SDL-1.2.14
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71 ><H1
72 ><A
73 NAME="SDLGLATTR"
74 ></A
75 >SDL_GLattr</H1
76 ><DIV
77 CLASS="REFNAMEDIV"
78 ><A
79 NAME="AEN2971"
80 ></A
81 ><H2
82 >Name</H2
83 >SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
84 ><DIV
85 CLASS="REFSECT1"
86 ><A
87 NAME="AEN2974"
88 ></A
89 ><H2
90 >Attributes</H2
91 ><DIV
92 CLASS="INFORMALTABLE"
93 ><A
94 NAME="AEN2976"
95 ></A
96 ><P
97 ></P
98 ><TABLE
99 BORDER="0"
100 CLASS="CALSTABLE"
101 ><TBODY
102 ><TR
103 ><TD
104 ALIGN="LEFT"
105 VALIGN="TOP"
106 ><TT
107 CLASS="LITERAL"
108 >SDL_GL_RED_SIZE</TT
109 ></TD
110 ><TD
111 ALIGN="LEFT"
112 VALIGN="TOP"
113 >Size of the framebuffer red component, in bits</TD
114 ></TR
115 ><TR
116 ><TD
117 ALIGN="LEFT"
118 VALIGN="TOP"
119 ><TT
120 CLASS="LITERAL"
121 >SDL_GL_GREEN_SIZE</TT
122 ></TD
123 ><TD
124 ALIGN="LEFT"
125 VALIGN="TOP"
126 >Size of the framebuffer green component, in bits</TD
127 ></TR
128 ><TR
129 ><TD
130 ALIGN="LEFT"
131 VALIGN="TOP"
132 ><TT
133 CLASS="LITERAL"
134 >SDL_GL_BLUE_SIZE</TT
135 ></TD
136 ><TD
137 ALIGN="LEFT"
138 VALIGN="TOP"
139 >Size of the framebuffer blue component, in bits</TD
140 ></TR
141 ><TR
142 ><TD
143 ALIGN="LEFT"
144 VALIGN="TOP"
145 ><TT
146 CLASS="LITERAL"
147 >SDL_GL_ALPHA_SIZE</TT
148 ></TD
149 ><TD
150 ALIGN="LEFT"
151 VALIGN="TOP"
152 >Size of the framebuffer alpha component, in bits</TD
153 ></TR
154 ><TR
155 ><TD
156 ALIGN="LEFT"
157 VALIGN="TOP"
158 ><TT
159 CLASS="LITERAL"
160 >SDL_GL_DOUBLEBUFFER</TT
161 ></TD
162 ><TD
163 ALIGN="LEFT"
164 VALIGN="TOP"
165 >0 or 1, enable or disable double buffering</TD
166 ></TR
167 ><TR
168 ><TD
169 ALIGN="LEFT"
170 VALIGN="TOP"
171 ><TT
172 CLASS="LITERAL"
173 >SDL_GL_BUFFER_SIZE</TT
174 ></TD
175 ><TD
176 ALIGN="LEFT"
177 VALIGN="TOP"
178 >Size of the framebuffer, in bits</TD
179 ></TR
180 ><TR
181 ><TD
182 ALIGN="LEFT"
183 VALIGN="TOP"
184 ><TT
185 CLASS="LITERAL"
186 >SDL_GL_DEPTH_SIZE</TT
187 ></TD
188 ><TD
189 ALIGN="LEFT"
190 VALIGN="TOP"
191 >Size of the depth buffer, in bits</TD
192 ></TR
193 ><TR
194 ><TD
195 ALIGN="LEFT"
196 VALIGN="TOP"
197 ><TT
198 CLASS="LITERAL"
199 >SDL_GL_STENCIL_SIZE</TT
200 ></TD
201 ><TD
202 ALIGN="LEFT"
203 VALIGN="TOP"
204 >Size of the stencil buffer, in bits</TD
205 ></TR
206 ><TR
207 ><TD
208 ALIGN="LEFT"
209 VALIGN="TOP"
210 ><TT
211 CLASS="LITERAL"
212 >SDL_GL_ACCUM_RED_SIZE</TT
213 ></TD
214 ><TD
215 ALIGN="LEFT"
216 VALIGN="TOP"
217 >Size of the accumulation buffer red component, in bits</TD
218 ></TR
219 ><TR
220 ><TD
221 ALIGN="LEFT"
222 VALIGN="TOP"
223 ><TT
224 CLASS="LITERAL"
225 >SDL_GL_ACCUM_GREEN_SIZE</TT
226 ></TD
227 ><TD
228 ALIGN="LEFT"
229 VALIGN="TOP"
230 >Size of the accumulation buffer green component, in bits</TD
231 ></TR
232 ><TR
233 ><TD
234 ALIGN="LEFT"
235 VALIGN="TOP"
236 ><TT
237 CLASS="LITERAL"
238 >SDL_GL_ACCUM_BLUE_SIZE</TT
239 ></TD
240 ><TD
241 ALIGN="LEFT"
242 VALIGN="TOP"
243 >Size of the accumulation buffer blue component, in bits</TD
244 ></TR
245 ><TR
246 ><TD
247 ALIGN="LEFT"
248 VALIGN="TOP"
249 ><TT
250 CLASS="LITERAL"
251 >SDL_GL_ACCUM_ALPHA_SIZE</TT
252 ></TD
253 ><TD
254 ALIGN="LEFT"
255 VALIGN="TOP"
256 >Size of the accumulation buffer alpha component, in bits</TD
257 ></TR
258 ></TBODY
259 ></TABLE
260 ><P
261 ></P
262 ></DIV
263 ></DIV
264 ><DIV
265 CLASS="REFSECT1"
266 ><A
267 NAME="AEN3027"
268 ></A
269 ><H2
270 >Description</H2
271 ><P
272 >While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN
273 CLASS="emphasis"
274 ><I
275 CLASS="EMPHASIS"
276 >before</I
277 ></SPAN
278 > SDL sets the video mode. These attributes a set and read with <A
279 HREF="sdlglsetattribute.html"
280 ><TT
281 CLASS="FUNCTION"
282 >SDL_GL_SetAttribute</TT
283 ></A
284 > and <A
285 HREF="sdlglgetattribute.html"
286 ><TT
287 CLASS="FUNCTION"
288 >SDL_GL_GetAttribute</TT
289 ></A
290 >.</P
291 ></DIV
292 ><DIV
293 CLASS="REFSECT1"
294 ><A
295 NAME="AEN3035"
296 ></A
297 ><H2
298 >See Also</H2
299 ><P
300 ><A
301 HREF="sdlglsetattribute.html"
302 ><TT
303 CLASS="FUNCTION"
304 >SDL_GL_SetAttribute</TT
305 ></A
306 >,
307 <A
308 HREF="sdlglgetattribute.html"
309 ><TT
310 CLASS="FUNCTION"
311 >SDL_GL_GetAttribute</TT
312 ></A
313 ></P
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