SDL-1.2.14
[sdl_omap.git] / src / audio / mint / SDL_mintaudio.c
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2009 Sam Lantinga
4
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Library General Public License for more details.
14
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 /*
25         Audio interrupt variables and callback function
26
27         Patrice Mandin
28 */
29
30 #include <unistd.h>
31
32 #include <mint/osbind.h>
33 #include <mint/falcon.h>
34 #include <mint/mintbind.h>
35 #include <mint/cookie.h>
36
37 #include "SDL_audio.h"
38 #include "SDL_mintaudio.h"
39 #include "SDL_mintaudio_stfa.h"
40
41 /* The audio device */
42
43 SDL_AudioDevice *SDL_MintAudio_device;
44 Uint8 *SDL_MintAudio_audiobuf[2];       /* Pointers to buffers */
45 unsigned long SDL_MintAudio_audiosize;          /* Length of audio buffer=spec->size */
46 volatile unsigned short SDL_MintAudio_numbuf;           /* Buffer to play */
47 volatile unsigned short SDL_MintAudio_mutex;
48 volatile unsigned long SDL_MintAudio_clocktics;
49 cookie_stfa_t   *SDL_MintAudio_stfa;
50 unsigned short SDL_MintAudio_hasfpu;
51
52 /* MiNT thread variables */
53 SDL_bool SDL_MintAudio_mint_present;
54 SDL_bool SDL_MintAudio_quit_thread;
55 SDL_bool SDL_MintAudio_thread_finished;
56 long SDL_MintAudio_thread_pid;
57
58 /* The callback function, called by each driver whenever needed */
59
60 void SDL_MintAudio_Callback(void)
61 {
62         Uint8 *buffer;
63         SDL_AudioDevice *audio = SDL_MintAudio_device;
64
65         buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf];
66         SDL_memset(buffer, audio->spec.silence, audio->spec.size);
67
68         if (audio->paused)
69                 return;
70
71         if (audio->convert.needed) {
72                 int silence;
73
74                 if ( audio->convert.src_format == AUDIO_U8 ) {
75                         silence = 0x80;
76                 } else {
77                         silence = 0;
78                 }
79                 SDL_memset(audio->convert.buf, silence, audio->convert.len);
80                 audio->spec.callback(audio->spec.userdata,
81                         (Uint8 *)audio->convert.buf,audio->convert.len);
82                 SDL_ConvertAudio(&audio->convert);
83                 SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
84         } else {
85                 audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
86         }
87 }
88
89 /* Add a new frequency/clock/predivisor to the current list */
90 void SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock,
91         Uint32 prediv, int gpio_bits)
92 {
93         int i, p;
94
95         if (MINTAUDIO_freqcount==MINTAUDIO_maxfreqs) {
96                 return;
97         }
98
99         /* Search where to insert the frequency (highest first) */
100         for (p=0; p<MINTAUDIO_freqcount; p++) {
101                 if (frequency > MINTAUDIO_frequencies[p].frequency) {
102                         break;
103                 }
104         }
105
106         /* Put all following ones farer */
107         if (MINTAUDIO_freqcount>0) {
108                 for (i=MINTAUDIO_freqcount; i>p; i--) {
109                         SDL_memcpy(&MINTAUDIO_frequencies[i], &MINTAUDIO_frequencies[i-1], sizeof(mint_frequency_t));
110                 }
111         }
112
113         /* And insert new one */
114         MINTAUDIO_frequencies[p].frequency = frequency;
115         MINTAUDIO_frequencies[p].masterclock = clock;
116         MINTAUDIO_frequencies[p].predivisor = prediv;
117         MINTAUDIO_frequencies[p].gpio_bits = gpio_bits;
118
119         MINTAUDIO_freqcount++;
120 }
121
122 /* Search for the nearest frequency */
123 int SDL_MintAudio_SearchFrequency(_THIS, int desired_freq)
124 {
125         int i;
126
127         /* Only 1 freq ? */
128         if (MINTAUDIO_freqcount==1) {
129                 return 0;
130         }
131
132         /* Check the array */
133         for (i=0; i<MINTAUDIO_freqcount; i++) {
134                 if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency+
135                         MINTAUDIO_frequencies[i+1].frequency)>>1)) {
136                         return i;
137                 }
138         }
139
140         /* Not in the array, give the latest */
141         return MINTAUDIO_freqcount-1;
142 }
143
144 /* Check if FPU is present */
145 void SDL_MintAudio_CheckFpu(void)
146 {
147         unsigned long cookie_fpu;
148
149         SDL_MintAudio_hasfpu = 0;
150         if (Getcookie(C__FPU, &cookie_fpu) != C_FOUND) {
151                 return;
152         }
153         switch ((cookie_fpu>>16)&0xfffe) {
154                 case 2:
155                 case 4:
156                 case 6:
157                 case 8:
158                 case 16:
159                         SDL_MintAudio_hasfpu = 1;
160                         break;
161         }
162 }
163
164 /* The thread function, used under MiNT with xbios */
165 int SDL_MintAudio_Thread(long param)
166 {
167         SndBufPtr       pointers;
168         SDL_bool        buffers_filled[2] = {SDL_FALSE, SDL_FALSE};
169
170         SDL_MintAudio_thread_finished = SDL_FALSE;
171         while (!SDL_MintAudio_quit_thread) {
172                 if (Buffptr(&pointers)!=0)
173                         continue;
174
175                 if (( (unsigned long)pointers.play>=(unsigned long)SDL_MintAudio_audiobuf[0])
176                         && ( (unsigned long)pointers.play<=(unsigned long)SDL_MintAudio_audiobuf[1])) 
177                 {
178                         /* DMA is reading buffer #0, setup buffer #1 if not already done */
179                         if (!buffers_filled[1]) {
180                                 SDL_MintAudio_numbuf = 1;
181                                 SDL_MintAudio_Callback();
182                                 Setbuffer(0, SDL_MintAudio_audiobuf[1], SDL_MintAudio_audiobuf[1] + SDL_MintAudio_audiosize);
183                                 buffers_filled[1]=SDL_TRUE;
184                                 buffers_filled[0]=SDL_FALSE;
185                         }
186                 } else {
187                         /* DMA is reading buffer #1, setup buffer #0 if not already done */
188                         if (!buffers_filled[0]) {
189                                 SDL_MintAudio_numbuf = 0;
190                                 SDL_MintAudio_Callback();
191                                 Setbuffer(0, SDL_MintAudio_audiobuf[0], SDL_MintAudio_audiobuf[0] + SDL_MintAudio_audiosize);
192                                 buffers_filled[0]=SDL_TRUE;
193                                 buffers_filled[1]=SDL_FALSE;
194                         }
195                 }
196
197                 usleep(100);
198         }
199         SDL_MintAudio_thread_finished = SDL_TRUE;
200         return 0;
201 }
202
203 void SDL_MintAudio_WaitThread(void)
204 {
205         if (!SDL_MintAudio_mint_present)
206                 return;
207
208         if (SDL_MintAudio_thread_finished)
209                 return;
210
211         SDL_MintAudio_quit_thread = SDL_TRUE;
212         while (!SDL_MintAudio_thread_finished) {
213                 Syield();
214         }
215 }