SDL-1.2.14
[sdl_omap.git] / src / joystick / os2 / SDL_sysjoystick.c
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2009 Sam Lantinga
4
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 #ifdef SDL_JOYSTICK_OS2
25
26 /* OS/2 Joystick driver, contributed by Daniel Caetano */
27
28 #include <mem.h>
29
30 #define INCL_DOSDEVICES
31 #define INCL_DOSDEVIOCTL
32 #define INCL_DOSMEMMGR
33 #include <os2.h>
34 #include "joyos2.h"
35
36 #include "SDL_joystick.h"
37 #include "SDL_events.h"
38 #include "../SDL_sysjoystick.h"
39 #include "../SDL_joystick_c.h"
40
41 HFILE hJoyPort = NULL;          /* Joystick GAME$ Port Address */
42 #define MAX_JOYSTICKS   2       /* Maximum of two joysticks */
43 #define MAX_AXES        4                       /* each joystick can have up to 4 axes */
44 #define MAX_BUTTONS     8               /* 8 buttons */
45 #define MAX_HATS        0                       /* 0 hats - OS/2 doesn't support it */
46 #define MAX_BALLS       0                       /* and 0 balls - OS/2 doesn't support it */
47 #define AXIS_MIN -32768         /* minimum value for axes coordinate */
48 #define AXIS_MAX 32767          /* maximum value for axes coordinate */
49 #define MAX_JOYNAME     128     /* Joystick name may have 128 characters */
50 /* limit axes to 256 possible positions to filter out noise */
51 #define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256)
52 /* Calc Button Flag for buttons A to D */
53 #define JOY_BUTTON_FLAG(n) (1<<n)
54
55 /* Joystick data... hold information about detected devices */
56 typedef struct SYS_JoyData_s
57 {
58 Sint8                                   id;                                                             // Device ID
59 char                                    szDeviceName[MAX_JOYNAME];      // Device Name
60 char                                    axes;                                                           // Number of axes
61 char                                    buttons;                                                        // Number of buttons
62 char                                    hats;                                                           // Number of buttons
63 char                                    balls;                                                  // Number of buttons
64 int                                     axes_min[MAX_AXES];                     // minimum callibration value for axes
65 int                                     axes_med[MAX_AXES];                     // medium callibration value for axes
66 int                                     axes_max[MAX_AXES];                     // maximum callibration value for axes
67 int                                     buttoncalc[4];                                  // Used for buttons 5, 6, 7 and 8.
68 } SYS_JoyData_t, *SYS_JoyData_p;
69
70 SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS];
71
72
73 /* Structure used to convert data from OS/2 driver format to SDL format */
74 struct joystick_hwdata
75 {
76 Sint8                                   id;
77 struct _transaxes
78         {
79         int offset;                                     /* Center Offset */
80         float scale1;                           /* Center to left/up Scale */
81         float scale2;                           /* Center to right/down Scale */
82         } transaxes[MAX_AXES];
83 };
84
85 /* Structure used to get values from Joystick Environment Variable */
86 struct _joycfg
87 {
88 char    name[MAX_JOYNAME];
89 unsigned int    axes;
90 unsigned int    buttons;
91 unsigned int    hats;
92 unsigned int    balls;
93 };
94
95 /* OS/2 Implementation Function Prototypes */
96 APIRET joyPortOpen(HFILE * hGame);
97 void joyPortClose(HFILE * hGame);
98 int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars);
99 int joyGetEnv(struct _joycfg * joydata);
100
101
102
103 /************************************************************************/
104 /* Function to scan the system for joysticks.                                                                   */
105 /* This function should set SDL_numjoysticks to the number of available */
106 /* joysticks.  Joystick 0 should be the system default joystick.                        */
107 /* It should return 0, or -1 on an unrecoverable fatal error.                           */
108 /************************************************************************/
109 int SDL_SYS_JoystickInit(void)
110 {
111 APIRET rc;                                                                                      /* Generic OS/2 return code */
112 GAME_PORT_STRUCT        stJoyStatus;                            /* Joystick Status Structure */
113 GAME_PARM_STRUCT        stGameParms;                            /* Joystick Parameter Structure */
114 GAME_CALIB_STRUCT       stGameCalib;                            /* Calibration Struct */
115 ULONG ulDataLen;                                                                        /* Size of data */
116 ULONG ulLastTick;                                               /* Tick Counter for timing operations */
117 Uint8 maxdevs;                                                                          /* Maximum number of devices */
118 Uint8 numdevs;                                                                          /* Number of present devices */
119 Uint8 maxbut;                                                                           /* Maximum number of buttons... */
120 Uint8 i;                                                                                                /* Temporary Count Vars */
121 Uint8 ucNewJoystickMask;                                                                                /* Mask for Joystick Detection */
122 struct _joycfg joycfg;                                                  /* Joy Configuration from envvar */
123
124
125 /* Get Max Number of Devices */
126 rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */
127 if (rc != 0) return 0;  /* Cannot open... report no joystick */
128 ulDataLen = sizeof(stGameParms);
129 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
130         NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
131 if (rc != 0)
132         {
133         joyPortClose(&hJoyPort);
134         SDL_SetError("Could not read joystick port.");
135         return -1;
136         }
137 if (stGameParms.useA != 0) maxdevs++;
138 if (stGameParms.useB != 0) maxdevs++;
139 if ( maxdevs > MAX_JOYSTICKS ) maxdevs = MAX_JOYSTICKS;
140
141 /* Defines min/max axes values (callibration) */
142 ulDataLen = sizeof(stGameCalib);
143 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
144         NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
145 if (rc != 0)
146         {
147         joyPortClose(&hJoyPort);
148         SDL_SetError("Could not read callibration data.");
149         return -1;
150         }
151
152 /* Determine how many joysticks are active */
153 numdevs = 0;    /* Points no device */
154 ucNewJoystickMask = 0x0F;       /* read all 4 joystick axis */
155 ulDataLen = sizeof(ucNewJoystickMask);
156 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
157                 &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
158 if (rc == 0)
159         {
160         ulDataLen = sizeof(stJoyStatus);
161         rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
162                 NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
163         if (rc != 0)
164                 {
165                 joyPortClose(&hJoyPort);
166                 SDL_SetError("Could not call joystick port.");
167                 return -1;
168                 }
169         ulLastTick = stJoyStatus.ulJs_Ticks;
170         while (stJoyStatus.ulJs_Ticks == ulLastTick)
171                 {
172                 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
173                         NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
174                 }
175         if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++;
176         if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++;
177         }
178
179 if (numdevs>maxdevs) numdevs=maxdevs;
180
181 /* If *any* joystick was detected... Let's configure SDL for them */
182 if (numdevs > 0)
183         {
184         /* Verify if it is a "user defined" joystick */
185         if (joyGetEnv(&joycfg))
186                 {
187                 GAME_3POS_STRUCT * axis[4];
188                 axis[0] = &stGameCalib.Ax;
189                 axis[1] = &stGameCalib.Ay;
190                 axis[2] = &stGameCalib.Bx;
191                 axis[3] = &stGameCalib.By;
192                 /* Say it has one device only (user defined is always one device only) */
193                 numdevs = 1;
194                 /* Define Device 0 as... */
195                 SYS_JoyData[0].id=0;
196                 /* Define Number of Axes... up to 4 */
197                 if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES;
198                 SYS_JoyData[0].axes = joycfg.axes;
199                 /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
200                 maxbut = MAX_BUTTONS;
201                 if (joycfg.axes>2) maxbut-=((joycfg.axes-2)<<1); /* MAX_BUTTONS - 2*(axes-2) */
202                 if (joycfg.buttons > maxbut) joycfg.buttons = maxbut;
203                 SYS_JoyData[0].buttons = joycfg.buttons;
204                 /* Define number of hats */
205                 if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS;
206                 SYS_JoyData[0].hats = joycfg.hats;
207                 /* Define number of balls */
208                 if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS;
209                 SYS_JoyData[0].balls = joycfg.balls;
210                 /* Initialize Axes Callibration Values */
211                 for (i=0; i<joycfg.axes; i++)
212                         {
213                         SYS_JoyData[0].axes_min[i] = axis[i]->lower;
214                         SYS_JoyData[0].axes_med[i] = axis[i]->centre;
215                         SYS_JoyData[0].axes_max[i] = axis[i]->upper;
216                         }
217                 /* Initialize Buttons 5 to 8 structures */
218                 if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0]=((axis[2]->lower+axis[3]->centre)>>1);
219                 if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1]=((axis[3]->lower+axis[3]->centre)>>1);
220                 if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2]=((axis[2]->upper+axis[3]->centre)>>1);
221                 if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3]=((axis[3]->upper+axis[3]->centre)>>1);
222                 /* Intialize Joystick Name */
223                 SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName));
224                 }
225         /* Default Init ... autoconfig */
226         else
227                 {
228                 /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
229                 if (numdevs==2)
230                         {
231                         /* Define Device 0 as 4 axes, 4 buttons */
232                         SYS_JoyData[0].id=0;
233                         SYS_JoyData[0].axes = 4;
234                         SYS_JoyData[0].buttons = 4;
235                         SYS_JoyData[0].hats = 0;
236                         SYS_JoyData[0].balls = 0;
237                         SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
238                         SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
239                         SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
240                         SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
241                         SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
242                         SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
243                         SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
244                         SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
245                         SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
246                         SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
247                         SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
248                         SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
249                         /* Define Device 1 as 2 axes, 2 buttons */
250                         SYS_JoyData[1].id=1;
251                         SYS_JoyData[1].axes = 2;
252                         SYS_JoyData[1].buttons = 2;
253                         SYS_JoyData[1].hats = 0;
254                         SYS_JoyData[1].balls = 0;
255                         SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
256                         SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
257                         SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
258                         SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
259                         SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
260                         SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
261                         }
262                 /* One joystick only? */
263                 else
264                         {
265                         /* If it is joystick A... */
266                         if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
267                                 {
268                                 /* Define Device 0 as 2 axes, 4 buttons */
269                                 SYS_JoyData[0].id=0;
270                                 SYS_JoyData[0].axes = 2;
271                                 SYS_JoyData[0].buttons = 4;
272                                 SYS_JoyData[0].hats = 0;
273                                 SYS_JoyData[0].balls = 0;
274                                 SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
275                                 SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
276                                 SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
277                                 SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
278                                 SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
279                                 SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
280                                 }
281                         /* If not, it is joystick B */
282                         else
283                                 {
284                                 /* Define Device 1 as 2 axes, 2 buttons */
285                                 SYS_JoyData[0].id=1;
286                                 SYS_JoyData[0].axes = 2;
287                                 SYS_JoyData[0].buttons = 2;
288                                 SYS_JoyData[0].hats = 0;
289                                 SYS_JoyData[0].balls = 0;
290                                 SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
291                                 SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
292                                 SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
293                                 SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
294                                 SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
295                                 SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
296                                 }
297                         }
298                 /* Hack to define Joystick Port Names */
299                 if ( numdevs > maxdevs ) numdevs = maxdevs;
300                 for (i=0; i<numdevs; i++)
301                   SDL_snprintf (SYS_JoyData[i].szDeviceName, SDL_arraysize(SYS_JoyData[i].szDeviceName), "Default Joystick %c", 'A'+SYS_JoyData[i].id);
302
303                 }
304         }
305 /* Return the number of devices found */
306 return(numdevs);
307 }
308
309
310 /***********************************************************/
311 /* Function to get the device-dependent name of a joystick */
312 /***********************************************************/
313 const char *SDL_SYS_JoystickName(int index)
314 {
315 /* No need to verify if device exists, already done in upper layer */
316 return(SYS_JoyData[index].szDeviceName);
317 }
318
319
320
321 /******************************************************************************/
322 /* Function to open a joystick for use.                                                                                                 */
323 /* The joystick to open is specified by the index field of the joystick.                */
324 /* This should fill the nbuttons and naxes fields of the joystick structure.    */
325 /* It returns 0, or -1 if there is an error.                                                                                            */
326 /******************************************************************************/
327 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
328 {
329 int index;              /* Index shortcut for index in joystick structure */
330 int i;                  /* Generic Counter */
331
332 /* allocate memory for system specific hardware data */
333 joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
334 if (joystick->hwdata == NULL)
335         {
336         SDL_OutOfMemory();
337         return(-1);
338         }
339 /* Reset Hardware Data */
340 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
341
342 /* ShortCut Pointer */
343 index = joystick->index;
344 /* Define offsets and scales for all axes */
345 joystick->hwdata->id = SYS_JoyData[index].id;
346 for ( i = 0; i < MAX_AXES; ++i )
347         {
348         if ( (i<2) || i < SYS_JoyData[index].axes )
349                 {
350                 joystick->hwdata->transaxes[i].offset = ((AXIS_MAX + AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
351                 //joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i]));
352                 joystick->hwdata->transaxes[i].scale1 = (float)abs((AXIS_MIN/SYS_JoyData[index].axes_min[i]));
353                 joystick->hwdata->transaxes[i].scale2 = (float)abs((AXIS_MAX/SYS_JoyData[index].axes_max[i]));
354                 }
355         else
356                 {
357                 joystick->hwdata->transaxes[i].offset = 0;
358                 //joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */
359                 joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */
360                 joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */
361                 }
362         }
363
364 /* fill nbuttons, naxes, and nhats fields */
365 joystick->nbuttons = SYS_JoyData[index].buttons;
366 joystick->naxes = SYS_JoyData[index].axes;
367 /* joystick->nhats = SYS_JoyData[index].hats; */
368 joystick->nhats = 0; /* No support for hats at this time */
369 /* joystick->nballs = SYS_JoyData[index].balls; */
370 joystick->nballs = 0; /* No support for balls at this time */
371 return 0;
372 }
373
374
375
376 /***************************************************************************/
377 /* Function to update the state of a joystick - called as a device poll.        */
378 /* This function shouldn't update the joystick structure directly,                      */
379 /* but instead should call SDL_PrivateJoystick*() to deliver events                     */
380 /* and update joystick device state.                                                                                                    */
381 /***************************************************************************/
382 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
383 {
384 APIRET rc;                                                                      /* Generic OS/2 return code */
385 int index;                                                                      /* index shortcurt to joystick index */
386 int i;                                                                          /* Generic counter */
387 int normbut;                                                            /* Number of buttons reported by joystick */
388 int corr;                                                                       /* Correction for button names */
389 Sint16 value, change;                                   /* Values used to update axis values */
390 struct _transaxes *transaxes;                   /* Shortcut for Correction structure */
391 Uint32 pos[MAX_AXES];                                   /* Vector to inform the Axis status */
392 ULONG ulDataLen;                                                        /* Size of data */
393 GAME_STATUS_STRUCT stGameStatus;                /* Joystick Status Structure */
394
395 ulDataLen = sizeof(stGameStatus);
396 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
397         NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
398 if (rc != 0)
399         {
400         SDL_SetError("Could not read joystick status.");
401         return; /* Could not read data */
402         }
403
404 /* Shortcut pointer */
405 index = joystick->index;
406 /* joystick motion events */
407
408 if (SYS_JoyData[index].id == 0)
409         {
410         pos[0] = stGameStatus.curdata.A.x;
411         pos[1] = stGameStatus.curdata.A.y;
412         if (SYS_JoyData[index].axes >= 3)       pos[2] = stGameStatus.curdata.B.x;
413         else pos[2]=0;
414         if (SYS_JoyData[index].axes >= 4)       pos[3] = stGameStatus.curdata.B.y;
415         else pos[3]=0;
416         pos[4]=0;       /* OS/2 basic drivers do not support more than 4 axes joysticks */
417         pos[5]=0;
418         }
419 else if (SYS_JoyData[index].id == 1)
420         {
421         pos[0] = stGameStatus.curdata.B.x;
422         pos[1] = stGameStatus.curdata.B.y;
423         pos[2]=0;
424         pos[3]=0;
425         pos[4]=0;
426         pos[5]=0;
427         }
428
429 /* Corrects the movements using the callibration */
430 transaxes = joystick->hwdata->transaxes;
431 for (i = 0; i < joystick->naxes; i++)
432         {
433         value = pos[i] + transaxes[i].offset;
434         if (value<0)
435                 {
436                 value*=transaxes[i].scale1;
437                 if (value>0) value = AXIS_MIN;
438                 }
439         else
440                 {
441                 value*=transaxes[i].scale2;
442                 if (value<0) value = AXIS_MAX;
443                 }
444         change = (value - joystick->axes[i]);
445         if ( (change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD) )
446                 {
447                 SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
448                 }
449         }
450
451 /* joystick button A to D events */
452 if (SYS_JoyData[index].id == 1) corr = 2;
453 else corr = 0;
454 normbut=4;      /* Number of normal buttons */
455 if (joystick->nbuttons<normbut) normbut = joystick->nbuttons;
456 for ( i = corr; (i-corr) < normbut; ++i )
457         {
458         /*
459                 Button A: 1110 0000
460                 Button B: 1101 0000
461                 Button C: 1011 0000
462                 Button D: 0111 0000
463         */
464         if ( (~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i) )
465                 {
466                 if ( ! joystick->buttons[i-corr] )
467                         {
468                         SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
469                         }
470                 }
471         else
472                 {
473                 if ( joystick->buttons[i-corr] )
474                         {
475                         SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
476                         }
477                 }
478         }
479
480 /* Joystick button E to H buttons */
481         /*
482                 Button E: Axis 2 X Left
483                 Button F: Axis 2 Y Up
484                 Button G: Axis 2 X Right
485                 Button H: Axis 2 Y Down
486         */
487 if (joystick->nbuttons>=5)
488         {
489         if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
490         else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
491         }
492 if (joystick->nbuttons>=6)
493         {
494         if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
495         else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
496         }
497 if (joystick->nbuttons>=7)
498         {
499         if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
500         else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
501         }
502 if (joystick->nbuttons>=8)
503         {
504         if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
505         else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
506         }
507
508 /* joystick hat events */
509 /* Not Supported under OS/2 */
510 /* joystick ball events */
511 /* Not Supported under OS/2 */
512 }
513
514
515
516 /******************************************/
517 /* Function to close a joystick after use */
518 /******************************************/
519 void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
520 {
521 if (joystick->hwdata != NULL)
522         {
523         /* free system specific hardware data */
524         SDL_free(joystick->hwdata);
525         }
526 }
527
528
529
530 /********************************************************************/
531 /* Function to perform any system-specific joystick related cleanup */
532 /********************************************************************/
533 void SDL_SYS_JoystickQuit(void)
534 {
535 joyPortClose(&hJoyPort);
536 }
537
538
539
540 /************************/
541 /************************/
542 /* OS/2 Implementations */
543 /************************/
544 /************************/
545
546
547 /*****************************************/
548 /* Open Joystick Port, if not opened yet */
549 /*****************************************/
550 APIRET joyPortOpen(HFILE * hGame)
551 {
552 APIRET          rc;                             /* Generic Return Code */
553 ULONG                   ulAction;               /* ? */
554 ULONG                   ulVersion;              /* Version of joystick driver */
555 ULONG                   ulDataLen;              /* Size of version data */
556
557 /* Verifies if joyport is not already open... */
558 if (*hGame != NULL) return 0;
559 /* Open GAME$ for read */
560 rc = DosOpen((PSZ)GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY,
561         FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
562 if (rc != 0)
563         {
564         SDL_SetError("Could not open Joystick Port.");
565         return -1;
566         }
567         
568 /* Get Joystick Driver Version... must be 2.0 or higher */
569 ulVersion = 0;
570 ulDataLen = sizeof(ulVersion);
571 rc = DosDevIOCtl( *hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
572         NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
573 if (rc != 0)
574         {
575         joyPortClose(hGame);
576         SDL_SetError("Could not get Joystick Driver version.");
577         return -1;      
578         }
579 if (ulVersion < GAME_VERSION)
580         {
581         joyPortClose(hGame);
582         SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
583         return -1;
584         }
585 return 0;
586 }
587
588
589
590 /****************************/
591 /* Close JoyPort, if opened */
592 /****************************/
593 void joyPortClose(HFILE * hGame)
594 {
595 if (*hGame != NULL) DosClose(*hGame);
596 *hGame = NULL;
597 }
598
599
600
601 /***************************/
602 /* Get SDL Joystick EnvVar */
603 /***************************/
604 int joyGetEnv(struct _joycfg * joydata)
605 {
606 char *joyenv;                           /* Pointer to tested character */
607 char tempnumber[5];             /* Temporary place to put numeric texts */
608
609 joyenv = SDL_getenv("SDL_OS2_JOYSTICK");
610 if (joyenv == NULL) return 0;
611 /* Joystick Environment is defined! */
612 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
613 /* If the string name starts with '... get if fully */
614 if (*joyenv=='\'') joyenv+=joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name));
615 /* If not, get it until the next space */
616 else if (*joyenv=='\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name));
617 else joyenv+=joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name));
618 /* Now get the number of axes */
619 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
620 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
621 joydata->axes = atoi(tempnumber);
622 /* Now get the number of buttons */
623 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
624 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
625 joydata->buttons = atoi(tempnumber);
626 /* Now get the number of hats */
627 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
628 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
629 joydata->hats = atoi(tempnumber);
630 /* Now get the number of balls */
631 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
632 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
633 joydata->balls = atoi(tempnumber);
634 return 1;
635 }
636
637
638
639 /************************************************************************/
640 /* Get a text from in the string starting in joyenv until it finds              */
641 /* the stopchar or maxchars is reached. The result is placed in name.   */
642 /************************************************************************/
643 int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars)
644 {
645 char *nameptr;                  /* Pointer to the selected character */
646 int chcnt=0;                    /* Count how many characters where copied */
647
648 nameptr=name;
649 while (*joyenv!=stopchar && *joyenv!=0)
650         {
651         if (nameptr<(name+(maxchars-1)))
652                 {
653                 *nameptr = *joyenv; /* Only copy if smaller than maximum */
654                 nameptr++;
655                 }
656         chcnt++;
657         joyenv++;
658         }
659 if (*joyenv==stopchar)
660         {
661         joyenv++; /* Jump stopchar */
662         chcnt++;
663         }
664 *nameptr = 0; /* Mark last byte */
665 return chcnt;
666 }
667
668 #endif /* SDL_JOYSTICK_OS2 */