols = SDL_malloc(pp->ncolors
1206 * sizeof(SDL_Color));
1207 SDL_ApplyGamma(video->gamma,
1208 pp->colors,
1209 video->gammacols,
1210 pp->ncolors);
1211 } else {
1212 SDL_ApplyGamma(video->gamma, colors,
1213 video->gammacols
1214 + firstcolor,
1215 ncolors);
1216 }
1217 }
1218 SDL_UpdateRect(screen, 0, 0, 0, 0);
1219 }
1220 }
1221
1222 if ( screen == SDL_VideoSurface ) {
1223 SDL_Color gcolors[256];
1224
1225 if ( video->gamma ) {
1226 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors);
1227 colors = gcolors;
1228 }
1229 gotall = video->SetColors(video, firstcolor, ncolors, colors);
1230 if ( ! gotall ) {
1231 /* The video flags shouldn't have SDL_HWPALETTE, and
1232 the video driver is responsible for copying back the
1233 correct colors into the video surface palette.
1234 */
1235 ;
1236 }
1237 SDL_CursorPaletteChanged();
1238 }
1239 return gotall;
1240}
1241
1242/*
1243 * Set the physical and/or logical colormap of a surface:
1244 * Only the screen has a physical colormap. It determines what is actually
1245 * sent to the display.
1246 * The logical colormap is used to map blits to/from the surface.
1247 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL
1248 *
1249 * Return nonzero if all colours were set as requested, or 0 otherwise.
1250 */
1251int SDL_SetPalette(SDL_Surface *screen, int which,
1252 SDL_Color *colors, int firstcolor, int ncolors)
1253{
1254 SDL_Palette *pal;
1255 int gotall;
1256 int palsize;
1257
1258 if ( !screen ) {
1259 return 0;
1260 }
1261 if ( !current_video || screen != SDL_PublicSurface ) {
1262 /* only screens have physical palettes */
1263 which &= ~SDL_PHYSPAL;
1264 } else if ( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) {
1265 /* hardware palettes required for split colormaps */
1266 which |= SDL_PHYSPAL | SDL_LOGPAL;
1267 }
1268
1269 /* Verify the parameters */
1270 pal = screen->format->palette;
1271 if( !pal ) {
1272 return 0; /* not a palettized surface */
1273 }
1274 gotall = 1;
1275 palsize = 1 << screen->format->BitsPerPixel;
1276 if ( ncolors > (palsize - firstcolor) ) {
1277 ncolors = (palsize - firstcolor);
1278 gotall = 0;
1279 }
1280
1281 if ( which & SDL_LOGPAL ) {
1282 /*
1283 * Logical palette change: The actual screen isn't affected,
1284 * but the internal colormap is altered so that the
1285 * interpretation of the pixel values (for blits etc) is
1286 * changed.
1287 */
1288 SetPalette_logical(screen, colors, firstcolor, ncolors);
1289 }
1290 if ( which & SDL_PHYSPAL ) {
1291 SDL_VideoDevice *video = current_video;
1292 /*
1293 * Physical palette change: This doesn't affect the
1294 * program's idea of what the screen looks like, but changes
1295 * its actual appearance.
1296 */
1297 if ( !video->physpal && !(which & SDL_LOGPAL) ) {
1298 /* Lazy physical palette allocation */
1299 int size;
1300 SDL_Palette *pp = SDL_malloc(sizeof(*pp));
1301 if ( !pp ) {
1302 return 0;
1303 }
1304 video->physpal = pp;
1305 pp->ncolors = pal->ncolors;
1306 size = pp->ncolors * sizeof(SDL_Color);
1307 pp->colors = SDL_malloc(size);
1308 if ( !pp->colors ) {
1309 return 0;
1310 }
1311 SDL_memcpy(pp->colors, pal->colors, size);
1312 }
1313 if ( ! SetPalette_physical(screen,
1314 colors, firstcolor, ncolors) ) {
1315 gotall = 0;
1316 }
1317 }
1318 return gotall;
1319}
1320
1321int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor,
1322 int ncolors)
1323{
1324 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL,
1325 colors, firstcolor, ncolors);
1326}
1327
1328/*
1329 * Clean up the video subsystem
1330 */
1331void SDL_VideoQuit (void)
1332{
1333 SDL_Surface *ready_to_go;
1334
1335 if ( current_video ) {
1336 SDL_VideoDevice *video = current_video;
1337 SDL_VideoDevice *this = current_video;
1338
1339 /* Halt event processing before doing anything else */
1340 SDL_StopEventLoop();
1341
1342 /* Clean up allocated window manager items */
1343 if ( SDL_PublicSurface ) {
1344 SDL_PublicSurface = NULL;
1345 }
1346 SDL_CursorQuit();
1347
1348 /* Just in case... */
1349 SDL_WM_GrabInputOff();
1350
1351 /* Clean up the system video */
1352 video->VideoQuit(this);
1353
1354 /* Free any lingering surfaces */
1355 ready_to_go = SDL_ShadowSurface;
1356 SDL_ShadowSurface = NULL;
1357 SDL_FreeSurface(ready_to_go);
1358 if ( SDL_VideoSurface != NULL ) {
1359 ready_to_go = SDL_VideoSurface;
1360 SDL_VideoSurface = NULL;
1361 SDL_FreeSurface(ready_to_go);
1362 }
1363 SDL_PublicSurface = NULL;
1364
1365 /* Clean up miscellaneous memory */
1366 if ( video->physpal ) {
1367 SDL_free(video->physpal->colors);
1368 SDL_free(video->physpal);
1369 video->physpal = NULL;
1370 }
1371 if ( video->gammacols ) {
1372 SDL_free(video->gammacols);
1373 video->gammacols = NULL;
1374 }
1375 if ( video->gamma ) {
1376 SDL_free(video->gamma);
1377 video->gamma = NULL;
1378 }
1379 if ( video->wm_title != NULL ) {
1380 SDL_free(video->wm_title);
1381 video->wm_title = NULL;
1382 }
1383 if ( video->wm_icon != NULL ) {
1384 SDL_free(video->wm_icon);
1385 video->wm_icon = NULL;
1386 }
1387
1388 /* Finish cleaning up video subsystem */
1389 video->free(this);
1390 current_video = NULL;
1391 }
1392 return;
1393}
1394
1395/* Load the GL driver library */
1396int SDL_GL_LoadLibrary(const char *path)
1397{
1398 SDL_VideoDevice *video = current_video;
1399 SDL_VideoDevice *this = current_video;
1400 int retval;
1401
1402 retval = -1;
1403 if ( video == NULL ) {
1404 SDL_SetError("Video subsystem has not been initialized");
1405 } else {
1406 if ( video->GL_LoadLibrary ) {
1407 retval = video->GL_LoadLibrary(this, path);
1408 } else {
1409 SDL_SetError("No dynamic GL support in video driver");
1410 }
1411 }
1412 return(retval);
1413}
1414
1415void *SDL_GL_GetProcAddress(const char* proc)
1416{
1417 SDL_VideoDevice *video = current_video;
1418 SDL_VideoDevice *this = current_video;
1419 void *func;
1420
1421 func = NULL;
1422 if ( video->GL_GetProcAddress ) {
1423 if ( video->gl_config.driver_loaded ) {
1424 func = video->GL_GetProcAddress(this, proc);
1425 } else {
1426 SDL_SetError("No GL driver has been loaded");
1427 }
1428 } else {
1429 SDL_SetError("No dynamic GL support in video driver");
1430 }
1431 return func;
1432}
1433
1434/* Set the specified GL attribute for setting up a GL video mode */
1435int SDL_GL_SetAttribute( SDL_GLattr attr, int value )
1436{
1437 int retval;
1438 SDL_VideoDevice *video = current_video;
1439
1440 retval = 0;
1441 switch (attr) {
1442 case SDL_GL_RED_SIZE:
1443 video->gl_config.red_size = value;
1444 break;
1445 case SDL_GL_GREEN_SIZE:
1446 video->gl_config.green_size = value;
1447 break;
1448 case SDL_GL_BLUE_SIZE:
1449 video->gl_config.blue_size = value;
1450 break;
1451 case SDL_GL_ALPHA_SIZE:
1452 video->gl_config.alpha_size = value;
1453 break;
1454 case SDL_GL_DOUBLEBUFFER:
1455 video->gl_config.double_buffer = value;
1456 break;
1457 case SDL_GL_BUFFER_SIZE:
1458 video->gl_config.buffer_size = value;
1459 break;
1460 case SDL_GL_DEPTH_SIZE:
1461 video->gl_config.depth_size = value;
1462 break;
1463 case SDL_GL_STENCIL_SIZE:
1464 video->gl_config.stencil_size = value;
1465 break;
1466 case SDL_GL_ACCUM_RED_SIZE:
1467 video->gl_config.accum_red_size = value;
1468 break;
1469 case SDL_GL_ACCUM_GREEN_SIZE:
1470 video->gl_config.accum_green_size = value;
1471 break;
1472 case SDL_GL_ACCUM_BLUE_SIZE:
1473 video->gl_config.accum_blue_size = value;
1474 break;
1475 case SDL_GL_ACCUM_ALPHA_SIZE:
1476 video->gl_config.accum_alpha_size = value;
1477 break;
1478 case SDL_GL_STEREO:
1479 video->gl_config.stereo = value;
1480 break;
1481 case SDL_GL_MULTISAMPLEBUFFERS:
1482 video->gl_config.multisamplebuffers = value;
1483 break;
1484 case SDL_GL_MULTISAMPLESAMPLES:
1485 video->gl_config.multisamplesamples = value;
1486 break;
1487 case SDL_GL_ACCELERATED_VISUAL:
1488 video->gl_config.accelerated = value;
1489 break;
1490 case SDL_GL_SWAP_CONTROL:
1491 video->gl_config.swap_control = value;
1492 break;
1493 default:
1494 SDL_SetError("Unknown OpenGL attribute");
1495 retval = -1;
1496 break;
1497 }
1498 return(retval);
1499}
1500
1501/* Retrieve an attribute value from the windowing system. */
1502int SDL_GL_GetAttribute(SDL_GLattr attr, int* value)
1503{
1504 int retval = -1;
1505 SDL_VideoDevice* video = current_video;
1506 SDL_VideoDevice* this = current_video;
1507
1508 if ( video->GL_GetAttribute ) {
1509 retval = this->GL_GetAttribute(this, attr, value);
1510 } else {
1511 *value = 0;
1512 SDL_SetError("GL_GetAttribute not supported");
1513 }
1514 return retval;
1515}
1516
1517/* Perform a GL buffer swap on the current GL context */
1518void SDL_GL_SwapBuffers(void)
1519{
1520 SDL_VideoDevice *video = current_video;
1521 SDL_VideoDevice *this = current_video;
1522
1523 if ( video->screen->flags & SDL_OPENGL ) {
1524 video->GL_SwapBuffers(this);
1525 } else {
1526 SDL_SetError("OpenGL video mode has not been set");
1527 }
1528}
1529
1530/* Update rects with locking */
1531void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects)
1532{
1533 SDL_GL_Lock();
1534 SDL_GL_UpdateRects(numrects, rects);
1535 SDL_GL_Unlock();
1536}
1537
1538/* Update rects without state setting and changing (the caller is responsible for it) */
1539void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects)
1540{
1541#if SDL_VIDEO_OPENGL
1542 SDL_VideoDevice *this = current_video;
1543 SDL_Rect update, tmp;
1544 int x, y, i;
1545
1546 for ( i = 0; i < numrects; i++ )
1547 {
1548 tmp.y = rects[i].y;
1549 tmp.h = rects[i].h;
1550 for ( y = 0; y <= rects[i].h / 256; y++ )
1551 {
1552 tmp.x = rects[i].x;
1553 tmp.w = rects[i].w;
1554 for ( x = 0; x <= rects[i].w / 256; x++ )
1555 {
1556 update.x = tmp.x;
1557 update.y = tmp.y;
1558 update.w = tmp.w;
1559 update.h = tmp.h;
1560
1561 if ( update.w > 256 )
1562 update.w = 256;
1563
1564 if ( update.h > 256 )
1565 update.h = 256;
1566
1567 this->glFlush();
1568 this->glTexSubImage2D(
1569 GL_TEXTURE_2D,
1570 0,
1571 0,
1572 0,
1573 update.w,
1574 update.h,
1575 this->is_32bit? GL_RGBA : GL_RGB,
1576#ifdef GL_VERSION_1_2
1577 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
1578#else
1579 GL_UNSIGNED_BYTE,
1580#endif
1581 (Uint8 *)this->screen->pixels +
1582 this->screen->format->BytesPerPixel * update.x +
1583 update.y * this->screen->pitch );
1584
1585 this->glFlush();
1586 /*
1587 * Note the parens around the function name:
1588 * This is because some OpenGL implementations define glTexCoord etc
1589 * as macros, and we don't want them expanded here.
1590 */
1591 this->glBegin(GL_TRIANGLE_STRIP);
1592 (this->glTexCoord2f)( 0.0, 0.0 );
1593 (this->glVertex2i)( update.x, update.y );
1594 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 );
1595 (this->glVertex2i)( update.x + update.w, update.y );
1596 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) );
1597 (this->glVertex2i)( update.x, update.y + update.h );
1598 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) );
1599 (this->glVertex2i)( update.x + update.w , update.y + update.h );
1600 this->glEnd();
1601
1602 tmp.x += 256;
1603 tmp.w -= 256;
1604 }
1605 tmp.y += 256;
1606 tmp.h -= 256;
1607 }
1608 }
1609#endif
1610}
1611
1612/* Lock == save current state */
1613void SDL_GL_Lock()
1614{
1615#if SDL_VIDEO_OPENGL
1616 lock_count--;
1617 if (lock_count==-1)
1618 {
1619 SDL_VideoDevice *this = current_video;
1620
1621 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */
1622#ifdef GL_CLIENT_PIXEL_STORE_BIT
1623 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
1624#endif
1625
1626 this->glEnable(GL_TEXTURE_2D);
1627 this->glEnable(GL_BLEND);
1628 this->glDisable(GL_FOG);
1629 this->glDisable(GL_ALPHA_TEST);
1630 this->glDisable(GL_DEPTH_TEST);
1631 this->glDisable(GL_SCISSOR_TEST);
1632 this->glDisable(GL_STENCIL_TEST);
1633 this->glDisable(GL_CULL_FACE);
1634
1635 this->glBindTexture( GL_TEXTURE_2D, this->texture );
1636 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1637 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
1638 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
1639 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
1640 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
1641
1642 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel );
1643 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1644 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */
1645
1646 this->glViewport(0, 0, this->screen->w, this->screen->h);
1647 this->glMatrixMode(GL_PROJECTION);
1648 this->glPushMatrix();
1649 this->glLoadIdentity();
1650
1651 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0);
1652
1653 this->glMatrixMode(GL_MODELVIEW);
1654 this->glPushMatrix();
1655 this->glLoadIdentity();
1656 }
1657#endif
1658}
1659
1660/* Unlock == restore saved state */
1661void SDL_GL_Unlock()
1662{
1663#if SDL_VIDEO_OPENGL
1664 lock_count++;
1665 if (lock_count==0)
1666 {
1667 SDL_VideoDevice *this = current_video;
1668
1669 this->glPopMatrix();
1670 this->glMatrixMode(GL_PROJECTION);
1671 this->glPopMatrix();
1672
1673 this->glPopClientAttrib();
1674 this->glPopAttrib();
1675 }
1676#endif
1677}
1678
1679/*
1680 * Sets/Gets the title and icon text of the display window, if any.
1681 */
1682void SDL_WM_SetCaption (const char *title, const char *icon)
1683{
1684 SDL_VideoDevice *video = current_video;
1685 SDL_VideoDevice *this = current_video;
1686
1687 if ( video ) {
1688 if ( title ) {
1689 if ( video->wm_title ) {
1690 SDL_free(video->wm_title);
1691 }
1692 video->wm_title = SDL_strdup(title);
1693 }
1694 if ( icon ) {
1695 if ( video->wm_icon ) {
1696 SDL_free(video->wm_icon);
1697 }
1698 video->wm_icon = SDL_strdup(icon);
1699 }
1700 if ( (title || icon) && (video->SetCaption != NULL) ) {
1701 video->SetCaption(this, video->wm_title,video->wm_icon);
1702 }
1703 }
1704}
1705void SDL_WM_GetCaption (char **title, char **icon)
1706{
1707 SDL_VideoDevice *video = current_video;
1708
1709 if ( video ) {
1710 if ( title ) {
1711 *title = video->wm_title;
1712 }
1713 if ( icon ) {
1714 *icon = video->wm_icon;
1715 }
1716 }
1717}
1718
1719/* Utility function used by SDL_WM_SetIcon();
1720 * flags & 1 for color key, flags & 2 for alpha channel. */
1721static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags)
1722{
1723 int x, y;
1724 Uint32 colorkey;
1725#define SET_MASKBIT(icon, x, y, mask) \
1726 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
1727
1728 colorkey = icon->format->colorkey;
1729 switch (icon->format->BytesPerPixel) {
1730 case 1: { Uint8 *pixels;
1731 for ( y=0; y<icon->h; ++y ) {
1732 pixels = (Uint8 *)icon->pixels + y*icon->pitch;
1733 for ( x=0; x<icon->w; ++x ) {
1734 if ( *pixels++ == colorkey ) {
1735 SET_MASKBIT(icon, x, y, mask);
1736 }
1737 }
1738 }
1739 }
1740 break;
1741
1742 case 2: { Uint16 *pixels;
1743 for ( y=0; y<icon->h; ++y ) {
1744 pixels = (Uint16 *)icon->pixels +
1745 y*icon->pitch/2;
1746 for ( x=0; x<icon->w; ++x ) {
1747 if ( (flags & 1) && *pixels == colorkey ) {
1748 SET_MASKBIT(icon, x, y, mask);
1749 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) {
1750 SET_MASKBIT(icon, x, y, mask);
1751 }
1752 pixels++;
1753 }
1754 }
1755 }
1756 break;
1757
1758 case 4: { Uint32 *pixels;
1759 for ( y=0; y<icon->h; ++y ) {
1760 pixels = (Uint32 *)icon->pixels +
1761 y*icon->pitch/4;
1762 for ( x=0; x<icon->w; ++x ) {
1763 if ( (flags & 1) && *pixels == colorkey ) {
1764 SET_MASKBIT(icon, x, y, mask);
1765 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) {
1766 SET_MASKBIT(icon, x, y, mask);
1767 }
1768 pixels++;
1769 }
1770 }
1771 }
1772 break;
1773 }
1774}
1775
1776/*
1777 * Sets the window manager icon for the display window.
1778 */
1779void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask)
1780{
1781 SDL_VideoDevice *video = current_video;
1782 SDL_VideoDevice *this = current_video;
1783
1784 if ( icon && video->SetIcon ) {
1785 /* Generate a mask if necessary, and create the icon! */
1786 if ( mask == NULL ) {
1787 int mask_len = icon->h*(icon->w+7)/8;
1788 int flags = 0;
1789 mask = (Uint8 *)SDL_malloc(mask_len);
1790 if ( mask == NULL ) {
1791 return;
1792 }
1793 SDL_memset(mask, ~0, mask_len);
1794 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1;
1795 if ( icon->flags & SDL_SRCALPHA ) flags |= 2;
1796 if( flags ) {
1797 CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
1798 }
1799 video->SetIcon(video, icon, mask);
1800 SDL_free(mask);
1801 } else {
1802 video->SetIcon(this, icon, mask);
1803 }
1804 }
1805}
1806
1807/*
1808 * Grab or ungrab the keyboard and mouse input.
1809 * This function returns the final grab mode after calling the
1810 * driver dependent function.
1811 */
1812static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode)
1813{
1814 SDL_VideoDevice *video = current_video;
1815 SDL_VideoDevice *this = current_video;
1816
1817 /* Only do something if we have support for grabs */
1818 if ( video->GrabInput == NULL ) {
1819 return(video->input_grab);
1820 }
1821
1822 /* If the final grab mode if off, only then do we actually grab */
1823#ifdef DEBUG_GRAB
1824 printf("SDL_WM_GrabInputRaw(%d) ... ", mode);
1825#endif
1826 if ( mode == SDL_GRAB_OFF ) {
1827 if ( video->input_grab != SDL_GRAB_OFF ) {
1828 mode = video->GrabInput(this, mode);
1829 }
1830 } else {
1831 if ( video->input_grab == SDL_GRAB_OFF ) {
1832 mode = video->GrabInput(this, mode);
1833 }
1834 }
1835 if ( mode != video->input_grab ) {
1836 video->input_grab = mode;
1837 if ( video->CheckMouseMode ) {
1838 video->CheckMouseMode(this);
1839 }
1840 }
1841#ifdef DEBUG_GRAB
1842 printf("Final mode %d\n", video->input_grab);
1843#endif
1844
1845 /* Return the final grab state */
1846 if ( mode >= SDL_GRAB_FULLSCREEN ) {
1847 mode -= SDL_GRAB_FULLSCREEN;
1848 }
1849 return(mode);
1850}
1851SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode)
1852{
1853 SDL_VideoDevice *video = current_video;
1854
1855 /* If the video isn't initialized yet, we can't do anything */
1856 if ( ! video ) {
1857 return SDL_GRAB_OFF;
1858 }
1859
1860 /* Return the current mode on query */
1861 if ( mode == SDL_GRAB_QUERY ) {
1862 mode = video->input_grab;
1863 if ( mode >= SDL_GRAB_FULLSCREEN ) {
1864 mode -= SDL_GRAB_FULLSCREEN;
1865 }
1866 return(mode);
1867 }
1868
1869#ifdef DEBUG_GRAB
1870 printf("SDL_WM_GrabInput(%d) ... ", mode);
1871#endif
1872 /* If the video surface is fullscreen, we always grab */
1873 if ( mode >= SDL_GRAB_FULLSCREEN ) {
1874 mode -= SDL_GRAB_FULLSCREEN;
1875 }
1876 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) {
1877 mode += SDL_GRAB_FULLSCREEN;
1878 }
1879 return(SDL_WM_GrabInputRaw(mode));
1880}
1881static SDL_GrabMode SDL_WM_GrabInputOff(void)
1882{
1883 SDL_GrabMode mode;
1884
1885 /* First query the current grab state */
1886 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
1887
1888 /* Now explicitly turn off input grab */
1889 SDL_WM_GrabInputRaw(SDL_GRAB_OFF);
1890
1891 /* Return the old state */
1892 return(mode);
1893}
1894
1895/*
1896 * Iconify the window in window managed environments.
1897 * A successful iconification will result in an SDL_APPACTIVE loss event.
1898 */
1899int SDL_WM_IconifyWindow(void)
1900{
1901 SDL_VideoDevice *video = current_video;
1902 SDL_VideoDevice *this = current_video;
1903 int retval;
1904
1905 retval = 0;
1906 if ( video->IconifyWindow ) {
1907 retval = video->IconifyWindow(this);
1908 }
1909 return(retval);
1910}
1911
1912/*
1913 * Toggle fullscreen mode
1914 */
1915int SDL_WM_ToggleFullScreen(SDL_Surface *surface)
1916{
1917 SDL_VideoDevice *video = current_video;
1918 SDL_VideoDevice *this = current_video;
1919 int toggled;
1920
1921 toggled = 0;
1922 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) &&
1923 video->ToggleFullScreen ) {
1924 if ( surface->flags & SDL_FULLSCREEN ) {
1925 toggled = video->ToggleFullScreen(this, 0);
1926 if ( toggled ) {
1927 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN;
1928 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN;
1929 }
1930 } else {
1931 toggled = video->ToggleFullScreen(this, 1);
1932 if ( toggled ) {
1933 SDL_VideoSurface->flags |= SDL_FULLSCREEN;
1934 SDL_PublicSurface->flags |= SDL_FULLSCREEN;
1935 }
1936 }
1937 /* Double-check the grab state inside SDL_WM_GrabInput() */
1938 if ( toggled ) {
1939 SDL_WM_GrabInput(video->input_grab);
1940 }
1941 }
1942 return(toggled);
1943}
1944
1945/*
1946 * Get some platform dependent window manager information
1947 */
1948int SDL_GetWMInfo (SDL_SysWMinfo *info)
1949{
1950 SDL_VideoDevice *video = current_video;
1951 SDL_VideoDevice *this = current_video;
1952
1953 if ( video && video->GetWMInfo ) {
1954 return(video->GetWMInfo(this, info));
1955 } else {
1956 return(0);
1957 }
1958}