SDL-1.2.14
[sdl_omap.git] / src / video / picogui / SDL_pgevents.c
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21
22 Micah Dowty
23 micahjd@users.sourceforge.net
24*/
25#include "SDL_config.h"
26
27#include "SDL.h"
28#include "../../events/SDL_sysevents.h"
29#include "../../events/SDL_events_c.h"
30#include "SDL_pgvideo.h"
31#include "SDL_pgevents_c.h"
32
33int PG_HandleClose(struct pgEvent *evt)
34{
35 SDL_PrivateQuit();
36 return 1; /* Intercept the event's normal quit handling */
37}
38
39int PG_HandleResize(struct pgEvent *evt)
40{
41 SDL_PrivateResize(evt->e.size.w, evt->e.size.h);
42 return 0;
43}
44
45int PG_HandleKey(struct pgEvent *evt)
46{
47 SDL_keysym sym;
48 SDL_memset(&sym,0,sizeof(sym));
49 sym.sym = evt->e.kbd.key;
50 sym.mod = evt->e.kbd.mods;
51 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
52 return 0;
53}
54
55int PG_HandleChar(struct pgEvent *evt)
56{
57 SDL_keysym sym;
58 SDL_memset(&sym,0,sizeof(sym));
59 sym.unicode = evt->e.kbd.key;
60 sym.mod = evt->e.kbd.mods;
61 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
62 return 0;
63}
64
65int PG_HandleMouseButton(struct pgEvent *evt)
66{
67 /* We need to focus the canvas when it's clicked */
68 if (evt->extra) {
69 SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra;
70 pgFocus(this->hidden->wCanvas);
71 }
72 SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,
73 evt->e.pntr.x, evt->e.pntr.y);
74 return 0;
75}
76
77int PG_HandleMouseMotion(struct pgEvent *evt)
78{
79 SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y);
80 return 0;
81}
82
83void PG_PumpEvents(_THIS)
84{
85 /* Process all pending events */
86 pgEventPoll();
87}
88
89void PG_InitOSKeymap(_THIS)
90{
91 /* We need no keymap */
92}
93
94void PG_InitEvents(_THIS)
95{
96 /* Turn on all the mouse and keyboard triggers for our canvas, normally less important
97 * events like mouse movement are ignored to save bandwidth. */
98 pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK,
99 pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) |
100 PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |
101 PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0);
102
103 /* Start our canvas out focused, so we get keyboard input */
104 pgFocus(this->hidden->wCanvas);
105
106 /* Set up bindings for all the above event handlers */
107 pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL);
108 pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);
109 pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);
110 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);
111 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);
112 pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL);
113 pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL);
114 pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this);
115}
116
117/* end of SDL_pgevents.c ... */