SDL-1.2.14
[sdl_omap.git] / src / main / beos / SDL_BeApp.cc
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2009 Sam Lantinga
4
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 /* Handle the BeApp specific portions of the application */
25
26 #include <AppKit.h>
27 #include <storage/Path.h>
28 #include <storage/Entry.h>
29 #include <unistd.h>
30
31 #include "SDL_BeApp.h"
32 #include "SDL_thread.h"
33 #include "SDL_timer.h"
34 #include "SDL_error.h"
35
36 /* Flag to tell whether or not the Be application is active or not */
37 int SDL_BeAppActive = 0;
38 static SDL_Thread *SDL_AppThread = NULL;
39
40 static int StartBeApp(void *unused)
41 {
42         BApplication *App;
43
44         App = new BApplication("application/x-SDL-executable");
45
46         App->Run();
47         delete App;
48         return(0);
49 }
50
51 /* Initialize the Be Application, if it's not already started */
52 int SDL_InitBeApp(void)
53 {
54         /* Create the BApplication that handles appserver interaction */
55         if ( SDL_BeAppActive <= 0 ) {
56                 SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
57                 if ( SDL_AppThread == NULL ) {
58                         SDL_SetError("Couldn't create BApplication thread");
59                         return(-1);
60                 }
61                 
62                 /* Change working to directory to that of executable */
63                 app_info info;
64                 if (B_OK == be_app->GetAppInfo(&info)) {
65                         entry_ref ref = info.ref;
66                         BEntry entry;
67                         if (B_OK == entry.SetTo(&ref)) {
68                                 BPath path;
69                                 if (B_OK == path.SetTo(&entry)) {
70                                         if (B_OK == path.GetParent(&path)) {
71                                                 chdir(path.Path());
72                                         }
73                                 }
74                         }
75                 }       
76                 
77                 do {
78                         SDL_Delay(10);
79                 } while ( (be_app == NULL) || be_app->IsLaunching() );
80
81                 /* Mark the application active */
82                 SDL_BeAppActive = 0;
83         }
84
85         /* Increment the application reference count */
86         ++SDL_BeAppActive;
87
88         /* The app is running, and we're ready to go */
89         return(0);
90 }
91
92 /* Quit the Be Application, if there's nothing left to do */
93 void SDL_QuitBeApp(void)
94 {
95         /* Decrement the application reference count */
96         --SDL_BeAppActive;
97
98         /* If the reference count reached zero, clean up the app */
99         if ( SDL_BeAppActive == 0 ) {
100                 if ( SDL_AppThread != NULL ) {
101                         if ( be_app != NULL ) { /* Not tested */
102                                 be_app->PostMessage(B_QUIT_REQUESTED);
103                         }
104                         SDL_WaitThread(SDL_AppThread, NULL);
105                         SDL_AppThread = NULL;
106                 }
107                 /* be_app should now be NULL since be_app has quit */
108         }
109 }