SDL-1.2.14
[sdl_omap.git] / src / video / picogui / SDL_pgvideo.c
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21
22 Micah Dowty
23 micahjd@users.sourceforge.net
24*/
25#include "SDL_config.h"
26
27#include "SDL_video.h"
28#include "SDL_mouse.h"
29#include "../SDL_sysvideo.h"
30#include "../SDL_pixels_c.h"
31#include "../../events/SDL_events_c.h"
32
33#include "SDL_pgvideo.h"
34#include "SDL_pgevents_c.h"
35
36#define PGVID_DRIVER_NAME "picogui"
37
38/* Initialization/Query functions */
39static int PG_VideoInit(_THIS, SDL_PixelFormat *vformat);
40static SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
41static SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
42static int PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
43static void PG_VideoQuit(_THIS);
44
45/* Hardware surface functions */
46static int PG_AllocHWSurface(_THIS, SDL_Surface *surface);
47static int PG_LockHWSurface(_THIS, SDL_Surface *surface);
48static void PG_UnlockHWSurface(_THIS, SDL_Surface *surface);
49static void PG_FreeHWSurface(_THIS, SDL_Surface *surface);
50
51/* etc. */
52static void PG_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
53
54// The implementation dependent data for the window manager cursor
55struct WMcursor {
56 /* Our cursor is a PicoGUI theme */
57 pghandle theme;
58} ;
59
60/* WM functions */
61void PG_SetCaption(_THIS, const char *title, const char *icon);
62WMcursor * PG_CreateWMCursor (_THIS,Uint8 * data, Uint8 * mask,
63 int w, int h, int hot_x, int hot_y);
64void PG_FreeWMCursor (_THIS, WMcursor * cursor);
65void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
66int PG_ShowWMCursor (_THIS, WMcursor * cursor);
67
68/* PicoGUI driver bootstrap functions */
69
70static int PG_Available(void)
71{
72 /* FIXME: The current client lib doesn't give a way to see if the picogui
73 * server is reachable without causing a fatal error if it isn't.
74 * This should be fixed in cli_c2, but until then assume we can
75 * connect. Since more common drivers like X11 are probed first anyway,
76 * this shouldn't be a huge problem.
77 */
78 return(1);
79}
80
81static void PG_DeleteDevice(SDL_VideoDevice *device)
82{
83 SDL_free(device->hidden);
84 SDL_free(device);
85}
86
87static SDL_VideoDevice *PG_CreateDevice(int devindex)
88{
89 SDL_VideoDevice *device;
90
91 /* Initialize all variables that we clean on shutdown */
92 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
93 if ( device ) {
94 SDL_memset(device, 0, (sizeof *device));
95 device->hidden = (struct SDL_PrivateVideoData *)
96 SDL_malloc((sizeof *device->hidden));
97 }
98 if ( (device == NULL) || (device->hidden == NULL) ) {
99 SDL_OutOfMemory();
100 if ( device ) {
101 SDL_free(device);
102 }
103 return(0);
104 }
105 SDL_memset(device->hidden, 0, (sizeof *device->hidden));
106
107 /* Set the function pointers */
108 device->VideoInit = PG_VideoInit;
109 device->ListModes = PG_ListModes;
110 device->SetVideoMode = PG_SetVideoMode;
111 device->CreateYUVOverlay = NULL;
112 device->SetColors = PG_SetColors;
113 device->UpdateRects = PG_UpdateRects;
114 device->VideoQuit = PG_VideoQuit;
115 device->AllocHWSurface = PG_AllocHWSurface;
116 device->CheckHWBlit = NULL;
117 device->FillHWRect = NULL;
118 device->SetHWColorKey = NULL;
119 device->SetHWAlpha = NULL;
120 device->LockHWSurface = PG_LockHWSurface;
121 device->UnlockHWSurface = PG_UnlockHWSurface;
122 device->FlipHWSurface = NULL;
123 device->FreeHWSurface = PG_FreeHWSurface;
124 device->SetCaption = PG_SetCaption;
125 device->SetIcon = NULL;
126 device->IconifyWindow = NULL;
127 device->GrabInput = NULL;
128
129 device->PumpEvents = PG_PumpEvents;
130 device->InitOSKeymap = PG_InitOSKeymap;
131
132 device->ShowWMCursor = PG_ShowWMCursor;
133 device->CreateWMCursor = PG_CreateWMCursor;
134 device->FreeWMCursor = PG_FreeWMCursor;
135 device->WarpWMCursor = PG_WarpWMCursor;
136
137 device->free = PG_DeleteDevice;
138
139 return device;
140}
141
142VideoBootStrap PG_bootstrap = {
143 PGVID_DRIVER_NAME, "PicoGUI SDL driver",
144 PG_Available, PG_CreateDevice
145};
146
147
148int PG_VideoInit(_THIS, SDL_PixelFormat *vformat)
149{
150 /* Connect to the PicoGUI server. No way to process command line args yet,
151 * but since this is based on SHM it's not important to be able to specify
152 * a remote PicoGUI server.
153 *
154 * FIXME: Another nitpick about the current client lib is there's no
155 * clean way to indicate that command line args are not available.
156 */
157 pgInit(0,(char**)"");
158 this->hidden->mi = *pgGetVideoMode();
159
160 /* Create a picogui application and canvas. We'll populate the canvas later. */
161 this->hidden->wApp = pgRegisterApp(PG_APP_NORMAL,"SDL",0);
162 this->hidden->wCanvas = pgNewWidget(PG_WIDGET_CANVAS,0,0);
163 pgSetWidget(PGDEFAULT,
164 PG_WP_SIDE, PG_S_ALL,
165 0);
166
167 PG_InitEvents(this);
168
169 /* Determine the current screen size */
170 this->info.current_w = this->hidden->mi.lxres;
171 this->info.current_h = this->hidden->mi.lyres;
172
173 /* Determine the screen depth.
174 * We change this during the SDL_SetVideoMode implementation...
175 * Round up to the nearest Bytes per pixel
176 */
177 vformat->BitsPerPixel = this->hidden->mi.bpp;
178 vformat->BytesPerPixel = this->hidden->mi.bpp >> 3;
179 if (this->hidden->mi.bpp & 7)
180 vformat->BytesPerPixel++;
181
182 /* We're done! */
183 return(0);
184}
185
186SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
187{
188 return (SDL_Rect **) -1;
189}
190
191SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface *current,
192 int width, int height, int bpp, Uint32 flags)
193{
194 if ( this->hidden->bitmap ) {
195 /* Free old bitmap */
196 if (current->pixels) {
197 shmdt(current->pixels);
198 current->pixels = NULL;
199 }
200 pgDelete(this->hidden->bitmap);
201 }
202
203 /* Allocate the new pixel format for the screen */
204 if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
205 SDL_SetError("Couldn't allocate new pixel format for requested mode");
206 return(NULL);
207 }
208
209 /* Create a new picogui bitmap */
210 this->hidden->bitmap = pgCreateBitmap(width,height);
211 this->hidden->shm = *pgMakeSHMBitmap(this->hidden->bitmap);
212 current->pixels = shmat(shmget(this->hidden->shm.shm_key,
213 this->hidden->shm.shm_length,0),NULL,0);
214
215 /* Reset the canvas, and draw persistent and incremental grops.
216 * Use mapping and offsets to center it.
217 */
218
219 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_NUKE, 0);
220
221 /* 0. Set the source position during incremental rendering
222 */
223 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 5, PG_GROP_SETSRC,0,0,0,0);
224 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1, PG_GROPF_INCREMENTAL);
225
226 /* 1. Incremental bitmap rendering
227 */
228 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP,
229 0,0,0,0,this->hidden->bitmap);
230 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1, PG_GROPF_INCREMENTAL);
231
232 /* 2. Normal bitmap rendering
233 */
234 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP,
235 0,0,this->hidden->shm.width,this->hidden->shm.height,this->hidden->bitmap);
236
237 /* Set up the new mode framebuffer */
238 current->flags = 0;
239 current->w = this->hidden->shm.width;
240 current->h = this->hidden->shm.height;
241 current->pitch = this->hidden->shm.pitch;
242
243 /* Set up pixel format */
244 current->format->BitsPerPixel = this->hidden->shm.bpp;
245 current->format->BytesPerPixel = this->hidden->shm.bpp >> 3;
246 if (this->hidden->shm.bpp & 7)
247 current->format->BytesPerPixel++;
248 current->format->palette = NULL;
249 current->format->Rmask = this->hidden->shm.red_mask;
250 current->format->Gmask = this->hidden->shm.green_mask;
251 current->format->Bmask = this->hidden->shm.blue_mask;
252 current->format->Amask = this->hidden->shm.alpha_mask;
253 current->format->Rshift = this->hidden->shm.red_shift;
254 current->format->Gshift = this->hidden->shm.green_shift;
255 current->format->Bshift = this->hidden->shm.blue_shift;
256 current->format->Ashift = this->hidden->shm.alpha_shift;
257 current->format->Rloss = 8 - this->hidden->shm.red_length;
258 current->format->Gloss = 8 - this->hidden->shm.green_length;
259 current->format->Bloss = 8 - this->hidden->shm.blue_length;
260 current->format->Aloss = 8 - this->hidden->shm.alpha_length;
261
262 /* Draw the app */
263 pgUpdate();
264
265 /* We're done */
266 return(current);
267}
268
269/* We don't actually allow hardware surfaces other than the main one */
270static int PG_AllocHWSurface(_THIS, SDL_Surface *surface)
271{
272 return(-1);
273}
274static void PG_FreeHWSurface(_THIS, SDL_Surface *surface)
275{
276 return;
277}
278
279/* We need to wait for vertical retrace on page flipped displays */
280static int PG_LockHWSurface(_THIS, SDL_Surface *surface)
281{
282 return(0);
283}
284
285static void PG_UnlockHWSurface(_THIS, SDL_Surface *surface)
286{
287 return;
288}
289
290static void PG_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
291{
292 int i;
293
294 for (i = 0; i < numrects; i++) {
295 if (rects[i].w <= 0 || rects[i].h <= 0)
296 continue;
297
298 /* Schedule an incremental update for this rectangle, using
299 * the canvas gropnodes we've loaded beforehand.
300 */
301 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 0);
302 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4,
303 rects[i].x, rects[i].y,
304 rects[i].w, rects[i].h);
305 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 1);
306 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4,
307 rects[i].x, rects[i].y,
308 rects[i].w, rects[i].h);
309
310 /* Go perform the update */
311 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_INCREMENTAL, 0);
312 pgSubUpdate(this->hidden->wCanvas);
313 }
314}
315
316int PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
317{
318 /* do nothing of note. */
319 return(1);
320}
321
322/* Note: If we are terminated, this could be called in the middle of
323 another SDL video routine -- notably UpdateRects.
324*/
325void PG_VideoQuit(_THIS)
326{
327 if (this->screen->pixels != NULL)
328 {
329 shmdt(this->screen->pixels);
330 this->screen->pixels = NULL;
331 pgDelete(this->hidden->bitmap);
332 }
333 pgDelete(this->hidden->wCanvas);
334 pgDelete(this->hidden->wApp);
335}
336
337void PG_SetCaption(_THIS, const char *title, const char *icon)
338{
339 if (title != NULL)
340 pgReplaceText(this->hidden->wApp, title);
341 pgUpdate();
342}
343
344/* FIXME: The cursor stuff isn't implemented yet! */
345
346WMcursor * PG_CreateWMCursor (_THIS,Uint8 * data, Uint8 * mask,
347 int w, int h, int hot_x, int hot_y)
348{
349 static WMcursor dummy;
350 return &dummy;
351}
352
353void PG_FreeWMCursor (_THIS, WMcursor * cursor)
354{
355}
356
357void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
358{
359}
360
361int PG_ShowWMCursor (_THIS, WMcursor * cursor)
362{
363 return 1;
364}