SDL-1.2.14
[sdl_omap.git] / src / video / SDL_video.c
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2009 Sam Lantinga
4
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 /* The high-level video driver subsystem */
25
26 #include "SDL.h"
27 #include "SDL_sysvideo.h"
28 #include "SDL_blit.h"
29 #include "SDL_pixels_c.h"
30 #include "SDL_cursor_c.h"
31 #include "../events/SDL_sysevents.h"
32 #include "../events/SDL_events_c.h"
33
34 /* Available video drivers */
35 static VideoBootStrap *bootstrap[] = {
36 #if SDL_VIDEO_DRIVER_QUARTZ
37         &QZ_bootstrap,
38 #endif
39 #if SDL_VIDEO_DRIVER_X11
40         &X11_bootstrap,
41 #endif
42 #if SDL_VIDEO_DRIVER_DGA
43         &DGA_bootstrap,
44 #endif
45 #if SDL_VIDEO_DRIVER_NANOX
46         &NX_bootstrap,
47 #endif
48 #if SDL_VIDEO_DRIVER_IPOD
49         &iPod_bootstrap,
50 #endif
51 #if SDL_VIDEO_DRIVER_QTOPIA
52         &Qtopia_bootstrap,
53 #endif
54 #if SDL_VIDEO_DRIVER_WSCONS
55         &WSCONS_bootstrap,
56 #endif
57 #if SDL_VIDEO_DRIVER_FBCON
58         &FBCON_bootstrap,
59 #endif
60 #if SDL_VIDEO_DRIVER_DIRECTFB
61         &DirectFB_bootstrap,
62 #endif
63 #if SDL_VIDEO_DRIVER_PS2GS
64         &PS2GS_bootstrap,
65 #endif
66 #if SDL_VIDEO_DRIVER_PS3
67         &PS3_bootstrap,
68 #endif
69 #if SDL_VIDEO_DRIVER_GGI
70         &GGI_bootstrap,
71 #endif
72 #if SDL_VIDEO_DRIVER_VGL
73         &VGL_bootstrap,
74 #endif
75 #if SDL_VIDEO_DRIVER_SVGALIB
76         &SVGALIB_bootstrap,
77 #endif
78 #if SDL_VIDEO_DRIVER_GAPI
79         &GAPI_bootstrap,
80 #endif
81 #if SDL_VIDEO_DRIVER_WINDIB
82         &WINDIB_bootstrap,
83 #endif
84 #if SDL_VIDEO_DRIVER_DDRAW
85         &DIRECTX_bootstrap,
86 #endif
87 #if SDL_VIDEO_DRIVER_BWINDOW
88         &BWINDOW_bootstrap,
89 #endif
90 #if SDL_VIDEO_DRIVER_TOOLBOX
91         &TOOLBOX_bootstrap,
92 #endif
93 #if SDL_VIDEO_DRIVER_DRAWSPROCKET
94         &DSp_bootstrap,
95 #endif
96 #if SDL_VIDEO_DRIVER_PHOTON
97         &ph_bootstrap,
98 #endif
99 #if SDL_VIDEO_DRIVER_EPOC
100         &EPOC_bootstrap,
101 #endif
102 #if SDL_VIDEO_DRIVER_XBIOS
103         &XBIOS_bootstrap,
104 #endif
105 #if SDL_VIDEO_DRIVER_GEM
106         &GEM_bootstrap,
107 #endif
108 #if SDL_VIDEO_DRIVER_PICOGUI
109         &PG_bootstrap,
110 #endif
111 #if SDL_VIDEO_DRIVER_DC
112         &DC_bootstrap,
113 #endif
114 #if SDL_VIDEO_DRIVER_NDS
115         &NDS_bootstrap,
116 #endif
117 #if SDL_VIDEO_DRIVER_RISCOS
118         &RISCOS_bootstrap,
119 #endif
120 #if SDL_VIDEO_DRIVER_OS2FS
121         &OS2FSLib_bootstrap,
122 #endif
123 #if SDL_VIDEO_DRIVER_AALIB
124         &AALIB_bootstrap,
125 #endif
126 #if SDL_VIDEO_DRIVER_CACA
127         &CACA_bootstrap,
128 #endif
129 #if SDL_VIDEO_DRIVER_DUMMY
130         &DUMMY_bootstrap,
131 #endif
132         NULL
133 };
134
135 SDL_VideoDevice *current_video = NULL;
136
137 /* Various local functions */
138 int SDL_VideoInit(const char *driver_name, Uint32 flags);
139 void SDL_VideoQuit(void);
140 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects);
141
142 static SDL_GrabMode SDL_WM_GrabInputOff(void);
143 #if SDL_VIDEO_OPENGL
144 static int lock_count = 0;
145 #endif
146
147
148 /*
149  * Initialize the video and event subsystems -- determine native pixel format
150  */
151 int SDL_VideoInit (const char *driver_name, Uint32 flags)
152 {
153         SDL_VideoDevice *video;
154         int index;
155         int i;
156         SDL_PixelFormat vformat;
157         Uint32 video_flags;
158
159         /* Toggle the event thread flags, based on OS requirements */
160 #if defined(MUST_THREAD_EVENTS)
161         flags |= SDL_INIT_EVENTTHREAD;
162 #elif defined(CANT_THREAD_EVENTS)
163         if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) {
164                 SDL_SetError("OS doesn't support threaded events");
165                 return(-1);
166         }
167 #endif
168
169         /* Check to make sure we don't overwrite 'current_video' */
170         if ( current_video != NULL ) {
171                 SDL_VideoQuit();
172         }
173
174         /* Select the proper video driver */
175         index = 0;
176         video = NULL;
177         if ( driver_name != NULL ) {
178 #if 0   /* This will be replaced with a better driver selection API */
179                 if ( SDL_strrchr(driver_name, ':') != NULL ) {
180                         index = atoi(SDL_strrchr(driver_name, ':')+1);
181                 }
182 #endif
183                 for ( i=0; bootstrap[i]; ++i ) {
184                         if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
185                                 if ( bootstrap[i]->available() ) {
186                                         video = bootstrap[i]->create(index);
187                                         break;
188                                 }
189                         }
190                 }
191         } else {
192                 for ( i=0; bootstrap[i]; ++i ) {
193                         if ( bootstrap[i]->available() ) {
194                                 video = bootstrap[i]->create(index);
195                                 if ( video != NULL ) {
196                                         break;
197                                 }
198                         }
199                 }
200         }
201         if ( video == NULL ) {
202                 SDL_SetError("No available video device");
203                 return(-1);
204         }
205         current_video = video;
206         current_video->name = bootstrap[i]->name;
207
208         /* Do some basic variable initialization */
209         video->screen = NULL;
210         video->shadow = NULL;
211         video->visible = NULL;
212         video->physpal = NULL;
213         video->gammacols = NULL;
214         video->gamma = NULL;
215         video->wm_title = NULL;
216         video->wm_icon  = NULL;
217         video->offset_x = 0;
218         video->offset_y = 0;
219         SDL_memset(&video->info, 0, (sizeof video->info));
220         
221         video->displayformatalphapixel = NULL;
222
223         /* Set some very sane GL defaults */
224         video->gl_config.driver_loaded = 0;
225         video->gl_config.dll_handle = NULL;
226         video->gl_config.red_size = 3;
227         video->gl_config.green_size = 3;
228         video->gl_config.blue_size = 2;
229         video->gl_config.alpha_size = 0;
230         video->gl_config.buffer_size = 0;
231         video->gl_config.depth_size = 16;
232         video->gl_config.stencil_size = 0;
233         video->gl_config.double_buffer = 1;
234         video->gl_config.accum_red_size = 0;
235         video->gl_config.accum_green_size = 0;
236         video->gl_config.accum_blue_size = 0;
237         video->gl_config.accum_alpha_size = 0;
238         video->gl_config.stereo = 0;
239         video->gl_config.multisamplebuffers = 0;
240         video->gl_config.multisamplesamples = 0;
241         video->gl_config.accelerated = -1; /* not known, don't set */
242         video->gl_config.swap_control = -1; /* not known, don't set */
243         
244         /* Initialize the video subsystem */
245         SDL_memset(&vformat, 0, sizeof(vformat));
246         if ( video->VideoInit(video, &vformat) < 0 ) {
247                 SDL_VideoQuit();
248                 return(-1);
249         }
250
251         /* Create a zero sized video surface of the appropriate format */
252         video_flags = SDL_SWSURFACE;
253         SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0,
254                                 vformat.BitsPerPixel,
255                                 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0);
256         if ( SDL_VideoSurface == NULL ) {
257                 SDL_VideoQuit();
258                 return(-1);
259         }
260         SDL_PublicSurface = NULL;       /* Until SDL_SetVideoMode() */
261
262 #if 0 /* Don't change the current palette - may be used by other programs.
263        * The application can't do anything with the display surface until
264        * a video mode has been set anyway. :)
265        */
266         /* If we have a palettized surface, create a default palette */
267         if ( SDL_VideoSurface->format->palette ) {
268                 SDL_PixelFormat *vf = SDL_VideoSurface->format;
269                 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
270                 video->SetColors(video,
271                                  0, vf->palette->ncolors, vf->palette->colors);
272         }
273 #endif
274         video->info.vfmt = SDL_VideoSurface->format;
275
276         /* Start the event loop */
277         if ( SDL_StartEventLoop(flags) < 0 ) {
278                 SDL_VideoQuit();
279                 return(-1);
280         }
281         SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD);
282
283         /* We're ready to go! */
284         return(0);
285 }
286
287 char *SDL_VideoDriverName(char *namebuf, int maxlen)
288 {
289         if ( current_video != NULL ) {
290                 SDL_strlcpy(namebuf, current_video->name, maxlen);
291                 return(namebuf);
292         }
293         return(NULL);
294 }
295
296 /*
297  * Get the current display surface
298  */
299 SDL_Surface *SDL_GetVideoSurface(void)
300 {
301         SDL_Surface *visible;
302
303         visible = NULL;
304         if ( current_video ) {
305                 visible = current_video->visible;
306         }
307         return(visible);
308 }
309
310 /*
311  * Get the current information about the video hardware
312  */
313 const SDL_VideoInfo *SDL_GetVideoInfo(void)
314 {
315         const SDL_VideoInfo *info;
316
317         info = NULL;
318         if ( current_video ) {
319                 info = &current_video->info;
320         }
321         return(info);
322 }
323
324 /*
325  * Return a pointer to an array of available screen dimensions for the
326  * given format, sorted largest to smallest.  Returns NULL if there are
327  * no dimensions available for a particular format, or (SDL_Rect **)-1
328  * if any dimension is okay for the given format.  If 'format' is NULL,
329  * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt
330  */
331 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags)
332 {
333         SDL_VideoDevice *video = current_video;
334         SDL_VideoDevice *this  = current_video;
335         SDL_Rect **modes;
336
337         modes = NULL;
338         if ( SDL_VideoSurface ) {
339                 if ( format == NULL ) {
340                         format = SDL_VideoSurface->format;
341                 }
342                 modes = video->ListModes(this, format, flags);
343         }
344         return(modes);
345 }
346
347 /*
348  * Check to see if a particular video mode is supported.
349  * It returns 0 if the requested mode is not supported under any bit depth,
350  * or returns the bits-per-pixel of the closest available mode with the
351  * given width and height.  If this bits-per-pixel is different from the
352  * one used when setting the video mode, SDL_SetVideoMode() will succeed,
353  * but will emulate the requested bits-per-pixel with a shadow surface.
354  */
355 static Uint8 SDL_closest_depths[4][8] = {
356         /* 8 bit closest depth ordering */
357         { 0, 8, 16, 15, 32, 24, 0, 0 },
358         /* 15,16 bit closest depth ordering */
359         { 0, 16, 15, 32, 24, 8, 0, 0 },
360         /* 24 bit closest depth ordering */
361         { 0, 24, 32, 16, 15, 8, 0, 0 },
362         /* 32 bit closest depth ordering */
363         { 0, 32, 16, 15, 24, 8, 0, 0 }
364 };
365
366
367 #ifdef __MACOS__ /* MPW optimization bug? */
368 #define NEGATIVE_ONE 0xFFFFFFFF
369 #else
370 #define NEGATIVE_ONE -1
371 #endif
372
373 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags)
374 {
375         int table, b, i;
376         int supported;
377         SDL_PixelFormat format;
378         SDL_Rect **sizes;
379
380         /* Currently 1 and 4 bpp are not supported */
381         if ( bpp < 8 || bpp > 32 ) {
382                 return(0);
383         }
384         if ( (width <= 0) || (height <= 0) ) {
385                 return(0);
386         }
387
388         /* Search through the list valid of modes */
389         SDL_memset(&format, 0, sizeof(format));
390         supported = 0;
391         table = ((bpp+7)/8)-1;
392         SDL_closest_depths[table][0] = bpp;
393         SDL_closest_depths[table][7] = 0;
394         for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
395                 format.BitsPerPixel = SDL_closest_depths[table][b];
396                 sizes = SDL_ListModes(&format, flags);
397                 if ( sizes == (SDL_Rect **)0 ) {
398                         /* No sizes supported at this bit-depth */
399                         continue;
400                 } else 
401                 if (sizes == (SDL_Rect **)NEGATIVE_ONE) {
402                         /* Any size supported at this bit-depth */
403                         supported = 1;
404                         continue;
405                 } else if (current_video->handles_any_size) {
406                         /* Driver can center a smaller surface to simulate fullscreen */
407                         for ( i=0; sizes[i]; ++i ) {
408                                 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) {
409                                         supported = 1; /* this mode can fit the centered window. */
410                                         break;
411                                 }
412                         }
413                 } else
414                 for ( i=0; sizes[i]; ++i ) {
415                         if ((sizes[i]->w == width) && (sizes[i]->h == height)) {
416                                 supported = 1;
417                                 break;
418                         }
419                 }
420         }
421         if ( supported ) {
422                 --b;
423                 return(SDL_closest_depths[table][b]);
424         } else {
425                 return(0);
426         }
427 }
428
429 /*
430  * Get the closest non-emulated video mode to the one requested
431  */
432 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags)
433 {
434         int table, b, i;
435         int supported;
436         int native_bpp;
437         SDL_PixelFormat format;
438         SDL_Rect **sizes;
439
440         /* Check parameters */
441         if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) {
442                 SDL_SetError("Invalid bits per pixel (range is {8...32})");
443                 return(0);
444         }
445         if ((*w <= 0) || (*h <= 0)) {
446                 SDL_SetError("Invalid width or height");
447                 return(0);
448         }
449
450         /* Try the original video mode, get the closest depth */
451         native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags);
452         if ( native_bpp == *BitsPerPixel ) {
453                 return(1);
454         }
455         if ( native_bpp > 0 ) {
456                 *BitsPerPixel = native_bpp;
457                 return(1);
458         }
459
460         /* No exact size match at any depth, look for closest match */
461         SDL_memset(&format, 0, sizeof(format));
462         supported = 0;
463         table = ((*BitsPerPixel+7)/8)-1;
464         SDL_closest_depths[table][0] = *BitsPerPixel;
465         SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel;
466         for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) {
467                 int best;
468
469                 format.BitsPerPixel = SDL_closest_depths[table][b];
470                 sizes = SDL_ListModes(&format, flags);
471                 if ( sizes == (SDL_Rect **)0 ) {
472                         /* No sizes supported at this bit-depth */
473                         continue;
474                 }
475                 best=0;
476                 for ( i=0; sizes[i]; ++i ) {
477                         /* Mode with both dimensions bigger or equal than asked ? */
478                         if ((sizes[i]->w >= *w) && (sizes[i]->h >= *h)) {
479                                 /* Mode with any dimension smaller or equal than current best ? */
480                                 if ((sizes[i]->w <= sizes[best]->w) || (sizes[i]->h <= sizes[best]->h)) {
481                                         /* Now choose the mode that has less pixels */
482                                         if ((sizes[i]->w * sizes[i]->h) <= (sizes[best]->w * sizes[best]->h)) {
483                                                 best=i;
484                                                 supported = 1;
485                                         }
486                                 }
487                         }
488                 }
489                 if (supported) {
490                         *w=sizes[best]->w;
491                         *h=sizes[best]->h;
492                         *BitsPerPixel = SDL_closest_depths[table][b];
493                 }
494         }
495         if ( ! supported ) {
496                 SDL_SetError("No video mode large enough for %dx%d", *w, *h);
497         }
498         return(supported);
499 }
500
501 /* This should probably go somewhere else -- like SDL_surface.c */
502 static void SDL_ClearSurface(SDL_Surface *surface)
503 {
504         Uint32 black;
505
506         black = SDL_MapRGB(surface->format, 0, 0, 0);
507         SDL_FillRect(surface, NULL, black);
508         if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) {
509                 SDL_Flip(surface);
510                 SDL_FillRect(surface, NULL, black);
511         }
512         if (surface->flags&SDL_FULLSCREEN) {
513                 SDL_Flip(surface);
514         }
515 }
516
517 /*
518  * Create a shadow surface suitable for fooling the app. :-)
519  */
520 static void SDL_CreateShadowSurface(int depth)
521 {
522         Uint32 Rmask, Gmask, Bmask;
523
524         /* Allocate the shadow surface */
525         if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
526                 Rmask = (SDL_VideoSurface->format)->Rmask;
527                 Gmask = (SDL_VideoSurface->format)->Gmask;
528                 Bmask = (SDL_VideoSurface->format)->Bmask;
529         } else {
530                 Rmask = Gmask = Bmask = 0;
531         }
532         SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE,
533                                 SDL_VideoSurface->w, SDL_VideoSurface->h,
534                                                 depth, Rmask, Gmask, Bmask, 0);
535         if ( SDL_ShadowSurface == NULL ) {
536                 return;
537         }
538
539         /* 8-bit shadow surfaces report that they have exclusive palette */
540         if ( SDL_ShadowSurface->format->palette ) {
541                 SDL_ShadowSurface->flags |= SDL_HWPALETTE;
542                 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) {
543                         SDL_memcpy(SDL_ShadowSurface->format->palette->colors,
544                                 SDL_VideoSurface->format->palette->colors,
545                                 SDL_VideoSurface->format->palette->ncolors*
546                                                         sizeof(SDL_Color));
547                 } else {
548                         SDL_DitherColors(
549                         SDL_ShadowSurface->format->palette->colors, depth);
550                 }
551         }
552
553         /* If the video surface is resizable, the shadow should say so */
554         if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) {
555                 SDL_ShadowSurface->flags |= SDL_RESIZABLE;
556         }
557         /* If the video surface has no frame, the shadow should say so */
558         if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) {
559                 SDL_ShadowSurface->flags |= SDL_NOFRAME;
560         }
561         /* If the video surface is fullscreen, the shadow should say so */
562         if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
563                 SDL_ShadowSurface->flags |= SDL_FULLSCREEN;
564         }
565         /* If the video surface is flippable, the shadow should say so */
566         if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
567                 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF;
568         }
569         return;
570 }
571
572 #ifdef __QNXNTO__
573     #include <sys/neutrino.h>
574 #endif /* __QNXNTO__ */
575
576 /*
577  * Set the requested video mode, allocating a shadow buffer if necessary.
578  */
579 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
580 {
581         SDL_VideoDevice *video, *this;
582         SDL_Surface *prev_mode, *mode;
583         int video_w;
584         int video_h;
585         int video_bpp;
586         int is_opengl;
587         SDL_GrabMode saved_grab;
588
589         /* Start up the video driver, if necessary..
590            WARNING: This is the only function protected this way!
591          */
592         if ( ! current_video ) {
593                 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) {
594                         return(NULL);
595                 }
596         }
597         this = video = current_video;
598
599         /* Default to the current width and height */
600         if ( width == 0 ) {
601                 width = video->info.current_w;
602         }
603         if ( height == 0 ) {
604                 height = video->info.current_h;
605         }
606         /* Default to the current video bpp */
607         if ( bpp == 0 ) {
608                 flags |= SDL_ANYFORMAT;
609                 bpp = SDL_VideoSurface->format->BitsPerPixel;
610         }
611
612         /* Get a good video mode, the closest one possible */
613         video_w = width;
614         video_h = height;
615         video_bpp = bpp;
616         if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) {
617                 return(NULL);
618         }
619
620         /* Check the requested flags */
621         /* There's no palette in > 8 bits-per-pixel mode */
622         if ( video_bpp > 8 ) {
623                 flags &= ~SDL_HWPALETTE;
624         }
625 #if 0
626         if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
627                 /* There's no windowed double-buffering */
628                 flags &= ~SDL_DOUBLEBUF;
629         }
630 #endif
631         if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
632                 /* Use hardware surfaces when double-buffering */
633                 flags |= SDL_HWSURFACE;
634         }
635
636         is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL );
637         if ( is_opengl ) {
638                 /* These flags are for 2D video modes only */
639                 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF);
640         }
641
642         /* Reset the keyboard here so event callbacks can run */
643         SDL_ResetKeyboard();
644         SDL_ResetMouse();
645         SDL_SetMouseRange(width, height);
646         SDL_cursorstate &= ~CURSOR_USINGSW;
647
648         /* Clean up any previous video mode */
649         if ( SDL_PublicSurface != NULL ) {
650                 SDL_PublicSurface = NULL;
651         }
652         if ( SDL_ShadowSurface != NULL ) {
653                 SDL_Surface *ready_to_go;
654                 ready_to_go = SDL_ShadowSurface;
655                 SDL_ShadowSurface = NULL;
656                 SDL_FreeSurface(ready_to_go);
657         }
658         if ( video->physpal ) {
659                 SDL_free(video->physpal->colors);
660                 SDL_free(video->physpal);
661                 video->physpal = NULL;
662         }
663         if( video->gammacols) {
664                 SDL_free(video->gammacols);
665                 video->gammacols = NULL;
666         }
667
668         /* Save the previous grab state and turn off grab for mode switch */
669         saved_grab = SDL_WM_GrabInputOff();
670
671         /* Try to set the video mode, along with offset and clipping */
672         prev_mode = SDL_VideoSurface;
673         SDL_LockCursor();
674         SDL_VideoSurface = NULL;        /* In case it's freed by driver */
675         mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags);
676         if ( mode ) { /* Prevent resize events from mode change */
677           /* But not on OS/2 */
678 #ifndef __OS2__
679             SDL_PrivateResize(mode->w, mode->h);
680 #endif
681
682             /* Sam - If we asked for OpenGL mode, and didn't get it, fail */
683             if ( is_opengl && !(mode->flags & SDL_OPENGL) ) {
684                 mode = NULL;
685                 SDL_SetError("OpenGL not available");
686             }
687         }
688         /*
689          * rcg11292000
690          * If you try to set an SDL_OPENGL surface, and fail to find a
691          * matching  visual, then the next call to SDL_SetVideoMode()
692          * will segfault, since  we no longer point to a dummy surface,
693          * but rather NULL.
694          * Sam 11/29/00
695          * WARNING, we need to make sure that the previous mode hasn't
696          * already been freed by the video driver.  What do we do in
697          * that case?  Should we call SDL_VideoInit() again?
698          */
699         SDL_VideoSurface = (mode != NULL) ? mode : prev_mode;
700
701         if ( (mode != NULL) && (!is_opengl) ) {
702                 /* Sanity check */
703                 if ( (mode->w < width) || (mode->h < height) ) {
704                         SDL_SetError("Video mode smaller than requested");
705                         return(NULL);
706                 }
707
708                 /* If we have a palettized surface, create a default palette */
709                 if ( mode->format->palette ) {
710                         SDL_PixelFormat *vf = mode->format;
711                         SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel);
712                         video->SetColors(this, 0, vf->palette->ncolors,
713                                                    vf->palette->colors);
714                 }
715
716                 /* Clear the surface to black */
717                 video->offset_x = 0;
718                 video->offset_y = 0;
719                 mode->offset = 0;
720                 SDL_SetClipRect(mode, NULL);
721                 SDL_ClearSurface(mode);
722
723                 /* Now adjust the offsets to match the desired mode */
724                 video->offset_x = (mode->w-width)/2;
725                 video->offset_y = (mode->h-height)/2;
726                 mode->offset = video->offset_y*mode->pitch +
727                                 video->offset_x*mode->format->BytesPerPixel;
728 #ifdef DEBUG_VIDEO
729   fprintf(stderr,
730         "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n",
731                 width, height, bpp,
732                 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset);
733 #endif
734                 mode->w = width;
735                 mode->h = height;
736                 SDL_SetClipRect(mode, NULL);
737         }
738         SDL_ResetCursor();
739         SDL_UnlockCursor();
740
741         /* If we failed setting a video mode, return NULL... (Uh Oh!) */
742         if ( mode == NULL ) {
743                 return(NULL);
744         }
745
746         /* If there is no window manager, set the SDL_NOFRAME flag */
747         if ( ! video->info.wm_available ) {
748                 mode->flags |= SDL_NOFRAME;
749         }
750
751         /* Reset the mouse cursor and grab for new video mode */
752         SDL_SetCursor(NULL);
753         if ( video->UpdateMouse ) {
754                 video->UpdateMouse(this);
755         }
756         SDL_WM_GrabInput(saved_grab);
757         SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */
758
759 #if SDL_VIDEO_OPENGL
760         /* Load GL symbols (before MakeCurrent, where we need glGetString). */
761         if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) {
762
763 #if defined(__QNXNTO__) && (_NTO_VERSION < 630)
764 #define __SDL_NOGETPROCADDR__
765 #elif defined(__MINT__)
766 #define __SDL_NOGETPROCADDR__
767 #endif
768 #ifdef __SDL_NOGETPROCADDR__
769     #define SDL_PROC(ret,func,params) video->func=func;
770 #else
771     #define SDL_PROC(ret,func,params) \
772     do { \
773         video->func = SDL_GL_GetProcAddress(#func); \
774         if ( ! video->func ) { \
775             SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
776         return(NULL); \
777         } \
778     } while ( 0 );
779
780 #endif /* __SDL_NOGETPROCADDR__ */
781
782 #include "SDL_glfuncs.h"
783 #undef SDL_PROC 
784         }
785 #endif /* SDL_VIDEO_OPENGL */
786
787         /* If we're running OpenGL, make the context current */
788         if ( (video->screen->flags & SDL_OPENGL) &&
789               video->GL_MakeCurrent ) {
790                 if ( video->GL_MakeCurrent(this) < 0 ) {
791                         return(NULL);
792                 }
793         }
794
795         /* Set up a fake SDL surface for OpenGL "blitting" */
796         if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) {
797                 /* Load GL functions for performing the texture updates */
798 #if SDL_VIDEO_OPENGL
799
800                 /* Create a software surface for blitting */
801 #ifdef GL_VERSION_1_2
802                 /* If the implementation either supports the packed pixels
803                    extension, or implements the core OpenGL 1.2 API, it will
804                    support the GL_UNSIGNED_SHORT_5_6_5 texture format.
805                  */
806                 if ( (bpp == 16) &&
807                      (SDL_strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") ||
808                      (SDL_atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f))
809                    ) {
810                         video->is_32bit = 0;
811                         SDL_VideoSurface = SDL_CreateRGBSurface(
812                                 flags, 
813                                 width, 
814                                 height,  
815                                 16,
816                                 31 << 11,
817                                 63 << 5,
818                                 31,
819                                 0
820                                 );
821                 }
822                 else
823 #endif /* OpenGL 1.2 */
824                 {
825                         video->is_32bit = 1;
826                         SDL_VideoSurface = SDL_CreateRGBSurface(
827                                 flags, 
828                                 width, 
829                                 height, 
830                                 32, 
831 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
832                                 0x000000FF,
833                                 0x0000FF00,
834                                 0x00FF0000,
835                                 0xFF000000
836 #else
837                                 0xFF000000,
838                                 0x00FF0000,
839                                 0x0000FF00,
840                                 0x000000FF
841 #endif
842                                 );
843                 }
844                 if ( ! SDL_VideoSurface ) {
845                         return(NULL);
846                 }
847                 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT;
848
849                 /* Free the original video mode surface (is this safe?) */
850                 SDL_FreeSurface(mode);
851
852                 /* Set the surface completely opaque & white by default */
853                 SDL_memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch );
854                 video->glGenTextures( 1, &video->texture );
855                 video->glBindTexture( GL_TEXTURE_2D, video->texture );
856                 video->glTexImage2D(
857                         GL_TEXTURE_2D,
858                         0,
859                         video->is_32bit ? GL_RGBA : GL_RGB,
860                         256,
861                         256,
862                         0,
863                         video->is_32bit ? GL_RGBA : GL_RGB,
864 #ifdef GL_VERSION_1_2
865                         video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
866 #else
867                         GL_UNSIGNED_BYTE,
868 #endif
869                         NULL);
870
871                 video->UpdateRects = SDL_GL_UpdateRectsLock;
872 #else
873                 SDL_SetError("Somebody forgot to #define SDL_VIDEO_OPENGL");
874                 return(NULL);
875 #endif
876         }
877
878         /* Create a shadow surface if necessary */
879         /* There are three conditions under which we create a shadow surface:
880                 1.  We need a particular bits-per-pixel that we didn't get.
881                 2.  We need a hardware palette and didn't get one.
882                 3.  We need a software surface and got a hardware surface.
883         */
884         if ( !(SDL_VideoSurface->flags & SDL_OPENGL) &&
885              (
886              (  !(flags&SDL_ANYFORMAT) &&
887                         (SDL_VideoSurface->format->BitsPerPixel != bpp)) ||
888              (   (flags&SDL_HWPALETTE) && 
889                                 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) ||
890                 /* If the surface is in hardware, video writes are visible
891                    as soon as they are performed, so we need to buffer them
892                  */
893              (   ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) &&
894                                 (SDL_VideoSurface->flags&SDL_HWSURFACE)) ||
895              (   (flags&SDL_DOUBLEBUF) &&
896                                 (SDL_VideoSurface->flags&SDL_HWSURFACE) &&
897                                 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF))
898              ) ) {
899                 SDL_CreateShadowSurface(bpp);
900                 if ( SDL_ShadowSurface == NULL ) {
901                         SDL_SetError("Couldn't create shadow surface");
902                         return(NULL);
903                 }
904                 SDL_PublicSurface = SDL_ShadowSurface;
905         } else {
906                 SDL_PublicSurface = SDL_VideoSurface;
907         }
908         video->info.vfmt = SDL_VideoSurface->format;
909         video->info.current_w = SDL_VideoSurface->w;
910         video->info.current_h = SDL_VideoSurface->h;
911
912         /* We're done! */
913         return(SDL_PublicSurface);
914 }
915
916 /* 
917  * Convert a surface into the video pixel format.
918  */
919 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface)
920 {
921         Uint32 flags;
922
923         if ( ! SDL_PublicSurface ) {
924                 SDL_SetError("No video mode has been set");
925                 return(NULL);
926         }
927         /* Set the flags appropriate for copying to display surface */
928         if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw)
929                 flags = SDL_HWSURFACE;
930         else 
931                 flags = SDL_SWSURFACE;
932 #ifdef AUTORLE_DISPLAYFORMAT
933         flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA));
934         flags |= SDL_RLEACCELOK;
935 #else
936         flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK);
937 #endif
938         return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags));
939 }
940
941 /*
942  * Convert a surface into a format that's suitable for blitting to
943  * the screen, but including an alpha channel.
944  */
945 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface)
946 {
947         SDL_PixelFormat *vf;
948         SDL_PixelFormat *format;
949         SDL_Surface *converted;
950         Uint32 flags;
951         /* default to ARGB8888 */
952         Uint32 amask = 0xff000000;
953         Uint32 rmask = 0x00ff0000;
954         Uint32 gmask = 0x0000ff00;
955         Uint32 bmask = 0x000000ff;
956
957         if ( ! SDL_PublicSurface ) {
958                 SDL_SetError("No video mode has been set");
959                 return(NULL);
960         }
961         vf = SDL_PublicSurface->format;
962
963         switch(vf->BytesPerPixel) {
964             case 2:
965                 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}.
966                    For anything else (like ARGB4444) it doesn't matter
967                    since we have no special code for it anyway */
968                 if ( (vf->Rmask == 0x1f) &&
969                      (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) {
970                         rmask = 0xff;
971                         bmask = 0xff0000;
972                 }
973                 break;
974
975             case 3:
976             case 4:
977                 /* Keep the video format, as long as the high 8 bits are
978                    unused or alpha */
979                 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) {
980                         rmask = 0xff;
981                         bmask = 0xff0000;
982                 }
983                 break;
984
985             default:
986                 /* We have no other optimised formats right now. When/if a new
987                    optimised alpha format is written, add the converter here */
988                 break;
989         }
990         format = SDL_AllocFormat(32, rmask, gmask, bmask, amask);
991         flags = SDL_PublicSurface->flags & SDL_HWSURFACE;
992         flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
993         converted = SDL_ConvertSurface(surface, format, flags);
994         SDL_FreeFormat(format);
995         return(converted);
996 }
997
998 /*
999  * Update a specific portion of the physical screen
1000  */
1001 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h)
1002 {
1003         if ( screen ) {
1004                 SDL_Rect rect;
1005
1006                 /* Perform some checking */
1007                 if ( w == 0 )
1008                         w = screen->w;
1009                 if ( h == 0 )
1010                         h = screen->h;
1011                 if ( (int)(x+w) > screen->w )
1012                         return;
1013                 if ( (int)(y+h) > screen->h )
1014                         return;
1015
1016                 /* Fill the rectangle */
1017                 rect.x = (Sint16)x;
1018                 rect.y = (Sint16)y;
1019                 rect.w = (Uint16)w;
1020                 rect.h = (Uint16)h;
1021                 SDL_UpdateRects(screen, 1, &rect);
1022         }
1023 }
1024 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects)
1025 {
1026         int i;
1027         SDL_VideoDevice *video = current_video;
1028         SDL_VideoDevice *this = current_video;
1029
1030         if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) {
1031                 SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()");
1032                 return;
1033         }
1034         if ( screen == SDL_ShadowSurface ) {
1035                 /* Blit the shadow surface using saved mapping */
1036                 SDL_Palette *pal = screen->format->palette;
1037                 SDL_Color *saved_colors = NULL;
1038                 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
1039                         /* simulated 8bpp, use correct physical palette */
1040                         saved_colors = pal->colors;
1041                         if ( video->gammacols ) {
1042                                 /* gamma-corrected palette */
1043                                 pal->colors = video->gammacols;
1044                         } else if ( video->physpal ) {
1045                                 /* physical palette different from logical */
1046                                 pal->colors = video->physpal->colors;
1047                         }
1048                 }
1049                 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
1050                         SDL_LockCursor();
1051                         SDL_DrawCursor(SDL_ShadowSurface);
1052                         for ( i=0; i<numrects; ++i ) {
1053                                 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], 
1054                                                 SDL_VideoSurface, &rects[i]);
1055                         }
1056                         SDL_EraseCursor(SDL_ShadowSurface);
1057                         SDL_UnlockCursor();
1058                 } else {
1059                         for ( i=0; i<numrects; ++i ) {
1060                                 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], 
1061                                                 SDL_VideoSurface, &rects[i]);
1062                         }
1063                 }
1064                 if ( saved_colors ) {
1065                         pal->colors = saved_colors;
1066                 }
1067
1068                 /* Fall through to video surface update */
1069                 screen = SDL_VideoSurface;
1070         }
1071         if ( screen == SDL_VideoSurface ) {
1072                 /* Update the video surface */
1073                 if ( screen->offset ) {
1074                         for ( i=0; i<numrects; ++i ) {
1075                                 rects[i].x += video->offset_x;
1076                                 rects[i].y += video->offset_y;
1077                         }
1078                         video->UpdateRects(this, numrects, rects);
1079                         for ( i=0; i<numrects; ++i ) {
1080                                 rects[i].x -= video->offset_x;
1081                                 rects[i].y -= video->offset_y;
1082                         }
1083                 } else {
1084                         video->UpdateRects(this, numrects, rects);
1085                 }
1086         }
1087 }
1088
1089 /*
1090  * Performs hardware double buffering, if possible, or a full update if not.
1091  */
1092 int SDL_Flip(SDL_Surface *screen)
1093 {
1094         SDL_VideoDevice *video = current_video;
1095         /* Copy the shadow surface to the video surface */
1096         if ( screen == SDL_ShadowSurface ) {
1097                 SDL_Rect rect;
1098                 SDL_Palette *pal = screen->format->palette;
1099                 SDL_Color *saved_colors = NULL;
1100                 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) {
1101                         /* simulated 8bpp, use correct physical palette */
1102                         saved_colors = pal->colors;
1103                         if ( video->gammacols ) {
1104                                 /* gamma-corrected palette */
1105                                 pal->colors = video->gammacols;
1106                         } else if ( video->physpal ) {
1107                                 /* physical palette different from logical */
1108                                 pal->colors = video->physpal->colors;
1109                         }
1110                 }
1111
1112                 rect.x = 0;
1113                 rect.y = 0;
1114                 rect.w = screen->w;
1115                 rect.h = screen->h;
1116                 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) {
1117                         SDL_LockCursor();
1118                         SDL_DrawCursor(SDL_ShadowSurface);
1119                         SDL_LowerBlit(SDL_ShadowSurface, &rect,
1120                                         SDL_VideoSurface, &rect);
1121                         SDL_EraseCursor(SDL_ShadowSurface);
1122                         SDL_UnlockCursor();
1123                 } else {
1124                         SDL_LowerBlit(SDL_ShadowSurface, &rect,
1125                                         SDL_VideoSurface, &rect);
1126                 }
1127                 if ( saved_colors ) {
1128                         pal->colors = saved_colors;
1129                 }
1130
1131                 /* Fall through to video surface update */
1132                 screen = SDL_VideoSurface;
1133         }
1134         if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
1135                 SDL_VideoDevice *this  = current_video;
1136                 return(video->FlipHWSurface(this, SDL_VideoSurface));
1137         } else {
1138                 SDL_UpdateRect(screen, 0, 0, 0, 0);
1139         }
1140         return(0);
1141 }
1142
1143 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors,
1144                                int firstcolor, int ncolors)
1145 {
1146         SDL_Palette *pal = screen->format->palette;
1147         SDL_Palette *vidpal;
1148
1149         if ( colors != (pal->colors + firstcolor) ) {
1150                 SDL_memcpy(pal->colors + firstcolor, colors,
1151                        ncolors * sizeof(*colors));
1152         }
1153
1154         if ( current_video && SDL_VideoSurface ) {
1155                 vidpal = SDL_VideoSurface->format->palette;
1156                 if ( (screen == SDL_ShadowSurface) && vidpal ) {
1157                         /*
1158                          * This is a shadow surface, and the physical
1159                          * framebuffer is also indexed. Propagate the
1160                          * changes to its logical palette so that
1161                          * updates are always identity blits
1162                          */
1163                         SDL_memcpy(vidpal->colors + firstcolor, colors,
1164                                ncolors * sizeof(*colors));
1165                 }
1166         }
1167         SDL_FormatChanged(screen);
1168 }
1169
1170 static int SetPalette_physical(SDL_Surface *screen,
1171                                SDL_Color *colors, int firstcolor, int ncolors)
1172 {
1173         SDL_VideoDevice *video = current_video;
1174         int gotall = 1;
1175
1176         if ( video->physpal ) {
1177                 /* We need to copy the new colors, since we haven't
1178                  * already done the copy in the logical set above.
1179                  */
1180                 SDL_memcpy(video->physpal->colors + firstcolor,
1181                        colors, ncolors * sizeof(*colors));
1182         }
1183         if ( screen == SDL_ShadowSurface ) {
1184                 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) {
1185                         /*
1186                          * The real screen is also indexed - set its physical
1187                          * palette. The physical palette does not include the
1188                          * gamma modification, we apply it directly instead,
1189                          * but this only happens if we have hardware palette.
1190                          */
1191                         screen = SDL_VideoSurface;
1192                 } else {
1193                         /*
1194                          * The video surface is not indexed - invalidate any
1195                          * active shadow-to-video blit mappings.
1196                          */
1197                         if ( screen->map->dst == SDL_VideoSurface ) {
1198                                 SDL_InvalidateMap(screen->map);
1199                         }
1200                         if ( video->gamma ) {
1201                                 if( ! video->gammacols ) {
1202                                         SDL_Palette *pp = video->physpal;
1203                                         if(!pp)
1204                                                 pp = screen->format->palette;
1205                                         video->gammacols = SDL_malloc(pp->ncolors
1206                                                           * sizeof(SDL_Color));
1207                                         SDL_ApplyGamma(video->gamma,
1208                                                        pp->colors,
1209                                                        video->gammacols,
1210                                                        pp->ncolors);
1211                                 } else {
1212                                         SDL_ApplyGamma(video->gamma, colors,
1213                                                        video->gammacols
1214                                                        + firstcolor,
1215                                                        ncolors);
1216                                 }
1217                         }
1218                         SDL_UpdateRect(screen, 0, 0, 0, 0);
1219                 }
1220         }
1221
1222         if ( screen == SDL_VideoSurface ) {
1223                 SDL_Color gcolors[256];
1224
1225                 if ( video->gamma ) {
1226                         SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors);
1227                         colors = gcolors;
1228                 }
1229                 gotall = video->SetColors(video, firstcolor, ncolors, colors);
1230                 if ( ! gotall ) {
1231                         /* The video flags shouldn't have SDL_HWPALETTE, and
1232                            the video driver is responsible for copying back the
1233                            correct colors into the video surface palette.
1234                         */
1235                         ;
1236                 }
1237                 SDL_CursorPaletteChanged();
1238         }
1239         return gotall;
1240 }
1241
1242 /*
1243  * Set the physical and/or logical colormap of a surface:
1244  * Only the screen has a physical colormap. It determines what is actually
1245  * sent to the display.
1246  * The logical colormap is used to map blits to/from the surface.
1247  * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL
1248  *
1249  * Return nonzero if all colours were set as requested, or 0 otherwise.
1250  */
1251 int SDL_SetPalette(SDL_Surface *screen, int which,
1252                    SDL_Color *colors, int firstcolor, int ncolors)
1253 {
1254         SDL_Palette *pal;
1255         int gotall;
1256         int palsize;
1257
1258         if ( !screen ) {
1259                 return 0;
1260         }
1261         if ( !current_video || screen != SDL_PublicSurface ) {
1262                 /* only screens have physical palettes */
1263                 which &= ~SDL_PHYSPAL;
1264         } else if ( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) {
1265                 /* hardware palettes required for split colormaps */
1266                 which |= SDL_PHYSPAL | SDL_LOGPAL;
1267         }
1268
1269         /* Verify the parameters */
1270         pal = screen->format->palette;
1271         if( !pal ) {
1272                 return 0;       /* not a palettized surface */
1273         }
1274         gotall = 1;
1275         palsize = 1 << screen->format->BitsPerPixel;
1276         if ( ncolors > (palsize - firstcolor) ) {
1277                 ncolors = (palsize - firstcolor);
1278                 gotall = 0;
1279         }
1280
1281         if ( which & SDL_LOGPAL ) {
1282                 /*
1283                  * Logical palette change: The actual screen isn't affected,
1284                  * but the internal colormap is altered so that the
1285                  * interpretation of the pixel values (for blits etc) is
1286                  * changed.
1287                  */
1288                 SetPalette_logical(screen, colors, firstcolor, ncolors);
1289         }
1290         if ( which & SDL_PHYSPAL ) {
1291                 SDL_VideoDevice *video = current_video;
1292                 /*
1293                  * Physical palette change: This doesn't affect the
1294                  * program's idea of what the screen looks like, but changes
1295                  * its actual appearance.
1296                  */
1297                 if ( !video->physpal && !(which & SDL_LOGPAL) ) {
1298                         /* Lazy physical palette allocation */
1299                         int size;
1300                         SDL_Palette *pp = SDL_malloc(sizeof(*pp));
1301                         if ( !pp ) {
1302                                 return 0;
1303                         }
1304                         video->physpal = pp;
1305                         pp->ncolors = pal->ncolors;
1306                         size = pp->ncolors * sizeof(SDL_Color);
1307                         pp->colors = SDL_malloc(size);
1308                         if ( !pp->colors ) {
1309                                 return 0;
1310                         }
1311                         SDL_memcpy(pp->colors, pal->colors, size);
1312                 }
1313                 if ( ! SetPalette_physical(screen,
1314                                            colors, firstcolor, ncolors) ) {
1315                         gotall = 0;
1316                 }
1317         }
1318         return gotall;
1319 }
1320
1321 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor,
1322                   int ncolors)
1323 {
1324         return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL,
1325                               colors, firstcolor, ncolors);
1326 }
1327
1328 /*
1329  * Clean up the video subsystem
1330  */
1331 void SDL_VideoQuit (void)
1332 {
1333         SDL_Surface *ready_to_go;
1334
1335         if ( current_video ) {
1336                 SDL_VideoDevice *video = current_video;
1337                 SDL_VideoDevice *this  = current_video;
1338
1339                 /* Halt event processing before doing anything else */
1340                 SDL_StopEventLoop();
1341
1342                 /* Clean up allocated window manager items */
1343                 if ( SDL_PublicSurface ) {
1344                         SDL_PublicSurface = NULL;
1345                 }
1346                 SDL_CursorQuit();
1347
1348                 /* Just in case... */
1349                 SDL_WM_GrabInputOff();
1350
1351                 /* Clean up the system video */
1352                 video->VideoQuit(this);
1353
1354                 /* Free any lingering surfaces */
1355                 ready_to_go = SDL_ShadowSurface;
1356                 SDL_ShadowSurface = NULL;
1357                 SDL_FreeSurface(ready_to_go);
1358                 if ( SDL_VideoSurface != NULL ) {
1359                         ready_to_go = SDL_VideoSurface;
1360                         SDL_VideoSurface = NULL;
1361                         SDL_FreeSurface(ready_to_go);
1362                 }
1363                 SDL_PublicSurface = NULL;
1364
1365                 /* Clean up miscellaneous memory */
1366                 if ( video->physpal ) {
1367                         SDL_free(video->physpal->colors);
1368                         SDL_free(video->physpal);
1369                         video->physpal = NULL;
1370                 }
1371                 if ( video->gammacols ) {
1372                         SDL_free(video->gammacols);
1373                         video->gammacols = NULL;
1374                 }
1375                 if ( video->gamma ) {
1376                         SDL_free(video->gamma);
1377                         video->gamma = NULL;
1378                 }
1379                 if ( video->wm_title != NULL ) {
1380                         SDL_free(video->wm_title);
1381                         video->wm_title = NULL;
1382                 }
1383                 if ( video->wm_icon != NULL ) {
1384                         SDL_free(video->wm_icon);
1385                         video->wm_icon = NULL;
1386                 }
1387
1388                 /* Finish cleaning up video subsystem */
1389                 video->free(this);
1390                 current_video = NULL;
1391         }
1392         return;
1393 }
1394
1395 /* Load the GL driver library */
1396 int SDL_GL_LoadLibrary(const char *path)
1397 {
1398         SDL_VideoDevice *video = current_video;
1399         SDL_VideoDevice *this = current_video;
1400         int retval;
1401
1402         retval = -1;
1403         if ( video == NULL ) {
1404                 SDL_SetError("Video subsystem has not been initialized");
1405         } else {
1406                 if ( video->GL_LoadLibrary ) {
1407                         retval = video->GL_LoadLibrary(this, path);
1408                 } else {
1409                         SDL_SetError("No dynamic GL support in video driver");
1410                 }
1411         }
1412         return(retval);
1413 }
1414
1415 void *SDL_GL_GetProcAddress(const char* proc)
1416 {
1417         SDL_VideoDevice *video = current_video;
1418         SDL_VideoDevice *this = current_video;
1419         void *func;
1420
1421         func = NULL;
1422         if ( video->GL_GetProcAddress ) {
1423                 if ( video->gl_config.driver_loaded ) {
1424                         func = video->GL_GetProcAddress(this, proc);
1425                 } else {
1426                         SDL_SetError("No GL driver has been loaded");
1427                 }
1428         } else {
1429                 SDL_SetError("No dynamic GL support in video driver");
1430         }
1431         return func;
1432 }
1433
1434 /* Set the specified GL attribute for setting up a GL video mode */
1435 int SDL_GL_SetAttribute( SDL_GLattr attr, int value )
1436 {
1437         int retval;
1438         SDL_VideoDevice *video = current_video;
1439
1440         retval = 0;
1441         switch (attr) {
1442                 case SDL_GL_RED_SIZE:
1443                         video->gl_config.red_size = value;
1444                         break;
1445                 case SDL_GL_GREEN_SIZE:
1446                         video->gl_config.green_size = value;
1447                         break;
1448                 case SDL_GL_BLUE_SIZE:
1449                         video->gl_config.blue_size = value;
1450                         break;
1451                 case SDL_GL_ALPHA_SIZE:
1452                         video->gl_config.alpha_size = value;
1453                         break;
1454                 case SDL_GL_DOUBLEBUFFER:
1455                         video->gl_config.double_buffer = value;
1456                         break;
1457                 case SDL_GL_BUFFER_SIZE:
1458                         video->gl_config.buffer_size = value;
1459                         break;
1460                 case SDL_GL_DEPTH_SIZE:
1461                         video->gl_config.depth_size = value;
1462                         break;
1463                 case SDL_GL_STENCIL_SIZE:
1464                         video->gl_config.stencil_size = value;
1465                         break;
1466                 case SDL_GL_ACCUM_RED_SIZE:
1467                         video->gl_config.accum_red_size = value;
1468                         break;
1469                 case SDL_GL_ACCUM_GREEN_SIZE:
1470                         video->gl_config.accum_green_size = value;
1471                         break;
1472                 case SDL_GL_ACCUM_BLUE_SIZE:
1473                         video->gl_config.accum_blue_size = value;
1474                         break;
1475                 case SDL_GL_ACCUM_ALPHA_SIZE:
1476                         video->gl_config.accum_alpha_size = value;
1477                         break;
1478                 case SDL_GL_STEREO:
1479                         video->gl_config.stereo = value;
1480                         break;
1481                 case SDL_GL_MULTISAMPLEBUFFERS:
1482                         video->gl_config.multisamplebuffers = value;
1483                         break;
1484                 case SDL_GL_MULTISAMPLESAMPLES:
1485                         video->gl_config.multisamplesamples = value;
1486                         break;
1487                 case SDL_GL_ACCELERATED_VISUAL:
1488                         video->gl_config.accelerated = value;
1489                         break;
1490                 case SDL_GL_SWAP_CONTROL:
1491                         video->gl_config.swap_control = value;
1492                         break;
1493                 default:
1494                         SDL_SetError("Unknown OpenGL attribute");
1495                         retval = -1;
1496                         break;
1497         }
1498         return(retval);
1499 }
1500
1501 /* Retrieve an attribute value from the windowing system. */
1502 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value)
1503 {
1504         int retval = -1;
1505         SDL_VideoDevice* video = current_video;
1506         SDL_VideoDevice* this = current_video;
1507
1508         if ( video->GL_GetAttribute ) {
1509                 retval = this->GL_GetAttribute(this, attr, value);
1510         } else {
1511                 *value = 0;
1512                 SDL_SetError("GL_GetAttribute not supported");
1513         }
1514         return retval;
1515 }
1516
1517 /* Perform a GL buffer swap on the current GL context */
1518 void SDL_GL_SwapBuffers(void)
1519 {
1520         SDL_VideoDevice *video = current_video;
1521         SDL_VideoDevice *this = current_video;
1522
1523         if ( video->screen->flags & SDL_OPENGL ) {
1524                 video->GL_SwapBuffers(this);
1525         } else {
1526                 SDL_SetError("OpenGL video mode has not been set");
1527         }
1528 }
1529
1530 /* Update rects with locking */
1531 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects)
1532 {
1533         SDL_GL_Lock();
1534         SDL_GL_UpdateRects(numrects, rects);
1535         SDL_GL_Unlock();
1536 }
1537
1538 /* Update rects without state setting and changing (the caller is responsible for it) */
1539 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects)
1540 {
1541 #if SDL_VIDEO_OPENGL
1542         SDL_VideoDevice *this = current_video;
1543         SDL_Rect update, tmp;
1544         int x, y, i;
1545
1546         for ( i = 0; i < numrects; i++ )
1547         {
1548                 tmp.y = rects[i].y;
1549                 tmp.h = rects[i].h;
1550                 for ( y = 0; y <= rects[i].h / 256; y++ )
1551                 {
1552                         tmp.x = rects[i].x;
1553                         tmp.w = rects[i].w;
1554                         for ( x = 0; x <= rects[i].w / 256; x++ )
1555                         {
1556                                 update.x = tmp.x;
1557                                 update.y = tmp.y;
1558                                 update.w = tmp.w;
1559                                 update.h = tmp.h;
1560
1561                                 if ( update.w > 256 )
1562                                         update.w = 256;
1563
1564                                 if ( update.h > 256 )
1565                                         update.h = 256;
1566                         
1567                                 this->glFlush();
1568                                 this->glTexSubImage2D( 
1569                                         GL_TEXTURE_2D, 
1570                                         0, 
1571                                         0, 
1572                                         0, 
1573                                         update.w, 
1574                                         update.h, 
1575                                         this->is_32bit? GL_RGBA : GL_RGB,
1576 #ifdef GL_VERSION_1_2
1577                                         this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
1578 #else
1579                                         GL_UNSIGNED_BYTE,
1580 #endif
1581                                         (Uint8 *)this->screen->pixels + 
1582                                                 this->screen->format->BytesPerPixel * update.x + 
1583                                                 update.y * this->screen->pitch );
1584         
1585                                 this->glFlush();
1586                                 /*
1587                                 * Note the parens around the function name:
1588                                 * This is because some OpenGL implementations define glTexCoord etc 
1589                                 * as macros, and we don't want them expanded here.
1590                                 */
1591                                 this->glBegin(GL_TRIANGLE_STRIP);
1592                                         (this->glTexCoord2f)( 0.0, 0.0 );       
1593                                         (this->glVertex2i)( update.x, update.y );
1594                                         (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); 
1595                                         (this->glVertex2i)( update.x + update.w, update.y );
1596                                         (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) );
1597                                         (this->glVertex2i)( update.x, update.y + update.h );
1598                                         (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) );   
1599                                         (this->glVertex2i)( update.x + update.w , update.y + update.h );
1600                                 this->glEnd();  
1601                         
1602                                 tmp.x += 256;
1603                                 tmp.w -= 256;
1604                         }
1605                         tmp.y += 256;
1606                         tmp.h -= 256;
1607                 }
1608         }
1609 #endif
1610 }
1611
1612 /* Lock == save current state */
1613 void SDL_GL_Lock()
1614 {
1615 #if SDL_VIDEO_OPENGL
1616         lock_count--;
1617         if (lock_count==-1)
1618         {
1619                 SDL_VideoDevice *this = current_video;
1620
1621                 this->glPushAttrib( GL_ALL_ATTRIB_BITS );       /* TODO: narrow range of what is saved */
1622 #ifdef GL_CLIENT_PIXEL_STORE_BIT
1623                 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT );
1624 #endif
1625
1626                 this->glEnable(GL_TEXTURE_2D);
1627                 this->glEnable(GL_BLEND);
1628                 this->glDisable(GL_FOG);
1629                 this->glDisable(GL_ALPHA_TEST);
1630                 this->glDisable(GL_DEPTH_TEST);
1631                 this->glDisable(GL_SCISSOR_TEST);       
1632                 this->glDisable(GL_STENCIL_TEST);
1633                 this->glDisable(GL_CULL_FACE);
1634
1635                 this->glBindTexture( GL_TEXTURE_2D, this->texture );
1636                 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1637                 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
1638                 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
1639                 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
1640                 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
1641
1642                 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel );
1643                 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1644                 (this->glColor4f)(1.0, 1.0, 1.0, 1.0);          /* Solaris workaround */
1645
1646                 this->glViewport(0, 0, this->screen->w, this->screen->h);
1647                 this->glMatrixMode(GL_PROJECTION);
1648                 this->glPushMatrix();
1649                 this->glLoadIdentity();
1650
1651                 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0);
1652
1653                 this->glMatrixMode(GL_MODELVIEW);
1654                 this->glPushMatrix();
1655                 this->glLoadIdentity();
1656         }
1657 #endif
1658 }
1659
1660 /* Unlock == restore saved state */
1661 void SDL_GL_Unlock()
1662 {
1663 #if SDL_VIDEO_OPENGL
1664         lock_count++;
1665         if (lock_count==0)
1666         {
1667                 SDL_VideoDevice *this = current_video;
1668
1669                 this->glPopMatrix();
1670                 this->glMatrixMode(GL_PROJECTION);
1671                 this->glPopMatrix();
1672
1673                 this->glPopClientAttrib();
1674                 this->glPopAttrib();
1675         }
1676 #endif
1677 }
1678
1679 /*
1680  * Sets/Gets the title and icon text of the display window, if any.
1681  */
1682 void SDL_WM_SetCaption (const char *title, const char *icon)
1683 {
1684         SDL_VideoDevice *video = current_video;
1685         SDL_VideoDevice *this  = current_video;
1686
1687         if ( video ) {
1688                 if ( title ) {
1689                         if ( video->wm_title ) {
1690                                 SDL_free(video->wm_title);
1691                         }
1692                         video->wm_title = SDL_strdup(title);
1693                 }
1694                 if ( icon ) {
1695                         if ( video->wm_icon ) {
1696                                 SDL_free(video->wm_icon);
1697                         }
1698                         video->wm_icon = SDL_strdup(icon);
1699                 }
1700                 if ( (title || icon) && (video->SetCaption != NULL) ) {
1701                         video->SetCaption(this, video->wm_title,video->wm_icon);
1702                 }
1703         }
1704 }
1705 void SDL_WM_GetCaption (char **title, char **icon)
1706 {
1707         SDL_VideoDevice *video = current_video;
1708
1709         if ( video ) {
1710                 if ( title ) {
1711                         *title = video->wm_title;
1712                 }
1713                 if ( icon ) {
1714                         *icon = video->wm_icon;
1715                 }
1716         }
1717 }
1718
1719 /* Utility function used by SDL_WM_SetIcon();
1720  * flags & 1 for color key, flags & 2 for alpha channel. */
1721 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags)
1722 {
1723         int x, y;
1724         Uint32 colorkey;
1725 #define SET_MASKBIT(icon, x, y, mask) \
1726         mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
1727
1728         colorkey = icon->format->colorkey;
1729         switch (icon->format->BytesPerPixel) {
1730                 case 1: { Uint8 *pixels;
1731                         for ( y=0; y<icon->h; ++y ) {
1732                                 pixels = (Uint8 *)icon->pixels + y*icon->pitch;
1733                                 for ( x=0; x<icon->w; ++x ) {
1734                                         if ( *pixels++ == colorkey ) {
1735                                                 SET_MASKBIT(icon, x, y, mask);
1736                                         }
1737                                 }
1738                         }
1739                 }
1740                 break;
1741
1742                 case 2: { Uint16 *pixels;
1743                         for ( y=0; y<icon->h; ++y ) {
1744                                 pixels = (Uint16 *)icon->pixels +
1745                                                    y*icon->pitch/2;
1746                                 for ( x=0; x<icon->w; ++x ) {
1747                                         if ( (flags & 1) && *pixels == colorkey ) {
1748                                                 SET_MASKBIT(icon, x, y, mask);
1749                                         } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) {
1750                                                 SET_MASKBIT(icon, x, y, mask);
1751                                         }
1752                                         pixels++;
1753                                 }
1754                         }
1755                 }
1756                 break;
1757
1758                 case 4: { Uint32 *pixels;
1759                         for ( y=0; y<icon->h; ++y ) {
1760                                 pixels = (Uint32 *)icon->pixels +
1761                                                    y*icon->pitch/4;
1762                                 for ( x=0; x<icon->w; ++x ) {
1763                                         if ( (flags & 1) && *pixels == colorkey ) {
1764                                                 SET_MASKBIT(icon, x, y, mask);
1765                                         } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) {
1766                                                 SET_MASKBIT(icon, x, y, mask);
1767                                         }
1768                                         pixels++;
1769                                 }
1770                         }
1771                 }
1772                 break;
1773         }
1774 }
1775
1776 /*
1777  * Sets the window manager icon for the display window.
1778  */
1779 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask)
1780 {
1781         SDL_VideoDevice *video = current_video;
1782         SDL_VideoDevice *this  = current_video;
1783
1784         if ( icon && video->SetIcon ) {
1785                 /* Generate a mask if necessary, and create the icon! */
1786                 if ( mask == NULL ) {
1787                         int mask_len = icon->h*(icon->w+7)/8;
1788                         int flags = 0;
1789                         mask = (Uint8 *)SDL_malloc(mask_len);
1790                         if ( mask == NULL ) {
1791                                 return;
1792                         }
1793                         SDL_memset(mask, ~0, mask_len);
1794                         if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1;
1795                         if ( icon->flags & SDL_SRCALPHA ) flags |= 2;
1796                         if( flags ) {
1797                                 CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
1798                         }
1799                         video->SetIcon(video, icon, mask);
1800                         SDL_free(mask);
1801                 } else {
1802                         video->SetIcon(this, icon, mask);
1803                 }
1804         }
1805 }
1806
1807 /*
1808  * Grab or ungrab the keyboard and mouse input.
1809  * This function returns the final grab mode after calling the
1810  * driver dependent function.
1811  */
1812 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode)
1813 {
1814         SDL_VideoDevice *video = current_video;
1815         SDL_VideoDevice *this  = current_video;
1816
1817         /* Only do something if we have support for grabs */
1818         if ( video->GrabInput == NULL ) {
1819                 return(video->input_grab);
1820         }
1821
1822         /* If the final grab mode if off, only then do we actually grab */
1823 #ifdef DEBUG_GRAB
1824   printf("SDL_WM_GrabInputRaw(%d) ... ", mode);
1825 #endif
1826         if ( mode == SDL_GRAB_OFF ) {
1827                 if ( video->input_grab != SDL_GRAB_OFF ) {
1828                         mode = video->GrabInput(this, mode);
1829                 }
1830         } else {
1831                 if ( video->input_grab == SDL_GRAB_OFF ) {
1832                         mode = video->GrabInput(this, mode);
1833                 }
1834         }
1835         if ( mode != video->input_grab ) {
1836                 video->input_grab = mode;
1837                 if ( video->CheckMouseMode ) {
1838                         video->CheckMouseMode(this);
1839                 }
1840         }
1841 #ifdef DEBUG_GRAB
1842   printf("Final mode %d\n", video->input_grab);
1843 #endif
1844
1845         /* Return the final grab state */
1846         if ( mode >= SDL_GRAB_FULLSCREEN ) {
1847                 mode -= SDL_GRAB_FULLSCREEN;
1848         }
1849         return(mode);
1850 }
1851 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode)
1852 {
1853         SDL_VideoDevice *video = current_video;
1854
1855         /* If the video isn't initialized yet, we can't do anything */
1856         if ( ! video ) {
1857                 return SDL_GRAB_OFF;
1858         }
1859
1860         /* Return the current mode on query */
1861         if ( mode == SDL_GRAB_QUERY ) {
1862                 mode = video->input_grab;
1863                 if ( mode >= SDL_GRAB_FULLSCREEN ) {
1864                         mode -= SDL_GRAB_FULLSCREEN;
1865                 }
1866                 return(mode);
1867         }
1868
1869 #ifdef DEBUG_GRAB
1870   printf("SDL_WM_GrabInput(%d) ... ", mode);
1871 #endif
1872         /* If the video surface is fullscreen, we always grab */
1873         if ( mode >= SDL_GRAB_FULLSCREEN ) {
1874                 mode -= SDL_GRAB_FULLSCREEN;
1875         }
1876         if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) {
1877                 mode += SDL_GRAB_FULLSCREEN;
1878         }
1879         return(SDL_WM_GrabInputRaw(mode));
1880 }
1881 static SDL_GrabMode SDL_WM_GrabInputOff(void)
1882 {
1883         SDL_GrabMode mode;
1884
1885         /* First query the current grab state */
1886         mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
1887
1888         /* Now explicitly turn off input grab */
1889         SDL_WM_GrabInputRaw(SDL_GRAB_OFF);
1890
1891         /* Return the old state */
1892         return(mode);
1893 }
1894
1895 /*
1896  * Iconify the window in window managed environments.
1897  * A successful iconification will result in an SDL_APPACTIVE loss event.
1898  */
1899 int SDL_WM_IconifyWindow(void)
1900 {
1901         SDL_VideoDevice *video = current_video;
1902         SDL_VideoDevice *this  = current_video;
1903         int retval;
1904
1905         retval = 0;
1906         if ( video->IconifyWindow ) {
1907                 retval = video->IconifyWindow(this);
1908         }
1909         return(retval);
1910 }
1911
1912 /*
1913  * Toggle fullscreen mode
1914  */
1915 int SDL_WM_ToggleFullScreen(SDL_Surface *surface)
1916 {
1917         SDL_VideoDevice *video = current_video;
1918         SDL_VideoDevice *this  = current_video;
1919         int toggled;
1920
1921         toggled = 0;
1922         if ( SDL_PublicSurface && (surface == SDL_PublicSurface) &&
1923              video->ToggleFullScreen ) {
1924                 if ( surface->flags & SDL_FULLSCREEN ) {
1925                         toggled = video->ToggleFullScreen(this, 0);
1926                         if ( toggled ) {
1927                                 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN;
1928                                 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN;
1929                         }
1930                 } else {
1931                         toggled = video->ToggleFullScreen(this, 1);
1932                         if ( toggled ) {
1933                                 SDL_VideoSurface->flags |= SDL_FULLSCREEN;
1934                                 SDL_PublicSurface->flags |= SDL_FULLSCREEN;
1935                         }
1936                 }
1937                 /* Double-check the grab state inside SDL_WM_GrabInput() */
1938                 if ( toggled ) {
1939                         SDL_WM_GrabInput(video->input_grab);
1940                 }
1941         }
1942         return(toggled);
1943 }
1944
1945 /*
1946  * Get some platform dependent window manager information
1947  */
1948 int SDL_GetWMInfo (SDL_SysWMinfo *info)
1949 {
1950         SDL_VideoDevice *video = current_video;
1951         SDL_VideoDevice *this  = current_video;
1952
1953         if ( video && video->GetWMInfo ) {
1954                 return(video->GetWMInfo(this, info));
1955         } else {
1956                 return(0);
1957         }
1958 }